How do you find the exact variable of a null pointer exception? - java

I've been at this one for a bit now.
I've got a null pointer exception so I'm guessing somethings not been initialized.
AdminMessages.inbox1.setText(messageRsetArray[0]);
That's my code where it's targetting. But I can't find what's inside. It hasn't been
initialized.
AdminMessages is a class which contains a JTextField called inbox1, messageRsetArray is an array which has taken variables from an array.
Also inbox1 is static. I couldn't get the getters and setter to work. I know it's bad practice though.
Exception in thread "main" java.lang.NullPointerException
at project.AdminMessages.fillInboxGui(AdminMessages.java:587)
at project.AdminMessages.<init>(AdminMessages.java:156)
at project.AdminUser.createAdminMessages(AdminUser.java:31)
at project.AdminUser.<init>(AdminUser.java:17)
at project.AdminUser.main(AdminUser.java:45)

inbox1 and/or messageRsetArray are null. You have to instantiate them using:
inbox1 = new JTextField();
and
messageRsetArray = new String[size];
In such cases simply check which of the variables can possibly be null at that location. If you cannot tell for sure, then split the expression so that there is only one "NPE-thrower" per line:
String text = messageRsetArray[0];
AdminMessages.inbox1.setText(text);
And you will have your definitive answer in the next stacktrace.

To the best of my knowledge what you want cannot be easily done (ANY "dot" is a candidate for the exception).
A slight rewrite of the source code may be the easiest way to get what you need.
AdminMessages.inbox1.setText(messageRsetArray[0]);
into
inbox1 = Adminmessages.inbox1;
text = messageRSetArray[0];
inbox1.setText(text);
This leaves you with only one "dot" operation per line, and makes it obvious which one is broken.
You may also want to help the person to see the stacktrace with a
if (AdminMessages.inbox1 == null) {
throw new IllegalArgumentException("AdminMessages.inbox1 == null");
}
(I like this for method arguments. When inside code you may want NullPointerExceptions instead).

set a debugger breakpoint and print out the values of the various candidates.
make some local variables so that only one thing can be null at a time.

The quickest and easiest way: use a debugger.
And in general:
Try to avoid null values by setting everything to useful default values if possible
Try to avoid chaining method calls and property accesses like that

Related

Call void on possible null object, in one line

I use Java8 in my project but i cannot solve this issue with a nice implementation.
UIInput textInput = ...;
if (textInput != null)
{
textInput.setValid(false);
}
Is there a solution to check if the object is null, and if not, then call the function on it, in one line ?!
Don't.
What you have is easily readable for anyone with some Java knowledge. Any one-liner misusing a construct intended for something else will take most people way more time to read and understand than this will. And likely some people will misread it and have to read it again later when it does not behave like they expect during a debugging session.
Brevity / Number of lines of code is not an ultimate measure for readability or quality.
What you can do, if this is at the wrong level of detail compared with the rest of your method, is abstract it away with a single speaking method call. Say, create a method 'ensureTextInputIsSet' that just contains this code and returns the potentially modified object.
Optional.ofNullable(textInput).ifPresent(x -> x.setValid(false));
But this is not what Optional was designed for...
If a variable may be null, an object is optional, then:
Optional<UIInput> textInput = ...;
With a circumstantial, but always safe usage:
textInput.ifPresent(ti -> ti.setValid(false));
And nice chaining, for instance for Optional<UIInput> to Optional<String> calling a method on the UIInput.
String s = textInput.map(UIInput::getText).orElse("");

What is the runtime difference of using the string initialization in java?

I need to know the difference of initializing the String in java when using the runtime.
For Exmaple:
String declare = null;
otherwise:
String declare = "";
I declared the two type of declaration of string. Which one is best for runtime declaration.
A String is an object. If you initialize it to null, you are telling the compiler that you are aware that wasn't initialized, and that there should be no warnings when you first try to use the variable. Aside from that, you are pointing a reference to null, of course.
If you initialize the String to an empty String, however, the following happens:
There's now a String object allocated
The compiler will put that String literal in the String pool
Any other String that you initialize to "" will point to the same inmutable String from that pool
So, the question is, how do you handle nulls or empty Strings in your code? That's what should guide your decision
In first case you have created a 'pointer' to a null object (objec is not created). In second one - the 'pointer' to the object with value "" (empty string). These are qiute different things - you need to decide, which one do you need for further manipulations.
First example will not create a String object, and second will. So, the statement:
declare.equals("some string");
will generate a NullPointerException for your first example, but not for the second.
As #AljoshaBre commented, it depends on what you are going to do with it. Having it initialized to null is somewhat redundant, for the initial value usually is that. The blank initialization ("") makes it impossible to receive a null pointer exception if you go through an unexpected path (which may be good or bad, because it might mask logic errors in your code).
Having an initial value is usually good, but make it so that it is meaningful for the code that is going to use your String, not a random initial value.

Alternatives to returning NULL

/**
* Returns the foo with the matching id in this list
*
* #param id the id of the foo to return
* #return the foo with the matching id in this list
*/
public Foo getFoo(int id)
{
for (Foo foo : list)
{
if (foo.getID() == id)
{
return foo;
}
}
return null;
}
Instead of returning null when foo is not found, should I throw an exception? Does it matter, and is there a "best practices" idiom on the subject? By the way, I know my example is a bit contrived, but I hope you get the idea...
Thanks.
EDIT
Changed code to get Foo based on id to better illustrate a real-world scenario.
Returning null is not only more simple to handle, performs better too. The exceptions must be used to handle exceptional cases.
I'd say it depends on the semantics of your method.
Will foo be almost always found in the list? (for example, if it is a cache that holds a finite amount of objects). If so, then not being found might mean something has gone wrong -- some app initialization failed, for example, or the key is invalid -- and an exception might be justifiable.
In most circumstances, however, I'd return null. Maybe the client knows the object might not be there and has coded logic to handle that case; if you used an exception, that code would be much harder to read, understand, and maintain.
Some APIs actually provide two methods: a find method that may return null, and a get or load method that throws an exception.
Hmmm... when in doubt, err in favor of null :)
Returning null is fine, if it is documented as a valid result.
Another option is the null-object pattern. That is - an instance of Foo that doesn't have any data:
public class Foo {
public static final Foo NULL_FOO = new Foo();
}
and return it instead.
I prefer returning null. This is a perfectly fine result to return from a method, and your code that calls the method should handle null values appropriately. That might mean throwing an exception in your calling code, but I wouldn't do it in this method.
This way, if someone else wants to call your method down the line, they can handle null values differently than you if they choose. If you threw and exception it could potentially force another programmer to alter their code in a way different than what they intended.
Of course, there are some cases where it would make sense to throw an exception if something is null (like, a connection object or something like that, that you actually need to have a value and if you don't then that means something is wrong). But, as a rule of thumb, you should be fine returning null in most cases.
It's best to avoid exceptions if you can, but sometimes you just can't. In this case, what if you had stored null in the list? You can't tell the difference between 'found null' and 'could not find what you wanted'.
There is a pattern, it's called Option Types and it's used a lot in Scala. You either return a container with the item, or a container of a class that says 'I'm empty'. The wiki article will give a better picture.
You could also have a 'does this exist in the collection?' method which returns a bool, then throw an exception from the above code for if you didn't check first.
And just a comment completely unrelated to your actual question. If you implement equals, it should only return true if the two objects are actually considered equal. Therefore the above code must always return the object you pass into it!
Best pactice would be to say in the Javadoc that null is return when no match is found.
Another approach might be to return a List of matches which could be empty (and could have more than one) However I don't like this approach.
Another approach might be to return a NULL_FOO of type Foo value.
I would prefer to just return null.
One way around this is to look at what are you going to do with the value and enrich the function so that the returned value is used in the method and not returned. e.g. if you are going to call a method with the value, just call it in the function which avoids the need to return anything.
This is an old question but I didn't find guava's Optional class mentioned here and also JDK's Optional (from Java 8) which serves the same purpose and has more functionality.
This article is a good overview on the reasons for using guava's Optional. I highly recommend reading it.
Here's an excerpt:
What's the point?
Besides the increase in readability that comes from giving null a
name, the biggest advantage of Optional is its idiot-proof-ness. It
forces you to actively think about the absent case if you want your
program to compile at all, since you have to actively unwrap the
Optional and address that case. Null makes it disturbingly easy to
simply forget things, and though FindBugs helps, we don't think it
addresses the issue nearly as well.
This is especially relevant when you're returning values that may or
may not be "present." You (and others) are far more likely to forget
that other.method(a, b) could return a null value than you're likely
to forget that a could be null when you're implementing other.method.
Returning Optional makes it impossible for callers to forget that
case, since they have to unwrap the object themselves for their code
to compile.
My personal opinion, if that matters at all, is that returning null is not so terrible in an already verbose language like Java. The signature of the method sometimes screams that there can be some sort of null kind of result and using Optional doesn't add anything in terms of semantics anyway. For example:
public Point2D intersect(Line line)
Or in a method that looks up a value in a map by key.
If one calls such a method and performs a null check on the result, it's pretty obvious what is going on (checking for parallel lines or key not found). I would favor returning null lest I bloat my code.
I would always document it in the javadoc though.
majory it depends on the scenarios. If your app is itself producer and consumer of this method then it is completly upto you to decide what to do, Else you need to decide based on usage of the method and Client needs.
Returning null is perfectly acceptable. I would go the extra couple dozen keystrokes and document the possibility of returning null in the JavaDoc.
Throwing checked exception means you have to try/catch or re-throw that exception everywhere your method gets called. An unchecked exception, especially anything other than an NPE, is going to catch people by surprise.
In this case, since you're defining an accessor, it should return null. If it were another method where this method should guarantee a non-null response, an exception would be more appropriate.
As a side note though, rather than calling the sample method a getter it might be more appropriate to name it something like Foo findFoo(Foo f) since you're searching rather than just getting.
I think it's a matter of taste and in this case it also depends on if the list may contain null values. If the list may contain null values, null would also be a valid method argument and you would need to distinguish between returning null (e.g. null was passed, found and returned) or telling the method caller that the passed null value was not found.
This might not answer your question directly but it comes from a few remarks I've gotten from Stackoverflow members on similar topics.
Instead of returning null when foo is not found, should I throw an exception? Does it matter, and is there a "best practices" idiom on the subject? By the way, I know my example is a bit contrived, but I hope you get the idea..."
From what I gather, Exceptions should be thrown from a method when the Exception concerns a parameter given to the method. For example, a method accepting File instances would throw a NullPointerException or an IOException. This is following the idea that there's a contract between the caller and callee that the caller should sent valid objects and take care of them if they're invalid.
Also, you need to decide whether to handle pre- and postconditions. You can place a guard at the beginning of a method to handle parameters and this would save quite a bit of code. However, some view this as an incorrect approach in that some validation, say in a UI, should be done beforehand.
To finish off, it's perfectly valid to return a null object if the intent is to retrieve a a single instance. This is to paraphrase that an object was not found or doesn't exist. When it comes to groups of objects I think the convention is simply to return an empty Collection/List.
I'd say it depends on your app and how the method will be used.
If you expect a "not found" result happen frequently enough that it could negatively affect performance*, then return null, and check for it in the caller.
If "not found" results will be relatively rare or will cause you app give up on the request, then throwing an exception would be fine. Exceptions could make your code easier to read, as you can then guarantee a successful return will produce an object, so you don't have to null-check it.
I subscribe to the opinion that exceptions should be used for exceptional conditions, which is a superset of error conditions. I also have adopted Spring/Hibernate's preference for unchecked exceptions, which avoids burdensome try/catch logic.
* There is not much performance overhead from using exceptions vs. returning null. I just did a quick test, it takes 4ms to call a method a million times that returns null, and only 535ms to another method million times that throws an exception.
Another point of view I haven't read in the other answers is the following:
Does the list contain null's of Foo? If this is the case, one would not know whether the id was found, or whether it was associated with null. In this case:
Throw an exception that the list is not found;
Wrap the result in another object (e.g. a SearchResult, which tells you if the object was found, it's associative id, it's result, or no result if it was not found);
Create the method existsFoo(int id).
Each solution has it's own problems, and it depends on the case which to use:
As others noted, Exceptions are exceptional;
A wrapper, SearchResult, has to be allocated each time you'd like to retry a search. The wrapper can be made mutable, but this introduces a lot of new difficulties and problems;
existsFoo has to search the list which doubles the cost of knowing whether the key exists or not.
Generally I can say:
Is an ID not being found exceptional? Use IllegalArgumentException;
Is the result passed to other classes, used as an object? Use a wrapper, e.g. SearchResult;
Is with getFoo only checked whether it's null or not (it exists or not)? Use another method, existsFoo.
While I agree that coding for null is simple and easy boilerplate programmer conditioning, it adds little value for the complexity introduced. Always assuming non-null references makes for cleaner logic with slightly less code -- you still have to test for failure.
The annotation excerpt below will help you to not fall into the old ways...
Use #Nullable
To eliminate NullPointerExceptions in your codebase, you must be
disciplined about null references. We've been successful at this by
following and enforcing a simple rule:
Every parameter is non-null unless explicitly specified.
The Guava: Google Core Libraries for Java and JSR-305 have simple APIs
to get a nulls under control. Preconditions.checkNotNull can be used
to fast-fail if a null reference is found, and #Nullable can be used
to annotate a parameter that permits the null value:
import static com.google.common.base.Preconditions.checkNotNull;
import static javax.annotation.Nullable;
public class Person {
...
public Person(String firstName, String lastName, #Nullable Phone phone) {
this.firstName = checkNotNull(firstName, "firstName");
this.lastName = checkNotNull(lastName, "lastName");
this.phone = phone;
}
If null is permissible by your class, you can annotate the field or
parameter with #Nullable ... using any #Nullable annotation, like
edu.umd.cs.findbugs.annotations.Nullable or javax.annotation.Nullable.

Java Array concept

for(int m=0; m< checkBoxValue.length ; m++)
{
System.out.println("check box in model class"+checkBoxValue[m]+"\n");
}
This loop is to print two values in array. It prints the values But after that it shows array out of bound exception
It seems you're on the wrong track. It's best to set a breaking point on your for loop and debug your code, then go through it step wise. This will reveal where the exception is thrown...
Especially since you say "after that", you might want to review your code after that for loop :-)
Are you sure the Exception is raised here ?
Ohh.. Looks like a mess. The information looks very abstract. You need to be specific, may be you can give more code over here. One possible cause I think of, may be, is Multi-threading.
Only multi-threaded application can do this trick. If so, you better provide synchronization on the origin object of checkBoxValue variable.
Hope that helps....
The code should work fine provided you have done the array initialization correctly.
The posted code should not throw ArrayIndexOutOfBoundsException. Most likely, you are doing something after the loop which accesses an incorrect index of an array.
The only way that the code shown in the question could throw an ArrayIndexOutOfBoundsException is if the toString() method of one of the checkBoxValue[m] objects throws the exception.
Maybe you have overridden the toString() method of the checkBoxValue-class (the array initializer would help identifying this class). Following this theory, the toString() implementation might work fine for the first two elements of the array (they are printed) and may throw an exception for the third element in the array.
This could lead to the error description: This loop is to print two values in array. It prints the values But after that it shows array out of bound exception

Should I keep instance variables in Java always initialized or not?

I recently started a new project and I'm trying to keep my instance variables always initialized to some value, so none of them is at any time null. Small example below:
public class ItemManager {
ItemMaster itemMaster;
List<ItemComponentManager> components;
ItemManager() {
itemMaster = new ItemMaster();
components = new ArrayList<ItemComponentManager>();
}
...
}
The point is mainly to avoid the tedious checking for null before using an instance variable somewhere in the code. So far, it's working good and you mostly don't need the null-value as you can check also for empty string or empty list, etc. I'm not using this approach for method scoped variables as their scope is very limited and so doesn't affect other parts of the code.
This all is kind of experimental, so I'd like to know if this approach could work or if there are some pitfalls which I'm not seeing yet. Is it generally a good idea to keep instance variables initialized?
I usually treat an empty collection and a null collection as two separate things:
An empty collection implies that I know there are zero items available. A null collection will tell me that I don't know the state of the collection, which is a different thing.
So I really do not think it's an either/or. And I would declare the variable final if I initialize them in the constructor. If you declare it final it becomes very clear to the reader that this collection cannot be null.
First and foremost, all non-final instance variables must be declared private if you want to retain control!
Consider lazy instantiation as well -- this also avoids "bad state" but only initializes upon use:
class Foo {
private List<X> stuff;
public void add(X x) {
if (stuff == null)
stuff = new ArrayList<X>();
stuff.add(x);
}
public List<X> getStuff() {
if (stuff == null)
return Collections.emptyList();
return Collections.unmodifiableList(stuff);
}
}
(Note the use of Collections.unmodifiableList -- unless you really want a caller to be able to add/remove from your list, you should make it immutable)
Think about how many instances of the object in question will be created. If there are many, and you always create the lists (and might end up with many empty lists), you could be creating many more objects than you need.
Other than that, it's really a matter of taste and if you can have meaningful values when you construct.
If you're working with a DI/IOC, you want the framework to do the work for you (though you could do it through constructor injection; I prefer setters)
-- Scott
I would say that is totally fine - just as long as you remember that you have "empty" placeholder values there and not real data.
Keeping them null has the advantage of forcing you to deal with them - otherwise the program crashes. If you create empty objects, but forget them you get undefined results.
And just to comment on the defencive coding - If you are the one creating the objects and are never setting them null, there is no need to check for null every time. If for some reason you get null value, then you know something has gone catastrophically wrong and the program should crash anyway.
I would make them final if possible. Then they have to be initialized in the constructor and cannot become null.
You should also make them private in any case, to prevent other classes from assigning null to them. If you can check that null is never assigned in your class then the approach will work.
I have come across some cases where this causes problems.
During deserialization, some frameworks will not call the constructor, I don't know how or why they choose to do this but it happens. This can result in your values being null. I have also come across the case where the constructor is called but for some reason member variables are not initialized.
In actual fact I'd use the following code instead of yours:
public class ItemManager {
ItemMaster itemMaster = new ItemMaster();
List<ItemComponentManager> components = new ArrayList<ItemComponentManager>();
ItemManager() {
...
}
...
}
The way I deal with any variable I declare is to decide if it will change over the lifetime of the object (or class if it is static). If the answer is "no" then I make it final.
Making it final forces you to give it a value when the object is created... personally I would do the following unless I knew that I would be changing what the point at:
private final ItemMaster itemMaster;
private final List components;
// instance initialization block - happens at construction time
{
itemMaster = new ItemMaster();
components = new ArrayList();
}
The way your code is right now you must check for null all the time because you didn't mark the variables as private (which means that any class in the same package can change the values to null).
Yes, it is very good idea to initialize all class variables in the constructor.
The point is mainly to avoid the
tedious checking for null before using
a class variable somewhere in the
code.
You still have to check for null. Third party libraries and even the Java API will sometimes return null.
Also, instantiating an object that may never be used is wasteful, but that would depend on the design of your class.
An object should be 100% ready for use after it's constructed. Users should not have to be checking for nulls. Defensive programming is the way to go - keep the checks.
In the interest of DRY, you can put the checks in the setters and simply have the constructor call them. That way you don't code the checks twice.
If it's all your code and you want to set that convention, it should be a nice thing to have. I agree with Paul's comment, though, that nothing prevents some errant code from accidentally setting one of your class variables to null. As a general rule, I always check for null. Yeah, it's a PITA, but defensive coding can be a good thing.
From the name of the class "ItemManager", ItemManager sounds like a singleton in some app. If so you should investigate and really, really, know Dependency Injection. Use something like Spring ( http://www.springsource.org/ ) to create and inject the list of ItemComponentManagers into ItemManager.
Without DI, Initialization by hand in serious apps is a nightmare to debug and connecting up various "manager" classes to make narrow tests is hell.
Use DI always (even when constructing tests). For data objects, create a get() method that creates the list if it doesn't exist. However if the object is complex, almost certainly will find your life better using the Factory or Builder pattern and have the F/B set the member variables as needed.
What happens if in one of your methods you set
itemMaster = null;
or you return a reference to the ItemManager to some other class and it sets itemMaster as null.
(You can guard against this easily return a clone of your ItemManager etc)
I would keep the checks as this is possible.

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