I'm implementing an audio track class and I'm in need of a good circular buffer implementation. I'm using shorts for my audio samples, so I would prefer to use a ShortBuffer class for the actual buffer. This track will need to be thread-safe but I can guarantee that only one thread will read and another will write on the track.
My current implementation looks like this (it doesn't handle wrapping).
public class Track {
//sample rate 44100, 2 channels with room for 4 seconds
private volatile ShortBuffer buffer = ShortBuffer.allocate((44100 * 2) * 4);
//keep count of the samples in the buffer
private AtomicInteger count = new AtomicInteger(0);
private ReentrantLock lock = new ReentrantLock(true);
private int readPosition = 0;
public int getSampleCount() {
int i = count.get();
return i > 0 ? i / 2 : 0;
}
public short[] getSamples(int sampleCount) {
short[] samples = new short[sampleCount];
try {
lock.tryLock(10, TimeUnit.MILLISECONDS);
int writePosition = buffer.position();
buffer.position(readPosition);
buffer.get(samples);
//set new read position
readPosition = buffer.position();
// set back to write position
buffer.position(writePosition);
count.addAndGet(-sampleCount);
} catch (InterruptedException e) {
System.err.println("Exception getting samples" + e);
} finally {
if (lock.isHeldByCurrentThread()) {
lock.unlock();
}
}
return samples;
}
public void pushSamples(short[] samples) {
try {
lock.tryLock(10, TimeUnit.MILLISECONDS);
buffer.put(samples);
count.addAndGet(samples.length);
} catch (InterruptedException e) {
System.err.println("Exception getting samples" + e);
} finally {
if (lock.isHeldByCurrentThread()) {
lock.unlock();
}
}
}
}
Here's the solution that I have come up with http://pastebin.com/2St01Wzf I decided it was easier to use a head and tail property with a short array, instead of just the read position with a ShortBuffer. I also took an idea from the Java collections classes to detect when the buffer is full. Here is the source, just in case the pastebin disappears:
public class Track {
private static Logger log = LoggerFactory.getLogger(Track.class);
private final long id = System.nanoTime();
// number of channels
private int channelCount;
// maximum seconds to buffer
private int bufferedSeconds = 5;
private AtomicInteger count = new AtomicInteger(0);
private ReentrantLock lock;
private volatile short[] buffer;
private int capacity = 0;
private int head = 0;
private int tail = 0;
public Track(int samplingRate, int channelCount) {
// set the number of channels
this.channelCount = channelCount;
// size the buffer
capacity = (samplingRate * channelCount) * bufferedSeconds;
buffer = new short[capacity];
// use a "fair" lock
lock = new ReentrantLock(true);
}
/**
* Returns the number of samples currently in the buffer.
*
* #return
*/
public int getSamplesCount() {
int i = count.get();
return i > 0 ? i / channelCount : 0;
}
/**
* Removes and returns the next sample in the buffer.
*
* #return single sample or null if a buffer underflow occurs
*/
public Short remove() {
Short sample = null;
if (count.get() > 0) {
// decrement sample counter
count.addAndGet(-1);
// reposition the head
head = (head + 1) % capacity;
// get the sample at the head
sample = buffer[head];
} else {
log.debug("Buffer underflow");
}
return sample;
}
/**
* Adds a sample to the buffer.
*
* #param sample
* #return true if added successfully and false otherwise
*/
public boolean add(short sample) {
boolean result = false;
if ((count.get() + 1) < capacity) {
// increment sample counter
count.addAndGet(1);
// reposition the tail
tail = (tail + 1) % capacity;
// add the sample to the tail
buffer[tail] = sample;
// added!
result = true;
} else {
log.debug("Buffer overflow");
}
return result;
}
/**
* Offers the samples for addition to the buffer, if there is enough capacity to
* contain them they will be added.
*
* #param samples
* #return true if the samples can be added and false otherwise
*/
public boolean offer(short[] samples) {
boolean result = false;
if ((count.get() + samples.length) <= capacity) {
pushSamples(samples);
result = true;
}
return result;
}
/**
* Adds an array of samples to the buffer.
*
* #param samples
*/
public void pushSamples(short[] samples) {
log.trace("[{}] pushSamples - count: {}", id, samples.length);
try {
lock.tryLock(10, TimeUnit.MILLISECONDS);
for (short sample : samples) {
log.trace("Position at write: {}", tail);
if (!add(sample)) {
log.warn("Sample could not be added");
break;
}
}
} catch (InterruptedException e) {
log.warn("Exception getting samples", e);
} finally {
if (lock.isHeldByCurrentThread()) {
lock.unlock();
}
}
}
/**
* Returns a single from the buffer.
*
* #return
*/
public Short popSample(int channel) {
log.trace("[{}] popSample - channel: {}", id, channel);
Short sample = null;
if (channel < channelCount) {
log.trace("Position at read: {}", head);
try {
lock.tryLock(10, TimeUnit.MILLISECONDS);
sample = remove();
} catch (InterruptedException e) {
log.warn("Exception getting sample", e);
} finally {
if (lock.isHeldByCurrentThread()) {
lock.unlock();
}
}
}
return sample;
}
}
Related
I am working on a maze solver. It runs very fast on my first 2 mazes, however, my third maze takes forever. I am supposed to be able to do it in under a minute, on reasonable hardware.
The solve method takes an immense amount of time on my high-end gaming rig.
Here is the relevant source code
import java.awt.Point;
import java.io.IOException;
import java.nio.charset.Charset;
import java.nio.file.Files;
import java.nio.file.Paths;
import java.util.Arrays;
import java.util.LinkedList;
import java.util.Queue;
/**
* Created by jphamlett on 6/16/17.
*/
public class main {
static class fileIO {
public static String readFile(String path, Charset encoding)
throws IOException {
byte[] encoded = Files.readAllBytes(Paths.get(path));
return new String(encoded, encoding);
}
}
static class mazeNode {
private Point point;
private int dist;
public Point getPoint() {
return point;
}
public void setPoint(Point point) {
this.point = point;
}
public int getDist() {
return dist;
}
public void setDist(int dist) {
this.dist = dist;
}
public mazeNode(Point point, int dist) {
setPoint(point);
setDist(dist);
}
}
static class Solver {
private String[] pathGrid;
private int[][] gridLength;
public void setPath(String path) {
try {
this.pathGrid = generatePath(fileIO.readFile(path, Charset.defaultCharset()));
} catch (IOException e) {
e.printStackTrace();
}
}
public Point findA() {
for (int row = 0; row < pathGrid.length; row++) {
int pos = pathGrid[row].indexOf("A");
if (pos != -1) {
return new Point(row, pos);
}
}
return null; // Something went wrong
}
public Point findB() {
for (int row = 0; row < pathGrid.length; row++) {
int pos = pathGrid[row].indexOf("B");
if (pos != -1) {
return new Point(row, pos);
}
}
return null; // Something went wrong
}
public Boolean canMove(char symbol) {
return symbol != '#';
}
public String[] generatePath(String path) {
return path.split("\n");
}
public String[] getPath() {
return this.pathGrid;
}
// Use BFS to solve the maze
public int[][] solve(int[][] gridLength, Point src, Point dest) {
if (src == null || dest == null) {
return null;
}
gridLength[src.x][src.y] = 0; // Distance to self is 0
Boolean visited[][] = new Boolean[gridLength.length][gridLength[0].length]; //Set all booleans to false
for (Boolean[] booleans : visited) {
Arrays.fill(booleans, Boolean.FALSE);
}
//System.out.println("Finished making visited array");
visited[src.x][src.y] = Boolean.TRUE;
Queue<mazeNode> queue = new LinkedList<>();
mazeNode initialNode = new mazeNode(src, 0);
queue.add(initialNode);
while (!queue.isEmpty()) {
mazeNode currentNode = queue.peek();
Point currentPoint = currentNode.getPoint();
//System.out.println("Point: " + currentPoint);
visited[currentPoint.x][currentPoint.y] = Boolean.TRUE;
if (currentPoint.equals(dest)) {
return gridLength;
}
queue.poll();
// Add adjacent valid cells
try {
if (canMove(pathGrid[currentPoint.x].charAt(currentPoint.y - 1)) && !visited[currentPoint.x][currentPoint.y - 1]) {
gridLength[currentPoint.x][currentPoint.y - 1] = currentNode.getDist() + 1;
queue.add(new mazeNode(new Point(currentPoint.x, currentPoint.y - 1), currentNode.getDist() + 1));
}
} catch (IndexOutOfBoundsException e) {
}
try {
if (canMove(pathGrid[currentPoint.x].charAt(currentPoint.y + 1)) && !visited[currentPoint.x][currentPoint.y + 1]) {
gridLength[currentPoint.x][currentPoint.y + 1] = currentNode.getDist() + 1;
queue.add(new mazeNode(new Point(currentPoint.x, currentPoint.y + 1), currentNode.getDist() + 1));
}
} catch (IndexOutOfBoundsException e) {
}
try {
if (canMove(pathGrid[currentPoint.x - 1].charAt(currentPoint.y)) && !visited[currentPoint.x - 1][currentPoint.y]) {
gridLength[currentPoint.x - 1][currentPoint.y] = currentNode.getDist() + 1;
queue.add(new mazeNode(new Point(currentPoint.x - 1, currentPoint.y), currentNode.getDist() + 1));
}
} catch (IndexOutOfBoundsException e) {
}
try {
if (canMove(pathGrid[currentPoint.x + 1].charAt(currentPoint.y)) && !visited[currentPoint.x + 1][currentPoint.y]) {
gridLength[currentPoint.x + 1][currentPoint.y] = currentNode.getDist() + 1;
queue.add(new mazeNode(new Point(currentPoint.x + 1, currentPoint.y), currentNode.getDist() + 1));
}
} catch (IndexOutOfBoundsException e) {
}
}
return null; // Cannot be reached
}
public Solver(String path) {
setPath(path);
}
}
public static void main(String[] args) {
long startTime = System.currentTimeMillis();
Solver solver = new Solver("mazes/maze3.txt");
int[][] path = solver.solve(new int[solver.getPath().length][solver.getPath()[0].length()], solver.findA(), solver.findB());
long endTime = System.currentTimeMillis();
long totalTime = endTime - startTime;
System.out.println(totalTime);
for (int[] i : path) {
for (int j : i) {
System.out.print(j + " ");
}
System.out.println();
}
endTime = System.currentTimeMillis();
totalTime = endTime - startTime;
System.out.println(totalTime);
}
}
Here is maze2.txt
###############B#############################################
##.....########.#......................................#...##
##.###.#........####################################.#.#.#.##
##.###.#.#########..........#########.......########.#.#.#.##
##.#####...........########.#.......#.#####.########.#.#.#.##
##.########################.#.#####.#.#...#.########.#.#.#.##
##............................#####.#.##.##.########.#.#.#.##
##.###.############################.#.##.##.########.#.#.#.##
##.###.##...#...#...#...#...#.......#.##.##.########.#.#.#.##
##.###....#...#...#...#...#...#######.##.##.########.#.#.#.##
##.##################################.##.##.########.#.#.#.##
##.......................................##.########.#.#.#.##
###########################################.########.#.#.#.##
###...............................#########..........#.#.#.##
########################.###########################.#.#.#.##
#........................#...........................#.#.#.##
#.######################.#############################.#.#.##
#.#..........#.........................................#.#.##
#.#.########.#.#########################################.#.##
#.#........#.#.#.........................................#.##
#.##########.#.#.#########################################.##
#............#.#.##........................................##
##############.#.#############################.#####.########
#..............................................#####........#
########################A####################################
I have attached maze3 because the formatting here makes it shift oddly.
https://pastebin.com/c4LhG5hT
Your problem is the visited array.
First, a minor issue: The visited array should not be a Boolean[][]. Just make it a boolean[][], which is automatically initialized to all false values, so that initialization loop can be eliminated too.
Now, the main problem is that visited is not marked true until you actually process that point. This means that the same point is added many times to the queue.
Example maze:
#####################
#...#...#...#...#...#
A.#1..#2..#3..#4..#5B
#...#...#...#...#...#
#####################
In this case, point 1 is added twice to the queue. Each point up to point 2 will also be added twice. Point 2 will be added 4 times, point 3 8 times, point 4 16 times, and point 5 32 times.
As you can see, that is an exponential number of queue items for each round1 to process, doubling each time multiple paths meet.
Solution: Rename visited to queued, and mark point true at the same time you add it to the queue, thus preventing the addition of the same point multiple times.
Result: Code completes in less then 50 milliseconds for maze 3.
1) By "round" I mean processing of all queued points that is one step further away from start (distance).
read temperature from DHT11, using pi4j
I the tried the code in the following link with prerequisites :
Java 1.8.0_65
pi4j 1.1
Raspberry Pi 3 Model B
DHT22 Temperature sensor.
Here when I am trying to execute the following both codes available in the link I am facing the issue regarding the LibPins in the code
public DHT11(int pin) {
final GpioController gpio = GpioFactory.getInstance();
dht11Pin = gpio.provisionDigitalMultipurposePin(LibPins.getPin(pin),
PinMode.DIGITAL_INPUT, PinPullResistance.PULL_UP);
}
and in the other code snippet I am getting the output as "Data not good,Skip"
But for the second code in the link I was getting the output for few set of readings and after its outputting as "Data not good,Skip".
I am working on reading the temperature connected to pi gpio pins using java and pi4j library.
Thanks in Advance.
I have had luck with this (modified from another thread).
You'll also need to install wiring pi sudo apt-get install wiringpi
It should be noted that this I put this class into it's own thread and loop it by calling run(). It then stuffs the variables into local state and I can reference them in my main class.
import com.pi4j.wiringpi.Gpio;
import com.pi4j.wiringpi.GpioUtil;
public class DHT22 implements Runnable {
private static final int maxTimings = 85;
private final int[] dht22_dat = {0, 0, 0, 0, 0};
private float temperature = 9999;
private float humidity = 9999;
boolean shuttingDown = false;
public DHT22() {
// setup wiringPi
if (Gpio.wiringPiSetup() == -1) {
System.out.println(" ==>> GPIO SETUP FAILED");
return;
}
GpioUtil.export(3, GpioUtil.DIRECTION_OUT);
}
private int pollDHT22() {
int lastState = Gpio.HIGH;
int j = 0;
dht22_dat[0] = dht22_dat[1] = dht22_dat[2] = dht22_dat[3] = dht22_dat[4] = 0;
int pinNumber = 16;
Gpio.pinMode(pinNumber, Gpio.OUTPUT);
Gpio.digitalWrite(pinNumber, Gpio.LOW);
Gpio.delay(18);
Gpio.digitalWrite(pinNumber, Gpio.HIGH);
Gpio.pinMode(pinNumber, Gpio.INPUT);
for (int i = 0; i < maxTimings; i++) {
int counter = 0;
while (Gpio.digitalRead(pinNumber) == lastState) {
counter++;
Gpio.delayMicroseconds(1);
if (counter == 255) {
break;
}
}
lastState = Gpio.digitalRead(pinNumber);
if (counter == 255) {
break;
}
/* ignore first 3 transitions */
if (i >= 4 && i % 2 == 0) {
/* shove each bit into the storage bytes */
dht22_dat[j / 8] <<= 1;
if (counter > 16) {
dht22_dat[j / 8] |= 1;
}
j++;
}
}
return j;
}
private void refreshData() {
int pollDataCheck = pollDHT22();
if (pollDataCheck >= 40 && checkParity()) {
final float newHumidity = (float) ((dht22_dat[0] << 8) + dht22_dat[1]) / 10;
final float newTemperature = (float) (((dht22_dat[2] & 0x7F) << 8) + dht22_dat[3]) / 10;
if (humidity == 9999 || ((newHumidity < humidity + 40) && (newHumidity > humidity - 40))) {
humidity = newHumidity;
if (humidity > 100) {
humidity = dht22_dat[0]; // for DHT22
}
}
if (temperature == 9999 || ((newTemperature < temperature + 40) && (newTemperature > temperature - 40))) {
temperature = (float) (((dht22_dat[2] & 0x7F) << 8) + dht22_dat[3]) / 10;
if (temperature > 125) {
temperature = dht22_dat[2]; // for DHT22
}
if ((dht22_dat[2] & 0x80) != 0) {
temperature = -temperature;
}
}
}
}
float getHumidity() {
if (humidity == 9999) {
return 0;
}
return humidity;
}
#SuppressWarnings("unused")
float getTemperature() {
if (temperature == 9999) {
return 0;
}
return temperature;
}
float getTemperatureInF() {
if (temperature == 9999) {
return 32;
}
return temperature * 1.8f + 32;
}
private boolean checkParity() {
return dht22_dat[4] == (dht22_dat[0] + dht22_dat[1] + dht22_dat[2] + dht22_dat[3] & 0xFF);
}
#Override
public void run() {
while (!shuttingDown) {
refreshData();
}
}
}
This version uses the java nanosecond timing to read the binary data. It uses Pi4J which uses WiringPi. I hope it is helpful. (https://github.com/dougculnane/java-pi-thing)
import java.io.Closeable;
import java.io.IOException;
import java.nio.ByteBuffer;
import java.nio.ByteOrder;
import java.util.Objects;
import java.util.concurrent.Callable;
import java.util.concurrent.ExecutorService;
import java.util.concurrent.Executors;
import java.util.concurrent.Future;
import java.util.concurrent.TimeUnit;
import java.util.concurrent.TimeoutException;
import com.pi4j.io.gpio.Pin;
import com.pi4j.io.gpio.RaspiPin;
import com.pi4j.wiringpi.Gpio;
/**
* Implements the DHT22 / AM2302 reading in Java using Pi4J.
*
* See (AM2302.pdf) specksheet for details of timings.
*
* #author Doug Culnane
*/
public class DHT22 {
/**
* Time in nanoseconds to separate ZERO and ONE signals.
*/
private static final int LONGEST_ZERO = 50000;
/**
* PI4J Pin number.
*/
private int pinNumber;
/**
* 40 bit Data from sensor
*/
private byte[] data = null;
/**
* Value of last successful humidity reading.
*/
private Double humidity = null;
/**
* Value of last successful temperature reading.
*/
private Double temperature = null;
/**
* Last read attempt
*/
private Long lastRead = null;
/**
* Constructor with pin used for signal. See PI4J and WiringPI for
* pin numbering systems.....
*
* #param pin
*/
public DHT22(Pin pin) {
pinNumber = pin.getAddress();
}
/**
* Communicate with sensor to get new reading data.
*
* #throws Exception if failed to successfully read data.
*/
private void getData() throws Exception {
ExecutorService executor = Executors.newSingleThreadExecutor();
ReadSensorFuture readSensor = new ReadSensorFuture();
Future<byte[]> future = executor.submit(readSensor);
// Reset data
data = new byte[5];
try {
data = future.get(3, TimeUnit.SECONDS);
readSensor.close();
} catch (TimeoutException e) {
readSensor.close();
future.cancel(true);
executor.shutdown();
throw e;
}
readSensor.close();
executor.shutdown();
}
/**
* Make a new sensor reading.
*
* #throws Exception
*/
public boolean read() throws Exception {
checkLastReadDelay();
lastRead = System.currentTimeMillis();
getData();
checkParity();
humidity = getReadingValueFromBytes(data[0], data[1]);
temperature = getReadingValueFromBytes(data[2], data[3]);
lastRead = System.currentTimeMillis();
return true;
}
private void checkLastReadDelay() throws Exception {
if (Objects.nonNull(lastRead)) {
if (lastRead > System.currentTimeMillis() - 2000) {
throw new Exception("Last read was under 2 seconds ago. Please wait longer between reads!");
}
}
}
private double getReadingValueFromBytes(final byte hi, final byte low) {
ByteBuffer bb = ByteBuffer.allocate(2);
bb.order(ByteOrder.BIG_ENDIAN);
bb.put(hi);
bb.put(low);
short shortVal = bb.getShort(0);
return new Double(shortVal) / 10;
}
private void checkParity() throws ParityChheckException {
if (!(data[4] == (data[0] + data[1] + data[2] + data[3] & 0xFF))) {
throw new ParityChheckException();
}
}
public Double getHumidity() {
return humidity;
}
public Double getTemperature() {
return temperature;
}
/**
* Run from command line to loop and make readings.
* #throws IOException
*/
public static void main(String[] args) throws IOException {
System.out.println("Starting DHT22");
if (Gpio.wiringPiSetup() == -1) {
System.out.println("GPIO wiringPiSetup Failed!");
return;
}
DHT22 dht22 = new DHT22(RaspiPin.GPIO_05);
int LOOP_SIZE = 10;
int countSuccess = 0;
for (int i=0; i < LOOP_SIZE; i++) {
try {
Thread.sleep(3000);
System.out.println();
dht22.read();
System.out.println("Humidity=" + dht22.getHumidity() +
"%, Temperature=" + dht22.getTemperature() + "*C");
countSuccess++;
} catch (TimeoutException e) {
System.out.println("ERROR: " + e);
} catch (Exception e) {
System.out.println("ERROR: " + e);
}
}
System.out.println("Read success rate: "+ countSuccess + " / " + LOOP_SIZE);
System.out.println("Ending DHT22");
}
/**
* Callable Future for reading sensor. Allows timeout if it gets stuck.
*/
private class ReadSensorFuture implements Callable<byte[]>, Closeable {
private boolean keepRunning = true;
public ReadSensorFuture() {
Gpio.pinMode(pinNumber, Gpio.OUTPUT);
Gpio.digitalWrite(pinNumber, Gpio.HIGH);
}
#Override
public byte[] call() throws Exception {
// do expensive (slow) stuff before we start.
byte[] data = new byte[5];
long startTime = System.nanoTime();
sendStartSignal();
waitForResponseSignal();
for (int i = 0; i < 40; i++) {
while (keepRunning && Gpio.digitalRead(pinNumber) == Gpio.LOW) {
}
startTime = System.nanoTime();
while (keepRunning && Gpio.digitalRead(pinNumber) == Gpio.HIGH) {
}
long timeHight = System.nanoTime() - startTime;
data[i / 8] <<= 1;
if ( timeHight > LONGEST_ZERO) {
data[i / 8] |= 1;
}
}
return data;
}
private void sendStartSignal() {
// Send start signal.
Gpio.pinMode(pinNumber, Gpio.OUTPUT);
Gpio.digitalWrite(pinNumber, Gpio.LOW);
Gpio.delay(1);
Gpio.digitalWrite(pinNumber, Gpio.HIGH);
}
/**
* AM2302 will pull low 80us as response signal, then
* AM2302 pulls up 80us for preparation to send data.
*/
private void waitForResponseSignal() {
Gpio.pinMode(pinNumber, Gpio.INPUT);
while (keepRunning && Gpio.digitalRead(pinNumber) == Gpio.HIGH) {
}
while (keepRunning && Gpio.digitalRead(pinNumber) == Gpio.LOW) {
}
while (keepRunning && Gpio.digitalRead(pinNumber) == Gpio.HIGH) {
}
}
#Override
public void close() throws IOException {
keepRunning = false;
// Set pin high for end of transmission.
Gpio.pinMode(pinNumber, Gpio.OUTPUT);
Gpio.digitalWrite(pinNumber, Gpio.HIGH);
}
}
private class ParityChheckException extends Exception {
private static final long serialVersionUID = 1L;
}
}
I am using androidplot that loops the showing of a pulse (essentially a relatively short sequence of points) n times per minute and a flat value the rest of the time. There is an erase bar at the start that removes the 50 oldest points. But what I can't figure out how to have that graph update at a specific interval (the delay in run()) so that the series scans at 25mm/sec.
private class PulseXYSeries implements XYSeries {
private ArrayList<Integer> values;
private String title;
public PulseXYSeries(String title, int size) {
values = new ArrayList<Integer>(size);
for(int i = 0; i < size;i++) {
values.add(null);
}
this.title = title;
}
#Override
public String getTitle() {
return title;
}
public void remove(int idx) {
values.set(idx, null);
}
public void setY(int val, int idx) {
values.set(idx, val);
}
#Override
public Number getX(int idx) {
return idx;
}
#Override
public Number getY(int idx) {
if(idx >= values.size())
return null;
return values.get(idx);
}
#Override
public int size() {
return values.size();
}
}
private class MonitorDataSource implements Runnable {
private final int SAMPLE_SIZE = 1000;
private boolean keepRunning = false;
private List<Integer> queue;
private int flat;
private Thread rd;
MonitorDataSource(View rootView) {
queue = getSelectedPointData(rootView);
flat = queue.get(0);
rd = new Thread(/** runnable that calls dynamicPlot.redraw() at 30Hz **/);
rd.start();
}
public void stopThread() {
keepRunning = false;
rd.interrupt();
}
public void run() {
try {
Log.i(TAG,"Running pulse thread");
keepRunning = true;
int i=0;
boolean pulsing = true;
long lastPulse = SystemClock.elapsedRealtime();
long pulseDelay = 1000*60/mHeartRatePicker.getValue();
int position = 0;
// we need to scan at 25mm/sec
long delay = 10;
DisplayMetrics dp = getResources().getDisplayMetrics();
float plotWidth = dynamicPlot.getGraphWidget().getWidgetDimensions().canvasRect.width();
float plotWidthMm = plotWidth / dp.xdpi * 25.4f;
float widthPerTickInMm = plotWidthMm/(float)SAMPLE_SIZE;
Log.i(TAG,"Width per tick: "+widthPerTickInMm+" plot width px="+plotWidth+" in mm="+plotWidthMm+" xdpi="+dp.xdpi+" xdpmm="+(dp.xdpi*(1.0f/25.4f)));
long currTime,loopStart = SystemClock.elapsedRealtimeNanos();
while (keepRunning) {
// plot 4 points at a time
for (int j = 0; j < 3; j++) {
if(pulsing) {
mMovingWaveSeries.setY(queue.get(i),position);
if(++i == queue.size()-1) {
pulsing = false;
i=0;
}
} else {
mMovingWaveSeries.setY(flat,position);
currTime = SystemClock.elapsedRealtime();
if(currTime - lastPulse >= pulseDelay) {
pulsing = true;
lastPulse = currTime;
}
}
mMovingWaveSeries.remove(((position + 50) % SAMPLE_SIZE));
position = (position+1) % SAMPLE_SIZE;
if(position +1 >= SAMPLE_SIZE) {
float diff = (SystemClock.elapsedRealtimeNanos() - loopStart )/ 1000000000f;
loopStart = SystemClock.elapsedRealtimeNanos();
Log.i(TAG,"Looped through "+plotWidthMm+"mm in "+diff+"s = "+ (plotWidthMm/diff) +"mm/s");
}
}
Thread.sleep(delay);
}
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
What seems to be lacking in your code is an instantaneous measurement of the current scan rate, in mm. You can use this value to adjust the scale of your plot's domain to get the desired effect. This is done via XYPlot.setDomainBoundaries(...). Domain scale and sample frequency (seemingly represented by "delay" in your code) can be adjusted to compensate for each other, so if you need to maintain a particular domain scale then modulate your sampling frequency accordingly. If done properly, rendering frequency should not matter at all and can be allowed to float...in fact modulating refresh rate to compensate for sample rate will usually result in buffer overrun/underrun issues.
UPDATE (response to below comment)
Appears that you're actually throttling the datasource (sample rate), not the plot (refresh rate), which is fine. The first thing you'll need to do is determine the loop frequency required to achieve 25mm/sec based on widthPerTickInMm and the number of points you are drawing in each loop:
Frequency(Hz) = 25 / (widthPerTickInMm * pointsPerLoop)
Use this value to modulate your datasource update loop. Here's an example of how you can dynamically modulate an arbitrary loop at a given frequency:
float hz = 5; // modulate at 5hz
long budget = (long) ((1/hz) * 1000f);
long loopDurationMs = 0;
long loopStartMs = 0;
while(true) {
// calculate how long this loop took:
long now = System.currentTimeMillis();
loopDurationMs = now - loopStartMs;
long sleepTime = budget - loopDurationMs;
loopStartMs = now;
if(sleepTime > 0) {
try {
Thread.sleep(sleepTime);
} catch (InterruptedException e) {
throw new RuntimeException(e);
}
}
}
Just a warning - I've not tried compiling or running the code but the concept is there. (This only works if your potential loop frequency is > desired frequency...probably obvious but just in case)
I want have a Producer Consumer Problem where only the newest Item shall be consumed.
This problem may have a different name, but I couldn't figure it out!
The producer thread(s) produce elements in a non-blocking fashion by overriting any old items.
The single consumer thread should wait for an element to be created and consume it.
I thought about using a blocking queue but the java implementation does not allow for overriding old elements. A circular buffer (like from the commons libary) doesn't work either because its not blocking for the consumer.
Is there a datastructure that serves this purpose or do I need to find a better way?
It might also be possible to solve this with low level synchronization tools like locks but I couldn't figure out how to do it.
There is no need for a special data structure. Just use the methods available in Object. They are quite good in this situation, because the blocking consumer:
class ItemHolder<T> {
private T item;
public synchronized void produce(T item) {
this.item = item;
notify();
}
public synchronized T consume() {
while (item == null) {
wait();
}
T result = item;
item = null;
return result;
}
}
Efficient Circular Buffer in Java
Overwriting Circular buffers are great data structures to use if you would like to operate on a recent window of data. Elements are added and removed FIFO like a Queue, except additions on full buffers will cause the oldest (head of the queue) element to be removed.
import java.util.NoSuchElementException;
/**
* Thread safe fixed size circular buffer implementation. Backed by an array.
*
* #author brad
*/
public class ArrayCircularBuffer<T> {
// internal data storage
private T[] data;
// indices for inserting and removing from queue
private int front = 0;
private int insertLocation = 0;
// number of elements in queue
private int size = 0;
/**
* Creates a circular buffer with the specified size.
*
* #param bufferSize
* - the maximum size of the buffer
*/
public ArrayCircularBuffer(int bufferSize) {
data = (T[]) new Object[bufferSize];
}
/**
* Inserts an item at the end of the queue. If the queue is full, the oldest
* value will be removed and head of the queue will become the second oldest
* value.
*
* #param item
* - the item to be inserted
*/
public synchronized void insert(T item) {
data[insertLocation] = item;
insertLocation = (insertLocation + 1) % data.length;
/**
* If the queue is full, this means we just overwrote the front of the
* queue. So increment the front location.
*/
if (size == data.length) {
front = (front + 1) % data.length;
} else {
size++;
}
}
/**
* Returns the number of elements in the buffer
*
* #return int - the number of elements inside this buffer
*/
public synchronized int size() {
return size;
}
/**
* Returns the head element of the queue.
*
* #return T
*/
public synchronized T removeFront() {
if (size == 0) {
throw new NoSuchElementException();
}
T retValue = data[front];
front = (front + 1) % data.length;
size--;
return retValue;
}
/**
* Returns the head of the queue but does not remove it.
*
* #return
*/
public synchronized T peekFront() {
if (size == 0) {
return null;
} else {
return data[front];
}
}
/**
* Returns the last element of the queue but does not remove it.
*
* #return T - the most recently added value
*/
public synchronized T peekLast() {
if (size == 0) {
return null;
} else {
int lastElement = insertLocation - 1;
if (lastElement < 0) {
lastElement = data.length - 1;
}
return data[lastElement];
}
}
}
Here is Circular Bounded Queue which is (supposed to be)thread safe and provides a blocking take operation.
public class CircularQueue<T> {
private final int MAX_SIZE;
private final AtomicReferenceArray<T> buffer;
private final AtomicInteger start;
private final AtomicInteger end;
private final AtomicInteger len;
private final ReentrantLock rwlock;
private final Condition readCondition;
public CircularQueue(int size) {
MAX_SIZE = size;
buffer = new AtomicReferenceArray<T>(size);
start = new AtomicInteger(0);
end = new AtomicInteger(0);
len = new AtomicInteger(0);
rwlock = new ReentrantLock(true);
readCondition = rwlock.newCondition();
}
/**
* Adds to tail of the queue
*/
public void put(T val) {
try {
rwlock.lock();
buffer.set(end.get(), val);
end.set((end.get() + 1) % MAX_SIZE);
if (len.get() == MAX_SIZE) { // overwrite
start.set((start.get() + 1) % MAX_SIZE);
} else {
len.incrementAndGet();
}
readCondition.signal();
} finally {
rwlock.unlock();
}
}
/**
* Blocking removeFront operation
* #return
*/
public T take() {
T val = null;
try {
rwlock.lock();
while (len.get() == 0) {
try {
readCondition.await();
} catch (InterruptedException e) {
Thread.currentThread().interrupt();
}
}
val = buffer.get(start.get());
buffer.set(start.get(), null);
start.set((start.get() + 1) % MAX_SIZE);
len.decrementAndGet();
} finally {
rwlock.unlock();
}
return val;
}
public int size() {
int curLen = 0;
try {
rwlock.lock();
curLen = len.get();
} finally {
rwlock.unlock();
}
return curLen;
}
}
There are many operations which are yet to be added like poll, offer etc. But you can test this out with some threads :
It is going to hang your JVM if it runs correctly.
public static void main(String[] args) {
final int MAX_QUEUE_SIZE = 4;
final CircularQueue<Integer> q = new CircularQueue<Integer>(MAX_QUEUE_SIZE);
new Thread(new Runnable() {
#Override
public void run() {
for (int i = 0; i < MAX_QUEUE_SIZE; ++i) {
try {
Thread.sleep(1000);
} catch (InterruptedException e) {
Thread.currentThread().interrupt();
}
System.out.println("Putting: from " + Thread.currentThread().getName() + " " + i);
q.put(i);
}
for (int i = 0; i < MAX_QUEUE_SIZE; ++i) {
System.out.println("Trying to get from " + Thread.currentThread().getName() + " " + q.take());
}
}
}).start();
new Thread(new Runnable() {
#Override
public void run() {
for (int i = 10; i < 10 + MAX_QUEUE_SIZE; ++i) {
try {
Thread.sleep(1001);
} catch (InterruptedException e) {
Thread.currentThread().interrupt();
}
System.out.println("Putting: from " + Thread.currentThread().getName() + " " + i);
q.put(i);
}
for (int i = 0; i < MAX_QUEUE_SIZE; ++i) {
System.out.println("Trying to get from " + Thread.currentThread().getName() + " " + q.take());
}
}
}).start();
}
Your output should probably match
Putting: from Thread-0 0
Putting: from Thread-1 10
Putting: from Thread-0 1
Putting: from Thread-1 11
Putting: from Thread-0 2
Putting: from Thread-1 12
Putting: from Thread-0 3
Trying to get from Thread-0 11
Trying to get from Thread-0 2
Trying to get from Thread-0 12
Trying to get from Thread-0 3
Putting: from Thread-1 13
Trying to get from Thread-1 13
The other take operations from Thread-1 are waiting for a corresponding put operation since Thread-1 is slightly slower than Thread-0.
Simplest solution that Java provides for this is this:
https://docs.oracle.com/javase/7/docs/api/java/util/concurrent/Executors.html#newSingleThreadExecutor()
Per doc:
"Creates an Executor that uses a single worker thread operating off an unbounded queue, and uses the provided ThreadFactory to create a new thread when needed"
Consider a few web server instances running in parallel. Each server holds a reference to a single shared "Status keeper", whose role is keeping the last N requests from all servers.
For example (N=3):
Server a: "Request id = ABCD" Status keeper=["ABCD"]
Server b: "Request id = XYZZ" Status keeper=["ABCD", "XYZZ"]
Server c: "Request id = 1234" Status keeper=["ABCD", "XYZZ", "1234"]
Server b: "Request id = FOO" Status keeper=["XYZZ", "1234", "FOO"]
Server a: "Request id = BAR" Status keeper=["1234", "FOO", "BAR"]
At any point in time, the "Status keeper" might be called from a monitoring application that reads these last N requests for an SLA report.
What's the best way to implement this producer-consumer scenario in Java, giving the web servers higher priority than the SLA report?
CircularFifoBuffer seems to be the appropriate data structure to hold the requests, but I'm not sure what's the optimal way to implement efficient concurrency.
Buffer fifo = BufferUtils.synchronizedBuffer(new CircularFifoBuffer());
Here's a lock-free ring buffer implementation. It implements a fixed-size buffer - there is no FIFO functionality. I would suggest you store a Collection of requests for each server instead. That way your report can do the filtering rather than getting your data structure to filter.
/**
* Container
* ---------
*
* A lock-free container that offers a close-to O(1) add/remove performance.
*
*/
public class Container<T> implements Iterable<T> {
// The capacity of the container.
final int capacity;
// The list.
AtomicReference<Node<T>> head = new AtomicReference<Node<T>>();
// TESTING {
AtomicLong totalAdded = new AtomicLong(0);
AtomicLong totalFreed = new AtomicLong(0);
AtomicLong totalSkipped = new AtomicLong(0);
private void resetStats() {
totalAdded.set(0);
totalFreed.set(0);
totalSkipped.set(0);
}
// TESTING }
// Constructor
public Container(int capacity) {
this.capacity = capacity;
// Construct the list.
Node<T> h = new Node<T>();
Node<T> it = h;
// One created, now add (capacity - 1) more
for (int i = 0; i < capacity - 1; i++) {
// Add it.
it.next = new Node<T>();
// Step on to it.
it = it.next;
}
// Make it a ring.
it.next = h;
// Install it.
head.set(h);
}
// Empty ... NOT thread safe.
public void clear() {
Node<T> it = head.get();
for (int i = 0; i < capacity; i++) {
// Trash the element
it.element = null;
// Mark it free.
it.free.set(true);
it = it.next;
}
// Clear stats.
resetStats();
}
// Add a new one.
public Node<T> add(T element) {
// Get a free node and attach the element.
totalAdded.incrementAndGet();
return getFree().attach(element);
}
// Find the next free element and mark it not free.
private Node<T> getFree() {
Node<T> freeNode = head.get();
int skipped = 0;
// Stop when we hit the end of the list
// ... or we successfully transit a node from free to not-free.
while (skipped < capacity && !freeNode.free.compareAndSet(true, false)) {
skipped += 1;
freeNode = freeNode.next;
}
// Keep count of skipped.
totalSkipped.addAndGet(skipped);
if (skipped < capacity) {
// Put the head as next.
// Doesn't matter if it fails. That would just mean someone else was doing the same.
head.set(freeNode.next);
} else {
// We hit the end! No more free nodes.
throw new IllegalStateException("Capacity exhausted.");
}
return freeNode;
}
// Mark it free.
public void remove(Node<T> it, T element) {
totalFreed.incrementAndGet();
// Remove the element first.
it.detach(element);
// Mark it as free.
if (!it.free.compareAndSet(false, true)) {
throw new IllegalStateException("Freeing a freed node.");
}
}
// The Node class. It is static so needs the <T> repeated.
public static class Node<T> {
// The element in the node.
private T element;
// Are we free?
private AtomicBoolean free = new AtomicBoolean(true);
// The next reference in whatever list I am in.
private Node<T> next;
// Construct a node of the list
private Node() {
// Start empty.
element = null;
}
// Attach the element.
public Node<T> attach(T element) {
// Sanity check.
if (this.element == null) {
this.element = element;
} else {
throw new IllegalArgumentException("There is already an element attached.");
}
// Useful for chaining.
return this;
}
// Detach the element.
public Node<T> detach(T element) {
// Sanity check.
if (this.element == element) {
this.element = null;
} else {
throw new IllegalArgumentException("Removal of wrong element.");
}
// Useful for chaining.
return this;
}
public T get () {
return element;
}
#Override
public String toString() {
return element != null ? element.toString() : "null";
}
}
// Provides an iterator across all items in the container.
public Iterator<T> iterator() {
return new UsedNodesIterator<T>(this);
}
// Iterates across used nodes.
private static class UsedNodesIterator<T> implements Iterator<T> {
// Where next to look for the next used node.
Node<T> it;
int limit = 0;
T next = null;
public UsedNodesIterator(Container<T> c) {
// Snapshot the head node at this time.
it = c.head.get();
limit = c.capacity;
}
public boolean hasNext() {
// Made into a `while` loop to fix issue reported by #Nim in code review
while (next == null && limit > 0) {
// Scan to the next non-free node.
while (limit > 0 && it.free.get() == true) {
it = it.next;
// Step down 1.
limit -= 1;
}
if (limit != 0) {
next = it.element;
}
}
return next != null;
}
public T next() {
T n = null;
if ( hasNext () ) {
// Give it to them.
n = next;
next = null;
// Step forward.
it = it.next;
limit -= 1;
} else {
// Not there!!
throw new NoSuchElementException ();
}
return n;
}
public void remove() {
throw new UnsupportedOperationException("Not supported.");
}
}
#Override
public String toString() {
StringBuilder s = new StringBuilder();
Separator comma = new Separator(",");
// Keep counts too.
int usedCount = 0;
int freeCount = 0;
// I will iterate the list myself as I want to count free nodes too.
Node<T> it = head.get();
int count = 0;
s.append("[");
// Scan to the end.
while (count < capacity) {
// Is it in-use?
if (it.free.get() == false) {
// Grab its element.
T e = it.element;
// Is it null?
if (e != null) {
// Good element.
s.append(comma.sep()).append(e.toString());
// Count them.
usedCount += 1;
} else {
// Probably became free while I was traversing.
// Because the element is detached before the entry is marked free.
freeCount += 1;
}
} else {
// Free one.
freeCount += 1;
}
// Next
it = it.next;
count += 1;
}
// Decorate with counts "]used+free".
s.append("]").append(usedCount).append("+").append(freeCount);
if (usedCount + freeCount != capacity) {
// Perhaps something was added/freed while we were iterating.
s.append("?");
}
return s.toString();
}
}
Note that this is close to O1 put and get. A Separator just emits "" first time around and then its parameter from then on.
Edit: Added test methods.
// ***** Following only needed for testing. *****
private static boolean Debug = false;
private final static String logName = "Container.log";
private final static NamedFileOutput log = new NamedFileOutput("C:\\Junk\\");
private static synchronized void log(boolean toStdoutToo, String s) {
if (Debug) {
if (toStdoutToo) {
System.out.println(s);
}
log(s);
}
}
private static synchronized void log(String s) {
if (Debug) {
try {
log.writeLn(logName, s);
} catch (IOException ex) {
ex.printStackTrace();
}
}
}
static volatile boolean testing = true;
// Tester object to exercise the container.
static class Tester<T> implements Runnable {
// My name.
T me;
// The container I am testing.
Container<T> c;
public Tester(Container<T> container, T name) {
c = container;
me = name;
}
private void pause() {
try {
Thread.sleep(0);
} catch (InterruptedException ex) {
testing = false;
}
}
public void run() {
// Spin on add/remove until stopped.
while (testing) {
// Add it.
Node<T> n = c.add(me);
log("Added " + me + ": " + c.toString());
pause();
// Remove it.
c.remove(n, me);
log("Removed " + me + ": " + c.toString());
pause();
}
}
}
static final String[] strings = {
"One", "Two", "Three", "Four", "Five",
"Six", "Seven", "Eight", "Nine", "Ten"
};
static final int TEST_THREADS = Math.min(10, strings.length);
public static void main(String[] args) throws InterruptedException {
Debug = true;
log.delete(logName);
Container<String> c = new Container<String>(10);
// Simple add/remove
log(true, "Simple test");
Node<String> it = c.add(strings[0]);
log("Added " + c.toString());
c.remove(it, strings[0]);
log("Removed " + c.toString());
// Capacity test.
log(true, "Capacity test");
ArrayList<Node<String>> nodes = new ArrayList<Node<String>>(strings.length);
// Fill it.
for (int i = 0; i < strings.length; i++) {
nodes.add(i, c.add(strings[i]));
log("Added " + strings[i] + " " + c.toString());
}
// Add one more.
try {
c.add("Wafer thin mint!");
} catch (IllegalStateException ise) {
log("Full!");
}
c.clear();
log("Empty: " + c.toString());
// Iterate test.
log(true, "Iterator test");
for (int i = 0; i < strings.length; i++) {
nodes.add(i, c.add(strings[i]));
}
StringBuilder all = new StringBuilder ();
Separator sep = new Separator(",");
for (String s : c) {
all.append(sep.sep()).append(s);
}
log("All: "+all);
for (int i = 0; i < strings.length; i++) {
c.remove(nodes.get(i), strings[i]);
}
sep.reset();
all.setLength(0);
for (String s : c) {
all.append(sep.sep()).append(s);
}
log("None: " + all.toString());
// Multiple add/remove
log(true, "Multi test");
for (int i = 0; i < strings.length; i++) {
nodes.add(i, c.add(strings[i]));
log("Added " + strings[i] + " " + c.toString());
}
log("Filled " + c.toString());
for (int i = 0; i < strings.length - 1; i++) {
c.remove(nodes.get(i), strings[i]);
log("Removed " + strings[i] + " " + c.toString());
}
c.remove(nodes.get(strings.length - 1), strings[strings.length - 1]);
log("Empty " + c.toString());
// Multi-threaded add/remove
log(true, "Threads test");
c.clear();
for (int i = 0; i < TEST_THREADS; i++) {
Thread t = new Thread(new Tester<String>(c, strings[i]));
t.setName("Tester " + strings[i]);
log("Starting " + t.getName());
t.start();
}
// Wait for 10 seconds.
long stop = System.currentTimeMillis() + 10 * 1000;
while (System.currentTimeMillis() < stop) {
Thread.sleep(100);
}
// Stop the testers.
testing = false;
// Wait some more.
Thread.sleep(1 * 100);
// Get stats.
double added = c.totalAdded.doubleValue();
double skipped = c.totalSkipped.doubleValue();
//double freed = c.freed.doubleValue();
log(true, "Stats: added=" + c.totalAdded + ",freed=" + c.totalFreed + ",skipped=" + c.totalSkipped + ",O(" + ((added + skipped) / added) + ")");
}
Maybe you want to look at Disruptor - Concurrent Programming Framework.
Find a paper describing the alternatives, design and also a performance comparement to java.util.concurrent.ArrayBlockingQueue here: pdf
Consider to read the first three articles from BlogsAndArticles
If the library is too much, stick to java.util.concurrent.ArrayBlockingQueue
I would have a look at ArrayDeque, or for a more concurrent implementation have a look at the Disruptor library which is one of the most sophisticated/complex ring buffer in Java.
An alternative is to use an unbounded queue which is more concurrent as the producer never needs to wait for the consumer. Java Chronicle
Unless your needs justify the complexity, an ArrayDeque may be all you need.
Also have a look at java.util.concurrent.
Blocking queues will block until there is something to consume or (optionally) space to produce:
http://docs.oracle.com/javase/1.5.0/docs/api/java/util/concurrent/BlockingQueue.html
Concurrent linked queue is non-blocking and uses a slick algorithm that allows a producer and consumer to be active concurrently:
http://docs.oracle.com/javase/1.5.0/docs/api/java/util/concurrent/ConcurrentLinkedQueue.html
Hazelcast's Queue offers almost everything you ask for, but doesn't support circularity. But from your description I am not sure if you actually need it.
If it were me, I would use the CircularFIFOBuffer as you indicated, and synchronize around the buffer when writing (add). When the monitoring application wants to read the buffer, synchronize on the buffer, and then copy or clone it to use for reporting.
This suggestion is predicated on the assumption that latency is minimal to copy/clone the buffer to a new object. If there are large number of elements, and copying time is slow, then this is not a good idea.
Pseudo-Code example:
public void writeRequest(String requestID) {
synchronized(buffer) {
buffer.add(requestID);
}
}
public Collection<String> getRequests() {
synchronized(buffer) {
return buffer.clone();
}
}
Since you specifically ask to give writers (that is web servers) higher priority than the reader (that is monitoring), I would suggest the following design.
Web servers add request information to a concurrent queue which is read by a dedicated thread, which adds requests to a thread-local (therefore non-synchronized) queue that overwrites the oldest element, like EvictingQueue or CircularFifoQueue.
This same thread checks a flag which indicates if a report has been requested after every request processed, and if positive, produces a report from all elements present in the thread-local queue.