Using Java, I am trying to write a Queue ADT using a circular linked list (I believe I used the correct terminology, feel free to correct me if I am wrong!). The problem is that when I try to call the front method in the Queue class, it returns a NullPointerException error.
class Node
{
private Object item;
private Node next;
public Node(Object newItem) {
item = newItem;
next = null;
} // end constructor
public Node(Object newItem, Node nextNode) {
item = newItem;
next = nextNode;
} // end constructor
public void setItem(Object newItem) {
item = newItem;
} // end setItem
public Object getItem() {
return item;
} // end getItem
public void setNext(Node nextNode) {
next = nextNode;
} // end setNext
public Node getNext() {
return next;
} // end getNext
} // end class Node
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
public class Queue {
protected Node lastNode;
Queue(){
lastNode = null;
}//End default constructor
public boolean isEmpty() {
return (lastNode == null);
}//End isEmpty
public void dequeueAll() {
//Deletes the full queue since the pointer goes nowhere
lastNode = null;
}
public void enqueue(Object item) {
Node newNode = new Node(item);
if ( isEmpty() )
lastNode = newNode;
else
lastNode.setNext(newNode);
}
public void dequeue() {
if ( !(isEmpty()) )
lastNode.setNext(lastNode.getNext().getNext());
else
throw new QueueException("QueueException on dequeue:" + "queue empty");
}
public Object front() {
if ( !(isEmpty()) ) {
Node firstNode = lastNode.getNext();
return (firstNode.getItem());
}
else {
throw new QueueException("QueueException on front:" + "queue empty");
}
}
}
Here is my attempt (Node class being used is included at the top).
I believe my problem lies within the enqueue method as I do not think I am linking the list correctly. I've tried looking for a similar idea elsewhere but I haven't found many examples that I could follow in Java. If anyone could give me some pointers, I would highly appreciate it. Thanks!
public boolean isEmpty() {
return (lastNode == null);
}//End isEmpty
This method checks if the lastNode == null . However,
Node firstNode = lastNode.getNext();
If lastNode is not NULL , lastNode.getNext() can be NULL.You should check that before calling lastNode.getNext().
Related
I'm trying to make a generic stack and queue class that uses the generic node class. It has empty(), pop(), peek(), push(), and a search() method. I know there is a built-in Stack class and stack search method but we have to make it by using the Node class.
I am unsure of how to make the search method. The search method is supposed to return the distance from the top of the stack of the occurrence that is nearest the top of the stack. The topmost item is considered to be at distance 1; the next item is at distance 2; etc.
My classes are below:
import java.io.*;
import java.util.*;
public class MyStack<E> implements StackInterface<E>
{
private Node<E> head;
private int nodeCount;
public static void main(String args[]) {
}
public E peek() {
return this.head.getData();
}
public E pop() {
E item;
item = head.getData();
head = head.getNext();
nodeCount--;
return item;
}
public boolean empty() {
if (head==null) {
return true;
} else {
return false;
}
}
public void push(E data) {
Node<E> head = new Node<E>(data);
nodeCount++;
}
public int search(Object o) {
// todo
}
}
public class Node<E>
{
E data;
Node<E> next;
// getters and setters
public Node(E data)
{
this.data = data;
this.next = null;
}
public E getData() {
return data;
}
public void setData(E data) {
this.data = data;
}
public Node<E> getNext() {
return next;
}
public void setNext(Node<E> next) {
this.next = next;
}
}
public class MyQueue<E> implements QueueInterface<E>
{
private Node<E> head;
private int nodeCount;
Node<E> rear;
public MyQueue()
{
this.head = this.rear = null;
}
public void add(E item){
Node<E> temp = new Node<E>(item);
if (this.rear == null) {
this.head = this.rear = temp;
return;
}
this.rear.next = temp;
this.rear = temp;
}
public E peek(){
return this.head.getData();
}
public E remove(){
E element = head.getData();
Node<E> temp = this.head;
this.head = this.head.getNext();
nodeCount--;
return element;
}
}
After working on it based off of the first comment I have this:
public int search(Object o){
int count=0;
Node<E> current = new Node<E> (head.getData());
while(current.getData() != o){
current.getNext();
count++;
}
return count;
}
It doesn't have any errors but I cannot tell if it is actually working correctly. Does this seem correct?
It needs the following improvements,
search method should have parameter of type 'E'. So, the signature should look like public int search(E element)
start the count with 1 instead of 0.As you have mentioned topmost item is considered to be at distance 1
initialize current with head, because creating a new node with data value of head(new node(head.getData())) will create an independent node with data same as head node; and the while will run only for the head node as current.getNext() will be null always. Node<E> current = head will create another reference variable pointing to the head.
Instead of != in condition, use if( !current.getData().equals(element.getData())) )
If using your own class as data type, don't forget to override equals method.
Change current.getNext(); to current = current.getNext();
You have problems with other method. Pay attention on top == null. To calculate search() all you need is just iterate over the elements and find position of required value:
public class MyStack<E> {
private Node<E> top;
private int size;
public void push(E val) {
Node<E> node = new Node<>(val);
node.next = top;
top = node;
size++;
}
public E element() {
return top == null ? null : top.val;
}
public E pop() {
if (top == null)
return null;
E val = top.val;
top = top.next;
size--;
return val;
}
public boolean empty() {
return size == 0;
}
public int search(E val) {
int res = 1;
Node<E> node = top;
while (node != null && node.val != val) {
node = node.next;
res++;
}
return node == null ? -1 : res;
}
private static final class Node<E> {
private final E val;
private Node<E> next;
public Node(E val) {
this.val = val;
}
}
}
I assume your MyStack class should be compatible with the Stack class provided by Java as you mention it in your question. This means that your signature public int search(Object o) matches the signature of java.util.Stack#search (apart from synchronised).
To implement the search method using your Node class, we need to traverse the stack and return the index of the first (uppermost) match. First, assign head to a local variable (current). Then you can create a loop where you current.getNext() at the end to get the next element. Stop if the next element is null as we have reached the end of the stack. In the loop, you either count up the index or return this index when the current element's data matches the argument o.
The evaluation needs to be able to deal with null values for your argument o. Therefore, you need to check for null first and adjust your logic accordingly. When o is null, do a null-check against current.getData(). If o is not null, check if current.getData() is equal to o with equals().
Here is a working example: (compatible with java.util.Stack#search)
public int search(Object o) {
int index = 1;
Node<E> current = head;
while (current != null) {
if (o == null) {
if (current.getData() == null) {
return index;
}
} else {
if (o.equals(current.getData())) {
return index;
}
}
current = current.getNext();
index++;
}
return -1; // nothing found
}
To test this, you can write a simple unit test with JUnit like this:
#Test
public void testMyStackSearch() {
// initialize
final MyStack<String> stack = new MyStack<>();
stack.push("e5");
stack.push("e4");
stack.push(null);
stack.push("e2");
stack.push("e1");
// test (explicitly creating a new String instance)
assertEquals(5, stack.search(new String("e5")));
assertEquals(3, stack.search(null));
assertEquals(2, stack.search(new String("e2")));
assertEquals(1, stack.search(new String("e1")));
assertEquals(-1, stack.search("X"));
}
Since you have already a reference implementation, you can replace MyStack with Stack (java.util.Stack) and see if your asserts are correct. If this runs successfully, change it back to MyStack and see if your implementation is correct.
Note: I do not recommend to actually use the Stack implementation in Java. Here, it just serves as a reference implementation for the java.util.Stack#search method. The Deque interface and its implementations offer a more complete and consistent set of LIFO stack operations, which should be used in preference to Stack.
I have made my own implementation of a generic Linked Queue for class, it is pretty much finished, here it is:
public class LinkedQueue<T> implements Queue<T> {
//Using head & tail approach.
private myNode<T> head;
private myNode<T> tail;
private int size;
public LinkedQueue(){
this.head = null;
this.tail = head;
this.size = 0;
}
public myNode<T> getterHead(){ //couldn't bring myself to write "get" instead of "getter"
return this.head;
}
#Override
public int size() {
return this.size; //returns number of nodes
}
#Override
public boolean isEmpty() {
return this.head==null;
}
#Override
public void enqueue(T element) {
if(isEmpty()){
this.head = new myNode<T>(element);
this.tail = head;
size++;
}
else{
this.tail.next = new myNode<T>(element);
this.tail = tail.next;
size++;
}
}
#Override
public T dequeue() {
if(isEmpty())throw new NoSuchElementException("This queue is empty");
T returnObj = this.head.data; //saving the data of the first element(head)
//If there are at least 2 nodes, else.
if(head != tail){
this.head = head.getNext();
size--;
}
else{
this.head = null;
this.tail = head;
this.size = 0;
}
return returnObj;
}
#Override
public T first() {
return this.head.data;
}
#Override
public T last() {
return this.tail.data;
}
/* I absolutely can not get past this NullPointerException that is given every time
* I try to use the iterator. It seems that current.next is always null(doesn't point to head properly?).
* HOWEVER, if you change "curr" for "head", it works. */
#Override
public Iterator<T> iterator() {
return new GenericIterator();
}
private class GenericIterator implements Iterator<T>{
public myNode<T> curr = head;
public boolean hasNext() {
return (head != null && head.next != null);
}
public T next() {
T tmp = head.data; //saving current in a temporary node because we are changing the value of current in the next line
if(hasNext()){
head = head.next;
}
return tmp;
}
}
private class myNode<T> { //parameter type T hiding type T
public T data; //The generic data the nodes contain
public myNode<T> next; //Next node
//Node constructor
public myNode(T nData) {
this.data = nData;
this.next = null;
}
public myNode<T> getNext(){
return this.next;
}
}
}
Here is the part that is giving me trouble:
/* I absolutely can not get past this NullPointerException that is given every time
* I try to use the iterator. It seems that current.next is always null(doesn't point to head properly?).
* HOWEVER, if you change "curr" for "head", it works. */
#Override
public Iterator<T> iterator() {
return new GenericIterator();
}
private class GenericIterator implements Iterator<T>{
public myNode<T> curr = head; //doesn't work with getter either.
//public myNode<T> curr = getterHead();
public boolean hasNext() {
return (curr != null && curr.next != null);
}
public T next() {
T tmp = curr.data; //NPE HERE!
if(hasNext()){
curr = curr.next;
}
return tmp;
}
}
What I have tried is getters/setters and triple-checking every other method(they work). What seems to be the problem is that when I assign curr = head, it seems that the properties from myNode do not come with.
While head.next works fine, curr.next == null, even curr.data == null while head.data works.
I've tried with public properties and printing LinkedQueue.head.next etc, it works fine.
Stacktrace:
Exception in thread "main" java.lang.NullPointerException
at dk222gw_lab4.Queue.LinkedQueue$GenericIterator.next(LinkedQueue.java:101)
at dk222gw_lab4.Queue.LinkedQueueMain.main(LinkedQueueMain.java:17)
Where line 101 & 17 are:
T tmp = curr.data; //node property .data & .next are null.
System.out.println(it.next()); //LinkedQueueMain.java(not included in post), both it.next() and it.hasNext() produce this NPE.
This question already has answers here:
What is a NullPointerException, and how do I fix it?
(12 answers)
Closed 6 years ago.
I am trying to make a LinkedSet object class that implements a modified Set interface. I am getting a NullPointerException when I try and check if the firstNode is pointing to null or not. I'm not really sure how to solve this issue.
Here is relevant code.
Constructor for overall Set object
public class LinkedSet<T> implements Set<T> {
private Node firstNode;
public LinkedSet() {
firstNode = null;
} // end Constructor
Method that is holding me up
public int getSize() {
int size = 1;
Node current = firstNode;
while ((current.next) != null) {
size++;
current = current.next;
}
return size;
} // end getSize()
isEmpty() method
public boolean isEmpty() {
Node next = firstNode.next; //Get error here
if (next.equals(null)) {
return true;
}
return false;
} // end isEmpty()
Here is private inner class for Node objects
private class Node {
private T data;
private Node next; //Get Error here
private Node(T data, Node next) {
this.data = data;
this.next = next;
} // end Node constructor
private Node(T data) {
this(data, null);
}// end Node constructor
} // end Node inner Class
And lastly here is the main tester method.
public class SetTester {
public static void main(String[] args) {
LinkedSet<String> set = new LinkedSet<String>();
System.out.println(set.getSize()); //Get error here
}
}
Your set is empty if it has no nodes. Therefore your isEmpty() implementation is your problem, since it assumes you always have a firstNode even though you explicitly set it to null in the constructor.
Try this:
public boolean isEmpty() {
return firstNode == null;
}
Edit after the first problem was edited away:
You still access null (which causes the NullPointerException) since you set current to firstNode which in turn has never been set to anything but null.
public boolean isEmpty() {
Node next = firstNode.next; //Get error here
if (next.equals(null)) {
return true;
}
return false;
} // end isEmpty()
This line gives you NullPointerException, I hope:
Node next = firstNode.next; //Get error here
Because firstNode is probably null and not pointing anywhere so far. It's also best practice to handle NullPointerException. So, what you should do is:
public boolean isEmpty() {
if (firstNode == null) { return true;}
return false;
} // end isEmpty()
Also, do not check null as:
next.equals(null)
Always check it as:
null == next or next == null
You need to check if firstNode is null before you try to access it in the line with the error, since you initialize it with null.
In
public class LinkedSet<T> implements Set<T> {
private Node firstNode;
public LinkedSet() {
firstNode = null;
} // end Constructor
firstNode is null and you are not initializing the memory to the node and accessing it afterwards.That's the reason you are getting null pointer exception because you are accessing null. Change it to.
public class LinkedSet<T> implements Set<T> {
private Node firstNode;
public LinkedSet() {
firstNode = new Node();
} // end Constructor
To check if empty
public boolean isEmpty() {
return firstNode==null;
} // end isEmpty()
Node Class
private class Node {
private T data;
private Node next; //Get Error here
private Node(T data, Node next) {
next= new Node();
this.data = data;
this.next = next;
} // end Node constructor
private Node(T data) {
this(data, null);
}// end Node constructor
} // end Node inner Class
Main
public class SetTester {
public static void main(String[] args) {
LinkedSet<String> set = new LinkedSet<String>();
System.out.println(set.isEmpty());
}
}
I need to implement a Node class, where the basic methods are: getItem(), getNext(), setItem() and setNext(). I want the nodes to be able to store at least the default integer range in Java as the “item”; the “next” should be a reference or pointer to the next Node in a linked list, or the special Node NIL if this is the last node in the list.I also want to implement a two-argument constructor which initializes instances with the given item (first argument) and next node (second argument) , I've kind of hit a brick wall and need some guidance about implementing this , any ideas ?
I have this so far:
class Node {
public Node(Object o, Node n) {
}
public static final Node NIL = new Node(Node.NIL, Node.NIL);
public Object getItem() {
return null;
}
public Node getNext() {
return null;
}
public void setItem(Object o) {
}
public void setNext(Node n) {
}
}
While implementing the custom LinkedList/Tree, we need Node. Here is demo of creating Node and LinkedList. I have not put in all the logic. Just basic skeleton is here and you can then add more on yourself.
I can give you a quick hint on how to do that:
Class Node{
//these are private class attributes, you need getter and setter to alter them.
private int item;
private Node nextNode;
//this is a constructor with a parameter
public Node(int item)
{
this.item = item;
this.nextNode = null;
}
// a setter for your item
public void setItem(int newItem)
{
this.item = newItem;
}
// this is a getter for your item
public int getItem()
{
return this.item;
}
}
You can create a Node object by calling:
Node newNode = Node(2);
This is not a complete solution for your problem, the two parameter constructor and the last node link are missing, but this should lead you in the correct direction.
Below is a simple example of the Node implementation, (i renamed Item to Value for readability purpose). It has to be implemented somehow like this, because methods signatures seems to be imposed to you. But keep in mind that this is definely not the best way to implement a LinkedList.
public class Node {
public static final Node NIL = null;
private Integer value;
private Integer next;
public Node(Integer value, Node next) {
this.value = value;
this.next = next;
}
public Integer getValue() {
return this.value;
}
public Node getNext() {
return this.next;
}
public void setValue(Integer value) {
this.value = value;
}
public void setNext(Node next) {
this.next = next;
}
public boolean isLastNode() {
return this.next == Node.NIL || Node;
}
}
public class App {
public static void main(String[] args) {
Node lastNode = new Node(92, Node.NIL);
Node secondNode = new Node(64, lastNode);
Node firstNode = new Node(42, secondNode);
Node iterator = firstNode;
do () {
System.out.println("node value : " + iterator.getValue());
iterator = iterator.getNext();
} while (iterator == null || !iterator.isLastNode());
}
}
The node class that will be implemented changes according to the linked list you want to implement. If the linked list you are going to implement is circular, then you could just do the following:
public class Node {
int data;
Node next = null;
public Node(int data){
this.data = data;
}
}
Then how are you going to implement the next node?
You are going to do it in the add method of the circularLinkedList class. You can do it as follows:
import java.util.*;
public class CircularLinkedList {
public CircularLinkedList() {}
public Node head = null;
public Node tail = null;
public void add(int data) {
Node newNode = new Node(data);
if(head == null) {
head = newNode;
}
else {
tail.next = newNode;
}
tail = newNode;
tail.next = head;
}
public void displayList() {
System.out.println("Nodes of the circular linked list: ");
Node current = head;
if(head == null) {
System.out.println("Empty list...");
}
else {
do {
System.out.print(" " + current.data);
current = current.next;
}while(current != head);
System.out.println();
}
}
}
I think I set up my class correct to be generic but when i try to call methods i cant seem to set up my other methods correct. Im I supposed to cast my variables to be generic? or do I cast my methods to variables?
public class LinkedList<E>
{
// reference to the head node.
private E head;
private int listCount;
public boolean delete(E string)
// post: removes the element at the specified position in this list.
{
Node current = head.getNext();
while(true){
if(current == null){
return false;
}else if(current.getNext().getData().equals(string)){
if(current.getNext() == null){
current.setNext(null);
}else{
current.setNext(current.getNext().getNext());
}
listCount--; // decrement the number of elements variable
return true;
}else{
current = current.getNext();
}
}
}
private class Node<E extends Comparable<E>>
{
// reference to the next node in the chain,
E next;
// data carried by this node.
// could be of any type you need.
E data;
// Node constructor
public Node(E _data)
{
next = null;
data = _data;
}
// another Node constructor if we want to
// specify the node to point to.
public Node(E _data, E _next)
{
next = _next;
data = _data;
}
// these methods should be self-explanatory
public E getData()
{
return data;
}
public void setData(E _data)
{
data = _data;
}
public E getNext()
{
return next;
}
public void setNext(E _next)
{
next = _next;
}
}
}
The types of your variables were a bit messed up.
Node.next needs to be a Node
LinkedList.head needs to be Node
Node does not need to be generic. (The E type parameter is in scope for the inner class.)
Here's a version that compiles:
class LinkedList<E> {
// reference to the head node.
private Node head;
private int listCount;
public boolean delete(E string)
// post: removes the element at the specified position in this list.
{
Node current = head;
while (true) {
if (current == null) {
return false;
} else if (current.getData().equals(string)) {
if (current.getNext() == null) {
current.setNext(null);
} else {
current.setNext(current.getNext().getNext());
}
listCount--; // decrement the number of elements variable
return true;
} else {
current = current.getNext();
}
}
}
private class Node {
// reference to the next node in the chain,
Node next;
// data carried by this node.
// could be of any type you need.
E data;
// Node constructor
public Node(E _data) {
next = null;
data = _data;
}
// another Node constructor if we want to
// specify the node to point to.
public Node(E _data, Node _next) {
next = _next;
data = _data;
}
// these methods should be self-explanatory
public E getData() {
return data;
}
public void setData(E _data) {
data = _data;
}
public Node getNext() {
return next;
}
public void setNext(Node _next) {
next = _next;
}
}
}
Looking at your delete method, I think it's a bit buggy though. When you arrive at a node where the data equals string, you change the next-pointer of that node while you should be changing the next-pointer of the previous node.
I would try something like this:
Node current = head, prev = null;
while (current != null) {
if (current.getData().equals(string)) {
// Remove current from list
if (current == head) {
head = current.getNext();
} else {
prev.setNext(current.getNext());
}
listCount--; // decrement the number of elements variable
return true;
}
prev = current;
current = current.getNext();
}