Four questions - Calculator Application - Android Java - java

Hey all, I am a total newbie developing an android application, I've been reading 'Sams Teach Yourself Java in 24 hours' and it's a great book. But I have been stuck on a bit where I get the value of a decimal number only editTexts and use java maths to work out my end value.
Is there a way to have an editText input straight to a float or double variable rather than to a string and then from a string to a double?
Are there any real issues with converting between a string and a double or float or will the values remain the same and not be polluted.
Differences / pros and cons of using a doble as opposed to a float.
Best way to input a fraction value from the user?
Thanks for any help. Have a good day.

No, you can't.
Yes. If your string is, say, an ID and reads like "0029482", after you turn it into an integer it will read "29482" and probably will be invalid. Strings can be longer than doubles or floats, and if you have a value like "0.12345678901234567890123456789" in a string, you will lose a lot of precision by converting that to a double.
Doubles use double the number of bits (hence the name), and can therefore hold more precision.
Accept the denominator and numerator integers, and store them in a custom class.

No. You could write your own subclass that makes it seem like that is what's happening, but at some point somewhere in the chain you have to do a conversion from character/text data to numerical data.
Yes. Primitive floating-point types use IEEE-754 to encode decimal numbers in binary. The encoding provides very good precision, but it is not exact/cannot exactly represent many possible numbers. So if you parse from a string to a primitive floating-point type, and then back to string again, you may get something that is different from your input string.
A double uses twice as many bits to encode the number as a float, and thus is able to maintain a greater degree of precision. It will not, however, remove the issues discussed in #2. If you want to remove those issues, consider using something like BigDecimal to represent your numbers instead of primitive types like float or double.
Read the whole thing as a string, split() it on the '/' character, and then store each part as an integer (or BigInteger). If you need to display it as a decimal, use BigDecimal to perform the division.

I'd just like to add that if you are looking for an alternative to double or float that doesn't entail loss of precision when converting between strings and numeric form, look at these:
The standard java.math.BigDecimal class represents an arbitrary precision scaled number; i.e. an arbitrary precision integer multiplied (scaled) by a fixed integer power of 10.
The Apache dfp package contains implementations of decimal-based floating numbers.
However, I'd steer clear of both of this topic for now, and implement using float or double. (I take it that your real aim is to learn how to write Java, not to build the world's greatest calculator app.)

Related

How to round doubles to a specified decimal place without Libraries?

Basically I'm supposed to write a method, that uses a double "x" and an int "y" and rounds (>=5 upwards, <5 downwards) "x" to the decimal place specified by y (between 1-8). The method is supposed to return a double. However since I just started I don't have a clue how to achieve this. The exercise prior to this one way easier.
If read answers to similar question but they are not quit what I need, because I can't use the Math library or other libraries. I'm allowed to make auxiliary methods to substitute this.
Rounding like that with double isn't going to work. Doubles and floats are represented with a fixed number of bits of data, and work in binary not decimal. That means that some numbers can't be represented. .1 can't be stored exactly.
In order to do this, you need to do use BigDecimal, which is a class that can store any exact number. Math using BigDecimal is less efficient, but it doesn't have the accuracy issues of doubles.

Can a double initialized with a small whole number value be used with accuracy in a BigDecimal context?

It is well documented that using a double can lead to inaccuracies and that BigDecimal guarantees accuracy so long as there are no doubles in the mix.
However, is accuracy guaranteed if the double in question is a small whole number?
For example, although the following will be inaccurate/unsafe:
BigDecimal bdDouble = new BigDecimal(0.1d); // 0.1000000000000000055511151231257827021181583404541015625
will the following always be accurate/safe?
BigDecimal bdDouble = new BigDecimal(1.0d); // 1
Is it safe to assume that small whole number doubles are safe to use with BigDecimals - if so, what is the smallest whole number that would introduce an inaccuracy?
>> Additional info in response to initial answers:
Thanks for the answers. Very helpful.
Just to add a little more detail, I have a legacy interface which supplies doubles, but I can be certain that these doubles will represent whole numbers having being themselves converted from Strings to doubles via Double.parseDouble(String) where the String is a guaranteed whole number representation.
I do not want to create a new interface which passes me Strings or BigDecimals if I can avoid it.
I can immediately convert the double to a BigDecimal on my side of the interface and make all internal calculations using BigDecimal calls, but I want to be sure that is as safe as creating a new BigDecimal/String interface.
Given that in my original example using 0.1d does not accurately result in 0.1, as shown by the fact that the actual BigDecimal is 0.1000000000000000055511151231257827021181583404541015625, it appears that some fractions will introduce an inaccuracy.
On the other hand, given that in my original example using 1.0d does accurately results in 1, it appears that whole numbers retain accuarcy. It appears that this is guaranteed up to a value of 2^53, if I understand your answers correctly.
Is that a correct assumption?
The BigDecimal aspect isn't as relevant to this question as "what is the range of integers that can be exactly represented in double?" - in that every finite double value can be represented exactly by BigDecimal, and that's the value you'll get if you call the BigDecimal(double) constructor. So you can be confident that if the value you wish to represent is an integer which is exactly representable by a double, if you pass that double to the BigDecimal constructor, you'll get a BigDecimal which exactly represents the same integer.
The significand of a double is 52 bits. Due to normalization, that means you should expect to be able to store integer values in the range [-253, 253] exactly. Those are pretty large numbers.
Of course, if you're only in the business of representing integers, it's questionable as to why you're using double at all... and you need to make sure that any conversions you're using from original source data to double aren't losing any information loss - but purely on the matter of "what range of integers are exactly representable as double values" I believe the above is correct...
A short answer is no. Because of the way a floating point variable is stored in memory there is no "small" value 0.000001 uses the same number of bits as 100000, every value is represented in the same way 0.xxx..eyy
A better way to initialize a BigDecimal is to initialize it with a string.
BigDecimal bdDouble = new BigDecimal("0.1");

What is meant by Real Numbers or values in java and a very elementary explanation of primitive types in java

A quote from a book on Java "I advise sticking to type double for real numbers" and also "you should stick to the double type for real values". I don't understand what is meant by a real number or value... Real number as opposed to what?
Real number as opposed to integers. In mathematics, a real number can be any value along the continuum, such as 4.2 or pi. The integers are a subset of the real numbers.
Here are the Java primitives. Some of the important ones for numbers include int when you want a whole number and double when you want to allow fractions. If you deviate from those, you generally have a specific reason for doing so.
Integers are very easy to represent in binary, and it's easy to specify a specific range of integers that can be represented exactly with a specified number of bits. An int in Java uses 32 bits and gets you from -2,147,483,648 to 2,147,483,647. The other integral types are similar but with varying numbers of bits.
However, representing numbers along the continuum is more difficult. Between any two points on the real number line, there are infinitely many other real numbers. As such, it's not possible to exactly represent all of the real numbers in an interval. One way around this is with floating-point numbers. I won't get too much into the details, but basically some precision is lost so that there are gaps in what can be represented exactly. For many purposes this is inconsequential, but for things like tracking a bank account balance, this can matter. It might be worth reading the famous What Every Computer Scientist Should Know About Floating-Point Arithmetic.
In Java, one way around some of these issues includes using something like BigDecimal. Some other languages might offer other primitives as alternatives. For instance, C# has a decimal data type while Java does not.
Real means floating point, i.e. double or float, as opposed to integral (int or long)

Can we use double to store monetary fields and use BigDecimal for arithmetic

I know the problem with double/float, and it's recommended to use BigDecimal instead of double/float to represent monetary fields. But double/float is more effective and space-saving. Then my question is:
It's acceptable to use double/float to represent monetary fields in Java class, but use BigDecimal to take care of the arithmetic (i.e. convert double/float to BigDecimal before any arithmetic) and equal-checking?
The reason is to save some space. And I really see lots of projects are using double/float to represent the monetary fields.
Is there any pitfall for this?
Thanks in advance.
No, you can't.
Suppose double is enough to store two values x and y. Then you convert them to safe BigDecimal and multiple them. The result is accurate, however if you store the multiplication result back in double, chances are you will loose the precision. Proof:
double x = 1234567891234.0;
double y = 1234567891234.0;
System.out.println(x);
System.out.println(y);
BigDecimal bigZ = new BigDecimal(x).multiply(new BigDecimal(y));
double z = bigZ.doubleValue();
System.out.println(bigZ);
System.out.println(z);
Results:
1.234567891234E12 //precise 'x'
1.234567891234E12 //precise 'y'
1524157878065965654042756 //precise 'x * y'
1.5241578780659657E24 //loosing precision
x and y are accurate, as well as the multiplication using BigDecimal. However after casting back to double we loose least significant digits.
I would also recommend that you use nothing but BigDecimal for ALL arithmetic that may involve currency.
Make sure that you always use the String constructor of BigDecimal. Why? Try the following code in a JUnit test:
assertEquals(new BigDecimal("0.01").toString(), new BigDecimal(0.01).toString());
You get the following output:
expected:<0.01[]> but was <0.01[000000000000000020816681711721685132943093776702880859375]>
The truth is, you cannot store EXACTLY 0.01 as a 'double' amount. Only BigDecimal stores the number you require EXACTLY as you want it.
And remember that BigDecimal is immutable. The following will compile:
BigDecimal amount = new BigDecimal("123.45");
BigDecimal more = new BigDecimal("12.34");
amount.add(more);
System.out.println("Amount is now: " + amount);
but the resulting output will be:
Amount is now: 123.45
That's because you need to assign the result to a new (or the same) BigDecimal variable.
In other words:
amount = amount.add(more)
What is acceptable depends on your project. You can use double and long in some projects may be expected to do so. However in other projects, this is considered unacceptable. As a double you can represent values up to 70,000,000,000,000.00 to the cent (larger than the US national debt), with fixed place long you can represent 90,000,000,000,000,000.00 accurately.
If you have to deal with hyper-inflationary currencies (a bad idea in any case) but for some reason still need to account for every cent, use BigDecimal.
If you use double or long or BigDecimal, you must round the result. How you do this varies with each data type and BigDecimal is the least error prone as you are requires to specify what rounding and the precision for different operations. With double or long, you are left to your own devices.
long will be much better choice than double/float.
Are you sure that using BigDecimal type will be a real bottleneck?
Pit fall is that floats/doubles can not store all values without losing precision. Even if you do your use BigDecimal and preserve precision during calculations, you are still storing the end product as a float/double.
The "proper" solution to this, in my experience, is to store monetary values as integers (e.g. Long) representing thousands of a dollar. This gives sufficient resolution for most tasks, e.g. interest accruement, while side stepping the problem of using floats/doubles. As an added "bonus", this requires about the same amount of storage as floats/doubles.
If the only use of double is to store decimal values, then yes, you can under some conditions: if you can guarantee that your values have no more than 15 decimal digits, then converting a value to double (53 bits of precision) and converting the double back to decimal with 15-digit precision (or less) will give you the original value, i.e. without any loss, from an application of David Matula's theorem proved in his article In-and-out conversions. Note that for this result to be applicable, the conversions must be done with correct rounding.
Note however that a double may not be the best choice: monetary values are generally expressed not in floating point, but in fixed point with a few digits (p) after the decimal point, and in this case, converting the value to an integer with a scaling by 10^p and storing this integer (as others suggested) is better.

Java Math.pow issue

I am working on a program which needs to cube a number. Long story short, I need to compare the number to a string, so I need to get rid of the decimal place a double gives when I convert to string. To do this, I used Math.round and saved it as a long. This works fine for relatively normal numbers, but the numbers can go up to 999,999.
I used 275393 (a given test number, so I'm assuming it must be correct for the problem I'm working on) and neither a calculator nor the computer seemed to get the correct answer. The correct answer is supposed to contain 123457 somewhere in the results, but the calculator has 12346 (which I think is just rounding, as it stops listing numbers after this) and the computer has 123456 (the computer stops listing numbers after this point). Is rounding it giving it the problem (it shouldn't because I'm pretty sure it only rounds to the tenths place, but who knows)? Or is it something else?
Math.pow() takes two doubles and returns a double. There is not enough precision in a double to represent 2753933 = 20886164356123457 (exact).
The solution is to use BigInteger.pow().
A double has limited precision. Instead, use BigInteger or BigDecimal for your calculation.
I need to compare the number to a string, so I need to get rid of the decimal place a double gives when I convert to string.
Do it the other way around. Convert the String to a number, then compare it to the double (with a small tolerance to account for inaccurate binary representations of float point numbers).

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