Implementing extensible code in C++ [closed] - java

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I am currently busy with a project where the main focus of the application is to be extensible (allow 3rd party developers to write plugins / their own implementations of interfaces).
Until now, I have been using Java, and built the application on the NetBeans platform. This has works perfectly fine and is quite easy to implement.
However, the program is quite computationally intense, and must be run on a grid of computers. I think C++ might be better suited for massive computations like I need.
What I would like to know. Is there any libraries like the NetBeans platform for C++. Or would I have to implement everything from scratch (not that I mind, I just wat to know)? Also, how easy is it to write extensible code with C++ and implement something like an update center? This is stuff you get for free with the NetBeans platform. My experience with the using the platform is that it allows you to write very modular code, which is something I like. New modules can be installed independantly, while the platform provides discovery of services to find all the installed plugins / impementations.
Can this be done similarly in C++?
Thanks!

I recommend that you have a look at the Qt framework. They offer a mechanism to create plugins. Have a look at this free online book about Qt. Plugins are discussed in chapter 21.

For modularity on binary level Boost.Extension might be a good choice.
For autoupdate there is for example Google's Omaha (Windows) or Update Engine (OS X)

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Swing-Library for Android? [closed]

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I know that Android uses Java but not a fully compatible runtime library. Creating UIs in Android is done completely different than for normal Desktop Java. Nevertheless that's a really stupid thing in my opinion, very much Java applications out there have to be rewritten for Android (instead of modified only slightly).
So my question: is there some kind of (3rd party) Swing-library available for Android? Means a Java-package that contains Swing-compatible classes so that an existing Swing-Application has to be modified only slightly? It of course can't be 100% compatible but modifying some things that do not exist on Android is much less work than rewriting the whole GUI-part...
There is no way you can use swing in android, because android is not based on JavaSE, while swing is. android uses a special java that is designed to run on DVM .
Even if their is no compatibility issue. Swing is used for desktop apps which differ in their UI completely from mobile apps.
So given the above points unfortunately you will have to rewrite the UI again for your software. but on the bright side, android's UI is very simple and fun to work with.
give it sometime and good luck!
Edit:
Comparison between Java SE and Android's Java
CodeNameOne?
Supposed to be very similar to Swing.
Also, in my experience, GWT is somewhat similar to Swing.
Either of these will require a rewrite from Swing though.
There is no Swing on Android. You can always develop a JME application and run it via emulation, but that's as close as it gets. Unfortunately, in technology, things change all the time, so for programmers, it's a case of "adapt or die."
Unfortunately, as far as I know, Java Swing Desktop Apps can't run on Android (Dalvik VM), but the good news is: JavaFX as a successor to Swing GUI technology has already been ported to mobile and embedded platform (e.g. Android). If you're interested in this, go http://gluonhq.com/products/mobile/javafxports/ for details.

Is There A Portable Java [closed]

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i was just wondering if anyone knew of a portable java IDE/Compiler? Something like an iPod but not so advanced, that let's you work with and compile java?
Just thought it would be a cool idea :P
This serves the purpose. We can compile the programs without requiring Java compiler on our machine.
There is an IDE for Android which supports this, see AIDE
Search for drJava. Is a pretty complex editor and includes a(n Eclipse) compiler.
Unfortunatelly, the project seems to be dead.
If you have an iOS device (iPhone, iPod touch or iPad) at hand, you can jailbreak it and install Java from Cydia. This gives you the compiler and the VM. However, it's old and limited to command line functionality.
You can use http://ideone.com/. This is a website for compiling and running java applications Here you can create an account and save all your example programs, which you can later refer from different location or even share it with others.
You can also practice other computer languages in it. It supports more than 40 programming languages.
Have you given any thought about using codenameone platform? http://www.codenameone.com/

Java GUI libraries [closed]

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I understand this question has been asked before, but that was back in 2008, and things have changed. I tried looking for Swing, but the JFC is now outdated, and I can't seem to find Swing anywhere else.
I'd like to know what the best up-to-date java GUI libraries are.
Looking at the question you link to ( Which GUI Library is the best in Java?
), the answers there are still relevant.
Short version:
There are two serious contenders for a GUI: Swing and SWT.
Swing is more mature (arguably), is part of the standard JDK (no deployment issues), very flexible and well-documented.
SWT makes it easier to behave like a native application across different OSes (but this also means significantly more portability issues). It also reportedly performs better in some scenarios (but this depends very much on what you do).
Some other considerations:
I'd seriouly consider creating a web app when making a new app nowadays. In that case, SWT scores an extra point, because it has Eclipse RAP which (more or less) lets you convert a desktop client into a web client by just recompiling against different libraries, because it uses the same API as SWT.
Also, you might consider building atop a client framework, instead of writing from scratch. In that case, if you use Eclipse as your framework, you'll have to use SWT. Or use Netbeans, which is based on Swing...
SWT has been good to me. It provides a native look-and-feel by using native controls when available.
You can optionally use it and JFace in the Eclipse Rich-Client Platform, which provides a framework for applications built atop a community of plug-ins. It has a high learning curve, but provides a mature, powerful framework that you don't have to build.

Java CLI UI-design: frameworks or libraries? [closed]

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I'm currently working on a small utility program that only requires a command line interface, and I started wondering if Java provided any standard way of creating the CLI, in a similar way that Swing and the likes exist for GUIs. I'm not really interested in command line parameters and parsing of them, but rather the command based interaction the user has with the program to use it. This is for the situations where GUI simply is unnecessary or not an option for using the program.
Googling the subject pretty much only results in tutorials on how to use BufferedReader and the likes to do rudimentary interaction with the user, aimed at people learning the basics of Java and writing simple UI that asks for name and prints "Hello World!" etc..
Are the any libraries that are focused on providing a good framework for quickly implementing a more complex CLI UI or is this really something that everyone implements in ad hoc manner for their own utilities?
Maybe someone knows of patterns for the implementation that were created back in time when not everything was graphical? That would also be useful resource.
Perhaps CLI Toolkit...
http://alexis.royer.free.fr/CLI/
You can also have a look and Clamshell-cli or spring shell:
Clamshell-cli is relatively simple and easy to use : You can look at jmx-cli to get a nice example of what can be done with it.
Spring Shell is bigger but more feature-full (tab completion, etc). It has been extracted from spring Roo and released as an independent framework
There is a project called JLine that provides cross-platform support for general command-line input handling:
http://jline.sourceforge.net/
More of a support library than a framework though.
Try searching for CURSES and java, something like http://www.google.co.uk/search?q=curses+for+java . Long time ago CHARVA ( http://www.pitman.co.za/projects/charva/index.html ) looked nice.
I've used the apache commons CLI library in the past and has worked well for me: http://commons.apache.org/cli/

Is there a good NumPy clone for Jython? [closed]

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I'm a relatively new convert to Python. I've written some code to grab/graph data from various sources to automate some weekly reports and forecasts. I've been intrigued by the Jython concept, and would like to port some Python code that I've written to Jython. In order to do this quickly, I need a NumPy clone for Jython (or Java). Is there anything like this out there?
I can't find anything that's a clone of numpy, but there's a long list of Java numerics packages here - these should all be usable from Jython. Which one meets your requirements depends on what you're doing with numpy, I guess.
Wilberforce is essentially corrrect.
However, I suggest looking at the Apache Commons Math library -- that would be a better choice for a replacement Java numerics package than any of those listed in wilberforce's answer.
Incanter, a Clojure scientific/statistical computing library, uses the Parallel Colt Java libraries with great success: http://incanter.org/. One route may be to start using the PColt classes in Jython, and slowly build up Python-esque bindings for it, as Incanter provides? (Let me know if you have interest in this.)
There is a build called JNumeric available on sourceforge:
The sourceforge version has not had a release in a long time, but it seems like an updated version for Jython 2.51 is also available (have not tried it myself):
http://bitbucket.org/zornslemon/jnumeric-ra/downloads/

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