Server and Client using Sockets - java

Are there any examples of a server and a client that use sockets, but that have send and get methods? I'm doing this networked battleship program, almost finished, but can't get the server and clients to work. I have made a chat program that only sends strings, but this time I need to send objects. I'm already frustrated, so is there any source code that already has this.
Here's the code for the client... how would you modify it to allow to send objects? Also I need to be listening for incoming objects and process them right away.
import java.net.*;
import java.io.*;
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
public class SimpleChat extends JFrame {
private Socket communicationSocket = null;
private PrintWriter outStream = null;
private BufferedReader inStream = null;
private Boolean communicationContinue = true;
private String disconnectString = "disconnect764*#$1";
private JMenuItem disconnectItem;
private JTextField displayLabel;
private final Color colorValues[] = { Color.black, Color.blue, Color.red, Color.green };
// set up GUI
public SimpleChat() {
super("Simple Chat");
// set up File menu and its menu items
JMenu fileMenu = new JMenu("File");
fileMenu.setMnemonic('F');
// set up Activate Server menu item
JMenuItem serverItem = new JMenuItem("Activate Server");
serverItem.setMnemonic('S');
fileMenu.add(serverItem);
serverItem.addActionListener(new ActionListener() { // anonymous inner class
// display message dialog when user selects About...
public void actionPerformed(ActionEvent event) {
setUpServer();
}
} // end anonymous inner class
); // end call to addActionListener
// set up Activate Client menu item
JMenuItem clientItem = new JMenuItem("Activate Client");
clientItem.setMnemonic('C');
fileMenu.add(clientItem);
clientItem.addActionListener(new ActionListener() { // anonymous inner class
// display message dialog when user selects About...
public void actionPerformed(ActionEvent event) {
setUpClient();
}
} // end anonymous inner class
); // end call to addActionListener
// set up Activate Client menu item
disconnectItem = new JMenuItem("Disconnect Client/Server");
disconnectItem.setMnemonic('D');
disconnectItem.setEnabled(false);
fileMenu.add(disconnectItem);
disconnectItem.addActionListener(new ActionListener() { // anonymous inner
// class
// display message dialog when user selects About...
public void actionPerformed(ActionEvent event) {
disconnectClientServer(true);
}
} // end anonymous inner class
); // end call to addActionListener
// set up About... menu item
JMenuItem aboutItem = new JMenuItem("About...");
aboutItem.setMnemonic('A');
fileMenu.add(aboutItem);
aboutItem.addActionListener(new ActionListener() { // anonymous inner class
// display message dialog when user selects About...
public void actionPerformed(ActionEvent event) {
JOptionPane.showMessageDialog(SimpleChat.this, "This is an example\nof using menus", "About",
JOptionPane.PLAIN_MESSAGE);
}
} // end anonymous inner class
); // end call to addActionListener
// set up Exit menu item
JMenuItem exitItem = new JMenuItem("Exit");
exitItem.setMnemonic('x');
fileMenu.add(exitItem);
exitItem.addActionListener(new ActionListener() { // anonymous inner class
// terminate application when user clicks exitItem
public void actionPerformed(ActionEvent event) {
disconnectClientServer(true);
System.exit(0);
}
} // end anonymous inner class
); // end call to addActionListener
// create menu bar and attach it to MenuTest window
JMenuBar bar = new JMenuBar();
setJMenuBar(bar);
bar.add(fileMenu);
// set up label to display text
displayLabel = new JTextField("Sample Text", SwingConstants.CENTER);
displayLabel.setForeground(colorValues[0]);
displayLabel.setFont(new Font("Serif", Font.PLAIN, 72));
displayLabel.addActionListener(new ActionListener() { // anonymous inner
// class
// display message dialog when user selects About...
public void actionPerformed(ActionEvent event) {
sendData();
}
} // end anonymous inner class
); // end call to addActionListener
getContentPane().setBackground(Color.CYAN);
getContentPane().add(displayLabel, BorderLayout.CENTER);
setSize(500, 200);
setVisible(true);
} // end constructor
public static void main(String args[]) {
final SimpleChat application = new SimpleChat();
application.addWindowListener(new WindowAdapter() {
public void windowClosing(WindowEvent e) {
application.disconnectClientServer(true);
System.exit(0);
}
});
// application.setDefaultCloseOperation( JFrame.EXIT_ON_CLOSE );
}
public void setCommunicationSocket(Socket sock) {
communicationSocket = sock;
communicationContinue = true;
disconnectItem.setEnabled(true);
}
public void setOutStream(PrintWriter out) {
outStream = out;
}
public void setInStream(BufferedReader in) {
inStream = in;
}
public void setUpServer() {
ServerThread st = new ServerThread(this);
st.start();
}
public void setUpClient() {
ClientThread st = new ClientThread(this);
st.start();
}
public void disconnectClientServer(Boolean sendMessage) {
if (communicationSocket == null)
return;
try {
// shut down socket read loop
communicationContinue = false;
disconnectItem.setEnabled(false);
// send notification to other end of socket
if (sendMessage == true)
outStream.println(disconnectString);
// sleep to let read loop shut down
Thread t = Thread.currentThread();
try {
t.sleep(500);
} catch (InterruptedException ie) {
return;
}
outStream.close();
inStream.close();
communicationSocket.close();
} catch (IOException e) {
System.err.println("Stream Read Failed.");
JOptionPane.showMessageDialog(SimpleChat.this, "Disconnection Failed", "SimpleChat", JOptionPane.PLAIN_MESSAGE);
return;
} finally {
communicationSocket = null;
}
}
public void sendData() {
if (communicationSocket != null) {
String data = displayLabel.getText();
outStream.println(data);
}
}
public void getData() {
String inputLine;
try {
while (communicationContinue == true) {
communicationSocket.setSoTimeout(100);
// System.out.println ("Waiting for Connection");
try {
while (((inputLine = inStream.readLine()) != null)) {
System.out.println("From socket: " + inputLine);
if (inputLine.equals(disconnectString)) {
disconnectClientServer(false);
return;
}
displayLabel.setText(inputLine);
}
} catch (SocketTimeoutException ste) {
// System.out.println ("Timeout Occurred");
}
} // end of while loop
System.out.println("communication is false");
} catch (IOException e) {
System.err.println("Stream Read Failed.");
JOptionPane.showMessageDialog(SimpleChat.this, "Input Stream read failed", "SimpleChat",
JOptionPane.PLAIN_MESSAGE);
return;
}
}
}
class ServerThread extends Thread {
private SimpleChat sc;
private JTextField display;
public ServerThread(SimpleChat scParam) {
sc = scParam;
}
public void run() {
ServerSocket connectionSocket = null;
try {
connectionSocket = new ServerSocket(10007);
} catch (IOException e) {
System.err.println("Could not listen on port: 10007.");
JOptionPane.showMessageDialog(sc, "Could not listen on port: 10007", "Server", JOptionPane.PLAIN_MESSAGE);
return;
}
JOptionPane.showMessageDialog(sc, "Server Socket is now activated", "Server", JOptionPane.PLAIN_MESSAGE);
Socket communicationSocket = null;
try {
communicationSocket = connectionSocket.accept();
} catch (IOException e) {
System.err.println("Accept failed.");
JOptionPane.showMessageDialog(sc, "Accept failed", "Server", JOptionPane.PLAIN_MESSAGE);
return;
}
JOptionPane.showMessageDialog(sc, "Comminucation is now activated", "Server", JOptionPane.PLAIN_MESSAGE);
try {
PrintWriter out = new PrintWriter(communicationSocket.getOutputStream(), true);
BufferedReader in = new BufferedReader(new InputStreamReader(communicationSocket.getInputStream()));
sc.setCommunicationSocket(communicationSocket);
sc.setOutStream(out);
sc.setInStream(in);
connectionSocket.close();
sc.getData();
} catch (IOException e) {
System.err.println("Accept failed.");
JOptionPane.showMessageDialog(sc, "Creation of Input//Output Streams failed", "Server", JOptionPane.PLAIN_MESSAGE);
return;
}
}
}
class ClientThread extends Thread {
private SimpleChat sc;
public ClientThread(SimpleChat scParam) {
sc = scParam;
}
public void run() {
Socket echoSocket = null;
PrintWriter out = null;
BufferedReader in = null;
String ipAddress = "127.0.0.1";
try {
echoSocket = new Socket(ipAddress, 10007);
out = new PrintWriter(echoSocket.getOutputStream(), true);
in = new BufferedReader(new InputStreamReader(echoSocket.getInputStream()));
} catch (UnknownHostException e) {
System.err.println("Don't know about host: " + ipAddress);
JOptionPane.showMessageDialog(sc, "Don't know about host: " + ipAddress, "Client", JOptionPane.PLAIN_MESSAGE);
return;
} catch (IOException e) {
System.err.println("Couldn't get I/O for " + "the connection to: " + ipAddress);
JOptionPane.showMessageDialog(sc, "Couldn't get I/O for the connection to: " + ipAddress, "Client",
JOptionPane.PLAIN_MESSAGE);
return;
}
JOptionPane.showMessageDialog(sc, "Comminucation is now activated", "Client", JOptionPane.PLAIN_MESSAGE);
sc.setCommunicationSocket(echoSocket);
sc.setOutStream(out);
sc.setInStream(in);
sc.getData();
}
}

I suggest you read up on java serialization. There is an example here. Basically, there is built in serialization support. Your class needs to implement Serializable. Then you use ObjectOutputStream and ObjectInputStream to write object.

You would be well advised to use libraries that shield you from the error prone low level socket programming.
For C++ look to Boost (http://www.boost.com) or ACE (http://www.cs.wustl.edu/~schmidt/ACE.html)
For Java I only found a document that talks about the acceptor pattern http://www.hillside.net/plop/plop99/proceedings/Fernandez3/RACPattern.PDF
But I am sure there's an implementation out somewhere

Your on the right track. A chat program is a good place to start learning about sockets.
What you want is to use the ObjectOutputStream and ObjectInputStream classes. You simply have to wrap your input stream / output stream with these filters. ObjectOutputStream has a method writeObject(), and the ObjectInputStream has a corresponding readObject() method.
Most serialization examples show reading and writing objects to a file, but the same can be done using a socket stream. See http://www.acm.org/crossroads/xrds4-2/serial.html

I didn't bother to read through your piles and piles of code, but in general you can't directly send objects over the network. Network communication is just bits and bytes. If you want to send objects, you'll need to serialize them on the sending side, and de-serialize them on the receiving side. There are tons of methods of serializing, eg JSON, XML, or even Java's built-in serialization support (only recommended if both the client and server will always be Java).

You may find this code to be a decent starting point for making your own class. These are two classes I made to somewhat abstract the work needed for TCP and UDP socket protocols:
http://code.google.com/p/hivewars/source/browse/trunk/SocketData.java
http://code.google.com/p/hivewars/source/browse/trunk/UDPSocket.java
Quick dislaimer: These are kind of versions of a feature full class, I just added functionality as I needed it. However, it could help you start.

Related

Handle Java Socket connection between 2 JFrames

I'm trying to create a client/server application using sockets, I have 2 JFrames (2 seperate classes) , a user will initially open up the one frame and there's a button to go to the other JFrame, when clicked it disposes the previous frame and opens the new frame.
I'd like to know how I could switch back and forth between these 2 JFrames without my program crashing and needing to forcefully close, I am establishing the connection in the constructor of each JFrame.
try {
server = new Socket("localhost", PORT);
// creates & instantiates objectInput and output streams
getStreams();
} catch (IOException ex) {
System.out.println("error creating socket: " + ex.getMessage());
}
I have these in the constructor of both JFrames
EDIT
Server
public class Testserver {
private ServerSocket serverSocket;
private Socket client;
private final int PORT = 5432;
private ObjectOutputStream objectOutputStream;
private ObjectInputStream objectInputStream;
public Testserver() {
try {
serverSocket = new ServerSocket(PORT);
} catch (IOException ex) {
JOptionPane.showMessageDialog(null, "Error: " + ex.getMessage());
System.out.println("error creating server socket: " + ex.getMessage());
}
}
private void listenForClient() {
try {
System.out.println("Server is running and is waiting/listening for a connection to be established.");
////JOptionPane.showMessageDialog(null, "Server is running and is waiting/listening for a connection to be established." );
client = serverSocket.accept();
System.out.println("A client has connected");
objectOutputStream = new ObjectOutputStream(client.getOutputStream());
objectInputStream = new ObjectInputStream(client.getInputStream());
processClient();
} catch (IOException ex) {
JOptionPane.showMessageDialog(null, "Error: " + ex.getMessage());
}
}
private void processClient() {
do {
try {
String messageFromClient = (String) objectInputStream.readObject();
// check for clients requests and handle them (database etc)
System.out.println("[CLIENT] " + messageFromClient);
} catch (IOException ex) {
Logger.getLogger(Testserver.class.getName()).log(Level.SEVERE, null, ex);
break;
} catch (ClassNotFoundException ex) {
Logger.getLogger(Testserver.class.getName()).log(Level.SEVERE, null, ex);
break;
}
} while (true);
closeConnections();
}
private void closeConnections() {
try {
objectInputStream.close();
objectInputStream.close();
client.close();
} catch (IOException ex) {
JOptionPane.showMessageDialog(null, "Error: " + ex.getMessage());
}
}
public static void main(String[] args) {
new Testserver().listenForClient();
}
}
CustomerGUI
public class CustomerGUI extends JFrame implements ActionListener{
private Socket server;
private ObjectOutputStream objectOutputStream;
private ObjectInputStream objectInputStream;
private JPanel panel1;
private JButton btnAdminGUI;
private final int PORT = 5432;
public CustomerGUI() {
btnAdminGUI = new JButton("Go to Admin GUI");
try {
server = new Socket("localhost", PORT);
System.out.println("Connected to server");
objectOutputStream = new ObjectOutputStream(server.getOutputStream());
objectInputStream = new ObjectInputStream(server.getInputStream());
objectOutputStream.writeObject("from Customer");
objectOutputStream.flush();
} catch (IOException ex) {
JOptionPane.showMessageDialog(null, "Error: " + ex.getMessage()););
}
btnAdminGUI.addActionListener(this);
}
public void setGUI() {
add(btnAdminGUI);
setSize(300, 400);
setVisible(true);
}
public static void main(String[] args) {
new CustomerGUI().setGUI();
}
#Override
public void actionPerformed(ActionEvent e) {
if(e.getSource() == btnAdminGUI) {
new AdminGUI().setGUI();
dispose();
}
}
}
AdminGUI
public class AdminGUI extends JFrame implements ActionListener{
private Socket server;
private ObjectOutputStream objectOutputStream;
private ObjectInputStream objectInputStream;
private JPanel panel1;
private JButton btnCustomerGUI;
private final int PORT = 5432;
public AdminGUI() {
btnCustomerGUI = new JButton("Go to Customer GUI");
try {
server = new Socket("localhost", PORT);
System.out.println("Connected to server");
objectOutputStream = new ObjectOutputStream(server.getOutputStream());
objectInputStream = new ObjectInputStream(server.getInputStream());
objectOutputStream.writeObject("from Admin");
objectOutputStream.flush();
} catch (IOException ex) {
JOptionPane.showMessageDialog(null, "Error: " + ex.getMessage());
}
btnCustomerGUI.addActionListener(this);
}
public void setGUI() {
add(btnCustomerGUI);
setSize(300, 400);
setVisible(true);
}
#Override
public void actionPerformed(ActionEvent e) {
if(e.getSource() == btnCustomerGUI) {
new CustomerGUI().setGUI();
dispose();
}
}
}
I'll post a solution this because I have done something similar recently, but I don't have a UI for it yet.
The idea is MVC, with two models, a Server and Client and there are two Views, JPanels, which can be displayed in a window/jframe/dialog, whichever is appropriate. The Controller is essentially an api for interacting with the model, for this simple example the controllers will be mixed with the models. I think this example has a lot of flaws, but I think it gives a good idea of what needs to be done.
A button starts a course of action,
serverControls.addActionListener( evt ->{ } );
The button does one of two actions, either it starts the server or it stops the server.
serverLoop.submit( ()->{
server.listen();
//should notify a listener that the server has stopped.
});
serverLoop is another thread of execution, server.listen() is a long running task. It shouldn't return until we want the server to stop listening.
The other button is on the client. It has a similar structure..
clientControls.addActionListener( evt->{
clientLoop.submit( () -> client.connect( server ) );
clientLoop.submit(
() -> SwingUtilities.invokeLater(
() -> response.setText( client.communicate() )
)
);
});
First the client is going to connect, then it communicates.
import javax.swing.*;
import java.util.concurrent.*;
public class ClientServerApp{
static class Server{
volatile boolean available = false;
public void listen(){
try{
available = true;
synchronized( this ){
wait(5000);
}
} catch(Exception e){
e.printStackTrace();
//if the server terminates unexpectedly.
}finally{
available = false;
}
}
public void stopListening(){
}
}
static class Client{
Server connected;
public void connect(Server host){
connected = host;
}
public String communicate(){
if(connected != null){
if(connected.available){
return "connected";
} else{
return "cannot connect";
}
}
return "no host";
}
}
public static void main(String[] args){
Server server = new Server();
Client client = new Client();
ExecutorService serverLoop = Executors.newSingleThreadExecutor();
JPanel serverView = new JPanel();
JButton serverControls = new JButton("start");
serverView.add( serverControls );
serverControls.addActionListener( evt ->{
if(serverControls.getText().equals("start") ){
serverControls.setText("stop");
serverLoop.submit( ()->{
server.listen();
//should notify a listener that the server has stopped.
});
} else{
server.stopListening();
serverLoop.submit( ()->{
//will be run after the listen loop has completed.
SwingUtilities.invokeLater( () - >
serverControls.setText("start")
);
});
}
} );
JPanel clientView = new JPanel();
JButton clientControls = new JButton("connect");
JTextField response = new JTextField(40);
clientView.add( clientControls );
clientView.add(response);
ExecutorService clientLoop = Executors.newSingleThreadExecutor();
System.out.println("creating client action listener");
clientControls.addActionListener( evt->{
clientLoop.submit( () -> client.connect( server ) );
clientLoop.submit( () ->
SwingUtilities.invokeLater(
() -> response.setText( client.communicate() )
)
);
});
JFrame mainWindow = new JFrame();
mainWindow.setContentPane( serverView);
mainWindow.pack();
mainWindow.setVisible(true);
JDialog clientWindow = new JDialog( mainWindow, "Client Window");
clientWindow.setContentPane(clientView);
clientWindow.pack();
clientWindow.setVisible(true);
}
}
In a more complete example, you would probably have a Listener interface, so that your swing gui can response to changes in state of the server or the client, and a controller that manages the threads.

Cant append to JTextArea

I'm trying to create a text chat with Java. I have a Server and a Client that connect to each other using Streams, and send data using the objectInputStream and objectOutputStream.
I have GUI's for both the client and the server.
I made these GUI's using intellij's GUI Form.
server GUI form image
The problem I'm having is when I try to display text to the GUI of the server. I can append to the GUi if I call my relayToAll method from the JTextField actionlistener, which then send the message to all the clients and prints it out in the servers GUI.
If i try to call the same method from where I receive the input, then the append to the text area does not work.
Can anyone tell me why its not appending?
Thanks
public class ServerTest {
private JTextField textField1;
private JTextArea textArea1;
private JPanel Panel;
static private ObjectOutputStream objectOutputStream;
static private ObjectInputStream objectInputStream;
static private Socket client;
static private ArrayList<Socket> clients = new ArrayList<Socket>();
static private ArrayList<ObjectOutputStream> objectOutputStreams = new ArrayList<>();
public void relayToAll(String message){
try {
for(int i = 0; i < clients.size(); i++) {
ObjectOutputStream output = objectOutputStreams.get(i);
output.writeObject(message);
output.flush();
}
} catch (IOException e) {
e.printStackTrace();
}
appendTextArea(message);
}
public void appendTextArea(String text){
SwingUtilities.invokeLater(new Runnable() {
#Override
public void run() {
System.out.println("This should go to the Server GUI: " + text);
textArea1.append(text + "\n");
}
});
}
public ServerTest() {
textField1.addActionListener(e -> {
System.out.println(e.getActionCommand());
relayToAll(e.getActionCommand());
textField1.setText("");
});
}
public void ReadInput(ObjectInputStream input, int port){
try {
String oldMessage = "";
while (true) {
String message = (String) input.readObject();
if (message != oldMessage){
System.out.println(port + ": " + message);
oldMessage = message;
relayToAll(port + ": " + message);
}
}
} catch (IOException e) {
e.printStackTrace();
} catch (ClassNotFoundException e) {
e.printStackTrace();
}
}
public void IOSetup(){
try {
ServerSocket serverSocket = new ServerSocket( 6969 );
ExecutorService executor = Executors.newFixedThreadPool(5);
System.out.println("server on\n");
for (int i = 0; i < 5; i++){
client = serverSocket.accept();
clients.add(client);
System.out.println("Connection from: "+ client.getPort());
objectOutputStream = new ObjectOutputStream(client.getOutputStream());
objectOutputStreams.add(objectOutputStream);
objectInputStream = new ObjectInputStream(clients.get(i).getInputStream());
executor.submit(() -> {
ReadInput(objectInputStream, client.getPort());
});
}
} catch (IOException e) {
e.printStackTrace();
}
}
public static void main(String[] args) {
JFrame frame = new JFrame("Server");
frame.setContentPane(new ServerTest().Panel);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.pack();
frame.setVisible(true);
ServerTest application = new ServerTest();
application.IOSetup();
}
Actually you've got kind of a silly mistake. Please check lines (A) and (B) below:
public static void main(String[] args) {
JFrame frame = new JFrame("Server");
frame.setContentPane(new ServerTest().Panel); // *************** (A)
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.pack();
frame.setVisible(true);
ServerTest application = new ServerTest(); // *************** (B)
application.IOSetup();
}
Do you see a problem? You're creating TWO ServerTest objects, one that has its Panel variable added to the JFrame and that gets displayed, and the other that is set up for IO communication. The ActionListener changes the state of the displayed JTextArea while the IO communications changes the state of a JTextArea that is in the second ServerTest instance, the one not displayed.
One improvement is to create only one instance:
public static void main(String[] args) {
ServerTest application = new ServerTest(); // create one instance
JFrame frame = new JFrame("Server");
// frame.setContentPane(new ServerTest().Panel);
frame.setContentPane(application.Panel); // and use in both places
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.pack();
frame.setVisible(true);
//ServerTest application = new ServerTest();
application.IOSetup(); // and use in both places
}
Other problems:
You've got long-running code long running and blocking in a background thread, and that is potentially dangerous, and the only reason that your GUI is not getting frozen is because you're starting the GUI (incorrectly) on the main thread and off of the Swing event thread. For more on this, you will want to read up on Swing concurrency: Lesson: Concurrency in Swing
You will want to learn and use Java naming conventions. Variable names should all begin with a lower letter while class names with an upper case letter. Learning this and following this will allow us to better understand your code, and would allow you to better understand the code of others.

Java Multiple threads using a client socket

I'm creating a server based chat program that has multiple worker threads each handling a client on a socket. It has a single server socket that passes off the client to the worker thread.
public static void main(String[] args) {
ExecutorService executor = Executors.newFixedThreadPool(5);
ServerSocket serverSocket = null;
try {
serverSocket = new ServerSocket(4001);
System.out.println("Listening server");
while (true) {
Socket socket = serverSocket.accept();
System.out.println("Connected");
Random rand= new Random();
int port=4001+rand.nextInt(5);
Worker worker = new Worker(port);
executor.execute(worker);
System.out.println("Thread started");
new PrintWriter(socket.getOutputStream(), true).println(port);
socket.close();
System.out.println("Closed");
// break;
}
} catch (IOException e) {
e.printStackTrace();
}
}
public class Worker implements Runnable {
private int port;
public Worker(int i) {
port=i;
}
#Override
public void run() {
worker();
}
private static Socket socket;
private static PrintWriter out;
private static BufferedReader in;
private void worker() {
try {
ServerSocket serverSocket = new ServerSocket(port);
socket = serverSocket.accept();
out = new PrintWriter(socket.getOutputStream(), true);
in = new BufferedReader(new InputStreamReader(socket.getInputStream()));
String line;
while ((line = in.readLine()) != null) {
System.out.println("Received: " + line);
switch (line) {
case ("Button Press"):
System.out.println("Handled button");
out.println("Button acknowledged");
break;
case ("Give me some data"):
System.out.println("Handled data");
out.println("Have some data");
break;
}
}
} catch (IOException e) {
e.printStackTrace();
} finally {
try {
out.close();
in.close();
socket.close();
} catch (IOException e) {
e.printStackTrace();
}
}
}
This works fine, however the issue is when I have an automated request by the client to check for messages and the user provides some input at the same type. This causes conflict as the actual methods take a couple of seconds to run and if more input is received then the request won't be handled because its in the middle of the method. For example:
private static BufferedReader in;
private static PrintWriter out;
public static void main(String[] args) {
Main main=new Main();
main.createWindow();
try {
Socket init = new Socket(InetAddress.getLocalHost(), 4001);
int port
=Integer.parseInt
(new BufferedReader
(new InputStreamReader(init.getInputStream())).readLine());
init.close();
Socket socket=new Socket(InetAddress.getLocalHost(), port);
out = new PrintWriter(socket.getOutputStream(), true);
in = new BufferedReader(new InputStreamReader(socket.getInputStream()));
while(true){
try {
Thread.sleep(5000);
out.println("Give me some data");
if(in.readLine().equals("Have some data")){
System.out.println("Data recieved");
}else{
System.out.println("Data not recieved");
}
} catch (InterruptedException e) {
e.printStackTrace();
}
}
} catch (IOException e) {
e.printStackTrace();
}
}
private void createWindow(){
JFrame frame =new JFrame("This is a button");
Container pane=getContentPane();
JButton button=new JButton("This is a button");
button.addActionListener(this);
pane.add(button);
frame.setTitle("Messaging");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setContentPane(pane);
frame.setVisible(true);
frame.setSize(400, 350);
}
#Override
public void actionPerformed(ActionEvent e) {
System.out.println("Button press");
try {
out.println("Button Press");
if(in.readLine().equals("Button acknowledged")){
System.out.println("Button complete");
}else{
System.out.println("Button fail");
}
} catch (IOException e1) {
e1.printStackTrace();
}
}
If the button is pressed whilst the server is fetching data it conflicts and the wrong response is sent. So how would I deal with this? If I create a separate socket to just handle automated checks that's double the amount of threads the server has to cope with. Is there a better solution?
And please can you try to explain as this is a new area for me.
Your problem is that you have two threads interacting with the socket, your main thread and the Swing event handling thread. This means that the two threads can queue two different things, and the responses may be picked up by the wrong thread. The simplest way to get where you want to be is to put all the socket interaction in one thread.
There are two ways to do this. One would be for the main thread to queue the periodic automated checks to the Swing event handling thread. However, that's a bit complicated and also possibly buggy as the actual Swing threading model is different from what's documented.
The other way to do it would be for the Swing event handling thread to queue button presses to the main thread. In this case, you would queue the button press to the main thread using proper synchronization. The main loop of the main thread would check for button presses and send them through the socket and wait for the proper response.

Cannot interrupt a thread

I am implementing a Chatting program. Whenever the user clicks "START" in Player.java, it will terminates the previous Chatter thread and build a new thread to start. The Chatter thread has GUI for chatting.
I terminate the Chatter thread by the interrupt() method. I thought it will set the flag in Chatter thread so that it will be terminated by checking isInterrupted() but it is always false. But it is supposed to be true when I call interrupt() in Player.java
Here is my code:
Player.java
public class Player implements GameConstants{
/**
* This listener is used when the user clicks QUIT in the GUI.
*/
private class ControlListener implements ActionListener{
/**
* This method sends QUIT to the server when the listener is triggered.
* #param e ActionEvent
*/
#Override
public void actionPerformed(ActionEvent e){
String cmd = ((JButton)(e.getSource())).getText();
if ("START".equals(cmd)) {
//I interrupt the thread using this
if (chatThread !=null) {
System.err.println("before interruped");
chatThread.interrupt();
}
chatThread = new Chatter(ip,senderName);
chatThread.start();
}
}
}
}
Here is Chatter.java
public class Chatter extends Thread implements GameConstants{
private JTextArea log;
private String senderName;
private DataInputStream fromServer;
private DataOutputStream toServer;
private JTextField inputField;
private SoundPlayer msgSound;
private Socket socket;
private class SendListener implements ActionListener{
#Override
public void actionPerformed(ActionEvent e){
String msg = inputField.getText();
inputField.setText("");
try {
toServer.writeUTF(""+(new Date())+ "\n" + senderName + ": "+msg);
toServer.flush();
} catch(IOException ex) {
System.err.println(ex.getMessage());
}
}
}
public Chatter(String ip, String senderName){
this.senderName = senderName;
buildGUI();
try{
socket = new Socket(ip,CHAT_PORT);
fromServer = new DataInputStream(socket.getInputStream());
toServer = new DataOutputStream(socket.getOutputStream());
}catch(IOException e){
System.out.println(e.getMessage());
}
}
#Override
public void run(){
try {
while(!isInterrupted()){
String msg = fromServer.readUTF();
report(msg);
}
} catch(IOException e) {
System.err.println(e.getMessage());
}finally{
try {
socket.close();
} catch(Exception e) {
}
}
}
private void buildGUI(){
JFrame frame = new JFrame();
frame.setSize(WIDTH,HEIGHT);
frame.setTitle("Chat Room - " + senderName);
frame.setResizable(false);
// .... just building the GUI
frame.add(parentPanel);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setVisible(true);
}
}
When you interrupt a Thread, it may throw InterruptedException if it's waiting for some IO operations or like that. Its Interrupted flag will be cleared after Exception is thrown and will be false again.

How to implement a send button in a chat client GUI

I have implemented a chat client. And as of now it only fully works in cmd, because I can't figure out how I'm supposed to implement the send button in the chat client GUI.
So this is my chat client class:
class ChatClientClass {
private String host;
private int port;
private Socket socket;
private PrintWriter out;
private BufferedReader in;
private BufferedReader stdIn;
ChatWindow chatWindow = new ChatWindow();
public ChatClientClass(String host, int port) {
try {
this.socket = new Socket(host, port);
this.out =
new PrintWriter(socket.getOutputStream(), true);
this.in =
new BufferedReader(
new InputStreamReader(socket.getInputStream()));
this.stdIn =
new BufferedReader(
new InputStreamReader(System.in));
String userInput;
while ((userInput = stdIn.readLine()) != null) {
out.println(userInput);
chatWindow.addText("You: " + userInput);
String serverMessage = in.readLine();
chatWindow.addText(serverMessage);
}
} catch (UnknownHostException e) {
System.err.println("Couldn't not find host " + host);
e.printStackTrace();
System.exit(1);
} catch (IOException e) {
System.err.println("Couldn't get I/O for the connection to " + host);
e.printStackTrace();
System.exit(1);
}
}
}
As of now, I can only write stuff in the command prompt. But what I've written as well as what the server answers will appear in my GUI. The addText(String text)-method adds the input and the output to my GUI.
But I can't figure out how to implement my send button. An easy way would be if I could just send a reference to the PrintWriter and a reference to the GUI when I call the constructor of my ActionListener class, and just do something like: thePrintWriter.println( [get the value of the text area that belongs to the send button] ) in the public void actionPerformed(ActionEvent e)-method. But since I can't/shouldn't call the constructor of my ActionListener from my chat client class, hence sending those references. That wont be possible, right?
I also thought about making the PrintWriter variable static, and also making the JTextArea containing the message I want to send variable static, and then create static methods to access these two variables. But it just feels like I'm doing something terribly wrong when I'm doing that. And I can't get that to work either.
So how is a send button in a chat client supposed to be implemented?
Thanks in advance!
If you are new in GUI building in java/eclipse.
I suggest you the gui builder:
http://www.eclipse.org/windowbuilder/
Its really easy to use, and you can make simple GUI-for your app.
To your problem you will need a button to your frame, and you need to add an actionlistener than if you fire it you can do what you want.
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.JButton;
import javax.swing.JFrame;
public class ButtonAction {
private static void createAndShowGUI() {
JFrame frame1 = new JFrame("JAVA");
frame1.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
JButton button = new JButton(" >> JavaProgrammingForums.com <<");
//Add action listener to button
button.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent e)
{
//Execute when button is pressed
//Here call your sender fucntion
out.println(userInput);
chatWindow.addText("You: " + userInput);
String serverMessage = your_jtext.getText();
chatWindow.addText(serverMessage);
System.out.println("You clicked the button");
}
});
frame1.getContentPane().add(button);
frame1.pack();
frame1.setVisible(true);
}
public static void main(String[] args) {
javax.swing.SwingUtilities.invokeLater(new Runnable() {
public void run() {
createAndShowGUI();
}
});
}
}

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