(Forgive me because I do not write in Java very often.)
I'm writing a client-side network application in Java and I'm having an interesting issue. Every call to readInt() throws an EOFException. The variable is of type DataInputStream (initialized as: DataInputStream din = new DataInputStream(new BufferedInputStream(sock.getInputStream())); where sock is of type Socket).
Now, sock.isInputShutdown() returns false and socket.isConnected() returns true. I'm assuming that this means that I have a valid connection to the other machine I'm connecting to. I've also performed other checks to ensure that I'm properly connected to the other machine.
Is it possible that the DataInputStream was not set up correctly? Are there any preconditions that I have missed?
Any help is greatly appreciated.
#tofubeer: I actually wrote 17 bytes to the socket. The socket is connected to another machine and I'm waiting on input from that machine (I'm sorry if this was unclear). I successfully read from the stream (to initiate a handshake) first and this worked just fine. I'm checking now to see if my sent-requests are malformed, but I don't think they are. Also, I tried reading a single byte from the stream (via read()) and it returned -1.
Are you writing 4 bytes to the socket? According to the JavaDoc it will throw an EOFException if this stream reaches the end before reading all the bytes.
Try calling readByte() 4 times in a row instead of readInt() and see what happens (likely not all of them will work).
Edit (given your edit).
Find out how many times you can call read() before you get the -1.
When read() returns -1 it means that it has hit the end of file.
Also find out what each read() returns to make sure what you are reading in is what you actually wrote out.
It sounds like a problem either with the read code reading more than you thing while doing the handshake or the other side not writing what you think it is writing.
Some things to check:
Did the handshake consume more than 13 bytes, leaving less than four for the readInt()?
Was the integer you want to read written via DataOutputStream.writeInt()?
Did you flush the stream from the sender?
Edit: I took a look at the Java sources (I have the 1.4 sources on my desktop, not sure which version you're using) and the problem might be in BufferedInputStream. DataInputStream.readInt() is just calling BufferedInputStream.read() four times. BufferedInputStream.read() is calling BufferedInputStream.fill() if its buffer is exhausted (e.g., if its first read only got 16 bytes). BufferedInputStream.fill() calls the underlying InputStream's read(byte[], int, int) method, which by contract might not actually read anything! If this happens, BufferedInputStream.read() will return an erroneous EOF.
This is all assuming that I'm reading all of this correctly, which might not be the case. I only took a quick peek at the sources.
I suspect that your BufferedInputStream is only getting the first 16 bytes of the stream in its first read. I'd be curious what your DataInputStream's available() returns right before the readInt. If you're not already, I'd suggest you flush your OutputStream after writing the int you can't read as a possible workaround.
Related
Right now, I'm trying to write a GUI based Java tic-tac-toe game that functions over a network connection. It essentially works at this point, however I have an intermittent error in which several chars sent over the network connection are lost during gameplay. One case looked like this, when println statements were added to message sends/reads:
Player 1:
Just sent ROW 14 COLUMN 11 GAMEOVER true
Player 2:
Just received ROW 14 COLUMN 11 GAMEOV
Im pretty sure the error is happening when I read over the network. The read takes place in its own thread, with a BufferedReader wrapped around the socket's InputStream, and looks like this:
try {
int input;
while((input = dataIn.read()) != -1 ){
char msgChar = (char)input;
String message = msgChar + "";
while(dataIn.ready()){
msgChar = (char)dataIn.read();
message+= msgChar;
}
System.out.println("Just received " + message);
this.processMessage(message);
}
this.sock.close();
}
My sendMessage method is pretty simple, (just a write over a DataOutputStream wrapped around the socket's outputstream) so I don't think the problem is happening there:
try {
dataOut.writeBytes(message);
System.out.println("Just sent " + message);
}
Any thoughts would be highly appreciated. Thanks!
As it turns out, the ready() method guaruntees only that the next read WON'T block. Consequently, !ready() does not guaruntee that the next read WILL block. Just that it could.
I believe that the problem here had to do with the TCP stack itself. Being stream-oriented, when bytes were written to the socket, TCP makes no guarantees as to the order or grouping of the bytes it sends. I suspect that the TCP stack was breaking up the sent string in a way that made sense to it, and that in the process, the ready() method must detect some sort of underlying break in the stream, and return false, in spite of the fact that more information is available.
I refactored the code to add a newline character to every message send, then simply performed a readLine() instead. This allowed my network protocol to be dependent on the newline character as a message delimiter, rather than the ready() method. I'm happy to say this fixed the problem.
Thanks for all your input!
Try flushing the OutputStream on the sender side. The last bytes might remain in some intenal buffers.
It is really important what types of streamed objects you use to operate with data. It seems to me that this troubleshooting is created by the fact that you use DataOutputStream for sending info, but something else for receiving. Try to send and receive info by DataOutputStream and DataInputStream respectively.
Matter fact, if you send something by calling dataOut.writeBoolean(b)
but trying to receive this thing by calling dataIn.readString(), you will eventually get nothing. DataInputStream and DataOutputStream are type-sensitive. Try to refactor your code keeping it in mind.
Moreover, some input streams return on invocation of read() a single byte. Here you try to convert this one single byte into char, while in java char by default consists of two bytes.
msgChar = (char)dataIn.read();
Check whether it is a reason of data loss.
I'm playing around with the NIO library. I'm attempting to listen for a connection on port 8888 and once a connection is accepted, dump everything from that channel to somefile.
I know how to do it with ByteBuffers, but I'd like to get it working with the allegedly super efficient FileChannel.transferFrom.
This is what I got:
ServerSocketChannel ssChannel = ServerSocketChannel.open();
ssChannel.socket().bind(new InetSocketAddress(8888));
SocketChannel sChannel = ssChannel.accept();
FileChannel out = new FileOutputStream("somefile").getChannel();
while (... sChannel has not reached the end of the stream ...) <-- what to put here?
out.transferFrom(sChannel, out.position(), BUF_SIZE);
out.close();
So, my question is: How do I express "transferFrom some channel until end-of-stream is reached"?
Edit: Changed 1024 to BUF_SIZE, since the size of the buffer used, is irrelevant for the question.
There are few ways to handle the case. Some background info how trasnferTo/From is implemented internally and when it can be superior.
1st and foremost you should know how many bytes you have to xfer, i.e. use FileChannel.size() to determine the max available and sum the result. The case refers to FileChannel.trasnferTo(socketChanel)
The method does not return -1
The method is emulated on Windows. Windows doesn't have an API function to xfer from filedescriptor to socket, it does have one (two) to xfer from the file designated by name - but that's incompatible with java API.
On Linux the standard sendfile (or sendfile64) is used, on Solaris it's called sendfilev64.
in short for (long xferBytes=0; startPos + xferBytes<fchannel.size();) doXfer() will work for transfer from file -> socket.
There is no OS function that transfers from socket to file (which the OP is interested in). Since the socket data is not int he OS cache it can't be done so effectively, it's emulated. The best way to implement the copy is via standard loop using a polled direct ByteBuffer sized with the socket read buffer. Since I use only non-blocking IO that involves a selector as well.
That being said: I'd like to get it working with the allegedly super efficient "? - it is not efficient and it's emulated on all OSes, hence it will end up the transfer when the socket is closed gracefully or not. The function will not even throw the inherited IOException, provided there was ANY transfer (If the socket was readable and open).
I hope the answer is clear: the only interesting use of File.transferFrom happens when the source is a file. The most efficient (and interesting case) is file->socket and file->file is implemented via filechanel.map/unmap(!!).
Answering your question directly:
while( (count = socketChannel.read(this.readBuffer) ) >= 0) {
/// do something
}
But if this is what you do you do not use any benefits of non-blocking IO because you actually use it exactly as blocking IO. The point of non-blocking IO is that 1 network thread can serve several clients simultaneously: if there is nothing to read from one channel (i.e. count == 0) you can switch to other channel (that belongs to other client connection).
So, the loop should actually iterate different channels instead of reading from one channel until it is over.
Take a look on this tutorial: http://rox-xmlrpc.sourceforge.net/niotut/
I believe it will help you to understand the issue.
I'm not sure, but the JavaDoc says:
An attempt is made to read up to count bytes from the source channel
and write them to this channel's file starting at the given position.
An invocation of this method may or may not transfer all of the
requested bytes; whether or not it does so depends upon the natures
and states of the channels. Fewer than the requested number of bytes
will be transferred if the source channel has fewer than count bytes
remaining, or if the source channel is non-blocking and has fewer than
count bytes immediately available in its input buffer.
I think you may say that telling it to copy infinite bytes (of course not in a loop) will do the job:
out.transferFrom(sChannel, out.position(), Integer.MAX_VALUE);
So, I guess when the socket connection is closed, the state will get changed, which will stop the transferFrom method.
But as I already said: I'm not sure.
allegedly super efficient FileChannel.transferFrom.
If you want both the benefits of DMA access and nonblocking IO the best way is to memory-map the file and then just read from the socket into the memory mapped buffers.
But that requires that you preallocate the file.
This way:
URLConnection connection = new URL("target").openConnection();
File file = new File(connection.getURL().getPath().substring(1));
FileChannel download = new FileOutputStream(file).getChannel();
while(download.transferFrom(Channels.newChannel(connection.getInputStream()),
file.length(), 1024) > 0) {
//Some calculs to get current speed ;)
}
transferFrom() returns a count. Just keep calling it, advancing the position/offset, until it returns zero. But start with a much larger count than 1024, more like a megabyte or two, otherwise you're not getting much benefit from this method.
EDIT To address all the commentary below, the documentation says that "Fewer than the requested number of bytes will be transferred if the source channel has fewer than count bytes remaining, or if the source channel is non-blocking and has fewer than count bytes immediately available in its input buffer." So provided you are in blocking mode it won't return zero until there is nothing left in the source. So looping until it returns zero is valid.
EDIT 2
The transfer methods are certainly mis-designed. They should have been designed to return -1 at end of stream, like all the read() methods.
Building on top of what other people here have written, here's a simple helper method which accomplishes the goal:
public static void transferFully(FileChannel fileChannel, ReadableByteChannel sourceChannel, long totalSize) {
for (long bytesWritten = 0; bytesWritten < totalSize;) {
bytesWritten += fileChannel.transferFrom(sourceChannel, bytesWritten, totalSize - bytesWritten);
}
}
how do you guys test for an empty InputStream? I know that InputStream is designed to work with remote resources, so you can't know if it's there until you actually read from it. I cannot use read() because current position would change and using mark() and resetting for that seems to be inappropriate.
The problem is, that sometimes one can't test if read() returns -1, because if you have a stream and some third party library uses it, you need to test if it is empty before you send it there.
By empty InputStreams I mean these new ByteArrayInputStream(new byte[0])
You can wrap your InputStream in a PushbackInputStream. This class will store the first few bytes from read() in an internal buffer. You can later unread() the bytes and pass the object to the 3rd party library.
I don't really like ByteArrayInputStream, because it keeps all the data from the stream in memory.
Also, in any case, you will be forced to read() to check for the empty stream, which means you'll hit the network, at least for a few bytes.
A couple of alternatives:
ByteArrayInputStreams and several other similar classes are by definition non-blocking, as the data is already in the VM memory. In those cases the available() from InputStream could be what you need. This will not work when reading from an input source external to the program, e.g. a network socket, the standard input or perhaps even a file.
If the markSupported() method returns true for a specific InputStream instance, you may be able to use the mark() and reset() methods to return to the start of the stream after attempting to use read() on it.
EDIT:
By the way, ByteArrayInputStreams support mark() and reset() quite nicely and they are by default marked at position 0. This code:
InputStream x = new ByteArrayInputStream(new String("1234567890").getBytes());
byte b[] = new byte[1];
x.read(b, 0 , 1);
System.out.println(b[0]);
x.read(b, 0 , 1);
System.out.println(b[0]);
x.reset();
x.read(b, 0 , 1);
System.out.println(b[0]);
has this output:
49
50
49
Is there a way to flush the input stream in Java, perhaps prior to closing it? In relation to
iteratively invoking the statements below, while reading several files on disk
InputStream fileStream = item.openStream();
fileStream.close;
InputStream cannot be flushed. Why do you want to do this?
OutputStream can be flushed as it implements the interface Flushable. Flushing makes IMHO only sense in scenarios where data is written (to force a write of buffered data). Please see the documentation of Flushable for all implementing classes.
This is an old question but appears to be the only one of its kind, and I think there is a valid use case for "flushing" an input stream.
In Java, if you are using a BufferedReader or BufferedInputStream (which I believe is a common case), "flushing" the stream can be considered to be equivalent to discarding all data currently in the buffer -- i.e., flushing the buffer.
For an example of when this might be useful, consider implementing a REPL for a programming language such as Python or similar.
In this case you might use a BufferedReader on System.in. The user enters a (possibly large) expression and hits enter. At this point, the expression (or some part of it) is stored in the buffer of your Reader.
Now, if a syntax error occurs somewhere within the expression, it will be caught and displayed to the user. However, the remainder of the expression still resides in the input buffer.
When the REPL loop continues, it will begin reading just beyond the point where the syntax error occurred, in the middle of some erroneous expression. This is likely not desirable. Rather, it would be better to simply discard the remainder of the buffer and continue with a "fresh start."
In this sense, we can use the BufferedReader API method ready() to discard any remaining buffered characters. The documentation reads:
"Tells whether this stream is ready to be read. A buffered character stream is ready if the buffer is not empty, or if the underlying character stream is ready."
Then we can define a method to "flush" a BufferedReader as:
void flush(BufferedReader input) throws IOException
{
while (input.ready())
input.read();
}
which simply discards all remaining data until the buffer is empty. We then call flush() after handling a syntax error (by displaying to the user). When the REPL loop resumes you have an empty buffer and thus do not get a pile of meaningless errors caused by the "junk" left in the buffer.
I'm trying to have Java server and C++ clients communicate over TCP under the following conditions: text mode, and binary/encrypted mode. My problem is over the eof indicator for end of stream that DataInputStream's read(byte []) uses to return with -1. If I send binary data, what's to prevent a random byte sequence happening to represent an eof and falsely indicating to read() that the stream is ending? It seems I'm limited to text mode. I can live with that until I need to scale, but then I have the problem that I am going to encrypt the text and add message authentication. Even if I were sending from another Java program rather than C++, encrypting a string with AES+MAC would produce binary output not a normal string. What's to prevent some encrypted sequence containing a part identical to an eof?
So, what are the solutions here?
If I send binary data, what's to prevent a random byte sequence happening to represent an eof and falsely indicating to read() that the stream is ending?
In most cases (including TCP/IP and similar network protocols) there is no specific data representation for an EOF. Rather, EOF is a logical abstraction that means that you have reached the end of the data stream. For example, with a Socket it means that the input side of the socket has been closed and you have read all outstanding bytes. (And for a file, it means that you have read the last bytes of the file.)
Since there is no data representation for the (logical) EOF, you don't need to worry about getting false EOFs. In short, there is no problem to be solved here.
"end of stream" in TCP is normally signaled by closing the socket -- that is what makes the stream actually end. If you don't really want the stream to end, but just to signal the end of a "packet" (to be followed, quite possibly, by other packets on the same connection), you can start each packet with an unencrypted length indicator (say, 2 or 4 bytes depending on your need). DataInputStream, according to its docs, is suitable only to receive streams sent by a DataOutputStream, which appears to have nothing to do with your use case as you describe it.
Usually when using tcp streams you have a data header format which at a minimum has a field which holds the length of data to be expected so that the receiver knows exactly how many bytes to expect. Simple example is the TLV format.
As Thomas Pornin replied to Aelx Martelli, DataInputStream is used even on data not sent by DataOutputStream or Java. My question is the consequences of, as the documentation says, DataInputStream's read() returning when the stream ends--that is, is there some sequence of bytes that read() interprets as a stream end, and that I cannot use it thus if there's any possibility of it occurring in the data I'm sending, as can be if I send generic binary data?
My problem is over the eof indicator for end of stream that DataInputStream's read(byte []) uses to return with -1.
No it isn't. This problem is imaginary. -1 is the return code of InputStream.read() that indicates that the peer has closed the connection. It has nothing whatsoever to do with the data being sent over the connection.