remote screen capturing and controlling - java

i m doing a project on "remote screen capturing and controlling"....in java
it is desktop application...
thre is client-server architecture....here server can capture the clients and make wath on client but, that is not known to client that someone is watching him/her....
and after captureing the client the server can also controlling the client from captured data.....and it it done at client side...automatically...as controlled by server.....
so i want your help ...please give me the suggestion....

Check out the "java.awt.Robot" class:
http://java.sun.com/javase/6/docs/api/java/awt/Robot.html
These methods should help you:
BufferedImage createScreenCapture(Rectangle screenRect);
void keyPress(int keycode)
void keyRelease(int keycode)
void mouseMove(int x, int y)
void mousePress(int buttons)
void mouseRelease(int buttons)

You have in this article the basics of screen capture using Robot (as suggested by brd6644's answer)
We can capture whole desktop, and save it to a PNG file, as follows.
public void captureScreen(String fileName) throws Exception {
Dimension screenSize = Toolkit.getDefaultToolkit().getScreenSize();
BufferedImage image = new Robot().createScreenCapture(new Rectangle(screenSize));
ImageIO.write(image, "png", new File(fileName));
}
Alternatively, we might capture our JFrame, including its window decoration, as follows.
public void captureFrame(JFrame frame, String fileName) throws Exception {
BufferedImage image = new Robot().createScreenCapture(frame.getBounds());
ImageIO.write(image, "png", new File(fileName));
}
The old (2003) jxta-remote-desktop project can also give you some pointers

Related

How to replace default image when user selected image?

I have one default image and I want to replace the image when the user or the program already selected an image. I have only the basic image reader for displaying the default image.
private static void loadImage()throws Exception{
File image2 = new File("...Example\\blackimage.jpg");
bi = ImageIO.read(image2);
}
You could override methods so
private static void loadImage(String imagePath) throws Exception {
File image2 = new File(imagePath);
bi = ImageIO.read(image2);
}
private static void loadImage() throws Exception {
loadImage("...Example\\blackimage.jpg");
}
This would give you two methods, one to call if you have a image in mind and one for the default image.
If your program already has one selected for a particular user, for example stored in some sort of local storage / database, it can call the first method, however if an image is not found it can call the default no parameter method.

System Tray image not loading java

I have a program which when runs displays an icon in system tray. i am using the below code to display an icon in system tray area:
public static void showTrayIcon() {
if (java.awt.SystemTray.isSupported()) {
st = java.awt.SystemTray.getSystemTray();
image = Toolkit.getDefaultToolkit().getImage(PongeeUtil.class.getClass().getResource("export.png"));
ActionListener listener = new ActionListener() {
public void actionPerformed(ActionEvent e) {
JOptionPane.showMessageDialog(null, "Hello");
}
};
PopupMenu popup = new PopupMenu();
MenuItem defaultItem = new MenuItem("sdf");
defaultItem.addActionListener(listener);
popup.add(defaultItem);
trayIcon = new TrayIcon(image, "Tray Demo", popup);
trayIcon.addActionListener(listener);
try {
st.add(trayIcon);
} catch (AWTException e) {
System.err.println(e);
}
}
}
When i call this method in my main() i got something in my system tray but icon is missing. i think image is not able to load. image is in the same package where my java files resides.
What am i doing wrong here ?
image is in the same package where my java files are
If you take a look at the JavaDocs for Toolkit#getImage you will find that it says...
Returns an image which gets pixel data from the specified file
This is important. You should also know that getImage loads the physical image in a background thread, which means if it fails to load the image, it will do so silently...
Okay. The core problem is, once the image is placed within the context of the application (with the class files), it becomes, whats commonly known as, an embedded resource.
These resources can not be loaded via any means that requires access to a file on the file system.
Instead, you need to use Class#getResource or Class#getResourceAsStream to load them, for example
image = Toolkit.getDefaultToolkit().getImage(YourClass.class.getResource("/package/path/to/classes/export.png"));
Or more preferabbly...
BufferedImage img = ImageIO.read(YourClass.class.getResource("/package/path/to/classes/export.png"));
image = new ImageIcon(img);
ImageIO will throw an IOException when it can't load the image for some reason, which gives you more diagnostic information to fix problems
nb:
YourClass is you class which contains the showTrayIcon method...
/package/path/to/classes is the package name under which the image is stored...

GWT - Image not shown in browser (src retrieved from server)

I'm generating a base64 image source at server side and then retrieving it to GWT client through async calls. Unfortunatelly, images are not showing after the callback ends (everything is working fine), but it is shown after a second callback. I have tryied to catch onLoad event immediatelly after creating the Image object, but it was no good.
Thanks!
Edit 1
After some investigation, it is a matter of dimensions, I mean, the base64 is there and the image tag is created correctly, but width and height are setted both to 0.
Edit 2
This is how I'm placing the image in the website:
import net.customware.gwt.dispatch.server.Dispatch
import com.google.gwt.user.client.rpc.AsyncCallback;
import com.google.gwt.user.client.ui.Image;
dispatch.execute(action, new AsyncCallback<GenerateImageResult> () {
#Override
public void onFailure(Throwable caught) {};
#Override
public void onSuccess(GetCarpetasResult result) {
String base64 = result.getBase64();
Image image = new Image(base64);
RootPanel.get().add(image);
}
});
I've been able to successfully display (in google-chome) base64 image data using this:
String base64= "data:image/x-icon;base64,AAABAAEAEBAAAAEAIABoBAAAFgAAACgAAAAQAAAAIAAAAAEAIAAAAAAAAAAAABMLAAATCwAAAAAAAAAAAAAAAAAAbGxt/2xsbf9sbG3/bGxt/2xsbf9sbG3/bGxt/2xsbf9sbG3/bGxt/2xsbf9sbG3/bGxt/2xsbf8AAAAAAAAAAGxsbf9sbG3/bGxt/2xsbf9sbG3/bGxt/2xsbf9sbG3/bGxt/2xsbf9sbG3/bGxt/2xsbf9sbG3/AAAAAAAAAABsbG3/bGxt/wAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAABsbG3/bGxt/wAAAAAAAAAAbGxt/2xsbf8AAAAAbGxt/2xsbf9sbG3/bGxt/2xsbf9sbG3/bGxt/2xsbf8AAAAAbGxt/2xsbf8AAAAAAAAAAGxsbf9sbG3/AAAAAGxsbf9sbG3/bGxt/2xsbf9sbG3/bGxt/2xsbf9sbG3/AAAAAGxsbf9sbG3/AAAAAAAAAABsbG3/bGxt/wAAAAAAAAAAAAAAAAAAAAAAAAAAVHibFE94oDxKeKRkRHiqkUx4ohlsbG3/bGxt/wAAAAAAAAAAAAAAAAAAAABLeKMPPHixUj54sIQ+eLC5Pniw3j54sP8/eK//QXet/0J2q/9Ed6k+AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAPXiwKkF4rf9BeK3/QXit/0J3q+xFdqnAQ3erhTt7s1Qqg8VSFY3cWQAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAD94rwlCeKxzRHaqUUR2qis7e7MIAAAAABiM2QwJk+hyA5fv4gKX7v8AmfIbAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACZPoGQOX7oIDlu7tBZXs/wSX6+wJkeqCHXjmTiBy6QIAAAAAAAAAAAAAAAAAAAAAAAAAAA+R4QICl+4kA5fuhgWW7PMGlev/BpXr6wSY64MNjOkQJ23lTC9j5PwuZOSBAAAAAAAAAAAAAAAAAAAAAAAAAAAElu0JBpXr1QaV6/8GlevpBpbrfASY6xcAAAAAK2fkNi5k5PgsZuT4LGbkRAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAaV62wGlet+BZbrFQAAAAAAAAAALWTkIi1l5OUsZuT/LGbkWAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAALmPkDyxl5MssZuT/LGbkewAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAALmPkAixm5K0sZuT/LGbkoQAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAALmTkAixm5JMsZuT/LGbkwCxm5AcAAAAAAAAAAAAAAAAAAAAAgAEAAIAB8L+f+QAAkAkAAJAJAACfAQAA4AcAAOAHAADggwAA/gEAAPABAADwIQAA+MP///+H////DwAA/g8AAA==";
Image image = new Image(base64);
RootPanel.get().add(image);
Check these things:
is your base64 data starting with data:${mime};base64,?
is your mime really describing the decoded base64 image format?
Have you tryied to add onLoadHandler to the image object? Something like this:
image.addLoadHandler(new LoadHandler () {
#Override
public void onLoad(LoadEvent event) {
image.setUrl(base64);
}
});

getImage() performance

i have an old java applet (not written by me) that needs better peroformance.
I use allot of:
getToolkit().getImage(imageURL)
My problems with this are:
It seams images will loaded one by one and not parallel
The request have all the http keep-alive flag but for each image it opens a new tcp connection. And never close the connections.
Is there a solution to process images parallel with use http keep-alive function?
A short example, hwo the app work:
public class test
{
Map<String, URL> urlList = new HashMap<String, URL>();
urlList.put("test", "/test.jpg");
urlList.put("grrr", "/grrr.jpg");
urlList.put("htutz", "/htutz.jpg");
urlList.put("fsdfgf", "/fsdfgf.jpg");
urlList.put("fdgsfd", "/fdgsfd.jpg");
urlList.put("fdgtzt", "/fdgtzt.jpg");
urlList.put("reterg", "/reterg.jpg");
urlList.put("ssdfsfdgsfd", "/ssdfsfdgsfd.jpg");
for (URL imageUrl: urlList) {
{
new ImageExample(imageUrl);
}
}
public class ImageExample extends JApplet {
Image image;
public void ImageExample(URL imageUrl) {
image = getToolkit().getImage(imageUrl);
}
public void paint(Graphics g) {
g.drawImage(image, 20, 20, this);
}
#Override
public void draw( Graphics g )
{
paint(g);
}
}
Create a new thread to load each image and terminate it when the image is loaded.
Like this you will load all the images simultaneously and not anymore image by image.
(And also you will not block the ui thread)
(Since you will not use the cache)

ClientBundle don't load the ImageResource

I try to use the ClientBundle implementation to manage my Images to a large File and minimize the HTTP-Requests.
I put in my gwt.xml
Generate the ClientBundle
public interface ResourceBundle extends ClientBundle {
public static final ResourceBundle INSTANCE = GWT.create(ResourceBundle.class);
#Source("tiles/smiley.png")
ImageResource smiley();
}
The Image would be found, no errors.
Here is the code
#Override
public void onModuleLoad() {
CLogger.log("Start Engine");
int width = 800;
int height = 600;
Canvas canvas = Canvas.createIfSupported();
canvas.setWidth(width + "px");
canvas.setHeight(height + "px");
canvas.setCoordinateSpaceWidth(width);
canvas.setCoordinateSpaceHeight(height);
Context2d c = canvas.getContext2d();
Image img = new Image(ResourceBundle.INSTANCE.smiley());
img.addLoadHandler(new LoadHandler() {
#Override
public void onLoad(LoadEvent event) {
CLogger.log(event.getSource() + " loaded");
}
});
CLogger.log("Visible: " + img.isVisible());
c.drawImage((ImageElement) new Image(ResourceBundle.INSTANCE.smiley()).getElement().cast(), 0, 0);
RootPanel.get().add(canvas);
}
I create a simple Canvas and set the size to 800x600. I create a new Context2D Object to draw the Image at the Context and add the Canvas to the RootPanel.
The logs shows:
[20:10:21.676] - Start Engine
[20:10:21.851] - Visible: true
[20:10:21.853] - http://127.0.0.1:8888/engine/7D39451825E9952050F44A6B8E2E15F3.cache.png
The Image exists under the logged URL so everything looks fine. But the Image would not be draw or it would draw but not display.
Anybody an idea?
I thought the ClientBundle loads the Images as the start in the backend. So if I get an Instance every Image/Css and others fill be loaded?
Regars Markus
Image contents aren't guaranteed to be loaded synchronously. Depending on the capabilities of the browser and the size of the image data, the resource may be stored as a standalone file, which appears to be the case that you're describing (i.e. cache.png). Does a formulation like this make any difference?
final Image img = new Image(ResourceBundle.INSTANCE.smiley());
img.addLoadHandler(new LoadHandler() {
public void onLoad(LoadEvent e) {
c.drawImage((ImageElement) img.getElement());
}
}
RootPanel.get().add(img);
If you use CSSResources and ImageBundles outside of UiBinder you have to make sure that the stlyesheet and images are injected properly.
See here for more information.

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