Assuming that the array is populated with 20 shipments, calculate the total cost of local shipments in the array.
I tried to create a for loop and then call out the method calcCost() and += it to the variable local so it would save the values I guess
I'm pretty sure the way I wrote the code is wrong so if someone could help me with it that would be great!
package question;
public class TestShipment {
public static void main(String[] args) {
Shipment r1 = new Shipment(
new Parcel("scientific calculator " , 250),
new Address("Dubai","05512345678"),
new Address("Dubai","0505432123"),
"Salim"
);
System.out.println(r1);
Shipment[] arr = new Shipment[100];
arr[5] = r1;
Shipment[] a = new Shipment[20];
double local = 0;
for (int i = 0; i < a.length; i++) {
if (a[i].isLocalShipment()) {
System.out.println(a[i].calcCost());
}
}
}
}
public class Shipment {
public Parcel item;
private Address fromAddress;
private Address toAddress;
public String senderName;
public Shipment(Parcel i, Address f, Address t, String name) {
item = i;
fromAddress = f;
toAddress = t;
senderName = name;
}
//setter
public void setFromAddress(String c, String p) {
c = fromAddress.getCity();
p = fromAddress.getPhone();
}
public boolean isLocalShipment() {
boolean v = false;
if (fromAddress.getCity() == toAddress.getCity()) {
v = true;
} else {
v = false;
}
return v;
}
public double calcCost() {
double cost = 0;
if (fromAddress.getCity() == toAddress.getCity()) {
cost = 5;
} else {
cost = 15;
}
if(item.weight > 0 && item.weight <= 200) {
cost += 5.5;
}
if(item.weight > 200) {
cost += 10.5;
}
return cost = cost * (1 + 0.5); //fix the tax
}
public String toString() {
return "From: " + senderName + "\nTo: " + toAddress
+ "\nParcel: " + item.desc+item.weight + "\ncost: " + calcCost();
}
}
I'm having a trouble passing the value of error i get when im returning the results of a table.
I have a method in my ServiceImpl class which return results for the table and also counts the amount of errors.
public List<Flow> getAllProcessContextWithCriteriaAndFlowCode(
String startDate, String endDate, String flowCode) {
List<FlowDto> flowDtos = new ArrayList<>(500);
flowDtos = processContextRepository
.fetch(startDate,
endDate, flowCode);
List<Flow> flows = new ArrayList();
// bodyguard
if (flowDtos == null || flowDtos.size() == 0) {
return flows;
}
int counter = 0;
StringBuilder idFonctionnelBuilder = new StringBuilder();
FlowDto currentFlowDto = null;
FlowState flowState = new FlowState();
FlowDto nextFlowDto = null;
Flow flowTemp = null;
Map<String, String> mapFlowIdsAndIdF = new HashMap<>();
int iNbreError = 0;
String sTempError = "";
for (int i = 0; i < flowDtos.size(); i++) {
currentFlowDto = flowDtos.get(i);
if ((i + 1) < flowDtos.size()) {
nextFlowDto = flowDtos.get(i + 1);
if (((nextFlowDto.getFlowId()
.equals(currentFlowDto.getFlowId())))) {
idFonctionnelBuilder.append(currentFlowDto.getIdf() + ", ");
continue;
} else {
flowTemp = new Flow();
flowTemp.setFlowId(currentFlowDto.getFlowId());
flowTemp.setLogRole(currentFlowDto.getLogRole());
Date date = null;
try {
date = inputFormat.parse(currentFlowDto
.getContextTime());
} catch (ParseException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
flowTemp.setContextTime(outputFormat.format(date));
if (currentFlowDto.getLogRole() != null) {
iNbreError++;
flowTemp.setNbreError(iNbreError);
} else {
flowTemp.setNbreError(iNbreError);
}
flowTemp.setNbreError(iNbreError);
flows.add(flowTemp);
}
} else {
flowTemp = new Flow();
if (currentFlowDto.getLogRole() != null) {
iNbreError++;
flowTemp.setNbreError(iNbreError);
} else {
flowTemp.setNbreError(iNbreError);
}
flowTemp.setContextTime(outputFormat.format(date));
flows.add(flowTemp);
}
}
LOGGER.info("[ getAllProcessContextWithCriteriaAndFlowCode ] iNbreError : "
+ iNbreError);
getNbreError(iNbreError);
return flows;
}
Then i have another method in the same class ServiceImpl who get the number of errors and set it in a variable, the result print is always the right one here.
public int getNbreError( int iNbreError){
System.out.println("HHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH");
System.out.println(iNbreError);
setCountError(iNbreError);
System.out.println("HHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH");
System.out.println(countError);
return countError;
}
What i want to do is send this value(counterror) to my RestController which is in another class called RestController so i can send it to my angular front
#GetMapping(value = "/nbreError")
public int getCountError() {
FMServiceImpl flows = new FMServiceImpl();
int countError = 0;
int iNbreError = 0;
return fmService.getNbreError( iNbreError);
}
}
Actually the result is always 0.
Thanks for your any help or advice :)
Don't use getMethod to modify data, check principle Command–query separation (CQS)
Don't create FMServiceImpl manually, Inject FMServiceImpl as dependence to your controller. in spring, Service keeps the state by default.
I am making an android Hashikawekero puzzle game, I have implemented a algorithm to spawn nodes (Islands) at random positions using a 2-d array this works fine it creates the node at random position but most of the times the map cant be solved. The map nodes spawn at random.
BoardCreation.java Class - this generates the map.
package Island_and_Bridges.Hashi;
import android.annotation.TargetApi;
import android.os.Build;
import android.util.Log;
import java.util.Random;
import static junit.framework.Assert.*;
//This class Creates the map by random using a 2d array
public class BoardCreation {
// This class member is used for random initialization purposes.
static private final Random random = new Random();
// The difficulty levels.
private static final int EASY = 0;
static public final int MEDIUM = 1;
static public final int HARD = 2;
static public final int EMPTY = 0;
private static int ConnectionFingerprint(BoardElement start, BoardElement end) {
int x = start.row * 100 + start.col;
int y = end.row * 100 + end.col;
// Swap to get always the same fingerprint independent whether we are called
// start-end or end-start
if (x > y ) {
int temp = x;
x = y;
y = temp;
}
Log.d("", String.format("%d %d" , x ,y));
return x ^ y;
}
public class State {
// The elements of the board are stored in this array.
// A value defined by "EMPTY" means that its not set yet.
public BoardElement [][] board_elements = null;
public int [][] cell_occupied = null;
// The width of the board. We only assume squared boards.
public int board_width=0;
public State(int width) {
board_width = width;
board_elements = new BoardElement[width][width];
cell_occupied = new int[width][width];
}
public State CloneWithoutConnections() {
State newstate = new State(board_width);
if (board_elements != null) {
newstate.board_elements = new BoardElement[board_elements.length][board_elements.length];
for (int i = 0; i < board_elements.length; ++i) {
for (int j = 0; j < board_elements.length; ++j) {
if (board_elements[i][j] == null)
continue;
newstate.board_elements[i][j] = board_elements[i][j].clone();
}
}
}
if (cell_occupied != null) {
assert board_elements != null;
newstate.cell_occupied = new int[board_elements.length][board_elements.length];
for (int i = 0; i < board_elements.length; ++i) {
System.arraycopy(cell_occupied[i], 0, newstate.cell_occupied[i], 0, board_elements.length);
}
}
return newstate;
}
public void AddToBridgeCache(BoardElement first, BoardElement second) {
if (first == null || second == null) { return; }
final int fingerprint = ConnectionFingerprint(first, second);
Log.d(getClass().getName(),
String.format("Fingerprint of this bridge %d", fingerprint));
// mark the end points as occupied.
cell_occupied[first.row][first.col] = fingerprint;
cell_occupied[second.row][second.col] = fingerprint;
int dcol = second.col - first.col;
int drow = second.row - first.row;
if (first.row == second.row) {
for (int i = (int) (first.col + Math.signum(dcol)); i != second.col; i += Math.signum(dcol)) {
cell_occupied[first.row][i] = fingerprint;
String.format("deleting bridge");
}
} else {
assert first.col == second.col;
for (int i = (int) (first.row + Math.signum(drow)); i != second.row; i+= Math.signum(drow)) {
cell_occupied[i][first.col] = fingerprint;
}
}
}
} // end of state
private State current_state, old_state;
static private final int WIDTH_EASY = 7;
private void NewGame(int hardness) {
switch(hardness) {
case EASY:
Log.d(getClass().getName(), "Initializing new easy game");
InitializeEasy();
old_state = getCurrentState().CloneWithoutConnections();
break;
}
}
public void ResetGame() {
if (old_state != null) {
Log.d(getClass().getName(), "Setting board_elements to old_elements");
setCurrentState(old_state.CloneWithoutConnections());
} else {
Log.d(getClass().getName(), "old_lements are zero");
}
}
public BoardCreation(int hardness) {
NewGame(hardness);
}
public boolean TryAddNewBridge(BoardElement start, BoardElement end, int count) {
assertEquals(count, 1);
assert (start != null);
assert (end != null);
final int fingerprint = ConnectionFingerprint(start, end);
Log.d(getClass().getName(),
String.format("considering (%d,%d) and (%d,%d)", start.row,start.col, end.row,end.col));
if (start.row == end.row && start.col == end.col) {
Log.d(getClass().getName(), "Same nodes selected!");
return false;
}
assert count > 0;
int dcol = end.col - start.col;
int drow = end.row - start.row;
// It must be a vertical or horizontal bridge:
if (Math.abs(dcol) > 0 && Math.abs(drow) > 0) {
Log.d(getClass().getName(), "not a horizontal or vertical bridge.");
return false;
}
// First we check whether start and end elements can take the specified bridge counts.
int count_start = start.GetCurrentCount();
int count_end = end.GetCurrentCount();
if (count_start + count > start.max_connecting_bridges ||
count_end + count > end.max_connecting_bridges) {
Log.d(getClass().getName(), "This Bridge is not allowed");
return false;
}
Log.d(getClass().getName(),
String.format("Sums:%d # (%d,%d) and %d # (%d,%d)",
count_start, start.row, start.col,
count_end, end.row, end.col));
Connection start_connection = null;
Connection end_connection = null;
// Next we check whether we are crossing any lines.
if (start.row == end.row) {
for (int i = (int) (start.col + Math.signum(dcol)); i != end.col; i += Math.signum(dcol)) {
if (getCurrentState().cell_occupied[start.row][i] > 0 &&
getCurrentState().cell_occupied[start.row][i] != fingerprint) {
Log.d(getClass().getName(), "Crossing an occupied cell.");
return false;
}
}
assert start.col != end.col;
if (start.col > end.col) {
start.connecting_east = GetOrCreateConnection(end, start.connecting_east);
end.connecting_west = GetOrCreateConnection(start, end.connecting_west);
start_connection = start.connecting_east;
end_connection = end.connecting_west;
} else {
start.connecting_west = GetOrCreateConnection(end, start.connecting_west);
end.connecting_east = GetOrCreateConnection(start, end.connecting_east);
start_connection = start.connecting_west;
end_connection = end.connecting_east;
}
} else {
assert start.col == end.col;
for (int i = (int) (start.row + Math.signum(drow)); i != end.row ; i += Math.signum(drow)) {
if (getCurrentState().cell_occupied[i][start.col] > 0 &&
getCurrentState().cell_occupied[i][start.col] != fingerprint) {
Log.d(getClass().getName(), "Crossing an occupied cell.");
return false;
}
}
if (start.row > end.row ) {
start.connecting_north = GetOrCreateConnection(end, start.connecting_north);
end.connecting_south = GetOrCreateConnection(start, end.connecting_south);
start_connection = start.connecting_north;
end_connection = end.connecting_south;
} else {
start.connecting_south= GetOrCreateConnection(end, start.connecting_south);
end.connecting_north = GetOrCreateConnection(start, end.connecting_north);
start_connection = start.connecting_south;
end_connection = end.connecting_north;
}
}
start_connection.destination = end;
end_connection.destination = start;
start_connection.second += count;
end_connection.second += count;
getCurrentState().AddToBridgeCache(start, end);
Log.d(getClass().getName(),
String.format("New bridge added. Sums:%d # (%d,%d) and %d # (%d,%d)",
count_start, start.row,start.col,
count_end, end.row,end.col));
return true;
}
private Connection GetOrCreateConnection(
BoardElement end,
Connection connection) {
if (connection!= null) { return connection; }
return new Connection();
}
#TargetApi(Build.VERSION_CODES.N)
private void InitializeEasy() {
Random rand = new Random();
String[][] debug_board_state = new String[7][7];
setCurrentState(new State(WIDTH_EASY));
for (int row = 0; row < debug_board_state.length; row++) {
for (int column = 0; column < debug_board_state[row].length; column++) {
debug_board_state[row][column] = String.valueOf(rand.nextInt(5));
}
}
for (int row = 0; row < debug_board_state.length; row++) {
for (int column = 0; column < debug_board_state[row].length; column++) {
System.out.print(debug_board_state[row][column] + " ");
}
System.out.println();
}
for (int row = 0; row < WIDTH_EASY; ++row) {
for (int column = 0; column < WIDTH_EASY; ++column) {
getCurrentState().board_elements[row][column] = new BoardElement();
getCurrentState().board_elements[row][column].max_connecting_bridges = Integer.parseInt(debug_board_state[row][column]);
getCurrentState().board_elements[row][column].row = row;
getCurrentState().board_elements[row][column].col = column;
if (getCurrentState().board_elements[row][column].max_connecting_bridges > 0) {
getCurrentState().board_elements[row][column].is_island = true;
}
}
}
}
private void setCurrentState(State new_state) {
this.current_state = new_state;
}
public State getCurrentState() {
return current_state;
}
}
What algorithm could I use to make sure the Map can be Solved (Islands Connected with Bridges) before spawning the nodes.
This is what the map looks like (don't mind the design)
One thing to consider would be to start with a blank board. Place an island. Then place another island that can be connected to the first one (i.e. on one of the four cardinal directions). Connect the two with a bridge, and increment each island's count.
Now, pick one of the two islands and place another island that it can connect. Add the bridge and increment.
Continue in this way until you've placed the number of islands that you want to place.
The beauty here is that you start with an empty board, and during construction the board is always valid.
You'll have to ensure that you're not crossing bridges when you place new islands, but that's pretty easy to do, since you know where the existing bridges are.
I am trying to understand stacks with Objects, so I typed this out, but the problem is that I am getting this really weird message that I can't make sense of. It says "Exception in thread "main" java.lang.NoSuchMethodError: Stack.push(Ljava/lang/Object;)V
at TestObjectStack.main(TestObjectStack.java:12)". I googled it, but I still can't figure out what I'm doing wrong. I redid the main method header, but that didn't fix it. Does anyone have any suggestions or insight that I am missing? Thanks a lot!:
public class TestObjectStack
{
public static void main(String[] args)
{
Object o;
Stack test = new Stack();
test.push("Fred");
test.push(20);
test.push(new ThingB("Barney", 42));
Stack copy = new Stack(test);
System.out.println("Stack test: " + test);
System.out.println(test.pop());
System.out.println("Stack test: " + test);
System.out.println("Stack copy: " + copy);
if(test.isEmpty()) System.out.println("Empty");
o = test.pop();
System.out.println(o);
if(o instanceof String)
{
String s = (String) o;
System.out.println("String length = " + s.length());
}
else
System.out.println("Not a String");
if(test.isEmpty()) System.out.println("Empty");
o = test.pop();
System.out.println(o);
if(o instanceof String)
{
String s = (String) o;
System.out.println("String length = " + s.length());
}
else
System.out.println("Not a string");
if(test.isEmpty()) System.out.println("empty");
}
}
class ThingB
{
private String _name;
private int _ID;
public ThingB(String name, int ID)
{
_name = name;
_ID = ID;
}
public String toString()
{
return "Thing B - name - " + _name + " ID = " + _ID;
}
}
class Stack
{
private Object[] _store;
private int _top;
private static final int MAXSIZE = 50;
public Stack()
{
_store = new Object[MAXSIZE];
_top = 0;
}
public Stack(Stack other)
{
_store = new Object[other._store.length];
_top = other._top;
for(int i = 0; i < _top; ++i)
{
_store[i] = other._store[i];
}
}
public boolean isEmpty()
{
return (_top == 0);
}
public void push(Object item)
{
if(_top >= _store.length)
{
Object[] temp = new Object[_store.length+ MAXSIZE];
for(int i = 0; i < _top; ++i)
{
temp[i] = _store[i];
}
_store = temp;
}
_store[_top] = item;
++_top;
}
public Object pop()
{
if(_top == 0) return 0;
--_top;
return _store[_top];
}
public String toString()
{
String s = "";
s = s + "--Top--";
for(int i = _top-1; i >= 0; --i)
{
s = s + " " + _store[i];
}
s = s + "--Bottom--";
return s;
}
}
I executed your code in the IDE: IntelliJ IDEA. And I have the following result:
Stack test: --Top-- Thing B - name - Barney ID = 42 20 Fred--Bottom--
Thing B - name - Barney ID = 42
Stack test: --Top-- 20 Fred--Bottom--
Stack copy: --Top-- Thing B - name - Barney ID = 42 20 Fred--Bottom--
20
Not a String
Fred
String length = 4
empty
Your source code is working fine, maybe you need to adjust your IDE parameters. Try with a simple "Hello World" program.
Best regards,
Alvaro
I'm trying to make a 2d array of an object in java. This object in java has several private variables and methods in it, but won't work. Can someone tell me why and is there a way I can fix this?
This is the exeception I keep getting for each line of code where I try to initialize and iterate through my 2d object.
"Exception in thread "main" java.lang.NullPointerException
at wumpusworld.WumpusWorldGame.main(WumpusWorldGame.java:50)
Java Result: 1"
Here is my main class:
public class WumpusWorldGame {
class Agent {
private boolean safe;
private boolean stench;
private boolean breeze;
public Agent() {
safe = false;
stench = false;
breeze = false;
}
}
/**
* #param args
* the command line arguments
* #throws java.lang.Exception
*/
public static void main(String [] args) {
// WumpusFrame blah =new WumpusFrame();
// blah.setVisible(true);
Scanner input = new Scanner(System.in);
int agentpts = 0;
System.out.println("Welcome to Wumpus World!\n ******************************************** \n");
//ArrayList<ArrayList<WumpusWorld>> woah = new ArrayList<ArrayList<WumpusWorld>>();
for (int i = 0 ; i < 5 ; i++) {
WumpusWorldObject [] [] woah = new WumpusWorldObject [5] [5];
System.out.println( "*********************************\n Please enter the exact coordinates of the wumpus (r and c).");
int wumpusR = input.nextInt();
int wumpusC = input.nextInt();
woah[wumpusR][wumpusC].setPoints(-3000);
woah[wumpusR][wumpusC].setWumpus();
if ((wumpusR <= 5 || wumpusC <= 5) && (wumpusR >= 0 || wumpusC >= 0)) {
woah[wumpusR][wumpusC].setStench();
}
if (wumpusC != 0) {
woah[wumpusR][wumpusC - 1].getStench();
}
if (wumpusR != 0) {
woah[wumpusR - 1][wumpusC].setStench();
}
if (wumpusC != 4) {
woah[wumpusR][wumpusC + 1].setStench();
}
if (wumpusR != 4) {
woah[wumpusR + 1][wumpusC].setStench();
}
System.out.println( "**************************************\n Please enter the exact coordinates of the Gold(r and c).");
int goldR = input.nextInt();
int goldC = input.nextInt();
woah[goldR][goldC].setGold();
System.out.println("***************************************\n How many pits would you like in your wumpus world?");
int numPits = input.nextInt();
for (int k = 0 ; k < numPits ; k++) {
System.out.println("Enter the row location of the pit");
int r = input.nextInt();
System.out.println("Enter the column location of the pit");
int c = input.nextInt();
woah[r][c].setPit();
if ((r <= 4 || c <= 4) && (r >= 0 || c >= 0)) {
woah[r][c].setBreeze();
}
if (c != 0) {
woah[r][c - 1].setBreeze();
}
if (r != 0) {
woah[r - 1][c].setBreeze();
}
if (c != 4) {
woah[r][c + 1].setBreeze();
}
if (r != 4) {
woah[r + 1][c].setBreeze();
}
}
for (int x = 0 ; x < 4 ; x++) {
int j = 0;
while (j < 4) {
agentpts = agentpts + woah[x][j].getPoints();
Agent [] [] k = new Agent [4] [4];
if (woah[x][j].getWumpus() == true) {
agentpts = agentpts + woah[x][j].getPoints();
System.out.println("You just got ate by the wumpus!!! THE HORROR!! Your score is " + agentpts);
}
if (woah[x][j].getStench() == true) {
k[x][j].stench = true;
System.out.println("You smell something funny... smells like old person.");
}
if (woah[x][j].getBreeze() == true) {
k[x][j].breeze = true;
System.out.println("You hear a breeze. yeah");
}
if (woah[x][j].getPit() == true) {
agentpts = agentpts + woah[x][j].getPoints();
System.out.println("AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH! you dumb bith, your dead now.");
}
// if breeze or stench, if breeze and stench, if nothing, etc then move.
k[x][j].safe = true;
// if(k[i][j].isSafe()!=true){
// } else { }
}
}
}
}
}
Here is my class object that I'm trying to implement:
package wumpusworld;
/**
*
* #author Jacob
*/
public class WumpusWorldObject {
private boolean stench;
private boolean breeze;
private boolean pit;
private boolean wumpus;
private boolean gold;
private int points;
private boolean safe;
public WumpusWorldObject(){
}
public boolean getPit() {
return pit;
}
public void setPit() {
this.pit = true;
}
public boolean getWumpus() {
return wumpus;
}
public void setWumpus() {
this.wumpus = true;
}
public int getPoints() {
return points;
}
public void setPoints(int points) {
this.points = points;
}
public boolean getStench() {
return stench;
}
public void setStench() {
this.stench = true;
}
public boolean getBreeze() {
return breeze;
}
public void setBreeze() {
this.breeze = true;
}
public boolean getSafe() {
return safe;
}
public void setSafe() {
this.safe = true;
}
public void setGold(){
this.gold=true;
}
}
Creating array doesn't mean it will be automatically filled with new instances of your class. There are many reasons for that, like
which constructor should be used
what data should be passed to this constructor.
This kind of decisions shouldn't be made by compiler, but by programmer, so you need to invoke constructor explicitly.
After creating array iterate over it and fill it with new instances of your class.
for (int i=0; i<yourArray.length; i++)
for (int j=0; j<yourArray[i].length; j++)
yourArray[i][j] = new ...//here you should use constructor
AClass[][] obj = new AClass[50][50];
is not enough, you have to create instances of them like
obj[i][j] = new AClass(...);
In your code the line
woah[wumpusR][wumpusC].setPoints(-3000);
must be after
woah[wumpusR][wumpusC] = new WumpusWorldObject();
.