Controling the Volume of an Audio Clip in Java 1.4 - java

I would have thought that this would be an easy thing to do, but no amount of googling around has turned up any solutions.
I have written an application for a client that runs in full screen and allows the user to page through educational books in order to help teach kids to read. So far so good. Some phrases from the displayed materials are read back to the user and, again, so far so good. Normally, these sounds are read at the system volume. (ie, at whatever volume any other system sound would be played.)
The client, however, now wants the user to be able to adjust the volume in program. I have the UI and processing end of that working, but I'm having a hard time adjusting the volume of the clips being played in a meaningful way. Right now I have a funky setup that involves reading the original gain of the clip and then adjusting that up or down for each clip. While this does adjust the volume, it does not seem to do it relative to the system volume -- all of the sounds are much quieter than the system volume.
So, my question really is: how do you suggest controlling sound volume within a program? All of my research has turned up nothing meaningful, which implies to me that it's kind of hard or even impossible, but that just doesn't seem right.
Oh, details: I'm reading in WAVs as AudioInputStreams and playing them as java.sound.sampled.Clip. I'm controlling the gain using FloatControl.Type.MASTER_GAIN. (FloatControl.Type.VOLUME is not supported.) I'm stuck using Java 1.4.

You might also look to see if there is an older version of the Java Media Framework (JMF) that will support Java 1.4... it might provide you with a more rich environment for working with audio.
Other than that, you say you are stuck in 1.4... you might see if there is any way you can get upgraded to Java 5 or 6, though you may want to test either of these first on your local machine to see if they actually help any.
I guess one last suggestion is to find some Java game development sites and post your question there; I would think they would have figured out ways around it... though you could also get a lot of 'upgrade your jvm' responses there too. :-)
Good luck.

This is an OS-specific thing to do, and you'll have to use either JNI or J/Invoke or JNIWrapper or jna or...

Related

Adding other video codecs / DVD support to JavaFX 2.2

Update:
Since the media side of JFX has been open sourced, I've looked into this myself and it is indeed possible, but requires changing and rebuilding the JFX source (both Java and C parts.) The process is described here for anyone that wants to have a go - I add MKV support in that example, but it should be very similar for other plugins.
The remainder of the question is thus mainly historical, but I'll leave it here for reference.
Background
I've been using VLCJ thus far for playing video in my application. It works, but if possible I'd like to see if I can achieve a similar level of support for common codecs by migrating to JavaFX and saving myself a lot of hassle with multiple VMs and suchlike that VLCJ needs to play multiple videos reliably. I won't go into it here but see my answer to this question if you're interested in the details. There's also the issue of cross-platform compatibility, it works on Mac and Linux ok but I haven't worked out how to get it to show on Mac yet (I believe there's some security in place to prevent one process gaining access to another's native components, but again that's beyond the scope of this question.)
It boils down to the fact that while it works, it's a lot of maintenance and hassle working with multiple VMs and bridging them stably if there's another solution that would be easier. VLC does have a pretty legendary level of support for playing pretty much anything which is why I've gone with it thus far, and I'd be interested to see if I can get a similar result in JavaFX - or at least if it can provide the means for doing so in a cross platform manner.
Research
JavaFX 2.0 supports video - great! But at the moment the official line is it supports "FLV containing VP6 video and MP3 audio". Is there a way to extend this to add in support for more codecs? There's no hard codec that I'd like to support, it's more a case of as many as I can so I'm looking for an extensible method to go about the above.
I wondered if it would play video for codecs installed natively on the machine and that it just doesn't advertise itself as such (because that functionality obviously is machine dependant and not cross-platform.) But no dice, I've tried a number of common formats and it really does refuse to play anything other than what it states.
From looking at JavaFX 1.3 it also supports other platform dependant codecs depending on where it's installed. Is there a way to get this behaviour with JavaFX 2? Or is it planned at all for a subsequent release? I haven't been able to find any information on it on the roadmap or any comment from Oracle about it.
Only thing I could find from searching extensively is here which implies that it may be possible but no-one seems to know how. I'd also be interested to know if it's based on GStreamer why all the formats supported by GStreamer aren't included by default either?
In terms of playing DVDs with JavaFX I've got absolutely nowhere, so I'm assuming that's just a no-go at the moment. If anyone does have any ideas or information though, I'm all ears.
Other approaches
One approach which I was half wondering may be possible is crowbarring the JMC jar out of the old JavaFX as described here and trying to get that working alongside JavaFX 2. I don't suppose anyone has had any luck with that approach or something similar?
All things failing, if anyone has any information or links on if / when support for additional codecs will be supported out of the box, then I'd be interested to hear that also. Or if anyone has any contact details for someone at Oracle I could ask that would also be appreciated! I've been longing for decent video support in Java for some time, and I guess what this boils down to is trying to figure out if JavaFX is the answer to this, or just another half hearted attempt that will never play more than what it does at the moment! I'm hoping it's not the latter, but I've yet to see much to show that's the case.
Believe me, I feel and know your frustration. I have pondered this for a while, but I had to use un-straight means of solving my issues.
There are many ways around this, each with limitations but depends on what works for you:
Docs say WebView works with HTML5, which plays videos supported on the platform (Though sadly not flash). If using a webview to play video works for you, you can try this out. You can even draw over it with other nodes.
Portable VLC Player! If maybe you're developing some sort of projector/director app and you want fullscreen video, you can have portable VLC player play the video in fullscreen in one screen with it's controls in the other. Used this solution and it works quite well for mac and windows. :)
Only thing is you can't draw nodes on the video as it's an external app, with just the illusion of fullscreen video of your app.
If you ever need to utilize the power of flash within your javafx 2.0 application, then use a swt-based browser(or something Like the DJ Project if you're a Swinger) as they support all features of your native browser.
I've now managed to compile MKV support into JavaFX successfully, and it does take some, but not a great deal of effort on the native layer also. See here for the discussion surrounding it, and here for the result submitted as a patch / JIRA ticket.
I've written a much more comprehensive guide on the process here which may be of interest to anyone else looking to go down this route.
What follows is my brief investigation before I actually seriously looked at compiling other media support in, though I'll leave it here for reference.
Now that JFX8 has been released and is completely open source, I've spent a bit of time looking at how this could be done, and whether it could be done without patching the JFX source. Unfortunately the answer to that latter point is an almost definite no, at least not without horrible bytecode manipulation hacks. I may look into this more practically at a later date, but I'll document what I've worked out so far from the source available.
The magic starts from the Media constructor, which is ultimately where the MediaException pops out from (with the MEDIA_UNSUPPORTED flag if you try to play an unsupported format.) From there it creates the Locator, whose constructor ensures that the URL is one that's supported. It's init() method is then called in a separate thread, which performs some sanity checking on the URL string, reads the file, then proceeds to try to work out what the format is.
The relevant code for this part of the method is thus:
if (scheme.equals("file") || scheme.equals("jar")) {
InputStream stream = getInputStream(uri);
stream.close();
isConnected = true;
contentType = MediaUtils.filenameToContentType(uriString); // We need to provide at least something
}
if (isConnected) {
// Check whether content may be played.
// For WAV use file signature, since it can detect audio format
// and we can fail sooner, then doing it at runtime.
// This is important for AudioClip.
if (MediaUtils.CONTENT_TYPE_WAV.equals(contentType)) {
contentType = getContentTypeFromFileSignature(uri);
if (!MediaManager.canPlayContentType(contentType)) {
isMediaSupported = false;
}
} else {
if (contentType == null || !MediaManager.canPlayContentType(contentType)) {
// Try content based on file name.
contentType = MediaUtils.filenameToContentType(uriString);
if (Locator.DEFAULT_CONTENT_TYPE.equals(contentType)) {
// Try content based on file signature.
contentType = getContentTypeFromFileSignature(uri);
}
if (!MediaManager.canPlayContentType(contentType)) {
isMediaSupported = false;
}
}
}
// Break as connection has been made and media type checked.
break;
}
From this we can see a first "dumb" attempt is made to grab the file content based on its name (this is what MediaUtils.filenameToContentType() does.) There's then some special cases for checking for different types of wav file, but if that fails then we fall back on a cleverer check which looks at the actual file signature. Both these checks are in MediaUtils. This latter check is much more extensive, and looks at the first few bytes of the file to see if it can work out a format that way. If it can't, then it bails out and throws the exception that then pops out as our dreaded MEDIA_UNSUPPORTED flag.
If the type is identified correctly though, there's still another hurdle to go through - it has to be supported by the current platform. Some platforms are loaded dynamically depending on the environment, however the GSTPlatform always exists, thus we would need to put any additional (universal) formats here. This is relatively simple, a CONTENT_TYPES array exists which just holds the array of supported formats.
Unfortunately cloning the JavaFX repo seems to be failing for me at the moment, otherwise I'd attempt to put some of this in practice. But in lieu of the above, what actually needs to happen to add support for further formats? It actually doesn't seem hugely difficult.
In MediaUtils, support needs to be added to the filenameToContentType() method to handle the new file extension. This is trivial.
In the same class, support needs to be added to the fileSignatureToContentType() method to work out the file type based on its signature. This is a tad more complex, but still not too bad. This may even be optional, since the current code only seems to use this as a fallback if the format isn't identified correctly (or at all) from the file extension. A comprehensive list of file signatures for different formats can be found here which should help with this task.
In GSTPlatform, the new content type needs to be added to the list of supported content types.
On the Java side of things, this appears to be all that's necessary to get it to accept the content type and at least attempt to pass it down to the native Gstreamer layer.
However, I'm no expert in GStreamer, so while I'm aware there's many more formats that it can handle and play that JavaFX currently refuses, I'm unsure as to how exactly they've removed this capacity. They've definitely done it in the Java layer above, but they may have also done it on the native GStreamer level - at this point I'm unsure.
I assume they've made some changes to GStreamer for JFX8 - but at the present time they're not listed on the relevant project page, so it's quite hard to work out exactly what they've changed for this version.
The next step would be to grab the JFX8 source, build with the above proposed changes for a new content type, and then see what errors (if any) occur on the native level, then take it from there.
The API design does not appear to have support for rolling your own codecs. Pretty much all of the classes are final (e.g. VideoTrack, Media, MediaPlayer etc). I assume that the actual video decoding is done with internal classes at present, meaning there is no way to override them.
There is a plan to Open Source JavaFX 2.0, I suspect as we approach the release of JDK8. Hopefully when they do this we can see how they resolve their codecs from the Media(String source) constructor and see if we can hook into this somehow.
And now, Javafx2.1 finally supports mp4 H.264 so you should now be good to go without the above posted stunts. :)
Current open feature requests for this in the JavaFX bug tracking system:
JDK-8091656 Wishlist for more media format support
JDK-8091755 Media should support InputStream
Read the linked feature requests and the associated comments on them to understand their current status (or lack thereof ;-) for the JavaFX distribution version that you are using.
Note, for the InputStream based Media API, one of the later comments by a JavaFX developer is "I propose we consider this for JDK 10", so I guess it may be a possibility in the future...
Also note, if you are not sure if JavaFX currently has in-built support for a given encoding type or not, a comprehensive overview of supported media encodings and media container types is provided in the javadoc for the javafx.media package (just ensure that you review the version of the javadoc which matches your version of JavaFX).
Those who may be interested in other solutions to at least get a video to play from JavaFX, even if it is a media type not natively supported by JavaFX and you don't want to hack the native JavaFX media support just to get your video to play, can also see my answer to the related question:
Playing h265 HEVC in a JavaFX client

Java Audio Comparison

I am creating an Android application for musicians because I am in a band and see that I needed something of this sort, but could not find one that could do what I wanted, and was wondering how would someone be able to take input from a microphone. Turn that input into a file, and compare it with all of prerecorded sound files in a database to determine the note(s), or chord(s) that are being played. I'm not having trouble with getting the input, but I'm stumped on how one would be able to compare one sound file to another in terms of frequency or something of the kind. I haven't yet been able to find an answer that could really be used to help with the problem, nor have I been able to find a Java library that handles sound comparison. I know this is a extremely hard task to accomplish, but I also know it can be done and would like to have a go at it. If anyone could offer advice, a link to a library that could do such a thing, or even if someone already has done it and could show me exactly how to do it I would be extremely grateful. Thank you for your time, and any feedback is appreciated!
I recommend you check out the music-g API put out by Google. It's an open-source library written in Java that you can integrate with an Android app. It provides sound similarity metrics.
http://code.google.com/p/musicg/
While I don't think we can close as a duplicate (as it isn't, technically), please do a search before posting. What you are asking isn't specific to your platform, so much as the kinds of algorithms you need to implement.
From my post here: How can I do real-time pitch detection in .Net?
See these references: http://cnx.org/content/m11714/latest/
http://www.gamedev.net/community/forums/topic.asp?topic_id=506592&whichpage=1
Line 48 in Spectrum.cpp in the Audacity source code seems to be close to what you want. They also reference an IEEE paper by Tolonen and Karjalainen.
Basically, you need to start with some FFT, but it is much more complicated than that. I think you will find that the near-impossibility of this task (especially for a whole band, a non-clear audio input source, etc.) will make this project not worth it. Psychoacoustics, particularly with distorted guitars, will make this very difficult.
There are tons of really solid posts on this topic here: https://stackoverflow.com/search?q=pitch+detection

Output sound to multiple channels of the sound card

I am trying to build a program in Java, which would be able to output sound to different output lines on my sound card.
How is it possible to do in Java?
I'm not sure what background you have in working with sound (it might be bigger than mine) but what I think you have is a number of lines that you want to direct to a number of ports? http://download.oracle.com/javase/7/docs/api/javax/sound/sampled/package-summary.html - This might be an API for this, which I don't know much about (I've seen a program using something like that with VoIP).
By the way if yr working on Windows, I believe that some information about your soundcard is stored in the registry, and you might have to update the registry from the program to gain access to it (not sure).
I hope I helped somehow :)
Check out the Java sound programmer's guide.
To get this to work I had to reconfigure my sound card to expose its ports as separate "outs"; otherwise the sound card would route the sound automatically depending on whether a pair of headphones were plugged in. (On Windows.)
You can use Jack (Jack Audio Connection Kit) to route sound to your soundcard. It is a little complicated, it doesn't work with pulseaudio, but you can make it work.
JnaJack provides an interface from Java to the Jack API via JNA. It's really quite easy.
I wrote it up in more detail here.

Slowing down the playback of an audio file without changing its pitch?

I am working on an application for college music majors. A feature i am considering is slowing down music playback without changing its pitch. I have seen this done in commercial software, but cannot find any libraries or open source apps that do anything like this.
Are there libraries out there?
How could this be done from scratch from various file formats?
Note: I am working in java but am not oppossed to changing languages.
Timestretching is quite hard. The more you slow down or speed up the sound the more artifacts you get. If you want to know what they sound like listen to "The Rockafeller Skank" by Fat Boy Slim. There are a lot of ways to do it that all have their own strengths and weaknesses. The math can get really complex. That's why there are so many proprietary algorithms.
This page explains things a bit clearer than I can and links to the Dirac library.
http://www.dspdimension.com/admin/time-pitch-overview/
I found this link for java code to do pitch shifting/timestretching
http://www.adetorres.com/keychanger/KeyChangerReadme.html
I use soundstretch to speed up podcasts which is works quite well, haven't tried it on music though.
This site explains how it's done in the physical world:
http://www.wendycarlos.com/other/Eltro-1967/index.html
I don't know how you would emulate that in software though... I'll keep looking
One way to do it would be to double the sampling rate without changing the sampling rate of your source. (Low quality example, but easy to implement. Note: You can also decrease the sampling rate as well).
Check out any math related to phase vocoders.
Another common method is to create an array of fft bins that store data for scheduled intervals of your sound. Then you can choose how quickly to iterate through the bins, and you can re-synthesize that audio data for as long as you choose thus enabling you to stretch out one short segment of your sound for as long as you like.
audacity does it out of the box and it's free. THere are several plug ins for mp3 players as well that are free. Apparently it's pretty easy to do with an mp3 since it's already coded in the frequency domain.

Java VNC Applet vs Screen Capture

I am trying to make an application in which one component captures the screen of the user (for screen casting). I am aware that there are two options to achieve the same using a Java applet (please correct me if I am wrong). First is to use the java applet to take screen shots continuously and convert it into a video and upload it as a video file. And second is to create a java vnc server and record it as a .fbs file and play it using a player like: http://www.wizhelp.com/flashlight-vnc/index.html
I would like to know the best solution in terms of video quality, file size, cross-platform compatibility (windows and mac), firewall problems and finally ease of implementation.
I am very new to Java. Please tell me whats the best solution for my problem. Also, is it easy enough for me to program it on my own or should I get it developed via a freelancer. I have tons of programming experience (5+ years in LAMP) but none in Java.
Thank you very much.
I agree that this is pretty hard. I implemented those two solutions (VNC and onboard screen capture) plus a third (capture from an external VGA source via an Epiphan grabber) for a former employer. I had the best bandwidth-to-quality ratio with VNC, but I got higher framerate with VGA capture. In all three cases, I reduced the frames + capture times to PNGs and sequenced them in a QuickTime reference movie. Then I made flattened video (MPEG4 or SWF) of the results. In my case, I then synchronized the screen video with a DV stream.
In the end the technology worked (see a sample of the output) but our business model failed.
From what I know, the older versions of applet had security restrictions that may not allow for screen capture. Instead, a java application may be feasible.
Regarding the build-it-yourself vs the fire-a-coder, it depends on how you value your time compared to what you can find on a freelancer site.
I think you can find someone from India/Romania/Poland/Other countries that can make it for an affordable price
Given your Java knowledge and the difficulty of the task, have you considered taking an alternative approach? For example, how about a native VNC server for the end-user, which is just a small download and then they click "Run." And that native server is programmed to capture the screen and send it straight to your web server, which has a client like vnc2swf or other means of converting the VNC stream to a video or .fbs file? Does all that make sense?
Admittedly, without Java, you have to prepare one executable program per platform you want to support, however, I don't know. That still sounds easier to me. Consider Copilot.com. They are doing VNC but they still use small native apps for each platform.
Sorry but this seems the kind of job that requires a lot of experience. Even if you find code snippets all around the net to fix this and that, the overall result may be way worse than simply hiring an experienced Java programmer.

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