Suggest a good Android development workflow - java

I'm interested in developing android applications. I've a background of Java/Swing/C++/ajax developer so I think I may find myself at home. As I installed the SDK I noticed that I can't follow my usual java development scheme: building base libraries, then the final app. In fact I'd like to develop libs and test them in a more convenient environment like, Swing. There is no way I can use android libs in pure swing apps...
Do you have any suggestion about these topics and what's your development process?

If you have written a lib that does call functions from the android jar, you can write JUnit 4 tests in a separate Project and execute them to test your lib functions. This forces you to keep some of your functionality separated from the android specific things and you can then be sure that all the errors you tested for are gone before you introduce the problems that can arise if you are running on the device. You can do JUnit Tests on the emulator too but that is a little bit more complex.

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Proper maven dependency for my stable python library from github into main java web app build

I have a Vaadin Java web app build in eclipse. I also have a python library managed separately which I now integrate into my java web app. This works using a folder for python code within my web app code.
Now: I want to properly manage my python code separately from my github with versions and want to build the Java web app including a specific version of this python code (i.e. stable release) to continue working on the python code toward the next stable release without interference with the web app (just standard version control of a main app and a separate library I control and develop).
My experience so far is to include third-party dependencies for my Java web app but none are my own. I now want to use this same method for my own separate libraries.
Q: What is the proper way to express a Maven dependency in my Java Web app build with my Python code sitting on Github so that I do not need to manually include the python code within my web app repo?
If this has been answered, please point me to the best post, many thanks!
EDIT:
Following the comments received, it looks like my assumption to use Maven for solving the separate versioning of a set of files in my Java app is not the way to go. I am therefore opting to make my Java app project depend on the Python project in Eclipse where I can ensure to checkout only the stable version of the Python files to affect the Java build accordingly.
If this makes sense, we can close this question, many thanks for the comments and assistance.

How can I run python script in android studio with java [duplicate]

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We are working on an S60 version and this platform has a nice Python API..
However, there is nothing official about Python on Android, but since Jython exists, is there a way to let the snake and the robot work together??
One way is to use Kivy:
Open source Python library for rapid development of applications
that make use of innovative user interfaces, such as multi-touch apps.
Kivy runs on Linux, Windows, OS X, Android and iOS. You can run the same [python] code on all supported platforms.
Kivy Showcase app
There is also the new Android Scripting Environment (ASE/SL4A) project. It looks awesome, and it has some integration with native Android components.
Note: no longer under "active development", but some forks may be.
Yes! : Android Scripting Environment
An example via Matt Cutts via SL4A -- "here’s a barcode scanner written in six lines of Python code:
import android
droid = android.Android()
code = droid.scanBarcode()
isbn = int(code['result']['SCAN_RESULT'])
url = "http://books.google.com?q=%d" % isbn
droid.startActivity('android.intent.action.VIEW', url)
Pygame Subset for Android
Pygame is a 2D game engine for Python (on desktop) that is popular with new programmers. The Pygame Subset for Android describes itself as...
...a port of a subset of Pygame functionality to the Android platform. The goal of the project is to allow the creation of Android-specific games, and to ease the porting of games from PC-like platforms to Android.
The examples include a complete game packaged as an APK, which is pretty interesting.
As a Python lover and Android programmer, I'm sad to say this is not a good way to go. There are two problems:
One problem is that there is a lot more than just a programming language to the Android development tools. A lot of the Android graphics involve XML files to configure the display, similar to HTML. The built-in java objects are integrated with this XML layout, and it's a lot easier than writing your code to go from logic to bitmap.
The other problem is that the G1 (and probably other Android devices for the near future) are not that fast. 200 MHz processors and RAM is very limited. Even in Java, you have to do a decent amount of rewriting-to-avoid-more-object-creation if you want to make your app perfectly smooth. Python is going to be too slow for a while still on mobile devices.
Scripting Layer for Android
SL4A does what you want. You can easily install it directly onto your device from their site, and do not need root.
It supports a range of languages. Python is the most mature. By default, it uses Python 2.6, but there is a 3.2 port you can use instead. I have used that port for all kinds of things on a Galaxy S2 and it worked fine.
API
SL4A provides a port of their android library for each supported language. The library provides an interface to the underlying Android API through a single Android object.
from android import Android
droid = Android()
droid.ttsSpeak('hello world') # example using the text to speech facade
Each language has pretty much the same API. You can even use the JavaScript API inside webviews.
let droid = new Android();
droid.ttsSpeak("hello from js");
User Interfaces
For user interfaces, you have three options:
You can easily use the generic, native dialogues and menus through the
API. This is good for confirmation dialogues and other basic user inputs.
You can also open a webview from inside a Python script, then use HTML5
for the user interface. When you use webviews from Python, you can pass
messages back and forth, between the webview and the Python process that
spawned it. The UI will not be native, but it is still a good option to
have.
There is some support for native Android user interfaces, but I am not
sure how well it works; I just haven't ever used it.
You can mix options, so you can have a webview for the main interface, and still use native dialogues.
QPython
There is a third party project named QPython. It builds on SL4A, and throws in some other useful stuff.
QPython gives you a nicer UI to manage your installation, and includes a little, touchscreen code editor, a Python shell, and a PIP shell for package management. They also have a Python 3 port. Both versions are available from the Play Store, free of charge. QPython also bundles libraries from a bunch of Python on Android projects, including Kivy, so it is not just SL4A.
Note that QPython still develop their fork of SL4A (though, not much to be honest). The main SL4A project itself is pretty much dead.
Useful Links
SL4A Project (now on GitHub): https://github.com/damonkohler/sl4a
SL4A Python 3 Port: https://code.google.com/p/python-for-android/wiki/Python3
QPython Project: http://qpython.com
Learn SL4A (Tutorialspoint): https://www.tutorialspoint.com/sl4a/index.htm
Cross-Compilation & Ignifuga
My blog has instructions and a patch for cross compiling Python 2.7.2 for Android.
I've also open sourced Ignifuga, my 2D Game Engine. It's Python/SDL based, and it cross compiles for Android. Even if you don't use it for games, you might get useful ideas from the code or builder utility (named Schafer, after Tim... you know who).
Termux
You can use the Termux app, which provides a POSIX environment for Android, to install Python.
Note that apt install python will install Python3 on Termux. For Python2, you need to use apt install python2.
Some demos: https://www.youtube.com/watch?v=fqqsl72mASE
The GitHub project: https://github.com/termux
Kivy
I wanted to add to what #JohnMudd has written about Kivy. It has been years since the situation he described, and Kivy has evolved substantially.
The biggest selling point of Kivy, in my opinion, is its cross-platform compatibility. You can code and test everything using any desktop environment (Windows/*nix etc.), then package your app for a range of different platforms, including Android, iOS, MacOS and Windows (though apps often lack the native look and feel).
With Kivy's own KV language, you can code and build the GUI interface easily (it's just like Java XML, but rather than TextView etc., KV has its own ui.widgets for a similar translation), which is in my opinion quite easy to adopt.
Currently Buildozer and python-for-android are the most recommended tools to build and package your apps. I have tried them both and can firmly say that they make building Android apps with Python a breeze. Their guides are well documented too.
iOS is another big selling point of Kivy. You can use the same code base with few changes required via kivy-ios Homebrew tools, although Xcode is required for the build, before running on their devices (AFAIK the iOS Simulator in Xcode currently doesn't work for the x86-architecture build). There are also some dependency issues which must be manually compiled and fiddled around with in Xcode to have a successful build, but they wouldn't be too difficult to resolve and people in Kivy Google Group are really helpful too.
With all that being said, users with good Python knowledge should have no problem picking up the basics quickly.
If you are using Kivy for more serious projects, you may find existing modules unsatisfactory. There are some workable solutions though. With the (work in progress) pyjnius for Android, and pyobjus, users can now access Java/Objective-C classes to control some of the native APIs.
Using SL4A (which has already been mentioned by itself in other answers) you can run a full-blown web2py instance (other python web frameworks are likely candidates as well). SL4A doesn't allow you to do native UI components (buttons, scroll bars, and the like), but it does support WebViews. A WebView is basically nothing more than a striped down web browser pointed at a fixed address. I believe the native Gmail app uses a WebView instead of going the regular widget route.
This route would have some interesting features:
In the case of most python web frameworks, you could actually develop and test without using an android device or android emulator.
Whatever Python code you end up writing for the phone could also be put on a public webserver with very little (if any) modification.
You could take advantage of all of the crazy web stuff out there: query, HTML5, CSS3, etc.
Not at the moment and you would be lucky to get Jython to work soon. If you're planning to start your development now you would be better off with just sticking to Java for now on.
QPython
I use the QPython app. It's free and includes a code editor, an interactive interpreter and a package manager, allowing you to create and execute Python programs directly on your device.
Here are some tools listed in official python website
There is an app called QPython3 in playstore which can be used for both editing and running python script.
Playstore link
Another app called Termux in which you can install python using command
pkg install python
Playstore Link
If you want develop apps , there is Python Android Scripting Layer (SL4A) .
The Scripting Layer for Android, SL4A, is an open source application that allows programs written in a range of interpreted languages to run on Android. It also provides a high level API that allows these programs to interact with the Android device, making it easy to do stuff like accessing sensor data, sending an SMS, rendering user interfaces and so on.
You can also check PySide for Android, which is actually Python bindings for the Qt 4.
There's a platform called PyMob where apps can be written purely in Python and the compiler tool-flow (PyMob) converts them in native source codes for various platforms.
Also check python-for-android
python-for-android is an open source build tool to let you package Python code into standalone android APKs. These can be passed around, installed, or uploaded to marketplaces such as the Play Store just like any other Android app. This tool was originally developed for the Kivy cross-platform graphical framework, but now supports multiple bootstraps and can be easily extended to package other types of Python apps for Android.
Try Chaquopy
A Python SDK for Android
Anddd... BeeWare
BeeWare allows you to write your app in Python and release it on multiple platforms. No need to rewrite the app in multiple programming languages. It means no issues with build tools, environments, compatibility, etc.
From the Python for android site:
Python for android is a project to create your own Python distribution including the modules you want, and create an apk including python, libs, and your application.
Chaquopy
Chaquopy is a plugin for Android Studio's Gradle-based build system. It focuses on close integration with the standard Android development tools.
It provides complete APIs to call Java from Python or Python from Java, allowing the developer to use whichever language is best for each component of their app.
It can automatically download PyPI packages and build them into an app, including selected native packages such as NumPy.
It enables full access to all Android APIs from Python, including the native user interface toolkit (example pure-Python activity).
This used to be a commercial product, but it's now free and open-source.
(I am the creator of this product.)
Yet another attempt: https://code.google.com/p/android-python27/
This one embed directly the Python interpretter in your app apk.
You can run your Python code using sl4a. sl4a supports Python, Perl, JRuby, Lua, BeanShell, JavaScript, Tcl, and shell script.
You can learn sl4a Python Examples.
You can use QPython:
It has a Python Console, Editor, as well as Package Management / Installers
http://qpython.com/
It's an open source project with both Python 2 and Python 3 implementations. You can download the source and the Android .apk files directly from github.
QPython 2: https://github.com/qpython-android/qpython/releases
QPython 3: https://github.com/qpython-android/qpython3/releases
Another option if you are looking for 3.4.2 or newer (3.9.6 as of this writing) is this archive on GitHub.
Python3-Android 3.4.2 or Python3-Android 3.9.6
I believe the original archive supports Python 3.4.2, the latest GRRedwings branch support 3.9.6 and the 22b version of the NDK. Older branches support other versions, but are not as easy to compile with docker.
The older version you simply clone the archive, run make and you get the .so or the .a
The newer versions follow the ReadMe, but it uses docker for consistent builds.
I currently use this to run raw Python on android devices. With a couple modifications to the build files you can also make x86 and armeabi 64 bit
Take a look at BeeWare. It has grown significantly. It is awarded with PSF (Python Software Foundation) Education Grant.
Beeware's aim is to be able to create native apps with Python for all supported operating systems, including Android.
Official Website: Beeware
Github Repo: https://github.com/beeware
Didn't see this posted here, but you can do it with Pyside and Qt now that Qt works on Android thanks to Necessitas.
It seems like quite a kludge at the moment but could be a viable route eventually...
http://qt-project.org/wiki/PySide_for_Android_guide
One more option seems to be pyqtdeploy which citing the docs is:
a tool that, in conjunction with other tools provided with Qt, enables
the deployment of PyQt4 and PyQt5 applications written with Python
v2.7 or Python v3.3 or later. It supports deployment to desktop
platforms (Linux, Windows and OS X) and to mobile platforms (iOS and
Android).
According to Deploying PyQt5 application to Android via pyqtdeploy and Qt5 it is actively developed, although it is difficult to find examples of working Android apps or tutorial on how to cross-compile all the required libraries to Android. It is an interesting project to keep in mind though!
Check out enaml-native which takes the react-native concept and applies it to python.
It lets users build apps with native Android widgets and provides APIs to use android and java libraries from python.
It also integrates with android-studio and shares a few of react's nice dev features like code reloading and remote debugging.

Integrating Selenium Test Suite (Eclipse) with TFS

I've been asked a question by one of our developers here. They are asking whether it is possible for a selenium test suite to be tied in with a TFS build in visual studio to the test server? So that way, as soon as a build is done it can kick off a run of the regression test suite, directly after that.
Bear in mind that my scripts have been written in Eclipse, NOT Visual Studio, so I'm not sure if this will cause restrictions.
You can call UI scripts as you describe and I would additionaly recommend that you use Release Management to do this rather than build. It makes much more sense to use a deployment engine rather than a compilation engine to maintain this. One does not usually have an instance of ones application running on the build server.
http://nakedalm.com/execute-tests-release-management-visual-studio-2013/
You need to get a few things lined up, but it worked pretty good..

Create Android library jar to work with non-Android project

I am working on a library that ideally will have a strictly-Java component and added functionality for Android-specific projects, with the intent to be most useful for Android apps, but also work with other Java apps.
But my question is: how should this be designed? I do not plan on needing resources, so I want to compile it into a JAR, but would I need to make two JARs, one of the Java stuff and another for the Android stuff? Or would a Java-only application be able to use a single JAR so long as it does not use the Android components?
If you make a library that uses pure java and does not use any android apis. It will work on both standard java and android java. However if the library uses any android apis it can't be used in a standard java project.
As far as I know, the JAR would be good for both types of aplications. It seems to mee that both JARs (just Java and android) are totally identical and thus equally compatible. If you don't use any of the android components, including Resources there should not be a problem at all.
You should still check whether you depend on libraries which are available on android and any normal Java distribution or -if not- either tell the user to preinstall the depending libraries or ship them whitin your JAR package and build path. Be carefull not to use libraries which are not available on android because the user has no or really few options to install them on himself.
What I don't understand is why you think your library is more usefull to android developers. I can not think of any example where this could happen. If the problem is really specific for android, you should consider developing the library android-only. If the problem is more general the lib will be usefull to all developers that might come to this problem, not just android.

How to incorporate an Android Application Project onto a Java Project - Eclipse

I am a beginner with Java and Eclipse. I am trying to create an automated framework with both Selenium (Web application) and Robotium (Android Application). I have both project completed, one is a Java Project (Selenium) that uses the JDK compiler to run Junit test cases, and the other one is an Android Test Project that uses the Android Compiler to run android test cases.
My questions is: is there a way to combine an Android project onto a Java project?
I have tried adding the essential files/changes of an android project onto the java project but when I run each test it fails because it uses different compilers.
Is there a way around this? I am open to any suggestions.
Thank you in advanced!
After reading your comment I believe i can say that you should keep them separate. If you want to share some functionality between them all (I cannot imagine you could share all that much between all 3, between android and selenium maybe as they are at least in the same language) then you can create another project and use this as a shared source folder between the two. You will find having them separate makes a lot more sense. The most glaring example is with version controlling your tests, you will find you will want to make tags when you release the actual application, with a single project you will be tagging your individual project for any release of any of the three applications when they will not reflect the actual state of release. That hopefully makes sense. I am pretty tired.

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