busy wait threads in java - java

I have an assignment with threads and I cant have the threads go into busy wait state.
How do I know if a thread is in blocking state or in busy wait? Is there a command that checks it?
In the program I have 2 matrices and I need to transform them. So I have a transform thread and the code is as follows:
transformThread transformThreadFirst = new transformThread(firstMat, n);
transformThread transformThreadSecond = new transformThread(secondMat, n);
transformThreadFirst.start();
transformThreadSecond.start();
try
{
transformThreadFirst.join();
transformThreadSecond.join();
}
catch(InterruptedException e)
{
}
Any of the threads will be in busy wait or is it ok? Or you have a better solution?
Also in the run of the transformThread I do not use any yield, just 2 for loops and thats it, just the transform action..

Busy waiting is doing something repeatedly until another operation finishes. Something like this:
// The next line will be called many many times
// before the other thread finishes
while (otherThread.getState() == Thread.State.RUNNABLE) {}
So your code is not busy waiting, the current thread will block until the transformThreadFirst finishes and then block until transformThreadSecond is done.

There's a jstack utility.
use it as jstack <pid>, passing the process id of your running jvm.
It would display what every thread in that app is doing, together with thread status (RUNNING, WAITING, BLOCKED).
It is bundled with JDK and located in its bin/

Related

If java normal threads don't call "join", does it lead to unknown behavior before finish?

Normal java threads, not daemon threads, seem to execute till end, then main thread finishes, like this:
public static void main(String[] args) {
for(int i = 0; i < 3; ++i){
new Thread(new Runnable(){
#Override
public void run() {
try {
Thread.sleep(2000);
System.out.println("Does this still print?");
} catch (Exception e) {
e.printStackTrace();
}
}
}).start();
}
// Java normal threads don't have to call join, they'll still wait to finish.
System.out.println("Main thread start");
}
It will print:
Main thread start
i = 2
i = 0
i = 1
Does this still print?
Does this still print?
Does this still print?
What I saw here is, Java normal threads don't have to call join() and their holder still wait for them to finish. Not sure if my program is too simple to encounter any undefined behavior, could you kindly give some hints when should we use join()?
Thanks.
t.join() does not do anything to thread t in Java. All it does is not return until thread t has finished.
A Java program's main() thread does not wait for any other thread to finish after main() returns. It just ends, and any other non-daemon threads keep running.
Java is not like Go. In Go the program continues only as long as the main thread is alive, in Java any living nondaemon thread keeps the jvm around. In your code the main thread kicks off other threads and then dies. The new threads run to completion even though the main thread is long gone.
For "undefined behavior" I'm guessing you mean data races, or memory visibility issues, where you can't rely on one thing happening before another (for races) or on a value being visible across threads (for vidibility). Calling join does create a happens-before edge. So does calling println (since it acquires a lock). The Java language spec has a list of things that create a happens-before edge.
Calling get on a Future blocks until the future is done similar to how calling join on a Thread blocks until the thread is finished. If you use higher level constructs than just threads, whether it's executor services, CompletableFuture, reactive libraries, actor systems, or other concurrency models, then those are to different extents shielding you from the Thread api and you don't need join so much.

Java execute multiple Threads and wait for completion [duplicate]

This question already has answers here:
How to start two process at the same time and then wait both completed?
(3 answers)
Closed 1 year ago.
I'm writing a small program which is supposed to update Firmware on Servers. The way I currently do this is by issuing a command via the ProcessBuilder, executing it and using exitCode = process.waitFor(); to wait until the command is finished.
Some of these Firmware updates can take a few minutes, so when setting up multiple Systems, these Firmware updates can take hours, if done separately.
I have tried creating Threads, while using CyclicBarrier, to ensure that all Firmware Updates are started at the same time. (See: Stackoverflow-Question: How to start two threads at “exactly” the same time
The problem I have spotted with this however, that my program will continue as usual after starting all the threads - which in this case would be to reboot all the systems, which might break them if they are still in the process of updating Firmware.
How could I ensure that all Firmware Updates are done before continuing? I have thought about letting the program sleep for 10-15 minutes, but would like a more reliable approach.
You may use a CountDownLatch in addition to the barrier. Pass the CountDownLatch to each of the thread, once the firmware update is completed, just call the count-down on the latch. In your main thread, after starting all the threads, you may wait by calling latch.await and it will wail till all the other threads finish. You may find a sample here.
You can even use a CountDownLatch with 1 as the count for the starting gun in your case, which precludes the use of the CyclicBarrier.
You need Thread.join() method. Take a look at the example:
public static void main(String[] args) throws InterruptedException {
Runnable sleepTwoSeconds = () -> {
try {
Thread.sleep(2000);
System.out.println("Sleeping finished");
} catch (InterruptedException e) {
e.printStackTrace();
}
};
Thread t1 = new Thread(sleepTwoSeconds);
t1.start();
Thread t2 = new Thread(sleepTwoSeconds);
t2.start();
t1.join();
t2.join();
System.out.println("Main thread continue.");
}
"How could I ensure that all Firmware Updates are done before continuing?" Main thread will not continue until t1 and t2 are done.

Is blocking main method in Java always bad?

We have an application that's continuously running. Nothing much goes on in the main method except initializing a few background threads. The background threads process socket events as they occur. Apart from the time the socket events are being processed, app remains in the idle state.
Main
Start Thread 1 -> while(socket connection 1 is good) -> process events
Start Thread 2 -> while(socket connection 2 is good) -> process events
Start Thread 3 -> while(socket connection 3 is good) -> process events
Start Thread 4 -> while(socket connection 4 is good) -> process events
while (true); // block main thread from exiting. Otherwise, periodic GC calls kills the app.
As the primary function of my app is to process events and there is not foreground tasks as such. Does blocking main thread is bad in my case? What are some other alternates?
the main thread is just the first thread, and as such is not different from any other thread. If you block it, it means waste of memory occupied by this thread (about 1MB) and nothing more. So I would just return from the main method, if there is no job for this thread.
I noticed a comment in your code: block main thread from exiting. Otherwise, periodic GC calls kills the app. The comment is wrong. GC calls cannot kill the application. I suspect other threads are started in daemon mode, and so the enclosing process does not wait for them to finish.
If you describe in more details when the whole process must end, we could make more sensible advises.
Since your main thread does busy waiting it will require thread scheduler to it (main thread) into list of scheduled threads. And if your machine where you are running your app has less then 4 CPUs then your event processing threads will suffer.
There are a lot of other ways to block your main thread without busy waiting. Thread.join() as mentioned above is one of them. You can also use Future.get(), or ExecutorService.awaitTermination() if you use high level concurrency objects.
Yes, it's a bad design. Use a ExecutorService and add the threads to it.
Blocking in the main method (or from any other thread) should be avoided. The problem you are running into – how to create some threads and keep the JVM running until those threads finish – can be solved in better ways.
If you create a new Thread and call setDaemon(false), then you won't need to do anything with sleeping or waiting. By setting the thread to be non-daemon, the JVM will stay running until that thread completes. From the Javadoc:
The Java Virtual Machine exits when the only threads running are all daemon threads.
Here's an example thread class that tries to sleep for 2 seconds, then prints out a message:
class ExampleThread extends Thread {
#Override
public void run() {
try {
sleep(2000);
System.out.println("done sleeping");
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
If you call it like this – by setting daemon to false – you will first see
output thread started, followed by 2 seconds of nothing, then output done sleeping.
public static void main(String[] args) {
ExampleThread t = new ExampleThread();
t.setDaemon(false);
t.start();
System.out.println("thread started");
}
If you replace t.setDaemon(false) with this t.setDaemon(true) – so that the new thread is in fact a daemon thread – then you will see output thread started followed by immediate JVM termination.

Can a Java Thread be alive more than once?

Ok.... Let me try to explain this the best I can....
Also: this is for a mod within minecraft.
Okay, so I created a thread object
public static Thread KillThread = new Thread();
Then in the constructor of my main class which is called when the game(Mine craft starts) I have
KillThread = new Thread(new KillAuraThread());
KillAuraThread is the name of the class that is the thread..
So I created a thread now. Is where it's pissing me off
The thread will run for exactly 1 second, and It can not be running multiple times or it will ruin the point of the delaying and threading.
if(KillAura.enabled && !KillThread.isAlive())
{
System.out.println("Go AURA!");
try
{
KillThread.start();
}catch (Exception e)
{
e.printStackTrace();
}
}
That is called every tick within the game where it would send position updates and such.
Now here is where I'm having the problem. Once the thread starts it becomes "alive" and when it ends it is no longer "alive". But can threads only be started once? because after the first run it's no longer working? And ideas? Links?
Yes Threads can only be started once, you cannot reuse a Thread object.
It is never legal to start a thread more than once. In particular, a
thread may not be restarted once it has completed execution. See java.lang.Thread.start()
Regardless of this fact, do not use the Thread.State for thread lifecycle management.
You're right, threads can run only once and it's illegal to start/run a thread more than once. You should consider using a while loop to keep your thread alive.
Instead of directly dealing with Threads, you should be using the classes inside the java.util.concurrent package to schedule a fixed task at regular intervals which is apparently what you're trying to do. Take a look at ThreadPoolExecutor.

How to start/stop/restart a thread in Java?

I am having a real hard time finding a way to start, stop, and restart a thread in Java.
Specifically, I have a class Task (currently implements Runnable) in a file Task.java. My main application needs to be able to START this task on a thread, STOP (kill) the thread when it needs to, and sometimes KILL & RESTART the thread...
My first attempt was with ExecutorService but I can't seem to find a way for it restart a task. When I use .shutdownnow() any future call to .execute() fails because the ExecutorService is "shutdown"...
So, how could I accomplish this?
Once a thread stops you cannot restart it. However, there is nothing stopping you from creating and starting a new thread.
Option 1: Create a new thread rather than trying to restart.
Option 2: Instead of letting the thread stop, have it wait and then when it receives notification you can allow it to do work again. This way the thread never stops and will never need to be restarted.
Edit based on comment:
To "kill" the thread you can do something like the following.
yourThread.setIsTerminating(true); // tell the thread to stop
yourThread.join(); // wait for the thread to stop
Review java.lang.Thread.
To start or restart (once a thread is stopped, you can't restart that same thread, but it doesn't matter; just create a new Thread instance):
// Create your Runnable instance
Task task = new Task(...);
// Start a thread and run your Runnable
Thread t = new Thread(task);
To stop it, have a method on your Task instance that sets a flag to tell the run method to exit; returning from run exits the thread. If your calling code needs to know the thread really has stopped before it returns, you can use join:
// Tell Task to stop
task.setStopFlag(true);
// Wait for it to do so
t.join();
Regarding restarting: Even though a Thread can't be restarted, you can reuse your Runnable instance with a new thread if it has state and such you want to keep; that comes to the same thing. Just make sure your Runnable is designed to allow multiple calls to run.
It is impossible to terminate a thread unless the code running in that thread checks for and allows termination.
You said: "Sadly I must kill/restart it ... I don't have complete control over the contents of the thread and for my situation it requires a restart"
If the contents of the thread does not allow for termination of its exectuion then you can not terminate that thread.
In your post you said: "My first attempt was with ExecutorService but I can't seem to find a way for it restart a task. When I use .shutdownnow()..."
If you look at the source of "shutdownnow" it just runs through and interrupts the currently running threads. This will not stop their execution unless the code in those threads checks to see if it has been ineterrupted and, if so, stops execution itself. So shutdownnow is probably not doing what you think.
Let me illustrate what I mean when I say that the contents of the thread must allow for that thread to be terminated:
myExecutor.execute(new Runnable() {
public void run() {
while (true) {
System.out.println("running");
}
}
});
myExecutor.shutdownnow();
That thread will continue to run forever, even though shutdownnow was called, because it never checks to see if it has been terminated or not. This thread, however, will shut down:
myExecutor.execute(new Runnable() {
public void run() {
while (!Thread.interrupted()) {
System.out.println("running");
}
}
});
myExecutor.shutdownnow();
Since this thread checks to see whether or not it has been interrupted / shut down / terminated.
So if you want a thread that you can shut down, you need to make sure it checks to see if it has been interrupted. If you want a thread that you can "shut down" and "restart" you can make a runnable that can take new tasks as was mentioned before.
Why can you not shut down a running thread? Well I actually lied, you can call "yourThread.stop()" but why is this a bad idea? The thread could be in a synchronized (or other critical section, but we will limit ourselves to setions guarded by the syncrhonized key word here) section of code when you stop it. synch blocks are supposed to be executed in their entirity and only by one thread before being accessed by some other thread. If you stop a thread in the middle of a synch block, the protection put into place by the synch block is invalidated and your program will get into an unknown state. Developers make put stuff in synch blocks to keep things in synch, if you use threadInstance.stop() you destroy the meaning of synchronize, what the developer of that code was trying to accomplish and how the developer of that code expected his synchronized blocks to behave.
You can't restart a thread so your best option is to save the current state of the object at the time the thread was stopped and when operations need to continue on that object you can recreate that object using the saved and then start the new thread.
These two articles Swing Worker and Concurrency may help you determine the best solution for your problem.
As stated by Taylor L, you can't just "stop" a thread (by calling a simple method) due to the fact that it could leave your system in an unstable state as the external calling thread may not know what is going on inside your thread.
With this said, the best way to "stop" a thread is to have the thread keep an eye on itself and to have it know and understand when it should stop.
If your task is performing some kind of action in a loop there is a way to pause/restart processing, but I think it would have to be outside what the Thread API currently offers. If its a single shot process I am not aware of any way to suspend/restart without running into API that has been deprecated or is no longer allowed.
As for looped processes, the easiest way I could think of is that the code that spawns the Task instantiates a ReentrantLock and passes it to the task, as well as keeping a reference itself. Every time the Task enters its loop it attempts a lock on the ReentrantLock instance and when the loop completes it should unlock. You may want to encapsulate all this try/finally, making sure you let go of the lock at the end of the loop, even if an exception is thrown.
If you want to pause the task simply attempt a lock from the main code (since you kept a reference handy). What this will do is wait for the loop to complete and not let it start another iteration (since the main thread is holding a lock). To restart the thread simply unlock from the main code, this will allow the task to resume its loops.
To permanently stop the thread I would use the normal API or leave a flag in the Task and a setter for the flag (something like stopImmediately). When the loop encountered a true value for this flag it stops processing and completes the run method.
Sometimes if a Thread was started and it loaded a downside dynamic class which is processing with lots of Thread/currentThread sleep while ignoring interrupted Exception catch(es), one interrupt might not be enough to completely exit execution.
In that case, we can supply these loop-based interrupts:
while(th.isAlive()){
log.trace("Still processing Internally; Sending Interrupt;");
th.interrupt();
try {
Thread.currentThread().sleep(100);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
There's a difference between pausing a thread and stopping/killing it. If stopping for you mean killing the thread, then a restart simply means creating a new thread and launching.
There are methods for killing threads from a different thread (e.g., your spawner), but they are unsafe in general. It might be safer if your thread constantly checks some flag to see if it should continue (I assume there is some loop in your thread), and have the external "controller" change the state of that flag.
You can see a little more in:
http://java.sun.com/j2se/1.4.2/docs/guide/misc/threadPrimitiveDeprecation.html
May I ask why you want to kill the thread and restart it? Why not just have it wait until its services are needed again? Java has synchronization mechanisms exactly for that purpose. The thread will be sleeping until the controller notifies it to continue executing.
You can start a thread like:
Thread thread=new Thread(new Runnable() {
#Override
public void run() {
try {
//Do you task
}catch (Exception ex){
ex.printStackTrace();}
}
});
thread.start();
To stop a Thread:
thread.join();//it will kill you thread
//if you want to know whether your thread is alive or dead you can use
System.out.println("Thread is "+thread.isAlive());
Its advisable to create a new thread rather than restarting it.

Categories