GUI guidelines for swing - java

Is there a resource where GUI design for swing is explained? Like best practices and such.

Design guidelines aren't exactly followed much anymore because Swing works on so many different platforms. Sun wrote up some a long time ago, and never changed them so I'd say read it if you think it will help. Here is some practical knowledge about doing swing development.
Never use GridBagLayout. Grab TableLayout. It radically simplifies layout for you Swing UI. GridBagLayout is the devil.
Don't over embed components just to get a layout right (i.e. embedded BoxLayout, etc). See point 1 for how to do this. There are performance issues having components on the screen.
Separate your program along MVC lines. Swing has View and Model separation, but in large programs the View (i.e. what subclasses a Swing Component) turns into a psuedo View/Controller only making things complicated to reuse and maintain. It turns into spaghetti code fast. Break the habit and create a Controller class that DOES NOT extend Swing. Same goes for the Model (no swing). Controller instantiates high level view classes, and wires itself as a listener to views.
Simplify popup dialogs using simple panels only. Don't subclass JDialog. Create a reusable dialog class that wraps a panel that can be used something like JOptionPane. Your panels will not be tied to dialogs only and can be reused. It's very easy when you work this way.
Avoid actionlistener/command. This is old junk and not very reusable. Use AbstractAction (anon classes are your choice I don't have a problem with them). AbstractAction encapsulates text, icon, mneumonics, accelerators, reusable in buttons, popups, menus, handles toggling enabled/disabled states, can be shared among multiple components, it also is the basis for InputMap/ActionMaps for mapping keyboard strokes to actions. ActionMaps give you loads of power for reuse.
It's best to have to view dispatch events to the controller. I'm not talking about mouse/keyboard junk, but high level events. Like NewUserEvent, AddUserEvent, DeleteUserEvent, etc. Have your controller listen for these high-level business events. This will promote encapsulation by keeping the concerns of the view (should I use a table, list, tree, or something else?) separated from the flow of the application. The controller doesn't care if the user clicked a button, menu, or checkbox.
Events are not just for the Controller. Swing is event programming. Your model will be doing things off the SwingThread or in the background. Dispatching events back to the controller is a very easy way to have it respond to things going on in the model layer that might be using threads to do work.
Understand Swing's Threading rules! You'd be surprised how few people actually understand that Swing is single threaded and what that means for multi-threaded applications.
Understand what SwingUtilities.invokeLater() does.
Never* ever use SwingUtilities.invokeAndWait(). You're doing it wrong. Don't try and write synchronous code in event programming. (* There are some corner cases where invokeAndWait() is acceptable, but 99% of the time you don't need invokeAndWait() ).
If you're starting a fresh project from scratch skip Swing. It's old, and it's over. Sun never really cared for the client like it did the server. Swing has been maintained poorly and not much progress has taken place since it was first written. JavaFX is not yet there, and suffers from lots of Swing's sins. I'd say look at Apache Pivot. Lots of new ideas and better design and an active community.

I have written a list of recommendations here.

In larger swing projects I do partinioning of the app like that:
Have one class per GUI element like JPanel,JDialog etc.
Use a separate package for each screen, especially if you have to implement customized TableModels or other complex data structures
Don't use anonymous and inner classes, implement instead an ActionListener and check ActionEvent.getActionCommand() in there.
EDIT: If you're rather looking for a tutorial or introduction you could start here

Maybe not exactly what your looking for but it won't hurt to take a peek at Java Look and Feel Design Guidelines

You can check the ideas behind FEST - a swing testing framework. It's main site is here and the project is hosted here

You can find some of best practices in chapter 4 of Professional Java JDK6 Edition

I have some guidelines too:
1) Use Maven and seperate your application into modules (view, controller, service, persistence, utils, model). Be sure you put your Swing components and dependencies only in view package, so if you want to change view framework some day, you can just reimplement view module but you can leave your business logic, controllers, etc... intact.
2) Use GridBagLayout because its very flexible and most configurable
3) Use a SwingTemplate (i can give you an example if you want)
4) Create a SwingFactory that creates components so you can reduces the amount of lines of codes since JFrames orso intend to be very large classes...
5) Let the view (JFrame, JDialog, etc...) have a dependency on controllers. Only do validation input on JFrames but then pass parameters to controllers. They will decide which business logic (service, processors, etc...) will be triggered.
6) Use lots of enumerations
7) Always think how your application can change or how it can be maintained. Therefore, use always code against interfaces or abstract classes. (Think abstract)
8) Use design patterns in your application because they provide confort and maintainability of your code. Make for instance all your controllers, services, dao's singleton classes. Make factories (swingfactory, ...) so you have to write less code over and over again.... Use observers so actions can be processed automatically.
9) Test your appliction: Make a choice between: TDD (Test Driven Design) or DDT (Design Driven Testing)
10) Never put any business logic on JFrames, because it is ugly and its not very Model-View-Controller design. JFrames are not interrested on how the data has been processed.
Hope that helps.

Related

Does the use of ObservableList in JavaFX go against Model-View-Controller separation?

I am attempting a study of JavaFX because I want to use it as the GUI of my program. My question is essentially a conceptual one:
To date my program is mostly the "Model" part of the MVC pattern; that is, almost all of my code is the OO-representation of abstractions in the sense of classes, and all of that code is logical code.
Since I do not want to be the only user of my program, I want to add the "View" part of MVC so that people can easily use and manipulate the "Model" part of my program. For this, I want to use JavaFX.
In my "Model" classes I obviously use various Lists, Maps, and other classes from the Java Collections API. In order to let the users of my program manipulate these underlying Lists and Maps I want to use the Observable(List/Map) interfaces in JavaFX.
A concrete example to bring clarity to the situation:
Let's say that I have a MachineMonitor class that every 3 minutes checks certain properties of a Machine, such as if the connection is still good, the speed that the gears are turning, etc. If certain inequalities are met (say that the speed of the gears has fallen to a rate of 1 turn/sec) the MachineMonitor fires a RestartMachineEvent.
Currently I use an ArrayList<MachineMonitor> to keep track of all of the individual MachineMonitor's. Now extending to the "View" part of MVC, I want the User to be able to manipulate a TableView that displays the list of MachineMonitors so that they can, for instance, create and remove new MachineMonitor's to monitor various Machines.
So that I can keep track of what the user of my program wants to do (say, create a MachineMonitor for Machine #5 that checks to see if the turn/sec of the gears falls below 0.5) I use an ObservableList<MachineMonitor> as the underlying List for the TableView.
The easiest way to link the "Model" and "View" of my program would simply be to change the "Model" class to have an ObservableList<MachineMonitor> and not an ArrayList<MachineMonitor> but (getting to the topic of the question) I feel that this is very messy because it mixes "Model" and "View" code.
A naïve approach would be to use an ObservableList<MachineMonitor> for the TableView and retain the use of my ArrayList<MachineMonitor>. However, changes made to the ObservableList<MachineMonitor> do not affect the underlying List as per the JavaFX specifications.
Given this, is the best way to solve this conundrum to make a ChangeListener for the ObservableList<MachineMonitor> that "propagates" the changes made to the ObservableList<MachineMonitor> to the underlying "Model" ArrayList<MachineMonitor>? Perhaps put this in a class called MachineMonitorController?
This ad-hoc solution seems very messy and non-ideal.
My question is: What is the best way to retain nearly complete separation between the "Model" and "View" in this scenario?
Briefly, I don't think use of ObservableList breaks the MVC contract.
The rest, you may read or not as you wish, as it is quite annoyingly long.
Architectural Pattern Background
Observables are useful in MVC style architectures because they provide a way of feeding data back and forth between the MVC components through loose couplings where the model and view classes don't need to refer directly to each other, but can instead work with some shared data model which communicates data flow. It's not a coincidence that the Observable pattern and the MVC style architecture concept both originated around the same time at Xerox PARC - the things are linked.
As noted in Martin Fowler's GUI architectures, there are numerous different approaches to building GUIs. MVC is just one of these, kind of the granddaddy of them all. It is nice to understand MVC well (it is often misunderstood) and MVC concepts are applicable in many places. For your application you should use the system which feels best for you rather than rigidly following a given pattern (unless you are using a particular framework which enforces a given pattern) and also be open to adopting different patterns within an application rather than trying to shoehorn everything into a single conceptual framework.
Java Beans are a fundamental part of almost all Java programs. Though traditionally often only used in client apps, the observer pattern, through PropertyChangeListeners, has been, for good reason, a part of the Java Bean specification since it was created. The observable and binding elements of JavaFX are a rework of that earlier work, learning from it to build something that is both more convenient to work with and easier to understand. Perhaps, if the JavaFX observable and binding elements had existed ten or twelve years ago as part of the JDK, such concepts would be more generally used in a wider variety of libraries and frameworks than a couple of pure GUI frameworks.
Advice
I suggest considering the MVVM model and other GUI architectures.
If you want a dead-easy framework which follows a model, view, presenter style, definitely give afterburner.fx a spin.
I think the correct choice of architecture depends on your application, your experience and the size and complexity of the problems you are trying to solve. For instance, if you have a distributed system, then you could follow REST principles rather than (or in addition to) MVC. Whichever you choose, the architecture should aid you in solving the problem at hand (and possibly future problems) and not the converse. Over-architecting a solution is a common trap and is very easy to do, so try to avoid it.
Caveat
One caveat to consider is that observables necessarily work via side-effects which can be difficult to reason about and can be antithetical to the concept of isolation. JavaFX features some good tools, such as ReadOnlyObjectWrapper and ReadOnlyListWrapper, to help limit the impact (damage control if you like) on observables so they don't run amok in your system. Use such tools (and immutable objects) with reckless abandon.
Learn from Examples
For a simple JavaFX application which is built using observables, refer to tic-tac-toe.
For a good way to structure a large and complex JavaFX application with FXML based components, refer to the source code for SceneBuilder and SceneBuilderKit. The source code is available in the JavaFX mercurial source tree, just check it out and start learning.
Read up on the JavaFX UI controls architecture. Examine the JavaFX controls source code (e.g. Button and ButtonSkin or ListView and ListViewSkin) to see how concepts such as MVC can be applied using JavaFX structures. Based on that learning, try creating some of your own custom controls using the architecture that the JavaFX controls framework provides. Often, when you are building your own application you don't need to create your own controls (at least ones which derive form JavaFX Control). The JavaFX Controls architecture is specially crafted to support building libraries of reusable controls, so it is not necessarily generally suitable for all purposes; instead it provides a concrete demonstration of one proven way to get certain things done. Adopting and adapting proven solutions goes a long way to ensuring you don't reinvent stuff needlessly and allows you to build on a solid base and learn from the trials of others.
Regarding your Concrete Example
I advise you to go with:
The easiest way to link the "Model" and "View" of my program would simply be to change the "Model" class to have an ObservableList and not an ArrayList
Maybe use a ReadOnlyListWrapper to expose the ObservableList from the MachineMonitor to the outside world, so that nothing can modify it unduly.
Setup some other structure which encapsulates the view (for example a ControlPanel and ControlPanelSkin) and provide it a reference to the read only observable list of MachineMonitors. The ControlPanelSkin can encapsulate a TableView, a graph or whatever visual knobs and widgets you want to use for the user to monitor the machines.
Using such a structure effectively isolates your view from the model. The model really doesn't know anything about the UI at all and ControlPanelSkin implementation could be changed out to a completely different visual representation or technology without changing the core MachineMonitor system at all.
The above just outlines a general approach, you'll need to tweak it for your specific example.
I disagree that using an ObservableList in your "model" class violates MVC separation. An ObservableList is purely data representation; it is part of the model and not part of the view. I (and others) use JavaFX properties and collections in model representations in all tiers of my applications. Among other things in there, I point out how I use JavaFX properties that are (or can be, at least) bound to JSF. (I should mention that not everyone agrees with the approach of using FX properties on the server side; however I don't really see any way to make the argument that they are somehow part of the view.)
Also, if you do
List<MachineMonitor> myNonObservableList = ... ;
ObservableList<MachineMonitor> myObservableList = FXCollections.observableList(myNonObservableList);
myObservableList.add(new MachineMonitor());
the observable list is backed by the non-observable list, so the change occurs in myNonObservableList too. So you can use this approach if you prefer.

How does MVC/MVP work in a Swing app?

I have been asked to revamp an existing JDialog that is a child container of an in-house Swing app. I will be re-writing the dialog from scratch and have been asked to lead the charge towards making the Swing app resemble a true MVC/MVP architecture (so my JDialog revamp will be the first of many pro-MVC changes to the app itself).
I understand MVC/MVP as it pertains to web apps:
Controller - is what the web app framework dispatches to handle HTTP requests; typically consists of multiple methods, where each "controller method" handles the request for a slightly different URL
Model - the DAO or POJO/bean representing call-specific data; controller fetches the Model from the DB and injects it into the View
View - the mechanism that ultimately produces HTML/JSP that will be sent back to the client/requester
This is not how all MVC/MVP web frameworks operate, but is the general idea.
But I'm struggling trying to determine how to translate this to a Swing app. In the Swing app, you have:
The JDialog itself
All the UI widgets (JButtons, JTextFields, etc.) that make up the "view" of the dialog
The action/event listeners for all the UI widgets which collectively make up the "business logic" for how the dialog will operate when the user interacts with the view
All the other "UI glue code" (setting which widgets will be enabled/disabled, setting their sizes and positions on screen, setting their tooltip texts, etc.)
Plus a lot of other stuff
So I ask: how do I organize all the code necessary for a functioning JDialog using an MVC/MVP architectural pattern? Also, if there are any articles, tutorials, or existing open souce projects that showcase MVC/MVP Swing apps, I am interested in them as well. Thanks in advance!
As discussed here, Swing MVC hinges on the observer pattern used to propagate model changes back to any listening view(s). As a result, much depends on the components in your JDialog. If your dialog must be modeless, the examples here and here may be helpful.
Since there are many valid recipes out there, I'll only discuss what I use: a modified MVP design which also borrows ideas from The Humble Dialog Box.
Basically, create your GUI with as little application logic as possible (zero is the goal). Create "presenter" classes (similar to Controllers) that have a handle to the GUI and inject the appropriate listeners onto the UI.
Some benefits:
Since all application code is out of the UI, your code is now 100% testable.
You can quickly prototype your GUI without having to launch your app everytime, which can be a big time-saver.
Separation of concerns makes code easier to read/maintain.
Your GUI code will be Swing only. A new team member who isn't familiar with your app but is familiar with Swing can jump right in.
With regard to Swing's implementation of MVC, we actually don't care. That's Swing's business. We assume Swing works (which it usually does). True, we need to know these sorts of things for writing custom renders, editors, models, etc., but those are details that the application framework (which is what I think you're asking about) doesn't need to know or care about, for the most part.
I would do like this:
MyModel model = engine.getDataFromDatabase();
myController.displayDataOnMyCustomView(myPresenter, model);
And at controller side, probably will remove a lot of listeners, set the data based on model, set sizes, locations and any other state representing stuff and finally re-add the listeners.
The myPresenter should be a custom JDialog with various basic ui elements (Component)on his UI tree.

Building the GUI from the constructor. [Design Decision]

I am just about done with our exam project, and when looking back at what I coded, I feel I did quite alright. Though, stuff could obviously always be alot better. But maybe that's just me.
I was in charge of coding the GUI, and coupling it with the application logic. When making the GUI I made the decision that I would make a class file for every window (e.g. LoginWnd.java), and actually build the GUI in the constructor. I would initalize everything and set all data inside this constructor.
Then in order to navigate through the application, I would set actionlisteners on the jbutton. For example, in SearchWnd, hitting the "Search" jbutton would create a new object of ResultWnd with some specified parameters.
Now i'm kinda wondering: Was this design decision bad in any way? Are there any design paradigms that I should've been aware of?
Thanks.
Your approach sounds fine overall - as long as it works you've achieved the main goal! So my comments here are more about fine-tuning / broader design aspects.
There's nothing fundamentally wrong with doing GUI construction in the constructor providing that the GUI doesn't subsequently change during program execution. The rationale here is that constructors should be reserved for "one-off" construction activities. So it's probably fine for dialog boxes and suchlike that have a pre-determined layout.
If you have a more dynamic GUI where components are frequently being added and removed throughout program execution, then I'd strongly suggest moving this to a set of methods outside the constructor so that they can be called independently of object construction. The constructor itself can still call these methods if needed to do initial setup, but subsequently you have the ability to call these methods later to add new components, refresh the layout etc.
The good news is that this stuff isn't hard to refactor if you get it wrong - it's usually trivial to pull setup code out of a constructor into separate methods later if needed.
Another thing to be aware of is the oft-repeated mantra "prefer composition to inheritance". That is to say, if you can make your GUI work by assembling existing components rather than inheriting and overriding your design will probably be better/more easy to maintain in the long run. For example, I don't think I've ever subclassed JFrame - it's almost always cleaner to just add JPanels within it that contain all the application-specific components.
Finally, be cautious of coupling your GUI components too closely to your application logic. Swing actually does a pretty good job of encoraging you to separate out your data model from the presentation code (e.g. with ListModel and friends). It's worth studying and understanding that approach. The point is that you should usually build GUI components in a way that is fairly application-agnostic, but give them application specific behaviour by connecting them to the right data model and event handlers etc.
I also initialize my GUI in the constructor, so it can't be bad :) But when it gets too long I extract parts of the code into separate GUI components.

Questions: controlling a Swing GUI from an external class and separating logic from user interface

UPDATE: I'm using Netbeans and Matise and it's possible that it could be Matise causing the problems I describe below.
UPDATE 2: Thanks to those who offered constructive suggestions. After rewriting the code without Matise's help, the answer offered by ignis worked as he described. I'm still not sure how the code the Netbeans code generator interfered.
Though I've been programming in Java for awhile I've never done any GUI programming until now. I would like to control a certain part of my program externally (updating a jTextArea field with output from an external source) without requiring any user action to trigger the display of this output in the jTextArea.
Specifically, I want this output to begin displaying on startup and to start and stop depending on external conditions that have nothing to do with the GUI or what the user is doing. From what I understand so far you can trigger such events through action listeners, but these action listeners assume they are listening for user activity. If I must use action listeners, is there a way to trick the GUI into thinking user interaction has happened or is there a more straightforward way to achieve what I want to do?
Also, I'd really like to know more about best practices for separating GUI code from the application logic. From the docs I've come across, it seems that GUI development demands more of a messy integration of logic and user interface than, say, a web application where one can achieve complete separation. I'd be very interested in any leads in this area.
There is no need to use listeners. GUI objects are just like any other objects in the program, so actually
you can use the listener pattern in any part of the program, even if it is unrelated to the GUI
you can invoke methods of objects of the GUI whenever you want during the program execution, even if you do not attach any listeners to the objects in the GUI.
The main "rule" you must follow is that every method invocation performed on objects of the GUI must be run on the AWT Event Dispatch Thread (yes, that's true for Swing also).
http://download.oracle.com/javase/tutorial/uiswing/concurrency/dispatch.html
So you must wrap code accessing the GUI objects, into either
javax.swing.SwingUtilities.invokeLater( new Runnable() { ... } )
or
javax.swing.SwingUtilities.invokeAndWait( new Runnable() { ... } )
http://download.oracle.com/javase/6/docs/api/javax/swing/SwingUtilities.html
About "separating GUI code from the application logic": google "MVC" or "model view controller". This is the "standard" way of separating these things. It consists in making the GUI code (the "view") just a "facade" for the contents (the "model"). Another part of the application (the "controller") creates and invokes the model and the view as needed (it "controls" program execution, or it should do that, so it is named "controller"), and connects them with each other.
http://download.oracle.com/javase/tutorial/uiswing/components/model.html
For example, a JFoo class in the javax.swing package, that defines a Swing component, acts as the view for one or more FooModel class or interface defined either under javax.swing or one of its subpackages. You program will be the "controller" which instantiates the view and an implementation of the model properly (which may be one of the default implementations found under those packages I mentioned, or a custom implementation defined among your custom packages in the program).
http://download.oracle.com/javase/1.4.2/docs/api/javax/swing/package-summary.html
That's a really good question, IMHO... one I asked a couple of years ago on Sun's Java Forums (now basically defunct, thanx to Oracle, the half-witted pack of febrile fiscal fascists).
On the front of bringing order to kaos that is your typical "first cut" of an GUI, Google for Swing MVC. The first article I read on the topic was JavaWorld's "MVC meets Swing". I got lucky, because it explains the PROBLEMS as well as proposes sane solutions (with examples). Read through it, and google yourself for "extended reading" and hit us with any specific questions arrising from that.
On the "simulated user activity" front you've got nothing to worry about really... you need only observe your external conditions, say you detect that a local-file has been updated (for instance) and in turn "raise" a notification to registered listener(s)... the only difference being that in this case you're implementing both the "talker" and the "listener". Swings Listener interface may be re-used for the messaging (or not, at your distretion). Nothing tricky here.
"Raising" an "event" is totally straight forward. Basically you'd just invoke the "EventHappened" method on each of the listeners which is currently registered. The only tricky bit is dealing with "multithreaded-ness" innate to all non-trivial Swing apps... otherwise they'd run like three-legged-dogs, coz the EDT (google it) is constantly off doing everything, instead of just painting and message brokering (i.e. what it was designed for). (As said earlier by Ignis) The SwingUtilies class exposes a couple of handy invoke methods for "raising events" on the EDT.
There's nothing really special about Swing apps... Swing just has a pretty steep learning curve, that's all, especially multithreading... a topic which I had previously avoided like the plague, as "too complicated for a humble brain like mine". Needless to say that turned out to be a baseless fear. Even an old idiot like myself can understand it... it just takes longer, that's all.
Cheers. Keith.
This doesn't exactly answer your question, but you might be interested in using Netbeans for Java GUI development. You can use GUI in Netbeans to do Java GUI development.
Here's a good place to get started -
http://netbeans.org/kb/trails/matisse.html

Design patterns to reduce coupling in Swing application

Hey all, I'm currently working on a Java Swing application and I was looking for some guidence. The application is fairly small, but I'm noticing that as the code base is growing larger, that I have an awful lot of coupling in my object graph. I'm relatively new to Swing, but I've been programming long enough to know where this is headed.
The biggest problem I'm having is setting up my event handling. How should my child windows and objects be communicating events to my higher level objects without having references to them? I've done a fair amount of MVC web coding. Does this pattern lend itself well to Swing? Should I be building my own controller? I guess I'm just fishing for patterns that people have found useful working with Swing.
Thanks in advance for your help.
The best way to reduce coupling in a GUI, I think, is to use an Event Bus.
There are several existing implementations out there, including some supporting Swing specifically.
Just google for swing event bus and you'll find.
If you use Guice in your GUI, you may also want to take a look at guts-events.
Yes. MVC is what you have to use. Here is a very good article about MVC and Swing:
http://java.sun.com/products/jfc/tsc/articles/architecture/
Another Pattern that might be interesting for you is the MVP (Model View Presenter)-Pattern. This is great for coupling views more loosely to the model. A good explanation by Todd Snyder can be found here.
As you already said your intent to use MVC , or you may be already using. Once you have seperated out data (I call it as data model layer). Now you need to apply OBSERVER pattern on these data model classes. All the views (your ui components) using this data model are observing this model objects for any change (Via observer pattern).
I hope this is what you are looking for.
MVC !!! Then you can use also a variant of Observer called Publish/Subscribe in order to implement the event flow inside your app.
I don't agree with the people who suggest to use Event bus, because
because of code like EventBus.subscribe(SymbolListChangeEvent.class, this); your whole code will depend on a single event bus instance which makes it very hard to test,
it is hard to find out where a specific event is used.
Instead I suggest to use interfaces to encapsulate external dependencies of a module. If you like, you can use them with the listener pattern, but generally are free to refactor everything if you like.
If you want to communicate with other GUI components in the hierarchy then you should consider something like singleton that mediates calls between branches. See :
http://blue-walrus.com/2013/06/mediator-pattern-in-swing/

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