Method sleep until event fired - java

I have a poker framework for which I am trying to develop a "player" for. Basically I am implementing an object that implements a Player interface defined by the framework. I am trying to put a GUI on top of this player, the way that game play works is that the Dealer invokes the act() method on my player and expects a return type of Action. The problem I have is that once the act() method is invokes, I update the GUI (written using Swing) to display the options available, however I now need the method NOT to return until the player has chosen an option. The options are displayed as JButtons, which when clicked are handled by an actionListener object. How can I make the act() method not return until the user has acted? I need the thread to sleep/wait until it is woken up by the event being triggered, am unsure of the syntax and best way to do this. Any ideas?
Thanks,
Aly

I think the approach is flawed. The Act method should not wait. Instead it should register for an event (lets call it the Acted event) on the Player instance. At the same time it should start a timer, of say 20 seconds, and if the Acted event is not raised before the timer runs out, the dealer should make the player fold (or check, depending on the situation) automatically and do the same for the next player in line.
That's just off the top of my head, but think about it.

If I undestood your ploblem, you need to use an ActionListener for this.
The ActionListener is an interface implemented in the class you want to be warned when an event occurs. When an specific event is triggered in other part of your code, this class is warned by an abstract method of the Action Listener interface.
It isn't easy to show you with a short answer, but I got an hello world example that can help you.
http://java.sun.com/docs/books/tutorial/uiswing/events/actionlistener.html
HIH

Related

How to combine event listeners with "asking" for an event?

I wrote a simple little maze game for a terminal which repeatedly asks the user to do something (e.g. "In which direction would you like to go? [N/E/S/W]"). I have a navigate() method running in a loop that fires off these questions, stores their answers and does something depending on the answer.
public enum Dir (N, E, S, W);
public void navigate() {
Dir nextDir = utils.askDirection("Which way do you want to go?");
// Do stuff with answer, like changing position of user in maze
}
Now, I've written a simple GUI for my game. I deliberately put all the references to the terminal in a ConsoleUtils class which implements a Utils interface (this has methods like askQuestion()) - the idea being that I could create a GuiUtils class and have my game either as a terminal game or as a GUI game.
The problem is that the navigate method asks the user a question and then "waits" for the response, which the Utils class gives it by using a Scanner to read the newest line of input. However if I use Event Listeners for the new N/E/S/W buttons in my GUI, they fire off events regardless whether the navigate method has asked for one or not.
--> Image of GUI
Is there any way I can combine this or do I need to write a new navigate method for the GUI?
(To be honest, I'm also not entirely sure whether my GUI class should instantiate a game class, in which case the logic for navigate could end up in a GUI method anyway, or whether the game should have a GUI. I haven't written any code for the event listener either yet, since I'm not sure which class should be calling which. This is probably a separate question.)
Your text based game has a loop that repeatedly asks questions to gather user input. Swing provides this loop for you by continually executing Runnable blocks of code that have been posted to the EventQueue. For example, when the user presses a button labeled E, code is posted to the queue that invokes your ActionEvent implementation to handle your game's interpretation of the move east command.
For reference, a complete example of a very simple guessing game is examined here. In pseudocode, the corresponding text based game might look like this:
initialize
loop
prompt "Guess what color!"
get chosenColor
if chosenColor = actualColor
say "You win!"
reset game
else
say "Keep trying."
end loop
A more elaborate game cited there includes the original text-based source.

Interrupt libgdx Action on collision

I am developing a game using libgdx. My Gameobjects are all subclasses of Actor. Now i want to take Advantage of the Actions which can be used with the Actors. If my Key-Controlled Player collides with a Computer-Controlled Enemie the Player should be knocked back. I can get this with a moveBy-Action. But when my Player collides with a Wall or another Zombie while he stil moves cause of knockback the Action should interrupt.
Is there a way to achieve this? Or are Actions not made for things like this?
Thanks
Of cause there is a way to stop actions.
One way would be that you remove the action from your actor with
actor.removeAction(Action action).
You can clear your actors actions with actor.clearActions(). This does delete all actions.
You can reset your Action or SequenceAction. sequence.reset() or action.reset()
stop updating the Actions at a collision by overriding the .act(float delta) of your actor
Else write a MyAction extends Action or MyAction extends
TemporalAction type which overrides the update (float percent)
and has a boolean for interrupted. If interrupted don't update if
not update.
i would recomend take a look into the actions to see how they work and maybe write your own Action that can be interupted. (your own action should be the best because it will be how you like it) Else remove the Action on collision.

How interface method and abstract method calling default?

When we implement Listener, Renderer or Editor, inside methods how Java its calling automatically?
Code:
Class A implements ActionListener{
A(){
//bla bla
//bla bla
this.addActionListener(btn);
}
public void actionPerformed(ActionEvent e){**// How actionPerformed method called //automatically if we register button**
}
}
How its calling actionPerformed method automatically after registering button object? We are just passing the btn object into addActionListener(btn). How inside its calling that method?
I checked through netbeans inside addActionListener method*. There is no calling method of actionPerformed method. Also if we register it keeps on working. Is it calling by thread anywhere inside? But i checked source code. nothing is there. How?
Events are dispatched from an EventListenerList, owned by the parent JComponent, using a convention outlined in the API and discussed here. Editors and Renderers are evoked by the owning view component.
Addendum: Can we create interface same as it is? How?
Yes, JFreeChart is a fairly accessible example. Although a chart is not itself a JComponent, it uses the same model for its own events.
In Java, anything which happens upon any windows component is dealt with by the Event Dispatcher Thread:
The event dispatching thread (EDT) is a background thread used in Java
to process events from the Abstract Window Toolkit (AWT) graphical
user interface event queue. These events are primarily update events
that cause user interface components to redraw themselves, or input
events from input devices such as the mouse or keyboard.
Whenever you click or do some event, it is the EDT which kick starts the action listener, which is why doing any Thread.sleep in your action listener will eventually freeze the UI for a period of time.
Since your class implements a given interface, your class will guarantee the EDT that it will have a series of methods which the EDT can use to do whatever it needs.
For more information on the EDT, please take a look at this Oracle document.
It's magic.
Event handling is taken care of for you by the AWT API. These events are then queue and dispatched to the various components (via a serious of steps). Each interested party then handles those requests that are of interest to them before passing them up the food chain till it reaches you.
The question is, should you care?
In some respects yes, but do you care how electricity works or just that you can turn on the light switch?
I'm sure there's better documentation, but you could take a look at http://docs.oracle.com/javase/1.3/docs/guide/awt/designspec/events.html for starters...
Swing calls your ActionListener automatically when the action occurs. The actual method call is located deep inside the source code of Swing.

Requesting user input from outside the GUI code, do I need Events or Action to communicate with the GUI in this case?

I'm writing a 2D polygon and physics editor, one functionality is to set a rotation limit for joints.
To use this functionality, the user clicks and drags a line between the joint points which need to receive the limit.
The logic of determining if the pick is valid happens outside of the GUI code.
If a pick is found, I wanted to pop up a JOptionPane.showInputDialog where the user can input the limit.
Thing is, if I do it directly, the program becomes unresponsive, I figure it's because of threading.
I's there a way to define an event listener the GUI can use that doesn't require an actual GUI component?
I want to send an event that also contains a reference to the target object to that component, then telling it that a valid pick has been made and user input is required, and then send the value back via a method of the target object.
I am very inexperienced with Swing.
My hunch is that I might be able to add an ActionListener to the main window, but I don't know how I could address that listener specifically.
As in, how would I need to define an Action that only gets processed by that particular listener?
If that is actually possible, of course.
So far I have only used listeners to let the GUI talk to the logic, not the other way around...
Edit:
The program becomes unresponsive the movement I call
result = JOptionPane.showInputDialog(this,"Enter Limit.");
That just breaks it. Can't even enter anything into the textbox, nor close it, etc.
I figure it's because it spawns a modal dialog that pauses some thread, and calling it from somewhere in the bowels of non GUI code is just not the thing I should do, but I'm too inexperienced to know another way...
Edit2:
I should add that I can use JOptionPane.showInputDialog without any problems if I spawn it, for example, after clicking a button or choosing a popup menu option.
In fact that's how I rename the items I am working with.
But I assume at that point, the dialog is being spawned inside the GUI thread, or this Event Dispatcher queue thing.
The problem with this though is, that this takes visible, interactive GUI components that fire that event.
What I'd like, however, is some sort of component that would spawn JOptionPane.showInputDialog just like a clicked button or context menu would, but without having to be interacted with by the user, but instead by the code.
I guess I could use invisible buttons and emulate mouseclick events, but that's pretty hacky...
Also, I tried spawning Threads and Runnables which spawned the JOptionPane.showInputDialog, but that didn't help either.
Unless I spawn the JOptionPane from a GUI source, everything stalls, and the dialog won't work.
The publisher will have a public add/remove listener, where the subscriber will add itself or be added via another channel to the EventListenerList in the publisher.
You can create your own listener interface that extends EventListener and a function to shoot an event. Below is an example:
import java.util.EventListener;
public interface MyEventListener extends EventListener {
public void myEventOccurred(MyEvent event);
}
You can then create your custom event class, "MyEvent" in the example above like:
import java.util.EventObject;
public class MyEvent extends EventObject {
// customer fields and methods here
public MyEvent(Object source) //more possible args here {
super(source);
//other things here to do what you want
}
}
Now you can have your subscriber implement MyEventListener and override the myEventOccurred(..) method.
Another approach would be to use the SwingWorker class to execute the logic of determining the pick in a dedicated thread without blocking the GUI dispatch thread, and use its callback method to execute the GUI action (open the input dialog).
See : http://docs.oracle.com/javase/6/docs/api/javax/swing/SwingWorker.html
(This page has a better explanation of concept than I could write.)
It should be possible for your background thread to spawn a dialog with invokeAndWait():
final double[] result = new double[1];
SwingUtilities.invokeAndWait(new Runnable() {
public void run() {
try {
result[0] = Double.parseDouble(
JOptionPane.showInputDialog("Enter value:"));
} catch(NumberFormatException e) {
result[0] = -1;
}
}
}
// ... do something with result[0]
Here I made the result an array just so that it can be final (accessible to the anonymous class) and also mutable.

Is ActionListener an example of Delegation pattern?

In my college days, I never realized what patterns were there in the Java API.
Now at work I came across Delegation pattern in Objective C n Cocoa on iOS where one screen sets itself as a delegate on coming screen so that that screen can pass some message to that delegate and it can take some action when it comes back to the previous screen.
I realize that I use to do something similar with when I used to pass "this" as as ActionListener [by implementing the interface] to a JButton and it would automatically call actionPerformed implemented by me in this class and thus I could change any instance data in my JFrame class.
So Is ActionListener an example of Delegate If I am correct ?
EDIT: As correctly mentioned below, It is Observer pattern. We dont set ActionListener we add one. Thus there can be many Listeners to that action.
ActionListener is an example of the observer pattern. You register observers (or listeners) on a component that get called when a specific event occurs.

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