Application wide keyboard shortcut - Java Swing - java

I would like to create an application wide keyboard shortcut for a Java Swing application.
Looping over all components and adding the shortcut on each, has focus related side effects, and seems like a brute force solution.
Anyone has a cleaner solution?

For each window, use JComponent.registerKeyboardAction with a condition of WHEN_IN_FOCUSED_WINDOW. Alternatively use:
JComponent.getInputMap(WHEN_IN_FOCUSED_WINDOW).put(keyStroke, command);
JComponent.getActionMap().put(command,action);
as described in the registerKeyboardAction API docs.

Install a custom KeyEventDispatcher. The KeyboardFocusManager class is also a good place for this functionality.
KeyEventDispatcher

For people wondering (like me) how to use KeyEventDispatcher, here is an example that I put together. It uses a HashMap for storing all global actions, because I don't like large if (key == ..) then .. else if (key == ..) then .. else if (key ==..) .. constructs.
/** map containing all global actions */
private HashMap<KeyStroke, Action> actionMap = new HashMap<KeyStroke, Action>();
/** call this somewhere in your GUI construction */
private void setup() {
KeyStroke key1 = KeyStroke.getKeyStroke(KeyEvent.VK_A, KeyEvent.CTRL_DOWN_MASK);
actionMap.put(key1, new AbstractAction("action1") {
#Override
public void actionPerformed(ActionEvent e) {
System.out.println("Ctrl-A pressed: " + e);
}
});
// add more actions..
KeyboardFocusManager kfm = KeyboardFocusManager.getCurrentKeyboardFocusManager();
kfm.addKeyEventDispatcher( new KeyEventDispatcher() {
#Override
public boolean dispatchKeyEvent(KeyEvent e) {
KeyStroke keyStroke = KeyStroke.getKeyStrokeForEvent(e);
if ( actionMap.containsKey(keyStroke) ) {
final Action a = actionMap.get(keyStroke);
final ActionEvent ae = new ActionEvent(e.getSource(), e.getID(), null );
SwingUtilities.invokeLater( new Runnable() {
#Override
public void run() {
a.actionPerformed(ae);
}
} );
return true;
}
return false;
}
});
}
The use of SwingUtils.invokeLater() is maybe not necessary, but it is probably a good idea not to block the global event loop.

When you have a menu, you can add global keyboard shortcuts to menu items:
JMenuItem item = new JMenuItem(action);
KeyStroke key = KeyStroke.getKeyStroke(
KeyEvent.VK_R, KeyEvent.CTRL_DOWN_MASK);
item.setAccelerator(key);
menu.add(item);

A little simplified example:
import java.awt.KeyboardFocusManager;
import java.awt.KeyEventDispatcher;
import java.awt.event.KeyEvent;
KeyboardFocusManager keyManager;
keyManager = KeyboardFocusManager.getCurrentKeyboardFocusManager();
keyManager.addKeyEventDispatcher(new KeyEventDispatcher() {
#Override
public boolean dispatchKeyEvent(KeyEvent e) {
if (e.getID() == KeyEvent.KEY_PRESSED && e.getKeyCode() == 27) {
System.out.println("Esc");
return true;
}
return false;
}
});

Use the following piece of code
ActionListener a=new ActionListener(){
public void actionPerformed(ActionEvent ae)
{
// your code
}
};
getRootPane().registerKeyboardAction(a,KeyStroke.getKeyStroke("ctrl D"),JComponent.WHEN_IN_FOCUSED_WINDOW);
Replace "ctrl D" with the shortcut you want.

Related

KeyListener not reacting or being detected [JAVA] [duplicate]

I'm trying to implement a KeyListener for my JFrame. On the constructor, I'm using this code:
System.out.println("test");
addKeyListener(new KeyListener() {
public void keyPressed(KeyEvent e) { System.out.println( "tester"); }
public void keyReleased(KeyEvent e) { System.out.println("2test2"); }
public void keyTyped(KeyEvent e) { System.out.println("3test3"); }
});
When I run it, the test message comes up in my console. However, when I press a key, I don't get any of the other messages, as if the KeyListener was not even there.
I was thinking that it could be because the focus is not on the JFrame
and so they KeyListener doesn't receive any events. But, I'm pretty sure it is.
Is there something that I am missing?
If you don't want to register a listener on every component,
you could add your own KeyEventDispatcher to the KeyboardFocusManager:
public class MyFrame extends JFrame {
private class MyDispatcher implements KeyEventDispatcher {
#Override
public boolean dispatchKeyEvent(KeyEvent e) {
if (e.getID() == KeyEvent.KEY_PRESSED) {
System.out.println("tester");
} else if (e.getID() == KeyEvent.KEY_RELEASED) {
System.out.println("2test2");
} else if (e.getID() == KeyEvent.KEY_TYPED) {
System.out.println("3test3");
}
return false;
}
}
public MyFrame() {
add(new JTextField());
System.out.println("test");
KeyboardFocusManager manager = KeyboardFocusManager.getCurrentKeyboardFocusManager();
manager.addKeyEventDispatcher(new MyDispatcher());
}
public static void main(String[] args) {
MyFrame f = new MyFrame();
f.pack();
f.setVisible(true);
}
}
You must add your keyListener to every component that you need. Only the component with the focus will send these events. For instance, if you have only one TextBox in your JFrame, that TextBox has the focus. So you must add a KeyListener to this component as well.
The process is the same:
myComponent.addKeyListener(new KeyListener ...);
Note: Some components aren't focusable like JLabel.
For setting them to focusable you need to:
myComponent.setFocusable(true);
InputMaps and ActionMaps were designed to capture the key events for the component, it and all of its sub-components, or the entire window. This is controlled through the parameter in JComponent.getInputMap(). See How to Use Key Bindings for documentation.
The beauty of this design is that one can pick and choose which key strokes are important to monitor and have different actions fired based on those key strokes.
This code will call dispose() on a JFrame when the escape key is hit anywhere in the window. JFrame doesn't derive from JComponent so you have to use another component in the JFrame to create the key binding. The content pane might be such a component.
InputMap inputMap;
ActionMap actionMap;
AbstractAction action;
JComponent component;
inputMap = component.getInputMap(JComponent.WHEN_IN_FOCUSED_WINDOW);
actionMap = component.getActionMap();
action = new AbstractAction()
{
#Override
public void actionPerformed(ActionEvent e)
{
dispose();
}
};
inputMap.put(KeyStroke.getKeyStroke(KeyEvent.VK_ESCAPE, 0), "dispose");
actionMap.put("dispose", action);
I got the same problem until i read that the real problem is about FOCUS the your JFrame has already added Listeners but tour frame is never on Focus because you got a lot of components inside your JFrame that also are focusable so try:
JFrame.setFocusable(true);
Good Luck
KeyListener is low level and applies only to a single component. Despite attempts to make it more usable JFrame creates a number of component components, the most obvious being the content pane. JComboBox UI is also often implemented in a similar manner.
It's worth noting the mouse events work in a strange way slightly different to key events.
For details on what you should do, see my answer on Application wide keyboard shortcut - Java Swing.
Deion (and anyone else asking a similar question), you could use Peter's code above but instead of printing to standard output, you test for the key code PRESSED, RELEASED, or TYPED.
#Override
public boolean dispatchKeyEvent(KeyEvent e) {
if (e.getID() == KeyEvent.KEY_PRESSED) {
if (e.getKeyCode() == KeyEvent.VK_F4) {
dispose();
}
} else if (e.getID() == KeyEvent.KEY_RELEASED) {
if (e.getKeyCode() == KeyEvent.VK_F4) {
dispose();
}
} else if (e.getID() == KeyEvent.KEY_TYPED) {
if (e.getKeyCode() == KeyEvent.VK_F4) {
dispose();
}
}
return false;
}
in order to capture key events of ALL text fields in a JFrame,
one can employ a key event post processor.
Here is a working example, after you add the obvious includes.
public class KeyListenerF1Demo extends JFrame implements KeyEventPostProcessor {
public static final long serialVersionUID = 1L;
public KeyListenerF1Demo() {
setTitle(getClass().getName());
// Define two labels and two text fields all in a row.
setLayout(new FlowLayout());
JLabel label1 = new JLabel("Text1");
label1.setName("Label1");
add(label1);
JTextField text1 = new JTextField(10);
text1.setName("Text1");
add(text1);
JLabel label2 = new JLabel("Text2");
label2.setName("Label2");
add(label2);
JTextField text2 = new JTextField(10);
text2.setName("Text2");
add(text2);
// Register a key event post processor.
KeyboardFocusManager.getCurrentKeyboardFocusManager()
.addKeyEventPostProcessor(this);
}
public static void main(String[] args) {
JFrame f = new KeyListenerF1Demo();
f.setName("MyFrame");
f.pack();
f.setVisible(true);
}
#Override
public boolean postProcessKeyEvent(KeyEvent ke) {
// Check for function key F1 pressed.
if (ke.getID() == KeyEvent.KEY_PRESSED
&& ke.getKeyCode() == KeyEvent.VK_F1) {
// Get top level ancestor of focused element.
Component c = ke.getComponent();
while (null != c.getParent())
c = c.getParent();
// Output some help.
System.out.println("Help for " + c.getName() + "."
+ ke.getComponent().getName());
// Tell keyboard focus manager that event has been fully handled.
return true;
}
// Let keyboard focus manager handle the event further.
return false;
}
}
This should help
yourJFrame.setFocusable(true);
yourJFrame.addKeyListener(new java.awt.event.KeyAdapter() {
#Override
public void keyTyped(KeyEvent e) {
System.out.println("you typed a key");
}
#Override
public void keyPressed(KeyEvent e) {
System.out.println("you pressed a key");
}
#Override
public void keyReleased(KeyEvent e) {
System.out.println("you released a key");
}
});
Hmm.. what class is your constructor for? Probably some class extending JFrame? The window focus should be at the window, of course but I don't think that's the problem.
I expanded your code, tried to run it and it worked - the key presses resulted as print output. (run with Ubuntu through Eclipse):
public class MyFrame extends JFrame {
public MyFrame() {
System.out.println("test");
addKeyListener(new KeyListener() {
public void keyPressed(KeyEvent e) {
System.out.println("tester");
}
public void keyReleased(KeyEvent e) {
System.out.println("2test2");
}
public void keyTyped(KeyEvent e) {
System.out.println("3test3");
}
});
}
public static void main(String[] args) {
MyFrame f = new MyFrame();
f.pack();
f.setVisible(true);
}
}
I have been having the same problem. I followed Bruno's advice to you and found that adding a KeyListener just to the "first" button in the JFrame (ie, on the top left) did the trick. But I agree with you it is kind of an unsettling solution. So I fiddled around and discovered a neater way to fix it. Just add the line
myChildOfJFrame.requestFocusInWindow();
to your main method, after you've created your instance of your subclass of JFrame and set it visible.
lol .... all you have to do is make sure that
addKeyListener(this);
is placed correctly in your code.
You could have custom JComponents set their parent JFrame focusable.
Just add a constructor and pass in the JFrame. Then make a call to setFocusable() in paintComponent.
This way the JFrame will always receive KeyEvents regardless of whether other components are pressed.

Java - Want getKeyCode to only register once

I'm currently working on a little game. I'm using getKeyCode to move my character but the thing is that I don't want you to be able to keep moving if you hold in the button. Is there anyway I can use getKeyCode to only register on the first click and then won't register until I release the button and press again?
else if (event.getKeyCode()== KeyEvent.VK_UP)
{
spelare1.setLocation(spelare1.getX(),spelare1.getY()-50);
}
This is how it currently looks like.
I think you are confusing KeyEvents. VK_UP is the up arrow key. Use KeyEvent.KEY_RELEASED to react on a released key.
You can keep a boolean indicating whether the key is currently pressed. Then you can react once after each press, like in this example:
public static void main(String[] args) {
JFrame f = new JFrame();
f.addKeyListener(new KeyAdapter() {
private boolean pressed;
#Override
public void keyReleased(KeyEvent e) {
pressed = false;
}
#Override
public void keyPressed(KeyEvent e) {
if (!pressed) {
System.out.println("Key pressed: " + e.getKeyCode());
pressed = true;
}
}
});
SwingUtilities.invokeLater(new Runnable() {
public void run() {
f.setVisible(true);
}
});
}
Depending on your needs, you might want to have a separate state for each key, or just one shared state.

java keylistener on linux

I'm trying to write a game in java3d on Linux and for that I need a proper KeyListener.
Did anyone of you know how to do it? I'm currently using following code, I found somewhere on the net. It's working pretty good, holding down just one key, but as soon, as I press more than one (like space and w) it will do unexpected things...
public class RepeatingReleasedEventsFixer implements AWTEventListener {
private final HashMap<Integer, ReleasedAction> _map = new HashMap<Integer, ReleasedAction>();
public void install() {
Toolkit.getDefaultToolkit().addAWTEventListener(this, AWTEvent.KEY_EVENT_MASK);
}
public void remove() {
Toolkit.getDefaultToolkit().removeAWTEventListener(this);
}
#Override
public void eventDispatched(AWTEvent event) {
assert event instanceof KeyEvent : "Shall only listen to KeyEvents, so no other events shall come here";
assert assertEDT(); // REMEMBER THAT THIS IS SINGLE THREADED, so no need for synch.
// ?: Is this one of our synthetic RELEASED events?
if (event instanceof Reposted) {
// -> Yes, so we shalln't process it again.
return;
}
// ?: KEY_TYPED event? (We're only interested in KEY_PRESSED and KEY_RELEASED).
if (event.getID() == KeyEvent.KEY_TYPED) {
// -> Yes, TYPED, don't process.
return;
}
final KeyEvent keyEvent = (KeyEvent) event;
// ?: Is this already consumed?
// (Note how events are passed on to all AWTEventListeners even though a previous one consumed it)
if (keyEvent.isConsumed()) {
return;
}
// ?: Is this RELEASED? (the problem we're trying to fix!)
if (keyEvent.getID() == KeyEvent.KEY_RELEASED) {
// -> Yes, so stick in wait
/**
* Really just wait until "immediately", as the point is that the subsequent PRESSED shall already have been
* posted on the event queue, and shall thus be the direct next event no matter which events are posted
* afterwards. The code with the ReleasedAction handles if the Timer thread actually fires the action due to
* lags, by cancelling the action itself upon the PRESSED.
*/
final Timer timer = new Timer(2, null);
ReleasedAction action = new ReleasedAction(keyEvent, timer);
timer.addActionListener(action);
timer.start();
_map.put(Integer.valueOf(keyEvent.getKeyCode()), action);
// Consume the original
keyEvent.consume();
}
else if (keyEvent.getID() == KeyEvent.KEY_PRESSED) {
// Remember that this is single threaded (EDT), so we can't have races.
ReleasedAction action = _map.remove(Integer.valueOf(keyEvent.getKeyCode()));
// ?: Do we have a corresponding RELEASED waiting?
if (action != null) {
// -> Yes, so dump it
action.cancel();
}
// System.out.println("PRESSED: [" + keyEvent + "]");
}
else {
throw new AssertionError("All IDs should be covered.");
}
}
/**
* The ActionListener that posts the RELEASED {#link RepostedKeyEvent} if the {#link Timer} times out (and hence the
* repeat-action was over).
*/
private class ReleasedAction implements ActionListener {
private final KeyEvent _originalKeyEvent;
private Timer _timer;
ReleasedAction(KeyEvent originalReleased, Timer timer) {
_timer = timer;
_originalKeyEvent = originalReleased;
}
void cancel() {
assert assertEDT();
_timer.stop();
_timer = null;
_map.remove(Integer.valueOf(_originalKeyEvent.getKeyCode()));
}
#Override
public void actionPerformed(#SuppressWarnings ("unused") ActionEvent e) {
assert assertEDT();
// ?: Are we already cancelled?
// (Judging by Timer and TimerQueue code, we can theoretically be raced to be posted onto EDT by TimerQueue,
// due to some lag, unfair scheduling)
if (_timer == null) {
// -> Yes, so don't post the new RELEASED event.
return;
}
// Stop Timer and clean.
cancel();
// Creating new KeyEvent (we've consumed the original).
KeyEvent newEvent = new RepostedKeyEvent((Component) _originalKeyEvent.getSource(),
_originalKeyEvent.getID(), _originalKeyEvent.getWhen(), _originalKeyEvent.getModifiers(),
_originalKeyEvent.getKeyCode(), _originalKeyEvent.getKeyChar(), _originalKeyEvent.getKeyLocation());
// Posting to EventQueue.
Toolkit.getDefaultToolkit().getSystemEventQueue().postEvent(newEvent);
// System.out.println("Posted synthetic RELEASED [" + newEvent + "].");
}
}
/**
* Marker interface that denotes that the {#link KeyEvent} in question is reposted from some
* {#link AWTEventListener}, including this. It denotes that the event shall not be "hack processed" by this class
* again. (The problem is that it is not possible to state "inject this event from this point in the pipeline" - one
* have to inject it to the event queue directly, thus it will come through this {#link AWTEventListener} too.
*/
public interface Reposted {
// marker
}
/**
* Dead simple extension of {#link KeyEvent} that implements {#link Reposted}.
*/
public static class RepostedKeyEvent extends KeyEvent implements Reposted {
public RepostedKeyEvent(#SuppressWarnings ("hiding") Component source, #SuppressWarnings ("hiding") int id,
long when, int modifiers, int keyCode, char keyChar, int keyLocation) {
super(source, id, when, modifiers, keyCode, keyChar, keyLocation);
}
}
private static boolean assertEDT() {
if (!EventQueue.isDispatchThread()) {
throw new AssertionError("Not EDT, but [" + Thread.currentThread() + "].");
}
return true;
}
}
I can't be the only one who still runs into this - meanwhile 15 y.o. - problem and don't want to use timers...
EDIT: What this code is doing is fix the known problem on any Linux distri, where you add a simple KeyListener, which handles keyDowns, but invokes keyReleased Event repeatedly. To clearify my problem here a simple example
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import javax.swing.JFrame;
public class Test5 extends JFrame{
public Test5() {
addKeyListener(new KeyListener() {
boolean keydown = false;
#Override
public void keyTyped(KeyEvent arg0) {
// TODO Auto-generated method stub
}
#Override
public void keyReleased(KeyEvent arg0) {
keydown = false;
System.out.println("keyup");
}
#Override
public void keyPressed(KeyEvent arg0) {
if (keydown){
System.out.println("key is down");
} else {
System.out.println("key not down");
}
keydown = true;
}
});
setDefaultCloseOperation(EXIT_ON_CLOSE);
setSize(400, 400);
setVisible(true);
//new RepeatingReleasedEventsFixer().install(); // This line will fix it for one key pressed
}
public static void main(String[] args) {
new Test5();
}
}
The output without the line being commented out:
key not down
keyup
key not down
keyup
key not down
keyup
key not down
keyup
key not down
keyup
otherwise:
key not down
key is down
key is down
key is down
key is down
key is down
key is down
key is down
key is down
key is down
keyup
Btw. How come, that it's not beeing fixed by now?
EDIT:
I tried the KeyBindings, as suggested, where it comes to these problems:
public class Test5 extends JFrame{
long timestamp = 0;
public Test5() {
((JComponent)getComponent(0)).getInputMap().put(KeyStroke.getKeyStroke('a'), "a");
((JComponent)getComponent(0)).getActionMap().put("a", new AbstractAction() {
#Override
public void actionPerformed(ActionEvent e) {
System.out.println("time: "+(System.currentTimeMillis()-timestamp));
timestamp = System.currentTimeMillis();
}
});
((JComponent)getComponent(0)).getInputMap().put(KeyStroke.getKeyStroke('s'), "s");
((JComponent)getComponent(0)).getActionMap().put("s", new AbstractAction() {
#Override
public void actionPerformed(ActionEvent arg0) {
System.out.println("s");
}
});
((JComponent)getComponent(0)).getInputMap().put(KeyStroke.getKeyStroke('d'), "d");
((JComponent)getComponent(0)).getActionMap().put("d", new AbstractAction() {
#Override
public void actionPerformed(ActionEvent arg0) {
System.out.println("d");
}
});
setDefaultCloseOperation(EXIT_ON_CLOSE);
setSize(400, 400);
setVisible(true);
new RepeatingReleasedEventsFixer().install(); // This line will fix it for one key pressed
}
/**
* #param args
*/
public static void main(String[] args) {
new Test5();
}
Holding down "a" will give me following output:
time: 4171
time: 501
time: 30
time: 30
time: 30
Where the second time is the actual problem. It takes about 470ms too long.
Holding down "s" and then somewhne pressing "d" will give me that output:
s
s
s
s
d
d
d
d
d
So I can't process two actions as the same time, so I can't use KeyBindings
This is not an answer, it is a long comment with a picture and some explanations.
I used your Test5 (without RepeatingReleasedEventsFixer) to hold down a and measure the time responses. The output is of the form
time: t1
time: t2
time: t3
time: t3
time: t3
...
t1 is meaningless since it depends on the current time and has nothing to do with response time (you also seem to ignore it).
t2 is the time it takes for the OS to realize that you're holding the key for repeated input.
t3 is the "sample time" of the held key, or a discretization of the input.
I'm using Windows where I have the following control panel options:
Repeat delay allows me to set t2 between ~257 (short) and ~1050 (long).
Repeat rate allows me to set t3 between ~407 (slow) and ~37 (fast).
For Linux, you'll have to consult someone / somewhere on how to change these values if you don't already know how to.
As for using multiple keys, see this question and answer and the excellent link within (especially the "Motion With Multiple Keys Pressed" section). It's a short tutorial and analysis of key bindings and key listeners, similar to the one I sent you to on this site.
Key bindings will always be preferred over key listeners unless maybe there is some very low level thing you want to do.
After days of researching and putting stuff together, I ended up writing my own Listener combined with a KeyEventDispatcher, here is the code for someone running into the same problem. It can and should be optimized, but is working for now:
Klass to test if a specific key is pressed:
import java.awt.KeyEventDispatcher;
import java.awt.KeyboardFocusManager;
import java.awt.event.KeyEvent;
import java.util.HashMap;
public class IsKeyPressed {
private static boolean wPressed = false;
private HashMap<Integer, Boolean> keys = new HashMap<Integer, Boolean>();
public IsKeyPressed() {
KeyboardFocusManager.getCurrentKeyboardFocusManager().addKeyEventDispatcher(new KeyEventDispatcher() {
#Override
public boolean dispatchKeyEvent(KeyEvent ke) {
synchronized (IsKeyPressed.class) {
switch (ke.getID()) {
case KeyEvent.KEY_PRESSED:
keys.put(ke.getKeyCode(), true);
break;
case KeyEvent.KEY_RELEASED:
keys.put(ke.getKeyCode(), false);
break;
}
return false;
}
}
});
}
public static boolean isWPressed() {
synchronized (IsKeyPressed.class) {
return wPressed;
}
}
public boolean isPressed(int keyCode){
synchronized (IsKeyPressed.class) {
if (keys == null)
return false;
if (keys.get(keyCode) == null)
return false;
return keys.get(keyCode);
}
}
}
Abstract class, thats beeing used for the actions.
public abstract class KeyActionListener {
protected int keyCode;
public KeyActionListener(int keyCode) {
this.keyCode = keyCode;
}
public void setKeyCode(int keyCode){
this.keyCode = keyCode;
}
public int getKeyCode(){
return this.keyCode;
}
public abstract void onKeyDown();
public abstract void onKeyUp();
public abstract void onKeyHolding();
}
Start listening to the keys and run the actions.
import java.util.ArrayList;
import java.util.HashMap;
public class KeyThread extends Thread{
private int sleep = 3;
ArrayList<KeyActionListener> listener = new ArrayList<KeyActionListener>();
IsKeyPressed isPressed = new IsKeyPressed();
HashMap<KeyActionListener, Boolean> pressed = new HashMap<KeyActionListener, Boolean>();
public KeyThread() {
this.start();
}
public void run() {
while (true){
for (int i = 0; i < listener.size(); i++) {
KeyActionListener curListener = listener.get(i);
if (isPressed.isPressed(curListener.getKeyCode()) && !pressed.get(curListener)){
curListener.onKeyDown();
pressed.put(curListener, true);
} else if(!isPressed.isPressed(curListener.getKeyCode()) && pressed.get(curListener)) {
curListener.onKeyUp();
pressed.put(curListener, false);
}
if(isPressed.isPressed(curListener.getKeyCode())){
curListener.onKeyHolding();
}
try{
Thread.sleep(sleep);
} catch(InterruptedException e){
}
}
}
}
public void addKeyActionListener(KeyActionListener l){
listener.add(l);
pressed.put(l, false);
}
}

Java Swing get input

How can I change this code to accept any key (not only F5) and print the key?
component.getRootPane().getInputMap(JRootPane.WHEN_IN_FOCUSED_WINDOW).put(KeyStroke.getKeyStroke(KeyEvent.VK_F5, 0), "F5 Pressed");
component.getRootPane().getActionMap().put("F5 Pressed", new AbstractAction() {
#Override
public void actionPerformed(ActionEvent e) {
// Code here
}
});
how can I ("cahnhe") this code to accept any key (not only F5) and print
the key?
sorry this question doesn't make me some sence, in this form
basic is described in tutorial,
component.getRootPane() could be valid only for JFrame, JDialog, JWindow, practically only JFrame has accesible RootPane
otherwise to add Input/ActionMap to the desired JComponent directly
Use KeyboardFocusManager to register a KeyEventDispatcher:
KeboardFocusManager.getCurrentKeyboardFocusManager().addKeyEventDispatcher(new KeyEventDispatcher() {
#Override
public boolean dispatchKeyEvent(KeyEvent ke) {
if (yourComponent.hasFocus && ke.getID == KeyEvent.KEY_TYPED) {
// Your code here
// Use ke.getKeyChar() to detect which key was pressed.
}
}
}

Unresponsive KeyListener for JFrame

I'm trying to implement a KeyListener for my JFrame. On the constructor, I'm using this code:
System.out.println("test");
addKeyListener(new KeyListener() {
public void keyPressed(KeyEvent e) { System.out.println( "tester"); }
public void keyReleased(KeyEvent e) { System.out.println("2test2"); }
public void keyTyped(KeyEvent e) { System.out.println("3test3"); }
});
When I run it, the test message comes up in my console. However, when I press a key, I don't get any of the other messages, as if the KeyListener was not even there.
I was thinking that it could be because the focus is not on the JFrame
and so they KeyListener doesn't receive any events. But, I'm pretty sure it is.
Is there something that I am missing?
If you don't want to register a listener on every component,
you could add your own KeyEventDispatcher to the KeyboardFocusManager:
public class MyFrame extends JFrame {
private class MyDispatcher implements KeyEventDispatcher {
#Override
public boolean dispatchKeyEvent(KeyEvent e) {
if (e.getID() == KeyEvent.KEY_PRESSED) {
System.out.println("tester");
} else if (e.getID() == KeyEvent.KEY_RELEASED) {
System.out.println("2test2");
} else if (e.getID() == KeyEvent.KEY_TYPED) {
System.out.println("3test3");
}
return false;
}
}
public MyFrame() {
add(new JTextField());
System.out.println("test");
KeyboardFocusManager manager = KeyboardFocusManager.getCurrentKeyboardFocusManager();
manager.addKeyEventDispatcher(new MyDispatcher());
}
public static void main(String[] args) {
MyFrame f = new MyFrame();
f.pack();
f.setVisible(true);
}
}
You must add your keyListener to every component that you need. Only the component with the focus will send these events. For instance, if you have only one TextBox in your JFrame, that TextBox has the focus. So you must add a KeyListener to this component as well.
The process is the same:
myComponent.addKeyListener(new KeyListener ...);
Note: Some components aren't focusable like JLabel.
For setting them to focusable you need to:
myComponent.setFocusable(true);
InputMaps and ActionMaps were designed to capture the key events for the component, it and all of its sub-components, or the entire window. This is controlled through the parameter in JComponent.getInputMap(). See How to Use Key Bindings for documentation.
The beauty of this design is that one can pick and choose which key strokes are important to monitor and have different actions fired based on those key strokes.
This code will call dispose() on a JFrame when the escape key is hit anywhere in the window. JFrame doesn't derive from JComponent so you have to use another component in the JFrame to create the key binding. The content pane might be such a component.
InputMap inputMap;
ActionMap actionMap;
AbstractAction action;
JComponent component;
inputMap = component.getInputMap(JComponent.WHEN_IN_FOCUSED_WINDOW);
actionMap = component.getActionMap();
action = new AbstractAction()
{
#Override
public void actionPerformed(ActionEvent e)
{
dispose();
}
};
inputMap.put(KeyStroke.getKeyStroke(KeyEvent.VK_ESCAPE, 0), "dispose");
actionMap.put("dispose", action);
I got the same problem until i read that the real problem is about FOCUS the your JFrame has already added Listeners but tour frame is never on Focus because you got a lot of components inside your JFrame that also are focusable so try:
JFrame.setFocusable(true);
Good Luck
KeyListener is low level and applies only to a single component. Despite attempts to make it more usable JFrame creates a number of component components, the most obvious being the content pane. JComboBox UI is also often implemented in a similar manner.
It's worth noting the mouse events work in a strange way slightly different to key events.
For details on what you should do, see my answer on Application wide keyboard shortcut - Java Swing.
Deion (and anyone else asking a similar question), you could use Peter's code above but instead of printing to standard output, you test for the key code PRESSED, RELEASED, or TYPED.
#Override
public boolean dispatchKeyEvent(KeyEvent e) {
if (e.getID() == KeyEvent.KEY_PRESSED) {
if (e.getKeyCode() == KeyEvent.VK_F4) {
dispose();
}
} else if (e.getID() == KeyEvent.KEY_RELEASED) {
if (e.getKeyCode() == KeyEvent.VK_F4) {
dispose();
}
} else if (e.getID() == KeyEvent.KEY_TYPED) {
if (e.getKeyCode() == KeyEvent.VK_F4) {
dispose();
}
}
return false;
}
in order to capture key events of ALL text fields in a JFrame,
one can employ a key event post processor.
Here is a working example, after you add the obvious includes.
public class KeyListenerF1Demo extends JFrame implements KeyEventPostProcessor {
public static final long serialVersionUID = 1L;
public KeyListenerF1Demo() {
setTitle(getClass().getName());
// Define two labels and two text fields all in a row.
setLayout(new FlowLayout());
JLabel label1 = new JLabel("Text1");
label1.setName("Label1");
add(label1);
JTextField text1 = new JTextField(10);
text1.setName("Text1");
add(text1);
JLabel label2 = new JLabel("Text2");
label2.setName("Label2");
add(label2);
JTextField text2 = new JTextField(10);
text2.setName("Text2");
add(text2);
// Register a key event post processor.
KeyboardFocusManager.getCurrentKeyboardFocusManager()
.addKeyEventPostProcessor(this);
}
public static void main(String[] args) {
JFrame f = new KeyListenerF1Demo();
f.setName("MyFrame");
f.pack();
f.setVisible(true);
}
#Override
public boolean postProcessKeyEvent(KeyEvent ke) {
// Check for function key F1 pressed.
if (ke.getID() == KeyEvent.KEY_PRESSED
&& ke.getKeyCode() == KeyEvent.VK_F1) {
// Get top level ancestor of focused element.
Component c = ke.getComponent();
while (null != c.getParent())
c = c.getParent();
// Output some help.
System.out.println("Help for " + c.getName() + "."
+ ke.getComponent().getName());
// Tell keyboard focus manager that event has been fully handled.
return true;
}
// Let keyboard focus manager handle the event further.
return false;
}
}
This should help
yourJFrame.setFocusable(true);
yourJFrame.addKeyListener(new java.awt.event.KeyAdapter() {
#Override
public void keyTyped(KeyEvent e) {
System.out.println("you typed a key");
}
#Override
public void keyPressed(KeyEvent e) {
System.out.println("you pressed a key");
}
#Override
public void keyReleased(KeyEvent e) {
System.out.println("you released a key");
}
});
Hmm.. what class is your constructor for? Probably some class extending JFrame? The window focus should be at the window, of course but I don't think that's the problem.
I expanded your code, tried to run it and it worked - the key presses resulted as print output. (run with Ubuntu through Eclipse):
public class MyFrame extends JFrame {
public MyFrame() {
System.out.println("test");
addKeyListener(new KeyListener() {
public void keyPressed(KeyEvent e) {
System.out.println("tester");
}
public void keyReleased(KeyEvent e) {
System.out.println("2test2");
}
public void keyTyped(KeyEvent e) {
System.out.println("3test3");
}
});
}
public static void main(String[] args) {
MyFrame f = new MyFrame();
f.pack();
f.setVisible(true);
}
}
I have been having the same problem. I followed Bruno's advice to you and found that adding a KeyListener just to the "first" button in the JFrame (ie, on the top left) did the trick. But I agree with you it is kind of an unsettling solution. So I fiddled around and discovered a neater way to fix it. Just add the line
myChildOfJFrame.requestFocusInWindow();
to your main method, after you've created your instance of your subclass of JFrame and set it visible.
lol .... all you have to do is make sure that
addKeyListener(this);
is placed correctly in your code.
You could have custom JComponents set their parent JFrame focusable.
Just add a constructor and pass in the JFrame. Then make a call to setFocusable() in paintComponent.
This way the JFrame will always receive KeyEvents regardless of whether other components are pressed.

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