How to support multiple android version in your code? - java

Take accessing contacts in android
android.jar for versions 1.6 has People.CONTENT_URI for invoking contacts related info whereas in later versions we need to have api support for RawContacts.CONTENT_URI.
Same thing is true for accessing calendar for instance as its URI is changed in android 2.2.
Is there a best practice to manage all different changes without adding additional application or build separately for each version of changes?

For my money, a very good answer is at http://android-developers.blogspot.co.uk/2010/07/how-to-have-your-cupcake-and-eat-it-too.html. However, the example there is a little more complicated than need be, so based on that, here is an example of how to cope with it when building notifications. The underlying reason this works is a consequence of how java engines interpret classes: it only looks at them when needed, so if you wrap version specific code up in a class and only create it when you know you are using that version, it all works ...
There are, as far as I can tell, two generations of approaches to creating notification, and a naming change along the way in the second. So that gives three ways to do it. For each way, create a class with the notification generation in it:
The first approach (used through to Gingerbread):
public class MyNotificationBuilderToGingerBread {
Notification notification = null;
MyNotificationBuilderToGingerBread(Context myContext, int icon, String ticker, String title, String info, Long timeStamp, PendingIntent pendingIntent, int flags) {
notification = new Notification(R.drawable.ic_sb, ticker, timeStamp);
notification.setLatestEventInfo(myContext, title, info, pendingIntent);
notification.flags |= flags;
}
Notification get() {
return notification;
}
}
The second approach, Honeycomb to IceCreamSandwich:
public class MyNotificationBuilderHoneyCombToIceCreamSandwich {
Notification.Builder mb = null;
MyNotificationBuilderHoneyCombToIceCreamSandwich(Context myContext, int icon, String ticker, String title, String info, Long timeStamp, PendingIntent pendingIntent, boolean onGoing) {
mb = new Notification.Builder(myContext);
mb.setSmallIcon(icon);
mb.setContentIntent(pendingIntent);
mb.setContentTitle(title);
mb.setContentText(info);
mb.setWhen(timeStamp);
if (ticker != null) mb.setTicker(ticker);
mb.setOngoing(onGoing);
}
Notification get() {
return mb.getNotification();
}
}
The second generation, with the name change, Jellybean (onwards, so far ...):
public class MyNotificationBuilderJellyBean {
Notification.Builder mb = null;
MyNotificationBuilderJellyBean(Context myContext, int icon, String ticker, String title, String info, Long timeStamp, PendingIntent pendingIntent, boolean onGoing) {
mb = new Notification.Builder(myContext);
mb.setSmallIcon(icon);
mb.setContentIntent(pendingIntent);
mb.setContentTitle(title);
mb.setContentText(info);
mb.setWhen(timeStamp);
if (ticker != null) mb.setTicker(ticker);
mb.setOngoing(onGoing);
}
Notification get() {
return mb.build();
}
}
Then, you just need to pick which class to instantiate on the fly:
// System information
private final int sdkVersion = Build.VERSION.SDK_INT;
// If you want to go really old:
// (actually, there is a question about how this issue should be handled
// systematically. Suggestions welcome.)
// final int sdkVersion = Integer.parseInt(Build.VERSION.SDK);
// This is for a permanent notification. Change the final argument (flags or boolean) if it isn't meant ot be
// For meaning of other variable, see notification documentation on the android website.
if (sdkVersion < Build.VERSION_CODES.HONEYCOMB) {
MyNotificationBuilderToGingerBread mnb = new MyNotificationBuilderToGingerBread(myContext, R.drawable.notification_icon, ticketText, title, infoText, timeStampMillis, pendingIntentForTapOnFullNotitifcation, Notification.FLAG_ONGOING_EVENT | Notification.FLAG_NO_CLEAR);
notification = mnb.get();
}
else if (sdkVersion < Build.VERSION_CODES.JELLY_BEAN) {
MyNotificationBuilderHoneyCombToIceCreamSandwich mnb = new MyNotificationBuilderHoneyCombToIceCreamSandwich(myContext, R.drawable.notification_icon, ticketText, title, infoText, timeStampMillis, pendingIntentForTapOnFullNotitifcation, true);
notification = mnb.get();
}
else {
MyNotificationBuilderJellyBean mnb = new MyNotificationBuilderJellyBean(myContext, R.drawable.notification_icon, ticketText, title, infoText, timeStampMillis, pendingIntentForTapOnFullNotitifcation, true);
notification = mnb.get();
}
// Send the notification.
notificationManager.notify(idForNotificationManager, notification);
Hope this helps!

There are many resources for you to utilize to help support multiple versions of android.
Read this blog post here and
then read this one here, they
will help you address API level
version support issues.
Read this blog post on multiple
screen support, especially how the
asset hierarchy in parsed in res
folder. This will help you
understand and design how to do
asset folder structure to support
different screen size/densities and
android versions.
Lastly write your own custom ant build
scripts so that you can compile with
all versions of android.

Quite Honestly, it's a pain.
I usually, just isolate parts of code that are different and access them using abstract classes. So technically creating different version for different OS.
But there are other ways. The best one i've seen involves using reflection.

If you don't really need the new functionnalities, and really have to support old Android versions, drop it. Build your app for the oldest version, and don't bother with this kind of thing.
In the other case, you can detect the version using Build, and use reflection to load the classes you need. An example of that can be found in the source code of the K9Mail app

There's a nice article on android.com about it:
http://developer.android.com/resources/articles/backward-compatibility.html
Personally I would suggest the wrapper class or wrapper library solution. But in small cases the reflection should be fine (and in case performance is not a problem for you).
If you need more info, ask in comments.

This is a great article for when you have to do reflection in Android (to support multiple API levels).
And when you have to have different resources for different API Levels, this is the reference to use (see the section on "Platform Version (API level)").

If on Eclipse, from ADT version 17 you can specify code to run with some version simply as described in Lint API Check.
The code word is #TargetAPI(XX)
Hope it helps

Best practice (though not for Android, but for J2ME) to my knowledge is to use preprocessing C/C++ styled statements, like:
//#if S40
...
//#else
...
//#endif
Some IDE's support these kind of preprocessing, e.g. Netbeans. To my knowledge Eclipse has some plugins to enable preprocessing also. I don't really know are they applicable to Android development. Try to google yourself.

Related

Codename One: accessing localized string resources

I am porting my Android app to its cross-platform version (to have the iOS version) by means of Codename One.
I would like to use string resources like in the Android version.
I created a localization bundle (named "Localization (L10N) 1") only with english words for now.
In the main form I put this:
theme = UIManager.initFirstTheme("/theme");
String lang= L10NManager.getInstance().getLanguage();
UIManager.getInstance().setBundle(theme.getL10N("Localization (L10N) 1",lang));
In another container class I have:
String StringRes(String id)
{
String result;
result=UIManager.getInstance().getBundle().get(id);
return result;
}
when I need a string, for example:
add(new Label(StringRes("title_string")));
I get null pointer error in StringRes method.
I know that it is just an attempt to manage string resources.
What is the right way?
You are over thinking this... Codename One is localizable by default unlike any other framework I'm personally aware of.
Once you set the bundle value all you need to do is use the label with the right key e.g.:
add(new Label("title_string"));
It will "just work". Also you can use:
String value = getUIManager().localize("title_string", "This will show if title_string is missing from the bundle");
So StringRes isn't the right direction.

Citymaps questions on Android studio

I have some new questions in today's citymaps development.
In the Android studio,if I develop the code for citymap, there are always no logs showing but for others that does not happen. Why?
According to the citymaps official website, to create a map instance with CitymapsMapFragment, but in the sample project which citymaps provides, it uses SupportCitymapsMpaFragment ,What is the difference between them?
When the map is loading complete, is it automatically positioning to the current position or some other default position? Where is it?
If I open the GPS location,I can locate to the current position and show a blue arrow quickly, but too much power consumption,are there any other location way like network or base station location?
Code follows:
CitymapsMapFragment fragment = (CitymapsMapFragment)fragmentManager.findFragmentById(R.id.map);
if (fragment != null) {
fragment.setMapViewListener(this);
}
I did not find the fragment have the method setMapViewListener but setMapViewReadyListener,does it right?
Other code:
CitymapsMapView mapView = new CitymapsMapView(this, options, this);
When I add animate in additional methods like this:
mapView.setMapPosition(position, 300, new MapViewAnimationListener() {
#Override
public void onAnimationEnd(boolean completed) {
Log.d("SomeApp", "Move Complete!");
}
});
the project fails and exits,I tried to surround the code with try-catch block to catch exception for purpose, but nothing shows in logcat view. Why?
I am developer on the Citymaps project. I will do my best to answer all your questions
1) If you are not receiving log statements, this is likely an issue with your own application, IDE, or device configuration. In our own application, which uses the Citymaps SDK, we have no issues with logging.
2) Prior to using the Citymaps SDK, it is highly advisable that you familiarize yourself with fragments, but the short version is that SupportCitymapsMapFragment extends from the Fragment class in the v4 support library.
3) It is up to you to set the default position the map.
4) If you create a class which implements from the LocationSource interface, and then call mapView.setLocationSource, you can modify the behaviors of the map's location services. For an example, have a look at CitymapsLocationSource.java, which is the default implementation for this interface used by the SDK.
As for the exception you are having, you have not provided nearly enough information. Please show a stack trace, and I may be able to help.
Thank you for using our SDK, feel free to post again with any more questions.

Android SDK, Check if device is Amazon-FireTV

I am trying to write a simple piece of code that will execute some other code if true. What I want to do is check if my app is running on the 'Amazon Fire-TV (BOX, not the Fire-TV stick)' I think it would not be that hard to do but I am guessing it would be something like this?
String osName = android.getSystemOS();
if(!osName.equals("AMAZON FIRE-TV")){
Toast.makeText(MainActivity.class, "This app may not be compatible with your device..., Toast.LENGTH_LONG").show();
...
}
You can check any device name specifically using:
boolean isFireTV = Build.MODEL.equalsIgnoreCase("AFTB");
(see this page for FireTV model strings, and this one for Fire Tablets)
I'd also check out this answer for a more generic test to help you determine if your app is running on an Amazond device, or installed via the Amazon AppStore (eg on a Blackberry device)
the following function:
public static boolean isTV() {
return android.os.Build.MODEL.contains("AFT");
}
should detect either firetv or fire tv stick
see
https://developer.amazon.com/public/solutions/devices/fire-tv/docs/amazon-fire-tv-sdk-frequently-asked-questions
for details

Using Telegram API for Java Desktop App?

I am not that new to Java Programming, but I have never worked with external libraries etc. Now I want to develop a desktop client for the "Telegram" open-source messaging platform, and I'm stuck when it comes to API-Usage.
There is pretty much documentation about the Telegram API, found at https://core.telegram.org/api, and I've already downloaded mtproto, telegram-api and tl-core from github, and compiled my own library jar from source by using gradle. As well, I've already written a small application, where the user clicks a button and is promted to enter his phone number, I'm using the Java-swing-Libraries and an ActionListener for this.
The phone number entered by the user should now be checked if it is already registered, the auth.checkPhone method seems to be capable for that. But how can I refer to it within my eclipse project? I don't see any method "checkPhone" in any of the classes! What should I do?
Please help me, I can't help myself and I am desperately stuck in my project. Even a small hint would help.
Thanks in Advance,
Lukas
Essentially you will have to fill out the blanks in the code given on GitHub in the ex3ndr/telegram-api repository. If you've got the library Jar file you built and the tl-api-v12.jarfile on your Eclipse project's Java build path, then look at the RPC Calls section of the README and
First you need to set up an AppInfo object with your API credentials, then you will also have to create some new classes that implement the AbsApiState and ApiCallback interfaces. Once these are available, you can create the TelegramApi object and make an RPC call to the Telegram service as follows; in this case using the suggested auth.checkPhone method:
// TODO set up AbsApiState, AppInfo and ApiCallback objects
TelegramApi api = new TelegramApi(state, appInfo, apiCallback);
// Create request
String phoneNumber = "1234567890";
TLRequestAuthCheckPhone checkPhone = new TLRequestAuthCheckPhone(phoneNumber);
// Call service synchronously
TLCheckedPhone checkedPhone = api.doRpcCall(checkPhone);
boolean invited = checkedPhone.getPhoneInvited();
boolean registered = checkedPhone.getPhoneRegistered();
// TODO process response further
The TelegramApi object represents your connection to the remote service, which is a request response style of API. RPC calls are made via the doRpcCall method, which takes a request object from the org.telegram.api.requests package (the TLRequestAuthCheckPhone type in the example) filled in with the appropriate parameters. A response object (TLCheckedPhone above) is then returned with the result when it is available.
In the case of an asynchronous call the method returns immediately, and the onResult callback method is executed when the result is available:
// Call service aynchronously
api.doRpcCall(checkPhone, new RpcCallbackEx<TLCheckedPhone>() {
public void onConfirmed() { }
public void onResult(TLCheckedPhone result) {
boolean invited = checkedPhone.getPhoneInvited();
boolean registered = checkedPhone.getPhoneRegistered();
// TODO process response further
}
public void onError(int errorCode, String message) { }
});
Or just look at this API https://github.com/pengrad/java-telegram-bot-api
It is really simple to use

How to make lite/pro versions of app function slightly different from the referenced library

Right now I have 3 projects:
Library with all my code
Pro empty shell
Lite empty shell
I need to be able to do four things:
Change an int in library based on if user has pro or lite version
Change a long in library based on if user has pro or lite version
Add ads in the lite shell
Change the launch icon. Not sure where to put this. Leave both icons out of library or put both in library?
I have 2 Google Analytic codes -- one to track pro and other to track lite
I have a TextView in library right now that has a link to the pro version. Should I leave this in the library or just make it not visible in the pro or take it out the library and only have it in the lite?
I am having trouble finding a good example of how to set up code for this sort of thing. Do I just put logic statements somewhere in the library or do I create some java/xml files in the shells? So right now the empty pro/lite projects just reference the library but have no jars, xml files, java files, pngs or anything else. I have changed the two shells AndroidManifest package name to be unique to each project.
How about creating an Enum?
public enum LibType
{
PRO(
0,
1L,
"PRO"
),
LITE(
10,
20L,
"LITE"
);
public final int intVal;
public final long longVal;
public final String analyticsCode;
...
private LibType(
int intVal,
long longVal,
String analyticsCode
)
{
this.intVal = intVal;
...
}
}

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