Disposing and closing windows in Java - java

Okay, so this might be a stupid question, but I'm new to Java and trying to teach myself things the right way before I develop any bad habits.
Anyway, I was writing a program last night that consisted of a custom class extending Frame and a custom class extending Canvas. The main() method is in the canvas class and I create an instance of the frame class there. The problem is that when the program detects a window close event, I can't dispose the frame because I seemingly have no way to access it from outside the main method. And if I try to define it outside of main(), then I can't use it within. So I ended up skipping dispose() and just using System.exit(0). Is this alright? Is it basically doing the same thing anyway? Or is this a problem I need to fix, and if so, any idea how?
Thanks so much for reading,
Cody

You can get a reference to the frame, from the source property of the event:
class MyWindowListener extends WindowAdapter {
public void windowClosing(WindowEvent e){
Frame frame = (Frame) e.getSource();
frame.dispose();
}
}
Alternatively, since this is an anonymous class (presumably) declared within the constructor, you also have access to the enclosing instance, so you can also write it as:
class MyFrameClass extends Frame {
public MyFrameClass() {
this.addWindowListener(new WindowAdapter(){
public void windowClosing(WindowEvent e){
MyFrameClass.this.dispose();
}
});
}
}
Or you can make it simpler still (as your WindowListener does not have a method of its own called "dispose"):
public void windowClosing(WindowEvent e){
dispose();
}

Not a stupid question. Because of the garbage collector its not such a big issue, however, there are some times when you will want to execute some cleanup when a window closes. So some suggestions:
The Window Closing event should be handled from the Frame itself. For instance:
this.addWindowListener(new WindowAdapter(){
public void windowClosing(WindowEvent e){
//code here to perform as the window is about to close.
}
});
And I would suggest that you create a separate class for your main method that will invoke the Frame etc.

This is used to close Jframe with an event handler.
current Jframe
public class LoginForm extends JFrame
{
LoginForm()
{
//Some code for Jframe and its components.
if(Condition)
disposewindow();
}
private void disposewindow()
{
WindowEvent closingEvent = new WindowEvent(LoginForm.this,
WindowEvent.WINDOW_CLOSING);
Toolkit.getDefaultToolkit().getSystemEventQueue().postEvent(closingEvent);
}
//you can can use for alternate of dispose()event and it post some event handler **Closing event** ,
// if we can use this closing event to open new window with conditions.
//It means closing child window with closing event, get this flag in main window to make main window as Disable or Enable state
}
//In parent window
#Override
public void windowClosing(WindowEvent arg0) {
// TODO Auto-generated method stub
this.frame.disable();
}

Related

Java: How to wait for the listener to execute the next line?

I have a problem because I have the next code in my main class:
SelectCalculatorWindow selectCalculatorWindow = new SelectCalculatorWindow();
CalcWindow calcWindow;
if (selectCalculatorWindow.getOption() == SelectCalculatorWindow.BASIC_OPTION) {
calcWindow = new CalcWindow(0);
} else if (selectCalculatorWindow.getOption() == SelectCalculatorWindow.PSEUDOSCIENTIFIC_OPTION) {
calcWindow = new CalcWindow(1);
}
And, in other class (SelectCalculatorWindow), I have this:
public SelectCalculatorWindow() {
initComponents();
instantiateListener();
}
private void instantiateListener() {
acceptBtn.addActionListener(new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
if(basicCalculatorRbtn.isSelected()) {
setOption(BASIC_OPTION);
} else if (pseudoscientificCalculatorRbtn.isSelected()) {
setOption(PSEUDOSCIENTIFIC_OPTION);
}
setVisible(false);
}
});
}
So, I want that condition sentences that I wrote in the main class execute only if user click the button, and I don't know how to do it
You haven't posted a valid minimal reproducible example program yet, and so I can only guess, but having said that, my guess is that SelectCalculatorWindow creates and displays a JFrame which is a non-modal application window, which is not what you want. Instead you will want to display a modal child-window, or dialog, such as a modal JDialog. When you use this, it pauses application code flow in the calling code until the dialog has been dealt with, and so allows your program to pause waiting for the user to make their selection, and then resume the code once the selection has been made.
A JOptionPane is an example of a type of modal dialog, but using a JDialog, you can create windows as varied and flexible as a JFrame, but with the advantages noted above.

Prevent exit application by closing 1 of the 2 frames

I want a simple program that can load other programs.
So far, it works great, except that if I close one frame that all the frames get closed (exit with exit code 0). How can I prevent this from happening?
public class AllSketches extends PApplet {
public static void main(String[] args) {
PApplet.main("forMyself.AllSketches", args);
}
// here all sketches we want
P5_BackFaceCulling backFaceCulling;
public void setup() {
}
public void draw() {
}
public void keyPressed() {
if (key == '1') {
// this creates a new window,
// but when I close it then both windows gets closed!
backFaceCulling = new P5_BackFaceCulling();
backFaceCulling.main(new String[]{});
Frame f = backFaceCulling.getFrame();
if (f instanceof JFrame) {
((JFrame)f).setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
}
}
}
}
To make it more clear:
If I close one of the 2 then the program exits.
What I want is that if I close the frame on the right that it closes only the frame on the right. (If I close the one on the left then I don't care about the behaviour).
It is due to the setDefaultCloseOperation of Jframe. You have:
DO_NOTHING_ON_CLOSE (defined in WindowConstants): Don't do anything; require the program to handle the operation in the windowClosing method of a registered WindowListener object.
HIDE_ON_CLOSE (defined in WindowConstants): Automatically hide the frame after invoking any registered WindowListener objects.
DISPOSE_ON_CLOSE (defined in WindowConstants): Automatically hide and dispose the frame after invoking any registered WindowListener objects.
EXIT_ON_CLOSE (defined in JFrame): Exit the application using the System exit method. Use this only in applications.
You may be using EXIT_ON_CLOSE. Try DISPOSE_ON_CLOSE instead.
The sketch I loaded was with P3D.
therefor getFrame() was not returning a JFrame but some other kind of frame.

Display an image using EventDispatchThread vs without

So I'm trying to display an image(ball) which I'll eventually control with user input. For know, the image just gets displayed over intervals using thread's sleep method.
I've made 2 classes, one that extends JPanel and the other extends JFrame.
The JPanel subclass looks like this:
public class BallPanel extends JPanel {
private Image ball;
private int x,y;
public BallPanel(){
try {
ball=ImageIO.read(new File("C:\\Users\\Owner\\Desktop\\ball.png"));
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
x=10;
y=10;
Thread thread = new Thread() {
#Override
public void run(){
loop();
}
};
thread.start();
}
public void paintComponent(Graphics g){
super.paintComponent(g);
g.drawImage(ball,x,y,null);
}
public void loop(){
while(true){
repaint();
try {
Thread.sleep(10);
} catch (InterruptedException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
}
}
In the loop method I call the sleep method to allow repaint to be called over intervals. Then, loop() is called in the constructor.
The JFrame subclass looks like this:
public class BallFrame extends JFrame {
public BallFrame(){
setVisible(true);
setSize(800,800);
setDefaultCloseOperation(EXIT_ON_CLOSE);
setContentPane(new BallPanel());
}
public static void main(String args[]){
//SwingUtilities.invokeLater(new Runnable() {
// #Override
// public void run() {
new BallFrame();
// }
//});
}
}
Now the interesting, or perhaps confusing thing, is that when I run the code as it is shown here, with the anonymous inner class commented out, the ball doesn't always appear. Sometimes I need to re-size the frame (i.e call repaint) before the ball is shown. However, when I call it through the even dispatch thread using the anonymous inner class the ball appears every time I run the code. What is the reason for this?
It has little to do with starting the UI from within the EDT or not (although you should cause that can cause lots of other weird and interesting issues) and more to do with the fact that you've called setVisible before you've established the contents of the UI.
This is possibly an example of a race condition between the system trying to get the EDT up and running and the OS calls responding before it's established.
In either case you SHOULD start the UI from within the EDT and call setVisible last.
Swing can be lazy about updating the UI, this is actually a deliberate design choice as well as a good idea. You don't always want the UI updated after each and every change you make (like adding/removing components), so it hands over some of the control to the developer to decided when it's best to revalidate container hierarchy and request repaints
I would also avoid using a Thread to update the state of the UI as this could cause dirty paints as Swing uses a passive rendering approach (painting when it feels it's required) and consider using a Swing Timer which updated from within the EDT OR use a BufferStrategy and employ a active rendering approach, which you can then control

Multiple JFrame application, how do I bring them all to front together?

My users like having multiple JFrames; it allows them to resize the different components and place them wherever they want on the screen. However, I have a request to make all the child windows come to the front together... in other words, lets say they maximize another window in front of all the windows, and then use the task bar to click on just one of the JFrames. How can I set it so that they all come to the front? Note: it is also possible to close the child windows; if they are actually hidden, I do not want them to come to the front. I have a class ApplicationModel that keeps track of whether a window is hidden or not.
Things I've tried:
Using windowActivated() and focusGained() to try to bring them all to the front. This usually results in an infinite loop. The problem is that my eventing framework sends these requests off the Event Dispatch Thread, so any sort of blocking with an AtomicBoolean doesn't last long enough.
The main problem is not that I can't make them come to the front... I have made them come to the front. The problem is that they KEEP trying to come to the front, as bringing a window to the front throws the focusGained and windowActivated events, which creates an endless loop...
Making one window the master, and making the others a JDialog. Unfortunately, either the windows are modeless (and therefore don't come to front with the master window), or they are modal, (and therefore block the master window).
How can I fix either of these problems, or is there an entirely different third solution?
You can use a boolean field as a flag to prevent the infinite loop:
private boolean movingAllFramesToFront;
public void windowActivated(WindowEvent event) {
if (movingAllFramesToFront) {
return;
}
movingAllFramesToFront = true;
List<Frame> frames = getAllApplicationFrames();
for (Frame frame : frames) {
if (!applicationModel.isHidden(frame)) {
frame.toFront();
}
}
event.getWindow().toFront();
event.getWindow().requestFocus();
EventQueue.invokeLater(new Runnable() {
public void run() {
movingAllFramesToFront = false;
}
);
}
Another thing you can try is the new autoRequestFocus property introduced in Java 1.7. I have never tried using it, but here's my understanding of how it works:
public void windowActivated(WindowEvent event) {
final List<Frame> frames = getAllApplicationFrames();
for (Frame frame : frames) {
if (!applicationModel.isHidden(frame)) {
frame.setAutoRequestFocus(false);
frame.toFront();
}
}
EventQueue.invokeLater(new Runnable() {
public void run() {
for (Frame frame : frames) {
if (!applicationModel.isHidden(frame)) {
frame.setAutoRequestFocus(true);
}
}
}
);
}
I have an application with a lot of windows and had a problem similar to yours. My workaround is:
#Override
public void windowActivated(WindowEvent e) {
if (e.getOppositeWindow() == null) {
//front every window
}
}
First I created a class "SlveFrame" (Slve being the name of my app), a child of "JFrame".
public class SlveFrame extends JFrame implements WindowListener {
static ArrayList<SlveFrame> frames = new ArrayList<SlveFrame>();
public SlveFrame () {
addWindowListener(this); / /to make JFrame fire WindowListener's method
}
/ /... every method added from WindowListener
#Override
public void windowActivated(WindowEvent e) {
if (e.getOppositeWindow() == null) { // return null if window is not from my (or Your) work
for (SlveFrame frame : frames) { // if you have no idea what this is, look for "for each loop java" in google
frame.toFront();
}
}
}
/**
* The use of SlveFrame is almost the same as Jframe
*/
#Override
public void setVisible (boolean b) {
if (b)
frames.add(this);
else
frames.remove(this); // may raise an exception if you're not careful
super.setVisible(b); // or your window will simply not be visible.
}
#Override
public void dispose () {
frames.dispose(this) // may raise an exception you'll want to handle
}
}
The trick being that WindowEvent.getOppositeWIndow() returns a Jframe if the JFrame (or child class) is from your own program, meaning that if you switch to another program or app (such as eclipse, Firefox or a text editor) then back to any of your windows, then a call to getOppositeWindow() will return a 'null'. A simple if (e.getOppositeWindow()) makes it fairly easy to determine whether your window gain focus in condition that would require you to bring every window to the front, or rather to let everything be.
The overriding of setVisible (boolean b) and dispose () are optional but allow the dev to use it as a regular window.
I hope i could be of some help. Sincerly ~a lama

Attach to Window events from JPanel

I'm trying to listen for a window close event on the parent JFrame of a JPanel. In the WindowClosing event I'd like to de-register a listener to a different component.
Unfortunately the only code I can gaurantee to have run is the constructor for the panel. What this means is that the panel itself doesn't have an ancestor window yet, so simply calling SwingUtilities.getWindowAncestor doesn't work. So what I do is register a hierarchy listener, and in the hierarchyChanged event look for SHOWING_CHANGED event. When that even fires, now I can look for the window ancestor of the panel.
So basically I have the following:
class ShapeControlPanel extends JPanel{
public ShapeControlPanel(){
final ShapeControlPanel me = this;
me.addHierarchyListener(new HierarchyListener() {
#Override
public void hierarchyChanged(HierarchyEvent e) {
if((e.getChangeFlags() & HierarchyEvent.SHOWING_CHANGED) == HierarchyEvent.SHOWING_CHANGED){
SwingUtilities.getWindowAncestor(me).addWindowListener(new WindowListener() {
/* Snipped some empty handlers */
#Override
public void windowClosing(WindowEvent e) {
/* Finally get to remove the handler. */
me.getApparent().removeLocationSelectionListener(me.GUID(), me);
}
});
}
}
});
}
}
Is this sane? Is there a more reasonable way of getting a handle on the frame closing event?
It's not the ugliest thing I've seen (I wouldn't even say it's all that bad), but you have to ask yourself: why does your panel really need to know when the window is closed? It seems to be an odd coupling that would best be removed.
I don't know enough about your context and what you are truly trying to accomplish to suggest an alternative right now. But if a panel needs to know about the container in which it resides, there is probably some bad design with harmful coupling.

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