How to compress primitive integer data for an array? - java

I am teaching myself java using the cs106a course from Stanford.
Currently I am on chapter 10 of the book "The Art and Science of Java".
The problem is to write a 3x3 Magic Square.
The exercise:
You have to write a 3x3 array
Each side of the array(Magic Square) has to equal 15
The problem:
The program I wrote works, the assignment is complete, this question is for self learning. As a beginner I would like to improve the method SumOfSides() and make it smaller and more efficient. I tried iterating the array in this method but still have issues. Is there a way to make it more efficient?
public void run() {
//set the font
setFont("Helvetica-40");
//fill the array
fillArray();
//sum up all sides
SumOfSides();
//check if all of the sides in the magic square array equal 15:
checkSides(mSqr);
//I used this for debugging purposes only:
//showSides();
}
//for debugging purposes:
public void showSides() {
println(sumRight0);
println(sumRight1);
println(sumRight2);
println(sumBottom0);
println(sumBottom1);
println(sumBottom2);
println(sumDiagonalUp);
println(sumDiagonalDown);
}
public void SumOfSides() {
sumRight0 = mSqr[0][0] + mSqr[0][1] + mSqr[0][2];
sumRight1 = mSqr[1][0] + mSqr[1][1] + mSqr[1][2];
sumRight2 = mSqr[2][0] + mSqr[2][1] + mSqr[2][2];
sumBottom0 =mSqr[0][0] + mSqr[1][0] + mSqr[2][0];
sumBottom1 =mSqr[0][1] + mSqr[1][1] + mSqr[2][1];
sumBottom2 =mSqr[0][2] + mSqr[1][2] + mSqr[2][2];
sumDiagonalUp = mSqr[2][0] + mSqr[1][1]+ mSqr[0][2];
sumDiagonalDown = mSqr[0][0] + mSqr[1][1] + mSqr[2][2];
}
/*This predicate method checks if the sides
of the array add up to 15: */
public boolean checkSides(int[][] myArray) {
if (sumRight0 ==15 && sumRight1 ==15&& sumRight2==15 && sumBottom0==15&& sumBottom1==15&&
sumBottom2==15&& sumDiagonalUp==15&&sumDiagonalDown==15) {
println("True, this is a Magic Square");
return true;
} else {
println("False, the sides do not equal 15");
return false;
}
}
public void fillArray() {
int num =0;
for(int row=0; row <3; row++) {
for (int col=0; col<3; col++) {
num=readInt("");
mSqr[row][col]=num;
}
}
/*Test array values here to see
* if they were entered correctly.
*/
//println(mSqr[1][2]); //should be 6
//println(mSqr[2][0]); //should be 7
}
//instance variables:
int[][] mSqr= new int[3][3];
List<List<Integer>> new1 = new ArrayList<>();
private int sumRight0;
private int sumRight1;
private int sumRight2;
private int sumBottom0;
private int sumBottom1;
private int sumBottom2;
private int sumDiagonalUp;
private int sumDiagonalDown;
}

Perhaps the only thing is readability. You could take the values and move them into more readable variables:
int topLeft = mSqr[0][0];
int topMid = mSqr[0][1];
...
int sumLeft = topLeft + midLeft + bottomLeft;
int sumRight = topRight = midRight + bottomRight;
...
To address your concern of making it smaller, I would argue that converting the sums into loops, as you mentioned, is certainly not worth it in the case that you are doing 6 sums of 3 values each. Furthermore, each term of each sum is common to either one or two other sums, which does not provide much overlap. If you were performing larger sums (larger in number of terms in the sum, not the total value), then perhaps it would be worth it on a readability/SLOC argument.
Suppose you did want to do a loop still though, you could do something like
sumLeft = 0;
sumRight = 0;
sumTop = 0;
sumBottom = 0;
sumDiagonalUp = 0;
sumDiagonalDown = 0;
for(int i = 0; i < mSqr.length; i++) {
for(int j = 0; j < mSqr[i].length; j++) {
if (i == 0) {
sumLeft += mSqr[i][j];
}
if (i == mSqr.length - 1) {
sumRight += mSqr[i][j];
}
if (j == 0) {
sumTop += mSqr[i][j];
}
if (j == mSqr[i].length) {
sumBottom += mSqr[i][j];
}
if (i == j) {
sumDiagonalDown += mSqr[i][j];
}
if (i + j == mSqr.length - 1) {
sumDiagonalUp += mSqr[i][j];
}
}
}
The loops only provide benefit on large magic squares.
Also, I am confused by your description contrasted with your implementation. It seems you are summing each row and column, and the two diagonals of the square, as opposed to the 4 sides and the diagonals.

Related

Find different index in arrays compare

I'm trying to learn a bit Java with tutorials and currently I'm struggling with piece of code where I should find on which index is difference between arrays (if there is difference at all)
My code
Scanner scanner = new Scanner(System.in);
int[] arrOne = Arrays.stream(scanner.nextLine().split(" ")).mapToInt(Integer::parseInt).toArray();
int[] arrTwo = Arrays.stream(scanner.nextLine().split(" ")).mapToInt(Integer::parseInt).toArray();
int sumArrOne = 0;
int index = 0;
boolean diff = false;
for (int k : arrOne) {
if (Arrays.equals(arrOne, arrTwo)) {
sumArrOne += k;
} else {
for (int i : arrTwo) {
if (k != i) {
index = i;
diff = true;
break;
}
}
}
}
if (diff) {
System.out.println("Found difference at " + index + " index.");
} else {
System.out.println("Sum: " + sumArrOne);
}
So, if arrays are identical I'm sum array elements in arrOne. If they are not identical -> must show at which index they are not.
With this code when I input
1 2 3 4 5
1 2 4 3 5
I should get that difference is at index 2 instead I've got index 1.
I'm not quite sure why and would be glad if someone point me out where is my mistake.
I updated your code. Looks like you're misunderstanding the concept of indexes yet.
Use one common index to check with in both arrays, in my example it's simply called i:
import java.util.Arrays;
import java.util.Scanner;
public class BadArray {
static private final int INVALID_INDEX = Integer.MIN_VALUE;
public static void main(final String[] args) {
try (final Scanner scanner = new Scanner(System.in);) {
final int[] arrOne = Arrays.stream(scanner.nextLine().split(" ")).mapToInt(Integer::parseInt).toArray();
final int[] arrTwo = Arrays.stream(scanner.nextLine().split(" ")).mapToInt(Integer::parseInt).toArray();
int sumArrOne = 0;
int diffIndex = INVALID_INDEX;
final int minLen = Math.min(arrOne.length, arrTwo.length);
for (int i = 0; i < minLen; i++) {
sumArrOne += arrOne[i];
if (arrOne[i] != arrTwo[i]) {
diffIndex = i;
break;
}
}
if (diffIndex != INVALID_INDEX) {
System.out.println("Found difference at " + diffIndex + " index.");
} else if (arrOne.length != arrTwo.length) {
System.out.println("Arrays are equal but have different length!");
} else {
System.out.println("Sum: " + sumArrOne);
}
}
}
}
I also put the scanner into a try-resource-catch to handle resource releasing properly.
Note you could also do the array lengths comparison right at the start if different array lengths play a more crucial role.
You are trying to find out which index has the first difference so you should iterate via the index rather than using a for-each loop (aka enhanced for loop). The following method should work for this.
/**
* Returns the index of the first element of the two arrays that are not the same.
* Returns -1 if both arrays have the same values in the same order.
* #param left an int[]
* #param right an int[]
* #return index of difference or -1 if none
*/
public int findIndexOfDifference(int[] left, int[] right) {
// short-circuit if we're comparing an array against itself
if (left == right) return -1;
for (int index = 0 ; index < left.length && index < right.length ; ++index) {
if (left[index] != right[index]) {
return index;
}
}
return -1;
}
In your code you compare, where the indexes are different, not the values at the indexes. Also your code has several other issues. I'll try to go through them step by step:
// compare the whole array only once, not inside a loop:
diff = !Arrays.equals(arrOne, arrTwo));
if (!diff) {
// do the summing without a loop
sumArrOne = Arrays.stream(arrOne).sum();
} else {
// find the difference
// it could be the length
index = Math.min(arrOne.length, arrTwo.length);
// or in some different values
for (int i = 0; i < index; i++) { // do a loop with counter
if (arrOne[i] != arrTwo[i]) {
index = i;
break;
}
}
}
It doesn't matter that I set index here above the loop as it's value will be overwritten anyways inside the loop, if relevant.

CoinChange Problem with DP in Java using 2D array

I am implementing an algorithm to solve the Coin Change problem, where given an array that indicates types of coins (i.e. int[] coinValues = {1,4,6};) and a value to achieve (i.e. int totalAmount=8;), an array is returned where the value at position 0 indicates the minimum number of coins needed to achieve totalAmount. The rest of the array will keep a track of how many coins are needed to achieve the total sum.
An example input of coins = {1,4,6} and total = 8 should return the array [3,2,0,1]. However, my code is returning [1,2,0,1].
Another example would be coins = {2,4,8,16,34,40,64} and total = 50 should return the array [2, 0, 0, 0, 1, 1, 0, 0]. My code is not returning that result.
The algorithm is implemented with 2 methods: CoinChange and CoinCount. CoinChange creates the coin matrix and CoinCount keeps track of the coins required to achieve the total sum.
package P5;
import java.util.Arrays;
public class CoinChange7 {
public static int[] CoinChange(int[] v, int sum) {
int[][] aux = new int[v.length + 1][sum + 1];
// Initialising first column with 0
for(int i = 1; i <= v.length; i++) {
aux[i][0] = 0;
}
// Implementing the recursive solution
for(int i = 1; i <= v.length-1; i++) {
for(int j = 1; j <= sum; j++) {
if(i == 1) {
if(v[1] > j) {
aux[i][0]=999999999; //instead of Integer.MAX_VALUE
} else {
aux[i][j]=1 + aux[1][j-v[1]];
}
} else {
if(v[i] > j) { //choose best option ,discard this coin or use it.
aux[i][j] = aux[i - 1][j];
} else
aux[i][j] = Math.min(aux[i-1][j],1 + aux[i][j-v[i]]);
}
}
}
int []z=CoinCount(sum,aux,v);
return z; // Return solution to the initial problem
}
public static int[] CoinCount(int A, int[][] aux, int[] d){
int coin = d.length-1;
int limit=A;
int [] typo=new int[d.length+1]; //We create solution array, that will count no of coins
for (int k=0;k<typo.length;k++) {
typo[k]=0;
} while (coin>0 || limit>0){
if(limit-d[coin]>=0 && coin-1>=0){
if(1+aux[coin][limit-d[coin]]<aux[coin-1][limit]){
typo[coin+1]=typo[coin+1]+1;
limit=limit-d[coin];
} else {
coin=coin-1;
}
} else if(limit-d[coin]>=0) {
typo[coin+1]=typo[coin+1]+1;
limit=limit-d[coin];
} else if(coin-1>=0) {
coin=coin-1;
}
}
typo[0]= aux[d.length-1][A];
return typo; //return the final array with solutions of each coin
}
public static void main(String[] args) {
int[] coins = {1,4,6};
int sum = 8;
int[] x=CoinChange(coins,sum);
System.out.println("At least " + Arrays.toString(x) +" from set "+ Arrays.toString(coins)
+ " coins are required to make a value of " + sum);
}
}
Clarification
I don't know if you still need the answer to this question but I will try to answer it anyway.
First, there are a few things I would like to clarify. The coin change problem does not have a unique solution. If you want both the minimum of coins used to make the change and frequencies of coins usage, I think that depends on the approach used to solve the program and the arrangement of the coins.
For example: Take the coins to be [4,6,8] and amount = 12. You'll quickly see that the minimum coins required to make this change is 2. Going by your choice of output, the following are all correct: [2,0,2,0] and [2,1,0,1].
By the way, the Coin change problem can be solved in many ways. A simple recursive DP approach in Java is here. It only returns the min coins needed to make the change at O(nlog(n)) time and O(n) space.
Another approach is by using a 2D DP matrix (same with the approach you tried using) at both O(n^2) time and space. Explanation on how to use this approach is here. Please be careful with the explanation because it is not generally correct. I noticed it's almost the same as the one you used.
Your solution
I will mention a few things about your solution that may have affected the result.
The number of rows of the DP matrix is v.length not v.length + 1.
Based on your solution, this should not affect the result because I noticed you don't seem comfortable with zero indexes.
I think it is not necessary to initialize the first column of the DB matrix since the data type you used is int, which is 0 by default. Again, this does not affect the answer, though.
The way you filled row 1 (supposed to be the first row, but you ignored row 0) is not good and may affect the result of some solutions.
The only mistake I see there is that there is no uniform value to specify amounts (i.e. j) that cannot be solved using the single coin (i.e. v[0]). Negative numbers could have been better because any positive integer is a potential valid solution for the cell. You could use -1 (if you're going by the Leetcode instruction). This way, you'll easily know cells that contain invalid values while filling the rest of the matrix.
The way you compute aux[i][j] is wrong because you are using the wrong coins. you are using v[i] instead of v[i-1] since you aux.length is one bigger than the v.length.
I did not look at the countCoint method. It looks complex for a seemingly simple problem. Please see my solution.
My Solution
public int[] change(int[] coins, int amount){
int[][] DP = new int[coins.length][amount+1];
//fill the first column with 0
//int array contains 0 by default, so this part is not necessary
/*
for (int i = 0; i < coins.length; i++) {
DP[i][0] =0;
}
*/
//fill the first row.
//At 0th row, we are trying to find the min number of ways to change j amount using only
//one coin i.e. coins[0] (that is the meaning of DP[0][j];
for (int j = 1; j <= amount; j++) {
if(coins[0] > j || j % coins[0] != 0){
DP[0][j] = -1;
}else{
DP[0][j] = j /coins[0];
}
}
//iterate the rest of the unfilled DP
for (int i = 1; i < coins.length; i++) {
for (int j = 1; j < amount+1; j++) {
if(coins[i] > j){
DP[i][j] = DP[i-1][j];
}else {
int prev = DP[i-1][j];
int cur = 1+DP[i][j-coins[i]];
if(cur == 0){
DP[i][j] = DP[i-1][j];
} else if(prev == -1) {
DP[i][j] = 1 + DP[i][j - coins[i]];
}else{
DP[i][j] = Math.min(DP[i-1][j],1+DP[i][j-coins[i]]);
}
}
}
}
return countCoin(coins,amount,DP);
}
public int[] countCoin(int[] coins, int amount, int[][] DP){
int[] result = new int[coins.length+1];//The 1 added is to hold result.
int i = coins.length -1;
int j = amount;
//while the rest will contain counter for coins used.
result[0] = DP[i][j];
if(result[0] ==0 || result[0] ==-1)return result;
while (j > 0 ){
if(i-1 >= 0 && DP[i][j] == DP[i-1][j]){
i = i-1;
}else{
j = j - coins[i];
result[i+1] += 1;
}
}
return result;
}

Changing a program to an object oriented design

I need help rearranging a program I have to use classes constructors methods...so on. It's a game of battleships. I'm not too clear on what classes and constructors and methods I'd need.
import java.util.Scanner;
public class BattleshipLab {
Scanner input = new Scanner(System.in);
public static final boolean DEBUG = false;
public static void breakln() {
System.out.println("_____________________________________");
System.out.println("");
}
public static void createBoard(String[][] board) {
for (String[] board1 : board) {
for (int c = 0; c < board[0].length; c++) {
board1[c] = "~";
}
}
}
public static void showBoard(String[][] board) {
breakln();
for (String[] board1 : board) {
if (DEBUG == true) {
for (int c = 0; c < board[0].length; c++) {
System.out.print(" " + board1[c]);
}
System.out.println("");
} else {
for (int c = 0; c < board[0].length; c++) {
if (board1[c].equals("S")) {
System.out.print(" " + "~");
} else {
System.out.print(" " + board1[c]);
}
}
System.out.println("");
}
}
breakln();
}
public static void createShip(String[][] board, int size) {
if (Math.random() < 0.5) {
int col = (int) (Math.random() * 5);
int row = (int) (Math.random() * 7);
for (int i = 0; i < size; i++) {
board[row][col + i] = "S";
}
} else {
int col = (int) (Math.random() * 7);
int row = (int) (Math.random() * 5);
for (int i = 0; i < size; i++) {
board[row + i][col] = "S";
}
}
}
public static int userFire(String[][] board, int hits, int torps) {
Scanner input = new Scanner(System.in);
int row, col;
System.out.println("You have: " + torps + " torpedos left!");
System.out.println("Select a row to fire in: ");
row = input.nextInt();
while (row > 8 || row < 1) // Error checking for row
{
System.out.println("Enter a valid row (1 -> 8)");
row = input.nextInt();
}
System.out.println("Select a column to fire in: ");
col = input.nextInt();
while (col > 8 || col < 1) // Error checking for column
{
System.out.println("Enter a valid col (1 -> 8)");
col = input.nextInt();
}
if (board[row - 1][col - 1].equals("S")) {
hits++;
System.out.println("~~~~~~~ HIT ~~~~~~~");
board[row - 1][col - 1] = "!";
} else {
System.out.println("~~~~~~~ MISS ~~~~~~~");
board[row - 1][col - 1] = "M";
}
return hits;
}
public static void finall(int hits, int torps) {
if (hits < 4) {
System.out.println("Sorry, but you lost because you didn't sink the ship.");
}
if (torps < 1) {
System.out.println("You have lost all your torpedos");
} else if (hits >= 4) {
System.out.println("You have beaten the game battleship, Thanks for playing!");
}
System.out.println("Good game, well played!");
}
public static void main(String[] arg) {
String[][] board = new String[8][8];
createBoard(board);
createShip(board, 4);
int torps = 15;
int hits = 0;
/// Starting real stuff
while (torps > 0 && hits < 4) {
showBoard(board);
hits = userFire(board, hits, torps);
torps--;
}
finall(hits, torps);
}
}
Welcome to Stack Overflow, Noah!
First a couple of remarks:
This kind of question is usually considered as unclear what you are asking and/or too broad, so expect downvotes and a closing of your question. You should really read up on how to ask a good question.
If you are struggling with your code design, it is often a good idea to take a pen and some paper and draft a rough outline there. For your specific task of turning an existing program into OOP, a class diagram would be a really good starting point.
Now that that's out of the way, I'll give you a bit of a notch in the right direction, seeing that you are new to Stack Overflow.
In your code, we can find two interesting methods:
createBoard
createShip
Notice how they both start with create? This is a very, very strong hint that it would probably a good idea to write classes for those two objects at least:
Board
Ship
When it comes to methods, your current code gives us some pointers again. While I'm not sure about firing torpedos and the like, it looks as if you might want to at least turn showBoard() into a method show of your Board class.
Now, what other classes and methods you need really depends on the rules of that game (I'm not familiar with it), what features you want it to have and, of course, how you want to implement it. Possible other classes could be Torpedo but maybe those will just be a primitive type member of your Ship class. Another candidate could be something like Tile, the basic building block of your Board?
You'll have to take it from here, really. The Java Lessons on Classes and Objects will be useful.
I hope this gets you started.
Okay so when you're doing OOP, before you begin to code you should analyze your problem and break it down. What parts make up the game, what are their functions and attributes, how do these parts interact with each other? I'll help you start, consider making board and cell classes.
In OOP you like Java, you need to create a new instance of the object(class) that you define. So let's say you created a class:
class Shape {
int length, width;
String color ="";
}
To use Shape in main you create a new instance of it
class Driver {
public static void main (String [] args){
//First you specify the type as your object name, then name the variable and lastly, you do new object.
Shape myShape = new Shape ();
}
}

How to create a method that counts how large a group is in an array?

I need some help making my Java method (getNumGroupsOfSize) work. It should tally how large an array "group" (consecutive elements that share the same value) is, and then print out how many other groups share that size. So for example, array [1,1,1,2,2,2,3,3,3,4,5,6,7] would print:
size 1=4
size 3=3
and then would stop running.
This is what I have so far:
import static java.lang.System.*;
import java.util.Arrays;
import java.util.Scanner;
public class ArrayStats {
int[] numArray;
int number;
public ArrayStats(int[] array) {
setArray(array);
}
public void setArray(int[] array) {
numArray = array;
}
public int getNumGroupsOfSize() {
int cnt = 0;
for (int x = 0; x < numArray.length - 1; x++) {
if (numArray[x] == numArray[x + 1]);
cnt++;
for (int y = 2; y <= 9; y++) {
if (cnt == y)
number = cnt;
else if (cnt == 1)
number = 1;
}
}
return number;
}
public String toString() {
return "size count" + " == " + getNumGroupsOfSize() + Arrays.toString(numArray);
}
}
I'm pretty sure my getNumGroupsOfSize is not coded correctly, but I'm not sure how to make it work. I would genuinely appreciate any help that can be offered. If you need any more information, don't hesitate to comment. Thank you!
Your method getNumGroupsSize() doesn't make much sense. For example how do you print out all the groups if you just store one number? I wrote the method new and it prints the numbers directly. You can also store them in an array if you want to.
public void getNumGroupsOfSize() {
int cnt = 1;
int currentNumber = numArray[0];
for (int x = 0; x < numArray.length - 1; x++) {
if (numArray[x] == numArray[x + 1]){
cnt++;
}
else{
System.out.println(currentNumber + ": " + cnt);
currentNumber=numArray[x+1];
cnt=1;
}
}
System.out.println(currentNumber + ": " + cnt);
}
For each encountered series, you have to count its size and update the information about how many series has this size.
So the int number field you are using is clearly not enough to achieve it as it persists only a very elementary information.
In your case, you need to have two associated information : for each series size, you want to know the number of series that have this size.
A Map object should do the job.
It would use as key the size of the series and as value the number of series that have this size.
Map<Integer, Integer> occurrenceBySeriesSize = new HashMap<>();
At each time an encountered series is finished, update the map with the new count :
int serieSize = ...;
Integer occurrences = occurrenceBySeriesSize.get(serieSize);
if (occurrences == null){
occurrences = 0;
}
occurrenceBySeriesSize.put(serieSize, ++occurrences);

Hashmap memoization slower than directly computing the answer

I've been playing around with the Project Euler challenges to help improve my knowledge of Java. In particular, I wrote the following code for problem 14, which asks you to find the longest Collatz chain which starts at a number below 1,000,000. It works on the assumption that subchains are incredibly likely to arise more than once, and by storing them in a cache, no redundant calculations are done.
Collatz.java:
import java.util.HashMap;
public class Collatz {
private HashMap<Long, Integer> chainCache = new HashMap<Long, Integer>();
public void initialiseCache() {
chainCache.put((long) 1, 1);
}
private long collatzOp(long n) {
if(n % 2 == 0) {
return n/2;
}
else {
return 3*n +1;
}
}
public int collatzChain(long n) {
if(chainCache.containsKey(n)) {
return chainCache.get(n);
}
else {
int count = 1 + collatzChain(collatzOp(n));
chainCache.put(n, count);
return count;
}
}
}
ProjectEuler14.java:
public class ProjectEuler14 {
public static void main(String[] args) {
Collatz col = new Collatz();
col.initialiseCache();
long limit = 1000000;
long temp = 0;
long longestLength = 0;
long index = 1;
for(long i = 1; i < limit; i++) {
temp = col.collatzChain(i);
if(temp > longestLength) {
longestLength = temp;
index = i;
}
}
System.out.println(index + " has the longest chain, with length " + longestLength);
}
}
This works. And according to the "measure-command" command from Windows Powershell, it takes roughly 1708 milliseconds (1.708 seconds) to execute.
However, after reading through the forums, I noticed that some people, who had written seemingly naive code, which calculate each chain from scratch, seemed to be getting much better execution times than me. I (conceptually) took one of the answers, and translated it into Java:
NaiveProjectEuler14.java:
public class NaiveProjectEuler14 {
public static void main(String[] args) {
int longest = 0;
int numTerms = 0;
int i;
long j;
for (i = 1; i <= 10000000; i++) {
j = i;
int currentTerms = 1;
while (j != 1) {
currentTerms++;
if (currentTerms > numTerms){
numTerms = currentTerms;
longest = i;
}
if (j % 2 == 0){
j = j / 2;
}
else{
j = 3 * j + 1;
}
}
}
System.out.println("Longest: " + longest + " (" + numTerms + ").");
}
}
On my machine, this also gives the correct answer, but it gives it in 0.502 milliseconds - a third of the speed of my original program. At first I thought that maybe there was a small overhead in creating a HashMap, and that the times taken were too small to draw any conclusions. However, if I increase the upper limit from 1,000,000 to 10,000,000 in both programs, NaiveProjectEuler14 takes 4709 milliseconds (4.709 seconds), whilst ProjectEuler14 takes a whopping 25324 milliseconds (25.324 seconds)!
Why does ProjectEuler14 take so long? The only explanation I can fathom is that storing huge amounts of pairs in the HashMap data structure is adding a huge overhead, but I can't see why that should be the case. I've also tried recording the number of (key, value) pairs stored during the course of the program (2,168,611 pairs for the 1,000,000 case, and 21,730,849 pairs for the 10,000,000 case) and supplying a little over that number to the HashMap constructor so that it only has to resize itself at most once, but this does not seem to affect the execution times.
Does anyone have any rationale for why the memoized version is a lot slower?
There are some reasons for that unfortunate reality:
Instead of containsKey, do an immediate get and check for null
The code uses an extra method to be called
The map stores wrapped objects (Integer, Long) for primitive types
The JIT compiler translating byte code to machine code can do more with calculations
The caching does not concern a large percentage, like fibonacci
Comparable would be
public static void main(String[] args) {
int longest = 0;
int numTerms = 0;
int i;
long j;
Map<Long, Integer> map = new HashMap<>();
for (i = 1; i <= 10000000; i++) {
j = i;
Integer terms = map.get(i);
if (terms != null) {
continue;
}
int currentTerms = 1;
while (j != 1) {
currentTerms++;
if (currentTerms > numTerms){
numTerms = currentTerms;
longest = i;
}
if (j % 2 == 0){
j = j / 2;
// Maybe check the map only here
Integer m = map.get(j);
if (m != null) {
currentTerms += m;
break;
}
}
else{
j = 3 * j + 1;
}
}
map.put(j, currentTerms);
}
System.out.println("Longest: " + longest + " (" + numTerms + ").");
}
This does not really do an adequate memoization. For increasing parameters not checking the 3*j+1 somewhat decreases the misses (but might also skip meoized values).
Memoization lives from heavy calculation per call. If the function takes long because of deep recursion rather than calculation, the memoization overhead per function call counts negatively.

Categories