So lets say I want to make a deep copy of an object, but using its contsructor. So I have:
public class PositionList {
private Position[] data = new Position[0];
private int size = 0;
public PositionList(PositionList other, boolean deepCopy) {
if (deepCopy==true){
size=other.getSize();
for (int i=0;i<data.length;i++)
data[i]=other.data[i];
}
else {
data=other.data;
size = other.size;
And so say I have this being called:
PositionList list = new PositionList();
PositionList acopy = new PositionList(list, true);
What I am doing, however, is incorrect, and Im not sure why..
The problem lies in your deep copy logic:
size=other.getSize();
for (int i=0;i<data.length;i++)
data[i]=other.data[i];
You are setting the size field (which is redundant with the data array) but are not assigning a new array to the data field, which is presumably the whole point of your "deep" copy. You should initialize data to the other's size (or other.data.length):
data = new Position[other.data.length];
for (int i=0;i<data.length;i++)
data[i]=other.data[i];
(And get rid of size all together)
Related
I'm trying to figure out how to get a undo function for a small maze game. First I worked out a way to do this by checking what the last direction was and just going back in the opposite direction. But this code was getting way too long since I also had to track back possible item pickups or hidden walls etc.
Background info on the code: I use a String[][] to store the maze as this was the easiest. I use an Arraylist<String[][]> to store all the strings.
After each step the player takes I save the String[][] array to the arraylist. When the player say undo I look at the second last String[][] in the arraylist and want to set the String[][] back to this. But the currentPos never seems to get updated. I'm not sure where the problem lies.
if (direction.equals("north")) {
if (currentPos[i - 1][j].equals("---")) {
continue;
} else {
currentPos[i][j] = " ";
currentPos[i - 2][j] = "P";
break;
}
}
if (direction.equals("undo")) {
currentPos = history.get(history.size()-2);
history.remove(history.size()-1);
break;
}
Without understanding the way you are setting history, I've made the assumption from your question that you are simply adding the current map to the history list. If you aren't careful, you will be simply adding the same Object, populating the history with multiply Object references to the current map state. This would have the effect you are observing with the state not changing, because you the history only contains a reference to the most recent map (Not storing any actual history).
To obtain the value from an Object, you typically need to clone the object (invoking the clone() method). However, cloning a 2-dimensional array is somewhat problematic. Invoking the clone() method on a 2-dimensional array "shallow" clones the object, essentially only cloning the first dimension while leaving the second as a reference to the same object (The reason for this is that the first 1-dimension of the array holds a reference to the second 1-dimension). Changing the value on a shallow copied object will change the value of the original and vice-versa, not what you want if you want to keep the Objects distinct.
To create two distinct objects, you will need to perform a "deep" clone, which can be easily implemented in a helper method. The below code illustrates the importance of ensuring you fully clone the object before storing it in the history list.
public static void main (String args[]) throws Exception {
ArrayList<String[][]> list = new ArrayList<>();
String[][] shallowClonedMap = new String[1][1];
String[][] deepClonedMap = new String[1][1];
shallowClonedMap[0][0] = "Old";
deepClonedMap[0][0] = "Old";
list.add(shallowClonedMap.clone());
list.add(deepClone(deepClonedMap));
shallowClonedMap[0][0] = "New";
deepClonedMap[0][0] = "New";
list.add(shallowClonedMap.clone());
list.add(deepClone(deepClonedMap));
for (String[][] item : list) {
System.out.print(item[0][0]);
}
}
public static String[][] deepClone(String[][] arry) {
if (arry == null) {
return null;
}
String[][] clone = new String[arry.length][];
for (int i = 0; i < arry.length; i++) {
clone[i] = arry[i].clone();
}
return clone;
}
The output for executing this code is : NewOldNewNew whereas the "intended" output is "OldOldNewNew". From this you can see the shallowClonedMap was updated to "New" even after being cloned and added to the list.
I have this list of objects that includes an array i (want) to use just as reference. So when i create a new object, fill it with an array in the list and start changing that new object i do not want my initial arrays for the object in my list to change.
I basically do this:
//Fill list with my reference objects;
Object newObject = new Object(); //So i do not change the previous newObject in the loop.
newObject = (find)ObjectFromList;
newObject.array = RotateArray(newObject.array);
If i fill another newObject with the same object from the list it already is rotated. I hope i have been clear enough. Below a shortened version of my code, still a bit messy too:
LoadRooms(); //Loads all the objects and arrays from a file into the list.
for(int x=0;x<width;x++)
{
for(int y=0;y<height;y++)
{
Room newRoom = new Room();
//Fill newroom with correct room type, rotate and build tilemap.
//Dead ends
if(!mazeMap[x][y].N && !mazeMap[x][y].E && mazeMap[x][y].S && !mazeMap[x][y].W)
{
newRoom = FindRoom(Room.RoomType.DeadEnd);
newRoom.room = TurnRoomCW(newRoom.room);
newRoom.room = TurnRoomCW(newRoom.room);
newRoom.room = TurnRoomCW(newRoom.room);
}
else if(!mazeMap[x][y].N && mazeMap[x][y].E && !mazeMap[x][y].S && !mazeMap[x][y].W)
{
newRoom = FindRoom(Room.RoomType.DeadEnd);
}
//Etc, etc then i build a map from the newRoom.room array
}
}
This is what TurnRoom() looks like:
private String[][] TurnRoomCW(String[][] room)
{
String[][] rotatedRoom = new String[room[0].length][room.length];
for (int y = 0; y < room[0].length;y++)
{
for (int x = 0;x < room.length;x++)
{
rotatedRoom[y][x] = room[7 - x][y];
}
}
return rotatedRoom;
}
and here is FindRoom
private Room FindRoom(Room.RoomType roomType)
{
Collections.shuffle(rooms, rand);
for (Room r : rooms)
{
if (r.roomType.equals(roomType))
return r;
}
return null;
}
When i want to turn something like a corner type room, say NE into the correct position all other rooms turn with it. So when i want to turn, say SW into position the NE will be position wrong again.
Your FindRoom method is returning a reference to the actual room.
'TurnRoomCW' returns a new object, but you then assign that new object back into the original room
So your problem is right here:
newRoom = FindRoom(Room.RoomType.DeadEnd); // 1) find a DeadEnd room
newRoom.room = TurnRoomCW(newRoom.room); // 2) create rotated room, assign it to the room from step 1)
If you want to work with a new Room object, you will need to create a new one somehow. For example, you might define a constructor for Room that returns a new object initialized from an existing one. For example,
/** copy constructor */
public Room(Room oldRoom) {
this(); // regular constructor
this.room = oldRoom.room.clone(); // new Room gets its own array!
this.roomType = oldRoom.roomType;
// … etc for any other member variables
}
Basically, Java objects are references (pointers if you prefer), so unless you make an explicit copy of an Array (or any other object), it will point to the same object.
If you want to avoid that, you have to do a clone first:
List myList = referenceList.clone();
This is generally a good habit anyway to avoid having your "internal" object being modified by the external world.
Im trying to make a fun application that will take a sound file and modify it, and create a new sound file.
One of the things I am trying to do is make the sound file twice as long. So I essentially make a new array that goes {2,2,3,3,7,7,8,8} instead of the original {2,3,7,8}. I am using doubles, this is simply an example
I want the original array (samples) to now reference the start of the array I just created (temp) so when the file saves it now save the temp array.
I can increase or decrease the volume of the music file no problem, and save it as such. I omitted that part of the code as it is not pertinent here.
If anyone is kind enough to help me, I also want to know the why behind it
public class Sound {
double[] samples;
//So we only have to declare it once. Reference to an array
public Sound() {
//This constructor should initialize the samples array to be empty
samples = new double[0];
//Initialize an array with nothing because we will be using that to reference the
//location of other arrays
}
public void wavRead(String fileName) {
samples = WavIO.read(fileName);
//Samples was an adress of an array we set to 0. Then we used WavIO to create an aray of doubles, now
//we tell samples to reference this new address over here. Samples has the addsss of the new array
}
public void wavSave(String fileName) {
WavIO.write(fileName, samples);
}
public void lengthen() {
double[] temp = new double[(samples.length *2)];
int t = 0;
for(int i = 0; i < samples.length; i++) {
//Set a variable to increase the temp array by
temp[t] = samples[i];
//Have position 0 of temp = position 0 of soundRaw
t++;
//Increase the position in the temp array by one
temp[t] = samples[i];
//Have position 1 of temp array = position 0 of soundRaw
}
samples[0] = temp;
//Here is where I try and have the samples array reference the start of another array. I tried multiple things, this is simply the last effort I tried
}
And here is the application I am using to test the code
public class App {
public static void main(String[] args) {
Sound s = new Sound();
//We are now calling the other code
s.wavRead("bye8");
//If you want to mess with your own .wav file, replace this name
s.lengthen();
s.wavSave("bye8New");
}
}
Replacing this code line
samples[0] = temp;
with just
samples = temp;
will suffice! :)
Use a DoubleBuffer, it is much easier to do what you want to achieve.
To create a new DoubleBuffer which is... Double... The size and duplicates, you'll then do:
// Important!
origBuf.rewind();
final DoubleBuffer newBuf = DoubleBuffer.allocate(origBuf.remaining() * 2);
double value;
while (origBuf.hasRemaining()) {
value = origBuf.get();
newBuf.put(value).put(value);
}
Then newBuf.array() will return the double[] array "with duplicates".
Also note that a DoubleBuffer, like any XBuffer, allows you to set endianness.
Just use samples=temp; instead of samples[0] = temp;!
I've a problem. I want to fill an array with objects containing different Informations.
here is my loop
public FileRecord [] calcPos() throws IOException{
for (int i = 0; i < getEFSFATmaxRecords(); i++){
int blockNumber = i/5;
int recordOffset = i%5;
pos = (recordOffset*100+(getFsatPos() + 512 + 512*blockNumber));
FileRecord rec = new FileRecord(pos,getHeader());
array = new FileRecord[header.getMaxFileRecords()];
array[i] = rec;
System.out.println("FileName: " + array[i].getFileName());
}
return array;
}
It should make different objects of FileRecord. The position depends on the running variable i. t
Then the loop stores everything in the array and returns the array. Ive declared array as a global variable in this calss so I thought the changes inside the loop would directly affect the global array. But it doesnt work. what I'm doing wrong?
Within the array you are doing:
array = new FileRecord[header.getMaxFileRecords()];
This will re-create the array every interation and you'll lose the records stored in it.
You'll need to do this before the loop
You are re initializing your array in every iteration. Below is a correct version of the code you want:
public FileRecord [] calcPos() throws IOException{
FileRecord[] array = new FileRecord[header.getMaxFileRecords()];
for (int i = 0; i < getEFSFATmaxRecords(); i++){
int blockNumber = i/5;
int recordOffset = i%5;
pos = (recordOffset*100+(getFsatPos() + 512 + 512*blockNumber));
FileRecord rec = new FileRecord(pos,getHeader());
array[i] = rec;
System.out.println("FileName: " + array[i].getFileName());
}
return array;
}
As vogel says if the header.getMaxFileRecords() changes within the loop then your array may run out of bound.
Solution: An ArrayList should work.
The problem is that you do:
array = new FileRecord[header.getMaxFileRecords()];
INSIDE the method every time it is invoked (in fact, inside the loop!).
This way, you are "setting" a new FileRecord[] object to the variable (and even worse, this happens many times in your method as the initialization is done in the loop).
Each time this initialization happens, the variable "points to the new FileRecord[] object allocated in memory. The Object that was "pointed to" by array before is not used anymore, and will be destroyed, the when is responsibility of the garbage collector.
(http://javabook.compuware.com/content/memory/how-garbage-collection-works.aspx).
In simple words, you are "recreating" the array again and again inside your loop.
Initialize the object only ONCE before using it in your method (for example in class constructor or in main, before using it in a sense).
Generally, I suggest that you don't use global variables. Search more on class encapsulation, a very important Object-Oriented Programming principle:
(http://www.tutorialspoint.com/java/java_encapsulation.htm).
I started down this path of implementing a simple search in an array for a hw assignment without knowing we could use ArrayList. I realized it had some bugs in it and figured I'd still try to know what my bug is before using ArrayList. I basically have a class where I can add, remove, or search from an array.
public class AcmeLoanManager
{
public void addLoan(Loan h)
{
int loanId = h.getLoanId();
loanArray[loanId - 1] = h;
}
public Loan[] getAllLoans()
{
return loanArray;
}
public Loan[] findLoans(Person p)
{
//Loan[] searchedLoanArray = new Loan[10]; // create new array to hold searched values
searchedLoanArray = this.getAllLoans(); // fill new array with all values
// Looks through only valid array values, and if Person p does not match using Person.equals()
// sets that value to null.
for (int i = 0; i < searchedLoanArray.length; i++) {
if (searchedLoanArray[i] != null) {
if (!(searchedLoanArray[i].getClient().equals(p))) {
searchedLoanArray[i] = null;
}
}
}
return searchedLoanArray;
}
public void removeLoan(int loanId)
{
loanArray[loanId - 1] = null;
}
private Loan[] loanArray = new Loan[10];
private Loan[] searchedLoanArray = new Loan[10]; // separate array to hold values returned from search
}
When testing this, I thought it worked, but I think I am overwriting my member variable after I do a search. I initially thought that I could create a new Loan[] in the method and return that, but that didn't seem to work. Then I thought I could have two arrays. One that would not change, and the other just for the searched values. But I think I am not understanding something, like shallow vs deep copying???....
The return value from getAllLoans is overwriting the searchedLoanArray reference, which means that both loanArray and searchedLoanArray are pointing at the same underlying array. Try making searchedLoanArray a local variable, and then use Arrays.copyOf. If you're trying not to use standard functions for your homework, manually create a new Loan array of the same size as loanArray, and then loop and copy the values over.
your searchloanarray and loanarray point to the same array. doing this
private Loan[] searchedLoanArray = new Loan[10]
does nothing as you never use that new Loan[10]
this is the key to your problem
searchedLoanArray = this.getAllLoans()
that just points searchedLoanArray at loanArray
You could rewrite it like this:
public Loan[] findLoans(Person p)
{
Loan[] allLoans = this.getAllLoans();
System.arraycopy(allLoans, searchedLoanArray, 0, 0, allLoans.length); // fill new array with all values
// remainder of method the same
}
But as it stands, the code still has some problems:
The maximum number of loans is fixed to the size of the array. You will avoid this problem when you switch to List<Loan>.
Using the id as an index means that your ids must be carefully generated. If IDs come from a database, you may find that the list tries to allocate a huge amount of memory to size itself to match the Id. You would be better using a Map, then the size of the map is based on the number of loans, rather than their IDs.
As the number of people and loans increase, the search time will also increase. You can reduce search time to a constant (irrespective of how many People) by using a Map>, which allows quick lookup of the loans associated just with that person.
Here's a version with these changes:
class AcmeLoanManager
{
public void addLoan(Loan l)
{
Person client = l.getClient();
List<Loan> loans = clientLoans.get(l);
if (loans==null)
{
loans = new ArrayList();
clientLoans.put(client, loans);
}
loans.add(l);
allLoans.put(l.getLoanId(), l);
}
public void removeLoan(int loanId)
{
Loan l = loans.remove(loanId);
clientLoans.remove(loan);
}
public Collection<Loan> getAllLoans()
{
return loans.values();
}
public List<Loan> findLoans(Person p)
{
List<Loan> loans = clientLoans.get(p);
if (loans==null)
loans = Collections.emptyList();
return loans;
}
private Map<Integer,Loan> allLoans = new HashMap<Integer,Loan>();
private Map<Person, List<Loan>> clientLoans = new HashMap<Person,List<Loan>>();
}
I hope this helps!
What I would do is loop through the values and reassign each value to the new variable. Alternatively, you could use "deep copy" technique as described here in Javaworld: http://www.javaworld.com/javaworld/javatips/jw-javatip76.html