Why can final object be modified? - java

I came across the following code in a code base I am working on:
public final class ConfigurationService {
private static final ConfigurationService INSTANCE = new ConfigurationService();
private List providers;
private ConfigurationService() {
providers = new ArrayList();
}
public static void addProvider(ConfigurationProvider provider) {
INSTANCE.providers.add(provider);
}
...
INSTANCE is declared as final. Why can objects be added to INSTANCE? Shouldn't that invalidate the use of final. (It doesn't).
I'm assuming the answer has to do something with pointers and memory but would like to know for sure.

final simply makes the object reference unchangeable. The object it points to is not immutable by doing this. INSTANCE can never refer to another object, but the object it refers to may change state.

Being final is not the same as being immutable.
final != immutable
The final keyword is used to make sure the reference is not changed ( that is, the reference it has can't be substituted with a new one )
But, if the attribute is self is modifiable it is ok to do what you have just described.
For instance
class SomeHighLevelClass {
public final MutableObject someFinalObject = new MutableObject();
}
If we instantiate this class, we won't be able to assign other value to the the attribute someFinalObject because it is final.
So this is not possible:
....
SomeHighLevelClass someObject = new SomeHighLevelClass();
MutableObject impostor = new MutableObject();
someObject.someFinal = impostor; // not allowed because someFinal is .. well final
But if the object it self is mutable like this:
class MutableObject {
private int n = 0;
public void incrementNumber() {
n++;
}
public String toString(){
return ""+n;
}
}
Then, the value contained by that mutable object may be changed.
SomeHighLevelClass someObject = new SomeHighLevelClass();
someObject.someFinal.incrementNumber();
someObject.someFinal.incrementNumber();
someObject.someFinal.incrementNumber();
System.out.println( someObject.someFinal ); // prints 3
This has the same effect that your post:
public static void addProvider(ConfigurationProvider provider) {
INSTANCE.providers.add(provider);
}
Here you are not changing the value of INSTANCE, your are modifying its internal state ( via, providers.add method )
if you want to prevent that the class definition should be changed like this:
public final class ConfigurationService {
private static final ConfigurationService INSTANCE = new ConfigurationService();
private List providers;
private ConfigurationService() {
providers = new ArrayList();
}
// Avoid modifications
//public static void addProvider(ConfigurationProvider provider) {
// INSTANCE.providers.add(provider);
//}
// No mutators allowed anymore :)
....
But, it might not make much sense :)
By the way, you also have to synchronize access to it basically for the same reason.

The key to the misunderstanding is in your question's title. It's not the object which is final, it's the variable. The variable's value can't change, but the data within it can.
Always remember that when you declare a reference type variable, the value of that variable is a reference, not an object.

final just means the reference can't be changed. You can't reassign INSTANCE to another reference if it's declared as final. The internal state of the object is still mutable.
final ConfigurationService INSTANCE = new ConfigurationService();
ConfigurationService anotherInstance = new ConfigurationService();
INSTANCE = anotherInstance;
would throw a compilation error

Once a final variable has been assigned, it always contains the same value. If a final variable holds a reference to an object, then the state of the object may be changed by operations on the object, but the variable will always refer to the same object. This applies also to arrays, because arrays are objects; if a final variable holds a reference to an array, then the components of the array may be changed by operations on the array, but the variable will always refer to the same array.
Source
Here's a guide on making an object immutable.

Final and immutable are not the same thing. Final means the reference cannot be reassigned so you can't say
INSTANCE = ...
Immutable means that the object itself cannot be modified. An example of this is the java.lang.String class. You cannot modify the value of a string.

Java doesn't have the concept of immutability built into the language. There is no way to mark methods as a mutator. Therefore the language has no way to enforce object immutability.

Related

Using existing instance if constructed with same values

I have to create a class/constructor which allows the following:
Object a = new Object("test");
Object b = new Object("test");
a == b // should be true
So Object a and b should not only be the same according to their values but also should use the same reference and reference the same memory.
The constructor should find out if an instance with the given values already exists and if yes just take the reference and point it to the existing object.
Is there some way to get all created instance of a specific class?
Can someone give me a short hint where to start? I have no idea...
This isn't possible using plain constructors, as these always entail a memory allocation. Typically, you would use a static factory method in order to have better control over object creation.
Use something similar to the Singleton pattern, but with an Object pool of its own type as a data member, and then go through getInstance() to make new instances. Within getInstance(), check the pool for matching Object already existing, and if so, just pull a reference to hand back; if not, call the private constructor to make a new one, add it to the pool, and then return it.
public class A {
static ArrayList<A> existingAs =new ArrayList<>();
private String val;
private A(String value)
{
this.val=value;
}
public A getInstance(String value)
{
A newA=null;
for(A a: existingAs)
{
if(a.getVal().equals(value))
return a;
}
newA=new A(value);
existingAs.add(newA);
return newA;
}
public String getVal() {
return val;
}
public void setVal(String val) {
this.val = val;
}
}
new always creates a new instance. You could use a static factory method which internally pools the instances.

Condition for creating a immutable class?

To make a immutable class , Effective Java has one last condition.
To make a class immutable, follow these five rules:
5- Ensure exclusive access to any mutable components. If your class has any fields that refer to mutable objects, ensure that clients of the class cannot obtain references to these objects. Never initialize such a field to a client-provided object reference nor return the object reference from an accessor. Make defensive copies (Item 24) in contructors, accessors, and readObject methods
public final class ImmutableClass {
private MutableObject mutableObject;
// If I should not provide getter for this object. Then what is the use of this variable after I have
//initalised in the constructor
}
Can somebody explain me this point?
It's actually reasonably simple.
Basically, it's saying to not...
1- Make available any reference to any mutable object that your object might contain.
So if your Class contained a java.util.List as one of it's fields, there should be no way for any client using your Class to gain a reference directly to the List field, either via public deceleration or getter of some kind.
For example...
public class BadImmutableExample {
public List<String> myStrings; // This can not be referenced by the client
/*...*/
}
Would be bad, because the field myStrings is accessible to any body to make modifications to...
In the case you had to return the values in the List you would either be required to return a copy of the List (not a reference to it) or return an array of the values, for example.
For example...
public class BadImmutableExample {
private List<String> myStrings; // This can not be referenced by the client
/*...*/
public List<String> getMyStrings() {
return myStrings;
}
}
Would expose the List myStrings to any clients, which would allow them to modify it.
In this case, you could also use Collections.unmodifiableList(myStrings) to make the list unmodifiable, or return new ArrayList<String>(myStrings) or return an array of String instead...
2- Never initialise such a field to a client provided object...
Basically this means that if your Class requires the client to seed it with some kind of value or values, you should never maintain a reference directly them, instead, again, make a copy for you own reference...
For example...
public class BadImmutableExample {
private List<String> myStrings; // This can not be referenced by the client
public ImmutableExample(List<String> clientStrings) {
myStrings = clientStrings;
}
}
Would break this rule, as any changes to clientStrings would be immediately reflected within you class.
Instead, you could do something like...
public class BetterImmutableExample {
private List<String> myStrings; // This can not be referenced by the client
public ImmutableExample(List<String> clientStrings) {
myStrings = new ArrayList<String>(clientStrings);
}
}
Instead, which will make a copy of the client supplied list, but which will no longer reflect changes made to it (the client supplied list)

Does modifying the result of a getter affect the object itself?

I have a question about using getter methods in java.
Suppose I had this class:
class Test {
private ArrayList<String> array = new ArrayList<String>();
public ArrayList getArray() {
return this.array;
}
public void initArray() {
array.add("Test 1");
array.add("Test 2");
}
}
class Start {
public static void main(String args[]) {
initArray();
getArray().remove(0);
}
}
My question is:
Would the actual arraylist object be modified ("Test 1" removed from it)? I think I have seen this in places, but I thought that getters were simply providing a copy of that object. Not a reference to it. If it did work that way (as a reference), then would this work as well (Would the arraylist object of the class Test be altered by this as well)?:
class Start {
public static void main(String args[]) {
initArray();
ArrayList aVar = getArray();
aVar.remove(0);
}
}
Java returns references to the Array, so it won't be a copy and it will modify the List. In general, unless its a primitive type (int,float,etc) you will be getting a reference to the object.
You have to explicitly copy the array yourself if you want a duplicate to be returned.
The way I understand it, Object reference variables are little more than memory addresses of the objects themselves. So what is returned from getArray() is a reference variable to that ArrayList. An object may have many reference variables, but it is still the same object that gets modified.
Java does everything pass by value. So anytime you pass an object reference variable as a parameter or return it's value, you are passing or returning the value of the object reference variable.
As others said, unless it's a primitive type, you get a reference to the object. It is similar to a pointer in C++, it allows you to access the object, but unlike C++ reference (pointer to the memory address of a variable) it doesn't allow you to replace it with another object. Only setter can do that.
I see two variants in your question, test.getArray().remove(0) and aVar.remove(0). There is no difference in the results of those, it's still just some pointer-like reference and it modifies the original.
You never get a clone by just calling a getter, so unless the object is immutable, you can modify the object that the getter gave you access to. For example, String is immutable, any basic Collection (including ArrayList) is mutable. You can call Collections.unmodifiable*(...) to make a collection unmodifiable. However, if the items of collection are mutable, they can still be changed.
In some cases, getting a clone is a good idea, in most cases it's not. A getter shouldn't clone anything at all, it shouldn't even modify data unless it initializes a possibly null collection or something like that. If you want an unmodifiable collection containing immutable objects, try to do it this way. In this example we have a class FooImpl that implements interface Foo, the reasons to be explained later.
public interface Foo {
int getBar();
}
public class FooImpl Foo {
private int bar;
#Override
public int getBar() {
return bar;
}
public void setBar(int newValue) {
this.bar = newValue;
}
}
As you see, Foo has no setter. If you create some ArrayList<Foo> and pass it from some getter as Collections.unmodifiableList(myArrayList), it almost seems you did it. But the work is not done yet. If the class FooImpl is public (which it is in this case), someone might try if that foo he found in the list is an instanceof FooImpl and then cast it as (FooImpl) foo making it mutable. However, we can wrap any Foo into a wrapper called FooWrapper. It implements Foo as well:
public class FooWrapper implements Foo {
private Foo foo;
public FooWrapper(Foo foo) {
this.foo = foo;
}
public int getBar() {
return foo.getBar();
}
// No setter included.
}
Then we can put a new FooWrapper(myFoo) into a Collection<FooWrapper>. This wrapper doesn't have any public setter and the foo inside is private. You cannot modify the underlying data. Now about that Foo interface. Both FooImpl and FooWrapper implement it, if any method doesn't intend to modify the data, it can ask for Foo on input. It doesn't matter which Foo you get.
So, if you want unmodifiable collection containing unmodifiable data, make a new Collection<Foo>, feed it with FooWrapper objects and then call Collections.unmodifiable*(theCollection). Or make a custom collection that wraps the whole collection of Foo, returning FooWrappers, for example this list:
public MyUnmodifiableArrayList implements List<Foo> {
ArrayList<Foo> innerList;
public get(int index) {
Foo result = innerList.get(index);
if (!(result instanceof FooWrapper)) {
return new FooWrapper(result);
}
return result; // already wrapped
}
// ... some more List interface's methods to be implemented
}
With wrapped collection, you don't have to iterate through the original collection and make its clone with wrappers of data. This solution is much better when you don't read it whole, but it creates a new FooWrapper every time you call get() on it, unless the Foo on that index is already a FooWrapper. In a long running thread with millions of calls to get(), this could become an unnecessary benchmark for the garbage collector, making you use some inner array or map containing already existing FooWrappers.
Now you can return the new, custom List<Foo>. But again, not from a plain getter. Make it something like getUnmodifiableFooList() for your private ArrayList<FooImpl> fooList field.
As pointed out, your getter does not modify the list, it returns an modifiable reference to the list. Tools like Findbugs will warn you about that... you may either live with that and trust the users of your class to not clobber your list, or use this to return an unmodifiable reference to your list:
public static List<String> getArray() {
return Collections.unmodifiableList(array);
}
To answer your question, with a getter you get direct access to a variable.
Run this code and you can see that the String in the ArrayList is removed. But don't use a static ArraList like in this example in your code.
public class Test {
private static ArrayList<String> array = new ArrayList<String>();
public static ArrayList<String> getArray() {
return array;
}
public static void initArray() {
array.add("Test 1");
array.add("Test 2");
}
public static void main(String[] args) {
initArray();
ArrayList aVar = getArray();
aVar.remove(0);
System.out.println(aVar.size());
}
}
That a getter does not modify the object you call it upon is purely a matter of convention. It certainly does not change the target's identity, but it can change its internal state. Here's a useful example, if a bit sketchy:
public class Fibonacci {
private static ConcurrentMap<Integer, BigInteger> cache =
new ConcurrentHashMap<>();
public BigInteger fibonacci(int i) {
if (cache.containsKey(i)) {
return cache.get(i);
} else {
BigInteger fib = compute(i); // not included here.
cache.putIfAbsent(i, fib);
return fib;
}
}
So, calling Fibonacci.fibonacci(1000) may change the internal state of the target, but it's still the same target.
Now, here's a possible security violation:
public class DateRange {
private Date start;
private Date end;
public DateRange(final Date start, final Date end) {
if (start.after(end)) {
throw new IllegalArgumentException("Range out of order");
}
this.start = start;
this.end = end;
}
public Date getStart() {
return start;
}
// similar for setStart, getEnd, setEnd.
}
The problem is that java.lang.Date is mutable. Someone can write code like:
DateRange range = new DateRange(today, tomorrow);
// In another routine.
Date start = range.getStart();
start.setYear(2088); // Deprecated, I know. So?
Now range is out of order. It's like handing the cashier your wallet.
This is why it is best to do one of these, the earlier ones being preferable.
Have as many objects as possible be immutable. This is why Joda-Time was written, and why dates will chnage yet again in Java 8.
Make defensive copies of items one sets or gets.
Return an immutable wrapper of an item.
Return collections as iterables, not as themselves. Of course, someone might cast it back.
Return a proxy to access the item, that can't be cast to its type.
I know, I know. if I want C or C++, I know where to find them.
1. Return

How can i make a class Immutable if it has a instance variable of java.lang.Object?

final public class ImmutableWithObject {
final Object obj;
final List myList;
ImmutableWithObject(Object obj1, List list)
{
this.obj = obj1;
this.myList = ((List) ((ArrayList) list).clone());
}
public Object getObj() {
return this.obj;
}
public List getMyList() {
return (List) ((ArrayList<String>) this.myList).clone();
}
public static void main(String[] args) {
ImmutableWithObject io = new ImmutableWithObject(new Date(), new ArrayList());
((Date) io.getObj()).setDate(22);
System.out.println((Date) io.getObj());
}
}
o/p : Mon Aug 22 00:50:04 IST 2011
which is incorrect.
Immutable means that once the object has been constructed, its state does not change.
Make class final ( which you have already done )
Make the instance variables as private and final
Dont provide methods that change the state
When passing instance variables, send copies instead of original.
From EJ Item 15 <-- Lot more information in there
Classes should be immutable unless there's a very good reason to make them mutable. If a class cannot be made immutable, limit its mutability as much as possible.
You cannot make it immutable since this object cannot create copies of the contents of the list or the Object. Assuming that you mean to have getters for accessing those properties, the properties themselves were created elsewhere and can be changed in code external to this class that has a reference to it.
The only exception to this is if the contents of Object and List are themselves immutable. Then you can create an immutable copy of the list and you would be done.
You can make a copy of the values of the List object. Whoever called it still has that List and can modify it.
Make the member variables private final and copy the parameters:
final class ImmutableWithObject {
private final Object obj;
private final List myList;
public ImmutableWithObject(Object obj1 , List list)
{
this.obj = obj1.clone();
this.list = (List) list.clone();
}
}
This will not allow any other class to change your internal state and will not allow ImmutableWithobject to change the myList or obj references. However the obj's state as well as the list can still be manipulated internally. As others pointed out, whoever past the list or obj1 to you class, would be able to manipulate it from the outside too. Since there is no equivalent of something like const in C++, we will have to copy the objects to make sure they are not changed from the outside.
Similarly, if there was a getter, it should also only return a copy (or some read-only interface or a read-only wrapper):
public Object getObj() { return obj.clone(); }

How to create immutable objects in Java?

How to create immutable objects in Java?
Which objects should be called immutable?
If I have class with all static members is it immutable?
Below are the hard requirements of an immutable object.
Make the class final
make all members final, set them
explicitly, in a static block, or in the constructor
Make all members private
No Methods that modify state
Be extremely careful to limit access to mutable members(remember the field may be final but the object can still be mutable. ie private final Date imStillMutable). You should make defensive copies in these cases.
The reasoning behind making the class final is very subtle and often overlooked. If its not final people can freely extend your class, override public or protected behavior, add mutable properties, then supply their subclass as a substitute. By declaring the class final you can ensure this won't happen.
To see the problem in action consider the example below:
public class MyApp{
/**
* #param args
*/
public static void main(String[] args){
System.out.println("Hello World!");
OhNoMutable mutable = new OhNoMutable(1, 2);
ImSoImmutable immutable = mutable;
/*
* Ahhhh Prints out 3 just like I always wanted
* and I can rely on this super immutable class
* never changing. So its thread safe and perfect
*/
System.out.println(immutable.add());
/* Some sneak programmer changes a mutable field on the subclass */
mutable.field3=4;
/*
* Ahhh let me just print my immutable
* reference again because I can trust it
* so much.
*
*/
System.out.println(immutable.add());
/* Why is this buggy piece of crap printing 7 and not 3
It couldn't have changed its IMMUTABLE!!!!
*/
}
}
/* This class adheres to all the principles of
* good immutable classes. All the members are private final
* the add() method doesn't modify any state. This class is
* just a thing of beauty. Its only missing one thing
* I didn't declare the class final. Let the chaos ensue
*/
public class ImSoImmutable{
private final int field1;
private final int field2;
public ImSoImmutable(int field1, int field2){
this.field1 = field1;
this.field2 = field2;
}
public int add(){
return field1+field2;
}
}
/*
This class is the problem. The problem is the
overridden method add(). Because it uses a mutable
member it means that I can't guarantee that all instances
of ImSoImmutable are actually immutable.
*/
public class OhNoMutable extends ImSoImmutable{
public int field3 = 0;
public OhNoMutable(int field1, int field2){
super(field1, field2);
}
public int add(){
return super.add()+field3;
}
}
In practice it is very common to encounter the above problem in Dependency Injection environments. You are not explicitly instantiating things and the super class reference you are given may actually be a subclass.
The take away is that to make hard guarantees about immutability you have to mark the class as final. This is covered in depth in Joshua Bloch's Effective Java and referenced explicitly in the specification for the Java memory model.
Just don't add public mutator (setter) methods to the class.
Classes are not immutable, objects are.
Immutable means: my public visible state cannot change after initialization.
Fields do not have to be declared final, though it can help tremendously to ensure thread safety
If you class has only static members, then objects of this class are immutable, because you cannot change the state of that object ( you probably cannot create it either :) )
To make a class immutable in Java , you can keep note of the following points :
1. Do not provide setter methods to modify values of any of the instance variables of the class.
2. Declare the class as 'final' . This would prevent any other class from extending it and hence from overriding any method from it which could modify instance variable values.
3. Declare the instance variables as private and final.
4. You can also declare the constructor of the class as private and add a factory method to create an instance of the class when required.
These points should help!!
From oracle site, how to create immutable objects in Java.
Don't provide "setter" methods — methods that modify fields or objects referred to by fields.
Make all fields final and private.
Don't allow subclasses to override methods. The simplest way to do this is to declare the class as final. A more sophisticated approach is to make the constructor private and construct instances in factory methods.
If the instance fields include references to mutable objects, don't allow those objects to be changed:
I. Don't provide methods that modify the mutable objects.
II. Don't share references to the mutable objects. Never store references to external, mutable objects passed to the constructor; if necessary, create copies, and store references to the copies. Similarly, create copies of your internal mutable objects when necessary to avoid returning the originals in your methods.
An immutable object is an object that will not change its internal state after creation. They are very useful in multithreaded applications because they can be shared between threads without synchronization.
To create an immutable object you need to follow some simple rules:
1. Don't add any setter method
If you are building an immutable object its internal state will never change. Task of a setter method is to change the internal value of a field, so you can't add it.
2. Declare all fields final and private
A private field is not visible from outside the class so no manual changes can't be applied to it.
Declaring a field final will guarantee that if it references a primitive value the value will never change if it references an object the reference can't be changed. This is not enough to ensure that an object with only private final fields is not mutable.
3. If a field is a mutable object create defensive copies of it for
getter methods
We have seen before that defining a field final and private is not enough because it is possible to change its internal state. To solve this problem we need to create a defensive copy of that field and return that field every time it is requested.
4. If a mutable object passed to the constructor must be assigned to a
field create a defensive copy of it
The same problem happens if you hold a reference passed to the constructor because it is possible to change it. So holding a reference to an object passed to the constructor can create mutable objects. To solve this problem it is necessary to create a defensive copy of the parameter if they are mutable objects.
Note that if a field is a reference to an immutable object is not necessary to create defensive copies of it in the constructor and in the getter methods it is enough to define the field as final and private.
5. Don't allow subclasses to override methods
If a subclass override a method it can return the original value of a mutable field instead of a defensive copy of it.
To solve this problem it is possible to do one of the following:
Declare the immutable class as final so it can't be extended
Declare all methods of the immutable class final so they can't be overriden
Create a private constructor and a factory to create instances of the immutable class because a class with private constructors can't be extended
If you follow those simple rules you can freely share your immutable objects between threads because they are thread safe!
Below are few notable points:
Immutable objects do indeed make life simpler in many cases. They are especially applicable for value types, where objects don't have an identity so they can be easily replaced and they can make concurrent programming way safer and cleaner (most of the notoriously hard to find concurrency bugs are ultimately caused by mutable state shared between threads).
However, for large and/or complex objects, creating a new copy of the object for every single change can be very costly and/or tedious. And for objects with a distinct identity, changing an existing objects is much more simple and intuitive than creating a new, modified copy of it.
There are some things you simply can't do with immutable objects, like have bidirectional relationships. Once you set an association value on one object, it's identity changes. So, you set the new value on the other object and it changes as well. The problem is the first object's reference is no longer valid, because a new instance has been created to represent the object with the reference. Continuing this would just result in infinite regressions.
To implement a binary search tree, you have to return a new tree every time: Your new tree will have had to make a copy of each node that has been modified (the un-modified branches are shared). For your insert function this isn't too bad, but for me, things got fairly inefficient quickly when I started to work on delete and re-balance.
Hibernate and JPA essentially dictate that your system uses mutable objects, because the whole premise of them is that they detect and save changes to your data objects.
Depending on the language a compiler can make a bunch of optimizations when dealing with immutable data because it knows the data will never change. All sorts of stuff is skipped over, which gives you tremendous performance benefits.
If you look at other known JVM languages (Scala, Clojure), mutable objects are seen rarely in the code and that's why people start using them in scenarios where single threading is not enough.
There's no right or wrong, it just depends what you prefer. It just depends on your preference, and on what you want to achieve (and being able to easily use both approaches without alienating die-hard fans of one side or another is a holy grail some languages are seeking after).
Don't provide "setter" methods — methods that modify fields or
objects referred to by fields.
Make all fields final and private.
Don't allow subclasses to override methods. The simplest way to do this is to declare the class as final. A more sophisticated approach is to make the constructor private and construct instances in factory methods.
If the instance fields include references to mutable objects, don't allow those objects to be changed:
Don't provide methods that modify the mutable objects.
Don't share references to the mutable objects. Never store references to external, mutable objects passed to the constructor; if necessary, create copies, and store references to the copies. Similarly, create copies of your internal mutable objects when necessary to avoid returning the originals in your methods.
First of all, you know why you need to create immutable object, and what are the advantages of immutable object.
Advantages of an Immutable object
Concurrency and multithreading
It automatically Thread-safe so synchronization issue....etc
Don't need to copy constructor
Don't need to implementation of clone.
Class cannot be override
Make the field as a private and final
Force callers to construct an object completely in a single step, instead of using a no-Argument constructor
Immutable objects are simply objects whose state means object's data can't change after the
immutable object are constructed.
please see the below code.
public final class ImmutableReminder{
private final Date remindingDate;
public ImmutableReminder (Date remindingDate) {
if(remindingDate.getTime() < System.currentTimeMillis()){
throw new IllegalArgumentException("Can not set reminder" +
" for past time: " + remindingDate);
}
this.remindingDate = new Date(remindingDate.getTime());
}
public Date getRemindingDate() {
return (Date) remindingDate.clone();
}
}
Minimize mutability
An immutable class is simply a class whose instances cannot be modified. All of the information contained in each instance is provided when it is created and is fixed for the lifetime of the object.
JDK immutable classes: String, the boxed primitive classes(wrapper classes), BigInteger and BigDecimal etc.
How to make a class immutable?
Don’t provide any methods that modify the object’s state (known as mutators).
Ensure that the class can’t be extended.
Make all fields final.
Make all fields private.
This prevents clients from obtaining access to mutable objects referred to by fields and modifying these objects directly.
Make defensive copies.
Ensure exclusive access to any mutable components.
public List getList() {
return Collections.unmodifiableList(list); <=== defensive copy of the mutable
field before returning it to caller
}
If your class has any fields that refer to mutable objects, ensure that clients of the class cannot obtain references to these objects. Never initialize such a field to a client-provided object reference or return the object reference from an accessor.
import java.util.Date;
public final class ImmutableClass {
public ImmutableClass(int id, String name, Date doj) {
this.id = id;
this.name = name;
this.doj = doj;
}
private final int id;
private final String name;
private final Date doj;
public int getId() {
return id;
}
public String getName() {
return name;
}
/**
* Date class is mutable so we need a little care here.
* We should not return the reference of original instance variable.
* Instead a new Date object, with content copied to it, should be returned.
* */
public Date getDoj() {
return new Date(doj.getTime()); // For mutable fields
}
}
import java.util.Date;
public class TestImmutable {
public static void main(String[] args) {
String name = "raj";
int id = 1;
Date doj = new Date();
ImmutableClass class1 = new ImmutableClass(id, name, doj);
ImmutableClass class2 = new ImmutableClass(id, name, doj);
// every time will get a new reference for same object. Modification in reference will not affect the immutability because it is temporary reference.
Date date = class1.getDoj();
date.setTime(date.getTime()+122435);
System.out.println(class1.getDoj()==class2.getDoj());
}
}
For more information, see my blog:
http://javaexplorer03.blogspot.in/2015/07/minimize-mutability.html
an object is called immutable if its state can not be changed once created. One of the most simple way of creating immutable class in Java is by setting all of it’s fields are final.If you need to write immutable class which includes mutable classes like "java.util.Date". In order to preserve immutability in such cases, its advised to return copy of original object,
Immutable Objects are those objects whose state can not be changed once they are created, for example the String class is an immutable class. Immutable objects can not be modified so they are also thread safe in concurrent execution.
Features of immutable classes:
simple to construct
automatically thread safe
good candidate for Map keys and Set as their internal state would not change while processing
don't need implementation of clone as they always represent same state
Keys to write immutable class:
make sure class can not be overridden
make all member variable private & final
do not give their setter methods
object reference should not be leaked during construction phase
The following few steps must be considered, when you want any class as an immutable class.
Class should be marked as final
All fields must be private and final
Replace setters with constructor(for assigning a value to a
variable).
Lets have a glance what we have typed above:
//ImmutableClass
package younus.attari;
public final class ImmutableExample {
private final String name;
private final String address;
public ImmutableExample(String name,String address){
this.name=name;
this.address=address;
}
public String getName() {
return name;
}
public String getAddress() {
return address;
}
}
//MainClass from where an ImmutableClass will be called
package younus.attari;
public class MainClass {
public static void main(String[] args) {
ImmutableExample example=new ImmutableExample("Muhammed", "Hyderabad");
System.out.println(example.getName());
}
}
Commonly ignored but important properties on immutable objects
Adding over to the answer provided by #nsfyn55, the following aspects also need to be considered for object immutability, which are of prime importance
Consider the following classes:
public final class ImmutableClass {
private final MutableClass mc;
public ImmutableClass(MutableClass mc) {
this.mc = mc;
}
public MutableClass getMutClass() {
return this.mc;
}
}
public class MutableClass {
private String name;
public String getName() {
return this.name;
}
public void setName(String name) {
this.name = name;
}
}
public class MutabilityCheck {
public static void main(String[] args) {
MutableClass mc = new MutableClass();
mc.setName("Foo");
ImmutableClass iMC = new ImmutableClass(mc);
System.out.println(iMC.getMutClass().getName());
mc.setName("Bar");
System.out.println(iMC.getMutClass().getName());
}
}
Following will be the output from MutabilityCheck :
Foo
Bar
It is important to note that,
Constructing mutable objects on an immutable object ( through the constructor ), either by 'copying' or 'cloing' to instance variables of the immutable described by the following changes:
public final class ImmutableClass {
private final MutableClass mc;
public ImmutableClass(MutableClass mc) {
this.mc = new MutableClass(mc);
}
public MutableClass getMutClass() {
return this.mc;
}
}
public class MutableClass {
private String name;
public MutableClass() {
}
//copy constructor
public MutableClass(MutableClass mc) {
this.name = mc.getName();
}
public String getName() {
return this.name;
}
public void setName(String name) {
this.name = name;
}
}
still does not ensure complete immutability since the following is still valid from the class MutabilityCheck:
iMC.getMutClass().setName("Blaa");
However, running MutabilityCheck with the changes made in 1. will result in the output being:
Foo
Foo
In order to achieve complete immutability on an object, all its dependent objects must also be immutable
From JDK 14+ which has JEP 359, we can use "records". It is the simplest and hustle free way of creating Immutable class.
A record class is a shallowly immutable, transparent carrier for a fixed set of fields known as the record components that provides a state description for the record. Each component gives rise to a final field that holds the provided value and an accessor method to retrieve the value. The field name and the accessor name match the name of the component.
Let consider the example of creating an immutable rectangle
record Rectangle(double length, double width) {}
No need to declare any constructor, no need to implement equals & hashCode methods. Just any Records need a name and a state description.
var rectangle = new Rectangle(7.1, 8.9);
System.out.print(rectangle.length()); // prints 7.1
If you want to validate the value during object creation, we have to explicitly declare the constructor.
public Rectangle {
if (length <= 0.0) {
throw new IllegalArgumentException();
}
}
The record's body may declare static methods, static fields, static initializers, constructors, instance methods, and nested types.
Instance Methods
record Rectangle(double length, double width) {
public double area() {
return this.length * this.width;
}
}
static fields, methods
Since state should be part of the components we cannot add instance fields to records. But, we can add static fields and methods:
record Rectangle(double length, double width) {
static double aStaticField;
static void aStaticMethod() {
System.out.println("Hello Static");
}
}

Categories