Java Transport.send() is it thread-safe? - java

The method is static, but I cannot find mention of if it is thread-safe or not. I plan on hitting this method with several threads at once and I would like to avoid a synchronized block if possible.
javax.mail.Transport.send(msg);

It is usually bad design and a violation of expectations to have a static method that is not thread-safe.
The documentation indeed appears to be devoid of any mention of thread-safety, but a quick glance through the code suggests that the implementation is thread-safe by creating a thread-confined Transport instance on every call and delegating to that.
To be absolutely sure I recommend pulling a couple of days out the calendar for a proper analysis.

Related

Having pairs of static and instanced methods that perform the same tasks?

While developing a two-dimensional vector class as part of a math library, I'm considering having static and instance method pairs for stylistic and usability reasons. That is, two equivalent functions but one is static & non-mutating, and the other is instanced & mutating. I know I'm not the first person to consider this problem (See here, for example) but I haven't found any information that directly addresses it.
Pros of having static and instance method pairs:
Some people prefer to use one or the other and in some cases being able to choose makes code easier to read.
It is implied that static methods are not mutating when both static and instanced methods are provided. This can make the calling code much clearer, e.g.:
someVector = Vector2d.add(vec1, vec2);
someVector = (new Vector2d(vec1)).add(vec2); // does the same thing although more convoluted.
// similarly adding directly to a vector is simpler with a mutator method.
someVector.add(vec2);
someVector = Vector2d.add(someVector, vec2);
This is especially important when long chains of function calls are used, which is common with vectors.
In-place operations can be faster computationally than creating a new instance for every operation. The user decides when performance is important. For users of a Vector class, performance may be important as vectors are frequently used in computationally expensive code.
Pros of having only static or instance methods, but not both:
No significant code redundancy. Easier to maintain.
Less bloat. The javadocs will be almost half the size.
Not necessary to inform users that static methods never mutate and non-getter instanced methods always mutate.
How frowned upon is having static/instance method pairs? Is it used in any major libraries?
Is the pattern "static methods don't mutate, instance methods do" widely known?
I think your concept of providing both static/immutable and instance/mutable methods is a good one. I think the distinction is easy to explain and will be easy for the API users to understand and remember.
I think your API implementation code will not have redundant business logic. You will find that that you repeat a pattern where the static implementation creates a new instance and calls the instance method on that new instance.
Given that I am lazy, I would look at building a bit of infrastructure that would auto-generate the static methods, their javadoc and their unit tests at compile-time. This would be overkill if you have 10 methods, but becomes a big win if you have 1,000 methods.
On the first part, "static methods don't mutate", that's widely used in OOP. I haven't heard of it being expressed explicitly. But it is common sense: "If you change an object, why would the method be static if it could be an instance method?" So I completely agree with the "static methods don't mutate".
On the second part, "instance methods do [mutate]", that's actually not as widely used. It rather depends on whether you decide your design to apply immutability or mutability. Examples from the Java API: java.lang.String is immutable, java.util.Date is mutable (most likely by accident / bad design), java.lang.StringBuilder is mutable intentionally (that's its purpose). Mutability can lead to defensive cloning in order to protect the code from mutation bugs. Whether this really is a problem depends on a few things:
Is it an API others will use? You never know how they will use your code... IMO it's more important to protect API code from mutation bugs than normal code.
How good is the unit test coverage? Would your unit tests find all the mutation bugs that might sneak in? If you follow TDD properly (Uncle Bob's 3 Laws of TDD), and it's non-API code, mutation bugs are very unlikely to sneak in without being instantly discovered.
If you have code that has to protect itself against mutation bugs using defensive cloning, how often is that code called? If defensive clones are created frequently, it might be better to use immutable objects than mutable objects. Basically this is the call of the number of calls of read-only methods (that would eventually defensively clone) of associating classes vs. the number of calls of mutator methods on the class itself.
Personally, I prefer immutable objects, I'm a fan of final (if I could change Java, I would make final the default for all fields and variables, and introduce a keyword var to make them non-final), and I try to do functional programming in Java, although it is not a functional programming language, as much as possible. From my experience I know that I spend significantly less time debugging my code than others (actually I run the Java debugger maybe twice a year or so). I do not have enough empirical data and proper analysis for creating any kind of "causal relationship" between experience, immutability, functional programming and correctness, therefore I will only say I believe that immutability and functional programming help for correctness, and you will have to come up with your own judgement on this.
Concluding on the second part, "instance methods do [mutate]" is the widely used assumption in case the object is mutable anyway, otherwise instance methods would clone.

What's wrong with returning this?

At the company I work for there's a document describing good practices that we should adhere to in Java. One of them is to avoid methods that return this, like for example in:
class Properties {
public Properties add(String k, String v) {
//store (k,v) somewhere
return this;
}
}
I would have such a class so that I'm able to write:
properties.add("name", "john").add("role","swd"). ...
I've seen such idiom many times, like in StringBuilder and don't find anything wrong with it.
Their argumentation is :
... can be the source of synchronization problems or failed expectations about the states of target objects.
I can't think of a situation where this could be true, can any of you give me an example?
EDIT The document doesn't specify anything about mutability, so I don't see the diference between chaining the calls and doing:
properties.add("name", "john");
properties.add("role", "swd");
I'll try to get in touch with the originators, but I wanted to do it with my guns loaded, thats' why I posted the question.
SOLVED: I got to talk with one of the authors, his original intention was apparently to avoid releasing objects that are not yet ready, like in a Builder pattern, and explained that if a context switch happens between calls, the object could be in an invalid state. I argued that this had nothing to do with returning this since you could make the same mistake buy calling the methods one by one and had more to do with synchronizing the building process properly. He admitted the document could be more explicit and will revise it soon. Victory is mine/ours!
My guess is that they are against mutable state (and often are rightly so). If you are not designing fluent interfaces returning this but rather return a new immutable instance of the object with the changed state, you can avoid synchronization problems or have no "failed expectations about the states of target objects". This might explain their requirement.
The only serious basis for the practice is avoiding mutable objects; the criticism that it is "confusing" and leads to "failed expectations" is quite weak. One should never use an object without first getting familiar with its semantics, and enforcing constraints on the API just to cater for those who opt out of reading Javadoc is not a good practice at all— especially because, as you note, returning this to achieve a fluent API design is one of the standard approaches in Java, and indeed a very welcome one.
I think sometimes this approach can be really useful, for example in 'builder' pattern.
I can say that in my organization this kind of things is controlled by Sonar rules, and we don't have such a rule.
Another guess is that maybe the project was built on top of existing codebase and this is kind of legacy restriction.
So the only thing I can suggest here is to talk to the people who wrote this doc :)
Hope this helps
I think it's perfectly acceptable to use that pattern in some situations.
For example, as a Swing developer, I use GridBagLayout fairly frequently for its strengths and flexibility, but anyone who's ever used it (with it's partener in crime GridBagConstraints) knows that it can be quite verbose and not very readable.
A common workaround that I've seen online (and one that I use) is to subclass GridBagConstraints (GBConstraints) that has a setter for each different property, and each setter returns this. This allows for the developer to chain the different properties on an as-needed basis.
The resultant code is about 1/4 the size, and far more readable/maintainable, even to the casual developer who might not be familiar with using GridBagConstaints.

Thread safe class vs Utility class with all static methods

When ever I see a class documented as thread safe, I wonder why it was not designed to be a utility class with all static methods like java.lang.Math, etc.
I'm missing valid driving force whenever I design a class in the scenarios like no state but chained methods in a single class.
Example 1: How about a class A that has a 'thread-safe field' S; I mean, the object 'S' itself is thread-safe. Can we declare all the methods and fields like S in class A to be static.
I hope my explanation is clear enough. Please clarify.
Note: Exclude javabeans, property holding classes, etc.. My question was regarding classes which perform some actions based on input params, they might need to make use of other classes as well.
I apologize that I edited the question. First draft was totally ambiguous.
I can easily imagine a situation where a class is required to have state, yet it's also a requirement to be thread-safe. I use queues for worker-threads for example. It HAS to be thread-safe and definitely has to have state in it. (namely the elements in the queue)
EDIT:
Note: Exclude javabeans, property holding classes, etc.. My question was regarding classes which perform some actions based on input params, they might need to make use of other classes as well.
If by that you mean that your question is about truly stateless classes, then -by definition- your observation is correct. Those can almost always be expressed in static utility classes.
EDIT2:
I think you are being somewhat mislead by the fact, that a lot of times when we see static we can relax about thread-safety. (Though it's not true in every case, just a rule of thumb) While thread-safety and statelessnes can go hand in hand in a way, static is an orthogonal concept. Furthermore, statelessnes does give you thread safety but thread safety doesn't have to mean stateless. If that would be the case, the whole concept of synchronized would be unnecessary.
For testability and since static fits OO like fist fits nose.
Testable code requires that you can CREATE your tested object in a controlled way. I don't want to have to execute someone's code just because it's called from somewhere within object I'm testing. I want to test my object in isolation - assuming it's collaborators work fine. Using static methods from some tools makes me use PowerMock for testability OR kiss isolation good-bye and execute that code as well while I'm testing. Powermock is a problem (since it uses it's own classloader), so is testing more than I want.
Static means procedural code. That's fine sometimes, since procedural is fine sometimes. But try to use OO features (inheritance, polymorphism) with static methods to find another reason when NOT to use static.
Simple example illustrating this: http://www.javaworld.com/javaworld/javaqa/2001-05/01-qa-0504-oo.html?page=1 - by no means exhaustive, but shows the point I hope.
Other examples are listed in #JB Nizet's comment on the answer above.
I know this is a late answer, but honestly, I had my fair share of problems with testing objects using static methods from 'instanceless' classes and the usually sought-after solution aka PowerMock.

OGNL thread safety

I'm going to reuse OGNL library out of Struts2 scope. I have rather large set of formulas, that is why I would like to precompile all of them:
Ognl.parseExpression(expressionString);
But I'm not sure if precompiled expression can be used in multi-thread environment. Does anybody knows if it can be used?
This PropertyUtils code from OGNL is written to be thread-safe, and so I would guess that compiled expressions are intended to be thread safe.
Further evidence is that most of the accessor API provide the mutable state as a context parameter (e.g. see PropertyAccessor), so the classes themselves have little mutable state. Immutable classes are intrinsicly thread-safe. The developer guide urges extensions to be thread-safe, and finally
looking through the code, where there is mutable state, it is guarded in a synchronized block, for example see EvaluationPool.
In summary, it seems OGNL has been designed to be thread-safe. Whether it actually is or not is another question! You could write a quick test to see for sure, using for example Concutest. Alternatively, if the number of threads is reasonable, storing all the expressions in a ThreadLocal sidesteps the issue altogether, at the cost of a little extra memory (or possibly not, as OGNL does expression caching.)
I think your best option is to contact original developers, directly or through mailing list:
http://www.opensymphony.com/ognl/members.action
https://ognl.dev.java.net/servlets/ProjectMailingListList
The project seems to be abandoned for some time, so there is hardly anybody else who knows :/

Can excessive use of final hurt more than do good?

Why are people so emphatic about making every variable within a class "final"? I don't believe that there is any true benefit to adding final to private local variables, or really to use final for anything other than constants and passing variables into anonymous inner classes.
I'm not looking to start any sort of flame war, I just honestly want to know why this is so important to some people. Am I missing something?
Intent. Other people modifying your code won't change values they aren't supposed to change.
Compiler optimizations can be made if the compiler knows a field's value will never change.
Also, if EVERY variable in a class is final (as you refer to in your post), then you have an immutable class (as long as you don't expose references to mutable properties) which is an excellent way to achieve thread-safety.
The downside, is that
annoy it is hard
annoy to read
annoy code or anything
annoy else when it all
annoy starts in the
annoy same way
Other than the obvious usage for creating constants and preventing subclassing/overriding, it is a personal preference in most cases since many believe the benefits of "showing programmer intent" are outweighed by the actual code readability. Many prefer a little less verbosity.
As for optimisations, that is a poor reason for using it (meaningless in many cases). It is the worst form of micro optimisation and in the days of JIT serves no purpose.
I would suggest to use it if you prefer, don't if you that is what you prefer. Since it will all come down to religious arguments in many cases, don't worry about it.
It marks that I'm not expecting that value to change, which is free documentation. The practice is because it clearly communicates the intent of that variable and forces the compiler to verify that. Beyond that, it allows the compiler to make optimizations.
It's important because immutability is important particularly when dealing with a shared memory model. If something is immutable then it's thread safe, that makes it good enough an argument to follow as a best practice.
http://www.artima.com/intv/blochP.html
One benefit for concurrent programming which hasn't been mentioned yet:
Final fields are guaranteed to be initialized when the execution of the constructor is completed.
A project I'm currently working on is setup in a way that whenever one presses "save" in Eclipse, the final modifier is added to every variable or field that is not changed in the code. And it hasn't yet hurt anybody.
There are many good reasons to use final, as noted elsewhere. One place where it is not worth it, IMO, is on parameters to a method. Strictly speaking, the keyword adds value here, but the value is not high enough to withstand the ugly syntax. I'd prefer to express that kind of information through unit tests.
I think use of final over values that are inner to a class is an overkill unless the class is probably going to be inherited. The only advantage is around the compiler optimizations, which surely may benefit.

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