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public void handleParsedCommand(String[] commandArr) {
if(commandArr[0].equalsIgnoreCase("message")) {
int target = Integer.parseInt(commandArr[1]);
String message = commandArr[2];
MachatServer.sendMessage(target, this.conId, message);
} else if(commandArr[0].equalsIgnoreCase("quit")) {
// Tell the server to disconnect us.
MachatServer.disconnect(conId);
} else if(commandArr[0].equalsIgnoreCase("confirmconnect")) {
// Blah blah and so on for another 10 types of command
} else {
try {
out.write("Unknown: " + commandArr[0] + "\n");
} catch (IOException e) {
System.out.println("Failed output warning of unknown command.");
}
}
}
I have this part of my server code for handling the types of messages. Each message contains the type in commandArr[0] and the parameters in the rest of commandArr[]. However, this current code, while working seems very unelegant. Is there a better way to handle it? (To the best of my knowledge, String values can't be used in switch statements, and even then, a switch statement would only be a small improvement.
I'd refactor this using the Command Design Pattern.
Basically each of your commands, message, quit, confirmconnect and a default will have a class implementation and will implement the Command Interface.
/*the Command interface*/
public interface ICommand {
void execute(String[] commandArr);
}
public class Message implements ICommand {
void execute(String[] commandArr) {
int target = Integer.parseInt(commandArr[1]);
String message = commandArr[2];
MachatServer.sendMessage(target, this.conId, message);
}
}
//same type of class for other commands
public class CommandManager {
public ICommand getCommand(String commandName) {
//store all the commands in a hashtable.
//Pull them out by name as requested.
}
//Esko's suggestion from comments
public static void executeImmediately(String[] commandArr) {
getCommand(commandArr[0]).execute(commandArr);
}
}
public void handleParsedCommand(String[] commandArr) {
ICommand command = CommandManager.getCommand(commandArr[0]);
command.execute(commandArr);
//or Esko
CommandManager.executeImmediately(commandArr);
}
Here are two variants using enums that (nearly) provide the same behavior in a much more readable way:
1) Enums for a type-safe switch:
enum CommandType {
MESSAGE,
QUIT,
CONFIRMCONNECT
}
public void handleParsedCommand(String[] commandArr) {
CommandType cmd = null;
try {
cmd = CommandType.valueOf(commandArr[0].toUpperCase());
} catch (IllegalArgumentException e) {
// this kind of error handling, seems a bit strange, by the way.
try {
out.write("Unknown: " + commandArr[0] + "\n");
} catch (IOException e) {
System.out.println("Failed output warning of unknown command.");
}
return;
}
switch(cmd) {
case MESSAGE:
int target = Integer.parseInt(commandArr[1]);
String message = commandArr[2];
MachatServer.sendMessage(target, this.conId, message);
case QUIT:
// Tell the server to disconnect us.
MachatServer.disconnect(conId);
case CONFIRMCONNECT:
// Blah blah and so on for another 10 types of command
}
}
}
The main benefits are that the code is more readable, but you avoid creating new methods or classes for each of the cases, which is not allows what you want if the handling code has only one or two lines.
2) Another enum-based variant, that is in fact a Command pattern, but which out much bloat code:
enum CommandType {
MESSAGE {
void execute(CommandProcessor cp, String[] params) {
int target = Integer.parseInt(params[1]);
String message = params[2];
MachatServer.sendMessage(target, cp.conId, message);
}
},
QUIT {
void execute(CommandProcessor cp, params param) {
MachatServer.disconnect(cp.conId);
}
},
CONFIRMCONNECT {
void execute(CommandProcessor cp, params param) {
// Blah blah and so on for another 10 types of command
}
};
abstract void execute(CommandProcessor cp, String[] param);
}
public void handleParsedCommand(String[] commandArr) {
CommandType cmd = null;
try {
cmd = CommandType.valueOf(commandArr[0].toUpperCase());
} catch (IllegalArgumentException e) {
try {
out.write("Unknown: " + commandArr[0] + "\n");
} catch (IOException e) {
System.out.println("Failed output warning of unknown command.");
}
return;
}
cmd.execute(this, commandArr);
}
Yeap, looks like a Command + Prototype pattern to me.
In the command you define what is going to be done, and the prototype is to place an instance of each command in a lookup table and "clone" them to be executed each time.
The refactoring would be like:
Before:
public void handleParsedCommand(String[] commandArr) {
if(commandArr[0].equalsIgnoreCase("message")) {
int target = Integer.parseInt(commandArr[1]);
String message = commandArr[2];
MachatServer.sendMessage(target, this.conId, message);
} else if(commandArr[0].equalsIgnoreCase("quit")) {
// Tell the server to disconnect us.
MachatServer.disconnect(conId);
} else if(commandArr[0].equalsIgnoreCase("confirmconnect")) {
// Blah blah and so on for another 10 types of command
} else {
try {
out.write("Unknown: " + commandArr[0] + "\n");
} catch (IOException e) {
System.out.println("Failed output warning of unknown command.");
}
}
}
After:
public void handleParsedCommand(String[] commandArr) {
Command.getCommand( commandArr ).execute();
}
// Define the command and a lookup table
abstract class Command {
// Factory using prototype
public static Command getCommand( String [] commandArr ) {
// find the handling command
Command commandPrototype = commandMap.get( commandArr[0] );
// if none was found, then use "uknown"
if ( commandPrototype == null ) {
commandPrototype = commandMap.get("unknown");
}
// Create an instance using clone
Command instance = commandPrototype.clone();
instance.args = commanrArr;
return instance;
}
// lookup table ( switch substitute )
private static Map<String,Command> commandsMap = new HashMap()<String,Command>(){{
put("message" , new MessagCommand());
put("quit" , new QuitCommand());
put("confirmconnect", new ConfirmConnectCommand());
...
put("unknow" , new UnknownCommand());
}};
// args of the command
private String [] args;
public void execute();
String [] getArgs(){
return this.args;
}
}
And the provide the specific implementations
class MessageCommand extends Command {
public void execute(){
int target = Integer.parseInt(commandArr[1]);
String message = commandArr[2];
MachatServer.sendMessage(target, this.conId, message);
}
}
class MessageCommand extends Command {
public void execute(){
int target = Integer.parseInt(getArgs()[1]);
String message = getArgs()[2];
MachatServer.sendMessage(target, this.conId, message);
}
}
class QuitCommand extends Command {
public void execute() {
MachatServer.disconnect(conId);
}
}
class ConfirmConnectCommand extends Command {
public void execute() {
/// blah blah blah
}
}
class UnknowCommand extends Command {
public void execute() {
try {
out.write("Unknown: " + commandArr[0] + "\n");
} catch (IOException e) {
System.out.println("Failed output warning of unknown command.");
}
}
}
// ... other 10 implementations here...
Take a look at Commons CLI which is a command-line argument parser.
Here are some examples of its usage.
You can use enums
For starters, I would make a map between the commands and a class which executes each type of command (say an anonymous class that implements a known interface) and then retrieve the right class from the map, and then passes it the rest of the parameters.
If it made sense, you could use an enum here with a static method to retrieve the right one, that way you could switch if and when you needed to (say you had to do the same thing on 5 of the 10 commands).
First of all you are reading the same element of the array every time. This should be the first thing to factor out. equalsIgnoreCase is a bit long, so normalise the case first (don't pick up the default locale!).
It is possible to use enums to hack a switch of Swtings. JDK7 may include a switch on String, IIRC.
I like Bob's answer. Another method would be to use the Spring framework and the IoC functionality. Basically, I've done this before to use Spring (inflates from xml) to create a Map where you have each command object stored with a key. The key would be the same as the text in commandArr[0].
So your xml looks something like
<property name="commands">
<map>
<entry>
<key>
<value>message</value>
</key>
<ref bean="messageCommand" />
</entry>
</map>
</property>
<bean id="messageCommand" ref="org.yourorg.yourproject.MessageCommand" />
And then in your code...
commands.get(commandArr[0]).execute() //or whatever
This allows you to not run any sort of initialization code. All you have to do is inflate the xml. Spring handles populating the map for you. Also, you can define any necessary data members in the classes using a similar syntax. Also, if you need to add functionality, all you have to do is change the xml rather than mucking with and recompiling code. I'm personally a huuuuge fan :)
For more info, check out this article for a brief overview of IoC and then check out this article for the documentation
Related
I have a Spring Boot project in which I am adding the below Test of some of the classes.
#Test
void documentException() {
assertThrows(DocumentException.class, () -> {
try {
throw new DocumentException();
} catch (Exception ex) {
assertEquals("Error converting document format", ex.getMessage());
assertEquals(417 /* EXPECTATION_FAILED */, ex.getHttpStatus());
assertEquals(ErrorCodes.DOCUMENT_ERROR, ex.getCode());
throw ex;
}
});
}
#Test
void maxUserException() {
assertThrows(MaxUserException.class, () -> {
try {
Integer maxUsers = 5;
throw new MaxUserException(maxUsers);
} catch (Exception ex) {
Integer maxUsers = 5;
assertEquals("Excedido el número máximo de "+ maxUsers +" dispositivos", ex.getMessage());
assertEquals(403 /* FORBIDDEN */, ex.getHttpStatus());
assertEquals(ErrorCodes.MAX_USERS_DEVICES, ex.getCode());
throw ex;
}
});
}
#Test
void docFormatException() {
assertThrows(DocFormatException.class, () -> {
try {
throw new DocFormatException();
} catch (Exception ex) {
assertEquals("Document format", ex.getMessage());
assertEquals(415 /* UNSUPPORTED_MEDIA_TYPE */, ex.getHttpStatus());
assertEquals(ErrorCodes.DOCUMENT_ERROR, ex.getCode());
throw ex;
}
});
}
For each class I use the same method.
Would there be any way to create a class with a #Test and call it for each class? So as not to have to create such a large structure for each of the classes.
What I want is to make a general method and apply it to each of the classes. So as not to have to repeat the same structure for all classes.
Well, answering directly to your question and using your actual examples - if you want to avoid code duplication then you can use some utility method.
Assuming your exceptions are subtypes of your custom class or implement the same interface which have methods getHttpStatus and getCode. Let's say parent class or interface has name CustomException.
Create a new class, for example TestUtils and define the method which can be reused is your tests, something like that (idk what type getCode() should return, so I assume it's String)
public class TestUtils {
public static void testException(CustomException exception, String message,
String errorCode, int httpStatus) {
assertThrows(exception.getClass(), () -> {
try {
throw exception;
} catch (CustomException ex) {
assertEquals(message, ex.getMessage());
assertEquals(httpStatus, ex.getHttpStatus());
assertEquals(errorCode, ex.getCode());
throw ex;
}
});
}
}
Then your test methods can be simplified:
#Test
void documentException() {
TestUtils.testException(new DocumentException(),
"Error converting document format",
417,
ErrorCodes.DOCUMENT_ERROR);
}
maxUserException() a bit trickier but still works:
#Test
void maxUserException() {
int maxUsers = 5;
MaxUserException exception = new MaxUserException(maxUsers);
String message = "Excedido el número máximo de "+ maxUsers +" dispositivos";
TestUtils.testException(exception, message, ErrorCodes.MAX_USERS_DEVICES, 403);
}
Hope it can be helpful. However it's worth mentioning - if it's your real test code and it's written exactly like this, then those methods attempt to test that your custom exceptions are created with correct default parameters (that's all) and in that case, test methods can be simplified as they are overcomplicated right now.
Your example test methods seems bit complicated, but it worth mentioning there in JUnit5 there are annotations to handle parameterized test.
You should look into these documents:
Java doc for #ParameterizedTest , #ValueSource , #CsvSource.
here is a sample example of how to parameterized a test:
#ParameterizedTest
#CsvSource(value = {
// input and expected output separated by :
"test:test",
"tEst:test",
"Java:java"
}, delimiter = ':')
void toLowerCase_ShouldGenerateTheExpectedLowercaseValue(String input, String expected) {
String actualValue = input.toLowerCase();
assertEquals(expected, actualValue);
}
Have a look in this Guide to JUnit 5 Parameterized Tests.
I am trying to refactor old SimpleFormController. I would like to replace getSuccessView() and gerFormView() calls with actual success view and form view Strings.
I went through https://spoon.gforge.inria.fr/first_transformation.html, it shows how to generate and add statements however I could not understand how to modify.
I have tried couple of things.
Replace statements with the getSuccessView() and getFormView() calls
public class SimpleFormControllerReplaceViewCall extends AbstractProcessor<CtMethod> {
MetaData meta;
String successView= "successView";
String formView = "formView";
public SimpleFormControllerReplaceViewCall(MetaData meta) {
this.meta = meta;
}
#Override
public boolean isToBeProcessed(CtMethod candidate) {
if(candidate.getBody() == null) { //Ignore abstract methods
return false;
}
String sourceCode;
try {
sourceCode = candidate.getBody()
.getOriginalSourceFragment()
.getSourceCode();
} catch (Exception e) {
return false;
}
return sourceCode.contains(getViewFunctionName(successView))
|| sourceCode.contains(getViewFunctionName(formView));
}
#Override
public void process(CtMethod method) {
Node beanNode = getBeanNode(method);
CtBlock<Object> body = getFactory().createBlock();
method.getBody().getStatements()
.stream()
.map(s -> {
Optional<String> sourceCode = getStatementSourceCode(s);
if(!sourceCode.isPresent()) {
return s.clone(); // Clone required to handle runtime error for trying attach a node to two parents
} else {
System.out.println("Modifying: " + method.getSignature());
String code = sourceCode.get();
code = replaceViewCalls(beanNode, code, successView);
code = replaceViewCalls(beanNode, code, formView);
return getFactory().createCodeSnippetStatement(code);
}
}).forEach(body::addStatement);
method.setBody(body);
}
private Optional<String> getStatementSourceCode(CtStatement s) {
String sourceCode = null;
try {
sourceCode = s.getOriginalSourceFragment()
.getSourceCode();
} catch (Exception e) {}
System.out.println(sourceCode);
if (sourceCode != null &&
(sourceCode.contains(getViewFunctionName(successView))
|| sourceCode.contains(getViewFunctionName(formView)))) {
sourceCode = sourceCode.trim();
if(sourceCode.endsWith(";"))
sourceCode = sourceCode.substring(0, sourceCode.length()-1);
return Optional.of(sourceCode);
} else {
return Optional.empty();
}
}
public String replaceViewCalls(Node beanNode, String code, String viewType) {
String getViewFunctionName = getViewFunctionName(viewType);
if (!code.contains(getViewFunctionName)) {
return code;
}
String view = AppUtil.getSpringBeanPropertyValue(beanNode, viewType);
return code.replaceAll(getViewFunctionName + "\\(\\)", String.format("\"%s\"", view));
}
public Node getBeanNode(CtMethod method) {
String qualifiedName = method.getParent(CtClass.class).getQualifiedName();
return meta.getFullyQualifiedNameToNodeMap().get(qualifiedName);
}
private String getViewFunctionName(String viewType) {
return "get" + viewType.substring(0, 1).toUpperCase() + viewType.substring(1);
}
}
This however adds unwanted at end of blocks if() {... }; This creates syntax errors when if {} else {} blocks contain return statement(s). Auto import is turned on and imports are not added when there is more one class with same name (e.g., Map is present in classpath from few libraries) - this is consistent with the document. Can this be avoided when refactoring code? Original java file has correct imports.
Another approach I tried is to directly manipulate the body as a whole.
#Override
public void process(CtMethod method) {
String code = method.getBody()
.getOriginalSourceFragment()
.getSourceCode();
Node beanNode = getBeanNode(method);
code = replaceViewCalls(beanNode, code, successView);
code = replaceViewCalls(beanNode, code, formView);
CtCodeSnippetStatement codeStatement = getFactory().createCodeSnippetStatement(code);
method.setBody(codeStatement);
}
this still has same auto import issue as first one. Apart from that it adds redundant curly braces, for examples
void method() { x=y;}
will become
void method() { {x=y;} }
That that will be pretty printed ofcourse.
Also javadocs for getOriginalSourceFragment() also has below warning
Warning: this is a advanced method which cannot be considered as part
of the stable API
One more thing I thought of doing is creating pattern for each type of usage of getSuccessView() like
viewName = getSuccessView();
return getSuccessView();
return ModelAndView(getSuccessView(), map); etc, however for that I will have to write a whole bunch of processors / templates.
Since it is simple replacement, easiest is do something like below
//Walk over all files and execute
Files.lines(Paths.get("/path/to/java/file"))
.map(l -> l.replaceAll("getSuccessView\\(\\)", "actualViewNameWithEscapedQuotes"))
.map(l -> l.replaceAll("getFormView\\(\\)", "actualViewNameWithEscapedQuotes"))
.forEach(l -> {
//write to file
});
Since I can avoid text manipulation with the help of spoon for things like changing modifiers, annotations, method name, annotations etc, I am hoping there should be a better way to modify the method body.
You should treat the processor input as an abstract syntax tree instead of a string:
public class SimpleFormControllerReplaceViewCall extends AbstractProcessor<CtMethod<?>> {
#Override
public boolean isToBeProcessed(CtMethod candidate) {
if(candidate.isAbstract()) { //Ignore abstract methods
return false;
}
return !candidate.filterChildren((CtInvocation i)->
i.getExecutable().getSimpleName().equals("getSuccessView")
|| i.getExecutable().getSimpleName().equals("getFormView")).list().isEmpty();
}
#Override
public void process(CtMethod<?> ctMethod) {
Launcher launcher = new Launcher();
CodeFactory factory = launcher.createFactory().Code();
List<CtInvocation> invocations = ctMethod.filterChildren((CtInvocation i)->
i.getExecutable().getSimpleName().equals("getSuccessView")
|| i.getExecutable().getSimpleName().equals("getFormView")).list();
for(CtInvocation i : invocations) {
if(i.getExecutable().getSimpleName().equals("getSuccessView")) {
i.replace(factory.createLiteral("successView"));
} else {
i.replace(factory.createLiteral("formView"));
}
}
}
}
Here the CtMethod AST is traversed in search for CtInvocation elements with the specified properties. The found elements are then replaced with new string literal elements.
I'm trying to create a console to handle console commands from a string.
At the moment I'm using if statements to check for each command like this:
if (command.contains("new train")) {
command = command.replace("new train ", "");
Train t = new Train();
t.setCode(command);
ServiceProvider.getTrainService().saveOrUpdate(t);
responeHandler("train " + command + " created");
}
But this isn't the best solution in my opinion.
I'm wondering whether there is already a good design pattern for problems like this?
I have looked at the builder and factory patterns but can't really decide if they are the right choice.
A Command and Factory pattern maybe?
interface Command {
void execute();
}
interface CommandFactory {
boolean canCreate(String input);
Command fromInput(String input); // or return Optional so it can be a FunctionalInterface
}
class TrainCommand implements Command {
String train;
public TrainCommand(String t) { train = t; }
public void execute() {
ServiceProvider.getTrainService().saveOrUpdate(t);
}
}
class TrainCommandFactory {
public boolean canCreate(String t) {
return t.contains("new train ");
}
public Command fromString(String c) {
return new TrainCommand(c.replace("new train ", ""));
}
}
And a Singleton Composite CommandFactory that iterates all known Command Factories:
class CommandFactories implements CommandFactory {
private static final CommandFactories INSTANCE;
private List<CommandFactory> delegates = Arrays.asList(
new TrainCommandFactory()
// others
};
public boolean canCreate(String t) {
return delegates.stream()
.filter(cf -> cf.canCreate(t))
.findAny().isPresent();
}
public Command fromString(String c) {
return delegates.stream()
.filter(cf -> cf.canCreate(t))
.findAny()
.map(CommandFactory::fromString);
}
}
You could store your commands in an array and when the user enters a command, you could find the item having the given index. The index would be meaningful and usable in a switch-case and if the item is not found, you could give a meaningful response.
Also, you could do this in a case-insensitive manner of having the keys in the array all lower characters and turning the command key to lower before the search:
protected String[] supportedCommands = {"first", "second", "third"};
public static int findCommand(String command) {
for (var i = 0; i < supportedCommands.length; i++) {
if (command.equals(supportedCommands[i])) return i;
}
return -1; //Not found
}
public static void handleCommand(String command) {
int c = findCommand(command.toLowerCase());
switch (c) {
case 1: {/*...*/} break;
default: {/*Handle Undefined command*/}
}
}
I think using defined commands is the proper way. An important issue for a command would be to be identified (matches) by the commandString and to be executed (execute). Once you have created custom Command you can register them in a List and execute them.
interface Command{
boolean matches(String commandString);
boolean execute(String commandString);
}
an Example implementation would be
CreateTrainCommand implements Command{
private final CMDSTRING = "new train";
#Override
public boolean matches(CommandString cmdStr){
if(cmdStr != null && cmdStr.toLowerCase.startsWith(CMDSTRING)){
return true;
}
return false;
}
#Override
public boolean matches(CommandString cmdStr){
if(cmdStr != null){
String train = cmdString.toLowerCase.replace(CMDSTRING, "").trim();
//here comes your command execution
Train t = new Train();
...
}
return true;//execution succesful
}
}
if you want to use these command store all commands into a List (or any other collection) and check if your command matches your input
List<Command> cmds = ...
cmds.add(new CreateTrainCommand()); //add all commands that were implemented
//or only some commands if the user has restricted access
here is how you apply the commands
String commandString = ... //from Scanner or where else
for(Command cmd: cmds){ //use streams if you're java 8
if (cmd.matches(commandString)){
boolean wasSuccesful = cmd.execute(commandString);
break;
}
}
A Map<String, Consumer<String>> could do the job to associate commands to actions.
It is not the GOF factory and command DP.
But these are fair and simple implementations of factory and command pattern.
So you should consider it too.
Map<String, Consumer<String>> actionsByCommand = new HashMap<>();
actionsByCommand.put("new train", command->{
command = command.replace("new train ", "");
Train t = new Train();
t.setCode(command);
ServiceProvider.getTrainService().saveOrUpdate(t);
responeHandler("train " + command + " created");
});
actionsByCommand.put("delete train", command->{
command = command.replace("delete train ", "");
...
});
// and so for...
You could also create a special action for invalid commands that you don't need to put in the map :
Consumer<String> invalidCommandAction = (command-> System.out.println("Invalid command. Here are the accepted commands..."));
To improve the testability and the maintainability of action classes, you could
move them into distinct classes.
Map<String, Consumer<String>> actionsByCommand = new HashMap<>();
actionsByCommand.put("new train", new NewTrainCommand());
actionsByCommand.put("delete train", new DeleteTrainCommand());
With NewTrainAction defined as :
public class NewTrainAction implements Consumer<String>{
public void accept(String command){
command = command.replace("new train ", "");
Train t = new Train();
t.setCode(command);
ServiceProvider.getTrainService().saveOrUpdate(t);
responeHandler("train " + command + " created");
}
}
And other Actions defined in the same way.
Then you can use them in this way :
Scanner scanner = new Scanner(System.in);
while (scanner.hasNextLine()) {
String command = scanner.nextLine();
Consumer<String> action = actionsByCommand.getOrDefault(command, invalidCommandAction);
action.accept(command);
}
If you are in the Spring world you can use
You could consider to implement
org.springframework.boot.CommandLineRunner
Each command could be executed in its own CommandLineRunne instance.
Use
org.springframework.core.env.SimpleCommandLinePropertySource
to parse your command line
I'm building an admin controller that work like a terminal emulator in Flex 4.5.
The server side is Red5 on a tomcat server using Java programming language.
When a user enter a command in his textinput, the command is sent to the red5, in red5 I check if the command exists and return a proper output or an error if the command or parameters don't match.
so for now i use if (command.equals("..") {} else if (command.equals(...
Is there a way to store the function name or a reference to the function that should be executed in each command and to execute it?
example:
// creating the hasmap
HashMap<String,Object> myfunc = new HashMap<String,Object>();
// adding function reference
myfunc.put("help",executeHelp);
or....
myfunc.put("help", "executeHelp"); // writing the name of the function
and then
void receiveCommand(String command, Object params[]( {
myfunc.get(command).<somehow execute the referrened function or string name ? >
}
any ideas?
thank you!
You could use reflection, but I suggest a easier way.
You can create an abstract class or interface with an abstract method execute. Example:
interface Command {
void execute(Object params[]);
}
class Help implements Command {
void execute(Object params[]) {
// do the stuff
}
}
Now your hashmap can be:
// creating the hasmap
HashMap<String,Command> myfunc = new HashMap<String,Command>();
// adding function reference
myfunc.put("help", new Help());
And then:
void receiveCommand(String command, Object params[]) {
myfunc.get(command).execute(params);
}
You can execute a function by name as follows:
java.lang.reflect.Method method;
try {
method = obj.getClass().getMethod(methodName, param1.class, param2.class, ..);
} catch (SecurityException e) {
// ...
} catch (NoSuchMethodException e) {
// ...
}
In the above snippet, param1.class, param2.class are the class types of the arguments of the method to execute.
Then:
try {
method.invoke(obj, arg1, arg2,...);
}
catch (IllegalArgumentException e) { }
catch (IllegalAccessException e) { }
catch (InvocationTargetException e) { }
There is lots more information about this here: http://java.sun.com/docs/books/tutorial/reflect/index.html
You can define an interface for your functions
interface Function {
public Object invoke(Object[] arguments);
}
and then public your code via this interface
public class Function1 implements Function {
public Object invoke(Object[] arguments) {
...
}
}
and store in the map
map.put("helpCommand", new Function1());
or store a reference using an anonymous class
Function theFunction = new Function() {
public Object invoke(Object[] arguments) {
return theRealMethod(arguments[0], String.valueOf(arguments[1]));
}
}
In the second example I showed how to use the anonymous class as an adaptor if the method you want to call has a different signature than your interface.
I am writing a Java application that takes command line arguments which are processed using Apache Commons CLI with the GnuParser. For reasons that are not interesting to get into, I would like it to silently ignore unknown command line options instead of throwing a ParseException but I don't see a way to do that. I see that there is a stopAtNonOption boolean option on GnuParser.parse() but what I want is more like ignoreAtNonOption where it will keep processing options after encountering an unknown token.
I could implement my own parser to accomplish this but I'm surprised there isn't this functionality built in so I thought I'd check before going down that road.
Example code for what I'm talking about:
try {
CommandLine commandLine = parser.parse(options, args);
// stopAtNonOption set to true (below) is also not what I want
// CommandLine commandLine = parser.parse(options, args, true);
} catch (ParseException e) {
LOG.error("error parsing arguments", e);
throw new RuntimeException(e);
}
This works for me (other parsers can be derived, too):
public class ExtendedGnuParser extends GnuParser {
private boolean ignoreUnrecognizedOption;
public ExtendedGnuParser(final boolean ignoreUnrecognizedOption) {
this.ignoreUnrecognizedOption = ignoreUnrecognizedOption;
}
#Override
protected void processOption(final String arg, final ListIterator iter) throws ParseException {
boolean hasOption = getOptions().hasOption(arg);
if (hasOption || !ignoreUnrecognizedOption) {
super.processOption(arg, iter);
}
}
}
As mentioned in a comment, the accepted solution is no more suitable because the processOption method has been deprecated and removed.
Here's my solution:
public class ExtendedParser extends DefaultParser {
private final ArrayList<String> notParsedArgs = new ArrayList<>();
public String[] getNotParsedArgs() {
return notParsedArgs.toArray(new String[notParsedArgs.size()]);
}
#Override
public CommandLine parse(Options options, String[] arguments, boolean stopAtNonOption) throws ParseException {
if(stopAtNonOption) {
return parse(options, arguments);
}
List<String> knownArguments = new ArrayList<>();
notParsedArgs.clear();
boolean nextArgument = false;
for (String arg : arguments) {
if (options.hasOption(arg) || nextArgument) {
knownArguments.add(arg);
} else {
notParsedArgs.add(arg);
}
nextArgument = options.hasOption(arg) && options.getOption(arg).hasArg();
}
return super.parse(options, knownArguments.toArray(new String[knownArguments.size()]));
}
}
Compared with the solution proposed by Pascal, it also checks for options with arguments and it keeps not parsed args in a separate list.
This is not possible with Commons CLI. But there may be another way to achieve the result you expect if you give more details of your use case.
I am a very bad developer, and I do this to break the code:
public class EasyPosixParser extends PosixParser {
#Override
protected void processOption(String arg, ListIterator iter) throws ParseException
{
try {
super.processOption(arg, iter);
} catch (ParseException e) {
// do nothing
}
}
}
in your main code, you do:
CommandLineParser commandlineParser = new EasyPosixParser();