Java Utility Classes and Extension through Inheritance - java

I have a utility class with some static methods which I use in some places around my code. I am facing a problem now. I want to replace the functions in this utility class in order to provide better implementation. Obviously this cannot be achieved directly without some serious hacking.
My question is: what is the best way to solve this problem. How can someone still use utility classes in such a way that they can still be extended upon. I am thinking around the idea of wrapping the particular utility function for each class that makes use of them so that even if the actual utility method cannot be replaced at least it is possible to replace the class method that calls it. Still, I am curious to know about what are the best practices.

Why can't you just change the implementation of the static methods in the utility class.
As long as you don't change the method signatures, the users wont get affected.

While not an exact duplicate, an answer to this can be found in the following question:
calling a super method from a static method
Personally, I would make them not be static methods, but make them relate to whatever they manipulate instead. If you post an example or two of your current utility methods, I can tell you how I'd handle them.
public interface HashAlgorithm {
String hash(String s);
String getType();
}
public class ReallyBadHashAlgorithm implements HashAlgorithm {
public String hash(String s) {
// really bad hash! I mean, really bad!
return "HASH" + Integer.toString(s.hashCode()) + "HASH";
}
public String getType() {
return "RRB"; // really really bad = RRB
}
}
public class Hash<A extends HashAlgorithm> {
String key;
String value;
A algorithm;
public Hash(String key, A algorithm) {
this.key = key;
this.value = null;
this.algorithm = algorithm;
}
public String getHash() {
if(value == null) {
value = algorithm.hash(key);
}
return value;
}
public static void main(String[] args) {
ReallyBadHashAlgorithm alg = new ReallyBadHashAlgorithm();
String key = "ABCDEFG";
Hash hashThis = new Hash<ReallyBadHashAlgorithm>(key,alg);
System.out.println(key.hashCode()); // to check it
System.out.println(hashThis.getHash());
}
}
And the result:
C:\Documents and Settings\mule\My Documents>java Hash
-488308668
HASH-488308668HASH
C:\Documents and Settings\mule\My Documents>

Well I don't really see your problem. If the new implementation of your utility class is equivalent to the old version you can just replace it, if not, existing code will still need to be able to call the old functions so you can't change anything there. So why not just add new methods to the Utility class that can be used by new code?

Related

Is this Java Enumeration Used/Designed Correctly?

I was tasked with converting some Java code to C# and came across the following enumeration (I had to generalize it, because the code is proprietary, sorry). The general purpose of the code is to convert from a "non-base unit" to a "base unit" (like converting from say kilometers to millimeters, or whatever. They have a ton of conversions). The only things I changed were the variable names. The pattern is exactly like this in the code...
public enum ThisIsAnEnum implements someInterface
{
typeKilom( MetricType.kilometer ),
typeMillm( MetricType.millimeter );
public double convertSomething(double dbl1, double dbl2)
{
// do stuff
return a double
}
}
This is then called in the code as follows:
public static void main( String[] args )
{
ThisIsAnEnum.typeKilom.convertSomething(aDouble, bDouble);
}
I have a couple questions:
Is this use of enumerations a good practice in Java?
If yes or if no, what approach should I take in C#? Can you do something similar? Even if I can, I'm not sure that this approach is correct.
I'm not asking for someone to convert this for me... just whether this is a good approach and (if so) should I try to do the same thing in C#. If it's not, then what approach should be taken?
Is this use of enumerations a good practice in Java?
Absolutely. This is exactly the sort of usage that has been envisioned when enumerations where introduced in Java.
what approach should I take in C#?
Since C# enums do not have the same capability, you would need to model it in some other way. One approach would be defining a class or an interface with the methods from your Java enum, and make a bunch of public readonly instances mimicking the enum entries:
public ISomeInterface {
Func<double,double,double> ConvertSomething {get;}
}
public class ThisIsAnEnum : ISomeInterface {
public Func<double,double,double> ConvertSomething {get;private set;}
public MetricType MetricType {get;private set;}
// Private constructor prevents outside instantiations
private ThisIsAnEnum(MetricType mt) {
MetricType = mt;
}
public static readonly ThisIsAnEnum TypeKilom = new ThisIsAnEnum(MetricType.Kilometer) {
ConvertSomething = (dbl1, dbl2) => {
...
return res;
}
}
public static readonly ThisIsAnEnum TypeMillim = new ThisIsAnEnum(MetricType.Millimeter) {
ConvertSomething = (dbl1, dbl2) => {
...
return res;
}
}
}
Using Func<double,double,double> lets you use a single class with multiple different pieces of logic, while preserving the dispatch based on the instance.
One unfortunate consequence of taking this approach is that you wouldn't be able to switch on these enums.
The use of java enums is a subjective question that I'm not well qualified to answer. I can say that you could solve your problem in C# using an extension method though. I'm not sure what relevance the interface has, but given what you've shown, you can reproduce it like this.
void Main() {
ThisIsAnEnum.typeKilom.ConvertSomething(1, 2);
}
public enum ThisIsAnEnum {
typeKilom,
typeMillm,
}
public static class ThisIsAnEnumExtensions {
// extension method
public static double ConvertSomething(this ThisIsAnEnum #this, double dbl1, double dbl2) {
return dbl1 + dbl2; // do stuff
}
}

Associating a generic type with Enum in Java

I am creating a store for user preferences, and there are a fixed number of preferences that users can set values for. The names of the preferences (settings) are stored as an Enum:
public enum UserSettingName {
FOO,
BAR,
ETC
}
What I would like to be able to do is store a value type with the name so that the service will store the user's value with the correct Java type. For example, FOO might be a Long, and BAR might be a String. Up until now, we were storing all values as Strings, and then manually casting the values into the appropriate Java type. This has lead to try/catch blocks everywhere, when it makes more sense to have only one try/catch in the service. I understand that Enums cannot have generic types, so I have been playing around with:
public enum UserSettingName {
FOO(Long.class),
BAR(String.class),
ETC(Baz.class)
private Class type;
private UserSettingName(Class type) {
this.type = type;
}
public Class getType() {
return this.type;
}
}
I have a generic UserSetting object that has public T getSettingValue() and public void setSettingValue(T value) methods that should return and set the value with the correct type. My problem comes from trying to specify that generic type T when I create or retrieve a setting because I can't do something like:
new UserSetting<UserSettingName.FOO.getType()>(UserSettingName.FOO, 123L)
Sorry if this isn't exactly clear, I can try to clarify if it's not understood.
Thanks!
UPDATE
Both the setting name and value are coming in from a Spring MVC REST call:
public ResponseEntity<String> save(#PathVariable Long userId, #PathVariable UserSettingName settingName, #RequestBody String settingValue)
So I used the Enum because Spring casts the incoming data automatically.
Firstly you have to step back and think about what you're trying to achieve, and use a standard pattern or language construct to achieve it.
It's not entirely clear what you're going after here but from your approach it almost certainly looks like you're reinventing something which could be done in a much more straightforward manner in Java. For example, if you really need to know and work with the runtime classes of objects, consider using the reflection API.
On a more practical level - what you're trying to do here isn't possible with generics. Generics are a compile-time language feature - they are useful for avoiding casting everything explicitly from Object and give you type-checking at compilation time. You simply cannot use generics in this way, i.e. setting T as some value UserSettingName.Foo.getType() which is only known at runtime.
Look how it done by netty:
http://netty.io/wiki/new-and-noteworthy.html#type-safe-channeloption
They done it by using typed constants:
http://grepcode.com/file/repo1.maven.org/maven2/io.netty/netty-all/4.0.0.Beta1/io/netty/channel/ChannelOption.java#ChannelOption
EDIT:
public interface ChannelConfig {
...
<T> boolean setOption(ChannelOption<T> option, T value);
...
}
public class ChannelOption<T> ...
public static final ChannelOption<Integer> SO_TIMEOUT =
new ChannelOption<Integer>("SO_TIMEOUT");
...
}
EDIT2: you can transform it like:
class Baz {}
class UserSettingName<T> {
public static final UserSettingName<Baz> ETC = new UserSettingName<Baz>();
}
class UserSetting {
public <T> UserSetting(UserSettingName<T> name, T param) {
}
}
public class Test {
public static void main(String[] args) {
new UserSetting(UserSettingName.ETC, new Baz());
}
}
Enums are not the answer here. If you find yourself repeating code everywhere you could just create a utility class and encapsulate all the try/catch logic there. That would cut down on your code redundancy without majorly impacting your current code.
public class Util
{
public static MyObject getObjectFromString(String s)
{
try
{
return (MyObject)s;
}
catch(Exception e)
{
return null;
}
}
}
Then use as follows:
MyObject myObj = Util.getObjectFromString(string);

Interface that extracts a boolean or String

So I have a data class that is somewhat laid out as:
class MyData {
String str1,str2,str3;
Boolean bool1,bool2;
}
The attributes are to be populated based upon a String input, something like:
public void populate(String s) {
if(s.contains("somevalue") myData.setStr1("xxx");
if(s.constains("something else") myData.setBool1(true);
else myData.setBool1(false);
}
This is, of course, a pretty horrible way to do things as s.contains are actually some pretty hairy conditions, so instead I defined an interface:
public interface DataFinderInterface {
public String findStringData(final String input);
public Boolean findBooleanData(final String input);
}
Therefore the populate method could be rewritten as:
public void populate(String s) {
myData.setStr1(str1Finder.findStringData(s));
myData.setBool1(bool1Finder.findBooleanData(s);
}
The implementations of this interface either define a findStringData or a findBooleanData, which is quite unsatisfying. The populate method needs to know if we are expecting to use the findStringData method or the findBooleanData method.
Is there a better way to do this? Am I being overly picky, because the populate method needs to know what instance of DataFinderInterface to assign to what field anyway?
A single findData method returning a String should be sufficient: the code that processes Booleans can put a call to Boolean.getBoolean() on top of it:
public interface DataFinderInterface {
public String findData(final String input);
}
...
myData.setBool1(Boolean.getBoolean(bool1Finder.findData(s));
The problem with the above (or ONE of the problems) is that you are always calling setStr1 AND setBool1 and I assume you will be calling all of the others as well.
If you MUST use something like the above pattern you might want to consider having MyData hold AtomicRefernce<String> and AtomicReference<Boolean>. Then have getSettableString and getSettableBoolean methods that returns the appropriate reference or null if no match.
If it is only the interface method signature you are worried about this could be solved using generics. However it does seem a little weird to initialize an object from a string that way. Perhaps if you add more details about what problem you are trying to solve, there might be a better solution.
public interface DataFinder<T> {
public T findData(final String input);
}
DataFinder<String> str1Finder = new ... // a class implementing DataFinder<String>
DataFinder<Boolean> bool1Finder = new ... // a class implementing DataFinder<Boolean>
public void populate(String s) {
myData.setStr1(str1Finder.findData(s));
myData.setBool1(bool1Finder.findData(s);
}
Consider using regular expressions to extract the data you need from the input string. I would leave the MyData class as a simple data container and build a separate class for populating it - for example, a MyDataBuilder. This class could use string matching in order to extract the fields and populate them on the object.

Share a single instance of an object if fields are the same

I am familiar with static variables and singletons, but I haven't seen any information on this:
public class MyImmutableClass {
private final String string;
public static final MyImmutableClass getInstance(String s) {
if( a MyImmutableClass already exists with that string as its field)
return (that instance);
else
return a new instance;
}
...
}
No duplicates of MyImmutableClass could exist. Does this make sense and if so, how would you implement this?
public final class MyImmutableClass {
private MyImmutableClass(){}
private final String string;
private static Map<String,MyImmutableClass> map = new WeakHashMap<String,MyImmutableClass>();
public static final MyImmutableClass getInstance(String s) {
if(map.containsKey(s))
return (map.get(s));
else{
MyImmutableClass temp = new MyImmutableClass(s);
map.put(s,temp);
return temp;
}
}
...
}
Something like this should work for you.
This is called the flyweight pattern.
The simplest implementation is to:
implement hashCode() and equals() that agree
use a Map of your key to your class to determine if you've already got one and to store the instances
I think what you're looking for is the Static Factory Pattern, not the Singleton pattern. There's lots of examples of this in the Java classes themselves. For example, if you call the method Integer.valueOf(myString); it may be doing something similar. If you pass in "1" over and over again, it may return the same Integer object every time.
You would need to keep e.g. a Set containing the objects you might reuse. The main complication is that, if it were done naively, you would prevent garbage collection.
Consider using a WeakHashMap so that your references can be dropped automatically.
In the case you give, you would map a String to the object.

What would be the best way to implement a constant object?

First of all I should probably say that the term 'constant object' is probably not quite right and might already mean something completely different from what I am thinking of, but it is the best term I can think of to describe what I am talking about.
So basically I am designing an application and I have come across something that seems like there is probably an existing design pattern for but I don't know what it is or what to search for, so I am going to describe what it is I am trying to do and I am looking for suggestions as to the best way to implement it.
Lets say you have a class:
public class MyClass {
private String name;
private String description;
private int value;
public MyClass(String name, String description, int value) {
this.name = name;
this.description = description;
this.value = value;
}
// And I guess some getters and setters here.
}
Now lets say that you know in advance that there will only ever be say 3 instances of this class, and the data is also known in advance (or at least will be read from a file at runtime, and the exact filename is known in advance). Basically what I am getting at is that the data is not going to be changed during runtime (once it has been set).
At first I thought that I should declare some static constants somewhere, e.g.
public static final String INSTANCE_1_DATA_FILE = "path/to/instance1/file";
public static final String INSTANCE_2_DATA_FILE = "path/to/instance2/file";
public static final String INSTANCE_3_DATA_FILE = "path/to/instance3/file";
public static final MyClass INSTANCE_1 = new MyClass(getNameFromFile(INSTANCE_1_DATA_FILE), getDescriptionFromFile(INSTANCE_1_DATA_FILE), getValueFromFile(INSTANCE_1_DATA_FILE));
public static final MyClass INSTANCE_2 = new MyClass(getNameFromFile(INSTANCE_2_DATA_FILE), getDescriptionFromFile(INSTANCE_2_DATA_FILE), getValueFromFile(INSTANCE_2_DATA_FILE));
public static final MyClass INSTANCE_3 = new MyClass(getNameFromFile(INSTANCE_3_DATA_FILE), getDescriptionFromFile(INSTANCE_3_DATA_FILE), getValueFromFile(INSTANCE_3_DATA_FILE));
Obvisouly now, whenever I want to use one of the 3 instances I can just refer directly to the constants.
But I started thinking that there might be a cleaner way to handle this and the next thing I thought about was doing something like:
public MyClassInstance1 extends MyClass {
private static final String FILE_NAME = "path/to/instance1/file";
public String getName() {
if (name == null) {
name = getNameFromFile(FILE_NAME);
}
return name;
}
// etc.
}
Now whenever I want to use the instances of MyClass I can just use the one I want e.g.
private MyClass myInstance = new MyClassInstance2();
Or probably even better would be to make them singletons and just do:
private MyClass myInstance = MyClassInstance3.getInstance();
But I can't help but think that this is also not the right way to handle this situation. Am I overthinking the problem? Should I just have a switch statement somewhere e.g.
public class MyClass {
public enum Instance { ONE, TWO, THREE }
public static String getName(Instance instance) {
switch(instance) {
case ONE:
return getNameFromFile(INSTANCE_1_DATA_FILE);
break;
case TWO:
etc.
}
}
}
Can anyone tell me the best way to implement this? Note that I have written the sample code in Java because that is my strongest language, but I will probably be implementing the application in C++, so at the moment I am more looking for language independent design patterns (or just for someone to tell me to go with one of the simple solutions I have already mentioned).
If you want the values to be constant, then you will not need setters, otherwise code can simply change the values in your constants, making them not very constant. In C++, you can just declare the instances const, although I'd still get rid of the setters, since someone could always cast away the const.
The pattern looks ok, although the fact that you are creating a new instance each time one is requested, is not usual for constants.
In java, you can create enums that are "smart" e.g.
public enum MyClass {
ONE(INSTANCE_1_DATA_FILE),
TWO(INSTANCE_2_DATA_FILE),
//etc...
private MyClass(String dataFile)
{
this(getNameFromDataFile(dataFile), other values...)
}
private MyClass(String name, String data, etc...)
{
this.name = name;
// etc..
}
public String getName()
{
return name;
}
}
In C++, you would create your MyClass, with a private constructor that takes the filename and whatever else it needs to initialize, and create static const members in MyClass for each instance, with the values assigned a new instance of MyClass created using the private constructor.
EDIT: But now I see the scenario I don't think this is a good idea having static values. If the types of ActivityLevel are fundamental to your application, then you can enumerate the different type of activity level as constants, e.g. a java or string enum, but they are just placeholders. The actual ActivityDescription instances should come from a data access layer or provider of some kind.
e.g.
enum ActivityLevel { LOW, MED, HIGH }
class ActivityDescription
{
String name;
String otherDetails;
String description; // etc..
// perhaps also
// ActivityLevel activityLevel;
// constructor and getters
// this is an immutable value object
}
interface ActivityDescriptionProvider
{
ActivityDescription getDescription(ActivityLevel activityLevel);
}
You can implement the provider using statics if you want, or an enum of ActivityDescription instnaces, or better still a Map of ActivityLevel to ActivityDescription that you load from a file, fetch from spring config etc. The main point is that using an interface to fetch the actual description for a given ActivityLevel decouples your application code from the mechanics of how those descriptions are produced in the system. It also makes it possible to mock the implementation of the interface when testing the UI. You can stress the UI with a mock implementation in ways that is not possible with a fixed static data set.
Now lets say that you know in advance that there will only ever be say 3 instances of this class, and the data is also known in advance (or at least will be read from a file at runtime, and the exact filename is known in advance). Basically what I am getting at is that the data is not going to be changed during runtime (once it has been set).
I'd use an enum. And then rather in this flavor:
public enum MyEnum {
ONE("path/to/instance1/file"),
TWO("path/to/instance2/file"),
THREE("path/to/instance3/file");
private String name;
private MyEnum(String name) {
this.name = name;
}
public String getName() {
return name;
}
}
Which can be used as follows:
MyEnum one = MyEnum.ONE;
String name = one.getName();
(I'm too slow once again, you already accepted an answer, but here it is anyway...)
You want to (a) prevent changes to the data held in objects of MyClass, and (b) allow only a fixed set of MyClass objects to exist, implying that runtime code should not be able to create new instances of MyClass.
Your initial example has a public constructor, which violates (b)
I'd use a Factory approach so the Factory is the only thing that can create instances, and the class doesn't provide any setters so it's immutable.
Depending on how much flexibility you want for the future, you could put the factory and the class in the same package and limit scope that way, or you could make MyClass an inner class within the factory. You may also consider making MyClass an interface separate from its implementation.
A properties file could be used to configure the factory itself.
The properties file (e.g. "foo.properties") could look something like
one=/path/to/datafile1
two=/another/path/to/datafile2
three=/path/to/datafile3
I use "Foo" instead of "MyClass" in the (Java) examples below.
public class FooFactory
{
/** A place to hold the only existing instances of the class */
private final Map<String, Foo> instances = new HashMap<String, Foo>();
/** Creates a factory to manufacture Foo objects */
// I'm using 'configFile' as the name of a properties file,
// but this could use a Properties object, or a File object.
public FooFactory(String configfile)
{
Properties p = new Properties();
InputStream in = this.getClass().getResourceAsStream();
p.load(in); // ignoring the fact that IOExceptions can be thrown
// Create all the objects as specified in the factory properties
for (String key : p.keys())
{
String datafile = p.getProperty(key);
Foo obj = new Foo(datafile);
instances.put(key, obj);
}
}
public Foo getFoo(String which)
{
return instances.get(which);
}
/** The objects handed out by the factory - your "MyClass" */
public class Foo
{
private String name;
private String description;
private int value;
private Foo(String datafile)
{
// read the datafile to set name, description, and value
}
}
}
You're set to allow only your predefined instances, which can't be changed at runtime, but you can set it all up differently for another run at a later time.
Your first method seems to me like the best and the least prone to code rot. I'm not impressed by the idea of subclassing an object just to change the file name that contains the data that will be used to build it.
Of course, you could maybe improve on your original idea by wrapping these all in an outer class that provides some sort of enumeration access. A collection of MyClass's in other words. But I think you should discard this subclassing idea.
First, you really should be limiting where you use these instances in the code. Use them in as few places as possible. Given these are file names, I expect you want three class instances which accesses the files. How many classes are required depends on what your want to do with them? Look at the Singleton pattern for these classes.
Now you don't need the constants, but could have a helper class which will read the file containing the file names and supply them to the reader class. The code to find then name could also be a method called by the static initializer of the Singleton.
The common approach is to use a map:
private static final Map<String, YouClass> mapIt =
new HashMap<String, YouClass>(){{
put("one", new YourClass("/name", "desc", 1 )),
put("two", new YourClass("/name/two", "desc2", 2 )),
put("three", new YourClass("/name/three", "desc", 3 ))
}}
public static YourClass getInstance( String named ) {
return mapIt.get( named );
}
Next time you need it:
YouClass toUse = YourClass.getInstance("one");
Probably using strings as keys is not the best option but you get the idea.

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