how to control Daemon thread? - java

I am writing a Java application in which i m writing a thread program to read a file. Every time the program is run it will create a thread and read the file. Its time consuming, I know the file will never change so I want to make a daemon thread which will read the file only once and store it in a String.
The am facing several problems-
1) Once i start the daemon thread, How do i access it again?
2)If I want to stop the daemon thread, how do i do it?
Please help.
thanks,

I think you are confused with the way a daemon thread works. A daemon thread doesn't prevent the application from quitting if it's the only thread running; user threads do. If you know the file is never going to change, why not load it once without using any thread? Also, after the file loading is done by your daemon thread (i.e. the run() method completes normally), it'll automatically be handled by your runtime unless you've got an infinite loop in your run() method. IMO posting a bit of code would help the cause here.

I guess, your daemon will live in a different virtual machine, and in this case, you can't access the String from your application.

If you want to access your thread, just keep a reference to the Thread object. Likewise, if you want to access your string keep a reference to the String object. These references could be stored as static variables, but they don't have to be.
Stopping a thread directly via Thread.stop() or Thread.suspend() is deprecated. See this article for a description of why, and a "proper" way to stop threads.

Related

Java Thread.suspend() gracefully

EDIT: Updated question to explain exactly what I need.
So I am attaching a javaagent to a process using
VirtualMachine vm = VirtualMachine.attach(processPid);
vm.loadAgent(jarPath);
Now my agent runs on a separate thread. Now what I need to do is load all my transformers before any classes load. There is a thread in the attached process that loads all the classes. I want to be able to suspend this thread at the right time (without causing deadlocks) to wait for all my initialization (including a download) AND THEN register my transformers. It is important that the transformers are registred before anything else than the main class loads so I can modify the classes however I want.
I am currently just getting the thread by it's name and calling suspend() on it. But that causes deadlocks. Is there any way for me to make that thread wait on me?
Things I've tried:
Transforming the main class instantly to add a Thread.sleep(), didn't work because my agent loads after the main class
Using Thread.suspend which causes deadlocks.
What does "a thread that I do not have control over" mean? If your code calls t.suspend(), then that is a kind of control. Are you trying to tell us that the thread executes code for which you can not obtain the source?
What does "gracefully suspend" mean? If your program called t.suspend(), would it be possible for your program to decide whether it had suspended the thread at a "good" time?
You say that you want to suspend the thread while your program does something else. Can you explain in more detail what the thread does, and what you want your program to do while the thread is suspended, and why you can't allow both things to happen at the same time?
If your program could tell the difference between a good time and a bad time, and it picked a bad time, then would it make sense for the program to resume the thread and then try again later?

How do I detect what is my method waiting for?

I have a method in Java that call several other methods. This method is being called from several threads, in a fixed thread pool. The number of workers is the same as the number of available processors (cores).
public void query() {
method1();
method2();
}
When I profile the program execution using VisualVM the times of method1() and method2() times are very short, but query() self-time is very long. But the method has no other code apart from the two calls. There might be synchronization inside method1() and method2(), but nothing obvious in code that I have control of.
When I reduce the number of workers in the pool to 1, this self-time is almost gone. Both single-threaded and multi-threaded execution times of the whole program are almost the same. I think it means that my method query() is waiting for something.
There are no deadlocks, the execution finishes fine. The two methods method1() and method2() call a lot of other things including library classes in obfuscated jars, so it is not easy for me to debug it. However the query() method is called directly from the worker threads, using java.util.concurrent.ExecutorService.
Issue a kill command at level 3 against the running process. All threads will dump a stack trace to the standard out and the app will continue running.
kill -3 <pid>
Note, you wont see anything on the console where you issued the kill command. The Java app itself will have the output. You might need to check logs, depending on where the app is redirecting its output.
I have found the problem in a proxy class that was wrapping another class in a custom locking mechanism.
I went on creating a series of Thread Dumps. Since I was using JVisualVM for profiling, I created a handful of Thread Dumps during the process. Ctrl+Break worked too, same as kill -3 <pid> mentioned by Synesso in his answer.
I used the Thread Dump Analyzer mentioned in the comments to analyze them. I did not know what to look for first, but thanks to the linking of objects and monitors in the TDA, I found something like this:
"pool-9-thread-32" #304 prio=5 os_prio=0 tid=0x000000002a706800 nid=0x348c waiting for monitor entry [0x000000003f06e000]
java.lang.Thread.State: BLOCKED (on object monitor)
at com.example.MyClass.method1(MyClass.java:400)
- waiting to lock <0x0000000680837b90> (a com.example.DifferentClass)
at com.example.MyClass.query(MyClass.java:500)
... omitted ...
at java.util.concurrent.FutureTask.run(FutureTask.java:270)
at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1142)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:618)
at java.lang.Thread.run(Thread.java:745)
Locked ownable synchronizers:
- <0x000000075bc59aa8> (a java.util.concurrent.ThreadPoolExecutor$Worker)
DifferentClass extends abstract MyClass and there is a call from method1() to DifferentClass, where a DTO object is passed to a method that does a lot of processing, logging and finally saving to a database. The proxy class was used during the creation of one of the database handling classes.
Your best option is to find a way to get a stack trace of the running program. Here is one possible way.
I suggest running the program using the debug mode in your IDE and put break points next to what may appear to be the problem. Then step into (e.g. F7 in Netbeans) at the point where the program makes a delay. You can step in all the way to obfuscated code though you may not be able to fix the issue there. However you will have known where the delay is.

Java Swing application: how to get data from the GUI thread to another thread?

In my Java application with a Swing GUI, I would like to achieve the following.
There is a non-GUI thread running, performing some work. At one point, this thread needs input from the user before it can continue. Then, I would like to make some changes to the GUI, await a specific GUI action (like the user pressing the OK button), get the entered data from the GUI to the non-GUI thread, and let it continue with the computation.
Looking around, I have found a lot of information about how to initiate the execution of a (long running) task from the Swing GUI thread on another thread, but nothing on my problem.
SwingUtilites.invokeAndWait sounds like it does the job, but first, it takes a Runnable argument instead of a Callable, so there is no straightforward way to return a result, and second, it does not solve the problem of waiting for a certain GUI event.
I realize I could make up my own solution using e.g. a CountDownLatch, but to me, the problem seems frequent enough for there to be a standard solution.
So, my questions are: Is this really a frequent problem, and if yes, is there a solution in the standard library / libraries? If there is no standard solution, how would you solve it? If this problem doesn't occur often, why not?
Kicking off the GUI changes is easy, so I assume you're only asking about getting data back to the worker thread.
First, create a Blocking Queue. Have the worker thread call take() on the queue, and it will block. In GUI space, once the user enters valid input, put it on the queue with offer() and the worker thread will receive the data and can continue.
I think, you can use ExecutorService where you can also track progress of your task through Future interface.
java.awt.EventQueue.invokeLater works nicely for running code on the AWT EDT. Propbably best to copy mutable data or better use immutable data. Locks are possible, but a bit dicey.
If you other thread is an event dispatch loop, you could implement something like invokeLater for your thread (but don't make it static!). Probably use it behind some interface that makes sense to the behaviour of the thread - so it's real operations rather than run which is specified as doing anything it pleases. If your thread is going to block, then a BlockQueue is fine, but don't block from the AWT EDT.
java.awt.EventQueue.invokeAndWait is like using a lock. Probably you are going to use another lock. Or perhaps a lock like invokeAndWait on you own thread. If you don't, AWT uses a lock anyway. So, uncontrolled nested locks, that probably means deadlock. Don't use invokeAndWait!
final bool result = doSomething();
SwingUtilities.invokeLater( new Runnable(){
//Runnable method implementation.
//use result in your method like local var.
});
Make sure that your shared data is synchronized use lock objects.
If you need to pass arguments to Runnable just make your local variables final,
and use them in run method.

Analysing a multi-threaded Java application

In an open source application I'm participating, we've got a bug, where the application doesn't always close properly. That's what I'd like to solve.
Experience has shown that this happens most of the time when threads and processes are being started, but not managed correctly (e.g. a thread is waiting on a socket connection, the application is being shut down and the thread keeps on waiting).
With this in mind I've searched for '.start()' in the entire source and found 53 occurrences (which scared me a bit).
As a first step, I wanted to create a helper class (ThreadExecutor) where the current code 'thread.start()' would be replaced by 'ThreadExecutor.Execute(thread)' to have a) only a few changes in the existing source and b) a single class where I can easily check which threads don't end as they should. To do this I wanted to
add the thread to be executed to a list called activeThreads when calling the Execute method
start the thread
remove it from the activeThreads list when it ends.
This way I'd have an up to date list of all executing threads and when the app hangs on shutdown I could see in there which thread(s) is(are) causing it.
Questions:
What do you think about the concept? I'm usually coding c# and know how I'd do it using .NET with workers, but am not too sure what's best in Java (I'd like to modify as few lines of code as possible in the existing source).
If the concept seems ok, how can I get notified of a thread terminating. I'd like to avoid having an additional thread checking every once in a while what the state of all threads contained in activeThreads is, to remove them if they terminated.
Just to clarify: Before figuring out how to terminate the application properly, what I'm asking here is what's the best/easiest way to find which threads are at cause for certain test cases which are pretty hard to reproduce.
I would attempt to analyze your application's behavior before changing any code. Code changes can introduce new problems - not what you want to do if you're trying to solve problems.
The easiest way to introspect the state of your application with regard to which threads are currently running is to obtain a thread dump. You said that your problem is that the application hangs on shutdown. This is the perfect scenario to apply a thread dump. You'll be able to see which threads are blocked.
You can read more about thread dumps here.
Try to make all threads daemon(when all remaining threads are daemon the JVM terminates). Use thread.setDaemon(true) before starting each thread.
You could try to look into your application using jvisualvm (which is shipped with the jdk, find it in the bin folder of your jdk). JVisualVM can connect to your application and display a lot of interesting information, including which processes are still running. I'd give that a shot before starting down the road you describe.
Here is some documentation on JVisualVM should you need it.
The best way in java is to use Thread pools instead of Threads directly (although using threads directly is accepted). Thread pools accept Runnable objects, which you can see as Tasks. The idea is that most threads would do a small task and then end, because making a Thread is expensive and harder to manager you can use the threadpool, which allows things like 'ThreadPoolExecutor.awaitTermination()`. If you have more tasks than Threads in the pool, remaining tasks will just be queued.
Changing a Thread into a Runnable is easy, and you can even execute a runnable on a Thread you make yourself.
Note that this might not work for threads that run a long time, but your question seems to suggest that they will eventually finish.
As for your second question, the best way to find out which threads are running at a certain point is to run the application in a debugger (such as Eclipse) and pause all threads on a breakpoint in the close function.
I would try the trial edition of jprofiler or something similar, which gives you a lot of insight into what your application and its threads actually do.
Don't change the code yet, but try to reproduce and understand when this happens.
Create yourself a static thread pool.
static ExecutorService threads = Executors.newCachedThreadPool();
For every start of thread change:
new Thread(new AThread()).start();
to
threads.submit(new AThread ());
When your code exits, list all running threads with:
List<Runnable> runningThreads = threads.shutdownNow();
for ( Runnable t : runningThreads ) {
System.out.println("Thread running at shutdown: "+t.toString());
}
This will not only shut down all running threads, it will list them out for you to see what their issue is.
EDIT: Added
If you want to keep track of all running threads use:
Future f = threads.submit(new AThread ());
and store it in a list somewhere. You can then find out about its state with calls like:
f.isDone();
... etc.

how to destroy thread in java after the completion of task

I am using a thread pool for my task. After completion of each task I am destroying the thread using Thread.stop() and Thread.destroy(). But after running my application (in Eclipse) for around 30 min. I am getting a Memory out of bound error.
Please suggest me how to kill the thread.
If you're using a thread pool, you shouldn't be terminating the thread to start with - the whole point of a thread pool is to reuse threads.
If you don't want to reuse the thread, then just start a new thread instead of using a thread pool - and just let the thread die, instead of calling stop or destroy. These methods are deprecated for good reason - they basically shouldn't be called.
It's not really clear how this would cause an out of memory exception though - is there any reason why you're focusing on threading as the probable cause?
To reinforce what #Jon Skeet said, it is a REALLY BAD IDEA to call the deprecated Thread.stop() or Thread.destroy() methods.
According to the javadoc, Thread.destroy() was fundamentally dangerous and was never implemented. The original idea was simply to kill the thread and break all of its monitor locks. If it happened to be in the middle of updating a shared data structure, the data structure would be left in an indeterminate state. Other threads waiting for the killed thread to notify some object would wait for ever.
Thread.stop() causes a ThreadDeath exception to be raised at an unexpected (to the code that was hit) place. It is a little bit more orderly than killing a thread, but unless all of the stopped thread (including anything that it calls) is carefully written with finally blocks to notify waiters, restore data structures, etc, you have the same problem.
Refer to Java Thread Primitive Deprecation for the whole story.
When the task is complete, the thread run should return. Do nothing more. That will take care of things.
In debug mode the threads are not cleared by the garbage collector.
Try to run the app instead of run in debug mode and everything should be fine.

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