When applying this pattern Delegation Event Model, is it correct to put ALL the code in the fire... methods and pass the parameters from the public method?
Like this
public void addBananas(Banana banana) {
fireBananaAdded(banana);
}
private void fireBananaAdded(Banana banana) {
//Create event etc and add banana to list here
}
Or should I have the add to list part in this example in the addBananas method instead? Because if I do it this way I will not have the opportunity to "attach" the banana object to the event-object which will be passed to the listeners, right?
I would put as much logic in addBanana() that is related to actually adding the Banana as I can.
When I'm done with addBanana(), I would call fireBananaAdded() which would generate the appropriate BananaAddedEvent and send it to the BananaAddedListeners (or just BananaListeners, which ever you have.)
To put the ADD logic in the FIRE method is simply, well, BANANAS!
public void addBananas(Banana banana) {
if(BananaHolder.hasRoom()) {
BananaHolder.add(banana);
fireBananaAdded(banana);
}
}
private void fireBananaAdded(Banana banana) {
BananaAddedEvent event = new BananaAddedEvent(banana);
for(BananaListener listener : listenersByType(Banana.class)) {
listener.bananaAdded(event);
}
}
Related
I am developing an application where I would like to use the observer pattern in the following way:
I have 2 classes:
public abstract class Storage<V>{
private Set<V> values;
private String filename;
protected Storage(String filename) throws ClassNotFoundException, IOException {
values = new HashSet<>();
this.filename = filename;
load();
}
...
public boolean add(V v) throws IllegalArgumentException {
if (values.contains(v))
throw new IllegalArgumentException("L'elemento è già presente");
return values.add(v);
}
...
}
Repository which is a class for saving a collection of Objects. below is a subclass that implements the singleton pattern (the others are practically the same, only the specified generic type changes)
public class AccountStorage extends Storage<Account>{
private static AccountStorage instance = null;
private AccountStorage(String filename) throws ClassNotFoundException, IOException {
super(filename);
}
public static synchronized AccountStorage getInstance() throws ClassNotFoundException, IOException {
if (instance == null) {
String savefile = "accounts.ob";
instance = new AccountStorage(savefile);
}
return instance;
}
after which I have a controller class (Controller for Spring MVC) which through a post request receives an Account in JSON format, deserializes it and adds it to the collection (Tremite the AccountStorage class) like this:
#PostMapping(value = "new/user", consumes = MediaType.APPLICATION_JSON_VALUE, produces = MediaType.APPLICATION_JSON_VALUE)
#ResponseBody
public ResponseEntity<String> newAccount(#RequestBody Account a) {
synchronized (accounts) {
try {
accounts.add(a);
// accounts.save()
} catch (IllegalArgumentException e) {
return new ResponseEntity<String>(e.getMessage(), HttpStatus.BAD_REQUEST);
} catch (IOException e) {
return new ResponseEntity<String>(e.getMessage(), HttpStatus.INTERNAL_SERVER_ERROR);
}
}
}
where accounts is: AccountStorage accounts = AccountStorage.getInstance();
I would like to make sure that, after each addition (or other methods that modify the collection) it is saved to file without calling the function affixed each time after the modification.
My idea is to use the Observer pattern. But I don't know which class must be an Observer and which Observable (assuming this approach is the correct solution).
The common practice for implementing the Observer pattern is to define an Observer interface (Listener) which will declare a general contact and each observer-implementation should provide an action which would be triggered whenever an event occurs.
A subject maintains a collection of observers (listeners), and exposes methods which allow to add and remove (subscribe/unsubscribe) an observer. Event-related behavior resides in the subject, and when a new event happens, every subscribed observer (i.e. each observer that is currently present in the collection) will be notified.
An event to which we are going to listen to is a case when a new Account gets added into an AccountStorage. And AccountStorage would be a subject. That implies that AccountStorage should hold a reference to a collection of observers, provide a functionality to subscribe/unsubscribe and override method add() of the Storage class in order to trigger all the observers when a new account will be added.
Why can't we add a collection of observers and all related functionality into the Storage class so that every implementation will inherit it? It's a valid question, the answer is that in such a scenario we can't be specific in regard to the nature of the event because we even don't know its type - method add(V) expects a mysterious V. Hence, the observer interface and its method would be faceless. It was the downside of the standard interfaces Observer and Observable that are deprecated since JDK version 9. Their names as well as the method-name update() tell nothing about an event that would be observed. It's only slightly better than define an interface MyInterface with a method myMethod() - no clue where you can use it and what actions should follow when myMethod() is fired.
It's a good practice when names of observers are descriptive, so that it's clear without looking at the code what they are meant to do. And it's not only related to the Observer pattern, it is a general practice which is called a self-documenting code.
Let's start by defining an observer interface, I'll call it listener just because AccountAddedListener sounds a bit smoothly, and it's quite common to use the terms listener and observer interchangeably.
public interface AccountAddedListener {
void onAccountAdded(Account account);
}
Now let's proceed with an implementation of the observer, let's say we need a notification manager:
public class NotificationManager implements AccountAddedListener {
#Override
public void onAccountAdded(Account account) {
// send a notification message
}
}
Now it's time to turn the AccountStorage into a subject. It should maintain a reference collection of observers, Set is a good choice because it'll not allow to add the same observer twice (which would be pointless) and is able to add and remove elements in a constant time.
Whenever a new account gets added, subject iterates over the collection of observers and invokes onAccountAdded() method on each of them.
We need to define a method to add a new observer, and it's also good practice to add another one to be able to unregister the observer when it's no longer needed.
public class AccountStorage extends Storage<Account> {
private Set<AccountAddedListener> listeners = new HashSet<>(); // collection of observers
#Override
public boolean add(Account account) throws IllegalArgumentException {
listeners.forEach(listener -> listener.onAccountAdded(account)); // notifying observers
return super.add(account);
}
public boolean registerAccountAddedListener(AccountAddedListener listener) {
return listeners.add(listener);
}
public boolean unregisterAccountAddedListener(AccountAddedListener listener) {
return listeners.remove(listener);
}
// all other functionality of the AccountStorage
}
I am creating my web page with vaadin where I need to create same kind of blocks for different type for example need to show blocks having car details, so only car name would be different but the block design would be same with same label but different labels. I want to write generic code so that i can expand it for any car name, without adding it manually.
Attaching the code snippet which i am using where i am repeating my code for different type. Want to implement it dynamically.
private Grid<PresentableGenerateInputHeaders> winTSHeaderColumnsGrid;
private Grid<PresentableGenerateInputHeaders> fRHeaderColumnsGrid;
private ListDataProvider<PresentableGenerateInputHeaders> listDataProvider;
private List<PresentableGenerateInputHeaders> presentableGenerateInputHeaders = new ArrayList<>();
private void initWinTsGrid() {
listDataProvider = new ListDataProvider<>(presentableGenerateInputHeaders);
winTSHeaderColumnsGrid = new Grid<PresentableGenerateInputHeaders>(PresentableGenerateInputHeaders.class);
winTSHeaderColumnsGrid.setDataProvider(listDataProvider);
winTSHeaderColumnsGrid.setCaption(i18n.get("view.ruleDetails.general.csvHeaderColumns"));
winTSHeaderColumnsGrid.setStyleName("a-units");
winTSHeaderColumnsGrid.setWidth("450px");
winTSHeaderColumnsGrid.setItems(addGridValues(DataSource.WIN_TS, winTSHeaderColumnsGrid));
winTSHeaderColumnsGrid.getEditor().setEnabled(true);
winTSHeaderColumnsGrid.setColumnOrder("header", "count");
winTSHeaderColumnsGrid.sort("header");
winTSHeaderColumnsGrid.getEditor().addSaveListener((EditorSaveEvent<PresentableGenerateInputHeaders> event) -> {
event.getGrid().select(event.getBean());
selectedGapFillingCountWINTS.add(event.getBean());
});
}
private void initFRGrid() {
listDataProvider = new ListDataProvider<>(presentableGenerateInputHeaders);
fRHeaderColumnsGrid = new Grid<PresentableGenerateInputHeaders>(PresentableGenerateInputHeaders.class);
fRHeaderColumnsGrid.setDataProvider(listDataProvider);
fRHeaderColumnsGrid.setCaption(i18n.get("view.ruleDetails.general.csvHeaderColumns"));
fRHeaderColumnsGrid.setStyleName("a-units");
fRHeaderColumnsGrid.setWidth("450px");
fRHeaderColumnsGrid.setItems(addGridValues(DataSource.FR, fRHeaderColumnsGrid));
fRHeaderColumnsGrid.getEditor().setEnabled(true);
fRHeaderColumnsGrid.setColumnOrder("header", "count");
fRHeaderColumnsGrid.sort("header");
fRHeaderColumnsGrid.getEditor().addSaveListener((EditorSaveEvent<PresentableGenerateInputHeaders> event) -> {
event.getGrid().select(event.getBean());
selectedGapFillingCountFR.add(event.getBean());
});
}
You can change methods to be more generic by identifying all the parts you don't want to keep static, and moving those to be populated by method parameters instead. I.e. instead of
private void myMethod() {
grid.setCaption("myCaption");
}
you would write
private void myMethod(String caption) {
grid.setCaption(caption);
}
and then call it
myMethod("myCaption");
If you need to be outside of the whole class to be able to determine what the real values are, you can for example make the method public or pass on the necessary values in the class constructor.
public MyClass(String gridCaption) {
myMethod(gridCaption);
}
If there are a lot of values you need to set dynamically, you might consider using an object that contains all the necessary values instead.
public void myMethod(MyPojo pojo) {
grid.setCaption(pojo.getGridCaption());
}
In your example it looks like the generic values you want to pass are DataSource dataSource and whatever type of collection selectedGapFillingCountWINTS and selectedGapFillingCountFR happen to be, and the method should probably return the grid rather than set it directly to a class variable.
We have few rules, which are Implemented as methods in Java. But sometimes we need to bypass the rules. So for each rule, we have a boolean Indicator to indicate whether to execute or not. What can be a good design to map the methods to boolean values in Database and execute methods based on the boolean values.
Below is sample template
1 Rule1 true
2 Rule2 false
3 Rule3 true
4 Rule4 true
So, now I need to execute method1(), method3() and method4() respectively.
One Simple way can be using If(rulee == true) executeMethod();
Second is using a Switch to execute the cases (method calls)
Note: We may need to execute the methods in different locations(methods). So please dont consider that all the methods will be called from a single method.
Can I make use of AOP by any chance?
You could define the basic interface as
public interface Rule {
boolean canExecute();
void execute();
}
and convert the methods into Rule interface implementations. The boolean value in the database would map to canExecute() return value.
This would be a good idea if methods are becoming complex, there's more than a few of them and the parent class is starting to look like a God Object.
Use Java 8 Stream api and Enums.
public class Main {
public enum Rule {
RULE1 {
#Override
public void doWork() {
}
},
RULE2 {
#Override
public void doWork() {
}
};
public abstract void doWork();
}
public static void main(String[] args) {
List<String> rules = new ArrayList<>();
rules.stream()
.map(Rule::valueOf)
.forEach(Rule::doWork);
}
}
You can just call all methods and do the validation part within the method implementation, e.g.:
void rule1(Object... args){
if (!applyRule1){
return;
}
...
}
With that approach, you can reduce cyclomatic complexity and prevent tools such as PMD from complaining.
Another approach is to store the method names as strings in the database. If your database supports arrays, that's particularly easy.
Then in Java you can set up an executor that accepts a String name and execute the respective rule:
import java.util.List;
import static java.util.Arrays.asList;
public class ByNameExecutor {
enum Rule {
Rule1 { #Override void rule() { System.out.println("Executed rule 1"); } },
Rule2 { #Override void rule() { System.out.println("Executed rule 2"); } },
Rule3 { #Override void rule() { System.out.println("Executed rule 3"); } },
Rule4 { #Override void rule() { System.out.println("Executed rule 4"); } },
;
abstract void rule();
}
public void execute(String ruleName) {
Rule.valueOf(ruleName).rule();
}
public void execute(List<String> ruleNames) {
ruleNames.stream().forEach(this::execute);
}
public static void main(String [] args) {
String [] methodList = { "Rule1", "Rule2", "Rule4" };
new ByNameExecutor().execute(asList(methodList));
}
}
An advantage of this approach is that you don't need to change the database schema to add a rule. Just start storing the new rule's string name. A disadvantage is that if you need to query on presence of or absence of a given rule, the database must support indexes over arrays.
Update: I replaced Consumer interface with Runnable in my original answer, because it aligns with example in the question better.
You can try to upgrade your Rule entity, here is an idea using Runnable interface:
class Rule {
private boolean isActive;
private Runnable runnable;
public Rule(boolean isActive, Runnable runnable) {
this.isActive = isActive;
this.runnable = runnable;
}
public void executeIfActive() {
if (isActive) {
runnable.run();
isActive = false;
}
}
}
Example of the use:
public class Demo {
public static void main(String[] args) {
Demo demo = new Demo();
List<Rule> rules = List.of(new Rule(true, demo::m1), new Rule(false, demo::m2));
rules.forEach(Rule::executeIfActive);
}
void m1() { ... }
void m2() { ... }
}
demo::m1 is a method reference that would invoke the method demo.m1(), and the same for m2.
If I understand the problem correctly then it should work. You can have a method like below and call it from anywhere.
Or these booleans can also be a rule and you can add multiple methods in one IF condition
void executeMethods(boolean m1, boolean m2, boolean m3, boolean m4){
if(m1) m1();
if(m2) m2();
if(m3) m3();
if(m4) m4();
}
executeMethods(true,false,false,true);
Instead of store Boolean you can store method names in this field accordingly. Then all you need to do would be invoke that method using reflection.
Table:
Id RULE_NAME METHOD_NAME
1 Rule1 method1
2 Rule2
3 Rule3 method3
4 Rule4 method4
The method can be invoked like this:
ResultSet srs = stmt.executeQuery("SELECT METHOD_NAME from table");
while (srs.next()) {
String methodName = srs.getString("METHOD_NAME");
if (!TextUtils.isEmpty(methodName)) {
Class<?> c = Class.forName("class name");
Method method = c.getDeclaredMethod(methodName, parameterTypes); // method name will be fetched from Database
method.invoke(objectToInvokeOn, params);
}
}
Reflection API > Invoking Methods
Lets solve this problem with a database driven approach, and Spring AOP.
You have several hundred rules, and do not wish to pollute the current code with boilerplate code like void method1() { if (!rule1) return; .. do method } or have to create additional interfaces which all rule based methods must implement.
Spring AOP provides a means to leave the current base in tact, and instead have methods intercepted (via a proxy) to determine if the method should run or not. You write the proxy code once, and the only ongoing requirement is to keep the database up to date with new rules.
Step 1: Build a database schema which maps method names to boolean values
method_name VARCHAR(100), is_rule_active tinyint(1);
There will be one row for each rule. The row will contain the method name (as it appears in the java code) and a boolean true=active, false=not active.
Step 2: Build an interface to the database (DAO)
You need a simple abstraction to the database. Something like:
public interface RuleSelectionInterface {
boolean isRuleActive(String methodName);
}
The implementation will be basic DAO code, which will query for the row with method_name equal to methodName. For simplicity, and to demonstrate, I used a Map instead:
#Repository
public class RuleSelectionImpl implements RuleSelectionInterface {
Map<String, Boolean> rules;
public RuleSelectionImpl() {
rules = new HashMap<>();
rules.put("rule1Method", true);
rules.put("rule2Method", false);
}
#Override
public boolean isRuleActive(String methodName) {
if (!rules.containsKey(methodName))
return false;
return rules.get(methodName);
}
}
Step 3: Create a Spring AOP aspect
An aspect is created to intercept method calls, and determine when the call should be executed.
To allow execution to be continued, or aborted, you use an #Around advice, which will be passed the execution point (by means of a ProceedingJoinPoint) from which you can either abort (the proxy method simply returns) or run the code by using the proceed method.
There is some choice here on which methods should be intercepted (this is done by defining pointcuts). This example will intercept methods with names starting with rule:
#Around("execution(* rule*(..))")
You could intercept all methods, or methods based on naming patterns, etc. For a detailed understanding of how to create pointcuts to intercept methods refer to Spring AOP
Here is the AOP code, which is called upon method interception, and which uses your database rule interface to look up if the rule is active for this method name:
#Aspect
#Component
public class RuleAspects {
#Autowired
private RuleSelectionInterface rulesSelectionService;
#Around("execution(* rule*(..))")
public void ruleChooser(ProceedingJoinPoint jp) throws Throwable
{
Signature sig = jp.getSignature();
System.out.println("Join point signature = "+sig);
String methodName = sig.getName();
if (rulesSelectionService.isRuleActive(methodName))
jp.proceed();
else
System.out.println("Method was aborted (rule is false)");
}
}
Sample usage:
I created a simple class with two methods (however this approach works regardless of how many classes/methods you have rule based methods for).
#Component
public class MethodsForRules {
public void rule1Method() {
System.out.println("Rule 1 method");
}
public void rule2Method() {
System.out.println("Rule 2 method");
}
}
You will have noticed in the Map that rule1Method is set to true, and rule2Method is set to false.
When the code tries to run rule1Method and rule2Method:
MethodsForRules r; // Is a Spring managed bean.
r.rule1Method();
r.rule2Method();
Produces the following output:
Join point signature = void com.stackoverflow.aoparound.demo.MethodsForRules.rule1Method()
Rule 1 method <- Here is the method running
Join point signature = void
com.stackoverflow.aoparound.demo.MethodsForRules.rule2Method()
Method was aborted (rule is false) <- Here the method is aborted
Summary:
This demonstration has shown how Spring AOP can be used, in combination with a rules based interface, to intercept methods (by using a proxy), examine the method name which was intercepted, lookup the active status for this method, and either run the method, or abort it.
How to create my own hot Observable from scratch?
I would like create my own function, returning observable, returning locations:
public static Observable<Location> locationObservable(Context context, String provider, long minTime, float minDistance) {
This is for Android. It is recommended to use Observable.create() for this purposes, but example shows just passing constant list of integers to each subscriber, which is not hot.
If I do something else here, for example, remember a list of subscribers, then how will I implement unsubscribing and many other features?
I.e. absolutely no idea is what to do inside Observable.OnSubscribe<Integer>() implementation?
Generally to create hot observable you use some kind of Subject: PublishSubject, BehaviorSubject, etc.
See examples for BehaviorSubject here.
class LocationService {
private Subject<Location> subject = BehaviorSubject.create();
Observable<Location> locationObservable(...) {
return subject;
}
void onNewLocationListener(Location newLocation) {
subject.onNext(newLocation);
}
}
It is not recommended to write your own, at least until you are proficient with the existing ones and need a peculiar caching/emission pattern not covered by the default 5 (Async, Behavior, Publish, Replay, Unicast).
I have a 3 part series on the subject (pun intended) if you really want to:
Part 1
Part 2
Part 3
Look at this wonderful example taken directly from Realm's RealmObservableFactory:
#Override
public Observable<Realm> from(Realm realm) {
final RealmConfiguration realmConfig = realm.getConfiguration();
return Observable.create(new Observable.OnSubscribe<Realm>() { // create new observable
#Override
public void call(final Subscriber<? super Realm> subscriber) { // this is executed on `subscribeOn(Scheduler)`
final Realm observableRealm = Realm.getInstance(realmConfig);
final RealmChangeListener<Realm> listener = new RealmChangeListener<Realm>() {
#Override
public void onChange(Realm realm) {
if (!subscriber.isUnsubscribed()) { // always check if subscriber is unsubscribed!
subscriber.onNext(observableRealm);
}
}
};
subscriber.add(Subscriptions.create(new Action0() { // add unsubscription first! thread specified by unsubscribeOn(Scheduler)
#Override
public void call() {
observableRealm.removeChangeListener(listener); // remove listener
observableRealm.close();
}
}));
observableRealm.addChangeListener(listener); // add listener
subscriber.onNext(observableRealm); // initial value
}
});
}
And read the comments, it's a pretty good example.
The Application
I am writing an application that executes certain functions depending on user input.
E.g. if the user input were to be
"1 2 add" the output would be "3".
I aim to implement many such methods (div, modulo, etc.). As my Scanner recognizes a function name like "add" the function "add()" should be called.
My Way
My way to do this is to let a FunctionHandler class evaluate the input.
Main:
String inputCommand = sc.nextCommand();
functionHandler.handle(inputCommand);
Function Handler:
public class FunctionHandler {
public void handle (String functionName) {
if (functionName.equals("add")) {
add();
} else if (functionName.equals("div") {
div();
}
}
private void add() {
.......
}
....
}
The Problem with that
As I am adding more and more functions the if statement gets very large, and of course the FunctionHandler class too. Also, whenever I add a new function, I have to change code in two places: I have to define the function, and then add the else if clause in handle() to call the function. Which means two pieces of information that should be encapsulated are "stored" completely independent from each other.
I was wondering what the best practice was to solve this kind of situation?
My Ideas
I was thinking about using enums, but they don't seem to fit well in this case.
Another idea I had was creating an interface Function, and then a class for each function that implements Function. The interface would have two methods:
getName()
execute()
Then I could create an array (manually) of Functions in the FunctionHandler, through which I could loop to see if the command the user enters matches getName().
However, having a different class for each function is not very clean either, and it also does not get rid of the problem that for each function I am adding I have to do it in two places: the class and the array.
This question is only about finding out how to solve this problem cleanly. A pointer in the right direction would be appreciated!
Thanks a lot!
Another option would be to keep a Map of handlers. If you're using Java 8, they can even be method references.
// InputType and ResultType are types you define
Map<String, Function<InputType, ResultType>> operations = new HashMap<>();
operations.put("add", MathClass::add);
// ...
ResultType result = operations.get(userInput).apply(inputObject);
One downside to doing it this way is that your input and output types must be the same for all operations.
You could create a custom annotation for the various functions. Then you could employ your array idea, but have it use reflection to discover which functions have your new annotation and what their names are.
As background, take a look at http://www.oracle.com/technetwork/articles/hunter-meta-2-098036.html and http://www.oracle.com/technetwork/articles/hunter-meta-3-092019.html. They're a bit old, but seem to address the necessary ideas.
You can always use reflection if you want a short solution.
In your handle method you could do something like this:
Method m = this.getClass().getMethod(functionName, new Class[]{});
m.invoke(this, new Object[]{});
Assuming you do not have a lot of functions that you want to do this way, and do not want to expose yourself to the security risks caused by reflection, you could use a string switch, like this:
void handleFunction(String function) {
switch (function) {
case "foo":
foo();
break;
case "bar":
bar();
break;
default:
throw new IllegalArgumentException("Unknown function " + function);
break;
}
}
Starting Java 7, you can use Strings in a switch statement and the compiler will make something reasonable out of it
I would do something like this:
public class FunctionTest {
private static final Map<String, Runnable> FUNCTIONS = new HashMap<String, Runnable>() {{
put("add", () -> System.out.println("I'm adding something!"));
put("div", () -> System.out.println("I'm dividing something!"));
}};
public void handle(String functionName) {
if (!FUNCTIONS.containsKey(functionName)) {
throw new IllegalArgumentException("No function with this name: " + functionName);
}
FUNCTIONS.get(functionName).run();
}
}
You basically can use any functional interface in place of Runnable, I used it, because it matches your add() method. You can map the names of the functions to their actual executable instance, get them by name from the Map and execute them.
You could also create an enum with the desired executable blocks:
public class FunctionsAsEnumsTest {
private static enum MyFunction {
ADD {
#Override public void execute() {
System.out.println("I'm adding something");
}
},
DIV {
#Override public void execute() {
System.out.println("I'm dividing something");
}
};
public abstract void execute();
}
public void handle(String functionName) {
// #toUpperCase() might not be the best idea,
// you could name your enums as you would the methods.
MyFunction fn = MyFunction.valueOf(functionName.toUpperCase());
fn.execute();
}
}