How to embed a mini-console within a Java app? - java

I'm making a small game in Java and would like to add a Quake 3 style of console to the game, that supposed to appear when toggled. Is there any implementation or any similar embedded console you folks know of?
Otherwise, what would be a good way to go about it? Right now, I simply have a TextArea on top of a TextField. Just to clarify, I'm not looking for a full fledged terminal, what I need is a small little console that I can tie with the game.

Check out my answer to this other similar question. I believe it answers your question.

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How to create a dialog window with Java and MaterialFX?

I am working on an application and want to use MaterialFX's dialog windows. I previously used JOptionPanes that were easy to code and did not require direct use of Scenebuilder/Java FX.
I looked through the author's github, Palexdev, and found this:
https://javadoc.io/doc/io.github.palexdev/materialfx/latest/MaterialFX/io/github/palexdev/materialfx/dialogs/package-summary.html
But I am still having difficulty creating them, so if anyone could point me in any direction that would be great. Thanks

Advice for a Counting Widget in Java

So I'm currently learning java and want to make a widget to make my desk job easier. I have to keep track of how much of each task I get done and turn that in at the end of the day, so I want to make a widget with multiple categories and a button to add and a button to decrease count by one. I know this is simple easy crap but I dont really know where to start. I know concepts like loops, objects, classes etc I just don't know how to connect it together. Any advice?
I googled 'make a java desktop widgit'... I found the following YouTube video that I think will be helpful.
Depending on where you are in your Java programming journey:
The first thing you need would be an IDE (Netbeans, Eclipse, IntelliJ)
Then JRE and JDK
(www.oracle.com/technetwork/java/javase/downloads/jdk8-downloads-2133151.html)
Then you should be set to start programming

how to create Java gui application like this in netbeans

I am creating a Java desktop application where the user will enter his name and age and press next, like given below in image 1.
And the action would perform would be like given in the image below in image 2.
I went through all tutorials on the Netbeans site, but still I was not able find any solution. I want to build this application like what we see when we install some application on Windows, we select some option and press next and a new window will appear with the result or more options. Please somebody help me with step by step instruction.
I don't think you'll get as much out of "step by step" instructions as you will going through the tutorials and learning not only how to do what you're desire, but the whys and hows of what you're doing. That being said, you will want to go through several of the Java Swing tutorials to learn how to do this including
the CardLayout tutorial to see how to swap JComponents in a GUI.
The JTextField tutorial to see how to interact with JTextFields
The JButton and ActionListener tutorial to see how to interact with JButtons and how to respond to their presses.
Much of learning to code means independent study and much trial and error. So start experimenting and have fun doing so!
As the above answer says, the CardLayout is a one way of doing this. However, in my case, I find that cardlayout is bit difficult for me. So, what I do is, creating JavaBeans, which extends JPanel, in this case. So you can add them to the main view and dispose/replace with another JavaBean, making different "Next" views. This way will help you to seperate your code into several classes, making the code simple too.
This article contains more or less a step-by-step tutorial on how to create a wizard in Swing. But before you start with that article make sure you have some basic Swing knowledge or that article will be complete Gibberish
You can use installation wizard creator tool for make a setup of your java application
for examaple you can use
"Setup Factory" tool for create a install exe of your application
it make a installer like that which you in your quetion

Java Swing: how to create assist functionality to teach user how to use the software?

Is there a library out there that can facilitate in creating assist or automated guide that tells users what action to take?
Like it should notice the user is running the software for the first time so it will say click this button, and when the user does, it will explain other features.
sort of like what Youtube's video editor does but I wonder if this is achievable in swing.
I don't know what you call this...but below is a good example to aim for but something that works for Java Swing.
http://jeffpickhardt.com/guiders/
I would do this using JPanel or image and mouse events by setting their visbility properties. I haven't tried it but, I think I can...
I used these libraries which are for rich applications
http://java.net/projects/animatedtransitions/
http://java.net/projects/timingframework/
let me know if you found anything new.
thanks
from
vinay

Best way to get started on simple 3D user interfaces using Java?

I'm writing a time management application and I have an idea for presenting timelines and todo items in 3D. Visually, I imagine this as looking down a corridor or highway in 3D, with upcoming deadlines and tasks represented as signposts - more important items are larger and upcoming deadlines are nearer.
I want to do this in Java, however I have no idea how to begin. For example, I would like to be able to render text and 2D graphics (dates, calendars etc) on the floor/walls of the corridoor, as well as on task items. The tasks themselves could be simple blocks. However examples of 3D code I have seen all look to operate on a very low level, and what I can't figure out are the appropriate co-ordinates to be using, or how the user would be able to interact with the view by selecting items with the mouse (for example clicking an expand or info button to get/edit task properties with the usual swing components).
Is there any higher level API I could be using, or example code that does this sort of thing? Any other ideas for how best to approach this problem?
edit: removed Java3D requirement - I just need to do this in Java.
To be perfectly honest, most "clever" user interfaces are ineffective for a number of reasons:
They favor complexity (for the sake of coolness) over simplicity and usability.
They are likely to be totally unfamiliar to the user.
You have to implement them yourself without some library having done the hard work for you.
I think the interface you describe runs the risk of falling into this trap. What's wrong with the current interface? Won't it be really hard to get an overview due to foreground stuff getting in the way? Now of course you could take it a step further and zoom out/rotate to get an overview but that complicates things.
Having said all that, if you can make it easy to use and really slick, then it can make an application. Users will have a lower tolerance for failure in "fancy" UIs, so perhaps this isn't the best first 3D project.
I do think there is a need for more examples geared towards visualisation rather than games.
To be honest, having tried both, if you use JOGL instead you'll find there's tonnes of OpenGL examples to copy that sort of thing from, and you won't have to code around the limits of the scene graph Java3D gives you. I tried Java3D a couple of years ago in a simple wireframe viewer, and it was such a pain to get the camera control right and the rendering anywhere near OK that I gave up on it.
I've found Pro Java 6 3D Game Development to contain very good code examples.
Here's a code example of 3D text, from NeHe Productions!, check the "DOWNLOAD Java Code" and "DOWNLOAD JoGL Code" at the end of the example.
On a side-note, I was very impressed with LWJGL which makes you write in a very similar way to straight-forward OpenGL.

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