I need to generate arbitrarily large random integers in the range 0 (inclusive) to n (exclusive). My initial thought was to call nextDouble and multiply by n, but once n gets to be larger than 253, the results would no longer be uniformly distributed.
BigInteger has the following constructor available:
public BigInteger(int numBits, Random rnd)
Constructs a randomly generated BigInteger, uniformly distributed over the range 0 to (2numBits - 1), inclusive.
How can this be used to get a random value in the range 0 - n, where n is not a power of 2?
Use a loop:
BigInteger randomNumber;
do {
randomNumber = new BigInteger(upperLimit.bitLength(), randomSource);
} while (randomNumber.compareTo(upperLimit) >= 0);
on average, this will require less than two iterations, and the selection will be uniform.
Edit: If your RNG is expensive, you can limit the number of iterations the following way:
int nlen = upperLimit.bitLength();
BigInteger nm1 = upperLimit.subtract(BigInteger.ONE);
BigInteger randomNumber, temp;
do {
temp = new BigInteger(nlen + 100, randomSource);
randomNumber = temp.mod(upperLimit);
} while (s.subtract(randomNumber).add(nm1).bitLength() >= nlen + 100);
// result is in 'randomNumber'
With this version, it is highly improbable that the loop is taken more than once (less than one chance in 2^100, i.e. much less than the probability that the host machine spontaneously catches fire in the next following second). On the other hand, the mod() operation is computationally expensive, so this version is probably slower than the previous, unless the randomSource instance is exceptionally slow.
The following method uses the BigInteger(int numBits, Random rnd) constructor and rejects the result if it's bigger than the specified n.
public BigInteger nextRandomBigInteger(BigInteger n) {
Random rand = new Random();
BigInteger result = new BigInteger(n.bitLength(), rand);
while( result.compareTo(n) >= 0 ) {
result = new BigInteger(n.bitLength(), rand);
}
return result;
}
The drawback to this is that the constructor is called an unspecified number of times, but in the worst case (n is just slightly greater than a power of 2) the expected number of calls to the constructor should be only about 2 times.
The simplest approach (by quite a long way) would be to use the specified constructor to generate a random number with the right number of bits (floor(log2 n) + 1), and then throw it away if it's greater than n. In the worst possible case (e.g. a number in the range [0, 2n + 1) you'll throw away just under half the values you create, on average.
Why not constructing a random BigInteger, then building a BigDecimal from it ?
There is a constructor in BigDecimal : public BigDecimal(BigInteger unscaledVal, int scale) that seems relevant here, no ? Give it a random BigInteger and a random scale int, and you'll have a random BigDecimal. No ?
Here is how I do it in a class called Generic_BigInteger available via:
Andy Turner's Generic Source Code Web Page
/**
* There are methods to get large random numbers. Indeed, there is a
* constructor for BigDecimal that allows for this, but only for uniform
* distributions over a binary power range.
* #param a_Random
* #param upperLimit
* #return a random integer as a BigInteger between 0 and upperLimit
* inclusive
*/
public static BigInteger getRandom(
Generic_Number a_Generic_Number,
BigInteger upperLimit) {
// Special cases
if (upperLimit.compareTo(BigInteger.ZERO) == 0) {
return BigInteger.ZERO;
}
String upperLimit_String = upperLimit.toString();
int upperLimitStringLength = upperLimit_String.length();
Random[] random = a_Generic_Number.get_RandomArrayMinLength(
upperLimitStringLength);
if (upperLimit.compareTo(BigInteger.ONE) == 0) {
if (random[0].nextBoolean()) {
return BigInteger.ONE;
} else {
return BigInteger.ZERO;
}
}
int startIndex = 0;
int endIndex = 1;
String result_String = "";
int digit;
int upperLimitDigit;
int i;
// Take care not to assign any digit that will result in a number larger
// upperLimit
for (i = 0; i < upperLimitStringLength; i ++){
upperLimitDigit = new Integer(
upperLimit_String.substring(startIndex,endIndex));
startIndex ++;
endIndex ++;
digit = random[i].nextInt(upperLimitDigit + 1);
if (digit != upperLimitDigit){
break;
}
result_String += digit;
}
// Once something smaller than upperLimit guaranteed, assign any digit
// between zero and nine inclusive
for (i = i + 1; i < upperLimitStringLength; i ++) {
digit = random[i].nextInt(10);
result_String += digit;
}
// Tidy values starting with zero(s)
while (result_String.startsWith("0")) {
if (result_String.length() > 1) {
result_String = result_String.substring(1);
} else {
break;
}
}
BigInteger result = new BigInteger(result_String);
return result;
}
For those who are still asking this question and are looking for a way to generate arbitrarily large random BigIntegers within a positive integer range, this is what I came up with. This random generator works without trying bunch of numbers until one fits the range. Instead it will generate a random number directly that will fit the given range.
private static BigInteger RandomBigInteger(BigInteger rangeStart, BigInteger rangeEnd){
Random rand = new Random();
int scale = rangeEnd.toString().length();
String generated = "";
for(int i = 0; i < rangeEnd.toString().length(); i++){
generated += rand.nextInt(10);
}
BigDecimal inputRangeStart = new BigDecimal("0").setScale(scale, RoundingMode.FLOOR);
BigDecimal inputRangeEnd = new BigDecimal(String.format("%0" + (rangeEnd.toString().length()) + "d", 0).replace('0', '9')).setScale(scale, RoundingMode.FLOOR);
BigDecimal outputRangeStart = new BigDecimal(rangeStart).setScale(scale, RoundingMode.FLOOR);
BigDecimal outputRangeEnd = new BigDecimal(rangeEnd).add(new BigDecimal("1")).setScale(scale, RoundingMode.FLOOR); //Adds one to the output range to correct rounding
//Calculates: (generated - inputRangeStart) / (inputRangeEnd - inputRangeStart) * (outputRangeEnd - outputRangeStart) + outputRangeStart
BigDecimal bd1 = new BigDecimal(new BigInteger(generated)).setScale(scale, RoundingMode.FLOOR).subtract(inputRangeStart);
BigDecimal bd2 = inputRangeEnd.subtract(inputRangeStart);
BigDecimal bd3 = bd1.divide(bd2, RoundingMode.FLOOR);
BigDecimal bd4 = outputRangeEnd.subtract(outputRangeStart);
BigDecimal bd5 = bd3.multiply(bd4);
BigDecimal bd6 = bd5.add(outputRangeStart);
BigInteger returnInteger = bd6.setScale(0, RoundingMode.FLOOR).toBigInteger();
returnInteger = (returnInteger.compareTo(rangeEnd) > 0 ? rangeEnd : returnInteger); //Converts number to the end of output range if it's over it. This is to correct rounding.
return returnInteger;
}
How does it work?
First it generates a String with random numbers with the same length as the maximum range. For example: with given range of 10-1000 it will generate some number between 0000 and 9999 as a String.
Then it creates BigDecimals to represent the maximum possible value (9999 in previous example) and minimum value (0) and converts the range parameter BigIntegers to BigDecimals. Also in this step to the given range maximum value is added 1 in order to correct rounding errors in the next step.
Then using this formula the generated random number is mapped to the given range:
(generated - inputRangeStart) / (inputRangeEnd - inputRangeStart) * (outputRangeEnd - outputRangeStart) + outputRangeStart
After that it will do a last check whether or not the mapped number fits the given range and sets it to the given range maximum if it doesn't. This is done in order to correct rounding errors.
Just use modular reduction
new BigInteger(n.bitLength(), new SecureRandom()).mod(n)
Compile this F# code into a DLL and you can also reference it in your C# / VB.NET programs
type BigIntegerRandom() =
static let internalRandom = new Random()
/// Returns a BigInteger random number of the specified number of bytes.
static member RandomBigInteger(numBytes:int, rand:Random) =
let r = if rand=null then internalRandom else rand
let bytes : byte[] = Array.zeroCreate (numBytes+1)
r.NextBytes(bytes)
bytes.[numBytes] <- 0uy
bigint bytes
/// Returns a BigInteger random number from 0 (inclusive) to max (exclusive).
static member RandomBigInteger(max:bigint, rand:Random) =
let rec getNumBytesInRange num bytes = if max < num then bytes else getNumBytesInRange (num * 256I) bytes+1
let bytesNeeded = getNumBytesInRange 256I 1
BigIntegerRandom.RandomBigInteger(bytesNeeded, rand) % max
/// Returns a BigInteger random number from min (inclusive) to max (exclusive).
static member RandomBigInteger(min:bigint, max:bigint, rand:Random) =
BigIntegerRandom.RandomBigInteger(max - min, rand) + min
Related
I was trying to convert the array to integer sum=999999999999 (twelve 9) , when i am limiting the array to less than ten 9s it is giving the result but when i am giving the array of more than ten 9s it is giving an unexpected result , please explain it will be really helpful for me
int[] arr={9,9,9,9,9,9,9,9,9,9,9,9};
int p=arr.length-1;
int m;
int num=0;
for (int i = 0; i <= p; i++) {
m=(int) Math.pow(10, p-i);
num += arr[i]*m; // it is executing like: 900+90+9=999
}
this happens because you're exceeding the Integer.MAX_VALUE.
You can read about it here.
You can use instead of int a long, to store large values,
and if that is not enough for you, you can use - BigInteger
BigInteger num = BigInteger.valueOf(0);
for (int i = 0; i <= p; i++) {
BigInteger m = BigInteger.valueOf((int) Math.pow(10, p-i));
BigInteger next = BigInteger.valueOf(arr[i]).multiply(m));
num = num.add(BigInteger.valueOf(arr[i]*m));
}
A couple of things.
You don't need to use Math.pow.
for up to 18 digits, you can use a long to do the computation.
I added some extra digits to demonstrate
int[] arr={9,9,9,9,9,9,9,9,9,9,9,9,1,1,2,3,4};
long sum = 0; // or BigInteger sum = BigInteger.ZERO;
for (int val : arr) {
sum = sum * 10 + val; // or sum.multiply(BigInteger.TEN).add(BigInteger.valueOf(val));
}
System.out.println(sum);
prints
99999999999911234
Here is the sequence for 1,2,3,4 so you can see what is happening.
- sum = 0
- sum = sum(0) * 10 + 1 (sum is now 1)
- sum = sum(1) * 10 + 2 (sum is now 12)
- sum = sum(12)* 10 + 3 (sum is now 123)
- sum = sum(123)*10 + 4 (sum is now 1234)
It is because an int is coded on 4 byte so technically you can only go from -2,147,483,648 to 2,147,483,647.
Consider using the long type.
Try using long (or any other type which can represent larger numbers) instead of int.
I suggest this because the int overflows: see https://en.wikipedia.org/wiki/Integer_overflow
Because it overflows integer boundry. The maximum integer value that can be stored in Java is 2147483647. When you try to store a value greater than this, the result will be an unexpected value. To solve this issue, you can use a long data type instead of an int data type
you can read about it here and here
This question already has answers here:
How do I generate random integers within a specific range in Java?
(72 answers)
Closed 6 years ago.
I ran into this problem today and I'm sure there is an elegant solution I am not thinking of.
Let's say I want to generate a random integer(or long) in Java with a specified number of digits, where this number of digits can change.
I.e. pass in a number of digits into a method, and return a random number with the specified number of digits
Ex.) N = 3, generate a random number between 100-999; N = 4, generate a random number between 1000-9999
private long generateRandomNumber(int n){
/*Generate a random number with n number of digits*/
}
My attempt so far (this works, but it seems messy)
private long generateRandomNumber(int n){
String randomNumString = "";
Random r = new Random();
//Generate the first digit from 1-9
randomNumString += (r.nextInt(9) + 1);
//Generate the remaining digits between 0-9
for(int x = 1; x < n; x++){
randomNumString += r.nextInt(9);
}
//Parse and return
return Long.parseLong(randomNumString);
}
Is there a better/more efficient solution than this?
*There are lots of solutions for generating random numbers in a specified range, I was more curious on the best way to generate random numbers given a set number of digits, as well as making the solution robust enough to handle any number of digits.
I did not want to have to pass in a min and max, but rather just the number of digits needed
private long generateRandomNumber(int n) {
long min = (long) Math.pow(10, n - 1);
return ThreadLocalRandom.current().nextLong(min, min * 10);
}
nextLong produces random numbers between lower bound inclusive and upper bound exclusive so calling it with parameters (1_000, 10_000) for example results in numbers 1000 to 9999.
Old Random did not get those nice new features unfortunately. But there is basically no reason to continue to use it anyways.
public static int randomInt(int digits) {
int minimum = (int) Math.pow(10, digits - 1); // minimum value with 2 digits is 10 (10^1)
int maximum = (int) Math.pow(10, digits) - 1; // maximum value with 2 digits is 99 (10^2 - 1)
Random random = new Random();
return minimum + random.nextInt((maximum - minimum) + 1);
}
You can simply disregard the numbers that are not in the required range. That way your modified pseudo random number generator guarantees that it generates a number in the given range uniformly at random:
public class RandomOfDigits {
public static void main(String[] args) {
int nd = Integer.parseInt(args[0]);
int loIn = (int) Math.pow(10, nd-1);
int hiEx = (int) Math.pow(10, nd);
Random r = new Random();
int x;
do {
x = r.nextInt(hiEx);
} while (x < loIn);
System.out.println(x);
}
}
Here is the way I would naturally write a method like this:
private long generateRandomNumber(int n){
double tenToN = Math.pow(10, n),
tenToNMinus1 = Math.pow(10, n-1);
long randNum = (long) (Math.random() * (tenToN - tenToNMinus1) + tenToNMinus1);
return randNum;
}
Please do not dismiss this as a duplicate of:
How to generate random positive and negative numbers in java
I need to use a Random number generator with a seed. So, I used the java.util.Random class with a constructor that takes a seed.
Random random = new Random(System.currentTimeMillis());
Then I used the solution given in the above thread
int randomValue = random.nextInt(max - min + 1) + min;
However, the problem with the above solution is that if min is a large negative number and max is a large positive number , then (max - min + 1) would result in overflow.
There should be a better solution out there. Can anyone please point me to it.
Thank you!
How about using BigInteger to avoid int overflow. Also you can use
new BigInteger(int numBits, Random rnd)
to create some BigInteger with randomized bits (up to bit specified with numBits).
So just calculate how many bits you need (range.bitLength() may be useful) check if randomized value is in specified range, so if value is greater than range random again, if everything is OK return randomized value increased by min.
Here is some code example
public static int myRandom(int min, int max, Random r){
if (max <= min)
throw new RuntimeException("max value must be greater than min value: max="+max +", min="+min);
BigInteger maxB = BigInteger.valueOf(max);
BigInteger minB = BigInteger.valueOf(min);
BigInteger range = maxB.subtract(minB);
do{
BigInteger result = new BigInteger(range.bitLength(), r);
if (result.compareTo(range)<=0)
return result.add(minB).intValueExact();
}while(true);
}
I need the count the number of decimal digits of a BigInteger. For example:
99 returns 2
1234 returns 4
9999 returns 4
12345678901234567890 returns 20
I need to do this for a BigInteger with 184948 decimal digits and more. How can I do this fast and scalable?
The convert-to-String approach is slow:
public String getWritableNumber(BigInteger number) {
// Takes over 30 seconds for 184948 decimal digits
return "10^" + (number.toString().length() - 1);
}
This loop-devide-by-ten approach is even slower:
public String getWritableNumber(BigInteger number) {
int digitSize = 0;
while (!number.equals(BigInteger.ZERO)) {
number = number.divide(BigInteger.TEN);
digitSize++;
}
return "10^" + (digitSize - 1);
}
Are there any faster methods?
Here's a fast method based on Dariusz's answer:
public static int getDigitCount(BigInteger number) {
double factor = Math.log(2) / Math.log(10);
int digitCount = (int) (factor * number.bitLength() + 1);
if (BigInteger.TEN.pow(digitCount - 1).compareTo(number) > 0) {
return digitCount - 1;
}
return digitCount;
}
The following code tests the numbers 1, 9, 10, 99, 100, 999, 1000, etc. all the way to ten-thousand digits:
public static void test() {
for (int i = 0; i < 10000; i++) {
BigInteger n = BigInteger.TEN.pow(i);
if (getDigitCount(n.subtract(BigInteger.ONE)) != i || getDigitCount(n) != i + 1) {
System.out.println("Failure: " + i);
}
}
System.out.println("Done");
}
This can check a BigInteger with 184,948 decimal digits and more in well under a second.
This looks like it is working. I haven't run exhaustive tests yet, n'or have I run any time tests but it seems to have a reasonable run time.
public class Test {
/**
* Optimised for huge numbers.
*
* http://en.wikipedia.org/wiki/Logarithm#Change_of_base
*
* States that log[b](x) = log[k](x)/log[k](b)
*
* We can get log[2](x) as the bitCount of the number so what we need is
* essentially bitCount/log[2](10). Sadly that will lead to inaccuracies so
* here I will attempt an iterative process that should achieve accuracy.
*
* log[2](10) = 3.32192809488736234787 so if I divide by 10^(bitCount/4) we
* should not go too far. In fact repeating that process while adding (bitCount/4)
* to the running count of the digits will end up with an accurate figure
* given some twiddling at the end.
*
* So here's the scheme:
*
* While there are more than 4 bits in the number
* Divide by 10^(bits/4)
* Increase digit count by (bits/4)
*
* Fiddle around to accommodate the remaining digit - if there is one.
*
* Essentially - each time around the loop we remove a number of decimal
* digits (by dividing by 10^n) keeping a count of how many we've removed.
*
* The number of digits we remove is estimated from the number of bits in the
* number (i.e. log[2](x) / 4). The perfect figure for the reduction would be
* log[2](x) / 3.3219... so dividing by 4 is a good under-estimate. We
* don't go too far but it does mean we have to repeat it just a few times.
*/
private int log10(BigInteger huge) {
int digits = 0;
int bits = huge.bitLength();
// Serious reductions.
while (bits > 4) {
// 4 > log[2](10) so we should not reduce it too far.
int reduce = bits / 4;
// Divide by 10^reduce
huge = huge.divide(BigInteger.TEN.pow(reduce));
// Removed that many decimal digits.
digits += reduce;
// Recalculate bitLength
bits = huge.bitLength();
}
// Now 4 bits or less - add 1 if necessary.
if ( huge.intValue() > 9 ) {
digits += 1;
}
return digits;
}
// Random tests.
Random rnd = new Random();
// Limit the bit length.
int maxBits = BigInteger.TEN.pow(200000).bitLength();
public void test() {
// 100 tests.
for (int i = 1; i <= 100; i++) {
BigInteger huge = new BigInteger((int)(Math.random() * maxBits), rnd);
// Note start time.
long start = System.currentTimeMillis();
// Do my method.
int myLength = log10(huge);
// Record my result.
System.out.println("Digits: " + myLength+ " Took: " + (System.currentTimeMillis() - start));
// Check the result.
int trueLength = huge.toString().length() - 1;
if (trueLength != myLength) {
System.out.println("WRONG!! " + (myLength - trueLength));
}
}
}
public static void main(String args[]) {
new Test().test();
}
}
Took about 3 seconds on my Celeron M laptop so it should hit sub 2 seconds on some decent kit.
I think that you could use bitLength() to get a log2 value, then change the base to 10.
The result may be wrong, however, by one digit, so this is just an approximation.
However, if that's acceptable, you could always add 1 to the result and bound it to be at most. Or, subtract 1, and get at least.
You can first convert the BigInteger to a BigDecimal and then use this answer to compute the number of digits. This seems more efficient than using BigInteger.toString() as that would allocate memory for String representation.
private static int numberOfDigits(BigInteger value) {
return significantDigits(new BigDecimal(value));
}
private static int significantDigits(BigDecimal value) {
return value.scale() < 0
? value.precision() - value.scale()
: value.precision();
}
This is an another way to do it faster than Convert-to-String method. Not the best run time, but still reasonable 0.65 seconds versus 2.46 seconds with Convert-to-String method (at 180000 digits).
This method computes the integer part of the base-10 logarithm from the given value. However, instead of using loop-divide, it uses a technique similar to Exponentiation by Squaring.
Here is a crude implementation that achieves the runtime mentioned earlier:
public static BigInteger log(BigInteger base,BigInteger num)
{
/* The technique tries to get the products among the squares of base
* close to the actual value as much as possible without exceeding it.
* */
BigInteger resultSet = BigInteger.ZERO;
BigInteger actMult = BigInteger.ONE;
BigInteger lastMult = BigInteger.ONE;
BigInteger actor = base;
BigInteger incrementor = BigInteger.ONE;
while(actMult.multiply(base).compareTo(num)<1)
{
int count = 0;
while(actMult.multiply(actor).compareTo(num)<1)
{
lastMult = actor; //Keep the old squares
actor = actor.multiply(actor); //Square the base repeatedly until the value exceeds
if(count>0) incrementor = incrementor.multiply(BigInteger.valueOf(2));
//Update the current exponent of the base
count++;
}
if(count == 0) break;
/* If there is no way to multiply the "actMult"
* with squares of the base (including the base itself)
* without keeping it below the actual value,
* it is the end of the computation
*/
actMult = actMult.multiply(lastMult);
resultSet = resultSet.add(incrementor);
/* Update the product and the exponent
* */
actor = base;
incrementor = BigInteger.ONE;
//Reset the values for another iteration
}
return resultSet;
}
public static int digits(BigInteger num)
{
if(num.equals(BigInteger.ZERO)) return 1;
if(num.compareTo(BigInteger.ZERO)<0) num = num.multiply(BigInteger.valueOf(-1));
return log(BigInteger.valueOf(10),num).intValue()+1;
}
Hope this will helps.
This question: How to generate a random BigInteger describes a way to achieve the same semantics as Random.nextInt(int n) for BigIntegers.
I would like to do the same for BigDecimal and Random.nextDouble().
One answer in the above question suggests creating a random BigInteger and then creating a BigDouble from it with a random scale. A very quick experiment shows this to be a very bad idea :)
My intuition is that using this method would require the integer to be scaled by something like n-log10(R), where n is the number of digits of precision required in the output and R is the random BigInteger. This should allow the correct number of digits to be present so that (for example) 1 -> 10^-64 and 10^64 -> 1.
The scaling value also needs to be chosen correctly for the result to fall in the range [0,1].
Has anyone done this before, and do they know if the results are correctly distributed? Is there a better way to achieve this?
EDIT: Thanks to #biziclop for correcting my understanding of the scale argument. The above isn't necessary, a constant scale factor has the desired effect.
For later reference, my (apparently working code) is:
private static BigDecimal newRandomBigDecimal(Random r, int precision) {
BigInteger n = BigInteger.TEN.pow(precision);
return new BigDecimal(newRandomBigInteger(n, r), precision);
}
private static BigInteger newRandomBigInteger(BigInteger n, Random rnd) {
BigInteger r;
do {
r = new BigInteger(n.bitLength(), rnd);
} while (r.compareTo(n) >= 0);
return r;
}
It's surely very easy... if I only knew what you want. For a uniformly distributed number in range [0, 1) and precision N decimal digits generate a uniform BigInteger less than 10*N and scale it down by 10*N.
I made a post about generating a random BigInteger Andy Turner's answer about generating a random BigInteger. I don't use this directly for generating a random BigDecimal. Essentially my concern is to use independent instances of Random to generate each digit in a number. One problem I noticed is that with Random there are only so many values of and particular number that you get in a row. Also the generation tries to maintain something of an even distribution of generated values. My solution depends on something storing an array or collection of Random instances and calling these. I think this is a good way of going about it and I am trying to find out, so am interested if anyone has any pointers or criticism of this approach.
/**
*
* #param a_Random
* #param decimalPlaces
* #param lowerLimit
* #param upperLimit
* #return a pseudo randomly constructed BigDecimal in the range from
* lowerLimit to upperLimit inclusive and that has up to decimalPlaces
* number of decimal places
*/
public static BigDecimal getRandom(
Generic_Number a_Generic_Number,
int decimalPlaces,
BigDecimal lowerLimit,
BigDecimal upperLimit) {
BigDecimal result;
BigDecimal range = upperLimit.subtract(lowerLimit);
BigDecimal[] rangeDivideAndRemainder =
range.divideAndRemainder(BigDecimal.ONE);
BigInteger rangeInt = rangeDivideAndRemainder[0].toBigIntegerExact();
BigInteger intComponent_BigInteger = Generic_BigInteger.getRandom(
a_Generic_Number,
rangeInt);
BigDecimal intComponent_BigDecimal =
new BigDecimal(intComponent_BigInteger);
BigDecimal fractionalComponent;
if (intComponent_BigInteger.compareTo(rangeInt) == 0) {
BigInteger rangeRemainder =
rangeDivideAndRemainder[1].toBigIntegerExact();
BigInteger fractionalComponent_BigInteger =
Generic_BigInteger.getRandom(a_Generic_Number, rangeRemainder);
String fractionalComponent_String = "0.";
fractionalComponent_String += fractionalComponent_BigInteger.toString();
fractionalComponent = new BigDecimal(fractionalComponent_String);
} else {
fractionalComponent = getRandom(
a_Generic_Number, decimalPlaces);
}
result = intComponent_BigDecimal.add(fractionalComponent);
result.add(lowerLimit);
return result;
}
/**
* Provided for convenience.
* #param a_Generic_BigDecimal
* #param decimalPlaces
* #return a random BigDecimal between 0 and 1 inclusive which can have up
* to decimalPlaces number of decimal places
*/
public static BigDecimal getRandom(
Generic_Number a_Generic_Number,
int decimalPlaces) {
//Generic_BigDecimal a_Generic_BigDecimal = new Generic_BigDecimal();
Random[] random = a_Generic_Number.get_RandomArrayMinLength(
decimalPlaces);
//System.out.println("Got Random[] size " + random.length);
String value = "0.";
int digit;
int ten_int = 10;
for (int i = 0; i < decimalPlaces; i++) {
digit = random[i].nextInt(ten_int);
value += digit;
}
int length = value.length();
// Tidy values ending with zero's
while (value.endsWith("0")) {
length--;
value = value.substring(0, length);
}
if (value.endsWith(".")) {
value = "0";
}
BigDecimal result = new BigDecimal(value);
//result.stripTrailingZeros();
return result;
}
I might be missing the obvious here but how about creating two random BigIntegers, one being the integer part, and the other the fractional? Obviously the range of the "fractional" bigint would be dictated by the precision you want to allow, which you can't get away from pinning down.
Update: This can be further simplified to work with just one random bigint. If you want a random number between 0 and n with k decimal precision (where k is a constant), you just generate a random number between 0 and n*10^k and divide it by 10^k.