java validate() method doesnt work properly - java

I have a JFrame inside of which is a jpanel that im using as the content pane.
So basically im using the jpanel to load content into on click. New content is returned as a Jpanel also so its ends up being jpanel -> inside jpanel -> inside Jframe. When i need to load in new content i clear the panel, load the new content and validate() the jframe & jpanel and the new content displays.
My problem is that when the new content displays its clear that the validate method is working because i can see the new interface but i can also see the old interface as if its become the background; i can resize the window and it just disappears and looks as it should.
Is this just the way validate works or can i fix it?
Edit: this worked. The problem was i wasn't calling repaint manually.
public BaseWindow setContent(JComponent comp){
contentPane.add(comp);
contentPane.revalidate();
contentPane.repaint();
return this;
}

Generally the code for adding/removing one or two components from a panel is:
panel.remove(..);
panel.add(...);
panel.revalidate();
panel.repaint(); // sometimes needed
However, if you are replacing all the components on the panel, then the better approach is to use a Card Layout.
You have already stated the revaliate() followed by repaint() doesn't work so the only suggestion I have is to post your SSCCE that demonstrates the problem.

Don't use validate. Use revalidate() instead.
Revalidate first calls invalidate() followed by a validate().
In Swing, you would rarely use validate().
Note: I also feel that maybe the old panel is not cleared/removed.Check again!

Validate() is for causing components to re arrange themselves according to the layoutmanager that you have installed. This is not really what you should be using.
I can't see your code, so I'm not sure exactly what you are doing. I could speculate that calling repaint() on your "inner panel" will solve the problem you are having...but really, if you are doing things properly, you shouldn't need to call repaint() or validate().
Make two JPanels, one with content A (e.g. your buttons), and one with content B (e.g. your "static" field). Use the "add()" and "remove()" methods on the parent container (the JFrame's content pane?) to swap these two JPanels with each other whenever you want to switch the content that is displayed in that part of the JFrame.
Then you shouldn't need to do anything else; it should just work.

I don't know if validate() makes any promise about fully repainting the container. You might have to call repaint() yourself to make it behave as you want to.

Here's another possible solution:
Put both JPanels in at the same time, side by side, and then make sure only one of them is ever visible at any one time:
JPanel p = new JPanel(new BorderLayout());
p.add( panelA, BorderLayout.EAST );
p.add( panelB, BroderLayout.WEST );
panelA.setVisible(true);
panelB.setVisible(false);
Then when the user clicks the button to switch panels:
panelA.setVisible(false);
panelB.setVisible(true);
The setVisible() method and BorderLayout should take care of validating, layout, and calls to repaint() for you.

I ended up fixing my issue (display not shown, buttons would stay clicked/weren't unclicking) by changing which panels were added/removed.
Problem:
frame.removeAll();
frame.add(getNewPanelDisplay());
frame.revalidate();
frame.repaint();
Solution:
//initializer()
mainPanel = new JPanel();
frame.add(mainPanel());
// ...
//update()
mainPanel.remove(0);
mainPanel.add(getTablePanel(), 0);
frame.revalidate();
frame.repaint();

Related

How to set a JPanel to a different one [duplicate]

To put it simple, there's a simple java swing app that consists of JFrame with some components in it. One of the components is a JPanel that is meant to be replaced by another JPanel on user action.
So, what's the correct way of doing such a thing? I've tried
panel = new CustomJPanelWithComponentsOnIt();
parentFrameJPanelBelongsTo.pack();
but this won't work. What would you suggest?
Your use case, seems perfect for CardLayout.
In card layout you can add multiple panels in the same place, but then show or hide, one panel at a time.
1) Setting the first Panel:
JFrame frame=new JFrame();
frame.getContentPane().add(new JPanel());
2)Replacing the panel:
frame.getContentPane().removeAll();
frame.getContentPane().add(new JPanel());
Also notice that you must do this in the Event's Thread, to ensure this use the SwingUtilities.invokeLater or the SwingWorker
frame.setContentPane(newContents());
frame.revalidate(); // frame.pack() if you want to resize.
Remember, Java use 'copy reference by value' argument passing. So changing a variable wont change copies of the reference passed to other methods.
Also note JFrame is very confusing in the name of usability. Adding a component or setting a layout (usually) performs the operation on the content pane. Oddly enough, getting the layout really does give you the frame's layout manager.
Hope this piece of code give you an idea of changing jPanels inside a JFrame.
public class PanelTest extends JFrame {
Container contentPane;
public PanelTest() {
super("Changing JPanel inside a JFrame");
contentPane=getContentPane();
}
public void createChangePanel() {
contentPane.removeAll();
JPanel newPanel=new JPanel();
contentPane.add(newPanel);
System.out.println("new panel created");//for debugging purposes
validate();
setVisible(true);
}
}
On the user action:
// you have to do something along the lines of
myJFrame.getContentPane().removeAll()
myJFrame.getContentPane().invalidate()
myJFrame.getContentPane().add(newContentPanel)
myJFrame.getContentPane().revalidate()
Then you can resize your wndow as needed.
Game game = new Game();
getContentPane().removeAll();
setContentPane(game);
getContentPane().revalidate(); //IMPORTANT
getContentPane().repaint(); //IMPORTANT
It all depends on how its going to be used. If you will want to switch back and forth between these two panels then use a CardLayout. If you are only switching from the first to the second once and (and not going back) then I would use telcontars suggestion and just replace it. Though if the JPanel isn't the only thing in your frame I would use
remove(java.awt.Component) instead of removeAll.
If you are somewhere in between these two cases its basically a time-space tradeoff. The CardLayout will save you time but take up more memory by having to keep this whole other panel in memory at all times. But if you just replace the panel when needed and construct it on demand, you don't have to keep that meory around but it takes more time to switch.
Also you can try a JTabbedPane to use tabs instead (its even easier than CardLayout because it handles the showing/hiding automitically)
The other individuals answered the question. I want to suggest you use a JTabbedPane instead of replacing content. As a general rule, it is bad to have visual elements of your application disappear or be replaced by other content. Certainly there are exceptions to every rule, and only you and your user community can decide the best approach.
Problem: My component does not appear after I have added it to the container.
You need to invoke revalidate and repaint after adding a component before it will show up in your container.
Source: http://docs.oracle.com/javase/tutorial/uiswing/layout/problems.html
I was having exactly the same problem!! Increadible!! The solution I found was:
Adding all the components (JPanels) to the container;
Using the setVisible(false) method to all of them;
On user action, setting setVisible(true) to the panel I wanted to
show.
// Hiding all components (JPanels) added to a container (ex: another JPanel)
for (Component component : this.container.getComponents()) {
component.setVisible(false);
}
// Showing only the selected JPanel, the one user wants to see
panel.setVisible(true);
No revalidate(), no validate(), no CardLayout needed.
The layout.replace() answer only exists/works on the GroupLayout Manager.
Other LayoutManagers (CardLayout, BoxLayout etc) do NOT support this feature, but require you to first RemoveLayoutComponent( and then AddLayoutComponent( back again. :-) [Just setting the record straight]
I suggest you to add both panel at frame creation, then change the visible panel by calling setVisible(true/false) on both.
When calling setVisible, the parent will be notified and asked to repaint itself.
class Frame1 extends javax.swing.JFrame {
remove(previouspanel); //or getContentPane().removeAll();
add(newpanel); //or setContentPane(newpanel);
invalidate(); validate(); // or ((JComponent) getContentPane()).revalidate();
repaint(); //DO NOT FORGET REPAINT
}
Sometimes you can do the work without using the revalidation and sometimes without using the repaint.My advise use both.
Just call the method pack() after setting the ContentPane, (java 1.7, maybe older) like this:
JFrame frame = new JFrame();
JPanel panel1 = new JPanel();
JPanel panel2 = new JPanel();
....
frame.setContentPane(panel1);
frame.pack();
...
frame.setContentPane(panel2);
frame.pack();
...

Is there a way I can swap JPanel classes into and out of a JFrame? [duplicate]

To put it simple, there's a simple java swing app that consists of JFrame with some components in it. One of the components is a JPanel that is meant to be replaced by another JPanel on user action.
So, what's the correct way of doing such a thing? I've tried
panel = new CustomJPanelWithComponentsOnIt();
parentFrameJPanelBelongsTo.pack();
but this won't work. What would you suggest?
Your use case, seems perfect for CardLayout.
In card layout you can add multiple panels in the same place, but then show or hide, one panel at a time.
1) Setting the first Panel:
JFrame frame=new JFrame();
frame.getContentPane().add(new JPanel());
2)Replacing the panel:
frame.getContentPane().removeAll();
frame.getContentPane().add(new JPanel());
Also notice that you must do this in the Event's Thread, to ensure this use the SwingUtilities.invokeLater or the SwingWorker
frame.setContentPane(newContents());
frame.revalidate(); // frame.pack() if you want to resize.
Remember, Java use 'copy reference by value' argument passing. So changing a variable wont change copies of the reference passed to other methods.
Also note JFrame is very confusing in the name of usability. Adding a component or setting a layout (usually) performs the operation on the content pane. Oddly enough, getting the layout really does give you the frame's layout manager.
Hope this piece of code give you an idea of changing jPanels inside a JFrame.
public class PanelTest extends JFrame {
Container contentPane;
public PanelTest() {
super("Changing JPanel inside a JFrame");
contentPane=getContentPane();
}
public void createChangePanel() {
contentPane.removeAll();
JPanel newPanel=new JPanel();
contentPane.add(newPanel);
System.out.println("new panel created");//for debugging purposes
validate();
setVisible(true);
}
}
On the user action:
// you have to do something along the lines of
myJFrame.getContentPane().removeAll()
myJFrame.getContentPane().invalidate()
myJFrame.getContentPane().add(newContentPanel)
myJFrame.getContentPane().revalidate()
Then you can resize your wndow as needed.
Game game = new Game();
getContentPane().removeAll();
setContentPane(game);
getContentPane().revalidate(); //IMPORTANT
getContentPane().repaint(); //IMPORTANT
It all depends on how its going to be used. If you will want to switch back and forth between these two panels then use a CardLayout. If you are only switching from the first to the second once and (and not going back) then I would use telcontars suggestion and just replace it. Though if the JPanel isn't the only thing in your frame I would use
remove(java.awt.Component) instead of removeAll.
If you are somewhere in between these two cases its basically a time-space tradeoff. The CardLayout will save you time but take up more memory by having to keep this whole other panel in memory at all times. But if you just replace the panel when needed and construct it on demand, you don't have to keep that meory around but it takes more time to switch.
Also you can try a JTabbedPane to use tabs instead (its even easier than CardLayout because it handles the showing/hiding automitically)
The other individuals answered the question. I want to suggest you use a JTabbedPane instead of replacing content. As a general rule, it is bad to have visual elements of your application disappear or be replaced by other content. Certainly there are exceptions to every rule, and only you and your user community can decide the best approach.
Problem: My component does not appear after I have added it to the container.
You need to invoke revalidate and repaint after adding a component before it will show up in your container.
Source: http://docs.oracle.com/javase/tutorial/uiswing/layout/problems.html
I was having exactly the same problem!! Increadible!! The solution I found was:
Adding all the components (JPanels) to the container;
Using the setVisible(false) method to all of them;
On user action, setting setVisible(true) to the panel I wanted to
show.
// Hiding all components (JPanels) added to a container (ex: another JPanel)
for (Component component : this.container.getComponents()) {
component.setVisible(false);
}
// Showing only the selected JPanel, the one user wants to see
panel.setVisible(true);
No revalidate(), no validate(), no CardLayout needed.
The layout.replace() answer only exists/works on the GroupLayout Manager.
Other LayoutManagers (CardLayout, BoxLayout etc) do NOT support this feature, but require you to first RemoveLayoutComponent( and then AddLayoutComponent( back again. :-) [Just setting the record straight]
I suggest you to add both panel at frame creation, then change the visible panel by calling setVisible(true/false) on both.
When calling setVisible, the parent will be notified and asked to repaint itself.
class Frame1 extends javax.swing.JFrame {
remove(previouspanel); //or getContentPane().removeAll();
add(newpanel); //or setContentPane(newpanel);
invalidate(); validate(); // or ((JComponent) getContentPane()).revalidate();
repaint(); //DO NOT FORGET REPAINT
}
Sometimes you can do the work without using the revalidation and sometimes without using the repaint.My advise use both.
Just call the method pack() after setting the ContentPane, (java 1.7, maybe older) like this:
JFrame frame = new JFrame();
JPanel panel1 = new JPanel();
JPanel panel2 = new JPanel();
....
frame.setContentPane(panel1);
frame.pack();
...
frame.setContentPane(panel2);
frame.pack();
...

How to force-refresh/repaint a JScrollPane?

I am adding lots of components (JPanels, JLabels etc.) into a JScrollPane programagically at the start of my program based on some stuff from a database.
It seems that this procedure is too fast for the GUI(?), so the JScrollPane does not always update correctly, i.e the scroll bars are not visible even though the inner JPanel is bigger than the visible area.
Resizing the Window (JFrame) fixes the problem, as I assume Java is re-printing the components when they are resized.
As a test, I have added a debug-button that I can click after the startup of the program has finished. I am trying to force the JScrollPane to "refresh" itself.
I have tried doing:
scrollpane.repaint();
scrollpane.validate();
scrollpane.revalidate();
None of them seems to work. However, if I change the border (or any other layout related to the JScrollPane), it refreshes correctly.
scrollpane.setBorder(new LineBorder(Color.RED));
So I basically have 2 questions.
What is the command for forcing the scrollpane to "refresh"? Obviously it is doing some kind of "repaint" thing when I am adding the border. How can I run that only?
Is there a way of "pausing" the printing of components as they are added and resume it again after I added all the wanted components? As it is now, I basically "see" the components being added on the screen (even though it is really fast). It would be better if I can add all the components I want and THEN tell the program to print it to the screen/JFrame.
The basic code for adding components to a visible panel is:
panel.add(...);
panel.add(...);
panel.revalidate();
panel.repaint();
Adding a component does nothing because the component still has a zero size so there is nothing to paint. When you invoke the revalidate() method the layout manager gets invoked so components will now have a location/size. The repaint() will then paint the components. The revalidate() will also cause the scrollbars to show when required. This of course assumes you are using layout managers.
The components are added to the panel so you invoke the methods on the panel, not the scrollpane.
In my case only
frame.pack();
helped to get the scrollbars on the JScrollPane, when the enclosed JPanel was resized dynamically.

How to empty this panel and add new panels

I have one main JPanel container and three JPanels inside. How to empty this panel and add new panels? I tried with remove(Component) but it doesn't work. Can anybody give me advice?
This will do it. The trick is to call revalidate.
mainPanel = ...
mainPanel.removeAll();
mainPanel.add(newPanel1);
mainPanel.add(newPanel2);
mainPanel.add(newPanel3);
mainPanel.revalidate();
But really, consider using CardLayout, if you want to change what appears in a JPanel.
Here in this link i found a simple tutorial on how to add and remove elements from panels.
The other panels inside your main panel, are also elements, so the same principle applies to them.
A good practices when adding something new in the panel is not just to use the method add():
we might also want to use revalidate() and repaint() They should be called when some event occurs(button clicked or similar...)
Also i want to mention that in the tutorial remove() i being used to remove elements, you are doing it corretly. Maybe calling again revalidate() and repaint() for the other panels make the removed panel dissapear from the GUI(The object is deleted just the GUI is not refreshed)
Note: I suppose that the elements of your inner panels are visible = true. If some of the inner elements struggle to render try to call also revalidate() and repaint() at them.
I think this way should work.
# Harry Joy
if you added or removed (already visible container) then you have to call
revalidate();
repaint(); // not required in all cases
# Damir
if JComponents isn't public (or private) static then you can just call
myContainer.removeAll();
myContainer.revalidate();
nyCOntainer.repaint();
possible is remove JComponent(s) by some parameter(s) with Component[] a = myContainer.getComponents(); then you could call if (components[i] instanceof JComboBox) { ...
Try the other remove method remove(int index);
this works 100%
this.panelname.Controls.Clear();
I too had the same problem. All I did to resolve the issue was
panelName.setVisible(false);
mainPanel.remove(panelName);
In my case, panelName is a JPanel which lies inside mainPanel.

NetBeans form designer: Change layout after call to initComponents

I have a class that extends javax.swing.JPanel, it contains a single JButton. I've created the class in NetBeans designer. As such, I have a initComponents() function thats called from the class constructor.
What I want to do is when/if a function is called, I want to add a second button, and change the layout of the two buttons. Doing simply:
public void addSecond() {
javax.swing.JButton secondButton = new javax.swing.JButton();
add(secondButton , java.awt.BorderLayout.CENTER);
}
Doesnt work, the new button doesnt show up. I tried a call to invalidate() as well but no luck.
How do I trigger a re-evaluation of the layout?
If said function is called more than once, what parts of the layout/buttons do I need to call dispose() on? Any other cleanup I should worry about?
Would this be easier to handle if I don't use the NetBeans designer?
You need to set the layout of the panel before you add the button with BorderLayout.CENTER. Also, you must remove and add the first button again and invoke the revalidate() method on the panel.
Change your addSecond() method as below and it should work.
private void addSecond() {
JButton secondButton = new JButton("Button - 2");
this.setLayout(new BorderLayout());
remove(firstButton);
add(firstButton, BorderLayout.NORTH);
add(secondButton, BorderLayout.CENTER);
revalidate();
}
when you changed the components in a way that changes the layout, you need to trigger the layout manager again by calling revalidate(). You can call it as often as you want.
For simple layouts just calling repaint() may be sufficient.
And actually unless you're doing dynamically changing panels (i.e. adding/removing components on the fly) you should use the netbeans designer, so all the Swing elements are in one place.
-- EDIT --
And you can only put one component into BorderLayout.CENTER per panel. If you put more than one element into the same position of a panel, what gets painted is not well defined, i.e. it may be either of the elements (or both).

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