Is JVM software based? If so in which language is JVM coded?
Almost all JVMs are implemented in software. However, a JVM is anything that interprets Java bytecode in a manner that complies with the JVM specification, and there are some hardware-based JVMs as well.
Java Virtual Machine is a formal specification for how a virtual machine needs to behave by interpreting bytecode as instructions in the virtual machine's operation set.
If there's some mechanism that interprets the bytecode and behaves the right way, it is a JVM, no matter how it's implemented.
That means a JVM can be implemented in a program, or it can equally well be implemented in hardware. If you want to know which is the case, you need to be talking about some specific implementation.
Kind of... it's more like a standard that has resulted in a number of pieces of software. You cannot be 100% certain what language the JVM is written in, but in most cases, I'd bet it was written in C/C++.
To answer what I think is your question, the JVM is written in C++. The majority of the Java libraries are written in Java, however.
Same applies to .NET: The code CLR/VM is written in C++, but the class libs are written in C#.
JVM stands for "Java Virtual Machine". It's a virtualised environment that provides Java applications with a way of running in the same way across multiple different physical environments.
The idea is that Java code is compiled and is executed by the JVM. The JVM provides the same look and feel for the actual code regardless of whether it's being run on a massively parallel mainframe or a single processor PC running Windows XP.
These days the JVM is being used for languages other than Java (Scala, for example).
JVM is a specification that provides runtime environment in which java bytecode can be executed.
Jvm Interprets your bytecode into Machine Understandable code.
The JVM performs following operation:
- Loads code
- Verifies code
- Executes code
- Provides runtime environment
To do this a code has to be written, So Implementation of specifications is done here(sun provides mostly).This implemetation is JRE.
JVM ALSO TELL HOW FOLLOWING THINGS MUST HAPPEN:
- Memory area
- Class file format
- Register set
- Garbage-collected heap
- Fatal error reporting etc.
So This all is Software,find detail working Here JVM Details
The Java Virtual Machine is a program whose purpose is to execute other programs.
The JVM has two primary functions: to allow Java programs to run on any device or operating system (known as the "Write once, run anywhere" principle), and to manage and optimize program memory. When Java was released in 1995, all computer programs were written to a specific operating system, and program memory was managed by the software developer.
JVM is a software specification. In a somewhat circular fashion, the JVM spec highlights that its implementation details are not defined within the spec, in order to allow for maximum creativity in its realization.
So, all the JVM has to do is run Java programs correctly. Sounds simple, might even look simple from outside, but it is a massive undertaking, especially given the power and flexibility of the Java language.
Check out the article to learn more about JVM.
Related
Java compiler converts Java code to bytecode and then JVM converts bytecode to machine instructions. As far as I have understood, JVM are built for different platforms (processor + OS). Then how can we say that Java is platform independent? Ultimately, we require a JVM which is platform dependent?
As you have mentioned yourself, JVM is platform-dependent. That's it - JVM is platform-dependent, but not JAVA. After all, the JVM needs to be run in someway inside the native machine, so it must have to be specific to that platform.
JAVA is portable in the sense that the compiled code is portable. For example, if you compare with C, both the C and Java source codes are portable, that means both of them provide source code portability. Once you have a source code written in a Windows PC, you can transfer that exact code in another Linux machine and both Java and C code will compile and run fine in both machines.
But, what about object code portability?
We know, when we compile a C code, it produces the machine readable object code. So, if you compile a C source code from one machine, then that object code may not be run from another machine if they are not compatible. But, in case of JAVA, if you compile a Java source code to bytecode from one machine, that bytecode can be run in any machine that runs the JVM.
Another interesting fact, by successful compilation of a Java source code, we are also producing a byte code for some unknown future CPU which doesn't even exist as JVM acts as a kind of virtual CPU.
The end-user writes code in java and that is platform independent.
The JVM engineer works on creating the JVM and the JRE and within it the compiler and the interpreter for different platforms. Therefore that absolves the end-user to worry about porting their codebase to different platforms. Write once and then run it on all platforms (as long as there is a JVM available for that platform).
So from the perspective of the end-user (Java programmer) the java code is indeed platform independent since it can run anywhere without any changes. Even though the JVM is ported to different platforms and is indeed platform dependent.
Difference with C/C++:
As it is with the JVM, there exists a C/C++ compiler for each platform responsible for translating source to machine/processor instructions. These machine instructions are understood by the processor, for instance: intel etc. Therefore a C/C++ compiler is made available for each platform it supports. However, you might need to link to specific OS/platform specific libraries in your program. That will make your program platform specific and will need to be rewritten for another platform by linking to that platform's version of that library. That becomes C/C++ programmer responsibility. Also each C/C++ compiler has its own vagaries specific to a platform unlike a JVM which provides a consistent view across platforms detailed below.
In case of Java, you are removed from tapping into platform specificities (unless the JVM or Java libraries do not provide it but they usually cover most of the basics). The java code taps into JVM and Java libraries and the JVM is responsible for translating that to bytecode or to machine instructions (to improve performance) at runtime. Unless you use JNI in your java source, you do not have to worry about portability. For instance: within your Java program, you can access the native environment, the host memory, some OS characteristics etc., and your code is still portable. The JVM provides the infrastructure in that the native calls to extract that information specific to the platform. However there might be some platform specific functionality that your java program requires that is not provided by the JVM or Java libraries and therefore you need to JNI and your portability suffers as a result.
Note: C/C++/Java all have source code portability. But what the JVM provides is binary portability. The compiled or interpreted java code runs on an abstraction called the JVM (Virtual Machine). The java programmer writes to that interface instead of the platforms that the JVM runs on. There is a clear separation here.
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Why a virtual machine is needed execute a java program.? [duplicate]
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I am trying to wrap my head around the Java Virtual Machine and why it uses bytecode. I know it has been asked so many times, but somehow I couldn't finally make the correct assumption, so I researched many things and decided to explain how I think it works and if it's correct.
I understand that in C++, compiler compiles the source code on the specific (architecture + operating system). So, compiled version of C++ for (x86 + Windows) won't run on any other architecture or operating system.
My assumptions
When Java compiler compiles the source code into bytecode, It doesn't do the compilation depending on architecture or operating system. The source code will always be compiled to the same bytecode if it's compiled on Windows or Mac. Let's say we compiled and now, send the bytecode to another computer (x86 + windows). In order for that computer to run this bytecode, It needs JVM. Now, JVM knows what architecture + operating system it's running on. (x86 + windows). So, JVM will compile bytecode to x86 + Windows and it will produce machine code which can be run by the actual computer now.
So, even though we use Java Virtual Machine, we still run the actual machine code on our operating system and not on the virtual machine. Virtual Machine just helps us to transform bytecode into machine code.
This means that when using Java, the only thing we have to worry about is installing JVM and that's it.
I just always thought that the Virtual Machine is just a computer itself where it would run the code in its own isolated place, but in case of JVM, i don't think that's correct, because I think machine code JVM produces still has to be run on the actual operating system we have.
Do you think my assumptions are correct?
When Java compiler compiles the source code into bytecode, It doesn't do the compilation depending on architecture or operating system. The source code will always be compiled to the same bytecode if it's compiled on Windows or Mac.
All correct.
Let's say we compiled and now, send the bytecode to another computer (x86 + windows). In order for that computer to run this bytecode, It needs JVM. Now, JVM knows what architecture + operating system it's running on. (x86 + windows). So, JVM will compile bytecode to x86 + windows and it will produce machine code which can be run by the actual computer now.
This is mostly correct, but there are a couple things that are a bit "off"
First of all, to execute the bytecodes on any computer you need a JVM. That includes the computer on which you compiled the bytecodes.
(It is theoretically possible that a computer could be designed and implemented to execute the JVM bytecode instruction set as its native instruction set. But I don't know if anyone has ever seriously contemplated doing this. It would be pointless. Performance would not be comparable with hardware that you can by for a couple of hundred dollars. The JVM bytecode instruction set is designed to be compact and simple, and it is relatively easy to JIT compile. Not to be executed efficiently.)
Secondly a typical JVM actually operates in two modes:
It starts out executing the bytecodes in software using an interpreter.
After a bit, it selectively compiles bytecodes of heavily used methods to the platform's native instruction set and executes the native code. The compilation is done using a JIT compiler.
Note that the JIT compiler is platform specific.
So, even though, we use Java Virtual Machine, we still run the actual machine code on our operating system and not on the virtual machine.
That is correct.
[The Java] Virtual Machine just helps us to transform bytecode into machine code.
The JVM actually does a lot more. Things like:
Garbage collection
Bytecode loading and verification
Implementing reflection
Providing native code methods for bridging between Java classes and operating system functionality
Implementing infrastructure for monitoring, profiling, debugging and so on.
This means that when using Java, the only thing we have to worry about is installing JVM and that's it.
Yes. But in a modern JDK there are other alternatives; e.g. jlink will generate an executable that has a cut-down JRE embedded in it so that you don't need to install a JRE. And GraalVM supports ahead of time (AOT) compilation.
I just always thought that the Virtual Machine is just a computer itself where it would run the code in its own isolated place, but in case of JVM, i don't think that's correct, because I think machine code JVM produces still has to be run on the actual operating system we have.
Ah yes.
The term "virtual machine" has multiple meanings:
A Java Virtual Machine "executes" Java bytecode ... in the sense above.
A Linux or Windows virtual machine is where the user's application and the guest operating system are running under the control of a "hypervisor" operating system. The applications and guest OS use the native hardware to execute instructions, but they don't have full control of the hardware.
And there are potentially other shades of meaning.
If you conflate JVMs with other kinds of virtual machine, you can get yourself in knots. Don't. They are different enough that conflating the concepts in not going to help you understand.
When compiling java code, java-bytecode is created.
This bytecode is platform independent and can be run by the JVM. This means that other programming languages like Kotlin can also generate this java-bytecode and target the JVM.
So you are correct about the java-bytecode being the same for every platform.
Where you aren't entirely correct however is, that the JVM converts the java-bytecode to native bytecode.
The JVM executes the java-bytecode instead and gives the instructions to the operating system. While executing, the JVM compiles bunches of java-bytecode to native code, which the operating system can then execute. This happens while the code is executed so a class that is never loaded will also never be executed and will never end up as machine code.
Due to this we can use features like Reflection where some of the java-bytecode of a class files can be modified at runtime before being compiled to native machine code.
The JVM basically sits between the operating system and the java-bytecode. In some sense just like a normal VM.
The article below has a nice visualization of the JVM.
https://www.guru99.com/java-virtual-machine-jvm.html
The java byte code is a form of intermediate code.
That code can be interpreted, a JVM is such an interpreter emulating (simulating) every single byte code instruction. This is slow but easily portable.
That code can be compiled to native code, normally a JVM contains a just-in-time compiler for code that is indeed executed. This native code can be optimized for the current machine it is running on, and the native code does not need to be loaded from file, and code inlining can be done.
So the JVM principly is a turbo-charged interpreter, of java byte code, portable to many platforms.
Context:
[Other languages] Microsoft's C# language is more of a compiler.
[Other intermediate codes] LLVM IR is an intermediate code from the C side, compilable.
[Other JVMs] There are more than one JVM, with different techniques.
For example, let's say you have a java program that simply opens a window. This will obviously result in different assembly code for different operating systems (on windows it will eventually have to call CreateWindowEx). So how does the Java bytecode (or any other similar language) represent something platform specific like this?
The JVM is OS-dependent, byte code isn't.
This means that bytecode is a sort of "generic" language that JVM will interpret end execute according to the system it's running on.
UPDATE
As Chris Jester-Young says, my answer is not strictly correct:
The bytecode for a 100% pure Java program is indeed platform-independent. The underlying Java platform classes that such programs invoke are, of course, not.
Most of the time, the JVM will also JIT compile, not just interpret. (You can enable pure-interpretation mode, but it'll be slow!)
Serenity said this:
Typically, the compiled code is the exact set of instructions the CPU requires to "execute" the program. In Java, the compiled code is an exact set of instructions for a "virtual CPU" which is required to work the same on every physical machine.
So, in a sense, the designers of the Java language decided that the language and the compiled code was going to be platform independent, but since the code eventually has to run on a physical platform, they opted to put all the platform dependent code in the JVM.
This requirement for a JVM is in contrast to your Turbo C example. With Turbo C, the compiler will produce platform dependent code, and there is no need for a JVM work-alike because the compiled Turbo C program can be executed by the CPU directly.
With Java, the CPU executes the JVM, which is platform dependent. This running JVM then executes the Java bytecode which is platform independent, provided that you have a JVM availble for it to execute upon. You might say that writing Java code, you don't program for the code to be executed on the physical machine, you write the code to be executed on the Java Virtual Machine.
The only way that all this Java bytecode works on all Java virtual machines is that a rather strict standard has been written for how Java virtual machines work. This means that no matter what physical platform you are using, the part where the Java bytecode interfaces with the JVM is guaranteed to work only one way. Since all the JVMs work exactly the same, the same code works exactly the same everywhere without recompiling. If you can't pass the tests to make sure it's the same, you're not allowed to call your virtual machine a "Java virtual machine".
Of course, there are ways that you can break the portability of a Java program. You could write a program that looks for files only found on one operating system (cmd.exe for example). You could use JNI, which effectively allows you to put compiled C or C++ code into a class. You could use conventions that only work for a certain operating system (like assuming ":" separates directories). But you are guaranteed to never have to recompile your program for a different machine unless you're doing something really special (like JNI).
Source: How is Java platform-independent when it needs a JVM to run?
In the Java programming language, all source code is first written in plain text files ending with the .java extension. Those source files are then compiled into .class files by the javac compiler. A .class file does not contain code that is native to your processor; it instead contains bytecodes — the machine language of the Java Virtual Machine1 (Java VM). The java launcher tool then runs your application with an instance of the Java Virtual Machine.
please read this doc by oracle
.class files(i.e byte code) are same but not the JVM ,It differs with OS.
There are different Java Virtual Machine binaries for each operating system. They can run the same Java bytecode (classes, jars), but the implementations is sometimes different.
For example, all the window handling code is implemented differently on Windows, Unix and Mac. Each of them will call the OS native calls to open a window or to draw something. You don't have to care about it, because the Virtual Machine automatically does it.
Some time ago I found the MJVM project. Sadly, this project has been abandoned by it author (I asked Igor via email).
I wonder if there is a (continued) open source project of a full implementation of a JVM in Java like this one.
By "full", I mean, not only to emulate mobile devices.
The Jikes RVM is probably the most prominent JVM implementation written in Java. However, its lowest level implementation simply consists of static method calls to a "magic" interface which is treated specially by the compiler and translated into native code.
The Maxine VM (developed originally by Sun Labs, now Oracle Labs) is a real metacircular VM, in which not only everything is written in Java, but there is no special-casing in the compiler going on. Even more: not only is the Maxine VM written in Java, it even runs in itself! This might sound crazy, and to be frank, I have no idea how that works, but it is based on the Klein VM (developed by Sun Labs) which does the same thing for the Self programming language.
This has some very interesting properties: since the JVM itself is part of the codebase that the JVM interprets, the same codebase that the user code belongs to, this means that it can do optimizations such as inlining across the VM boundary. IOW: it can inline VM code into the user code and vice versa. It also means that the VM itself is subject to the same runtime profiling and dynamic optimizations that – on other VMs (even including Jikes) – only the user code is, which means that the VM itself constantly gets re-compiled and re-optimized to adapt to changing loads, new classes being loaded, changing profiles, changing usage patterns and so on.
On VMs like HotSpot, JRockit, J9 and others, these optimizations are impossible, for the simple reason that the JVM only knows how to optimize JVML bytecode, but the VM isn't written in Java. But even in Jikes, this is not possible because, while the VM is written in Java, it gets statically compiled to native code before it runs, and the code of the VM itself is not part of the code that the VM "sees".
The Squawk VM is also a JVM developed by Sun Labs, now Oracle Labs. Unlike Maxine, which is roughly similar to J9, HotSpot or JRockit in its target audience, Squawk is more analogous to the KVM (originally developed by Sun, now Oracle), i.e. targeted at resource-constrained embedded devices. Squawk is also inspired by Klein. Unlike Maxine, it has a small abstraction layer written in C. But keep in mind, that Maxine requires an OS to run, whereas Squawk runs without an OS. So, in a sense, Squawk is even purer than Maxine, because many parts that are not part of Maxine but part of the OS (where they are often implemented in C, C++ or other low-level languages), are actually part of Squawk itself. Device drivers, for example, are written in Java. Only a small hardware abstraction layer and I/O libraries are written in C.
Jikes RVM is a JVM written in Java, used for research and kept under active development.
JNode is a JVM + operating system written in Java that runs one a bare x86 PC or virtual. The project's SVN has been pretty inactive of late (roughly the last 6 months), but I believe there is activity in the GIT mirrors for the project.
An interesting Java JVM implementation is this one:
https://gitlab.com/neoexpert/jvm
It is able to run simple Java Programs and some advanced ones. It should also be able to run itself.
It has also a subproject which contains an JavaScript implementation of JVM which is able to run in Browser. It is very fast.
You can run the JS implementation with:
mvn clean install
cd jsjvm
./run.sh
The JavaScript implementation does have a simple JDK which contains some classes for DOM Manipulation and WebGL bindings.
I am planning to implementat the JDWP (Java Debugger Wire Protocol) for it. If it is done, you will be able to connect with a Debugger (for example from IntelliJ) and debug Java code which is running in Browser.
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I wonder how Java is more portable than C, C++ and .NET and any other language. I have read many times about java being portable due to the interpreter and JVM, but the JVM just hides the architectural differences in the hardware, right? We'd still need different JVMs for different machine architectures. What am I missing here? So if someone writes an abstraction layer for C for the most common architectures, let's say the CVM, then any C program will run on those architectures once CVM is installed, isn't it?
What exactly is this portability? Can .NET be called portable?
Portability isn't a black and white, yes or no kind of thing. Portability is how easily one can I take a program and run it on all of the platforms one cares about.
There are a few things that affect this. One is the language itself. The Java language spec generally leaves much less up to "the implementation". For example, "i = i++" is undefined in C and C++, but has a defined meaning in Java. More practically speaking, types like "int" have a specific size in Java (eg: int is always 32-bits), while in C and C++ the size varies depending on platform and compiler. These differences alone don't prevent you from writing portable code in C and C++, but you need to be a lot more diligent.
Another is the libraries. Java has a bunch of standard libraries that C and C++ don't have. For example, threading, networking and GUI libraries. Libraries of these sorts exist for C and C++, but they aren't part of the standard and the corresponding libraries available can vary widely from platform to platform.
Finally, there's the whole question of whether you can just take an executable and drop it on the other platform and have it work there. This generally works with Java, assuming there's a JVM for the target platform. (and there are JVMs for many/most platforms people care about) This is generally not true with C and C++. You're typically going to at least need a recompile, and that's assuming you've already taken care of the previous two points.
Yes, if a "CVM " existed for multiple platforms, that would make C and C++ more portable -- sort of. You'd still need to write your C code either in a portable way (eg: assuming nothing about the size of an int other than what the standard says) or you'd write to the CVM (assuming it has made a uniform decision for all of these sorts of things across all target platforms). You'd also need to forgo the use of non-standard libraries (no networking, threading or GUI) or write to the CVM-specific libraries for those purposes. So then we're not really talking about making C and C++ more portable, but a special CVM-C/C++ that's portable.
Once again, portability isn't a black and white thing. Even with Java there can still be incompatibilities. The GUI libraries (especially AWT) were kind of notorious for having inconsistent behavior, and anything involving threads can behave differently if you get sloppy. In general, however, it's a lot easier to take a non-trivial Java program written on one platform and run it on another than it is to do the same with a program written in C or C++.
As others have already said, portability is somewhat of a fuzzy concept. From a certain perspective, C is actually more portable than Java. C makes very few assumptions about the underlying hardware. It doesn't even assume that there are 8 bits in a byte, or that negative numbers should be represented using two's complement. Theoretically, as long as you have a Von Neumann based machine and a compiler, you're good to go with C.
In fact, a "Hello world" program written in C is going to work on many more platforms than a "Hello world" program written in Java. You could probably get the same "hello world" program to work on a PDP-11 and an iPhone.
However, the reality is that most real-world programs do a lot more than output "Hello world". Java has a reputation for being more portable than C because in practice, it takes a lot more effort to port real-world C programs to different platforms than real-world Java programs.
This is because the C language is really ANSI-C, which is an extremely general-purpose, bare-bones language. It has no support for network programming, threading, or GUI development. Therefore, as soon as you write a program which includes any of those things, you have to fall back on a less-portable extension to C, like Win32 or POSIX or whatever.
But with Java, network programming, threading, and GUI tools are defined by the language and built into each VM implementation.
That said, I think a lot of programmers also underestimate the progress modern C/C++ has made in regard to portability these days. POSIX goes a long way towards providing cross-platform threading, and when it comes to C++, Boost provides networking and threading libraries which are basically just as portable as anything in Java. These libraries have some platform-specific quirks, but so does Java.
Essentially, Java relies on each platform having a VM implementation which will interpret byte code in a predictable way, and C/C++ relies on libraries which incorporate platform specific code using the preprocessor (#ifdefs). Both strategies allow for cross platform threading, networking, and GUI development. It's simply that Java has made faster progress than C/C++ when it comes to portability. The Java language spec had threading, networking and GUI development almost from day one, whereas the Boost networking library only came out around 2005, and it wasn't until 2011 with C++11 that standard portable threading was included in C++.
When you write a Java program, it runs on all platforms that have JVM written for them - Windows, Linux, MacOS, etc.
If you write a C++ program, you'll have to compile it specifically for each platform.
Now, it is said that the motto of Java "write once, run everywhere" is a myth. It's not quite true for desktop apps, which need interaction with many native resources, but each JavaEE application can be run on any platform. Currently I'm working on windows, and other colleagues are working on Linux - without any problem whatsoever.
(Another thing related to portability is JavaEE (enterprise edition). It is said that applications written with JavaEE technologies run in any JavaEE-certified application server. This, however, is not true at least until JavaEE6. (see here))
Portability is a measure for the amount of effort to make a program run on another environment than where it originated.
Now you can debate if a JVM on Linux is a different environment than on Windows (I would argue yes), but the fact remains that in many cases there is zero effort involved if you take care of avoiding a few gotchas.
The CVM you are talking about is very much what the POSIX libraries and the runtime libraries try to provide, however there are big implementation differences which make the hurdles high to cross. Certainly in the case of Microsoft and Apple these are probably intentionally so in order to keep developers from bringing out products on competing platforms.
On the .net front, if you can stick to what mono provides, an open source .Net implementation, you will enjoy roughly the same kind of portability as Java, but since mono is significantly behind the Windows versions, this is not a popular choice. I do not know how popular this is for server based development where I can imagine it is less of an issue.
Java is portable from the perspective of the developer: code written in Java can be executed in any environment without the need to recompile. C is not portable because not only is it tied to a specific OS in many cases, it is also always tied to a specific hardware architecture once it has been compiled. The same is true for C++. .Net is more portable than C/C++, as it also relies on a virtual machine and is therefore not tied to a specific hardware architecture at compile-time, but it is limited to Windows machines (officially).
You are correct, the JVM is platform-specific (it has to be!), but when you say Java is portable, you are talking about it from a developer standpoint and standard Java developers do not write the JVM, they use it :-).
Edit #Raze2Dust To address your question. Yes, you could. In fact, you could make Java platform-specific by writing a compiler that would generate machine code rather than bytecode. But as some of the other comments suggest, why would you do that? You'd have to create an interpreter that maps the compiled code to operations in the same way the JVM works. So the long and short of it is, absolutely, you definitely could, but why would you?
Java provides three distinct types of portability:
Source code portability: A given Java program should produce identical results regardless of the underlying CPU, operating system, or Java compiler.
CPU architecture portability: the current Java compilers produce object code (called byte-code) for a CPU that does not yet exist. For each real CPU on which Java programs are intended to run, a Java interpreter, or virtual machine, "executes" the J-code. This non-existent CPU allows the same object code to run on any CPU for which a Java interpreter exists.
OS/GUI portability: Java solves this problem by providing a set of library functions (contained in Java-supplied libraries such as awt, util, and lang) that talk to an imaginary OS and imaginary GUI. Just like the JVM presents a virtual CPU, the Java libraries present a virtual OS/GUI. Every Java implementation provides libraries implementing this virtual OS/GUI. Java programs that use these libraries to provide needed OS and GUI functionality port fairly easily.
See this link
You ask if one could write a "C VM". Not exactly. "Java" is a big term used by Sun to mean a lot of things, including both the programming language, and the virtual machine. "C" is just a programming language: it's up to the compiler and OS and CPU to decide what format the resulting binary should be.
C is sometimes said to be portable because it doesn't specify the runtime. The people who wrote your compiler were able to pick things that make sense for that platform. The downside is that C is low-level enough, and platforms are different enough, that it's common for C programs to work fine on one system and not at all on another.
If you combine the C language with a specific ABI, you could define a VM for it, analogous to the JVM. There are a few things like this already, for example:
The "Intel Binary Compatibility Specification" is an example of such an ABI (which almost nobody uses today)
"Microsoft Windows" could also be such an ABI (though a huge and underspecified one), for which Wine is one VM that runs programs written for it
"MS-DOS", for which dosemu is one VM
"Linux" is one of the more popular ones today, whose programs can be run by Linux itself, NetBSD, or FreeBSD
"PA-RISC", for which HP's Dynamo was a JIT-like VM
All of these C VMs are in fact a real machine -- nobody, AFAIK, has ever made a C VM that was purely virtual. This isn't surprising, since C was designed to run efficiently on hardware, so you might as well make it run normally on one system. As HP showed, you can still make a JIT to run the code more efficiently, even on the same platform.
You need the JVM for different architectures, but of course your Java programs run on that JVM. So once you have a JVM for an architecture, then your Java programs are available for that architecture.
So I can write a Java program, compile it down to Java bytecode (which is architecture-agnostic), and that means I can run it on any JVM on any architecture. The JVM abstracts away the underlying architecture and my program runs on a virtual machine.
The idea is that the Java language is portable (or more accurately, the compiled byte-code is portable). You are correct that each VM requires a specific implementation for a given hardware profile. However, once that effort has been made, all java bytecode will run on that platform. You write the java/bytecode once, and it runs on any JVM.
.NET is quite similar, but with a far lower emphasis on the principle. The CLR is analogous to the JVM and it has its own bytecode. Mono exists on *nix, but you are correct that it is not "official".
Portability or as written in Wikipedia, Software Portability is the ability to reuse the same software (code) across multiple environments (OSes). The java JVM is a JVM that can be run on any operating systems it was designed for: Windows, Linux, Mac OSes, etc.
On .NET, it is possible to port your software to different platforms. From Wikipedia:
The design of the .NET Framework
allows it to theoretically be platform
agnostic, and thus cross-platform
compatible. That is, a program written
to use the framework should run
without change on any type of system
for which the framework is
implemented.
And because Microsoft never implemented the .NET framework outside of Windows and seeing that .NET is platform agnostic, Mono has made it possible to run .NET applications and compile code to run in Linux.
For languages such as C++, Pascal, etc. you will have to go to each OS and build it on that platform in order to run it on that platform. The EXE file in Windows isn't the same as the .so in linux (the machine code) since both uses different libraries to talk to the kernel and each OS has its own kernel.
WORE - Write Once Run Everywhere
In reality, this is limited to the platforms that have a JVM, but this covers off the majority of platforms you would wish to deploy to. It is almost a half-way between an interpreted language, and a compiled language, gaining the benefits of both.