How do I create a bar chart using the Java prefuse library? - java

I've currently got prefuse to plot a scatter graph, where the X axis is the computer name and the Y axis is its temperature. How do I get it to draw bars showing the values instead of discrete points?
I'm currently using the following code to render the points:
ShapeAction shape = new ShapeAction(group, Constants.SHAPE_RECTANGLE);
ColorAction strokeColor = new DataColorAction(group, dataType, Constants.NUMERICAL, VisualItem.STROKECOLOR, colorPalette);
ActionList draw = new ActionList();
draw.add(shape);
draw.add(strokeColor);
draw.add(new ColorAction(group, VisualItem.FILLCOLOR, 0));
draw.add(new RepaintAction());
m_vis.putAction("draw", draw);
How would I adapt this code to get, instead of a small square at each point, a thick bar going from th bottom of the graph to the point?
Thanks.

I think I should probably point out how I did this - Stack Overflow is supposed to be a repository too, after all. Earlier in the code was the following:
m_vis.setRendererFactory(new RendererFactory() {
Renderer yAxisRenderer = new AxisRenderer(Constants.LEFT, Constants.TOP);
Renderer xAxisRenderer = new AxisRenderer(Constants.CENTER, Constants.FAR_BOTTOM);
Renderer barRenderer = new ShapeRenderer();
public Renderer getRenderer(VisualItem item) {
return item.isInGroup("yAxis") ? yAxisRenderer :
item.isInGroup("xAxis") ? xAxisRenderer :
barRenderer;
}
});
I extended the shape renderer to always return a rectangle of the correct width and height, and positioned it half a bar to the left of where it was supposed to be. If you want to position your bars in the centre, you need to do that yourself - prefuse won't help you.
m_vis.setRendererFactory(new RendererFactory() {
Renderer yAxisRenderer = new AxisRenderer(Constants.LEFT, Constants.TOP);
Renderer xAxisRenderer = new AxisRenderer(Constants.CENTER, Constants.FAR_BOTTOM);
Renderer barRenderer = new ShapeRenderer() {
protected Shape getRawShape(VisualItem item) {
double x = item.getX();
double y = item.getY();
if (Double.isNaN(x) || Double.isInfinite(x))
x = getInsets().left + axisWidth + totalBarWidth / 2;
if (Double.isNaN(y) || Double.isInfinite(y))
y = 0;
double width = totalBarWidth / (barCount + 1) - barGap;
double height = getHeight() - getInsets().bottom - axisHeight - y;
x -= width / 2;
return rectangle(x, y, width, height);
}
};
public Renderer getRenderer(VisualItem item) {
return item.isInGroup("yAxis") ? yAxisRenderer :
item.isInGroup("xAxis") ? xAxisRenderer :
barRenderer;
}
});

Related

Android piechart with icons between bars

I want to create a pie chart with images in between the legend bars. I am adding the screenshot below for better understanding, i tried using one canvas and then created one arc and tried to add images to it, but it was not working. For now i am using below pie chart library to show the bars with center text. Any suggestion will be helpful. Thanks :)
https://github.com/PhilJay/MPAndroidChart
enter image description here
Regards,
Rohit Garg
You can do that by extending PieChartRenderer.
If you look at the implementation of PieChartRenderer.drawRoundedSlices(Canvas c) you can get an example of how to get the starting coordinates of each slice.
Then just use drawBitmap or drawPicture to render your image between the pie slices. (I used Utils.drawImage in the example to mimic the source of PieChartRenderer)
As an example, i copied drawRoundedSlices and renamed it drawImageBeforeSlice. Instead of drawing the arcs, i draw bitmaps.
To make the renderer use the new method, i override drawExtras and stick a call to the new method on the end.
class PieChartRendererWithImages extends PieChartRenderer
{
protected Drawable mImage;
public PieChartRendererWithImages(PieChart chart, ChartAnimator animator, ViewPortHandler viewPortHandler, Drawable image) {
super(chart, animator, viewPortHandler);
mImage = image;
}
/**
* This draws an image before all pie-slices
*
* #param c
*/
protected void drawImageBeforeSlice(Canvas c) {
IPieDataSet dataSet = mChart.getData().getDataSet();
if (!dataSet.isVisible())
return;
float phaseX = mAnimator.getPhaseX();
float phaseY = mAnimator.getPhaseY();
MPPointF center = mChart.getCenterCircleBox();
float r = mChart.getRadius();
// calculate the radius of the "slice-circle"
float circleRadius = (r - (r * mChart.getHoleRadius() / 100f)) / 2f;
float[] drawAngles = mChart.getDrawAngles();
float angle = mChart.getRotationAngle();
for (int j = 0; j < dataSet.getEntryCount(); j++) {
float sliceAngle = drawAngles[j];
Entry e = dataSet.getEntryForIndex(j);
// draw only if the value is greater than zero
if ((Math.abs(e.getY()) > Utils.FLOAT_EPSILON)) {
float x = (float) ((r - circleRadius)
* Math.cos(Math.toRadians((angle + sliceAngle)
* phaseY)) + center.x);
float y = (float) ((r - circleRadius)
* Math.sin(Math.toRadians((angle + sliceAngle)
* phaseY)) + center.y);
// draw image instead of arcs
Utils.drawImage(
c,
mImage,
(int)x,
(int)y,
mImage.getIntrinsicWidth(),
mImage.getIntrinsicHeight());
}
angle += sliceAngle * phaseX;
}
MPPointF.recycleInstance(center);
}
#Override
public void drawExtras(Canvas c) {
super.drawExtras(c);
// use drawImageBeforeSlice in last step of rendering process
drawImageBeforeSlice(c);
}
}
Don't forget to set your new renderer on your PieChart:
myPieChart.setRenderer(new PieChartRendererWithImages(myPieChart, myPieChart.getAnimator(), myPieChart.getViewPortHandler(), getResources().getDrawable(R.drawable.my_image)));
Verified to work by putting it in the MPAndroidChart example:

How can I can insert an image or stamp on a pdf where there is free space available like a density scanner

I have a pdf file where-in I am adding a stamp to all it's pages.
But, the problem is, the stamp is added to the upper-left corner of each page. If, the page has text in that part, the stamp appears on the text.
My question is, is there any method by which I can read each page and if there is no text in that part add the stamp else search for nearest available free space, just like what a density scanner does?
I am using IText and Java 1.7.
The free space fider class and the distance calculation function are the same that is there in the accepted answer.
Following is the edited code I am using:
// The resulting PDF file
String RESULT = "K:\\DCIN_TER\\DCIN_EPU2\\CIRCUIT FROM BRANCH\\RAINBOW ORDERS\\" + jtfSONo.getText().trim() + "\\PADR Release\\Final PADR Release 1.pdf";
// Create a reader
PdfReader reader = new PdfReader("K:\\DCIN_TER\\DCIN_EPU2\\CIRCUIT FROM BRANCH\\RAINBOW ORDERS\\" + jtfSONo.getText().trim() + "\\PADR Release\\Final PADR Release.pdf");
// Create a stamper
PdfStamper stamper = new PdfStamper(reader, new FileOutputStream(RESULT));
// Loop over the pages and add a footer to each page
int n = reader.getNumberOfPages();
for(int i = 1; i <= n; i++)
{
Collection<Rectangle2D> rectangles = find(reader, 300, 100, n, stamper); // minimum width & height of a rectangle
Iterator itr = rectangles.iterator();
while(itr.hasNext())
{
System.out.println(itr.next());
}
if(!(rectangles.isEmpty()) && (rectangles.size() != 0))
{
Rectangle2D best = null;
double bestDist = Double.MAX_VALUE;
Point2D.Double point = new Point2D.Double(200, 400);
float x = 0, y = 0;
for(Rectangle2D rectangle: rectangles)
{
double distance = distance(rectangle, point);
if(distance < bestDist)
{
best = rectangle;
bestDist = distance;
x = (float) best.getX();
y = (float) best.getY();
int left = (int) best.getMinX();
int right = (int) best.getMaxX();
int top = (int) best.getMaxY();
int bottom = (int) best.getMinY();
System.out.println("x : " + x);
System.out.println("y : " + y);
System.out.println("left : " + left);
System.out.println("right : " + right);
System.out.println("top : " + top);
System.out.println("bottom : " + bottom);
}
}
getFooterTable(i, n).writeSelectedRows(0, -1, x, y, stamper.getOverContent(i)); // 0, -1 indicates 1st row, 1st column upto last row and last column
}
else
getFooterTable(i, n).writeSelectedRows(0, -1, 94, 140, stamper.getOverContent(i)); // bottom left corner
}
// Close the stamper
stamper.close();
// Close the reader
reader.close();
public Collection<Rectangle2D> find(PdfReader reader, float minWidth, float minHeight, int page, PdfStamper stamper) throws IOException
{
Rectangle cropBox = reader.getCropBox(page);
Rectangle2D crop = new Rectangle2D.Float(cropBox.getLeft(), cropBox.getBottom(), cropBox.getWidth(), cropBox.getHeight());
FreeSpaceFinder finder = new FreeSpaceFinder(crop, minWidth, minHeight);
PdfReaderContentParser parser = new PdfReaderContentParser(reader);
parser.processContent(page, finder);
System.out.println("finder.freeSpaces : " + finder.freeSpaces);
return finder.freeSpaces;
}
// Create a table with page X of Y, #param x the page number, #param y the total number of pages, #return a table that can be used as footer
public static PdfPTable getFooterTable(int x, int y)
{
java.util.Date date = new java.util.Date();
SimpleDateFormat sdf = new SimpleDateFormat("dd MMM yyyy");
String month = sdf.format(date);
System.out.println("Month : " + month);
PdfPTable table = new PdfPTable(1);
table.setTotalWidth(120);
table.setLockedWidth(true);
table.getDefaultCell().setFixedHeight(20);
table.getDefaultCell().setBorder(Rectangle.TOP);
table.getDefaultCell().setBorder(Rectangle.LEFT);
table.getDefaultCell().setBorder(Rectangle.RIGHT);
table.getDefaultCell().setBorderColorTop(BaseColor.BLUE);
table.getDefaultCell().setBorderColorLeft(BaseColor.BLUE);
table.getDefaultCell().setBorderColorRight(BaseColor.BLUE);
table.getDefaultCell().setBorderWidthTop(1f);
table.getDefaultCell().setBorderWidthLeft(1f);
table.getDefaultCell().setBorderWidthRight(1f);
table.getDefaultCell().setHorizontalAlignment(Element.ALIGN_CENTER);
Font font1 = new Font(FontFamily.HELVETICA, 10, Font.BOLD, BaseColor.BLUE);
table.addCell(new Phrase("CONTROLLED COPY", font1));
table.getDefaultCell().setFixedHeight(20);
table.getDefaultCell().setBorder(Rectangle.LEFT);
table.getDefaultCell().setBorder(Rectangle.RIGHT);
table.getDefaultCell().setBorderColorLeft(BaseColor.BLUE);
table.getDefaultCell().setBorderColorRight(BaseColor.BLUE);
table.getDefaultCell().setBorderWidthLeft(1f);
table.getDefaultCell().setBorderWidthRight(1f);
table.getDefaultCell().setHorizontalAlignment(Element.ALIGN_CENTER);
Font font = new Font(FontFamily.HELVETICA, 10, Font.BOLD, BaseColor.RED);
table.addCell(new Phrase(month, font));
table.getDefaultCell().setFixedHeight(20);
table.getDefaultCell().setBorder(Rectangle.LEFT);
table.getDefaultCell().setBorder(Rectangle.RIGHT);
table.getDefaultCell().setBorder(Rectangle.BOTTOM);
table.getDefaultCell().setBorderColorLeft(BaseColor.BLUE);
table.getDefaultCell().setBorderColorRight(BaseColor.BLUE);
table.getDefaultCell().setBorderColorBottom(BaseColor.BLUE);
table.getDefaultCell().setBorderWidthLeft(1f);
table.getDefaultCell().setBorderWidthRight(1f);
table.getDefaultCell().setBorderWidthBottom(1f);
table.getDefaultCell().setHorizontalAlignment(Element.ALIGN_CENTER);
table.addCell(new Phrase("BLR DESIGN DEPT.", font1));
return table;
}
is there any method by which I can read each page and if there is no text in that part add the stamp else search for nearest available free space, just like what a density scanner does?
iText does not offer that functionality out of the box. Depending of what kind of content you want to evade, though, you might consider either rendering the page to an image and looking for white spots in the image or doing text extraction with a strategy that tries to find locations without text.
The first alternative, analyzing a rendered version of the page, would be the focus of a separate question as an image processing library would have to be chosen first.
There are a number of situations, though, in which that first alternative is not the best way to go. E.g. if you only want to evade text but not necessarily graphics (like watermarks), or if you also want to evade invisible text (which usually can be marked in a PDF viewer and, therefore, interfere with your addition).
The second alternative (using text and image extraction abilities of iText) can be the more appropriate approach in such situations.
Here a sample RenderListener for such a task:
public class FreeSpaceFinder implements RenderListener
{
//
// constructors
//
public FreeSpaceFinder(Rectangle2D initialBox, float minWidth, float minHeight)
{
this(Collections.singleton(initialBox), minWidth, minHeight);
}
public FreeSpaceFinder(Collection<Rectangle2D> initialBoxes, float minWidth, float minHeight)
{
this.minWidth = minWidth;
this.minHeight = minHeight;
freeSpaces = initialBoxes;
}
//
// RenderListener implementation
//
#Override
public void renderText(TextRenderInfo renderInfo)
{
Rectangle2D usedSpace = renderInfo.getAscentLine().getBoundingRectange();
usedSpace.add(renderInfo.getDescentLine().getBoundingRectange());
remove(usedSpace);
}
#Override
public void renderImage(ImageRenderInfo renderInfo)
{
Matrix imageMatrix = renderInfo.getImageCTM();
Vector image00 = rect00.cross(imageMatrix);
Vector image01 = rect01.cross(imageMatrix);
Vector image10 = rect10.cross(imageMatrix);
Vector image11 = rect11.cross(imageMatrix);
Rectangle2D usedSpace = new Rectangle2D.Float(image00.get(Vector.I1), image00.get(Vector.I2), 0, 0);
usedSpace.add(image01.get(Vector.I1), image01.get(Vector.I2));
usedSpace.add(image10.get(Vector.I1), image10.get(Vector.I2));
usedSpace.add(image11.get(Vector.I1), image11.get(Vector.I2));
remove(usedSpace);
}
#Override
public void beginTextBlock() { }
#Override
public void endTextBlock() { }
//
// helpers
//
void remove(Rectangle2D usedSpace)
{
final double minX = usedSpace.getMinX();
final double maxX = usedSpace.getMaxX();
final double minY = usedSpace.getMinY();
final double maxY = usedSpace.getMaxY();
final Collection<Rectangle2D> newFreeSpaces = new ArrayList<Rectangle2D>();
for (Rectangle2D freeSpace: freeSpaces)
{
final Collection<Rectangle2D> newFragments = new ArrayList<Rectangle2D>();
if (freeSpace.intersectsLine(minX, minY, maxX, minY))
newFragments.add(new Rectangle2D.Double(freeSpace.getMinX(), freeSpace.getMinY(), freeSpace.getWidth(), minY-freeSpace.getMinY()));
if (freeSpace.intersectsLine(minX, maxY, maxX, maxY))
newFragments.add(new Rectangle2D.Double(freeSpace.getMinX(), maxY, freeSpace.getWidth(), freeSpace.getMaxY() - maxY));
if (freeSpace.intersectsLine(minX, minY, minX, maxY))
newFragments.add(new Rectangle2D.Double(freeSpace.getMinX(), freeSpace.getMinY(), minX - freeSpace.getMinX(), freeSpace.getHeight()));
if (freeSpace.intersectsLine(maxX, minY, maxX, maxY))
newFragments.add(new Rectangle2D.Double(maxX, freeSpace.getMinY(), freeSpace.getMaxX() - maxX, freeSpace.getHeight()));
if (newFragments.isEmpty())
{
add(newFreeSpaces, freeSpace);
}
else
{
for (Rectangle2D fragment: newFragments)
{
if (fragment.getHeight() >= minHeight && fragment.getWidth() >= minWidth)
{
add(newFreeSpaces, fragment);
}
}
}
}
freeSpaces = newFreeSpaces;
}
void add(Collection<Rectangle2D> rectangles, Rectangle2D addition)
{
final Collection<Rectangle2D> toRemove = new ArrayList<Rectangle2D>();
boolean isContained = false;
for (Rectangle2D rectangle: rectangles)
{
if (rectangle.contains(addition))
{
isContained = true;
break;
}
if (addition.contains(rectangle))
toRemove.add(rectangle);
}
rectangles.removeAll(toRemove);
if (!isContained)
rectangles.add(addition);
}
//
// members
//
public Collection<Rectangle2D> freeSpaces = null;
final float minWidth;
final float minHeight;
final static Vector rect00 = new Vector(0, 0, 1);
final static Vector rect01 = new Vector(0, 1, 1);
final static Vector rect10 = new Vector(1, 0, 1);
final static Vector rect11 = new Vector(1, 1, 1);
}
Using this FreeSpaceFinder you can find empty areas with given minimum dimensions in a method like this:
public Collection<Rectangle2D> find(PdfReader reader, float minWidth, float minHeight, int page) throws IOException
{
Rectangle cropBox = reader.getCropBox(page);
Rectangle2D crop = new Rectangle2D.Float(cropBox.getLeft(), cropBox.getBottom(), cropBox.getWidth(), cropBox.getHeight());
FreeSpaceFinder finder = new FreeSpaceFinder(crop, minWidth, minHeight);
PdfReaderContentParser parser = new PdfReaderContentParser(reader);
parser.processContent(page, finder);
return finder.freeSpaces;
}
For your task you now have to choose from the returned rectangles the one which suits you best.
Beware, this code still may have to be tuned to your requirements:
It ignores clip paths, rendering modes, colors, and covering objects. Thus, it considers all text and all bitmap images, whether they are actually visible or not.
It does not consider vector graphics (because the iText parser package does not consider them).
It is not very optimized.
Applied to this PDF page:
with minimum width 200 and height 50, you get these rectangles:
x y w h
000,000 000,000 595,000 056,423
000,000 074,423 595,000 168,681
000,000 267,304 314,508 088,751
000,000 503,933 351,932 068,665
164,296 583,598 430,704 082,800
220,803 583,598 374,197 096,474
220,803 583,598 234,197 107,825
000,000 700,423 455,000 102,396
000,000 700,423 267,632 141,577
361,348 782,372 233,652 059,628
or, more visually, here as rectangles on the page:
The paper plane is a vector graphic and, therefore, ignored.
Of course you could also change the PDF rendering code to not draw stuff you want to ignore and to visibly draw originally invisible stuff which you want to ignore, and then use bitmap image analysis nonetheless...
EDIT
In his comments the OP asked how to find the rectangle in the rectangle collection returned by find which is nearest to a given point.
First of all there not necessarily is the nearest rectangle, there may be multiple.
That been said, one can choose a nearest rectangle as follows:
First one needs to calculate a distance between point and rectangle, e.g.:
double distance(Rectangle2D rectangle, Point2D point)
{
double x = point.getX();
double y = point.getY();
double left = rectangle.getMinX();
double right = rectangle.getMaxX();
double top = rectangle.getMaxY();
double bottom = rectangle.getMinY();
if (x < left) // point left of rect
{
if (y < bottom) // and below
return Point2D.distance(x, y, left, bottom);
if (y > top) // and top
return Point2D.distance(x, y, left, top);
return left - x;
}
if (x > right) // point right of rect
{
if (y < bottom) // and below
return Point2D.distance(x, y, right, bottom);
if (y > top) // and top
return Point2D.distance(x, y, right, top);
return x - right;
}
if (y < bottom) // and below
return bottom - y;
if (y > top) // and top
return y - top;
return 0;
}
Using this distance measurement one can select a nearest rectangle using code like this for a Collection<Rectangle2D> rectangles and a Point2D point:
Rectangle2D best = null;
double bestDist = Double.MAX_VALUE;
for (Rectangle2D rectangle: rectangles)
{
double distance = distance(rectangle, point);
if (distance < bestDist)
{
best = rectangle;
bestDist = distance;
}
}
After this best contains a best rectangle.
For the sample document used above, this method returns the colored rectangles for the page corners and left and right centers:
EDIT TWO
Since iText 5.5.6, the RenderListener interface has been extended as ExtRenderListener to also be signaled about Path construction and path drawing operations. Thus, the FreeSpaceFinder above could also be extended to handle paths:
//
// Additional ExtRenderListener methods
//
#Override
public void modifyPath(PathConstructionRenderInfo renderInfo)
{
List<Vector> points = new ArrayList<Vector>();
if (renderInfo.getOperation() == PathConstructionRenderInfo.RECT)
{
float x = renderInfo.getSegmentData().get(0);
float y = renderInfo.getSegmentData().get(1);
float w = renderInfo.getSegmentData().get(2);
float h = renderInfo.getSegmentData().get(3);
points.add(new Vector(x, y, 1));
points.add(new Vector(x+w, y, 1));
points.add(new Vector(x, y+h, 1));
points.add(new Vector(x+w, y+h, 1));
}
else if (renderInfo.getSegmentData() != null)
{
for (int i = 0; i < renderInfo.getSegmentData().size()-1; i+=2)
{
points.add(new Vector(renderInfo.getSegmentData().get(i), renderInfo.getSegmentData().get(i+1), 1));
}
}
for (Vector point: points)
{
point = point.cross(renderInfo.getCtm());
Rectangle2D.Float pointRectangle = new Rectangle2D.Float(point.get(Vector.I1), point.get(Vector.I2), 0, 0);
if (currentPathRectangle == null)
currentPathRectangle = pointRectangle;
else
currentPathRectangle.add(pointRectangle);
}
}
#Override
public Path renderPath(PathPaintingRenderInfo renderInfo)
{
if (renderInfo.getOperation() != PathPaintingRenderInfo.NO_OP)
remove(currentPathRectangle);
currentPathRectangle = null;
return null;
}
#Override
public void clipPath(int rule)
{
// TODO Auto-generated method stub
}
Rectangle2D.Float currentPathRectangle = null;
(FreeSpaceFinderExt.java)
Using this class the result above is improved to
As you see the paper plane and the table background colorations now also are taken into account.
My other answer focuses on the original question, i.e. how to find free space with given minimum dimensions on a page.
Since that answer had been written, the OP provided code trying to make use of that original answer.
This answer deals with that code.
The code has a number of shortcoming.
The choice of free space on a page depends on the number of pages in the document.
The reason for this is to be found at the start of the loop over the pages:
for(int i = 1; i <= n; i++)
{
Collection<Rectangle2D> rectangles = find(reader, 300, 100, n, stamper);
...
The OP surely meant i, not n there. The code as is always looks for free space on the last document page.
The rectangles are lower than they should be.
The reason for this is to be found in the retrieval and use of the rectangle coordinates:
x = (float) best.getX();
y = (float) best.getY();
...
getFooterTable(i, n).writeSelectedRows(0, -1, x, y, stamper.getOverContent(i));
The Rectangle2D methods getX and getY return the coordinates of the lower left rectangle corner; the PdfPTable methods writeSelectedRows, on the other hand, require the upper left rectangle corner. Thus, getMaxY should be used instead of getY.

Positioning a WidgetGroup in LibGDX

I'm using a HorizontalGroup in LibGDX which works fine. I want to create a row of tiles. But when I try to position the group using setPosition() method, it doesn't position as I hope, that is to say, it doesn't render using my "y" value. Here is the code:
a = new Tile(missingwords.getAM().get("a2.png", Texture.class), "a", 3);
b = new Tile(missingwords.getAM().get("a2.png", Texture.class), "a", 3);
c = new Tile(missingwords.getAM().get("a2.png", Texture.class), "a", 3);
a.setSize(50, 50);
b.setSize(50, 50);
c.setSize(50, 50);
submitGroup = new HorizontalGroup();
submitGroup.addActor(a);
submitGroup.addActor(b);
submitGroup.addActor(c);
submitGroup.setPosition((Gdx.graphics.getWidth() - submitGroup.getMinWidth()) / 2, 0);
stage.addActor(submitGroup);
Here is my Tile code:
public class Tile extends Actor {
private String letter;
private int points;
private Texture texture;
public Tile(Texture tileTexture, String letter, int points) {
this.letter = letter;
this.points = points;
texture = tileTexture;
}
#Override
public void draw(Batch batch, float parentAlpha) {
batch.draw(texture, getX(), getY(), getWidth(), getHeight());
}
As you can see, I use:
submitGroup.setPosition((Gdx.graphics.getWidth() - submitGroup.getMinWidth()) / 2, 0);
This means that it should render at y = 0. However, take a look at this screenshot:
The tiles are out of the screen and I don't know why. What am I missing?
Thanks in advance.
Looks like the reason is the default alignment in the HorizontalGroup: Align.center. Because of this the Tile y positions are -25.0 (which is the Tile actor's height / 2). So for example if you would create a Tile with height of 100 then the y position of the tile in your HorizontalGroup would be -50.
I see two ways of positioning the tiles like you want it:
Fixing the Alignment of the HorizontalGroup to bottom: submitGroup.align(Align.bottom);
by just setting the y position of the HorizontalGroup to 25 instead of 0;

Translate Java 3D coordinates to 2D screen coordinates

I'm working with a Java 3D application called "Walrus" that is used to display directed graphs. The code already has a feature to highlight a node and draw label adjacent in graph given its screen coordinates.
Upon rotating the screen, the node is no more highlighted.
What I have is the node coordinates in 3D. I need to draw label to it.
Code for highlight using 3D coordinates
Point3d p = new Point3d();
m_graph.getNodeCoordinates(node, p);
PointArray array = new PointArray(1, PointArray.COORDINATES);
array.setCoordinate(0, p);
m_parameters.putModelTransform(gc);
gc.setAppearance(m_parameters.getPickAppearance());
How can I draw Label with 3D coordinates( Raster graphics throws error Renderer: Error creating immediate mode Canvas3D graphics context )
How can I convert 3D coordinates to 2D screen and use existing code to draw label at 2D screen point
Thanks,
Dakshina
I have an algorithm/method for converting [x,y,z] into [x,y] with the depth parameter:
The x value is : (int) (x - (z / depth * x))
The y value is : (int) (y - (z / depth * y))
Essentially, the depth is the focal point. The vanishing point will be at [0,0,depth].
Here's what i used to convert my 3D coordinates into perspective 2D, x2 and y2 being the 2dimensional coordinates, xyz being the 3D coordinates.
use these formulas:
x2 = cos(30)*x - cos(30)*y
y2 = sin(30)*x + sin(30)*y + z
I picked the angle 30 as it is easy for perspective purposes, also used in Isometric grids for drawing 3D on 2D papers. As the z axe will be the vertical one, x and y are the ones at 60 degrees from it right and left. Isometric Grid Picture.
I'm still working on rotation, but without altering the axes, just coordinate rotation in 3D.
Enjoy.
I found the solution.
This is the function to display Text3D at image 2D coordinates
public void drawLabel(GraphicsContext3D gc, double x, double y, int zOffset, String s) {
boolean frontBufferRenderingState = gc.getFrontBufferRendering();
gc.setBufferOverride(true);
gc.setFrontBufferRendering(true);
Point3d eye = getEye();
double labelZ = zOffset * LABEL_Z_OFFSET_SCALE
+ LABEL_Z_SCALE * eye.z + LABEL_Z_OFFSET;
double xOffset = LABEL_X_OFFSET * m_pixelToMeterScale;
double yOffset = LABEL_Y_OFFSET * m_pixelToMeterScale;
Point3d p = new Point3d(x + xOffset, y + yOffset, 0.0);
{
// Project given (x, y) coordinates to the plane z=labelZ.
// Convert from image-plate to eye coordinates.
p.x -= eye.x;
p.y -= eye.y;
double inversePerspectiveScale = 1.0 - labelZ / eye.z;
p.x *= inversePerspectiveScale;
p.y *= inversePerspectiveScale;
// Convert from eye to image-plate coordinates.
p.x += eye.x;
p.y += eye.y;
}
Transform3D scale = new Transform3D();
scale.set(LABEL_SCALE);
Vector3d t = new Vector3d(p.x, p.y, labelZ);
Transform3D translation = new Transform3D();
translation.set(t);
translation.mul(scale);
Transform3D transform = new Transform3D(m_imageToVworld);
transform.mul(translation);
gc.setModelTransform(transform);
//-----------------
int fontSize=(int)(10*m_magnification);
if(fontSize>20)
fontSize=20;
//---------------
// XXX: Courier may not be available on all systems.
Text2D text = new Text2D(s, new Color3f(1.0f, 1.0f, 1.0f),
"Courier", fontSize, Font.BOLD);
gc.draw(text);
gc.flush(true);
// NOTE: Resetting the model transform here is very important.
// For some reason, not doing this causes the immediate
// following frame to render incorrectly (but subsequent
// frames will render correctly). In some ways, this
// makes sense, because most rendering code assumes that
// GraphicsContext3D has been set to some reasonable
// transform.
gc.setModelTransform(m_objectTransform);
gc.setFrontBufferRendering(frontBufferRenderingState);
}
This is the function to take 3D coordinates and convert them to image 2D coordinates and render using above function
private boolean displayOnScreenLabel(int node, String label) {
boolean success = false;
try {
Transform3D transform = m_parameters.getObjectToEyeTransform();
Point3d nodeC = new Point3d();
m_graph.getNodeCoordinates(node, nodeC);
transform.transform(nodeC);
Point3d eye = m_parameters.getEye();
double perspectiveScale = 1.0 / (1.0 - nodeC.z / eye.z);
double centerX = eye.x + nodeC.x * perspectiveScale;
double centerY = eye.y + nodeC.y * perspectiveScale;
GraphicsContext3D gc = m_canvas.getGraphicsContext3D();
m_parameters.drawLabel(gc, centerX, centerY, m_labelZOffsetCounter++, label);
success = true;
} catch (final java.lang.OutOfMemoryError error) {
JOptionPane.showMessageDialog(m_frame, "The 3D Graphics is unable to find enough memory on your system. Kill the application!", "Out Of Memory!", JOptionPane.ERROR_MESSAGE);
} catch (Exception e) {
success = false;
}
return success;
}

JTable Scrolling to a Specified Row Index

I have a JTable that is within a JScrollPane. Rows are added to the table at runtime based on events that happen in my application. I want to have the scoll pane scroll to the bottom of the table when a new row is added to the table.
For JLists There is the [ensureIndexIsVisible][1]() that forces a particular index in the list to be visible. I'm looking for the same thing but for a JTable. It looks like I might have to manually move the scrolling view on the scroll pane but I figured there had to be an easier way.
It's very easy, JTable has scrollRectToVisible method too. If you want, you can try something like this to make scrollpane go to to the bottom if a new record is added :
jTable1.getSelectionModel().setSelectionInterval(i, i);
jTable1.scrollRectToVisible(new Rectangle(jTable1.getCellRect(i, 0, true)));
Where i is last added record.
See this example : http://www.exampledepot.com/egs/javax.swing.table/Vis.html
update: the link is now obsolete, here is the code (from http://smi-protege.stanford.edu/repos/protege/protege-core/trunk/src/edu/stanford/smi/protege/util/ComponentUtilities.java )
public static void scrollToVisible(JTable table, int rowIndex, int vColIndex) {
if (!(table.getParent() instanceof JViewport)) {
return;
}
JViewport viewport = (JViewport)table.getParent();
// This rectangle is relative to the table where the
// northwest corner of cell (0,0) is always (0,0).
Rectangle rect = table.getCellRect(rowIndex, vColIndex, true);
// The location of the viewport relative to the table
Point pt = viewport.getViewPosition();
// Translate the cell location so that it is relative
// to the view, assuming the northwest corner of the
// view is (0,0)
rect.setLocation(rect.x-pt.x, rect.y-pt.y);
table.scrollRectToVisible(rect);
// Scroll the area into view
//viewport.scrollRectToVisible(rect);
}
JList internally use scrollRectToVisible and specify the coordinates to scroll to. I think you will have to recode a similar functionality for JTable.
The first answer works well, but the selected row gets positioned at the bottom of the table. So I created this modified version:
private void scrollToVisible(int rowIndex, int vColIndex ) {
JTable table = getTablePanel().getTable();
if (!(table.getParent() instanceof JViewport)) {
return;
}
if (table.getRowCount()<1){
return;
}
JViewport viewport = (JViewport)table.getParent();
// view dimension
Dimension dim = viewport.getExtentSize();
// cell dimension
Dimension dimOne = new Dimension(0,0);
// This rectangle is relative to the table where the
// northwest corner of cell (0,0) is always (0,0).
Rectangle rect = table.getCellRect(rowIndex, vColIndex, true);
Rectangle rectOne;
if (rowIndex+1<table.getRowCount()) {
if (vColIndex+1<table.getColumnCount())
vColIndex++;
rectOne = table.getCellRect(rowIndex+1, vColIndex, true);
dimOne.width=rectOne.x-rect.x;
dimOne.height=rectOne.y-rect.y;
}
// '+ veiw dimension - cell dimension' to set first selected row on the top
rect.setLocation(rect.x+dim.width-dimOne.width, rect.y+dim.height-dimOne.height);
table.scrollRectToVisible(rect);
}
Now the selected row gets positioned at the top of the table.
It seems to me a lot easier to set the viewport position instead of scrolling the table. Following is my code.
public void scrollCellToView(int rowIndex, int vColIndex) {
if (!(this.getParent() instanceof JViewport)) {
return;
}
JViewport viewport = (JViewport) this.getParent();
Rectangle rect = this.getCellRect(rowIndex, vColIndex, true);
Rectangle viewRect = viewport.getViewRect();
int x = viewRect.x;
int y = viewRect.y;
if (rect.x >= viewRect.x && rect.x <= (viewRect.x + viewRect.width - rect.width)){
} else if (rect.x < viewRect.x){
x = rect.x;
} else if (rect.x > (viewRect.x + viewRect.width - rect.width)) {
x = rect.x - viewRect.width + rect.width;
}
if (rect.y >= viewRect.y && rect.y <= (viewRect.y + viewRect.height - rect.height)){
} else if (rect.y < viewRect.y){
y = rect.y;
} else if (rect.y > (viewRect.y + viewRect.height - rect.height)){
y = rect.y - viewRect.height + rect.height;
}
viewport.setViewPosition(new Point(x,y));
}

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