Does anybody now some tool that can help me to recognize numeric values from photos in Java-based Blackberry application?
Aspire is a java based OCR SDK. I am not sure how much it will useful for Blackberry. Try yourself.
Another one is JavaOCR. It is 100% java. Its author posts on his blog.
Related
I am trying to add video calling functionality into my android app using the Oovoo SDK but I've never done anything related to audio or video calling. I've read the developers guide but I still have a hard time understanding how the methods all fit together.
What would be the best way to approach this? Is there another SDK that has an more in-depth explanation for a beginner?
You can contact to ooVoo SDK support , they will help you for free.
Ive made an app on Android and I want to be able to sell the app for iphone and android. I dont want to have to learn objective C. Is there any possible way I can do this?
You have a lot of options but none of them are very nice. I know of no direct converter.
To reuse the majority of your code checkout RoboVM
http://www.robovm.com/
It is used by libgdx to allow for using Java to do cross platform development.
Pretty much all your other options as far as I have seen would involve using a proprietary language or recreating your app as HTML5.
In the end you will have to write some iOS code. At least now/soon you can use Swift instead of Objective-C =)
I have some video stored on Google Cloud Storage in mp4, i need the extract a thumbnail from them.
I looked to a number of solutions, and looks like they don't work with App Engine.
for example: http://www.xuggle.com/xuggler/
Do you have library that i could use to do this on Google App Engine in Java?
I finally went with Google Compute Engine and ffmpeg, implementation is in progress...
This question looks related to Is there a Java API for mp4 files?
Xuggler says their project is a mix of java and native code. Native code will not run on java app engine.
Search for java mp4 video decoder and look for a decoders that only use java code. Perhaps this one will work: http://jcodec.org/guide/movstitch.html.
OK, after some searching, I've found following: Video website on google application engine
Sounds like similar problem to yours. The only difference is that the other thread checks for python solution. However answers seem to be quite programming language independent, so I think it will be worth a read.
For the documentation/inspirational purposes, it might be worth to describe your solution in this thread once you go for it.
What I need:
I need a java library (preferably for Android) that is capable of reliably decoding PDF417 barcodes, which may be distorted (not flat) and/or partially obscured.
What I've tried:
The Zxing PDF417 decoder is still in the alpha stages and lacks the speed and/or reliability that I require. I've tried porting the PDF417decode project to Java; the ported library worked but was no more reliable than the Zxing implementation.
Details:
Decoding must take place in software; no external hardware is permitted
The library can cost money
Any help would be greatly appreciated. Thank you for your time!
Manatee Works now offers a mobile SDK for Android and iOS that can read PDF417. It is the best!
I have tried SDK from AIPSYS, the library is native code with android, it is very fast compared to Java code, contact the technical support for details support#aipsys.com
PDF417.mobi should work with distorted barcodes. We have tried with codes that are perforated, smudged, cut-off and even covered with sauce. There is a video about that.
Disclaimer: I work for PDF417.mobi SDK team. We developed this SDK out of frustration that other libraries weren't reliable enough.
I am basically a embedded systems programmer on linux. However, I would like to try my hand at writing Android applications. With no previous Java experience, are there GUI toolkits or something that can help me. Or is it mandatory to learn Java.
Any links, tips for newbies like me will be very helpful
There are various app builders available for those who do not want to do any programming but they are very limited in the apps they can produce. Basically, such builders offer the developer a series of templates which the developer personalizes before building the app. For instance with a video player template, the developer would choose the look and feel such as background colors etc but the rest of the app would be fixed.
Here is an article that looks at some things to consider before using a No-Programming app- builder
http://hypernextandroid.wordpress.com/2012/09/04/coding-and-no-coding-app-makers/
As you are already a programmer and the Java route is extremely intensive then you could try Basic4Android, HyperNext Android Creator etc. These have much easier learning curves than the Java/Android SDK approach and can still produce native apps.
I am 2 months late, but I have been using a software called Titanium Studio to develop android apps. You cannot write advanced apps like games, but its good for developing simple apps. If you have a mac, then you can develop for iOS as well.
You will basically use javascript and PHP to write your app, which are much easier than learning JAVA.
Cons-
It includes most of the commonly used functions from android, iOS SDK but it is missing a lot as well.
The size of the apps will generally in range of 10-20 MB.
Apart from that, If you want to create a simple app and want to do it quick Titanium is the software to use.
Yes you can. You just require an Android tutorial to get started. Try foolowing links:
One
Two
Three
Four
Its better if you first try learning some basics of Java and then try for this.
Hope this helps.
yes.
App Inventor for Android - its simple and easy, no need of any prior Java programming knowledge
Eclipse with ADT plugin - the better way to develop applications - start with Hello World
For UI development - try inbuilt UI editor with ADT plugin or DroidDraw
Gotta learn Java. But if you're familiar with C then the syntax will be familiar. It's object model is pretty simple and it's libraries are great, so it should be fun. Android, of course, has it's own constraints and best-practices.