100% Abstract class vs Interface - java

Is there a reason to use a 100% abstract class and not an interface ?
Can you give me a good example when to use both so I can grasp the concept a little?
Update:
100% Abstract class -> abstract class with only abstract methods.
I'm curios if there are differences between php and java regarding this aspect.
Update2:
Even if I understand most of the reasons I'm more interested in the conceptual more than technical reasons.

If by "100% abstract class" you mean "abstract class with no concrete methods", then I can think of a reason: visibility.
You can define an abstract method to be protected, and hence not part of the public API of the class. However, that seems like an odd design.
Another thing that came to my mind is when you expect to add common functionality to the base class - i.e. if it is likely to have some utility methods shared by all implementors, but these methods are not implemented.
Another thing - instance variables. You can have inheritable instance variables in the abstract class.

The one case where an "100% abstract class" may be advantageous over an interface is in places where API stability is a key concern.
If you write an API where other people are expected to implement your interface you have to stick to the interface. You can't add any methods to the interface later on because that would break all clients (you would have to work around this by implement a second interface and let your code check againt the usage with instanceof checks and provide an fallback).
If you realize the same with an class you can add (non abstract) methods later on without breaking the client.

Next to visibility, another reason could be to be able to specify a certain Constructor you want all implementations to implement, or define a certain property. But in general, I agree with Alexander that a 100% abstract class isn't a good idea. I would prefer an interface in most cases unless there's a very good reason not to use an interface.

I personally think the difference as conceptual more than technical. For instance it would be bad idea to have an interface called "Human" and implement them on Male and Female. It would make more sense to make the Human as class.
You can implement multiple interfaces and you should see interfaces as add-ons.

I'm not quite sure how to answer this conceptually anymore, but in practice I use interfaces for the following reasons:
To indicate different classes have a shared interface: that you can manipulate them / use them in the same way
You can implement multiple interfaces, but only extend one class
Reasons for using abstract classes:
To share functionality between similar objects. For example Porshe911 could extend Car, overwrite a few methods and keep the rest.
To write frameworks that people can adapt. For example by leaving a few crucial methods unimplemented and writing the rest of the class to be internally consistent provided you implement those few methods. An example would be a menu class with a single abstract method getMenuItems()
Your example of the 100% abstract class seems senseless to me. As far as I can see that would just make it an interface, with the added restriction that you can have only one.

100% Abstract class isn't good idea. For common structure of child classes uses Interface. For similiar classes with same some methods and not same others more better to use Abstract Class.

Related

Java best practices: Re-declaring inherited interfaces? [duplicate]

I inherited some legacy Java (1.4) code and this design decision appears regularly. I can't understand if there's any purpose or reason to it.
public interface SoapFacade extends iConfigurable{ }
public class SoapFacadeBase implements SoapFacade{
...
}
public class SoapFacadeImpl extends SoapFacadeBase implements SoapFacade{
...
}
As I understand interfaces (and my experimentation has reinforced), there is no purpose to having both the parent and the child implement the same interface. In this scenario, everything from SoapFacade is implemented in SoapFacadeBase, but the method in iConfigurable is implemented in SoapFacadeImpl. However, that doesn't create a need to have SoapFacadeImpl implement SoapFacade.
Is there something I don't know about interfaces that would give this pattern some purpose or benefit? Are there underlying costs beyond lack of clarity that should drive refactoring it? Or should it simply be refactored for clarity/simplicity?
As I understand interfaces (and my experimentation has reinforced), there is no purpose to having both the parent and the child implement the same interface.
No. Technically, it is completely redundant.
It does however document the fact that you intend SoapFacadeImpl to be a SoapFacade and it ensures that you get a compile error, if you (or someone else) decides to remove implements SoapFacade from the base class.
You see this pattern everywhere in the standard Java Collections API. ArrayList implements List even though its base class (AbstractList) already, does. Same holds for HashSet / AbstractSet and the Set interface.
If you use the interface also as a marker. Class.getInterfaces(); will only return directly instanced interfaces.
I actually find that design pointless. Implemented interfaces, as you stated, are just inherited, so there's no need to copy and paste "implements SomeInterface" on the children classes.
It's not clearer, smarter, or whatsoever...
It is nonsense, don't do it.
Especially in a public API like java collections. It's absolutely nonsense.

Can I create a non-abstract method in an interface that will be called by every implementation? [duplicate]

I was asked a question, I wanted to get my answer reviewed here.
Q: In which scenario it is more appropriate to extend an abstract class rather than implementing the interface(s)?
A: If we are using template method design pattern.
Am I correct ?
I am sorry if I was not able to state the question clearly.
I know the basic difference between abstract class and interface.
1) use abstract class when the requirement is such that we need to implement the same functionality in every subclass for a specific operation (implement the method) and different functionality for some other operations (only method signatures)
2) use interface if you need to put the signature to be same (and implementation different) so that you can comply with interface implementation
3) we can extend max of one abstract class, but can implement more than one interface
Reiterating the question: Are there any other scenarios, besides those mentioned above, where specifically we require to use abstract class (one is see is template method design pattern is conceptually based on this only)?
Interface vs. Abstract class
Choosing between these two really depends on what you want to do, but luckily for us, Erich Gamma can help us a bit.
As always there is a trade-off, an interface gives you freedom with regard to the base class, an abstract class gives you the freedom to add new methods later. – Erich Gamma
You can’t go and change an Interface without having to change a lot of other things in your code, so the only way to avoid this would be to create a whole new Interface, which might not always be a good thing.
Abstract classes should primarily be used for objects that are closely related. Interfaces are better at providing common functionality for unrelated classes.
When To Use Interfaces
An interface allows somebody to start from scratch to implement your interface or implement your interface in some other code whose original or primary purpose was quite different from your interface. To them, your interface is only incidental, something that have to add on to the their code to be able to use your package. The disadvantage is every method in the interface must be public. You might not want to expose everything.
When To Use Abstract classes
An abstract class, in contrast, provides more structure. It usually defines some default implementations and provides some tools useful for a full implementation. The catch is, code using it must use your class as the base. That may be highly inconvenient if the other programmers wanting to use your package have already developed their own class hierarchy independently. In Java, a class can inherit from only one base class.
When to Use Both
You can offer the best of both worlds, an interface and an abstract class. Implementors can ignore your abstract class if they choose. The only drawback of doing that is calling methods via their interface name is slightly slower than calling them via their abstract class name.
reiterating the question: there is any other scenario besides these
mentioned above where specifically we require to use abstract class
(one is see is template method design pattern is conceptually based on
this only)
Yes, if you use JAXB. It does not like interfaces. You should either use abstract classes or work around this limitation with generics.
From a personal blog post:
Interface:
A class can implement multiple interfaces
An interface cannot provide any code at all
An interface can only define public static final constants
An interface cannot define instance variables
Adding a new method has ripple effects on implementing classes (design maintenance)
JAXB cannot deal with interfaces
An interface cannot extends or implement an abstract class
All interface methods are public
In general, interfaces should be used to define contracts (what is to be achieved, not how to achieve it).
Abstract Class:
A class can extend at most one abstract class
An abstract class can contain code
An abstract class can define both static and instance constants (final)
An abstract class can define instance variables
Modification of existing abstract class code has ripple effects on extending classes (implementation maintenance)
Adding a new method to an abstract class has no ripple effect on extending classes
An abstract class can implement an interface
Abstract classes can implement private and protected methods
Abstract classes should be used for (partial) implementation. They can be a mean to restrain the way API contracts should be implemented.
Interface is used when you have scenario that all classes has same structure but totally have different functionality.
Abstract class is used when you have scenario that all classes has same structure but some same and some different functionality.
Take a look the article : http://shoaibmk.blogspot.com/2011/09/abstract-class-is-class-which-cannot-be.html
There are a lot of great answers here, but I often find using BOTH interfaces and abstract classes is the best route. Consider this contrived example:
You're a software developer at an investment bank, and need to build a system that places orders into a market. Your interface captures the most general idea of what a trading system does,
1) Trading system places orders
2) Trading system receives acknowledgements
and can be captured in an interface, ITradeSystem
public interface ITradeSystem{
public void placeOrder(IOrder order);
public void ackOrder(IOrder order);
}
Now engineers working at the sales desk and along other business lines can start to interface with your system to add order placement functionality to their existing apps. And you haven't even started building yet! This is the power of interfaces.
So you go ahead and build the system for stock traders; they've heard that your system has a feature to find cheap stocks and are very eager to try it out! You capture this behavior in a method called findGoodDeals(), but also realize there's a lot of messy stuff that's involved in connecting to the markets. For example, you have to open a SocketChannel,
public class StockTradeSystem implements ITradeSystem{
#Override
public void placeOrder(IOrder order);
getMarket().place(order);
#Override
public void ackOrder(IOrder order);
System.out.println("Order received" + order);
private void connectToMarket();
SocketChannel sock = Socket.open();
sock.bind(marketAddress);
<LOTS MORE MESSY CODE>
}
public void findGoodDeals();
deals = <apply magic wizardry>
System.out.println("The best stocks to buy are: " + deals);
}
The concrete implementations are going to have lots of these messy methods like connectToMarket(), but findGoodDeals() is all the traders actually care about.
Now here's where abstract classes come into play. Your boss informs you that currency traders also want to use your system. And looking at currency markets, you see the plumbing is nearly identical to stock markets. In fact, connectToMarket() can be reused verbatim to connect to foreign exchange markets. However, findGoodDeals() is a much different concept in the currency arena. So before you pass off the codebase to the foreign exchange wiz kid across the ocean, you first refactor into an abstract class, leaving findGoodDeals() unimplmented
public abstract class ABCTradeSystem implements ITradeSystem{
public abstract void findGoodDeals();
#Override
public void placeOrder(IOrder order);
getMarket().place(order);
#Override
public void ackOrder(IOrder order);
System.out.println("Order received" + order);
private void connectToMarket();
SocketChannel sock = Socket.open();
sock.bind(marketAddress);
<LOTS MORE MESSY CODE>
}
Your stock trading system implements findGoodDeals() as you've already defined,
public class StockTradeSystem extends ABCTradeSystem{
public void findGoodDeals();
deals = <apply magic wizardry>
System.out.println("The best stocks to buy are: " + deals);
}
but now the FX whiz kid can build her system by simply providing an implementation of findGoodDeals() for currencies; she doesn't have to reimplement socket connections or even the interface methods!
public class CurrencyTradeSystem extends ABCTradeSystem{
public void findGoodDeals();
ccys = <Genius stuff to find undervalued currencies>
System.out.println("The best FX spot rates are: " + ccys);
}
Programming to an interface is powerful, but similar applications often re-implement methods in nearly identical ways. Using an abstract class avoids reimplmentations, while preserving the power of the interface.
Note: one may wonder why findGreatDeals() isn't part of the interface. Remember, the interface defines the most general components of a trading system. Another engineer may develop a COMPLETELY DIFFERENT trading system, where they don't care about finding good deals. The interface guarantees that the sales desk can interface to their system as well, so it's preferable not to entangle your interface with application concepts like "great deals".
Which should you use, abstract classes or interfaces?
Consider using abstract classes if any of these statements apply to your use case:
You want to share code among several closely related classes.
You expect that classes that extend your abstract class have many common methods or fields, or require access modifiers other than public (such as protected and private).
You want to declare non-static or non-final fields. This enables you to define methods that can access and modify the state of the object to which they belong.
Consider using interfaces if any of these statements apply to your use case:
You expect that unrelated classes would implement your interface.
For example, the interfaces Comparable and Cloneable are implemented by many unrelated classes.
You want to specify the behavior of a particular data type, but not concerned about who implements its behavior.
You want to take advantage of multiple inheritance of type.
New methods added regularly to interface by providers, to avoid issues extend Abstract class instead of interface.
http://docs.oracle.com/javase/tutorial/java/IandI/abstract.html
Things have been changed a lot in last three years with addition of new capabilities to interface with Java 8 release.
From oracle documentation page on interface:
An interface is a reference type, similar to a class, that can contain only constants, method signatures, default methods, static methods, and nested types. Method bodies exist only for default methods and static methods.
As you quoted in your question, abstract class is best fit for template method pattern where you have to create skeleton. Interface cant be used here.
One more consideration to prefer abstract class over interface:
You don't have implementation in base class and only sub-classes have to define their own implementation. You need abstract class instead of interface since you want to share state with sub-classes.
Abstract class establishes "is a" relation between related classes and interface provides "has a" capability between unrelated classes.
Regarding second part of your question, which is valid for most of the programming languages including java prior to java-8 release
As always there is a trade-off, an interface gives you freedom with regard to the base class, an abstract class gives you the freedom to add new methods later. – Erich Gamma
You can’t go and change an Interface without having to change a lot of other things in your code
If you prefer abstract class to interface earlier with above two considerations, you have to re-think now as default methods have added powerful capabilities to interfaces.
Default methods enable you to add new functionality to the interfaces of your libraries and ensure binary compatibility with code written for older versions of those interfaces.
To select one of them between interface and abstract class, oracle documentation page quote that:
Abstract classes are similar to interfaces. You cannot instantiate them, and they may contain a mix of methods declared with or without an implementation. However, with abstract classes, you can declare fields that are not static and final, and define public, protected, and private concrete methods.
With interfaces, all fields are automatically public, static, and final, and all methods that you declare or define (as default methods) are public. In addition, you can extend only one class, whether or not it is abstract, whereas you can implement any number of interfaces.
Refer to these related questions fore more details:
Interface vs Abstract Class (general OO)
How should I have explained the difference between an Interface and an Abstract class?
In summary : The balance is tilting more towards interfaces now.
Are there any other scenarios, besides those mentioned above, where specifically we require to use abstract class (one is see is template method design pattern is conceptually based on this only)?
Some design patterns use abstract classes (over interfaces) apart from Template method pattern.
Creational patterns:
Abstract_factory_pattern
Structural patterns:
Decorator_pattern
Behavioral patterns:
Mediator_pattern
You are not correct. There are many scenarios. It just isn't possible to reduce it to a single 8-word rule.
The shortest answer is, extend abstract class when some of the functionalities uou seek are already implemented in it.
If you implement the interface you have to implement all the method. But for abstract class number of methods you need to implement might be fewer.
In template design pattern there must be a behavior defined. This behavior depends on other methods which are abstract. By making sub class and defining those methods you actually define the main behavior. The underlying behavior can not be in a interface as interface does not define anything, it just declares. So a template design pattern always comes with an abstract class. If you want to keep the flow of the behavior intact you must extend the abstract class but don't override the main behavior.
In my opinion, the basic difference is that an interface can't contain non-abstract methods while an abstract class can.
So if subclasses share a common behavior, this behavior can be implemented in the superclass and thus inherited in the subclasses
Also, I quoted the following from "software architecture design patterns in java" book
" In the Java programming language, there is no support for multiple inheritance.
That means a class can inherit only from one single class. Hence inheritance
should be used only when it is absolutely necessary. Whenever possible, methods
denoting the common behavior should be declared in the form of a Java interface to be implemented by different implementer classes. But interfaces suffer from the limitation that they cannot provide method implementations. This means that every implementer of an interface must explicitly implement all methods declared in an interface, even when some of these methods represent the invariable part of the functionality and have exactly the same implementation in all of the implementer classes. This leads to redundant code. The following example demonstrates how the Abstract Parent Class pattern can be used in such cases without requiring redundant method implementations."
Abstract classes are different from interfaces in two important aspects
they provide default implementation for chosen methods (that is covered by your answer)
abstract classes can have state (instance variables) - so this is one more situation you want to use them in place of interfaces
This is a good question The two of these are not similar but can be use for some of the same reason, like a rewrite. When creating it is best to use Interface. When it comes down to class, it is good for debugging.
This is my understanding, hope this helps
Abstract classes:
Can have member variables that are inherited (can’t be done in interfaces)
Can have constructors (interfaces can’t)
Its methods can have any visibility (ie: private, protected, etc - whereas all interface methods are public)
Can have defined methods (methods with an implementation)
Interfaces:
Can have variables, but they are all public static final variables
constant values that never change with a static scope
non static variables require an instance, and you can’t instantiate an interface
All methods are abstract (no code in abstract methods)
all code has to be actually written in the class that implements the particular interface
Usage of abstract and interface:
One has "Is-A-Relationship" and another one has "Has-A-Relationship"
The default properties has set in abstract and extra properties can be expressed through interface.
Example: --> In the human beings we have some default properties that are eating, sleeping etc. but if anyone has any other curricular activities like swimming, playing etc those could be expressed by Interface.
Abstract classes should be extended when you want to some common behavior to get extended. The Abstract super class will have the common behavior and will define abstract method/specific behavior which sub classes should implement.
Interfaces allows you to change the implementation anytime allowing the interface to be intact.
I think the answers here are missing the main point:
Java interfaces (the question is about Java but there are similar mechanisms in other languages) is a way to partially support multiple inheritance, i.e. method-only inheritance.
It is similar to PHP's traits or Python's duck typing.
Besides that, there is nothing additional that you truly need an interface for --and you cannot instantiate a Java interface.

Is it correct to infer that use of Default method in interface has made it like an abstract class in Java?

Since we have default methods now in an interface,isn't it more like an abstract class with both abstract and non abstract methods ? When it comes to practical use, can we use interface and abstract class interchangeably ? Are there any scenarios where the difference between the two is still relevant ?
Yes, there are scenarios where the difference between the two is still relevant.
Interfaces can't have fields (except static ones).
Interfaces can't have constructors.
Interfaces can't have final methods.
Interfaces can't have non-public methods.
The first point is what really stops you from using an interface like a class. All the others can be worked around (although it might be ugly).
You still can't extend 2 abstract classes, but can implement several interfaces.
Sort of. The key difference is that abstract classes are classes and thus have the advantage that they can encapsulate state and have concrete methods which operate on that state. Interfaces cannot have state, and thus default methods can only operate in terms of other interfaces methods.
I have upvoted the answer by immibis. But personally I think, there few things which makes us decide which one to use, Abstract class or interface.
Abstract class has some specific features which an interface does not have. Like, interface doesn't allow you to describe any method inside it, where abstract class allows. This feature makes differences.
Please go thorough this post for the details if you want to...
http://javacodingtutorial.blogspot.de/2013/10/interface-vs-abstract-class.html

Java Code Style -- Interfaces vs. Abstract Classes

A new collaborator of mine who was reviewing some code I'd written told me that she wasn't used to seeing interfaces used directly in Java code, e.g.:
public interface GeneralFoo { ... }
public class SpecificFoo implements GeneralFoo { ... }
public class UsesFoo {
GeneralFoo foo = new SpecificFoo();
}
instead, expecting to see
public interface GeneralFoo { ... }
public abstract class AbstractFoo implements GeneralFoo { ... }
public class SpecificFoo extends AbstractFoo { ... }
public class UsesFoo {
AbstractFoo foo = new SpecificFoo();
}
I can see when this pattern makes sense, if all SpecificFoos share functionality through AbstractFoo, but if the various Foos have entirely different internal implementations (or we don't care how a specific Foo does Bar, as long as it does it), is there any harm in using an interface directly in code? I realize this is probably a tomato/tomato thing to some extent, but I'm curious if there's an advantage to the second style, or disadvantage to the first style, that I'm missing.
If you have no need for an abstract class with certain details common to all implementations, then there's no real need for an abstract class. Complexity often gets added to applications because there is some perceived need to support future features that haven't yet been defined. Stick with what works, and refactor later.
No, she's inexperienced, not right. Using interfaces is preferred, and writing redundant abstract super classes for the sake of redundancy is redundant.
UsesFoo should care about the behaviour specified by the interface, not about the super class of its dependencies.
For me "she wasn't used to" is not good enough reason. Ask her to elaborate on that.
Personally I'd use your solution, because:
AbstractFoo is redundant and ads no value in current situation.
Even if AbstractFoo was needed (for some additional functionality), I'd always use lowest needed type: if GeneralFoo was sufficient, then I'd use that, not some class derived from it.
It depends only on your problem.
If you use interfaces only, then if all your classes have a same method, it would have to be implemented redundantly (or moved away to a Util class).
On the other hand, if you do write an intermediary abstract class, you solved that problem, but now your subclass may not be a subclass of another class, because of absence of multiple inheritance in Java. If it was already necessary to extend some class, this is not possible.
So, shortly - it's a trade off. Use whichever is better in your particular case.
There is not harm in directly using an interface in code. If there were, Java would not have interfaces.
The disadvantages of using an interface directly include not being able to reach and class-specific methods which are not implemented in the interface. For poorly written interfaces, or classes which add a lot of "other" functionality, this is undesirable as you lose the ability to get to needed methods. However, in some cases this might be a reflection of a poor design choice in creating the interface. Without details it is too hard to know.
The disadvantages of using the base class directly include eventually ignoring the interface as it is not frequently used. In extreme cases, the interface becomes the code equivalent of a human appendix; "present but providing little to no functionality". Unused interfaces are not likely to be updated, as everyone will just use the base abstract class directly anyway. This allows your design to silently rot from the viewpoint of anyone who actually tries to use the interface. In extreme cases, it is not possible to handle an extending class through the interface to perform some critical functionality.
Personally, I favor returning classes via their interface and internally storing in members them via their lowest sub-class. This provides intimate knowledge of the class within the class's encapsulation, forces people to use the interface (keeping it up-to-date) externally, and the class's encapsulation allows possible future replacement without too much fuss.
I'm curious if there's an advantage to the second style, or disadvantage to the first style, that I'm missing
That reasons for the first interfaces style:
Often, the design is such that the interface is the public interface of the concept while the abstract class is an implementation detail of the concept.
For example, consider List and AbstractList in the collection framework. List is really what clients are usually after; fewer people know about about AbstractList because its an implementation detail to aid suppliers (implementers) of the interface), not clients (users) of the class.
The interface is looser coupling, therefore more flexible to support future changes.
Use the one that more clearer represents the requirement of the class, which is often the interface.
For example, List is often used rather than AbsrtactList or ArrayList. Using the interface, it may be clearer to a future maintainer that this class needs some kind of List, but it does not specifically need an AbstractList or an ArrayList. If this class relied on some AbstractList-specific property, i.e. it needs to use an AbstractList method, then using AbstractList list = ... instead of List list = ... may be a hint that this code relies on something specific to an AbstractList .
It may simplify testing/mocking to use the smaller, more abstract interface rather than to use the abstract class.
It is considered a bad practice by some to declare variables by their AbstractFoo signatures, as the UsesFoo class is coupled to some of the implementation details of foo.
This leads to less flexibility - you can not swap the runtime type of foo with any class that implements the GeneralFoo interface; you can only inject instances that implement the AbstractFoo descendant - leaving you with a smaller subset.
Ideally it should be possible for classes like UsesFoo to only know the interfaces of the collaborators they use, and not any implementation details.
And of course, if there is no need to declare anything abstract in a abstract class AbstractFoo implements GeneralFoo - i.e. no common implementation that all subclasses will re-use - then this is simply a waste of an extra file and levels in your hierarchy.
Firstly I use abstract and interface classes plentifully.
I think you need to see value in using an interface before using it. I think the design approach is, oh we have a class therefore we should have an abstract class and therefore we should have interfaces.
Firstly why do you need an interface, secondly why do you have an abstract class. It seems she may be adding things, for adding things sake. There needs to be clear value in the solution otherwise you are talking about code that has no value.
Emperically there you should see the value in her solution. If there is no value the solution is wrong, if it cant be explained to you she does not understand why she is doing it.
Simple code is the better solution and refactor when you need the complexity, flexibility or whatever perceived value she is getting from the solution.
Show the value or delete the code!
Oh one more thing have a look at the Java library code. Does that use the abstract / interface pattern that she is applying .. NO!

Why are interfaces preferred to abstract classes?

I recently attended an interview and they asked me the question "Why Interfaces are preferred over Abstract classes?"
I tried giving a few answers like:
We can get only one Extends functionality
they are 100% Abstract
Implementation is not hard-coded
They asked me take any of the JDBC api that you use. "Why are they Interfaces?".
Can I get a better answer for this?
That interview question reflects a certain belief of the person asking the question. I believe that the person is wrong, and therefore you can go one of two directions.
Give them the answer they want.
Respectfully disagree.
The answer that they want, well, the other posters have highlighted those incredibly well.
Multiple interface inheritance, the inheritance forces the class to make implementation choices, interfaces can be changed easier.
However, if you create a compelling (and correct) argument in your disagreement, then the interviewer might take note.
First, highlight the positive things about interfaces, this is a MUST.
Secondly, I would say that interfaces are better in many scenarios, but they also lead to code duplication which is a negative thing. If you have a wide array of subclasses which will be doing largely the same implementation, plus extra functionality, then you might want an abstract class. It allows you to have many similar objects with fine grained detail, whereas with only interfaces, you must have many distinct objects with almost duplicate code.
Interfaces have many uses, and there is a compelling reason to believe they are 'better'. However you should always be using the correct tool for the job, and that means that you can't write off abstract classes.
In general, and this is by no means a "rule" that should be blindly followed, the most flexible arrangement is:
interface
abstract class
concrete class 1
concrete class 2
The interface is there for a couple of reasons:
an existing class that already extends something can implement the interface (assuming you have control over the code for the existing class)
an existing class can be subclasses and the subclass can implement the interface (assuming the existing class is subclassable)
This means that you can take pre-existing classes (or just classes that MUST extend from something else) and have them work with your code.
The abstract class is there to provide all of the common bits for the concrete classes. The abstract class is extended from when you are writing new classes or modifying classes that you want to extend it (assuming they extend from java.lang.Object).
You should always (unless you have a really good reason not to) declare variables (instance, class, local, and method parameters) as the interface.
You only get one shot at inheritance. If you make an abstract class rather than an interface, someone who inherits your class can't also inherit a different abstract class.
You can implement more than one interface, but you can only inherit from a single class
Abstract Classes
1.Cannot be instantiated independently from their derived classes. Abstract class constructors are called only by their derived classes.
2.Define abstract member signatures that base classes must implement.
3.Are more extensible than interfaces, without breaking any version compatibility. With abstract classes, it is possible to add additional nonabstract members that all derived classes can inherit.
4.Can include data stored in fields.
5.Allow for (virtual) members that have implementation and, therefore, provide a default implementation of a member to the deriving class.
6.Deriving from an abstract class uses up a subclass's one and only base class option.
Interface
1.Cannot be instantiated.
2.Implementation of all members of the interface occurs in the base class. It is not possible to implement only some members within the implementing class.
3.Extending interfaces with additional members breaks the version compatibility.
4.Cannot store any data. Fields can be specified only on the deriving classes. The workaround for this is to define properties, but without implementation.
5.All members are automatically virtual and cannot include any implementation.
6.Although no default implementation can appear, classes implementing interfaces can continue to derive from one another.
As devinb and others mention, it sounds like the interviewer shows their ignorance in not accepting your valid answers.
However, the mention of JDBC might be a hint. In that case, perhaps they are asking for the benefits of a client coding against an interface instead of a class.
So instead of perfectly valid answers such as "you only get one use of inheritance", which are relating to class design, they may be looking for an answer more like "decouples a client from a specific implementation".
Abstract classes have a number of potential pitfalls. For example, if you override a method, the super() method is not called unless you explicitly call it. This can cause problems for poorly-implemented overriding classes. Also, there are potential problems with equals() when you use inheritance.
Using interfaces can encourage use of composition when you want to share an implementation. Composition is very often a better way to reuse others objects, as it is less brittle. Inheritance is easily overused or used for the wrong purposes.
Defining an interface is a very safe way to define how an object is supposed to act, without risking the brittleness that can come with extending another class, abstract or not.
Also, as you mention, you can only extend one class at a time, but you can implement as many interfaces as you wish.
Abstract classes are used when you inherit implementation, interfaces are used when you inherit specification. The JDBC standards state that "A connection must do this". That's specification.
When you use abstract classes you create a coupling between the subclass and the base class. This coupling can sometimes make code really hard to change, especially as the number of subclasses increases. Interfaces do not have this problem.
You also only have one inheritance, so you should make sure you use it for the proper reasons.
"Why Interfaces are preferred over
Abstract classes?"
The other posts have done a great job of looking at the differences between interfaces and abstract classes, so I won't duplicate those thoughts.
But looking at the interview question, the better question is really "When should interfaces be preferred over abstract classes?" (and vice versa).
As with most programming constructs, they're available for a reason and absolute statements like the one in the interview question tend to miss that. It sort of reminds me of all the statement you used to read regarding the goto statement in C. "You should never use goto - it reveals poor coding skills." However, goto always had its appropriate uses.
Respectfully disagree with most of the above posters (sorry! mod me down if you want :-) )
First, the "only one super class" answer is lame. Anyone who gave me that answer in an interview would be quickly countered with "C++ existed before Java and C++ had multiple super classes. Why do you think James Gosling only allowed one superclass for Java?"
Understand the philosophy behind your answer otherwise you are toast (at least if I interview you.)
Second, interfaces have multiple advantages over abstract classes, especially when designing interfaces. The biggest one is not having a particular class structure imposed on the caller of a method. There is nothing worse than trying to use a method call that demands a particular class structure. It is painful and awkward. Using an interface anything can be passed to the method with a minimum of expectations.
Example:
public void foo(Hashtable bar);
vs.
public void foo(Map bar);
For the former, the caller will always be taking their existing data structure and slamming it into a new Hashtable.
Third, interfaces allow public methods in the concrete class implementers to be "private". If the method is not declared in the interface then the method cannot be used (or misused) by classes that have no business using the method. Which brings me to point 4....
Fourth, Interfaces represent a minimal contract between the implementing class and the caller. This minimal contract specifies exactly how the concrete implementer expects to be used and no more. The calling class is not allowed to use any other method not specified by the "contract" of the interface. The interface name in use also flavors the developer's expectation of how they should be using the object. If a developer is passed a
public interface FragmentVisitor {
public void visit(Node node);
}
The developer knows that the only method they can call is the visit method. They don't get distracted by the bright shiny methods in the concrete class that they shouldn't mess with.
Lastly, abstract classes have many methods that are really only present for the subclasses to be using. So abstract classes tend to look a little like a mess to the outside developer, there is no guidance on which methods are intended to be used by outside code.
Yes of course some such methods can be made protected. However, sadly protected methods are also visible to other classes in the same package. And if an abstract class' method implements an interface the method must be public.
However using interfaces all this innards that are hanging out when looking at the abstract super class or the concrete class are safely tucked away.
Yes I know that of course the developer may use some "special" knowledge to cast an object to another broader interface or the concrete class itself. But such a cast violates the expected contract, and the developer should be slapped with a salmon.
If they think that X is better than Y I wouldn't be worried about getting the job, I wouldn't like working for someone who forced me to one design over another because they were told interfaces are the best. Both are good depending on the situation, otherwise why did the language choose to add abstract classes? Surely, the language designers are smarter than me.
This is the issue of "Multiple Inheritance".
We can "extends" not more than one abstarct class at one time through another class but in Interfaces, we can "implement" multiple interfaces in single class.
So, though Java doesn't provide multiple inheritance in general but by using interfaces we can incorporate multiplt inheritance property in it.
Hope this helps!!!
interfaces are a cleaner way of writing a purely abstract class. You can tell that implementation has not sneaked in (of course you might want to do that at certain maintenance stages, which makes interfaces bad). That's about it. There is almost no difference discernible to client code.
JDBC is a really bad example. Ask anyone who has tried to implement the interfaces and maintain the code between JDK releases. JAX-WS is even worse, adding methods in update releases.
There are technical differences, such as the ability to multiply "inherit" interface. That tends to be the result of confused design. In rare cases it might be useful to have an implementation hierarchy that is different from the interface hierarchy.
On the downside for interfaces, the compiler is unable to pick up on some impossible casts/instanceofs.
There is one reason not mentioned by the above.
You can decorate any interface easily with java.lang.reflect.Proxy allowing you to add custom code at runtime to any method in the given interface. It is very powerful.
See http://tutorials.jenkov.com/java-reflection/dynamic-proxies.html for a tutorial.
interface is not substitute for abstract class.
Prefer
interface: To implement a contract by multiple unrelated objects
abstract class: To implement the same or different behaviour among multiple related objects
Refer to this related SE question for use cases of both interface and abstract class
Interface vs Abstract Class (general OO)
Use case:
If you have to use Template_method pattern, you can't achieve with interface. Abstract class should be chosen to achieve it.
If you have to implement a capability for many unrleated objects, abstract class does not serve the purpose and you have to chose interface.
You can implement multiple interfaces, but particularly with c# you can not have multiple inheritances
Because interfaces are not forcing you into some inheritance hierarchy.
You define interfaces when you only require that some object implement certain methods but you don't care about its pedigree. So someone can extend an existing class to implement an interface, without affecting the previously existing behavior of that class.
That's why JDBC is all interfaces; you don't really care what classes are used in a JDBC implementation, you only need any JDBC implementation to have the same expected behavior. Internally, the Oracle JDBC driver may be very different from the PostgreSQL driver, but that's irrelevant to you. One may have to inherit from some internal classes that the database developers already had, while another one may be completely developed from scratch, but that's not important to you as long as they both implement the same interfaces so that you can communicate with one or the other without knowing the internal workings of either.
Well, I'd suggest the question itself should be rephrased. Interfaces are mainly contracts that a class acquires, the implementation of that contract itself will vary. An abstract class will usually contain some default logic and its child classes will add some more logic.
I'd say that the answer to the questions relies on the diamond problem. Java prevents multiple inheritance to avoid it. ( http://en.wikipedia.org/wiki/Diamond_problem ).
They asked me take any of the JDBC api
that you use. "Why are they
Interfaces?".
My answer to this specific question is :
SUN doesnt know how to implement them or what to put in the implementation. Its up to the service providers/db vendors to put their logic into the implementation.
The JDBC design has relationship with the Bridge pattern, which says "Decouple an abstraction from its implementation so that the two can vary independently".
That means JDBC api's interfaces hierarchy can be evolved irrespective of the implementation hierarchy that a jdbc vendor provides or uses.
Abstract classes offer a way to define a template of behavior, where the user plugins in the details.
One good example is Java 6's SwingWorker. It defines a framework to do something in the background, requiring the user to define doInBackground() for the actual task.
I extended this class such that it automatically created a popup progress bar. I overrode done(), to control disposal of this pop-up, but then provided a new override point, allowing the user to optionally define what happens after the progress bar disappears.
public abstract class ProgressiveSwingWorker<T, V> extends SwingWorker<T, V> {
private JFrame progress;
public ProgressiveSwingWorker(final String title, final String label) {
SwingUtilities.invokeLater(new Runnable() {
#SuppressWarnings("serial")
#Override
public void run() {
progress = new JFrame() {{
setLayout(new MigLayout("","[grow]"));
setTitle(title);
add(new JLabel(label));
JProgressBar bar = new JProgressBar();
bar.setIndeterminate(true);
add(bar);
pack();
setLocationRelativeTo(null);
setVisible(true);
}};
}
});
}
/**
* This method has been marked final to secure disposing of the progress dialog. Any behavior
* intended for this should be put in afterProgressBarDisposed.
*/
#Override
protected final void done() {
progress.dispose();
try {
afterProgressBarDisposed(get());
} catch (InterruptedException e) {
e.printStackTrace();
} catch (ExecutionException e) {
e.printStackTrace();
}
}
protected void afterProgressBarDisposed(T results) {
}
}
The user still has the requirement of providing the implementation of doInBackground(). However, they can also have follow-up behavior, such as opening another window, displaying a JOptionPane with results, or simply do nothing.
To use it:
new ProgressiveSwingWorker<DataResultType, Object>("Editing some data", "Editing " + data.getSource()) {
#Override
protected DataResultType doInBackground() throws Exception {
return retrieve(data.getSource());
}
#Override
protected void afterProgressBarDisposed(DataResultType results) {
new DataEditor(results);
}
}.execute();
This shows how an abstract class can nicely provide a templated operation, orthogonal to the concept of interfaces defining an API contract.
Its depend on your requirement and power of implementation, which is much important.
You have got so many answer regarding this question.
What i think about this question is that abstract class is the evolution if API.
You can define your future function definition in abstract class but you don't need all function implementation in your main class but with interface you cant do this thing.

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