NullPointerException error when unit testing - java

When I unit test my pop and peek methods for my MyStack class, I encounter a NullPointerException relating to the getData method of my node class.
I cannot tell why and I am wondering if anyone has any ideas on how to fix it and make it so that there is not a NullPointerException. I have tried editing how the node works and how getData itself works but cannot find a solution and since cannot figure out the problem. Any help would be very much appreciated
import java.io.*;
import java.util.*;
public class MyStack<E> implements StackInterface<E>
{
public Node<E> head;
public int nodeCount = 0;
public static void main(String args[]) {
}
public E peek() {
return head.getData();
}
public E pop() {
if (nodeCount == 0) {
throw new EmptyStackException();
}
E item = head.getData();
head = head.getNext();
nodeCount--;
return item;
}
public boolean empty() {
if (head == null && nodeCount == 0) {
return true;
} else {
return false;
}
}
public void push(E data) {
Node<E> head = new Node<E>(data);
nodeCount++;
}
public int search(Object o) {
int count = 0;
Node<E> current = new Node<E>(head.getData());
while (current.getData() != o) {
current.getNext();
count++;
}
return count;
}
}
public class Node<E>
{
public E data;
public Node<E> next;
// getters and setters
public Node(E data)
{
this.data = data;
this.next = null;
}
public E getData() {
return this.data;
}
public void setData(E data) {
this.data = data;
}
public Node<E> getNext() {
return next;
}
public void setNext(Node<E> next) {
this.next = next;
}
}

One problem is in your push method. There, you are not assigning the new head to the member variable defined at class-level. An updated push method could look like this:
public void push(E data) {
Node<E> newHead = new Node<>(data);
newHead.setNext(head);
head = newHead;
nodeCount++;
}
In peek you should check if the stack is empty before trying to access getData():
public E peek() {
if (empty()) {
throw new EmptyStackException();
}
return head.getData();
}
Another NullPointerException happens in the search method where head.getData() is null for an empty stack. Furthermore, this method does not report the correct position of an item on the stack. I won't go into details in this answer as you have already asked a separate question.
I highly encourage to look into how to use a debugger to step through your code. Thereby, you can execute your program line by line and see where it is deviating from what you expect. Debugging is an essential skill as a programmer. Here are three resources:
IntelliJ IDEA Tutorial: Debug your first Java application
Eclipse Beginner’s Guide to Quick Start Debugging
Java Debugging with Eclipse - Tutorial

Related

Make an int search(Object o) method for a stack that uses nodes

I'm trying to make a generic stack and queue class that uses the generic node class. It has empty(), pop(), peek(), push(), and a search() method. I know there is a built-in Stack class and stack search method but we have to make it by using the Node class.
I am unsure of how to make the search method. The search method is supposed to return the distance from the top of the stack of the occurrence that is nearest the top of the stack. The topmost item is considered to be at distance 1; the next item is at distance 2; etc.
My classes are below:
import java.io.*;
import java.util.*;
public class MyStack<E> implements StackInterface<E>
{
private Node<E> head;
private int nodeCount;
public static void main(String args[]) {
}
public E peek() {
return this.head.getData();
}
public E pop() {
E item;
item = head.getData();
head = head.getNext();
nodeCount--;
return item;
}
public boolean empty() {
if (head==null) {
return true;
} else {
return false;
}
}
public void push(E data) {
Node<E> head = new Node<E>(data);
nodeCount++;
}
public int search(Object o) {
// todo
}
}
public class Node<E>
{
E data;
Node<E> next;
// getters and setters
public Node(E data)
{
this.data = data;
this.next = null;
}
public E getData() {
return data;
}
public void setData(E data) {
this.data = data;
}
public Node<E> getNext() {
return next;
}
public void setNext(Node<E> next) {
this.next = next;
}
}
public class MyQueue<E> implements QueueInterface<E>
{
private Node<E> head;
private int nodeCount;
Node<E> rear;
public MyQueue()
{
this.head = this.rear = null;
}
public void add(E item){
Node<E> temp = new Node<E>(item);
if (this.rear == null) {
this.head = this.rear = temp;
return;
}
this.rear.next = temp;
this.rear = temp;
}
public E peek(){
return this.head.getData();
}
public E remove(){
E element = head.getData();
Node<E> temp = this.head;
this.head = this.head.getNext();
nodeCount--;
return element;
}
}
After working on it based off of the first comment I have this:
public int search(Object o){
int count=0;
Node<E> current = new Node<E> (head.getData());
while(current.getData() != o){
current.getNext();
count++;
}
return count;
}
It doesn't have any errors but I cannot tell if it is actually working correctly. Does this seem correct?
It needs the following improvements,
search method should have parameter of type 'E'. So, the signature should look like public int search(E element)
start the count with 1 instead of 0.As you have mentioned topmost item is considered to be at distance 1
initialize current with head, because creating a new node with data value of head(new node(head.getData())) will create an independent node with data same as head node; and the while will run only for the head node as current.getNext() will be null always. Node<E> current = head will create another reference variable pointing to the head.
Instead of != in condition, use if( !current.getData().equals(element.getData())) )
If using your own class as data type, don't forget to override equals method.
Change current.getNext(); to current = current.getNext();
You have problems with other method. Pay attention on top == null. To calculate search() all you need is just iterate over the elements and find position of required value:
public class MyStack<E> {
private Node<E> top;
private int size;
public void push(E val) {
Node<E> node = new Node<>(val);
node.next = top;
top = node;
size++;
}
public E element() {
return top == null ? null : top.val;
}
public E pop() {
if (top == null)
return null;
E val = top.val;
top = top.next;
size--;
return val;
}
public boolean empty() {
return size == 0;
}
public int search(E val) {
int res = 1;
Node<E> node = top;
while (node != null && node.val != val) {
node = node.next;
res++;
}
return node == null ? -1 : res;
}
private static final class Node<E> {
private final E val;
private Node<E> next;
public Node(E val) {
this.val = val;
}
}
}
I assume your MyStack class should be compatible with the Stack class provided by Java as you mention it in your question. This means that your signature public int search(Object o) matches the signature of java.util.Stack#search (apart from synchronised).
To implement the search method using your Node class, we need to traverse the stack and return the index of the first (uppermost) match. First, assign head to a local variable (current). Then you can create a loop where you current.getNext() at the end to get the next element. Stop if the next element is null as we have reached the end of the stack. In the loop, you either count up the index or return this index when the current element's data matches the argument o.
The evaluation needs to be able to deal with null values for your argument o. Therefore, you need to check for null first and adjust your logic accordingly. When o is null, do a null-check against current.getData(). If o is not null, check if current.getData() is equal to o with equals().
Here is a working example: (compatible with java.util.Stack#search)
public int search(Object o) {
int index = 1;
Node<E> current = head;
while (current != null) {
if (o == null) {
if (current.getData() == null) {
return index;
}
} else {
if (o.equals(current.getData())) {
return index;
}
}
current = current.getNext();
index++;
}
return -1; // nothing found
}
To test this, you can write a simple unit test with JUnit like this:
#Test
public void testMyStackSearch() {
// initialize
final MyStack<String> stack = new MyStack<>();
stack.push("e5");
stack.push("e4");
stack.push(null);
stack.push("e2");
stack.push("e1");
// test (explicitly creating a new String instance)
assertEquals(5, stack.search(new String("e5")));
assertEquals(3, stack.search(null));
assertEquals(2, stack.search(new String("e2")));
assertEquals(1, stack.search(new String("e1")));
assertEquals(-1, stack.search("X"));
}
Since you have already a reference implementation, you can replace MyStack with Stack (java.util.Stack) and see if your asserts are correct. If this runs successfully, change it back to MyStack and see if your implementation is correct.
Note: I do not recommend to actually use the Stack implementation in Java. Here, it just serves as a reference implementation for the java.util.Stack#search method. The Deque interface and its implementations offer a more complete and consistent set of LIFO stack operations, which should be used in preference to Stack.

Queue ADT using linked list Java

Using Java, I am trying to write a Queue ADT using a circular linked list (I believe I used the correct terminology, feel free to correct me if I am wrong!). The problem is that when I try to call the front method in the Queue class, it returns a NullPointerException error.
class Node
{
private Object item;
private Node next;
public Node(Object newItem) {
item = newItem;
next = null;
} // end constructor
public Node(Object newItem, Node nextNode) {
item = newItem;
next = nextNode;
} // end constructor
public void setItem(Object newItem) {
item = newItem;
} // end setItem
public Object getItem() {
return item;
} // end getItem
public void setNext(Node nextNode) {
next = nextNode;
} // end setNext
public Node getNext() {
return next;
} // end getNext
} // end class Node
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
public class Queue {
protected Node lastNode;
Queue(){
lastNode = null;
}//End default constructor
public boolean isEmpty() {
return (lastNode == null);
}//End isEmpty
public void dequeueAll() {
//Deletes the full queue since the pointer goes nowhere
lastNode = null;
}
public void enqueue(Object item) {
Node newNode = new Node(item);
if ( isEmpty() )
lastNode = newNode;
else
lastNode.setNext(newNode);
}
public void dequeue() {
if ( !(isEmpty()) )
lastNode.setNext(lastNode.getNext().getNext());
else
throw new QueueException("QueueException on dequeue:" + "queue empty");
}
public Object front() {
if ( !(isEmpty()) ) {
Node firstNode = lastNode.getNext();
return (firstNode.getItem());
}
else {
throw new QueueException("QueueException on front:" + "queue empty");
}
}
}
Here is my attempt (Node class being used is included at the top).
I believe my problem lies within the enqueue method as I do not think I am linking the list correctly. I've tried looking for a similar idea elsewhere but I haven't found many examples that I could follow in Java. If anyone could give me some pointers, I would highly appreciate it. Thanks!
public boolean isEmpty() {
return (lastNode == null);
}//End isEmpty
This method checks if the lastNode == null . However,
Node firstNode = lastNode.getNext();
If lastNode is not NULL , lastNode.getNext() can be NULL.You should check that before calling lastNode.getNext().

Need guidance on creating Node class (java)?

I need to implement a Node class, where the basic methods are: getItem(), getNext(), setItem() and setNext(). I want the nodes to be able to store at least the default integer range in Java as the “item”; the “next” should be a reference or pointer to the next Node in a linked list, or the special Node NIL if this is the last node in the list.I also want to implement a two-argument constructor which initializes instances with the given item (first argument) and next node (second argument) , I've kind of hit a brick wall and need some guidance about implementing this , any ideas ?
I have this so far:
class Node {
public Node(Object o, Node n) {
}
public static final Node NIL = new Node(Node.NIL, Node.NIL);
public Object getItem() {
return null;
}
public Node getNext() {
return null;
}
public void setItem(Object o) {
}
public void setNext(Node n) {
}
}
While implementing the custom LinkedList/Tree, we need Node. Here is demo of creating Node and LinkedList. I have not put in all the logic. Just basic skeleton is here and you can then add more on yourself.
I can give you a quick hint on how to do that:
Class Node{
//these are private class attributes, you need getter and setter to alter them.
private int item;
private Node nextNode;
//this is a constructor with a parameter
public Node(int item)
{
this.item = item;
this.nextNode = null;
}
// a setter for your item
public void setItem(int newItem)
{
this.item = newItem;
}
// this is a getter for your item
public int getItem()
{
return this.item;
}
}
You can create a Node object by calling:
Node newNode = Node(2);
This is not a complete solution for your problem, the two parameter constructor and the last node link are missing, but this should lead you in the correct direction.
Below is a simple example of the Node implementation, (i renamed Item to Value for readability purpose). It has to be implemented somehow like this, because methods signatures seems to be imposed to you. But keep in mind that this is definely not the best way to implement a LinkedList.
public class Node {
public static final Node NIL = null;
private Integer value;
private Integer next;
public Node(Integer value, Node next) {
this.value = value;
this.next = next;
}
public Integer getValue() {
return this.value;
}
public Node getNext() {
return this.next;
}
public void setValue(Integer value) {
this.value = value;
}
public void setNext(Node next) {
this.next = next;
}
public boolean isLastNode() {
return this.next == Node.NIL || Node;
}
}
public class App {
public static void main(String[] args) {
Node lastNode = new Node(92, Node.NIL);
Node secondNode = new Node(64, lastNode);
Node firstNode = new Node(42, secondNode);
Node iterator = firstNode;
do () {
System.out.println("node value : " + iterator.getValue());
iterator = iterator.getNext();
} while (iterator == null || !iterator.isLastNode());
}
}
The node class that will be implemented changes according to the linked list you want to implement. If the linked list you are going to implement is circular, then you could just do the following:
public class Node {
int data;
Node next = null;
public Node(int data){
this.data = data;
}
}
Then how are you going to implement the next node?
You are going to do it in the add method of the circularLinkedList class. You can do it as follows:
import java.util.*;
public class CircularLinkedList {
public CircularLinkedList() {}
public Node head = null;
public Node tail = null;
public void add(int data) {
Node newNode = new Node(data);
if(head == null) {
head = newNode;
}
else {
tail.next = newNode;
}
tail = newNode;
tail.next = head;
}
public void displayList() {
System.out.println("Nodes of the circular linked list: ");
Node current = head;
if(head == null) {
System.out.println("Empty list...");
}
else {
do {
System.out.print(" " + current.data);
current = current.next;
}while(current != head);
System.out.println();
}
}
}

Java - Custom iterator not able to track head of custom linked list

The classes are not complete, but here's what I have so far and I expected the test below to pass.
public class LinkedList<T> extends AbstractSequentialList<T> {
private Node<T> head;
#Override
public boolean add(T element) {
if(head == null) {
head = new Node(element);
}
return true;
}
#Override
public ListIterator<T> listIterator(int index) {
return new LinkedListIterator<>();
}
#Override
public int size() {
return 0;
}
private class LinkedListIterator<T> implements ListIterator<T> {
private Node<T> current;
public LinkedListIterator() {
current = (Node<T>) head;
}
#Override
public boolean hasNext() {
return (current != null && current.getNext() != null)? true : false;
}
#Override
public T next() {
return null;
}
}
}
Here is the Node class.
public class Node<T> {
private T value;
private Node next;
public Node(T value) {
this.value = value;
}
public Node(T value, Node next) {
this.value = value;
this.next = next;
}
public T getValue() {
return value;
}
public Node getNext() {
return next;
}
public void setNext(Node next) {
this.next = next;
}
}
My iterator test is like this.
LinkedList<String> list;
ListIterator<String> iterator;
#Before
public void setUp() throws Exception {
list = new LinkedList<>();
iterator = list.listIterator();
}
#Test
public void testHasNext() throws Exception {
assertThat(iterator.hasNext(), is(false));
list.add("Hello World");
assertThat(iterator.hasNext(), is(true));
}
However, I'm failing on the second assertion. My issue is that the "current" pointer in the iterator is always null even though I'm setting it to the head of the enclosing LinkedList class. How can I fix this? Thanks.
It looks the value of current is set inside the constructor of LinkedListIterator.
It hasn't been updated after you have added an element to the list. This seems to your problem here.
What is wrong is your test, IMO.
You shouldn't expect the iterator to point to the first element if the first element has been added after the iterator has been constructed.
Now, why does your iterator work this way? Because Java is pass-by-value. When you construct an iterator, the iterator receives a copy of the reference to the first node of the list. And at this time, this reference is null, because you haven't added any node yet.
If you really want the iterator to "see" the first node of the list even after it has been constructed, then the iterator needs to get the first node of the list in hasNext(), not in the constructor.

Implementation of ArrayList using a LinkedList

I need to implement both a Queue and ArrayList by using an internal LinkedList. I created my DoublyLinkedList class and was able to implement it into my queue with no problem. The problem I am running into is that to add or delete to/from the ArrayList, the add/delete methods take in a integer for the index and an object/element. All my methods inside my DoublyLinkedList class take in either elements and/or Nodes.
My question is this, how can I implement my DoublyLinkedList methods inside my ArrayList when my DLL class doesn't take any int values in.
I want to be able to add or delete the node by using the index, but I can't. Realistically, I would want something like list.addAfter(I) without I being an integer.
Note: The goal of this assignment is to implement ADTs, so I can't modify the method signatures of the ArrayList ADT.
DoublyLinedList Class
public class DoublyLinkedList<E> {
private Node<E> head;
private Node<E> tail;
private int size;
public DoublyLinkedList() {
this.head = new Node<E>(null, null, null);
this.tail = new Node<E>(null, null, null);
this.size = 0;
head.setNext(tail);
tail.setPrev(head);
}
public int size() {
return size;
}
public boolean isEmpty() {
return size == 0;
}
public Node<E> getPrev(Node<E> n) {
return n.getPrev();
}
public Node<E> getNext(Node<E> n) {
return n.getNext();
}
public Node<E> getFirst() {
return head.getNext();
}
public Node<E> getLast() {
return tail.getPrev();
}
public E remove(Node<E> c) {
Node<E> a = c.getPrev();
Node<E> b = c.getNext();
b.setNext(a);
a.setPrev(b);
c.setNext(null);
c.setPrev(null);
size--;
return c.getElement();
}
public E removeFirst() {
return remove(head.getNext()); // first element is beyond header
}
public E removeLast() {
return remove(tail.getPrev());
}
public void addBefore(Node<E> node, E e) {
Node<E> prev = getPrev(node);
Node<E> n = new Node<E>(e, prev, node);
node.setPrev(n);
prev.setNext(n);
size++;
}
public void addFirst(E e) {
addAfter(head, e);
}
public void addLast(E e) {
addBefore(tail, e);
}
public void addAfter(Node<E> node, E e) {
Node<E> next = getNext(node);
Node<E> n = new Node<E>(e, node, next);
node.setNext(n);
next.setPrev(n);
size++;
}
}
LArrayList class (my Arraylist implementation)
public class LArrayList implements List {
private DoublyLinkedList list;
private int size;
public LArrayList() {
this.list = new DoublyLinkedList();
this.size = 0;
}
public int size() {
return size;
}
public boolean isEmpty() {
return size == 0;
}
public void add(int I, Object e) throws IndexOutOfBoundsException {
if (isEmpty()) {
list.addFirst(e);
}
// HERE IS MY CONCERN. THESE FOUR METHODS ALL TAKE IN INT VALUES WHILE
// NON OF MY DLL METHODS DO!
}
public Object get(int i) throws IndexOutOfBoundsException {
return null;
}
public Object remove(int i) throws IndexOutOfBoundsException {
return null;
}
public Object set(int I, Object e) throws IndexOutOfBoundsException {
return null;
}
}
It seems like a fairly easy thing to do - just use the API exposed by your LinkedList and add some logic to it. Here is the bit you are missing
if (list.size() < I) {
throw new IndexOutOfBoundsException()
}
//get a starting point
Node node = list.getFirst();
//loop until you get to the specified position
while(I-- > 0) {
node = list.getNext(node);
}
//now node points at the node in position I - insert the new
//node before it to comply with the List interface
list.addBefore(node, e);
this.size++;
I do have to note that your LinkedList implementation can be improved - first of all, the getPrev() getNext() addBefore() and addAfter() should be static, as you shouldn't have to use a LinkedList instance to call them. However, it would be even better if the methods were actually methods in Node, because that way the traversal and usage of the LinkedList would be way more easy. Here is how the above code would look like if the methods were in Node:
if (list.size() < I) {
throw new IndexOutOfBoundsException()
}
//get a starting point
Node node = list.getFirst();
//loop until you get to the specified position
while(I-- > 0) {
node = node.getNext();
}
//now node points at the node in position I - insert the new
//node before it to comply with the List interface
node.addBefore(e);
this.size++;
You pretty much do not need the list at all - certainly you don't need to just pass extra parameters to some functions. You can still keep the (hopefully static) methods in Linked list that do the same thing, but they'd just be proxies for the Node implementation of the methods, e.g.:
public static void addAfter(Node<E> node, E e) {
node.addAfter(e);
}
I am not sure if you will need these methods in LinkedList but they can certainly be there for "backwards compliance", if you will.
EDIT Forgot to mention - the fist bit of code is the implementation for add(), I am sure you can work out the rest, as they'd do the same thing.
public Object get(int i) throws IndexOutOfBoundsException {
if(list.size()<=i) throw new IndexOutOfBoundsException();
Node current = list.getFirst();
for(int x = 0; x<=i; x++){
if(x == i) return current.getElement();//Change this behaviour for remove and set
current = current.getNext();
}
}

Categories