How to adjust position of scroll in the scrollpane - java
I have created JTextpane and inserted components inside textpane (components like Jtextarea). (vertical scrollbar of )Jscrollpane of JTextpane is automatically set to bottom when I insert new components in that JTextpane. I want to keep it to be set to the top position. How can I do this
Thanks
Sunil Kumar Sahoo
Here's a utility class I use. It can be used to scroll to the top, bottom, left, right or horizonatal / vertical center of a JScrollPane.
public final class ScrollUtil {
public static final int NONE = 0, TOP = 1, VCENTER = 2, BOTTOM = 4, LEFT = 8, HCENTER = 16, RIGHT = 32;
private static final int OFFSET = 100; // Required for hack (see below).
private ScrollUtil() {
}
/**
* Scroll to specified location. e.g. <tt>scroll(component, BOTTOM);</tt>.
*
* #param c JComponent to scroll.
* #param part Location to scroll to. Should be a bit-wise OR of one or moe of the values:
* NONE, TOP, VCENTER, BOTTOM, LEFT, HCENTER, RIGHT.
*/
public static void scroll(JComponent c, int part) {
scroll(c, part & (LEFT|HCENTER|RIGHT), part & (TOP|VCENTER|BOTTOM));
}
/**
* Scroll to specified location. e.g. <tt>scroll(component, LEFT, BOTTOM);</tt>.
*
* #param c JComponent to scroll.
* #param horizontal Horizontal location. Should take the value: LEFT, HCENTER or RIGHT.
* #param vertical Vertical location. Should take the value: TOP, VCENTER or BOTTOM.
*/
public static void scroll(JComponent c, int horizontal, int vertical) {
Rectangle visible = c.getVisibleRect();
Rectangle bounds = c.getBounds();
switch (vertical) {
case TOP: visible.y = 0; break;
case VCENTER: visible.y = (bounds.height - visible.height) / 2; break;
case BOTTOM: visible.y = bounds.height - visible.height + OFFSET; break;
}
switch (horizontal) {
case LEFT: visible.x = 0; break;
case HCENTER: visible.x = (bounds.width - visible.width) / 2; break;
case RIGHT: visible.x = bounds.width - visible.width + OFFSET; break;
}
// When scrolling to bottom or right of viewport, add an OFFSET value.
// This is because without this certain components (e.g. JTable) would
// not scroll right to the bottom (presumably the bounds calculation
// doesn't take the table header into account. It doesn't matter if
// OFFSET is a huge value (e.g. 10000) - the scrollRectToVisible method
// still works correctly.
c.scrollRectToVisible(visible);
}
}
I have found that the easiest way to do this is the following:
public void scroll(int vertical) {
switch (vertical) {
case SwingConstants.TOP:
getVerticalScrollBar().setValue(0);
break;
case SwingConstants.CENTER:
getVerticalScrollBar().setValue(getVerticalScrollBar().getMaximum());
getVerticalScrollBar().setValue(getVerticalScrollBar().getValue() / 2);
break;
case SwingConstants.BOTTOM:
getVerticalScrollBar().setValue(getVerticalScrollBar().getMaximum());
break;
}
}
I placed this in an object which extended JScrollPane but you could also add the name of your JScrollPane before all the getVertivalScrollBar(). There is two setValue()s for CENTER because getMaximum() returns the bottom of the JScrollBar, not the lowest value it goes to. This also works for Horizontal Scrolling using getHorizontalScrollBar() in place of getverticalScrollBar().
It should be possible to set the DefaultCaret update policy to NEVER_UPDATE. See the article Text Area Scrolling for other uses.
There are various methods that you can use, depending on what is inside the scrollpane. See the tutorial, the very last section.
This works too:
JTextArea. myTextArea;
// ...
myTextArea.select(0, 0); // force the scroll value to the top
jScrollPane.getVerticalScrollBar().setValue(1);
ScrollPane's scroll value is always between ( 0.0 - 1 )
for example
0.0 = 0%
0.1 = 10%
0.2 = 20%
0.25 = 25%
.... so on
And you can adjust the scroll position using these values. For example, in JavaFX
// suppose this is the scrollpane
ScrollPane pane = new ScrollPane();
// to scroll the scrollpane horizontally 10% from its current position
pane.setHvalue(pane.getHvalue() + 0.1);
// to scroll 100%
pane.setHvalue(1);
and so on...
apply logic as you need
Related
Rectangle size binding to Scene size - JavaFX
I'm trying to write a simple JavaFX application that contains a graphical representation of an NxM matrix (default 100 x 100). I would like to bind the matrix size to the Scene size, so when I resize the app window, the matrix follows it and keeps the aspect ratio. The binding works seamlessly for small matrices (for example 10x10), but when the matrix gets bigger (for example 50x50) and rectangles get smaller so they can fit my screen, the binding process becomes discontinuous. The matrix sometimes even gets bigger than window size (can't see all cells/rectangles) and matrix size seems like it's switching between integer values. What I did is created a StackPane as a root Node inside the Scene and a GridPane as a child Node to the StackPane. I filled the GridPane with an NxM Rectangle matrix. The code follows: public class GridPaneExample extends Application { public static void main(String[] args) { launch(args); } #Override public void start(Stage primaryStage) throws Exception { int n = 100, m = 100; // matrix size double rectw = 5, recth = 5; // size of each rectangle StackPane root = new StackPane(); Scene scene = new Scene(root, (m + 2) * rectw, (n + 2) * recth, Color.DARKOLIVEGREEN); // creating a scene with // a frame around matrix primaryStage.setScene(scene); primaryStage.sizeToScene(); GridPane gp = new GridPane(); root.getChildren().add(gp); Rectangle[][] rects = new Rectangle[n][m]; for (int i = 0; i < n; ++i) for (int j = 0; j < m; ++j) { rects[i][j] = new Rectangle(); rects[i][j].setWidth(rectw); rects[i][j].setHeight(recth); rects[i][j].setFill(Color.ANTIQUEWHITE); rects[i][j].setStrokeType(StrokeType.INSIDE); rects[i][j].setStrokeWidth(0.2); rects[i][j].setStroke(Color.GREY); rects[i][j].widthProperty().bind(gp.widthProperty().divide(m)); rects[i][j].heightProperty().bind(gp.heightProperty().divide(n)); GridPane.setRowIndex(rects[i][j], i); GridPane.setColumnIndex(rects[i][j], j); gp.getChildren().add(rects[i][j]); } rects[0][0].setFill(Color.RED); rects[0][m - 1].setFill(Color.RED); rects[n - 1][0].setFill(Color.RED); rects[n - 1][m - 1].setFill(Color.RED); StackPane.setAlignment(gp, Pos.TOP_CENTER); gp.minHeightProperty().bind(scene.heightProperty().subtract(2 * recth)); gp.minWidthProperty().bind(scene.widthProperty().subtract(2 * rectw)); gp.maxHeightProperty().bind(scene.heightProperty().subtract(2 * recth)); gp.maxWidthProperty().bind(scene.widthProperty().subtract(2 * rectw)); root.setLayoutY(recth); primaryStage.show(); primaryStage.setMinHeight(primaryStage.getHeight()); primaryStage.setMinWidth(primaryStage.getWidth()); } } Here are some screenshots of the program showing different sized matrices. A 10 x 10 matrix app when started (rectangle size is 20x20): https://i.imgur.com/I2vMLSD.png A 10 x 10 matrix app when stretched: https://i.imgur.com/9rR3e0g.png A 100 x 100 matrix app when started (rectangle size is 5x5): https://i.imgur.com/1KCKg6W.png A 100 x 100 matrix app when stretched a bit, see how the matrix gets out of bounds: https://i.imgur.com/pG8DxXA.png So, is there a way to make this binding experience smooth and consistent, maybe by using something else other than Rectangles? Edit: A weird thing happens. When I remove the rectangle binding lines from code and launch the app with 100x100 matrix, the matrix looks as it should. The program prints out the size of the GridPane and red rectangles. They are 500x500 and 5x5 respectively, as expected. However, when I include rectangle binding (as shown in the code), the matrix gets out of bounds, as in third photo attached, but the program still prints out the same dimensions of GridPane and rectangles.
As commented earlier, this problem is fixable by calling Node#setSnapToPixel(false) on the GridPane. Explanation This problem occurs when Nodes become so small that a single pixel becomes too big for accurate display. JavaFX uses a 'pixel snapping' feature by default to ensure a 'clear/clean' look. This would be mainly vissible with borders getting 'fussy/blurry' when not used. In the backend JavaFX has defined the methods snapSpace, snapSize and snapPosition, which correspond respectively to Math.round, Math.ceil and Math.round. This means that if a Node has a width of 2.5 with a 1 pixel border, it should have the size of (1 + 2.5 + 1) = 4.5, wich ceiled wil result in 5.0. If you have 100 elements getting a 0.5 width bonus it will result in 50 pixels overflow! Setting 'snapToPixel' to false means it wil ignore the mechanism above, and use mixed colors per pixel. If you would look closely this 'blurr' effect is noticable on borders. But it is worth the tradeoff for the perfect layout IMO.
Here is a sample app I wrote a long time ago which does a similar kind of thing. It uses resizable nodes within a GridPane with a listener on the layoutBoundsProperty to pick the size of the resizable nodes. Not sure if it is really what you are interested in (the approach you have in your question, with some fixes or tweaks, is probably fine for what you wish to accomplish), but it might be worth taking a look at for an alternate approach if needed. Relevant code is for the swatch node in the ColorChooser constructor from the sample code below (sorry it's a bit long, it was written for a different purpose but seems close enough that it might be worth posting in its entirety): import javafx.application.Application; import javafx.beans.property.*; import javafx.event.*; import javafx.geometry.*; import javafx.scene.Node; import javafx.scene.Scene; import javafx.scene.control.*; import javafx.scene.layout.*; import javafx.scene.paint.Color; import javafx.scene.shape.Rectangle; import javafx.stage.Stage; import javafx.stage.StageStyle; /** * Sample application for using the color chooser */ public class ColorChooserSample extends Application { public void start(final Stage stage) throws Exception { // initialize the stage. stage.setTitle("Color Chooser"); stage.initStyle(StageStyle.UTILITY); // create a new color chooser sized to the stage. final String[][] smallPalette = { {"aliceblue", "#f0f8ff"}, {"antiquewhite", "#faebd7"}, {"aqua", "#00ffff"}, {"aquamarine", "#7fffd4"}, {"azure", "#f0ffff"}, {"beige", "#f5f5dc"}, {"bisque", "#ffe4c4"}, {"black", "#000000"}, {"blanchedalmond", "#ffebcd"}, {"blue", "#0000ff"}, {"blueviolet", "#8a2be2"}, {"brown", "#a52a2a"}, {"burlywood", "#deb887"}, {"cadetblue", "#5f9ea0"}, {"chartreuse", "#7fff00"}, {"chocolate", "#d2691e"}, {"coral", "#ff7f50"}, {"cornflowerblue", "#6495ed"}, {"cornsilk", "#fff8dc"}, {"crimson", "#dc143c"}, {"cyan", "#00ffff"}, {"darkblue", "#00008b"}, {"darkcyan", "#008b8b"}, {"darkgoldenrod", "#b8860b"}, }; final ColorChooser colorChooser = new ColorChooser(smallPalette); // to use the full web palette, just use the default constructor. // final ColorChooser colorChooser = new ColorChooser(); final Scene scene = new Scene(colorChooser, 600, 500); // show the stage. stage.setScene(scene); stage.show(); // monitor the color chooser's chosen color and respond to it. colorChooser.chosenColorProperty().addListener((observableValue, oldColor, newColor) -> System.out.println("Chose: " + colorChooser.getChosenColorName() + " " + colorChooser.getChosenColor()) ); } public static void main(String[] args) { launch(args); } } /** * A Color Chooser Component - allows the user to select a color from a palette. */ class ColorChooser extends VBox { private final double GOLDEN_RATIO = 1.618; private final double MIN_TILE_SIZE = 5; private final double nColumns; private final double nRows; /** * The color the user has selected or the default initial color (the first color in the palette) */ private final ReadOnlyObjectWrapper<Color> chosenColor = new ReadOnlyObjectWrapper<Color>(); public Color getChosenColor() { return chosenColor.get(); } public ReadOnlyObjectProperty<Color> chosenColorProperty() { return chosenColor.getReadOnlyProperty(); } /** * Friendly name for the chosen color */ private final ReadOnlyObjectWrapper<String> chosenColorName = new ReadOnlyObjectWrapper<String>(); public String getChosenColorName() { return chosenColorName.get(); } /** * Preferred size for a web palette tile */ private DoubleProperty prefTileSize = new SimpleDoubleProperty(MIN_TILE_SIZE); /** * A palette of colors from http://docs.oracle.com/javafx/2.0/api/javafx/scene/doc-files/cssref.html#typecolor */ private static final String[][] webPalette = { {"aliceblue", "#f0f8ff"}, {"antiquewhite", "#faebd7"}, {"aqua", "#00ffff"}, {"aquamarine", "#7fffd4"}, {"azure", "#f0ffff"}, {"beige", "#f5f5dc"}, {"bisque", "#ffe4c4"}, {"black", "#000000"}, {"blanchedalmond", "#ffebcd"}, {"blue", "#0000ff"}, {"blueviolet", "#8a2be2"}, {"brown", "#a52a2a"}, {"burlywood", "#deb887"}, {"cadetblue", "#5f9ea0"}, {"chartreuse", "#7fff00"}, {"chocolate", "#d2691e"}, {"coral", "#ff7f50"}, {"cornflowerblue", "#6495ed"}, {"cornsilk", "#fff8dc"}, {"crimson", "#dc143c"}, {"cyan", "#00ffff"}, {"darkblue", "#00008b"}, {"darkcyan", "#008b8b"}, {"darkgoldenrod", "#b8860b"}, {"darkgray", "#a9a9a9"}, {"darkgreen", "#006400"}, {"darkgrey", "#a9a9a9"}, {"darkkhaki", "#bdb76b"}, {"darkmagenta", "#8b008b"}, {"darkolivegreen", "#556b2f"}, {"darkorange", "#ff8c00"}, {"darkorchid", "#9932cc"}, {"darkred", "#8b0000"}, {"darksalmon", "#e9967a"}, {"darkseagreen", "#8fbc8f"}, {"darkslateblue", "#483d8b"}, {"darkslategray", "#2f4f4f"}, {"darkslategrey", "#2f4f4f"}, {"darkturquoise", "#00ced1"}, {"darkviolet", "#9400d3"}, {"deeppink", "#ff1493"}, {"deepskyblue", "#00bfff"}, {"dimgray", "#696969"}, {"dimgrey", "#696969"}, {"dodgerblue", "#1e90ff"}, {"firebrick", "#b22222"}, {"floralwhite", "#fffaf0"}, {"forestgreen", "#228b22"}, {"fuchsia", "#ff00ff"}, {"gainsboro", "#dcdcdc"}, {"ghostwhite", "#f8f8ff"}, {"gold", "#ffd700"}, {"goldenrod", "#daa520"}, {"gray", "#808080"}, {"green", "#008000"}, {"greenyellow", "#adff2f"}, {"grey", "#808080"}, {"honeydew", "#f0fff0"}, {"hotpink", "#ff69b4"}, {"indianred", "#cd5c5c"}, {"indigo", "#4b0082"}, {"ivory", "#fffff0"}, {"khaki", "#f0e68c"}, {"lavender", "#e6e6fa"}, {"lavenderblush", "#fff0f5"}, {"lawngreen", "#7cfc00"}, {"lemonchiffon", "#fffacd"}, {"lightblue", "#add8e6"}, {"lightcoral", "#f08080"}, {"lightcyan", "#e0ffff"}, {"lightgoldenrodyellow", "#fafad2"}, {"lightgray", "#d3d3d3"}, {"lightgreen", "#90ee90"}, {"lightgrey", "#d3d3d3"}, {"lightpink", "#ffb6c1"}, {"lightsalmon", "#ffa07a"}, {"lightseagreen", "#20b2aa"}, {"lightskyblue", "#87cefa"}, {"lightslategray", "#778899"}, {"lightslategrey", "#778899"}, {"lightsteelblue", "#b0c4de"}, {"lightyellow", "#ffffe0"}, {"lime", "#00ff00"}, {"limegreen", "#32cd32"}, {"linen", "#faf0e6"}, {"magenta", "#ff00ff"}, {"maroon", "#800000"}, {"mediumaquamarine", "#66cdaa"}, {"mediumblue", "#0000cd"}, {"mediumorchid", "#ba55d3"}, {"mediumpurple", "#9370db"}, {"mediumseagreen", "#3cb371"}, {"mediumslateblue", "#7b68ee"}, {"mediumspringgreen", "#00fa9a"}, {"mediumturquoise", "#48d1cc"}, {"mediumvioletred", "#c71585"}, {"midnightblue", "#191970"}, {"mintcream", "#f5fffa"}, {"mistyrose", "#ffe4e1"}, {"moccasin", "#ffe4b5"}, {"navajowhite", "#ffdead"}, {"navy", "#000080"}, {"oldlace", "#fdf5e6"}, {"olive", "#808000"}, {"olivedrab", "#6b8e23"}, {"orange", "#ffa500"}, {"orangered", "#ff4500"}, {"orchid", "#da70d6"}, {"palegoldenrod", "#eee8aa"}, {"palegreen", "#98fb98"}, {"paleturquoise", "#afeeee"}, {"palevioletred", "#db7093"}, {"papayawhip", "#ffefd5"}, {"peachpuff", "#ffdab9"}, {"peru", "#cd853f"}, {"pink", "#ffc0cb"}, {"plum", "#dda0dd"}, {"powderblue", "#b0e0e6"}, {"purple", "#800080"}, {"red", "#ff0000"}, {"rosybrown", "#bc8f8f"}, {"royalblue", "#4169e1"}, {"saddlebrown", "#8b4513"}, {"salmon", "#fa8072"}, {"sandybrown", "#f4a460"}, {"seagreen", "#2e8b57"}, {"seashell", "#fff5ee"}, {"sienna", "#a0522d"}, {"silver", "#c0c0c0"}, {"skyblue", "#87ceeb"}, {"slateblue", "#6a5acd"}, {"slategray", "#708090"}, {"slategrey", "#708090"}, {"snow", "#fffafa"}, {"springgreen", "#00ff7f"}, {"steelblue", "#4682b4"}, {"tan", "#d2b48c"}, {"teal", "#008080"}, {"thistle", "#d8bfd8"}, {"tomato", "#ff6347"}, {"turquoise", "#40e0d0"}, {"violet", "#ee82ee"}, {"wheat", "#f5deb3"}, {"white", "#ffffff"}, {"whitesmoke", "#f5f5f5"}, {"yellow", "#ffff00"}, {"yellowgreen", "#9acd32"} }; public ColorChooser() { this(webPalette); } public ColorChooser(String[][] colors) { super(); // create a pane for showing info on the chosen color. final HBox colorInfo = new HBox(); final Label selectedColorName = new Label(); HBox.setMargin(selectedColorName, new Insets(2, 0, 2, 10)); colorInfo.getChildren().addAll(selectedColorName); chosenColorName.addListener((observableValue, oldName, newName) -> { if (newName != null) { colorInfo.setStyle("-fx-background-color: " + newName + ";"); selectedColorName.setText(newName); chosenColor.set(Color.web(newName)); } }); // create a color swatch. final GridPane swatch = new GridPane(); swatch.setSnapToPixel(false); // calculate the number of columns and rows based on the number of colors and a golden ratio for layout. nColumns = Math.floor(Math.sqrt(colors.length) * 2 / GOLDEN_RATIO); nRows = Math.ceil(colors.length / nColumns); // create a bunch of button controls for color selection. int i = 0; for (String[] namedColor : colors) { final String colorName = namedColor[0]; final String colorHex = namedColor[1]; // create a button for choosing a color. final Button colorChoice = new Button(); colorChoice.setUserData(colorName); // position the button in the grid. GridPane.setRowIndex(colorChoice, i / (int) nColumns); GridPane.setColumnIndex(colorChoice, i % (int) nColumns); colorChoice.setMinSize(MIN_TILE_SIZE, MIN_TILE_SIZE); colorChoice.setMaxSize(Double.MAX_VALUE, Double.MAX_VALUE); // add a mouseover tooltip to display more info on the colour being examined. // todo it would be nice to be able to have the tooltip appear immediately on mouseover, but there is no easy way to do this, (file jira feature request?) final Tooltip tooltip = new Tooltip(colorName); tooltip.setStyle("-fx-font-size: 14"); tooltip.setContentDisplay(ContentDisplay.BOTTOM); final Rectangle graphic = new Rectangle(30, 30, Color.web(colorHex)); graphic.widthProperty().bind(prefTileSize.multiply(1.5)); graphic.heightProperty().bind(prefTileSize.multiply(1.5)); tooltip.setGraphic(graphic); colorChoice.setTooltip(tooltip); // color the button appropriately and change it's hover functionality (doing some of this in a css sheet would be better). final String backgroundStyle = "-fx-background-color: " + colorHex + "; -fx-background-insets: 0; -fx-background-radius: 0;"; colorChoice.setStyle(backgroundStyle); colorChoice.setOnMouseEntered(mouseEvent -> { final String borderStyle = "-fx-border-color: ladder(" + colorHex + ", whitesmoke 49%, darkslategrey 50%); -fx-border-width: 2;"; colorChoice.setStyle(backgroundStyle + borderStyle); }); colorChoice.setOnMouseExited(mouseEvent -> { final String borderStyle = "-fx-border-width: 0; -fx-border-insets: 2;"; colorChoice.setStyle(backgroundStyle + borderStyle); }); // choose the color when the button is clicked. colorChoice.setOnAction(new EventHandler<ActionEvent>() { #Override public void handle(ActionEvent actionEvent) { chosenColorName.set((String) colorChoice.getUserData()); } }); // add the color choice to the swatch selection. swatch.getChildren().add(colorChoice); i++; } // select the first color in the chooser. ((Button) swatch.getChildren().get(0)).fire(); // layout the color picker. getChildren().addAll(swatch, colorInfo); VBox.setVgrow(swatch, Priority.ALWAYS); setStyle("-fx-background-color: black; -fx-font-size: 16;"); swatch.layoutBoundsProperty().addListener((observableValue, oldBounds, newBounds) -> { prefTileSize.set(Math.max(MIN_TILE_SIZE, Math.min(newBounds.getWidth() / nColumns, newBounds.getHeight() / nRows))); for (Node child : swatch.getChildrenUnmodifiable()) { Control tile = (Control) child; final double margin = prefTileSize.get() / 10; tile.setPrefSize(prefTileSize.get() - 2 * margin, prefTileSize.get() - 2 * margin); GridPane.setMargin(child, new Insets(margin)); } }); } }
How to define an offset for a PatternColor fill in iText?
I am trying to add tiled diagonal watermarks to the pdf, but it seems that pattern fills in iText are always tiled from the bottom left of the page, meaning that the tiles at the top and right side of the page can be cut abruptly. Is there an option to tile from the top left or with an offset instead? Here is a sample of the code: List<String> watermarkLines = getWatermarkLines(); Rectangle watermarkRect = getWatermarkRect(); PdfContentByte over = stamper.getOverContent(1); PdfPatternPainter painter = over.createPattern(watermarkRect.getWidth(), watermarkRect.getHeight(); for (int x = 0; x < watermarkLines.size(); x++) { AffineTransform trans = getWatermarkTransform(watermarkLines, x); ColumnText.showTextAligned(painter, 0, watermarkLines.get(x), (float) trans.getTranslateX(), (float) trans.getTranslateY(), 45f); } over.setColorFill(new PatternColor(painter)); over.rectangle(0, 0, pageSize.getWidth(), pageSize.getHeight()); over.fill(); I tried changing the x and y of the rectangle function to negative or positive values, but it seems that the watermark is still stamped in the pattern as if it was tiled from the bottom left, cutting it in the same place as before.
First of, I cannot fathom which iText version you are using, List<String> watermarkLines = getWatermarkLines(); ... ColumnText.showTextAligned(painter, 0, watermarkLines.get(x), (float) trans.getTranslateX(), (float) trans.getTranslateY(), 45f); implies that the third parameter of the ColumnText.showTextAligned method you use is typed as String or Object. The iText 5 version I have at hand, though, requires a Phrase there. Below I'll show how to apply an offset with the current iText 5.5.13. You'll have to check whether it also works for your version. Yes, you can apply an offset... in the pattern definition! If instead of PdfPatternPainter painter = over.createPattern(watermarkRect.getWidth(), watermarkRect.getHeight()); you create the pattern like this PdfPatternPainter painter = over.createPattern(2 * watermarkRect.getWidth(), 2 * watermarkRect.getHeight(), watermarkRect.getWidth(), watermarkRect.getHeight()); you have the same step size of pattern application (watermarkRect.getWidth(), watermarkRect.getHeight()) but a canvas twice that width and twice that height to position you text on. By positioning the text with an offset, you effectively move the whole pattern by that offset. E.g. if you calculate the offsets as Rectangle pageSize = pdfReader.getCropBox(1); float xOff = pageSize.getLeft(); float yOff = pageSize.getBottom() + ((int)pageSize.getHeight()) % ((int)watermarkRect.getHeight()); and draw the text using ColumnText.showTextAligned(painter, 0, new Phrase(watermarkLines.get(x)), (float) trans.getTranslateX() + xOff, (float) trans.getTranslateY() + yOff, 45f); the pattern should fill the page as if starting at the top left corner of the visible page. You haven't supplied getWatermarkLines, getWatermarkRect, and getWatermarkTransform. If I use static AffineTransform getWatermarkTransform(List<String> watermarkLines, int x) { return AffineTransform.getTranslateInstance(6 + 15*x, 6); } static Rectangle getWatermarkRect() { return new Rectangle(65, 50); } static List<String> getWatermarkLines() { return Arrays.asList("Test line 1", "Test line 2"); } your original code for me creates a top left corner like this and the code with the above offset creates one like this
JavaFx 8 - Scaling / zooming ScrollPane relative to mouse position
I need to zoom in / out on a scroll pane, relative to the mouse position. I currently achieve the zooming functionality by wrapping my content in a Group, and scaling the group itself. I create a new Scale object with a custom pivot. (Pivot is set to the mouse position) This works perfectly for where the Group's initial scale is 1.0, however scaling afterwards does not scale in the correct direction - I believe this is because the relative mouse position changes when the Group has been scaled. My code: #Override public void initialize(URL location, ResourceBundle resources) { Delta initial_mouse_pos = new Delta(); anchorpane.setOnScrollStarted(event -> { initial_mouse_pos.x = event.getX(); initial_mouse_pos.y = event.getY(); }); anchorpane.setOnScroll(event -> { double zoom_fac = 1.05; double delta_y = event.getDeltaY(); if(delta_y < 0) { zoom_fac = 2.0 - zoom_fac; } Scale newScale = new Scale(); newScale.setPivotX(initial_mouse_pos.x); newScale.setPivotY(initial_mouse_pos.y); newScale.setX( content_group.getScaleX() * zoom_fac ); newScale.setY( content_group.getScaleY() * zoom_fac ); content_group.getTransforms().add(newScale); event.consume(); }); } private class Delta { double x, y; } How do I get the correct mouse position at different levels of scaling? Is there a completely different way to zooming the ScrollPane that is easier?
This is a scalable, pannable JavaFX ScrollPane : import javafx.geometry.Bounds; import javafx.geometry.Point2D; import javafx.geometry.Pos; import javafx.scene.Group; import javafx.scene.Node; import javafx.scene.control.ScrollPane; import javafx.scene.layout.VBox; public class ZoomableScrollPane extends ScrollPane { private double scaleValue = 0.7; private double zoomIntensity = 0.02; private Node target; private Node zoomNode; public ZoomableScrollPane(Node target) { super(); this.target = target; this.zoomNode = new Group(target); setContent(outerNode(zoomNode)); setPannable(true); setHbarPolicy(ScrollPane.ScrollBarPolicy.NEVER); setVbarPolicy(ScrollPane.ScrollBarPolicy.NEVER); setFitToHeight(true); //center setFitToWidth(true); //center updateScale(); } private Node outerNode(Node node) { Node outerNode = centeredNode(node); outerNode.setOnScroll(e -> { e.consume(); onScroll(e.getTextDeltaY(), new Point2D(e.getX(), e.getY())); }); return outerNode; } private Node centeredNode(Node node) { VBox vBox = new VBox(node); vBox.setAlignment(Pos.CENTER); return vBox; } private void updateScale() { target.setScaleX(scaleValue); target.setScaleY(scaleValue); } private void onScroll(double wheelDelta, Point2D mousePoint) { double zoomFactor = Math.exp(wheelDelta * zoomIntensity); Bounds innerBounds = zoomNode.getLayoutBounds(); Bounds viewportBounds = getViewportBounds(); // calculate pixel offsets from [0, 1] range double valX = this.getHvalue() * (innerBounds.getWidth() - viewportBounds.getWidth()); double valY = this.getVvalue() * (innerBounds.getHeight() - viewportBounds.getHeight()); scaleValue = scaleValue * zoomFactor; updateScale(); this.layout(); // refresh ScrollPane scroll positions & target bounds // convert target coordinates to zoomTarget coordinates Point2D posInZoomTarget = target.parentToLocal(zoomNode.parentToLocal(mousePoint)); // calculate adjustment of scroll position (pixels) Point2D adjustment = target.getLocalToParentTransform().deltaTransform(posInZoomTarget.multiply(zoomFactor - 1)); // convert back to [0, 1] range // (too large/small values are automatically corrected by ScrollPane) Bounds updatedInnerBounds = zoomNode.getBoundsInLocal(); this.setHvalue((valX + adjustment.getX()) / (updatedInnerBounds.getWidth() - viewportBounds.getWidth())); this.setVvalue((valY + adjustment.getY()) / (updatedInnerBounds.getHeight() - viewportBounds.getHeight())); } }
Did you try to remove the setOnScrollStarted-event and move its content to the setOnScroll-event? Doing so reduces the need of your extra Delta-class and the computations of your mouse-positions are always on par with the current zoom factor. I implemented the same thing and it works the way you are describing it. Somehow like this: #Override public void initialize(URL location, ResourceBundle resources) { anchorpane.setOnScroll(event -> { double zoom_fac = 1.05; if(delta_y < 0) { zoom_fac = 2.0 - zoom_fac; } Scale newScale = new Scale(); newScale.setPivotX(event.getX); newScale.setPivotY(event.getY); newScale.setX( content_group.getScaleX() * zoom_fac ); newScale.setY( content_group.getScaleY() * zoom_fac ); content_group.getTransforms().add(newScale); event.consume(); }); }
I believe this is a duplicate of this question which involves the same concepts at work. If you don't really care if it zooms relative to your mouse and just prefer it zoom in the center look at this question. If you need any more help comment below.
Assuming you want to have the following zoom behavior: When the mouse wheel is pushed forward/backward the object under the cursor will be scaled up/down and the area under the cursor is now centered within the zooming area. Eg. pushing the wheel forward while pointing at a place left from the center of the zooming area results in a 'up-scale and move right' action. The scaling thing is as simple as you have already done so far. The tricky part is the move action. There are some problem you have to consider within your calculations: You have to calculate the difference from the center and the position of the cursor. You can calculate this value by subtracting the center point (cp) from the mouse position (mp). If your zoom level is 1 and you point 50px left from the center you want to move your object 50px to the right, because 1px of your screen corresponds to one 1px of your object (picture). But if you doubled the size of your object, than 2 screen pixel are equal to on object pixel. You have to consider this when moving the object, because the translating part is always done before the scaling part. In other words you are moving your object in original size and the scaling is only the second independent step. How is the scaling done? In JavaFX you simply set some scale-properties and JavaFX does the rest for you. But what does it exactly? The important thing to know is, where the fixed point is while zooming the object. If you scale an object there will be one point which stays fixed at its position while all other points are moving towards this point or moving way from it. As the documentation of JavaFX says the center of the zoomed object will be the fixed point. Defines the factor by which coordinates are scaled about the center of the object along the X axis of this Node. That means you have to ensure that your visual center point is equal to the one JavaFX uses while scaling you object. You can achieve this if you wrap your object within a container. Now zoom the container instead of the object and position the object within the container to fit your needs. I hope this helps. If you need more help please offer a short working example project.
JavaFX ScrollPane programmatically moving the viewport - centering content
I can use the setVvalue(double) and setHvalue(double) methods to move a viewport in a JavaFX ScrollPane. What I'm struggling to do is center a particular node in the content of the scroll pane based on its position. I've tried all sorts of combos of localToScene() and boundsInParent(). I've read (a lot) and seen this example How to scroll to make a Node within the content of a ScrollPane visible? Which is close but doesn't center the objects just puts them visible. Having the built in mouse panning is brilliant but I'm making heavy weather of the programmatic panning. Ultimately I need to be able to do a zoom too so I have put the actual shapes in a Group and added the group to the scroll pane content. I think I'm supposed to do the zooming on the group and again I need to be able to zoom around the center of the group so we are back to manipulating and identifying the current center position. Any pointers or examples that can be provided would be really really appreciated. The code sample in the link above is a good SSCCE. Thanks in advance, Andy
I'll try explaining this without code, because I don't think that's necessary here. Let's say the content of your scrollpane has height h, and the height of the viewport is v. If h = v, then the content would fit perfectly into the viewport, and you would need no scrollbar. In this situation (with a non-movable scrollbar), for an element to be centered, it would need to be positioned at the center of the scrollpane's content. You can't move it to the viewport's center by means of scrolling. Now consider h to be twice the size of v (i.e. h = 2v). In this situation the upper 1/4 and the lower 1/4 of the scrollpane's content could not be centered by scrolling. (If you absolutely needed to center any component by scrolling you should consider padding your content pane, but we'll continue with the unpadded solution here) When you think about it, you'll realize the possible scrollable distance of the scrollbar is h - v, and you will scroll that amount by setting vvalue to 1.0. To center a point y (here the point y is a coordinate of the scrollpane's content pane) you can use the following vvalue: vvalue = (y - 0.5 * v) / (h - v) The nominator of this expression is the y-coordinate of what is shown at the top of the viewport when the point y is centered inside the viewport. The denominator is the total scrollable distance. Edit: Adding some code anyway! public void centerNodeInScrollPane(ScrollPane scrollPane, Node node) { double h = scrollPane.getContent().getBoundsInLocal().getHeight(); double y = (node.getBoundsInParent().getMaxY() + node.getBoundsInParent().getMinY()) / 2.0; double v = scrollPane.getViewportBounds().getHeight(); scrollPane.setVvalue(scrollPane.getVmax() * ((y - 0.5 * v) / (h - v))); } (Please note this assumes that the node is a direct child of the scrollpane's contentpane) Hope this helps! :)
I know, it is little bit late, but maybe someone will find it useful.:) As regards centering, this is not hard task it takes only little bit of math. You need two things. Size of whole content of ScrollPane (width and height of scrollable area, not only of frame with scrollbars, but complete as if no scrollbars are present) and position of centered object inside of ScrollPane content. You get size of content like this: scrollPane.getContent().getBoundsInLocal().getHeight() or .getWidth() And position of your object: node.getBoundsInParent().getMinY() or .getMinX() - minimal position of object. You can get its height and width too. Then calculate position of your center and move scrollbars according this formula. double vScrollBarPosition = scrollPane.getVMax() * (yPositionOfCenter / heightOfScrollPaneContent)
Here is an example on how to center a pic that has been rotated. The code is in Scala and therefore applicable to ScalaFX, but JavaFX and Java developers will be able to read/use it : def turnPic(angle:Int) { val virtualSurfaceMultiplier = 8.0; currentAngle = ( floor((currentAngle % 360) / 90) * 90 + angle + 360 ) % 360; imageView.rotate = currentAngle; val orientationSwitched = (currentAngle / 90) % 2 > 0; val width= scrollPane.getViewportBounds().getWidth(); val height= scrollPane.getViewportBounds().getHeight(); val viewPort = new Rectangle2D(0, 0, image.width.value, image.height.value); imageView.setViewport(viewPort); imageView.fitHeight.value = virtualSurfaceMultiplier * height; imageView.fitWidth.value = 0 //virtualSurfaceMultiplier * width; def centerV(picHeight:Double) { val node = scrollPane.getContent(); val totalHeight = scrollPane.getContent().getBoundsInLocal().getHeight(); val offsetToCenter = (node.getBoundsInParent().getMaxY() + node.getBoundsInParent().getMinY()) / 2.0; val viewportWidth = scrollPane.getViewportBounds().getHeight(); val res = (scrollPane.getVmax() * ((offsetToCenter - 0.5 * picHeight * zoomFactor) / (totalHeight - picHeight * zoomFactor))); scrollPane.setVvalue(res); } def centerH(picWidth:Double) { val node = scrollPane.getContent(); val totalWidth = scrollPane.getContent().getBoundsInLocal().getWidth(); val offsetToCenter = (node.getBoundsInParent().getMaxX() + node.getBoundsInParent().getMinX()) / 2.0; val viewportWidth = scrollPane.getViewportBounds().getWidth(); val res = (scrollPane.getHmax() * ((offsetToCenter - 0.5 * picWidth * zoomFactor) / (totalWidth - picWidth * zoomFactor))); scrollPane.setHvalue(res); System.err.println(s"trace centerH> $FILE:$LINE:" + " totalWidth:" + totalWidth + " offsetToCenter=" + offsetToCenter + " vWidth=" + viewportWidth + "res=" + res); } if (orientationSwitched) { zoomFactor = 1.0 / (virtualSurfaceMultiplier * image.width.value / image.height.value); centerH(height); centerV(width); } else { zoomFactor = 1.0 / virtualSurfaceMultiplier; centerH(width); centerV(height); } imageView.setScaleX(zoomFactor); imageView.setScaleY(zoomFactor); }
suitable LayoutManager for resizable components
sometime ago I read this article that shows a way to implement mouse resizable components in Swing. The author uses a null LayoutManager in order to allow absolute component positioning. I know that a null layout should never be used, so my question is: is there any already implemented LayoutManager that allow component's absolute positioning, or I have to implement it my own?
As alternatives, also consider How to Use Internal Frames. Resizing Components in conjunction with Moving Windows. An exisiting framework, such as JGraph or JUNG.
A layout manager really does 3 things: Set the location of a component. Since you need the ability to drag the component around, you would not want your layout manager to do this. Set the size of a component. Since you need the ability to resize the component then you would not want to do this. However, you might want to give the component a default size based on the components preferred size. This way you don't need to specify the size when you create the component. Determine the preferred size of the parent panel based on the components added to it. This will allow scroll panes to function properly as scrollbars can be added/removed as required. So you need to determine the behaviour of how dragging should work. That is, are you allowed to drag the component outside the current bounds of the panel. If so the the preferred size of the panel should automatically increase. is there any already implemented LayoutManager that allow component's absolute positioning I've been playing around with a layout manager that is close to your needs. It was designed to be used with the ComponentMover class from the Moving Windows link provided by trashgod. Here is my test code for this class: import java.awt.*; import javax.swing.*; import javax.swing.border.*; /** */ public class DragLayout implements LayoutManager, java.io.Serializable { public DragLayout() { } /** * Adds the specified component with the specified name to the layout. * #param name the name of the component * #param comp the component to be added */ #Override public void addLayoutComponent(String name, Component comp) {} /** * Removes the specified component from the layout. * * #param comp the component to be removed */ #Override public void removeLayoutComponent(Component component) { } /** * Determine the minimum size on the Container * * #param target the container in which to do the layout * #return the minimum dimensions needed to lay out the * subcomponents of the specified container */ #Override public Dimension minimumLayoutSize(Container parent) { synchronized (parent.getTreeLock()) { return preferredLayoutSize(parent); } } /** * Determine the preferred size on the Container * * #param parent the container in which to do the layout * #return the preferred dimensions to lay out the * subcomponents of the specified container */ #Override public Dimension preferredLayoutSize(Container parent) { synchronized (parent.getTreeLock()) { return getLayoutSize(parent); } } /* * The calculation for minimum/preferred size it the same. The only * difference is the need to use the minimum or preferred size of the * component in the calculation. * * #param parent the container in which to do the layout */ private Dimension getLayoutSize(Container parent) { Insets parentInsets = parent.getInsets(); int x = parentInsets.left; int y = parentInsets.top; int width = 0; int height = 0; // Get extreme values of the components on the container for (Component component: parent.getComponents()) { if (component.isVisible()) { Point p = component.getLocation(); Dimension d = component.getPreferredSize(); x = Math.min(x, p.x); y = Math.min(y, p.y); width = Math.max(width, p.x + d.width); height = Math.max(height, p.y + d.height); } } // Width/Height is adjusted if any component is outside left/top edge if (x < parentInsets.left) width += parentInsets.left - x; if (y < parentInsets.top) height += parentInsets.top - y; // Adjust for insets width += parentInsets.right; height += parentInsets.bottom; Dimension d = new Dimension(width, height); return d; // return new Dimension(width, height); } /** * Lays out the specified container using this layout. * * #param target the container in which to do the layout */ #Override public void layoutContainer(Container parent) { synchronized (parent.getTreeLock()) { Insets parentInsets = parent.getInsets(); int x = parentInsets.left; int y = parentInsets.top; // Get X/Y location outside the bounds of the panel for (Component component: parent.getComponents()) { if (component.isVisible()) { Point location = component.getLocation(); x = Math.min(x, location.x); y = Math.min(y, location.y); } } x = (x < parentInsets.left) ? parentInsets.left - x : 0; y = (y < parentInsets.top) ? parentInsets.top - y : 0; // Set bounds of each component for (Component component: parent.getComponents()) { if (component.isVisible()) { Point p = component.getLocation(); Dimension d = component.getPreferredSize(); component.setBounds(p.x + x, p.y + y, d.width, d.height); } } }} /** * Returns the string representation of this column layout's values. * #return a string representation of this layout */ public String toString() { return "[" + getClass().getName() + "]"; } public static void main( String[] args ) { ComponentMover cm = new ComponentMover(); cm.setEdgeInsets( new Insets(-100, -100, -100, -100) ); // cm.setEdgeInsets( new Insets(10, 10, 10, 10) ); cm.setAutoLayout(true); JPanel panel = new JPanel( new DragLayout() ); panel.setBorder( new MatteBorder(10, 10, 10, 10, Color.YELLOW) ); createLabel(cm, panel, "North", 150, 0); createLabel(cm, panel, "West", 0, 100); createLabel(cm, panel, "East", 300, 100); createLabel(cm, panel, "South", 150, 200); createLabel(cm, panel, "Center", 150, 100); JFrame frame = new JFrame(); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.add( new JScrollPane(panel) ); frame.pack(); frame.setLocationRelativeTo( null ); frame.setVisible( true ); } public static void createLabel(ComponentMover cm, JPanel panel, String text, int x, int y) { JLabel label = new JLabel( text ); label.setOpaque(true); label.setBackground( Color.ORANGE ); label.setLocation(x, y); panel.add( label ); cm.registerComponent( label ); } } For this layout the size is always assumed to be the preferred size. You would need to change this. Maybe set the size to be the preferred size when the size is (0, 0). You will also need to use the size of the component (not its preferred size) when determining the preferred size of the parent container. The ComponentMover class can be configured to allow you to drag comopnents outside the bounds of the parent container or to keep the component inside the bounds. If you allow components to be moved outside the bounds, then the preferred size is automatically adjusted to take into account the new location of the component. If you drag a component outside the top or left bounds, then all the components are shifted (right or down) do make sure no component has a negative location.
I guess it would depend on the specifics of how you wanted it to behave. The main reason the null layout manager is discouraged is because of the fact that interfaces built using that can only be used in the size they were designed - You can't resize the UI. If this is fine for you, use it. Another option I know of is the AbsoluteLayout that Netbeans is distributed with. You can get more info here: http://www.java-tips.org/other-api-tips/netbeans/can-i-distribute-absolutelayout-with-my-applica.html. I think this might be exactly what you are looking for, but as you can see from that link, they recommend rather using a Null layout... I don't think it makes much of a difference either way. If you need to be able to allow users to define how the components will resize as well, you'll end up building something like the Netbeans Matisse form designer, which is probably overkill and does not strike me as much fun :)
The question is somewhat vague, so I might be missing the point completely. I assume that you are looking for a layout that will allow you to use absolute positioning, but will still allow you to resize the component and use all available space. If you are handcoding it, I've had success with MIGLayout (http://www.miglayout.com/) and TableLayout (Which is less absolute but very easy to use - http://java.sun.com/products/jfc/tsc/articles/tablelayout/) If you are using some Form designer, using GroupLayout might be a good choice, but you do not want to hand-code it. See this question : GroupLayout: Is it worth learning?