does a Java getter incur a performance penalty - java

if i have the code
int getA(){
return a;
}
and then do something like
int b = obj.getA();
instead of
int b = obj.a;
will that mean that the stack will have to be pushed and popped ultimately slowing down my code?

The JIT compiler will inline the method.
The code should look like
int b = obj.GetA();

I have two answers for you:
I don't think that there is a significant performance penalty for using the getter vs accessing the variable directly. I would worry more about how understandable and readable the code is than performance for this sort of decision.
According to OO design principles, which may or may not be important to you, you would normally hide the data and provide the getter method to access it—there is a detailed discussion on the merits of this approach here.

Theoretically there is some runtime penalty, due to a method call being made. In reality, this has very little effect on the overall performance due to two reasons:
Unless the obj.getA() is taking place inside the inner-most loop of your program, then its effect on the overall performance of your code will be negligible. When performance is an issue you should consider the bottleneck of your code. There's no point in optimizing code that is out not at these hot spots. In order to identify these spots you need to analyze the execution of your code via a profiler.
As #Michael was saying the JVM uses a "Just In Time" compiler/optimizer that inlines code based on actual execution. It performs just this kind of optimizations (see this talk)

Related

variable declaration inside/outside loop

If for some reason I have to use as little memory space as possible, then is the second code bellow better that the first? (the code is just for illustration and doesn't have any meaning). (edit: imagine I want to make the assembly code of this before any optimization done by the JVM. Then do i use 99999998 extra memory locations in the first procedure compared to the second one? the focus is just one memory usage)
First:
for(int i=0; i<99999999; i++){
int k=2*i
}
Second:
int k=0;
for(int i=0; i<99999999; i++){
k=2*i
}
What I'm sure of :
In every case, The difference will not be visible. if you want to make such small optimization, Java is surely not the best technology. Which makes me recommend the first one cause it make the code more readable and logical. (Find it strange to declare a variable outside the for if you use it only inside it, it's confusing).
What I think :
In your small example and since your looking for a memory footprint. The first one is better because it follow the implicit rule mentioned in this comment: the smaller the scope is the better it is.
In the first case the variable k is used only in a really small loop. So the optimizer will easily understand it and use only a register, so no memory usage and less instructions.
In the second case, it will be harder for the optimizer to determine that k is not use elsewhere. So it could allow some memory instead of using a register. It will then use some memory and be less optimized since it will need instructions to load and store the memory.
As mentionned in this comment, it will mostly depend on how you use it. In your example the optimizer will detect it's the same usage in both case and will use no memory. But in harder code it will not always find it. So I recommend to have the smaller scope has possible.
#pranay-khandelwal 's response links to an excellent discussion of this question in a different language. The Java JVM, however, throws bytecode around at runtime to try to achieve better performance, which can complicate things.
There's actually another discussion here on a similar topic of in/out best practices in general for readability, which resulted in some benchmarks and discussion that one of the participants documented here
As a general rule of thumb the second option will be better for memory and performance under almost all circumstances - where the former may be more self-documenting and maintainable, and avoid accidental use elsewhere in the outer scope.
Since you mention that the code in your post is only a representative example and this could apply to more than just simple types:
Replacing the contents of an already registered memory area is less costly than registering a new one and deregistering the old one (or waiting for it to be garbage collected). Even where a language's compiler or interpreter smartly uses recently unreferenced things to store new things, that work also takes work, and is overhead that can optimistically be avoided with outer declarations - though as others mention, this is usually an unnecessary and potentially bug-spawning micro-optimization.
As from these short examples you provided, the second option. However, it always depends on the logic of your code.
Thinking about performance and minimising execution space and time, the second code scales better even though it looks countering some good coding practices.
K in your code is used only inside the loop block. However, it is "reused" over multiple "block iterations". Take a look at the syntax of your for loop, it declares i (int i) in the beginning of the statement; this declaration will happen just once. Again, declaring the variable multiple times may lead to waste to time and memory.
The JVM optimiser might do a good job in general, simple cases. However, it might fail in capturing the semantics of your code (Java).
for(int i=0,k=0; i<99999999; i++){
k=2*i
}

Are variable definitions that are used once optimized?

Consider the following method:
private static long maskAndNegate(long l) {
int numberOfLeadingZeros = Long.numberOfLeadingZeros(l)
long mask = CustomBitSet.masks[numberOfLeadingZeros];
long result = (~l) & mask;
return result;
}
The method can be abbreviated to:
private static long maskAndNegate(long l) {
return (~l) & CustomBitSet.masks[Long.numberOfLeadingZeros(l)];
}
Are these two representations equal in actual run time? In other words, does the Java compiler optimize away the unnecessary definition of extra variables, that I've placed for readability and debugging?
The Java compiler itself hardly does any optimization. It's the JIT that does almost everything.
Local variables themselves are somewhat irrelevant to optimization though - a multi-operator expression still needs the various operands logically to go on the stack, just in unnamed "slots". You may well find that the generated bytecode for your two implementations if very similar, just without the names in the second case.
More importantly, any performance benefit that might occur very occasionally from reducing the number of local variables you use is almost certainly going to be insignificant. The readability benefit of the first method is much more likely to be significant. As always, avoid micro-optimizing without first having evidence that the place you're trying to optimize is a bottleneck, and then only allow optimizations which have proved their worth.
(By the time you've proved you need to optimize a particular method, you'll already have the tools to test any potential optimization, so you won't need to guess.)
The code is not significantly large enough to be optimized for starters. And in the second way you are just saving the memory used for storing references to numberOfLeadingZeros and all.
But when you will use this code significantly enough on runtime such as 10000 times at least, then JIT will identify it as HOT code and then optimize it with neat tricks such as Method Inlining and similar sorts.
But in your case preferable option is first one as it is more readable.
You should not compromise Readability for small optimizations.

Will one-time usages of local variables be optimized at compile time?

double calcTaxAmount() {
double price = getA() * getB() + getC();
double taxRate = getD() + getE();
return price * taxRate;
}
The function above calculates the amount of tax payment.
The price and the rate are calculated by calling some other functions.
I introduced two local variables price and taxRate to just improve code readability, so both will be used only once.
Will those kinds of "one-time" local variables be substituted and inlined at compile time with most modern compilers?
Obviously, it depends on the compiler. Quite a few compilers are actually brain-dead when it comes to optimization, because they are dealing with dynamic languages which are complex enough that most optimizations are invalid and many others are only safe if very restrictive conditions are met (for instance, any function call could have nearly any effect). For instance, all Python implementations feature a compiler, but most of them only do very few peephole optimizations, which may not be sufficient to eliminate all overhead.
That said, if you're talking about statically typed languages (which your example hints at), then usually yes. Liveness analysis can detect the equivalence (you still need a storage location for, but the lifetime is the same), and any reasonably register allocator can avoid spilling the values needlessly.
That said, this is a really bad focus for optimization. If you actually want to make stuff faster, look at the final code and profile with realistic scenarios. And if you're going to micro-optimize, apply some common sense. Even assuming this function is a hotspot, the actual computation and getting the values may easily take 100x more time. A non-inlined function call takes pretty long compared to a stack store, and a cache miss is also pretty cost at this level.
Generally yes.
Java only optimises code to native code after it has been called many time (10,000 time by default) If the method is not calls very much it won't make much difference in any case.
Even if it makes a difference of say 1 ns each, you would need to call this method 1 billion times to add a delay of 2 seconds. If its only 10 million times you are unlikely to notice the difference.
As long as the compiler can prove that they aren't aliased and modified externally, the compiler should be able to optimize them away (and I suspect that it can determine that here).
If you make them const I can't think of a compiler that couldn't optimize that.
All that said, this sounds like premature optimization and I wouldn't change the code even if it's fractionally slower because it adds to clarity.
Depends entirely on the compiler for C. Presumably yes for current compilers with proper optimization options turned on.
For Java it will not be optimized by the compiler (javac), but it may get optimized by the JIT when the code actually executes.
That beeing said, those local variables add very little overhead anyway. If the compiler decides to optimize the expressions to the equivalent of:
return (getA() * getB() + getC()) * (getD() + getE());
It will still require some form of temporary storage (stack or register) to store the intermediate results of the subexpressions. So it shouldn't make much of a difference anyway.
I wouldn't worry about it and go with what offers better readability.

java how expensive is a method call

I'm a beginner and I've always read that it's bad to repeat code. However, it seems that in order to not do so, you would have to have extra method calls usually. Let's say I have the following class
public class BinarySearchTree<E extends Comparable<E>>{
private BinaryTree<E> root;
private final BinaryTree<E> EMPTY = new BinaryTree<E>();
private int count;
private Comparator<E> ordering;
public BinarySearchTree(Comparator<E> order){
ordering = order;
clear();
}
public void clear(){
root = EMPTY;
count = 0;
}
}
Would it be more optimal for me to just copy and paste the two lines in my clear() method into the constructor instead of calling the actual method? If so how much of a difference does it make? What if my constructor made 10 method calls with each one simply setting an instance variable to a value? What's the best programming practice?
Would it be more optimal for me to just copy and paste the two lines in my clear() method into the constructor instead of calling the actual method?
The compiler can perform that optimization. And so can the JVM. The terminology used by compiler writer and JVM authors is "inline expansion".
If so how much of a difference does it make?
Measure it. Often, you'll find that it makes no difference. And if you believe that this is a performance hotspot, you're looking in the wrong place; that's why you'll need to measure it.
What if my constructor made 10 method calls with each one simply setting an instance variable to a value?
Again, that depends on the generated bytecode and any runtime optimizations performed by the Java Virtual machine. If the compiler/JVM can inline the method calls, it will perform the optimization to avoid the overhead of creating new stack frames at runtime.
What's the best programming practice?
Avoiding premature optimization. The best practice is to write readable and well-designed code, and then optimize for the performance hotspots in your application.
What everyone else has said about optimization is absolutely true.
There is no reason from a performance point of view to inline the method. If it's a performance issue, the JIT in your JVM will inline it. In java, method calls are so close to free that it isn't worth thinking about it.
That being said, there's a different issue here. Namely, it is bad programming practice to call an overrideable method (i.e., one that is not final, static, or private) from the constructor. (Effective Java, 2nd Ed., p. 89 in the item titled "Design and document for inheritance or else prohibit it")
What happens if someone adds a subclass of BinarySearchTree called LoggingBinarySearchTree that overrides all public methods with code like:
public void clear(){
this.callLog.addCall("clear");
super.clear();
}
Then the LoggingBinarySearchTree will never be constructable! The issue is that this.callLog will be null when the BinarySearchTree constructor is running, but the clear that gets called is the overridden one, and you'll get a NullPointerException.
Note that Java and C++ differ here: in C++, a superclass constructor that calls a virtual method ends up calling the one defined in the superclass, not the overridden one. People switching between the two languages sometimes forget this.
Given that, I think it's probably cleaner in your case to inline the clear method when called from the constructor, but in general in Java you should go ahead and make all the method calls you want.
I would definitely leave it as is. What if you change the clear() logic? It would be impractical to find all the places where you copied the 2 lines of code.
Generally speaking (and as a beginner this means always!) you should never make micro-optimisations like the one you're considering. Always favour readability of code over things like this.
Why? Because the compiler / hotspot will make these sorts of optimisations for you on the fly, and many, many more. If anything, when you try and make optimisations along these sorts of lines (though not in this case) you'll probably make things slower. Hotspot understands common programming idioms, if you try and do that optimisation yourself it probably won't understand what you're trying to do so it won't be able to optimise it.
There's also a much greater maintenance cost. If you start repeating code then it's going to be much more effort to maintain, which will probably be a lot more hassle than you might think!
As an aside, you may get to some points in your coding life where you do need to make low level optimisations - but if you hit those points, you'll definitely, definitely know when the time comes. And if you don't, you can always go back and optimise later if you need to.
The best practice is to measure twice and cut once.
Once you've wasted time optimization, you can never get it back again! (So measure it first and ask yourself if it's worth optimisation. How much actual time will you save?)
In this case, the Java VM is probably already doing the optimization you are talking about.
The cost of a method call is the creation (and disposal) of a stack frame and some extra byte code expressions if you need to pass values to the method.
The pattern that I follow, is whether or not this method in question would satisfy one of the following:
Would it be helpful to have this method available outside this class?
Would it be helpful to have this method available in other methods?
Would it be frustrating to rewrite this every time i needed it?
Could the versatility of the method be increased with the use of a few parameters?
If any of the above are true, it should be wrapped up in it's own method.
Keep the clear() method when it helps readability. Having unmaintainable code is more expensive.
Optimizing compilers usually do a pretty good job of removing the redundancy from these "extra" operations; in many instances, the difference between "optimized" code and code simply written the way you want, and run through an optimizing compiler is none; that is to say, the optimizing compiler usually does just as good a job as you'd do, and it does it without causing any degradation of the source code. In fact, many times, "hand-optimized" code ends up being LESS efficient, because the compiler considers many things when doing the optimization. Leave your code in a readable format, and don't worry about optimization until a later time.
"Premature optimization is the root of
all evil." - Donald Knuth
I wouldn't worry about method call as much but the logic of the method. If it was critical systems, and the system needed to "be fast" then, I would look at optimising codes that takes long to execute.
Given the memory of modern computers this is very inexpensive. Its always better to break your code up into methods so someone can quickly read whats going on. It will also help with narrowing down errors in the code if the error is restricted to a single method with a body of a few lines.
As others have said, the cost of the method call is trivial-to-nada, as the compiler will optimize it for you.
That said, there are dangers in making method calls to instance methods from a constructor. You run the risk of later updating the instance method so that it may try to use an instance variable that has not been initiated yet by the constructor. That is, you don't necessarily want to separate out the construction activities from the constructor.
Another question--your clear() method sets the root to EMPTY, which is initialized when the object is created. If you then add nodes to EMPTY, and then call clear(), you won't be resetting the root node. Is this the behavior you want?

Does adding local variables to methods make them slower?

This question has received a total of several paragraphs of answer. Here is the only sentence that actually tells me what I was looking for:
Your examples would make little difference since intermediate computations need to be stored temporarily on the stack so they can be used later on.
In fact, it answers my question perfectly and completely =)
Unlike all the cruft telling me "nooo don't ask that question". >_<
Like if you have a method, and you change it by increasing the number of local variables but make no other changes, does it make the method slower? Here's an example:
void makeWindow() {
Display
.getContext()
.windowBuilder()
.setSize(800, 600)
.setBalloonAnimal(BalloonAnimal.ELDER_GOD.withColor(PUCE))
.build();
}
or
void makeWindow() {
DisplayContext dc = Display.getContext();
WindowBuilder wb = db.windowBuilder();
BalloonAnimal god = BalloonAnimal.ELDER_GOD;
BalloonAnimal puceGod = god.withColor(PUCE);
wb.setSize(800, 600).setBalloonAnimal(puceGod).build();
}
Another example:
int beAnExample(int quiche) {
return areGlobalsEvil?
quiche * TAU/5:
highway(quiche, Globals.frenchFrenchRevolution);
}
or
int beAnExample(int quiche) {
if (areGlobalsEvil) {
int to5 = TAU/5;
int result = quiche * to5;
return result;
} else {
Game french = Globals.frenchFrenchRevolution;
int result = highway(quiche, french);
return result;
}
}
Really, what I'm asking is: Is the number of this sort of local variable even relevant by the time the method's compiled to bytecode? If so, what about once Hotspot gets to work on it?
This question is relevant to the code generator I'm working on.
The easy answer is no. Local variables consume runtime stack space. Allocating space for them only marginally increases the number of instructions. Your examples would make little difference since intermediate computations need to be stored temporarily on the stack so they can be used later on. Focus more on the readability of your programs rather than needless micro-optimizations.
If you're interested in looking at the actual bytecode of a class, investigate the javap program.
Don't worry about it. The compiler can do all sorts of crazy, make-your-head-asplode optimizations. Start with code that's correct and maintainable. Programmer time is worth far more than processor tiem.
Test it by running each method 1,000,000 times and divide the total time to calculate the cost per execution. In all likelihood, it won't be noticable.
Actually, Java compilers may even be smart enough to just compile it out.
Write your code for readability to reduce long term cost of maintenance. Then tune it in the 5% of places where you really need to.
The chances are that it will make little (if any) difference, and the "little" will be insignificant.
Focus on making your generator correct and maintainable, and let the Java compiler (particularly the JIT compiler) do the micro-optimization of the generated code.
Note that #Edawg's advice on looking at the bytecode is not necessarily helpful. The JIT compiler aggressively optimizes the native code that it generates from the bytecodes. It can be difficult to predict which of two bytecode sequences is going to be faster. Certainly, counting bytecodes, method calls and so on can be misleading.
The only way to be sure that you are generating "optimal" Java source code would be to compile it and benchmark it on your target platform. Even then, there's a good chance that your efforts at source-code level optimization will be negated ... by JIT compiler changes.
This is not a hotspot issue. There may need to be additional byte codes to load and store the local variables, but let the compiler worry about optimizing that.
You should concentrate on issues like null pointer checking in your generated code and how to report errors in a meaningful way that is tied to the source input that you are code generating from.

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