Android application Wi-Fi device - AP connectivity - java

I am building an application which can transfer data between a mobile and a Wi-Fi device... The mobile has got the AP enabled (through code) and another device connects to this specific network... How can I detect through code to see the details of the devices connected to the network(AP)?** Is there a solution for this?
I have seen an application called Wifi Hot spot in HTC Desire that does this functionality of showing the IP addresses of the devices connected to the network. How can this be achieved?
Check out Review: Sprint Mobile Hotspot on HTC EVO 4G.
It shows an application that can actually display the connected users. How can we do that programmatically? Is there an API for that?
For creating an access point:
private void createWifiAccessPoint() {
if (wifiManager.isWifiEnabled())
{
wifiManager.setWifiEnabled(false);
}
Method[] wmMethods = wifiManager.getClass().getDeclaredMethods(); //Get all declared methods in WifiManager class
boolean methodFound = false;
for (Method method: wmMethods){
if (method.getName().equals("setWifiApEnabled")){
methodFound = true;
WifiConfiguration netConfig = new WifiConfiguration();
netConfig.SSID = "\""+ssid+"\"";
netConfig.allowedAuthAlgorithms.set(WifiConfiguration.AuthAlgorithm.OPEN);
//netConfig.allowedProtocols.set(WifiConfiguration.Protocol.RSN);
//netConfig.allowedProtocols.set(WifiConfiguration.Protocol.WPA);
//netConfig.allowedKeyManagement.set(WifiConfiguration.KeyMgmt.WPA_PSK);
//netConfig.preSharedKey = password;
//netConfig.allowedPairwiseCiphers.set(WifiConfiguration.PairwiseCipher.CCMP);
//netConfig.allowedPairwiseCiphers.set(WifiConfiguration.PairwiseCipher.TKIP);
//netConfig.allowedGroupCiphers.set(WifiConfiguration.GroupCipher.CCMP);
//netConfig.allowedGroupCiphers.set(WifiConfiguration.GroupCipher.TKIP);
try {
boolean apstatus = (Boolean) method.invoke(wifiManager, netConfig,true);
//statusView.setText("Creating a Wi-Fi Network \""+netConfig.SSID+"\"");
for (Method isWifiApEnabledmethod: wmMethods)
{
if (isWifiApEnabledmethod.getName().equals("isWifiApEnabled")){
while (!(Boolean)isWifiApEnabledmethod.invoke(wifiManager)){
};
for (Method method1: wmMethods){
if(method1.getName().equals("getWifiApState")){
int apstate;
apstate = (Integer)method1.invoke(wifiManager);
// netConfig = (WifiConfiguration)method1.invoke(wifi);
//statusView.append("\nSSID:"+netConfig.SSID+"\nPassword:"+netConfig.preSharedKey+"\n");
}
}
}
}
if(apstatus)
{
System.out.println("SUCCESSdddd");
//statusView.append("\nAccess Point Created!");
//finish();
//Intent searchSensorsIntent = new Intent(this,SearchSensors.class);
//startActivity(searchSensorsIntent);
}
else
{
System.out.println("FAILED");
//statusView.append("\nAccess Point Creation failed!");
}
}
catch (IllegalArgumentException e) {
e.printStackTrace();
}
catch (IllegalAccessException e) {
e.printStackTrace();
}
catch (InvocationTargetException e) {
e.printStackTrace();
}
}
}
if (!methodFound){
//statusView.setText("Your phone's API does not contain setWifiApEnabled method to configure an access point");
}
}

You could read the /proc/net/arp file to read all the ARP entries. See the example in the blog post Android: Howto find the hardware MAC address of a remote host. In the ARP table, search for all the hosts that belong to your Wi-Fi network based on the IP address.
Here is example code, which counts the number of hosts connected to the AP. This code assumes that one ARP entry is for the phone connected to the network and the remaining ones are from hosts connected to the AP.
private int countNumMac()
{
int macCount = 0;
BufferedReader br = null;
try {
br = new BufferedReader(new FileReader("/proc/net/arp"));
String line;
while ((line = br.readLine()) != null) {
String[] splitted = line.split(" +");
if (splitted != null && splitted.length >= 4) {
// Basic sanity check
String mac = splitted[3];
if (mac.matches("..:..:..:..:..:..")) {
macCount++;
}
}
}
}
catch (Exception e) {
e.printStackTrace();
}
finally {
try {
br.close();
}
catch (IOException e) {
e.printStackTrace();
}
}
if (macCount == 0)
return 0;
else
return macCount-1; //One MAC address entry will be for the host.
}

You could ping the device if you know its host-name or its IP address.
Runtime runtime = Runtime.getRuntime();
Process proc = runtime.exec("ping -c 1 " + hostname);
proc.waitFor();
You could do an IP address scan, trying every IP address on the network for a response using a ping like above or trying to connect using TCP or UDP.
If you know the MAC address, you could use the ARP table.
If you got some own software running on the devices, you could send out UDP packets on every device and listen for them on your Android device. See Sending and receiving UDP broadcast packets in Android on how to do this.

You can use accesspoint:
WifiApControl apControl = WifiApControl.getInstance(context);
// These are cached and may no longer be connected, see
// WifiApControl.getReachableClients(int, ReachableClientListener)
List<WifiApControl.Client> clients = apControl.getClients()

Related

Send files over network - JAVA

I am programming an application where the owner of the application has to be able to send files to other available devices in the network. At this moment I am able to retrieve all the ip addresses of the devices that are connected to the network.
Is it possible to send files to these devices if i have their intern ip address
Current code:
InetAddress localhost = null;
try {
localhost = InetAddress.getLocalHost();
} catch (UnknownHostException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
// this code assumes IPv4 is used
byte[] ip = localhost.getAddress();
for (int i = 1; i <= 254; i++)
{
ip[3] = (byte)i;
InetAddress address = null;
try {
address = InetAddress.getByAddress(ip);
} catch (UnknownHostException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
try {
if (address.isReachable(100))
{
System.out.println(address + " machine is turned on and can be pinged");
}
else if (!address.getHostAddress().equals(address.getHostName()))
{
System.out.println(address + " machine is known in a DNS lookup");
}
else
{
System.out.println(address + " the host address and host name are equal, meaning the host name could not be resolved");
}
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
You'll have to have something standing by on the target device or devices - an app that will receive the file. Alternatively , you may be able to share the file using built in components and hardware like Bluetooth.
Without help of server transfer over the internet is highly difficult. In some network it is not possible. only thing is you can transfer file to other device in LAN. Please look into this it might helpful

How to programmatically connect to a Bluetooth device after it's already paired (bonded) in Android

I have been working on trying to get a Bluetooth device like a keyboard or a remote to connect to an android device. More specifically when this program runs for the first time it would scan for Bluetooth devices and attempt to pair and connect with one that it finds. I have tried seemingly every possible way to accomplish this but I am only able to pair the device, not connect it completely.
I have tried the examples in the Android Bluetooth guide and many others. One consistency is the javi.io error I get when the BluetoothSocket is calling connect.
java.io.IOException: read failed, socket might closed or timeout, read ret: -1
at android.bluetooth.BluetoothSocket.readAll(BluetoothSocket.java:505)
at android.bluetooth.BluetoothSocket.waitSocketSignal(BluetoothSocket.java:482)
at android.bluetooth.BluetoothSocket.connect(BluetoothSocket.java:324)
at BTConnectThread.run(BTConnectThread.java:61)
I have tried different UUIDs. Some I generated myself others I pulled from the devices. I also tried writing code assuming both are acting as servers that mirrors mostly what I am doing here and what is in the Android Bluetooth guide. have tried all variations of calling createBond() on the device. All attempts leave the device paired/bonded but not connected. Any help is greatly appreciated.
` public BTConnectThread(BluetoothDevice bluetoothDevice) {
BluetoothSocket tempSocket = null;
try {
// tempSocket = bluetoothDevice.createRfcommSocketToServiceRecord(WELL_KNOWN_UUID);
// tempSocket = bluetoothDevice.createInsecureRfcommSocketToServiceRecord(WELL_KNOWN_UUID);
//Magic?
Method method = bluetoothDevice.getClass().getMethod("createRfcommSocket",
new Class[]{int.class});
tempSocket = (BluetoothSocket) method.invoke(bluetoothDevice, 1);
} catch (Exception e) {
e.printStackTrace();
}
m_bluetoothSocket = tempSocket;
}
public void run() {
//cancel discovery
BluetoothAdapter bluetoothAdapter = BluetoothAdapter.getDefaultAdapter();
if (bluetoothAdapter != null)
bluetoothAdapter.cancelDiscovery();
//TODO: Try brute force approach. Loop until it connects.
//TODO: Try a fallback socket.
try {
m_bluetoothSocket.connect();
Log.d(TAG, "Connection Established");
} catch (IOException connectException) {
// Unable to connect; close the socket and get out
Log.d(TAG, "Fail to connect!", connectException);
try {
m_bluetoothSocket.close();
} catch (IOException closeException) {
Log.d(TAG, "Fail to close connection", closeException);
}
return;
}
}
public void cancel() {
try {
m_bluetoothSocket.close();
} catch (IOException e) {
}
}`
Bluetooth connection require to create more than 3 threads, so you can try to use https://android-arsenal.com/details/1/1859.
Kotlin
Connect Function
fun connect(btDevice: BluetoothDevice?){
val id: UUID = btDevice?.uuids?.get(0)!!.uuid
val bts = btDevice.createRfcommSocketToServiceRecord(id)
bts?.connect()
}
Call this in main thread
val bluetoothAdapter = BluetoothAdapter.getDefaultAdapter()
val device = bluetoothAdapter.getRemoteDevice("your mac address")
connect(device)

Java Socket on Android, connection through 3G internet global ip

I have problems using Sockets on Android. I'm new to this topic so I try to achieve a simple chat, Android phone to another Android phone as a training.
I can use my code to create a ServerSocket and connect to it with another Socket from the same device ( An 'echo' example with only one client on one device works fine) I've done that also using two IP adresses on the same wifi (192.168...) but any tentative to connect a distant client using internet ip address using 3G connection fails with a
java.net.SocketException: recvfrom failed: ETIMEDOUT (Connection timed out)
What I do is, creating the ServerSocket (ServerConnect.java) :
private ServerSocket _mainServer = null;
private void initServer() {
try {
//port I use here is arbitrary: 8081
_mainServer = new ServerSocket(CONNECT_SOCKET_PORT);
} catch (IOException e) {
Log.w("ServerSocket", e.toString());
e.printStackTrace();
}
}
in the same class, in a separate thread I do this to wait for client connections :
while (running) {
GuestConnect ssc = new GuestConnect(_mainServer.accept());
ssc.setListener(this);
ssc.startConnection();
_clientSockets.add(ssc);
performGuestAdded("bra!");
}
it makes the server waiting for multiple client connection, so it can host more than two poeple in the 'chat room'.
The comunication server side is made from the local client callback and dispatch messages to all my guests (I'm still working on this part, its not really done yet but I don't think its relevant to my problem here) :
public void onMessageReceived(TBTGuestConnect sender, String message) {
for(TBTGuestConnect guestConnect : _clientSockets)
if(guestConnect != sender)
guestConnect.sendMessage(message);
}
Clients are store as 'GuestConnect' objects here is how I set them (GuestConnect.java):
public class GuestConnect {
private StringBuilder _currentMessage;
private BufferedReader _is;
private PrintStream _os;
private Socket _clientSocket = null;
private String _hostname;
private boolean _running = false;
public GuestConnect(String hostname) {
_hostname = hostname;
_currentMessage = new StringBuilder();
}
clientSocket initialisation (still GuestConnect.java):
private void initSocket() {
if(_clientSocket==null)
{
// Try to open a server socket on given port
// Here is the fail when I called it from another device
try {
_clientSocket = new Socket(_hostname, ServerConnect.CONNECT_SOCKET_PORT);
} catch (IOException e) {
Log.w("GuestSocket", e.toString());
}
}
// Create a socket object from the ServerSocket to listen and accept
// connections.
// Open input and output streams
try {
_is = new BufferedReader(new InputStreamReader(_clientSocket.getInputStream()));
_os = new PrintStream(_clientSocket.getOutputStream());
} catch (IOException e) {
Log.w("GuestSocket", e.toString());
}
}
again, in the same class there is the comunication part :
initSocket();
_running = true;
performConnectionStarted();
try {
while (_running) {
String received = _is.readLine();
_currentMessage.append(received);
if (received.contains(ServerConnect.CONNECT_SOCKET_MESSAGE_END)) {
String finalMsg = _currentMessage.toString().substring(0, _currentMessage.lastIndexOf(ServerConnect.CONNECT_SOCKET_MESSAGE_END));
performMessageReceived(finalMsg);
_currentMessage.setLength(0);
}
}
} catch (IOException e) {
Log.w("GuestSocket", e.toString());
performError(e);
} finally {
try {
_os.close();
_is.close();
_clientSocket.close();
} catch (IOException e) {
e.printStackTrace();
performError(e);
}
_clientSocket = null;
}
I can then send a message from this method :
public void sendMessage(String toSend) {
if (_running)
_os.println(toSend+ServerConnect.CONNECT_SOCKET_MESSAGE_END);
else
throw new IllegalStateException("Send message : Connection isn't started !");
}
So the question is, what should I do to make this works using global internet ip addresses ?
And more generally, what it the technical difference between same wifi local ip address and internet ip adress ?
i'll start from the end because it's easier - local ip address is private, it's not valid (and not visible) out of your local network, someone out of your local network can't access it directly but you can access hosts with public ip addresses. because they are not universally visible private addresses are not unique, public ip addresses are unique and (normally) visible from any point on the internet. there's more on the subject http://en.wikipedia.org/wiki/Network_address_translation
when it comes to 3g networks take a look here Could I connect to my iphone using 3g ip? and here ServerSocket accept() not accepting connections on Android . so most probably it can't be done
Don't know if this would be of any importance to you but in our country most 3G accounts are blocked by the ISP from incoming connections. You have to apply to unblock the ports. Some ISP's won't unblock them and some will.
Found that out when I wanted to connect my DVR with a 3G modem.

WTK emulator bluetooth connection

I'm developing a J2ME program with eclipse / WTK 2.5.2 and having problem with connecting two emulators using bluetooth. There is one server and one .client running on two different emulators.
The problem is client program cannot discover any bluetooth device. Here is the server and client codes:
public Server()
{
try
{
LocalDevice local = LocalDevice.getLocalDevice();
local.setDiscoverable(DiscoveryAgent.GIAC);
server = (StreamConnectionNotifier)
Connector.open("btspp://localhost:"
+ UUID_STRING + ";name=" + SERVICE_NAME);
Util.Log("EchoServer() Server connector open!");
}
catch (Exception e)
{}
}
after calling Connector.open, I get following warning in console, which i believe is related:
Warning: Unregistered device: unspecified
and client code that searches for devices:
public SearchForDevices(String uuid, String nm)
{
UUIDStr = uuid;
srchServiceName = nm;
try
{
LocalDevice local = LocalDevice.getLocalDevice();
agent = local.getDiscoveryAgent();
deviceList = new Vector();
agent.startInquiry(DiscoveryAgent.GIAC, this); // non-blocking
}
catch (Exception e)
{}
}
system never calls deviceDiscovered, but calls inquiryCompleted() with INQUIRY_COMPLETED parameter, so I suppose client program runs fine.
Bluetooth is enabled at emulator settings..
I tested almost same code from NetBeans IDE 6.8 with WTK 2.5.2_01 emulator and it works well. (I mean it discovered device)
public void startBTServer() {
try
{
LocalDevice local = LocalDevice.getLocalDevice();
local.setDiscoverable(DiscoveryAgent.GIAC);
StreamConnectionNotifier server = (StreamConnectionNotifier)
Connector.open("btspp://localhost:F0E0D0C0B0A000908070605040302010"
+ ";name=" + ";test");
}
catch (Exception e)
{}
}
public void startBTClient() {
String UUIDStr = "F0E0D0C0B0A000908070605040302010";
try
{
LocalDevice local = LocalDevice.getLocalDevice();
DiscoveryAgent agent = local.getDiscoveryAgent();
agent.startInquiry(DiscoveryAgent.GIAC, (DiscoveryListener) this);
}
catch (Exception e)
{}
}
public void deviceDiscovered(RemoteDevice btDevice, DeviceClass cod) {
System.out.println("device discovered:" + btDevice.toString());
}
This code print out the below log:
From server:
Running in the identified_third_party security domain
Device Bluetooth Address: 0000000DECAF
From client:
Device Bluetooth Address: 0123456789AF
device discovered:RemoteDevice[address=0000000DECAF, name=null, encrypted=false, authenticated=false]

Is Multicast broken for Android 2.0.1 (currently on the DROID) or am I missing something?

This code works perfectly in Ubuntu, Windows, and Mac OS X. It also works fine with a Nexus One running Android 2.1.1.
I start sending and listening multicast datagrams, and all the computers and the Nexus One will see each other perfectly. Then I run the same code on a Droid (Firmware 2.0.1), and everybody will get the packets sent by the Droid, but the droid will listen only to its own packets.
This is the run() method of a thread that's constantly listening on a Multicast group for incoming packets sent to that group.
I'm running my tests on a local network where I have multicast support enabled in the router.
My goal is to have devices meet each other as they come online by broadcasting packages to a multicast group.
public void run() {
byte[] buffer = new byte[65535];
DatagramPacket dp = new DatagramPacket(buffer, buffer.length);
try {
MulticastSocket ms = new MulticastSocket(_port);
ms.setNetworkInterface(_ni); //non loopback network interface passed
ms.joinGroup(_ia); //the multicast address, currently 224.0.1.16
Log.v(TAG,"Joined Group " + _ia);
while (true) {
ms.receive(dp);
String s = new String(dp.getData(),0,dp.getLength());
Log.v(TAG,"Received Package on "+ _ni.getName() +": " + s);
Message m = new Message();
Bundle b = new Bundle();
b.putString("event", "Listener ("+_ni.getName()+"): \"" + s + "\"");
m.setData(b);
dispatchMessage(m); //send to ui thread
}
} catch (SocketException se) {
System.err.println(se);
} catch (IOException ie) {
System.err.println(ie);
}
}
This is the code that sends the Multicast Datagram out of every valid network interface available (that's not the loopback interface).
public void sendPing() {
MulticastSocket ms = null;
try {
ms = new MulticastSocket(_port);
ms.setTimeToLive(TTL_GLOBAL);
List<NetworkInterface> interfaces = getMulticastNonLoopbackNetworkInterfaces();
for (NetworkInterface iface : interfaces) {
//skip loopback
if (iface.getName().equals("lo"))
continue;
ms.setNetworkInterface(iface);
_buffer = ("FW-"+ _name +" PING ("+iface.getName()+":"+iface.getInetAddresses().nextElement()+")").getBytes();
DatagramPacket dp = new DatagramPacket(_buffer, _buffer.length,_ia,_port);
ms.send(dp);
Log.v(TAG,"Announcer: Sent packet - " + new String(_buffer) + " from " + iface.getDisplayName());
}
} catch (IOException e) {
e.printStackTrace();
} catch (Exception e2) {
e2.printStackTrace();
}
}
Update (April 2nd 2010)
I found a way to have the Droid's network interface to communicate using Multicast: WifiManager.MulticastLock.
MulticastLock _wifiMulticastLock = ((WifiManager) context.getSystemService(Context.WIFI_SERVICE)).createMulticastLock("multicastLockNameHere");
_wifiMulticastLock.acquire();
Then when you're done...
if (_wifiMulticastLock != null && _wifiMulticastLock.isHeld())
_wifiMulticastLock.release();
After I did this, the Droid started sending and receiving UDP Datagrams on a Multicast group.
Update Jul-6-2010
Per request, here's my current code, the next method exists on an abstract class that can be used for both Broadcast and Multicast receivers.
public void run() {
onInit();
try {
byte[] data = new byte[65535];
while (isProcessing()) {
try {
DatagramPacket receivedDatagram = new DatagramPacket(data, data.length);
_socket.receive(receivedDatagram);
onDatagramReceived(receivedDatagram);
data = new byte[65535]; // This pattern is for saving memory allocation.
} catch (InterruptedIOException e) {
if (!isProcessing())
break;
}
} // while
} catch (Exception e) {
Log.e(TAG, e.getMessage(), e);
} finally {
onStop();
_socket.close();
_socket.disconnect();
}
}
Your extending classes should implement onInit() and onDatagramReceived()
For a Multicast receiver, onInit() looks something like this:
_socket = new MulticastSocket(PORT_MULTICAST);
InetAddress groupAddress = InetAddress.getByAddress(MULTICAST_GROUP_ADDRESS);
InetAddress groupInetAddress = FrostWireUtils.fastResolveAddress(groupAddress); //reflection hack to not resolve ips
try {
_socket.setSoTimeout(500);
_socket.setTimeToLive(MULTICAST_TTL_GLOBAL);
_socket.setReuseAddress(true);
_socket.setNetworkInterface(
WifiUtils.getWifiNetworkInterface());
_socket.joinGroup(groupInetAddress);
WifiUtils.lockMulticast();
} catch (Exception e) {
Log.e(TAG, e.getMessage(), e);
}
I've implemented another test, this time using UDP Broadcast.
It works.
Conclusion: To the extent of my knowledge Motorola Droid phones on firmware 2.0.1 don't support multicast, but you can always use regular DatagramPackets on the broadcast address.

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