I'm trying to use JNA to talk over a USB device plugged into the computer. Using Java and a .dll that was provided to me. I am having trouble with the Write function:
C code:
typedef struct {
unsigned int id;
unsigned int timestamp;
unsigned char flags;
unsigned char len;
unsigned char data[16];
} CANMsg;
CAN_STATUS canplus_Write(
CANHANDLE handle, //long
CANMsg *msg
);
Java Equivalent:
public class CANMsg extends Structure{
public int id = 0;
public int timestamp = 0;
public byte flags = 0;
public byte len = 8;
public byte data[] = new byte[16];
}
int canplus_Write(NativeLong handle, CANMsg msg);
I have confirmed that I can open and close the device. The close requires the NativeLong handle, so i am assuming that the CANMsg msg is the issue here. I have also confirmed that the device works when tested with C only code.
I have read the the JNA documentation thoroughly... I think. Any pointers. Thanks all.
I don't know much about JNA but inter-language data transfer usually fails when pointers get transfered as a simple address.
If it's the data it points to that you want to send accross, there's presumably a packaging method call in there somewhere. If you didn't write it yourself, maybe it is generated by this JNA framework... Could be useful to add it to your question.
Mapping C char to Java byte is also a bit weird to me but I can see where that could come from. What operating system are you running this code on?
Is len the size of the structure? If yes; then the value you have given is wrong. Do this:
CANMsg msg = new CANMsg();
msg.len = msg.size();
I too am having a problem with the canplus_write interface. So far everything is pointing towards a bug in the provided driver - I don't think the new USBCANPlus module has gone through a proper testing phase yet. From your code I can see that you are using an older version of the driver to begin with, as the data field should consist of 8 bytes (that's the maximum number of data bytes in a CAN message). What I have found through my own investigations is that the driver fails to properly convert the data into ASCII characters i.e. if you want to send 01 02 03, it will transmit the ASCII characters '1' '2' '3' to the module instead of '0' '1' '0' '2' '0' '3' - you can use USB monitoring software to verify this. I am in contact with the FTDI technical support at the moment and am hoping they will release an updated version of the driver soon.
Hope this solves your problem too, I would recommend getting in touch with them as well.
I don't know anything about the dll you are using but the CANMsg.len is more than likely referring to how many bytes are actually in the byte[] data. So you would either need to keep track of how much you write to the byte[16] data array or calculate the len based on the terminating null char (assuming String ASCII is the data). I don't think the CANMsg.size() exists or is implemented like Rusty above suggests.
Related
I am attempting to convert a program that reads a binary file in C++ to java. The file is in little-endian.
fread(n, sizeof (unsigned), 1, inputFile);
The snippet above of c++ reads 1 integer into the integer variable 'n'.
I am currently using this method to accomplish the same thing:
public static int readInt(RandomAccessFile inputStream) throws IOException {
int retVal;
byte[] buffer = new byte[4];
inputStream.readFully(buffer);
ByteBuffer wrapped = ByteBuffer.wrap(buffer);
wrapped.order(ByteOrder.LITTLE_ENDIAN);
retVal = wrapped.getInt();
return retVal;
}
but this method sometimes differs in its result to the c++ example. I haven't been able to determine which parts of the file cause this method to fail, but I know it does. For example, when reading one part of the file my readInt method returns 543974774 but the C++ version returns 1.
Is there a better way to read little endian values in Java? Or is there some obvious flaw in my implementation? Any help understanding where I could be going wrong, or how could I could read these values in a more effective way would be very appreciated.
Update:
I am using RandomAcccessFile because I frequently require fseek functionality which RandomAccessFile provides in java
543974774 is, in hex, 206C6576.
There is no endianness on the planet that turns 206C6576 into '1'. The problem is therefore that you aren't reading what you think you're reading: If the C code is reading 4 bytes (or even a variable, unknown number of bytes) and turns that into '1', then your java code wasn't reading the same bytes - your C code and java code is out of sync: At some point, your C code read, for example, 2 bytes, and your java code read 4 bytes, or vice versa.
The problem isn't in your readInt method - that does the job properly every time.
theres a guy in my job that connects to a socket thru C using structs of bytes. How can i do the same in Android/Java. I know i can add more info, but i think i need a few answers to develop more into the right point.
Thanks in advance
Read up on the java.net.Socket class.
Upd: getOutputStream() gives you an OutputStream instance. You can write byte arrays directly into it. To simulate C datatypes, you'll have to decompose your variables into bytes using shift and mask operators. For example, to write an int (assuming it's little-endian on the wire), use:
int n;
MyOutStream.write(new byte[]{n&0xff, (n>>8)&0xff, (n>>16)&0xff, (n>>24)&0xff});
For strings, use toByteArray() with the appropriate encoding ("US-ASCII" is not sure).
There's also the DataOutputStream class, which can do the same for you, but IIRC it writes a small header in front of the data, so the wire data will be incompatible with the existing protocol.
I know this sounds like a broad question but I can narrow it down with an example. I am VERY new at Java. For one of my "learning" projects, I wanted to create an in-house MD5 file hasher for us to use. I started off very simple by attempting to hash a string and then moving on to a file later. I created a file called MD5Hasher.java and wrote the following:
import java.security.*;
import java.io.*;
public class MD5Hasher{
public static void main(String[] args){
String myString = "Hello, World!";
byte[] myBA = myString.getBytes();
MessageDigest myMD;
try{
myMD = MessageDigest.getInstance("MD5");
myMD.update(myBA);
byte[] newBA = myMD.digest();
String output = newBA.toString();
System.out.println("The Answer Is: " + output);
} catch(NoSuchAlgorithmException nsae){
// print error here
}
}
}
I visited java.sun.com to view the javadocs for java.security to find out how to use MessageDigest class. After reading I knew that I had to use a "getInstance" method to get a usable MessageDigest object I could use. The Javadoc went on to say "The data is processed through it using the update methods." So I looked at the update methods and determined that I needed to use the one where I fed it a byte array of my string, so I added that part. The Javadoc went on to say "Once all the data to be updated has been updated, one of the digest methods should be called to complete the hash computation." I, again, looked at the methods and saw that digest returned a byte array, so I added that part. Then I used the "toString" method on the new byte array to get a string I could print. However, when I compiled and ran the code all that printed out was this:
The Answer Is: [B#4cb162d5
I have done some looking around here on StackOverflow and found some information here:
How can I generate an MD5 hash?
that gave the following example:
String plaintext = 'your text here';
MessageDigest m = MessageDigest.getInstance("MD5");
m.reset();
m.update(plaintext.getBytes());
byte[] digest = m.digest();
BigInteger bigInt = new BigInteger(1,digest);
String hashtext = bigInt.toString(16);
// Now we need to zero pad it if you actually want the full 32 chars.
while(hashtext.length() < 32 ){
hashtext = "0"+hashtext;
}
It seems the only part I MAY be missing is the "BigInteger" part, but I'm not sure.
So, after all of this, I guess what I am asking is, how do you know to use the "BigInteger" part? I wrongly assumed that the "toString" method on my newBA object would convert it to a readable output, but I was, apparently, wrong. How is a person supposed to know which way to go in Java? I have a background in C so this Java thing seems pretty weird. Any advice on how I can get better without having to "cheat" by Googling how to do something all the time?
Thank you all for taking the time to read. :-)
The key in this particular case is that you need to realize that bytes are not "human readable", but characters are. So you need to convert bytes to characters in a certain format. For arbitrary bytes like hashes, usually hexadecimal is been used as "human readable" format. Every byte is then to be converted to a 2-character hexadecimal string which you in turn concatenate together.
This is unrelated to the language you use. You just have to understand/realize how it works "under the hoods" in a language agnostic way. You have to understand what you have (a byte array) and what you want (a hexstring). The programming language is just a tool to achieve the desired result. You just google the "functional requirement" along with the programming language you'd like to use to achieve the requirement. E.g. "convert byte array to hex string in java".
That said, the code example you found is wrong. You should actually determine each byte inside a loop and test if it is less than 0x10 and then pad it with zero instead of only padding the zero depending on the length of the resulting string (which may not necessarily be caused by the first byte being less than 0x10!).
StringBuilder hex = new StringBuilder(bytes.length * 2);
for (byte b : bytes) {
if ((b & 0xff) < 0x10) hex.append("0");
hex.append(Integer.toHexString(b & 0xff));
}
String hexString = hex.toString();
Update as per the comments on the answer of #extraneon, using new BigInteger(byte[]) is also the wrong solution. This doesn't unsign the bytes. Bytes (as all primitive numbers) in Java are signed. They have a negative range. The byte in Java ranges from -128 to 127 while you want to have a range of 0 to 255 to get a proper hexstring. You basically just need to remove the sign to make them unsigned. The & 0xff in the above example does exactly that.
The hexstring as obtained from new BigInteger(bytes).toString(16) is NOT compatible with the result of all other hexstring producing MD5 generators the world is aware of. They will differ whenever you've a negative byte in the MD5 digest.
You have actually successfully digested the message. You just don't know how to present the found digest value properly. What you have is a byte array. That's a bit difficult to read, and a toString of a byte array yields [B#somewhere which is not useful at all.
The BigInteger comes into it as a tool to format the byte array to a single number.
What you do is:
construct a BigInteger with the proper value (in this case that value happens to be encoded in the form of a byte array - your digest
Instruct the BigInteger object to return a String representation (e.g. plain, readable text) of that number, base 16 (e.g. hex)
And the while loop prefixes that value with 0-characters to get a width of 32. I'd probably use String.format for that, but whatever floats your boat :)
MessageDigests compute a byte array of something, the string that you usually see (such as 1f3870be274f6c49b3e31a0c6728957f) is actually just a conversion of the byte array to a hexadecimal string.
When you call MessageDigest.toString(), it calls MessageDigest.digest().toString(), and in Java, the toString method for a byte[] (returned by MessageDigest.digest()) returns a sort of reference to the bytes, not the actual bytes.
In the code you posted, the byte array is changed to an integer (in this case a BigInteger because it would be extremely large), and then converted to hexadecimal to be printed to a String.
The byte array computed by the digest represents a number (a 128-bit number according to http://en.wikipedia.org/wiki/MD5), and that number can be converted to any other base, so the result of the MD5 could be represented as a base-10 number, a base-2 number (as in a byte array), or, most commonly, a base-16 number.
It is OK to google for answers as long as you (eventually) understand what you copy-pasted into your app :-)
In general, I recommend starting with a good Java introductory book, or web tutorial. See these threads for more tips:
https://stackoverflow.com/questions/77839/what-are-the-best-resources-for-learning-java-books-websites-etc
Learning Java
https://stackoverflow.com/questions/78293/good-book-to-learn-to-program-well-in-java-engineering-or-architecture-wise-not
Though I'm afraid that I have no experience whatsoever using Java to play with MD5 hashes, I can recommend Sun's Java Tutorials as a fantastic resource for learning Java. They go through most of the language, and helped me out a ton when I was learing Java.
Also look around for other posts asking the same thing and see what suggestions popped up there.
The reason BigInteger is used is because the byte array is very long, too big too fit into an int or long. However, if you do want to see everything in the byte array, there's an alternate approach. You could just replace the line:
String output = newBA.toString();
with:
String output = Arrays.toString(newBA);
This will print out the contents of the array, not the reference address.
Use an IDE that shows you where the "toString()" method is coming from. In most cases it's just from the Object class and won't be very useful. It's generally recommended to overwrite the toString-method to provide some clean output, but many classes don't do this.
I'm also a newbie to development. For the current problem, I suggest the Book "Introduction To Cryptography With Java Applets" by David Bishop. It demonstrates what you need and so forth...
Any advice on how I can get better
without having to "cheat" by Googling
how to do something all the time?
By by not starting out with an MD5 hasher! Seriously, work your way up little by little on programs that you can complete without worrying about domain-specific stuff like MD5.
If you're dumping everything into main, you're not programming Java.
In a program of this scale, your main() should do one thing: create an MD5Hasher object and then call some methods on it. You should have a constructor that takes an initial string, a method to "do the work" (update, digest), and a method to print the result.
Get some tutorials and spend time on simple, traditional exercises (a Fibonacci generator, a program to solve some logic puzzle), so you understand the language basics before bothering with the libraries, which is what you are struggling with now. Then you can start doing useful stuff.
I wrongly assumed that the "toString" method on my newBA object would convert it to a readable output, but I was, apparently, wrong. How is a person supposed to know which way to go in Java?
You could replace here Java with the language of your choice that you don't know/haven't mastered yet. Even if you worked 10 years in a specific language, you will still get those "Aha! This is the way it's working!"-effects, though not that often as in the beginning.
The point you need to learn here is that toString() is not returning the representation you want/expect, but any the implementer has chosen. The default implementation of toString() is like this (javadoc):
Returns a string representation of the object. In general, the toString method returns a string that "textually represents" this object. The result should be a concise but informative representation that is easy for a person to read. It is recommended that all subclasses override this method.
The toString method for class Object returns a string consisting of the name of the class of which the object is an instance, the at-sign character `#', and the unsigned hexadecimal representation of the hash code of the object. In other words, this method returns a string equal to the value of:
getClass().getName() + '#' + Integer.toHexString(hashCode())
How is a person supposed to know which
way to go in Java? I have a background
in C so this Java thing seems pretty
weird. Any advice on how I can get
better without having to "cheat" by
Googling how to do something all the
time?
Obvious answers are 1- google when you have questions (and it's not considered cheating imo) and 2- read books on the subject matter.
Apart from these two, I would recommend trying to find a mentor for yourself. If you do not have experienced Java developers at work, then try to join a local Java developer user group. You can find more experienced developers there and perhaps pick their brains to get answers to your questions.
I have a C structure that is sent over some intermediate networks and gets received over a serial link by a java code. The Java code gives me a byte array that I now want to repackage it as the original structure. Now if the receive code was in C, this was simple. Is there any simple way to repackage a byte[] in java to a C struct. I have minimal experience in java but this doesnt appear to be a common problem or solved in any FAQ that I could find.
FYI the C struct is
struct data {
uint8_t moteID;
uint8_t status; //block or not
uint16_t tc_1;
uint16_t tc_2;
uint16_t panelTemp; //board temp
uint16_t epoch#;
uint16_t count; //pkt seq since the start of epoch
uint16_t TEG_v;
int16_t TEG_c;
}data;
I would recommend that you send the numbers across the wire in network byte order all the time. This eliminates the problems of:
Compiler specific word boundary generation for your structure.
Byte order specific to your hardware (both sending and receiving).
Also, Java's numbers are always stored in network-byte-order no matter the platform that you run Java upon (the JVM spec requires a specific byte order).
A very good class for extracting bits from a stream is java.nio.ByteBuffer, which can wrap arbitrary byte arrays; not just those coming from a I/O class in java.nio. You really should not hand code your own extraction of primitive values if at all possible (i.e. bit shifting and so forth) since it is easy to get this wrong, the code is the same for every instance of the same type, and there are plenty of standard classes that provide this for you.
For example:
public class Data {
private byte moteId;
private byte status;
private short tc_1;
private short tc_2;
//...etc...
private int tc_2_as_int;
private Data() {
// empty
}
public static Data createFromBytes(byte[] bytes) throws IOException {
final Data data = new Data();
final ByteBuffer buf = ByteBuffer.wrap(bytes);
// If needed...
//buf.order(ByteOrder.LITTLE_ENDIAN);
data.moteId = buf.get();
data.status = buf.get();
data.tc_1 = buf.getShort();
data.tc_2 = buf.getShort();
// ...extract other fields here
// Example to convert unsigned short to a positive int
data.tc_2_as_int = buf.getShort() & 0xffff;
return data;
}
}
Now, to create one, just call Data.createFromBytes(byteArray).
Note that Java does not have unsigned integer variables, but these will be retrieved with the exact same bit pattern. So anything where the high-order bit is not set will be exactly the same when used. You will need to deal with the high-order bit if you expected that in your unsigned numbers. Sometimes this means storing the value in the next larger integer type (byte -> short; short -> int; int -> long).
Edit: Updated the example to show how to convert a short (16-bit signed) to an int (32-bit signed) with the unsigned value with tc_2_as_int.
Note also that if you cannot change the byte-order and it is not in network order, then java.nio.ByteBuffer can still serve you here with buf.order(ByteOrder.LITTLE_ENDIAN); before retrieving the values.
This can be difficult to do when sending from C to C.
If you have a data struct, cast it so that you end up with an array of bytes/chars and then you just blindly send it you can sometimes end up with big problems decoding it on the other end.
This is because sometimes the compiler has decided to optimize the way that the data is packed in the struct, so in raw bytes it may not look exactly how you expect it would look based on how you code it.
It really depends on the compiler!
There are compiler pragma's you can use to make packing unoptimized. See C/C++ Preprocessor Reference - pack
The other problem is the 32/64-bit bit problem if you just use "int", and "long" without specifying the number of bytes... but you have done that :-)
Unfortunately, Java doesnt really have structs... but it represents the same information in classes.
What I recommend is that you make a class that consists of your variables, and just make a custom unpacking function that will pull the bytes out from the received packet (after you have checked its correctness after transfer) and then load them in to the class.
e.g. You have a data class like
class Data
{
public int moteID;
public int status; //block or not
public int tc_1;
public int tc_2;
}
Then when you receive a byte array, you can do something like this
Data convertBytesToData(byte[] dataToConvert)
{
Data d = Data();
d.moteId = (int)dataToConvert[0];
d.status = (int)dataToConvert[1];
d.tc_1 = ((int)dataToConvert[2] << 8) + dataTocConvert[3]; // unpacking 16-bits
d.tc_2 = ((int)dataToConvert[4] << 8) + dataTocConvert[5]; // unpacking 16-bits
}
I might have the 16-bit unpacking the wrong way around, it depends on the endian of your C system, but you'll be able to play around and see if its right or not.
I havent played with Java for sometime, but hopefully there might be byte[] to int functions built in these days.
I know there are for C# anyway.
With all this in mind, if you are not doing high data rate transfers, definately look at JSON and Protocol Buffers!
Assuming you have control over both ends of the link, rather than sending raw data you might be better off going for an encoding that C and Java can both use. Look at either JSON or Protocol Buffers.
What you are trying to do is problematic for a couple of reasons:
Different C implementations will represent uint16_t (and int16_t) values in different ways. In some cases, the most significant byte will be first when the struct is laid out in memory. In other cases, the least significant byte will.
Different C compilers may pack the fields of the struct differently. So it is possible (for example) that the fields have been reordered or padding may have been added.
So what this all means is that you have to figure out exactly the struct is laid out ... and just hope that this doesn't change when / if you change C compilers or C target platform.
Having said that, I could not find a Java library for decoding arbitrary binary data streams that allows you to select "endian-ness". The DataInputStream and DataOutputStream classes may be the answer, but they are explicitly defined to send/expect the high order byte first. If your data comes the other way around you will need to do some Java bit bashing to fix it.
EDIT : actually (as #Kevin Brock points out) java.nio.ByteBuffer allows you to specify the endian-ness when fetching various data types from a binary buffer.
In C if you have a certain type of packet, what you generally do is define some struct and cast the char * into a pointer to the struct. After this you have direct programmatic access to all data fields in the network packet. Like so :
struct rdp_header {
int version;
char serverId[20];
};
When you get a network packet you can do the following quickly :
char * packet;
// receive packet
rdp_header * pckt = (rdp_header * packet);
printf("Servername : %20.20s\n", pckt.serverId);
This technique works really great for UDP based protocols, and allows for very quick and very efficient packet parsing and sending using very little code, and trivial error handling (just check the length of the packet). Is there an equivalent, just as quick way in java to do the same ? Or are you forced to use stream based techniques ?
Read your packet into a byte array, and then extract the bits and bytes you want from that.
Here's a sample, sans exception handling:
DatagramSocket s = new DatagramSocket(port);
DatagramPacket p;
byte buffer[] = new byte[4096];
while (true) {
p = new DatagramPacket(buffer, buffer.length);
s.receive(p);
// your packet is now in buffer[];
int version = buffer[0] << 24 + buffer[1] << 16 + buffer[2] < 8 + buffer[3];
byte[] serverId = new byte[20];
System.arraycopy(buffer, 4, serverId, 0, 20);
// and process the rest
}
In practise you'll probably end up with helper functions to extract data fields in network order from the byte array, or as Tom points out in the comments, you can use a ByteArrayInputStream(), from which you can construct a DataInputStream() which has methods to read structured data from the stream:
...
while (true) {
p = new DatagramPacket(buffer, buffer.length);
s.receive(p);
ByteArrayInputStream bais = new ByteArrayInputStream(buffer);
DataInput di = new DataInputStream(bais);
int version = di.readInt();
byte[] serverId = new byte[20];
di.readFully(serverId);
...
}
I don't believe this technique can be done in Java, short of using JNI and actually writing the protocol handler in C. The other way to do the technique you describe is variant records and unions, which Java doesn't have either.
If you had control of the protocol (it's your server and client) you could use serialized objects (inc. xml), to get the automagic (but not so runtime efficient) parsing of the data, but that's about it.
Otherwise you're stuck with parsing Streams or byte arrays (which can be treated as Streams).
Mind you the technique you describe is tremendously error prone and a source of security vulnerabilities for any protocol that is reasonably interesting, so it's not that great a loss.
I wrote something to simplify this kind of work. Like most tasks, it was much easier to write a tool than to try to do everything by hand.
It consisted of two classes, Here's an example of how it was used:
// Resulting byte array is 9 bytes long.
byte[] ba = new ByteArrayBuilder()
.writeInt(0xaaaa5555) // 4 bytes
.writeByte(0x55) // 1 byte
.writeShort(0x5A5A) // 2 bytes
.write( (new BitBuilder()) // 2 bytes---0xBA12
.write(3, 5) // 101 (3 bits value of 5)
.write(2, 3) // 11 (2 bits value of 3)
.write(3, 2) // 010 (...)
.write(2, 0) // 00
.write(2, 1) // 01
.write(4, 2) // 0002
).getBytes();
I wrote the ByteArrayBuilder to simply accumulate bits. I used a method chaining pattern (Just returning "this" from all methods) to make it easier to write a bunch of statements together.
All the methods in the ByteArrayBuilder were trivial, just like 1 or 2 lines of code (I just wrote everything to a data output stream)
This is to build a packet, but tearing one apart shouldn't be any harder.
The only interesting method in BitBuilder is this one:
public BitBuilder write(int bitCount, int value) {
int bitMask=0xffffffff;
bitMask <<= bitCount; // If bitcount is 4, bitmask is now ffffff00
bitMask = ~bitMask; // and now it's 000000ff, a great mask
bitRegister <<= bitCount; // make room
bitRegister |= (value & bitMask); // or in the value (masked for safety)
bitsWritten += bitCount;
return this;
}
Again, the logic could be inverted very easily to read a packet instead of build one.
edit: I had proposed a different approach in this answer, I'm going to post it as a separate answer because it's completely different.
Look at the Javolution library and its struct classes, they will do just what you are asking for. In fact, the author has this exact example, using the Javolution Struct classes to manipulate UDP packets.
This is an alternate proposal for an answer I left above. I suggest you consider implementing it because it would act pretty much the same as a C solution where you could pick fields out of a packet by name.
You might start it out with an external text file something like this:
OneByte, 1
OneBit, .1
TenBits, .10
AlsoTenBits, 1.2
SignedInt, +4
It could specify the entire structure of a packet, including fields that may repeat. The language could be as simple or complicated as you need--
You'd create an object like this:
new PacketReader packetReader("PacketStructure.txt", byte[] packet);
Your constructor would iterate over the PacketStructure.txt file and store each string as the key of a hashtable, and the exact location of it's data (both bit offset and size) as the data.
Once you created an object, passing in the bitStructure and a packet, you could randomly access the data with statements as straight-forward as:
int x=packetReader.getInt("AlsoTenBits");
Also note, this stuff would be much less efficient than a C struct, but not as much as you might think--it's still probably many times more efficient than you'll need. If done right, the specification file would only be parsed once, so you would only take the minor hit of a single hash lookup and a few binary operations for each value you read from the packet--not bad at all.
The exception is if you are parsing packets from a high-speed continuous stream, and even then I doubt a fast network could flood even a slowish CPU.
Short answer, no you can't do it that easily.
Longer answer, if you can use Serializable objects, you can hook your InputStream up to an ObjectInputStream and use that to deserialize your objects. However, this requires you have some control over the protocol. It also works easier if you use a TCP Socket. If you use a UDP DatagramSocket, you will need to get the data from the packet and then feed that into a ByteArrayInputStream.
If you don't have control over the protocol, you may be able to still use the above deserialization method, but you're probably going to have to implement the readObject() and writeObject() methods rather than using the default implementation given to you. If you need to use someone else's protocol (say because you need to interop with a native program), this is likely the easiest solution you are going to find.
Also, remember that Java uses UTF-16 internally for strings, but I'm not certain that it serializes them that way. Either way, you need to be very careful when passing strings back and forth to non-Java programs.