Instance variable is empty after Thread Run() - Poker Dice Program in Java - java

I am creating a poker dice game and I am having trouble obtaining the value of a List that is an instance variable.
public class ThrowDice {
List<String> result = new CopyOnWriteArrayList<>();
The value of this List is changed concurrently in a Thread run() method whose function is to set the five dice "rolling" at the same time. I am adding the resulting value (that is, the value of the die when it stops rolling) in the instance List with add(), however when I attempt to retrieve the value of the List later on, (for example, at the end of the rollDice method itself), the array is empty.
The code:
void rollDice(JLabel k, JLabel q, JLabel j, JLabel n, JLabel t, JLabel a) throws InterruptedException {
new Thread() {
#Override
public void run() {
String res = "";
try {
int times = 8;
for (int i = 0; i <= times; i++) {
int random = (int) (Math.random() * 6) + 1;
switch (random) {
case 1:
k.setVisible(true);
res = "k";
break;
case 2:
q.setVisible(true);
res = "q";
break;
case 3:
j.setVisible(true);
res = "j";
break;
case 4:
t.setVisible(true);
res = "t";
break;
case 5:
n.setVisible(true);
res = "n";
break;
case 6:
a.setVisible(true);
res = "a";
break;
}
Thread.sleep(300);
if (i == times) {
result.add(res);
System.out.println("The result is " + result);// **this works, List has values**
} else {
setToFalse(k, q, j, t, a, n);
}
} // end for
} catch (InterruptedException e) {
}
} //end run
}.start(); //end thread
System.out.println("The result is " + result);// **--------------- List is empty (why?)**
}//end rolldice
}
It is as if the values of the List get deleted after Run() ends, and I need to be able to retrieve the ArrayList value so that it can be passed to other methods.

The second println() call almost certainly happens while the rollDice() function still is sleeping in its first call to sleep(300). (I.e., before anything has been added to the list.)
Johannes Kuhn suggested that you "Try to .join the thread." What he meant was:
Thread t = new Thread() {
#Override
public void run() {
...
} //end run
};
t.start();
t.join(); // This _waits_ until the thread has finished its work.
System.out.println(...);
But there's a problem with that suggestion: That is, it never makes any sense to .join() a thread in the very next statement after .start()ing it. The whole point of threads is that they can work concurrently with each other.
This makes sense:
t.start();
DoSomethingElseConcurrentlyWithThread_t(...);
t.join();

Related

counter value is getting rested in multithreading

I tried to print odd number in one thread and even number in another. I tried creating two thread and printing it in run method.
public class OddEven
{
private final int MAX = 10;
private static int counter = 0;
private volatile boolean isOdd = true;
public synchronized void printEven(int counter)
{
try {
if (!isOdd) {
System.out.println(Thread.currentThread().getName() + " " + counter);
counter++;
isOdd = true;
}
wait();
} catch (InterruptedException e) {
e.printStackTrace();
}
}
public synchronized void printOdd(int counter)
{
if (isOdd) {
counter++;
System.out.println(Thread.currentThread().getName() + " " + counter);
isOdd = false;
}
notifyAll();
}
public static void main(String[] args) {
OddEven oddEven = new OddEven();
Thread th1 = new Thread() {
public void run() {
while (OddEven.counter < oddEven.MAX) {
oddEven.printEven(OddEven.counter);
}
}
};
th1.setName("even -");
th1.start();
Thread th2 = new Thread() {
public void run() {
while (OddEven.counter < oddEven.MAX) {
oddEven.printOdd(OddEven.counter);
}
}
};
th2.setName("odd -");
th2.start();
}
}
But it is printing it like below infinitely.
even - 0
odd - 1
even - 0
odd - 1
even - 0
odd - 1
To read: Is Java "pass-by-reference" or "pass-by-value"?
You pass in a primitive. counter++; makes sense only within the method and has no impact on the outer world. count refers to the method param, not to the field this.count.
There is no proper synchronisation placed upon the condition OddEven.counter < oddEven.MAX, so different things may happen.
My advice would be to remove isOdd and do a check on the spot. For instance,
public synchronized void printEven() {
if (counter % 2 != 0) {
System.out.println(Thread.currentThread().getName() + " " + ++counter);
}
}
The line oddEven.printEven(OddEven.counter) passes an integer by value to the printEven method which does not change the value of OddEven.counter when it does counter++ as also pointed in other answers here.
To get the desired output, one option is to remove the passed parameter to both printEven and printOdd methods. And there are many other ways to achieve what you are trying to do here.
And there is also a mistake in the printEven method. counter++; needs to be before the print statement.
This will give you the desired output.

Java program freezes when using wait and notifyAll

I'm trying to get into the nitty gritty of understanding how wait and notifyAll work and have hit a roadblock.
This program downloads a long text document, starts multiple threads to count characters and then outputs the count totals.
I'm using wait and notifyAll to control the thread execution so that they are completed in alphabetical order. Here's the code. I'll follow with an explanation of the problem.
public class Test {
public static void main(String[] args) {
//code that reads in the data
LongTask a = new LongTask(buffer, 'a', "Thread_a", 0);
a.start();
LongTask b = new LongTask(buffer, 'b', "Thread_b", 1);
b.start();
//Repeat code for all other characters
a.join();
System.out.println("Alphabet count is: " + SharedResults.getResults());
LongTask class contains constructor and run()
public class LongTask extends Thread {
//Instance variables created here
//LongTask constructor
public LongTask (StringBuffer buffer, char target, String name, int turn)
{
super(name);
this.sharedData = sharedData;
inputData = buffer;
this.target = target;
this.turn = turn;
}
//Run method iterates through input data and counts matching characters,
//then calls addToResults
public synchronized void run()
{
//Thread t = Thread.currentThread();
String name = this.getName();
int runTurn = this.turn;
System.out.println(name + " running - Turn " + runTurn);
Integer count = 0;
for (int i = 0; i < inputData.length(); i++) {
if (inputData.charAt(i) == target) {
count ++;
}
}
ResultsEntry newResult = new ResultsEntry(count, target);
SharedResults.addToResults(newResult, turn);
}
}
SharedResults class adds results to Array. addToResults method performs this action and controls the synchronization.
public class SharedResults extends Thread{
//Code that creates array
//Code for SharedResults constructor
public synchronized static void addToResults(ResultsEntry newResult, int turn)
{
Integer resultsCount = newResult.getCount();
char resultsTarget = newResult.getTarget();
Thread t = Thread.currentThread();
/*
* Turn number is compared to the size of the results array to control the
* order of execution.
*/
while (turn != results.size()){
try {
System.out.println("Wait printout");
t.wait();
} catch (InterruptedException e) {
e.printStackTrace();
}
}
System.out.println(t.getName() + " is adding " + newResult);
SharedResults input = new SharedResults(resultsCount, resultsTarget);
System.out.println("Cumulative Results are " + results);
t.notifyAll();
}
Here's what I'm seeing when I watch this step through in Debug.
-Input executes and all LongTask threads start
(Thread_a should be the first thread to execute addToResults)
-Some threads (not Thread_a) hit the while evaluation of addToResults and do not proceed
-Thread_a hits the while evaluation and fully executes. (Now it should be Thread_b's turn)
-Thread_e executes the "Wait printout" (just a debugging feature that tells me when a thread is waiting) and then the program hangs.
It looks to me like I haven't set up wait correctly. The program actually worked (or appeared to be) correctly until I added in the sysout. Any ideas what's going on here?
To answer my own question,
This was covered in this thread.
The problem is that notifyAll() notify all of that object's threads that are waiting. Because I was calling wait() on each thread, the notifyAll() from another thread wasn't notifying any of the other threads.
As suggested by the linked post, I created a static synchronized object and called the wait and notify methods on that object. The resulting code looked like this:
private static final Object LOCK = new Object();
public static void addToResults(ResultsEntry newResult, int turn)
{
Integer resultsCount = newResult.getCount();
char resultsTarget = newResult.getTarget();
Thread thread = Thread.currentThread();
/*
* Turn number is compared to the size of the results array to control the
* order of execution.
*/
synchronized (LOCK){
while (turn != results.size()){
try {
System.out.println(thread.getName() + " is waiting");
LOCK.wait();
} catch (InterruptedException e) {}
}
System.out.println(thread.getName() + " is adding " + newResult);
SharedResults input = new SharedResults(resultsCount, resultsTarget);
System.out.println("Cumulative Results are " + results);
LOCK.notifyAll();
}
}
Thanks to all who commented!

Error in Two Process critical section solution

I have applied two process critical section solution to two threads instead of processes. My code is:
class Main
{
static boolean flag[];
static int turn;
static int count;
synchronized static void print(char ch,int n)
{
int i;
System.out.println(ch);
for(i=0;i<n;i++){
System.out.println(i);
}
}
public static void main(String[] args) throws IOException
{
flag = new boolean[2];
flag[0] = flag[1] = false;
turn = 0;
count = 0;
ThreadLevelOne t1 = new ThreadLevelOne('a');
ThreadLevelTwo t2 = new ThreadLevelTwo('b');
t1.start();
t2.start();
}
static class ThreadLevelOne extends Thread{
private char ch;
public ThreadLevelOne(char ch){
this.ch = ch;
}
public void run(){
while(true)
{
flag[0] = true;
turn = 1;
while(flag[1] && turn == 1);
print(ch,3);
count++;
System.out.println("Counter is : " + count);
flag[0] = false;
}
}
}
static class ThreadLevelTwo extends Thread{
private char ch;
public ThreadLevelTwo(char ch){
this.ch = ch;
}
public void run()
{
while(true)
{
flag[1] = true;
turn = 0;
while(flag[0] && turn == 0);
print( ch, 4);
count++;
System.out.println("Counter is : " + count);
flag[1] = false;
}
}
}
}
On executing the above code, it does not run infinitely but halts at arbitrary counter value on each execution. Is this a valid application of the two process solution to threads? If yes, then why is program halting at arbitrary counter value? If no, then how can this be achieved in threads?
Edit after the answer of codeBlind:
output: Program execution halts at this stage
Even if i dont increment the counter value, then also the program halts after a certain time
You're a victim of concurrently executing non-atomic operations, specifically count++, as well as the way you are using flags in each thread. But for simplicity's sake, let's talk about count++. The ++ operator actually executes three commands, each in their own clock-cycle:
read value of count
add 1 to value retrieved from count
store new value into count
The problem you're seeing is a result of these commands being interleaved across two threads. Thread A may not have stored the new count value by the time that Thread B attempts to read it.
A quick fix would be to use AtomicInteger for count instead of primitive int - AtomicInteger guarantees thread safety for integer operations.
EDIT
There are other race conditions in this code as well. Each thread's while loop argument (e.g. flag[0] && turn == 0) is non-atomic, but both threads are capable of modifying turn. You've left open the possibility that one thread could set turn before the other thread's while argument is fully evaluated, causing your threads to deadlock down the road.
If you only wish to guarantee that each thread must not be inside the while loop while the other thread is, then you should instead write each of your while loops to look something like this:
while(true){
synchronized(Main.class){
print( ch, 4);
count++;
System.out.println("Counter is : " + count);
}
}
If you want to guarantee that each thread must "take turns", you should look into using wait() and notify().
Ok so I figured it out, the issue is that each thread needs to pause in order for the other thread to run.
Instead of just spinning the cpu using:
while(flag[0] && turn == 0);
You need to pause the thread by calling the sleep method.
while(flag[0] && turn == 0){
try {
this.sleep(100);
} catch (InterruptedException e) {
e.printStackTrace();
}
}

why this synchronized method is not working as expected?

Could someone explain two me why these to codes dont output the same results (the only difference between two codes is in the run() method) ?
NB: the first code seems not doing any lock!
First Code:
class LetterThread extends Thread
{
private StringBuffer letter;
public static void main(String[] args) {
StringBuffer sbltr = new StringBuffer("A");
LetterThread one = new LetterThread(sbltr);
LetterThread two = new LetterThread(sbltr);
LetterThread three = new LetterThread(sbltr);
one.setName("Thread ONE");
two.setName("Thread TWO");
three.setName("Thread THREE");
one.start();
two.start();
three.start();
}
LetterThread(StringBuffer letter) {
this.letter = letter;
}
public synchronized void run() {
{
for (int x = 0; x < 100; x++) {
System.out.println(Thread.currentThread().getName() + " (" + x
+ ") = " + letter);
}
letter.setCharAt(0, (char) (letter.charAt(0) + 1));
}
}
}
Second Code: this code is working exactely as expecting to
class LetterThread extends Thread
{
private StringBuffer letter;
public static void main(String[] args) {
StringBuffer sbltr = new StringBuffer("A");
LetterThread one = new LetterThread(sbltr);
LetterThread two = new LetterThread(sbltr);
LetterThread three = new LetterThread(sbltr);
one.setName("Thread ONE");
two.setName("Thread TWO");
three.setName("Thread THREE");
one.start();
two.start();
three.start();
}
LetterThread(StringBuffer letter) {
this.letter = letter;
}
public void run() {
synchronized (letter) {
for (int x = 0; x < 100; x++) {
System.out.println(Thread.currentThread().getName() + " (" + x
+ ") = " + letter);
}
letter.setCharAt(0, (char) (letter.charAt(0) + 1));
}
}
First Code
The thing is that you have 3 instances of a thread and each threads runs it's own synchronized instance of the method run(). But there is always only one thread that is wating to be synchronized to it's own run() method, so it will run whenever the threads wants it to run. This results in no synchronization at all.
Second Code
You have also 3 instances of a thread, but they share a reference to the letter object. Therefore if you lock this reference, the threads will exclude each other and the code runs as expected.
Additional Information
This post explains pretty good why the first solution doesn't work: Should you synchronize the run method? Why or why not?
When you want to synchronize two threads you must lock on a shared resource by all threads. Synchronizing in the run method(or any instance method in thread class) each thread locks it's own method resulting no synchronization at all.

Why are all my shape objects null when I try to get perimeter?

Right now I am doing the classic shape program involving shape classes. I can do the create circle or rectangle object without any problem. But when I get perimeter or area of all the objects, it turns out all the objects are null. Here is the code:
//Case menu selection actions
Here it the instance variables and arrays
private int menu_select;
private int i=0;
private Shape[] s = new Shape[10];
Here is the menu options
public static void display_menu()
{
System.out.print("Choose an option:\n"+
"1-Add a new circle\n"+
"2-Add a new rectangle\n"+
"3-Delete all shapes\n"+
"4-Scale all shapes\n"+
"5-Display perimeter of all shapes\n"+
"6-Display the area of all shapes\n"+
"7-Enter scale factor\n"+
"8-Exit program\n");
}
Here is the the menu code
Here is the switch
//Case menu selection actions
public void select_case()
{
if(i<=10)
{
switch (menu_select)
{
case 1: Circle c = new Circle(1);
s[i]=c;
i++;
break;
case 2: Rectangle r = new Rectangle(1,1);
s[i]=r;
i++;
break;
case 3: s=null;
i=0;
break;
case 4: Scanner input = new Scanner(System.in);
double d = input.nextDouble();
for(int i=0; i<s.length; i++)
{
s[i].setScaleFactor(d);
}
break;
case 5: for(int i=0; i<s.length; i++)
{
if(s[i] != null)
{
System.out.println(s[i].getPerimeter());
}
}
break;
case 6: for(int i=0; i<s.length; i++)
{
System.out.println(s[i].getArea());
}
break;
case 7: //Enter scale factor
//No need for a case 8 since while loop terminates it.
default: System.out.println("Number must be 1-8");
}
}
}
Here is the main method
public static void main(String args[])
{
Menu m;
do
{
Menu.display_menu();
m = new Menu(0);
}
while(m.getMenu_Select() != 8);
}
}
I have tried giving the shape array indice a fixed number and I still get a null object. I have also tried removing the for loop with the fixed indice and still get null objects.
You're creating a new Menu object with each iteration of the loop!
{
Menu.display_menu();
m = new Menu(0); // here!
}
Don't do that since any changes done on this object will have no effect or memory on the next object.
Create one Menu object before the loop, and then call methods on it in the loop
Does "i" can equal to 10 in the following code?
The maximum index in array s should be 9
public void select_case()
{
if(i<=10)
{
switch (menu_select)
{

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