Do you provide DEBUG logging level for private methods? - java

I add logging for Java classes.In particularly, logger.debug level (for development mode).
As far private method called within public ones, is there sense to provide logging within private methods?Is it efficiently?
Thank you.

It's not necessarily a matter of efficiency or not. You have to ask yourself: "Does that private method do something worthy of logging?"
In order to avoid performance issues, you can always check the logger whether it will log debug messages or not, before actually logging those messages. In log4j, you'd write
if (logger.isDebugEnabled()) {
logger.debug("complicated" + "innefficient" + "string concatenation");
}
I imagine, other loggers provide similar concepts

yeah, if you want to "debug" your private methods in maintance mode or development, why not?
in production you'll set your logging level either warn or error! that's upto you...

Of course. Private methods usually hide implementation detail, and that's where most bugs lurk. Put your logging statements where you feel the need, and disable them in production.

Logging might seem wasteful when you don't need it, but it is indispensable when you do. Always provide meaningful log messages in your classes and functions. The log levels are there for you to be able to filter out the noise, and increase verbosity when you need it. Good loggers provide capabilities to change log levels at runtime.
Still, if you are worried about performance for whatever reason, you can use some simple guards to reduce the overhead of logging, especially debug logging, which is rarely on. With log4j/slf4j for example, you can wrap log debug statements in:
if(logger.isDebugEnabled()) {
logger.debug("something");
}
slf4j additionally has a printf-like syntax which only does string formatting if the log level is correct.
logger.debug("Object {} is not valid!", obj);
Like darioo commented, this second form removed the need to check the log level before the log statement.

Related

log4j/logback pass logger level as a parameter

I want to do something which seems really straightforward: just pass a lot of logging commands (maybe all, but particularly WARN and ERROR levels) through a method in a simple utility class. I want to do this in particular so that during testing I can suppress the actual output to logging by mocking the method which does this call.
But I can't find out how, with ch.qos.logback.classic.Logger, to call a single method with the Level as a parameter ... obviously I could use a switch command based on this value, but in some logging frameworks there's a method or two which lets you pass the logging Level as a parameter. Seems a bit "primitive" not to provide this.
The method might look a bit like this:
Logger.log( Level level, String msg )
Later
Having now looked up the "XY problem" I understand the scepticism about this question. Dynamic logging is considered bad, at least in Java (possibly less so in Python)... now I know and understand that the preferred route is to configure the logging configuration appropriately for testing.
One minor point, though, if I may: although I haven't implemented this yet with this particular project, I generally find "just" tracing the stacktrace back to the beginning of the particular Thread insufficient, and this is what logback does (with Exceptions passed at WARN or ERROR levels). I plan to implement a system for recording "snapshots" of Threads when they run new Threads... which can then be listed (right back to the start of the app's first Thread) if an error occurs. This is, if you like, another justification for using something to "handle" outgoing log calls. I suppose that if I want to implement something like this I will instead have to try to extend some elements of logback in some way.

logger usage, is parameterization better or using + to add arguments?

Which of the following is a better usage of logger?
Parametrize (log4j 2)
logger.info("User {} has logged in using id {}", map.get("Name"), user.getId());`
Using + operator (log4j)
logger.info("User"+ map.get("Name") +" has logged in using id " +user.getId());`
And why?
Even if there were nothing else, the additional StringBuilder shenanigans that happen when using + would make using parameters the obvious choice.
Not to mention that when concatenating the values, the toString() method of all the parameters will be called even if the logging level isn't enabled, meaning that you're wasting CPU to build a String that will never be logged.
This would have an (albeit minor) effect if there are lots of debug() statements, when DEBUG level is usually disabled in production environments.
Parameterized messages avoid formatting the text until Log4j is certain that the message will be logged. This allows you to avoid surrounding the logger.debug(...) call with checks like if (logger.isDebugEnabled())... which gives cleaner code.
This answer is based on modern logging frameworks, not outdated ones like Log4J.
When you say "outdated" you must be talking about Log4j 1.x. As of 2014, Log4j 2 is the cutting edge open source logging framework. It takes some ideas from SLF4J, like parameterized log messages, but adds a plugin system so you can easily add custom appenders, custom layouts and custom lookups. Furthermore Log4j 2 has support for custom log levels, lambda expressions and the lock-free and very performant Async Loggers. To spice things up, from release 2.6 Log4j 2 is garbage-free.
Kayaman is probably talking about Log4j 1, which has been End of Life since August 2015.

SLF4J: Use XLogger with LocLogger

We are currently using CAL10N to localize log messages generated by SLF4J. To do this, we need to use the LocLogger class to define a logger for every class.
Few weeks into development, there comes a time where you have a few bug reports with logs attached - they do have nicely logged stack traces (thanks to SLF4J) for exceptions being thrown, but turns out we have a hard time figuring out the flow since since everyone's new to the code and the flow of things keeps changing every other day!
What we need is ENTRY/EXIT logs for every method. I was hoping that SLF4J will provide a way to do that in the least painful and fastest possible way: and ho behold! It certainly does!
The XLogger class provides methods that aid in such verbose logging (see this link), but after looking at the API docs, looks like both LocLogger and XLogger implement the Logger interface.
So the question is (we got to it finally!) - is it possible to use the LocLogger with all the localization benefits of CAL10N in peaceful harmony with XLogger, that provides all the verbose logging goodies?
No real answer for this yet - worked around it by leveraging a feature of the underlying implementation.
We're using log4j as the implementation under slf4j. The PatternLayout supports printing the package name+method name of the origination of the log message with these specifiers: %C.%M
So we simply log well-defined strings, +++ as the first line in every method and --- just before returning, to a logger for that class.
Solves the purpose, but not a solution to the original question.

Why are we checking if debugging or logerror is enabled?

I always see it is better to check whether log.isDebugEnabled before adding a log.debug statement.
I guess it should be taken care by the logging framework, could you please let me know what is the advantage of having this condition check?
Consider the following example:
if (log.isDebugEnabled()) {
log.debug("This is my complicated object" + veryComplicatedObject.toString());
}
String concatenation may be expensive (memory-wise), and there is no reason to perform it if we aren't going to log it anyway.
Checking the logging level beforehand saves constructing redundant strings.
It optimization, doing a check simply saves cpu time in going to the class and checking to see if the level you want to report at is set or not. It only starts to make a different if you're using a lot of logging requests (tens of thousands or more) or multiple logging requests per section.

How to know when there's too much logging messages?

I came across one very good library for parsing CUE files. But when I started to read its source code, I realized that it is almost unreadable:
public void setParent(final CueSheet parent) {
FileData.logger.entering(FileData.class.getCanonicalName(), "setParent(CueSheet)", parent);
this.parent = parent;
FileData.logger.exiting(FileData.class.getCanonicalName(), "setParent(CueSheet)");
}
every method has logger.entering() and logger.exiting() messages. Isn't that too much?
There's another java library for parsing audio tags. It also had like 15 log messages for each file it read. It was annoying so I commented out every call to logger. And the library became twice as fast, because they used a lot of string concatenation for log messages.
So the question is: should I really log everything, even if it is not large enterprise application? Because these libraries obviously don't need any logging, except for error messages. And my experience shows that loggers are terrible tool for debugging. Why should I use it?
How to know when is too much logging? When you know that the logged information isn't important in the long term, such as for straightforward debug actions or bug correction, or for when the application doesn't deal with too much important information.
Sometimes you need to log almost everything. Is performance or full possibility of analysis the most important part of an application? It really depends.
I've worked in the past with some integration with a lot of different webservices, like 10 in a same app. We logged all xml requests and responses. Is this an overhead? In the long term, I don't think so because we worked with a lot of credit card operations and should have every process made with the server logged. How to know what happened when there was a bug?
You wouldn't believe what I've seen in some of the xml responses. I've even received a xml without closing tags, from a BIG airplane company. Were the "excessive logs" a bad practice? Say that to your clients when you have to prove that the error came from the other vendor.
Ideally, you use a logger that allows logging levels; log4j has fatal/error/warn/debug/info, for example. That way, if you set the level to "only show errors", you don't lose speed to the software building log messages you didn't need.
That said, it's only too much logging until you wind up needing something that would have been logged. It sounds like most of the logging that's slowing you down should be "trace" level, though; it's showing you what a profiler would have.
Most logging libraries incorporate a means to confirm that logging is enabled before processing an instruction:
For example:
public void foo(ComplicatedObject bar) {
Logger.getInstance(Foo.class).trace("Entering foo(" + bar + ")");
}
Could be quite costly depending on the efficiency of the bar.toString() method. However, if you instead wrap that in a check for the logging level before doing the string concatenation:
static {
Logger log = Logger.getInstance(Foo.class);
public void foo(ComplicatedObject bar) {
if (log.isTraceEnabled()) {
log.trace("Entering foo(" + bar + ")");
}
}
Then the string concatenation only occurs if at least one appender for the class is set to Trace. Any complicated log message should do this to avoid unnecessary String creation.
This level of logging is canonically bad - in fact, I saw code exactly like this in the Daily WTF a few days ago.
But logging is in general a Very Good Thing.
It depends, it this code for an application, or a library? For an application, logger are useful once the code is in production. It should not be used to debug, but to help you replicate a bug. When a user tells you that your application crashed, you always want the maximum logging information.
I agree that it makes the code less readable. It even make the application slower!
It's a total different game for a library. You should have consistent logging with adequate level. The library SHOULD inform the development team when an error occurs.
Logging should provide you with information that a stack trace can't in order to track down a problem. This usually means that the info is some kind of historical trace of what the program did, as opposed to what state it's in at the time of failure.
Too much historical data will be ignored. If you can safely deduce that a method was called without having to actually log its entry and exit, then it's safe to remove those logging entries.
Another bad sign is if your logging files start to use up a huge amounts of disk space. You're not only sacrificing space, you're probably slowing down the app too much.
To answer the question, why should I use loggers?
Have you ever encountered a piece of software where the only error indicated presented to the end user is Fatal error occured. Would it not be nice to find out what have caused it?
Logging is a tool that can really help you narrow these kind of problems in the field.
Remember, end-user systems don't have nice IDE's to debug and the end-users usually are not knowledgeable enough to run these tools. However end-users, in most cases, are capable of copying log configuration files ( written by us, clever programmers ) into predefined location and fetch log files and email them back to us ( poor soles for having to parse megabytes of log output ) when they encounter problems.
Having said this, logging should be highly configurable and under normal conditions produce minimal output. Also, guards should protect finer level logging from consuming too many resources.
I think in the example that you have provided all logging should have been done on a TRACE level. Also, because nothing bad can really happen between function entry point and exit, it probably make sense to have only one log statement there.
Over the years I've swayed backwards and forwards between promoting logging everything at the appropriate levels (trace, info, etc...) and thinking that any is a complete waste of time. In reality it depends on what is going to be useful to track down or required (logging can be a cheap way of maintaining an audit trail).
Personally, I tend to log entry/exit at a component or service level and then log significant points in the processing such as a business logic decision or a call on another service/component. Of course errors are always logged, but once only and at the place they were handled (the stack trace and exception message should have sufficient info to diagnose the problem) and any service/component interface should always handle an errors (even if it is just converting it into another more appropriate to the caller).
The problem with logging stuff on the off chance something goes wrong is that you end up with too much information that it is impossible to identify the issue, especially if it is running under a server as you end up with loads of intertwined log entries. Obviously you can get around that by incorporating a request id in the entry and using some software to filter on that. Of course you also have the case where your application is distributed and/or cluster and you have multiple logs.
Nowadays I would never actually write trace entering/exiting entries code, the code just gets in the way and it is so much easier to use something like aspectj if it is really needed. Using aspectj also would guarantee to be consistent (you can change the log format in one place rather than having to change every operation) and accurate (in case some refactoring adds a new paramater and teh developer forgets to add it to the logging).
One thing I have thought about doing or looking to see if someone already has is a logger that will hold the entries in memory, then if an error is encountered they are written, if the operation succeeds the entries are just discarded. If anyone knows of one (ideally for log4j) please let me know, alternatively I have a few ideas on how to implement this if anyone is interested in doing one.
This is where log levels are helpful. In general, log levels in the order of verbosity and priority are TRACE, DEBUG, INFO, WARN, ERROR, FATAL.
The developer has to take a conscious call to use the correct log level while logging in the code.
While creating an instance of Logger we have to pass the correct log level by choosing it from a config (always prefer config). This decides which levels to be logged. For example, while creating the logger, if the config for log level is set to "INFO", anything below "INFO" (TRACE, DEBUG) won't be logged.
For instance, in the example you mentioned above, a TRACE OR DEBUG level would make more sense.
In runtime in production, the config for log level should always be set to INFO.
When an issue occurs in production and if the developer wants to find out the root cause, they can request for changing the log level to TRACE or DEBUG (mostly inside a QA environment where they can replicate the scenario), to see what exactly is happening (The app sometimes has to be restarted to have the log level changed, but it is helpful).
Log levels is a great practice, as most of the times, we won't be able to launch a debugger in the landscapes. As we are skipping the unnecessary file writes by choosing a higher log level, the performance won't take a hit

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