Server-Client communication problem - java

i'm working with an example of client-server programm on Java. I faced such a problem:
I start the server with 8080 port and a localhost, than I start a client and make a request. As soon as the request done both programms close theri sockets, so i can't repeat my actions. How can i use the same client and the same server to make more than one request?
public class Network extends Thread
{
MasterEdit ME = new MasterEdit();
private Socket _socket;
InputStream is; //Data streams
OutputStream os;
/**
* Network class constructor
*/
public Network(int port, int backlog, InetAddress address)
{
//We create an object of SocketFactory
SocketFactory sf = new SocketFactory();
//Save server socket
ServerSocket ss = null;
try
{
if(address == null) //If there is no host
{
if(backlog <= 0) //If backlog is not given we create it with port
{ ss = sf.createServerSocket(port);
System.out.println("Success");
}
else
ss = sf.createServerSocket(port, backlog); //If backlog is given we just create it
}
else
ss = sf.createServerSocket(port, backlog, address); //If everything is given we create it using data
}
catch(Exception e)
{
//Exception with creation of socket
System.err.println("Failed open server socket");
System.exit(1); //Stop program and send 1 as a exception-code
}
while(true) //Listening to the socket
{
try
{
StartThread(ss.accept()); //If client has connected we send him to the daemon
}
catch (IOException e)
{
e.printStackTrace();
}
}
}
/**
* Start daemon-tool when client has connected
*/
private void StartThread(Socket ss)
{
_socket = ss; //initializing of global variable
setDaemon(true); //anounce that new potok is daemon
setPriority(NORM_PRIORITY); //set the priority
start(); //Start it
}
#Override
public void run()
{
byte buffer[] = new byte[64*1024]; //buffer in 64 kb
try
{
is = _socket.getInputStream();
os = _socket.getOutputStream(); //Initializing the output stream to a client
String toClient = SearchRequest(new String(buffer, 0, is.read(buffer)));
os.write(toClient.getBytes()); //Sending an answer
}
catch(Exception e)
{
e.printStackTrace();
}
}
private String SearchRequest(String request)
{
String info = ""; //Initializing of a variable
if(request.equalsIgnoreCase("info")) //Check the request
{
//Adding data
info += "Virtual Machine Information (JVM)n";
info += "JVM Name: " + System.getProperty("java.vm.name")+"n";
info += "JVM installation directory: " + System.getProperty("java.home")+"n";
info += "JVM version: " + System.getProperty("java.vm.version")+"n";
info += "JVM Vendor: " + System.getProperty("java.vm.vendor")+"n";
info += "JVM Info: " + System.getProperty("java.vm.info")+"n";
return info; //Give the answer
}
if(request.charAt(0)=='0') {
StringTokenizer rm = new StringTokenizer(request, " \t\n\r,:");
rm.nextToken();
ME.MasterDell(Double.parseDouble(rm.nextToken()), Double.parseDouble(rm.nextToken()), Double.parseDouble(rm.nextToken()), Double.parseDouble(rm.nextToken()));
return "Successfully deleted";
}
if(request.charAt(0)=='1'){
StringTokenizer temp = new StringTokenizer(request, " \t\n\r,:");
temp.nextToken();
ME.MasterAdd(Double.parseDouble(temp.nextToken()), Double.parseDouble(temp.nextToken()), Double.parseDouble(temp.nextToken()), Double.parseDouble(temp.nextToken()), Double.parseDouble(temp.nextToken()), Double.parseDouble(temp.nextToken()), temp.nextToken());
return "Successfully added";
}
this.ClostIt();
return "Bad request"; //bad request
}
public void ClostIt() {
try {
is.close();
os.close();
_socket.close();
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
}
It's server part. It usess SocketFactory class but mainly it just creates a socket in the begining. In main programm i call new Network(PORT, BACKLOG, InetAddress.getByName(host));

I am guessing in your server program you don't have a loop but rather something like this:
public static void main( String args[] ) {
ServerSocket server = new ServerSocket(...);
Socket con = server.accept();
//process the client connection ...
//done, exit!
}
rather than
public static void main( String args[] ) {
ServerSocket server = new ServerSocket(...);
Socket con = null;
while( condition /* e.g. shutdown server message received */ ) {
con = server.accept();
//process the client connection ...
//then keep waiting for the next request
}
//done, exit!
}
Bear in mind the above sample only processes one client at a time! you will need to step into multi-threading for processing simultaneous clients.

This is a good starter for a multi threaded server
http://www.kieser.net/linux/java_server.html
Mark

Related

Sending and receiving TCP simuntainously

I'm trying to create a TCP client/server that sends and receives messages. My problem right now is that I can't do them both simultaneously. I'm sending a message to the server and reading it just fine, but after each received message to the server, I also want to send back a response to the client acknowledging it.
I'm sending several messages per second to the server, but when I try to re-send a message to the client, it just gets stuck, no message on either end. I can however send in either direction, client to server and server to client, but only one way.
This is the client handler for the server:
public TCPClientHandler(Socket client, int bufferSize) throws IOException {
this.client = client;
messageToClient = new PrintWriter(client.getOutputStream(),true);
recvFromClient = new BufferedReader(new InputStreamReader(client.getInputStream()));
buffer = new byte[bufferSize];
}
#Override
public void run() {
try {
/* Read the data from the client.
* If the message is larger than the server buffer we close the connection.
* If the client closes connection we get exception and we catch it
* at the end.
*/
while (true) {
if (recvFromClient.readLine().getBytes().length > buffer.length){
break;
}
/* Receiving and printing message */
buffer = Arrays.copyOf(recvFromClient.readLine().getBytes(),
recvFromClient.readLine().getBytes().length);
String messageFromClient = new String(buffer,StandardCharsets.UTF_8);
System.out.println("Client message: " + messageFromClient);
messageToClient.println();
/* Sending message to client */
}
} catch (IOException e) {
System.out.println("Connection to client lost...");
} finally {
System.out.println("Connection closed on thread " + Thread.currentThread().getName());
messageToClient.close();
try {
recvFromClient.close();
} catch (IOException e) {
e.printStackTrace();
}
}
}
This is the client:
public class TCPEchoClient {
/*
Args input
1. Server Address
2. Server Port
3. Socket Buff Size
4. Transfer Rate
5. Message
*/
public void run(String args[]){
try {
// Dummy values
InetAddress host = InetAddress.getByName("localhost");
int serverPort = 4950;
int buffSize = 100;
int transferRate = 5;
String echoMessage = "112312451265214126531456234321";
String receive;
System.out.println("Connection to server on port " + serverPort);
Socket socket = new Socket(host,serverPort);
socket.setReceiveBufferSize(buffSize);
System.out.println("Just connected to " + ocket.getRemoteSocketAddress());
// Writer and Reader to write and read to/from the socket.
PrintWriter writeToServer = new PrintWriter(socket.getOutputStream(),true);
BufferedReader recvFromServer = new BufferedReader(new `InputStreamReader(socket.getInputStream()));`
if (transferRate < 1){
writeToServer.println(echoMessage);
}else {
// Continuously send messages with 1 second between x amount of
// messages, until client is aborted.
while (true) {
for (int i = 0; i < transferRate; i++) {
writeToServer.println(echoMessage);
receive = new String(recvFromServer.readLine().getBytes(), StandardCharsets.UTF_8);
System.out.println(receive);
}
Thread.sleep(1000);
}
}
// Close reader/writer and socket
writeToServer.close();
recvFromServer.close();
socket.close();
} catch (SocketException e){
System.out.println("Socket exception...");
} catch (InterruptedException e) {
e.printStackTrace();
} catch (IOException e) {
e.printStackTrace();
}
}
public static void main(String[] args) {
TCPEchoClient client = new TCPEchoClient();
client.run(args);
}
}
I would like to read the messages that are transmitted as bytes, store them in the buffer, and THEN read the message, but so far no success.
Fixed the issue. I moved the receive part inside the client to AFTER the thread sleep.

Extracting Content from InputStream

My goal here is to make a simple HTTP proxy that can perform GET/POST requests, trying to learn about Java Sockets. Would be appreciated if anyone can point me in that direction.
// This example is from _Java Examples in a Nutshell_. (http://www.oreilly.com)
// Copyright (c) 1997 by David Flanagan
// This example is provided WITHOUT ANY WARRANTY either expressed or implied.
// You may study, use, modify, and distribute it for non-commercial purposes.
// For any commercial use, see http://www.davidflanagan.com/javaexamples
import java.io.*;
import java.net.*;
/**
* This class implements a simple single-threaded proxy server.
**/
public class SimpleProxyServer {
/** The main method parses arguments and passes them to runServer */
public static void main(String[] args) throws IOException {
try {
// Check the number of arguments
if (args.length != 3)
throw new IllegalArgumentException("Wrong number of arguments.");
// Get the command-line arguments: the host and port we are proxy for
// and the local port that we listen for connections on
String host = args[0];
int remoteport = Integer.parseInt(args[1]);
int localport = Integer.parseInt(args[2]);
// Print a start-up message
System.out.println("Starting proxy for " + host + ":" + remoteport +
" on port " + localport);
// And start running the server
runServer(host, remoteport, localport); // never returns
}
catch (Exception e) {
System.err.println(e);
System.err.println("Usage: java SimpleProxyServer " +
"<host> <remoteport> <localport>");
}
}
/**
* This method runs a single-threaded proxy server for
* host:remoteport on the specified local port. It never returns.
**/
public static void runServer(String host, int remoteport, int localport)
throws IOException {
// Create a ServerSocket to listen for connections with
ServerSocket ss = new ServerSocket(localport);
// Create buffers for client-to-server and server-to-client communication.
// We make one final so it can be used in an anonymous class below.
// Note the assumptions about the volume of traffic in each direction...
final byte[] request = new byte[1024];
byte[] reply = new byte[4096];
// This is a server that never returns, so enter an infinite loop.
while(true) {
// Variables to hold the sockets to the client and to the server.
Socket client = null, server = null;
try {
// Wait for a connection on the local port
client = ss.accept();
// Get client streams. Make them final so they can
// be used in the anonymous thread below.
final InputStream from_client = client.getInputStream();
final OutputStream to_client= client.getOutputStream();
// Make a connection to the real server
// If we cannot connect to the server, send an error to the
// client, disconnect, then continue waiting for another connection.
try { server = new Socket(host, remoteport); }
catch (IOException e) {
PrintWriter out = new PrintWriter(new OutputStreamWriter(to_client));
out.println("Proxy server cannot connect to " + host + ":" +
remoteport + ":\n" + e);
out.flush();
client.close();
continue;
}
// Get server streams.
final InputStream from_server = server.getInputStream();
final OutputStream to_server = server.getOutputStream();
// Make a thread to read the client's requests and pass them to the
// server. We have to use a separate thread because requests and
// responses may be asynchronous.
Thread t = new Thread() {
public void run() {
int bytes_read;
try {
while((bytes_read = from_client.read(request)) != -1) {
to_server.write(request, 0, bytes_read);
to_server.flush();
}
}
catch (IOException e) {}
// the client closed the connection to us, so close our
// connection to the server. This will also cause the
// server-to-client loop in the main thread exit.
try {to_server.close();} catch (IOException e) {}
}
};
// Start the client-to-server request thread running
t.start();
// Meanwhile, in the main thread, read the server's responses
// and pass them back to the client. This will be done in
// parallel with the client-to-server request thread above.
int bytes_read;
try {
while((bytes_read = from_server.read(reply)) != -1) {
to_client.write(reply, 0, bytes_read);
to_client.flush();
}
}
catch(IOException e) {}
// The server closed its connection to us, so close our
// connection to our client. This will make the other thread exit.
to_client.close();
}
catch (IOException e) { System.err.println(e); }
// Close the sockets no matter what happens each time through the loop.
finally {
try {
if (server != null) server.close();
if (client != null) client.close();
}
catch(IOException e) {}
}
}
}
}
Code obtained from http://examples.oreilly.com/jenut/SimpleProxyServer.java
I was wondering how I would be able to extract the HOSTNAME from the inputstream and use that information extracted to pass to the method below.
try { server = new Socket(host, remoteport); }
catch (IOException e) {
PrintWriter out = new PrintWriter(new OutputStreamWriter(to_client));
out.println("Proxy server cannot connect to " + host + ":" +
remoteport + ":\n" + e);
out.flush();
client.close();
continue;
}
I've tried creating a method that converts the InputStream into a String format but it seems to make the program get stuck after assigning it to the variable. (Tried something like this over here - Read/convert an InputStream to a String)
You can create a separate ByteArrayOutputStream to get the information from the InputStream.
...
final OutputStream to_client= client.getOutputStream();
ByteArrayOutputStream baos = new ByteArrayOutputStream();
...
And then in the while loop you can write to baos as well
...
while((bytes_read = from_server.read(reply)) != -1) {
to_client.write(reply, 0, bytes_read);
to_client.flush();
baos.write(reply, 0, bytes_read);
}
baos.flush();
...
And you can finally get the string from baos.
String requestString = new String(baos.toByteArray());
Then, you can search the Host header by doing this:
String[] headers = requestString.split("\n");
for (int i = 0; i < headers.length; i++) {
if (headers[i].startsWith("Host")) {
String[] hostHeader = headers[i].split(":");
if (hostHeader.length > 1) {
host = hostHeader[1];
}
}
}

Java Proxy Socket not connecting to client

I will post my code below, a little background.
I am trying to connect to a gameserver on port 9339. my local port changes each time. The aim is to pass the packets through the proxy and display the info in the command line.
The client connects to the remote host using bluestacks which is running the game.
Code:
import java.io.*;
import java.net.*;
public class proxy {
public static void main(String[] args) throws IOException {
try {
String host = "gamea.clashofclans.com";
int remoteport = 9339;
ServerSocket ss = new ServerSocket(0);
int localport = ss.getLocalPort();
ss.setReuseAddress(true);
// Print a start-up message
System.out.println("Starting proxy for " + host + ":" + remoteport
+ " on port " + localport);
// And start running the server
runServer(host, remoteport, localport,ss); // never returns
System.out.println("Started proxy!");
} catch (Exception e) {
System.err.println(e);
}
}
/**
* runs a single-threaded proxy server on
* the specified local port. It never returns.
*/
public static void runServer(String host, int remoteport, int localport, ServerSocket ss)
throws IOException {
final byte[] request = new byte[2048];
byte[] reply = new byte[4096];
while (true) {
Socket client = null, server = null;
try {
// Wait for a connection on the local port
client = ss.accept();
System.out.println("Client Accepted!");
final InputStream streamFromClient = client.getInputStream();
final OutputStream streamToClient = client.getOutputStream();
// Make a connection to the real server.
// If we cannot connect to the server, send an error to the
// client, disconnect, and continue waiting for connections.
try {
server = new Socket(host, remoteport);
System.out.println("Client connected to server.");
} catch (IOException e) {
PrintWriter out = new PrintWriter(streamToClient);
out.print("Proxy server cannot connect to " + host + ":"
+ remoteport + ":\n" + e + "\n");
out.flush();
client.close();
System.out.println("Client disconnected");
continue;
}
// Get server streams.
final InputStream streamFromServer = server.getInputStream();
final OutputStream streamToServer = server.getOutputStream();
// a thread to read the client's requests and pass them
// to the server. A separate thread for asynchronous.
Thread t = new Thread() {
public void run() {
int bytesRead;
try {
while ((bytesRead = streamFromClient.read(request)) != -1) {
streamToServer.write(request, 0, bytesRead);
streamToServer.flush();
}
} catch (IOException e) {
}
// the client closed the connection to us, so close our
// connection to the server.
try {
streamToServer.close();
} catch (IOException e) {
}
}
};
// Start the client-to-server request thread running
t.start();
// Read the server's responses
// and pass them back to the client.
int bytesRead;
try {
while ((bytesRead = streamFromServer.read(reply)) != -1) {
streamToClient.write(reply, 0, bytesRead);
streamToClient.flush();
}
} catch (IOException e) {
}
// The server closed its connection to us, so we close our
// connection to our client.
streamToClient.close();
} catch (IOException e) {
System.err.println(e);
} finally {
try {
if (server != null)
server.close();
if (client != null)
client.close();
} catch (IOException e) {
}
}
}
}
}
Basically the last thing that is printed out is "Starting proxy for gamea.clashofclans.com:9339 on port (whatever it chose).
Hopefully someone can help me.
I have this problem too, I don`t have enough time to correct this but i think using thread is that is why all mistake.
check your proxy for working on browser setting( May be proxy had problem)
If not,
I suggest to don`t use thread. maybe mutual exclusion occurs.
Your code is correct.It is working fine so you don't need any fix. What is happening is , your serverSocket in your proxy class is waiting for client to connect. that's why it is not going forward. What you need to do is, create a client and connect to it.
follow the step :
run your proxy.
then run your client
for the client, you can use this code,
public static void main(String[] args) throws IOException {
try {
int remoteport = 9339;
String host="127.0.0.1";
makeConnection(host, remoteport);
System.out.println("connection successful!");
} catch (Exception e) {
System.err.println(e);
}
}
public static void makeConnection(String host, int remoteport) throws IOException {
while (true) {
Socket client = null;
try {
client = new Socket(host, remoteport);
System.out.println("Client connected to server.");
break;
} catch (IOException e) {
System.err.println(e);
} finally {
if (client != null)
client.close();
if (client != null)
client.close();
}
}
}

Java server listen to socket when needed

public class Main {
public static void main(String[] args) {
Server server = new Server(9008);
}
}
public class Server {
private ServerSocket server;
private Socket client;
public Server(int port) {
try {
// Create out server with our desired port
server = new ServerSocket(port);
// Server started, let the user know
System.out.println("Server started at port " + port + "...");
} catch (IOException e) {
// Unable to start server, print error
System.out.println("Unable to start server on port " + port + "...");
}
// Start our main server method
runServer();
}
public void runServer() {
while (true) {
try {
// Wait for new clients and accept them
client = server.accept();
// Let the user know - print
System.out.println("New user connected - " + client.getLocalAddress().getHostAddress());
// Start thread for our client
Thread clientThread = new Thread(new ClientConnection(client));
clientThread.start();
} catch (IOException e) {
e.printStackTrace();
}
}
}
}
So at this points everything is going fine, now inside my clientThread the problem starts
public class ClientConnection implements Runnable {
private Socket socket;
public ClientConnection(Socket client) {
// Set client socket
this.socket = client;
}
public void run() {
try {
// Read from our client input
BufferedReader readClient = new BufferedReader(new InputStreamReader(socket.getInputStream()));
String line;
while ((line = readClient.readLine()) != null) {
System.out.println("Client says - " + readClient.readLine());
}
} catch(IOException e) {
}
}
}
Is there a better way to handle this?
My actual client
public class Main {
public static void main(String args[]) {
try {
Socket socket = new Socket("localhost", 9008);
BufferedWriter writer = new BufferedWriter(new OutputStreamWriter(socket.getOutputStream()));
writer.write("Hello\n");
writer.flush();
socket.close();
} catch (UnknownHostException e) {
e.printStackTrace();
} catch (IOException e) {
e.printStackTrace();
}
}
}
I will get "Client says - null" displayed
UPDATE: The way to read in an InputStream/Reader is somethink like
while ((myString = readClient.readLine()) != null) {
System.out.println(myString);
}
this way the loop will exit when the connection is closed.
Also, move the try/catch outside the loop, or do some error control. If you get an exception, you do not want to just try get again in the loop.
UPDATE2: In case my comment was not clear enough, over your updated code do
String line;
while ((line = readClient.readLine()) != null) {
System.out.println("Client says - " + line);
}
Just one read per iteration, at the while, so the loop can exit if line is null (that means the connection has been closed).

IOException after thousands of socket creation calls

Why IOException after thousands of socket creation calls?
I did a simple Server code (Java) which accepts connections then creates a thread reads the socket and sends back another character to the Client
The Client code starts to do a cycling (long enough to reproduce the issue) and in each cycle creates 50 threads in each thread creating a client socket to server machine and sends a character then reads from socket the character that the Server sends back.
Then both the Client and the Server closes the socket.
After a while I notice that on Client side I get exception in client socket creation.
Are there some limitations which I should take in consideration to work this properly or this should work in an infinite loop?
I'm thinking here to situations that maybe after a long enough cycling time the client side tries to bind the new socket to a port on client machine which is still binded to a socket which is in CLOSED state but that time period which needs to be elapsed to be freed by kernel not passed yet. (sorry don't know official name of this time period)
The client and server machines are two Linux systems in VMware.
Sounds like maybe your connection was dropped.
You forgot rule #1 in the Fallacies of Distributed Computing: The network is always reliable.
Have you set the setReuseAddress parameter to true on your ServerSocket? If not, you have to wait a quite long time before the kernel release network resources.
Thank you !
Actually this is my Server side code
public class TestServer {
public void createThread() {
System.out.println("createThread");
ServerThread servThread = new ServerThread();
servThread.start();
}
public static final void main(String[] args) {
ServerSocket server = null;
try {
System.out.println("Started");
server = new ServerSocket(12345);
}
catch(IOException ex) {
System.out.println("Server: Exception at socket creation: " + ex.getMessage());
}
try {
while(true) {
Socket clientSock = server.accept();
System.out.println("Connection Accepted: server: "+clientSock.getLocalPort()+", Client: "+clientSock.getPort());
ServerThread servThread = new ServerThread(clientSock);
servThread.start();
}
}
catch(IOException ex) {
System.out.println("Server: Exception at socket accept: " + ex.getMessage());
}
}
}
class ServerThread extends Thread {
private Socket sock;
public ServerThread() {}
public ServerThread(Socket sock) {
this.sock = sock;
}
public void run() {
InputStream is = null;
OutputStream os = null;
try {
is = sock.getInputStream();
os = sock.getOutputStream();
}
catch(IOException ex) {}
try {
int b = is.read();
System.out.println("server: received = " + (char)b);
}
catch(IOException ex) {
System.out.println("Server: IOException at read = " + ex.getMessage());
}
try {
os.write('R');
os.flush();
}
catch(IOException ex) {
System.out.println("Server: IOException at write = " + ex.getMessage());
}
try {
sock.close();
}
catch(IOException ex) {
System.out.println("Server: IOException at close = " + ex.getMessage());
}
}
}
and this is the Client part:
public class TestClient {
public static void main(String[] args) {
if (args.length != 4) {
System.out.println("Usage: java TestClient <ServerIP> <nbThreads> <cycle> <delay>");
System.exit(1);
}
String host = args[0];
int nbThreads = Integer.parseInt(args[1]);
int cycle = Integer.parseInt(args[2]);
int delay = Integer.parseInt(args[3]);
for (int i = 0; i<cycle; i++) {
for (int j = 0; j<nbThreads; j++) {
ClientThread clThread = new ClientThread(host);
clThread.start();
}
/* try {
Thread.sleep(delay);
}
catch (Exception ex) {} */
}
}
}
class ClientThread extends Thread {
private String host;
public ClientThread(String host) {
this.host = host;
}
public void run(){
for (int i=0; i<3; i++) {
Socket clientSock = null;
try {
clientSock = new Socket(host, 12345);
}
catch(IOException ex) {
System.out.println("Client: IOException at socket creation = " + ex.getMessage());
}
OutputStream os = null;
InputStream is = null;
try {
os = clientSock.getOutputStream();
is = clientSock.getInputStream();
}
catch (IOException ex) { }
try {
os.write('B');
os.flush();
}
catch (IOException ex) {
System.out.println("Client: IOException at write = " + ex.getMessage());
}
try {
int reply = is.read();
System.out.println("Client: reply = " + (char)reply);
}
catch(IOException ex) {
System.out.println("Client: IOException at read = " + ex.getMessage());
}
try {
clientSock.close();
}
catch(IOException ex) {
System.out.println("Client: IOException at close = " + ex.getMessage());
}
}
}
}
I'm testing with 60 threads and 1000 cycle and no delay.
I was wrong in my first question, the exception comes from the is.read() call after a while and it is 'Connection reset' exception.
I did this sample code to simulate the problem I'm getting in my application code where I'm getting the exception during the client socket creation ... but it seems I need to find further what is the difference netween this and my application code.
However I think would help me also to understand why after a while I'm getting the 'Connection reset' exception on the client side after a while.
Is that possible that on the server side once os.write('R') happened the sock.close() happens so fast that on the client side the is.read() call hasn't reached yet. Sound strange :)
Also not sure on which socket I should use the setReuseAddress function. Isn't on the client side, because there I'm creating again and again the sockets... although now I'm not getting the exception at client socket creation.
Thanks !

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