How to get the screen DPI in java? - java

I am developing an app for which I need the screen DPI.. I checked a few forums and got a code snippet which goes as follows:
Dimension screen = java.awt.Toolkit.getDefaultToolkit().getScreenSize();
System.out.println("screen width: "+screen.getWidth());
System.out.println("screen height: "+screen.getHeight());
int pixelPerInch=java.awt.Toolkit.getDefaultToolkit().getScreenResolution();
System.out.println("pixelPerInch: "+pixelPerInch);
double height=screen.getHeight()/pixelPerInch;
double width=screen.getWidth()/pixelPerInch;
double x=Math.pow(height,2);
double y=Math.pow(width,2);
But whatever be the value of my screen resolution, the pixelPerInch value remains the same at 96. What is the problem with the code??
I got another swt code for the same thing which goes as follows:
import org.eclipse.swt.graphics.Device;
import org.eclipse.swt.widgets.Display;
import org.eclipse.swt.widgets.Shell;
public class MainClass {
public void run() {
Display display = new Display();
Shell shell = new Shell(display);
shell.setText("Display Device");
createContents(shell);
shell.pack();
shell.open();
while (!shell.isDisposed()) {
if (!display.readAndDispatch()) {
display.sleep();
}
}
display.dispose();
}
private void createContents(Shell shell) {
Device device = shell.getDisplay();
System.out.println("getBounds(): "+ device.getBounds());
System.out.println("getClientArea(): "+device.getClientArea());
System.out.println("getDepth(): "+device.getDepth());
System.out.println("getDPI(): "+device.getDPI());
device.setWarnings(true);
System.out.println("Warnings supported: "+device.getWarnings());
}
public static void main(String[] args) {
new MainClass().run();
}
But again here also whatever be my screen resolution, the getDPI() returns the same value of 96.. What is going wrong?? Is my code wrong or am I interpreting it in a wrong way??

The problem is no one, not even the OS, knows the exact physical dimensions of the screen. You'd need to know that in order to calculate the PPI.
There's a display setting in the control panel where the user can manually specify the PPI and by default it's set to 96.

this code works for me on win10
import javafx.stage.Screen
double getScaleFactor() {
double trueHorizontalLines = Toolkit.getDefaultToolkit().getScreenSize().getHeight();
double scaledHorizontalLines = Screen.getPrimary().getBounds().getHeight();
double dpiScaleFactor = trueHorizontalLines / scaledHorizontalLines;
return dpiScaleFactor;
}
it uses some awt apis though

Related

Is it possible to give AWT applications sharp taskbar icons in Windows 10

I'm trying to set the icon of a Java AWT application so it renders in native resolution on the Windows 10 taskbar (including when desktop scaling is set above 100%). It seems that by default, if an executable embeds an icon containing multiple sizes, Windows seems to pick a size larger than the actual size of taskbar icons and downsize it (at 100% scale it resizes the 32 pixel icon to 24, even if a 24 pixel icon is supplied, and similarly for other scales.)
I've solved this problem for C++ MFC applications by loading just the correctly sized icon as a resource and sending a WM_SETICON message to the window, which results in a nice sharp icon on the taskbar and alt-tab dialog.
smallIcon = (HICON)LoadImage( myInstance, MAKEINTRESOURCE(smallIconRes), IMAGE_ICON, smallIconSize, smallIconSize, LR_DEFAULTCOLOR );
SendMessage(hWnd, WM_SETICON, ICON_SMALL, (LPARAM)smallIcon);
bigIcon = (HICON)LoadImage( myInstance, MAKEINTRESOURCE(bigIconRes), IMAGE_ICON, bigIconSize, bigIconSize, LR_DEFAULTCOLOR );
SendMessage(hWnd, WM_SETICON, ICON_BIG, (LPARAM)bigIcon);
That approach doesn't seem to work for Java applications - a WM_SETICON message with wParam set to ICON_SMALL works fine, but the equivalent with ICON_BIG is ignored.
If I try to use Java's API to set the icon, by doing this
List<Image> icons = new ArrayList<Image>();
icons.add(windowIcons.getIcon(20)); // small icons are 20x20 pixels
icons.add(windowIcons.getIcon(30)); // large are 30x30 at 125% scale
setIconImages(icons);
the correct icon is used but it appears blurry, as if something has resized it to the "expected" size and then resized it back. Left here is how it appears, right is the contents of the icon file.
So, my question is: what can I do in this Java application to make Windows render the icon I give it on the taskbar without scaling it and blurring the details?
There is indeed a scaling function called getScaledIconImage() in sun.awt.SunToolkit which is is always used when setting the icons. You must bypass this function in order to get an unaliased icon. So what you need is a replacement for java.awt.Window.setIconImages() method.
Provided several icon images Icon16x16.png, Icon24x24.png, etc. This is an example of a customSetIconImages() which puts a crisp 24x24 pixels icon in the taskbar of Windows 10.
import java.awt.*;
import java.awt.event.*;
import java.awt.image.*;
import javax.swing.ImageIcon;
import java.awt.peer.WindowPeer;
import java.lang.reflect.Field;
import java.lang.reflect.Method;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.Iterator;
#SuppressWarnings("serial")
public class MyFrame extends Frame implements WindowListener {
final Image i16, i24, i32, i48;
MyFrame() throws Exception {
i16 = Toolkit.getDefaultToolkit().getImage("Icon16x16.png");
i24 = Toolkit.getDefaultToolkit().getImage("Icon24x24.png");
i32 = Toolkit.getDefaultToolkit().getImage("Icon32x32.png");
i48 = Toolkit.getDefaultToolkit().getImage("Icon48x48.png");
addWindowListener(this);
setSize(500,300);
setTitle("Unaliased icon example");
setLayout(new FlowLayout());
setVisible(true);
}
public synchronized void customSetIconImages(java.util.List<Image> icons) throws Exception {
Field windowIcons = Class.forName("java.awt.Window").getDeclaredField("icons");
windowIcons.setAccessible(true);
windowIcons.set(this, new ArrayList<Image>(icons));
if (getPeer() != null)
updateIconImages(i24, 24, 24, i24, 24, 24);
firePropertyChange("iconImage", null, null);
}
public void updateIconImages(Image big, int bw, int bh, Image small, int sw, int sh) throws Exception {
DataBufferInt iconData = getUnscaledIconData(big, bw, bh);
DataBufferInt iconSmData = getUnscaledIconData(small, sw, sh);
WindowPeer peer = (WindowPeer) getPeer();
Method setIconImagesData = Class.forName("sun.awt.windows.WWindowPeer").getDeclaredMethod("setIconImagesData", int[].class, int.class, int.class, int[].class, int.class, int.class);
setIconImagesData.setAccessible(true);
setIconImagesData.invoke(peer, iconData.getData(), bw, bh, iconSmData.getData(), sw, sh);
}
public static DataBufferInt getUnscaledIconData(Image image, int w, int h) {
Image temporary = new ImageIcon(image).getImage();
BufferedImage buffImage = new BufferedImage(w, h, BufferedImage.TYPE_INT_ARGB);
Graphics2D g2d = buffImage.createGraphics();
g2d.drawImage(temporary, 0, 0, null);
g2d.dispose();
Raster raster = buffImage.getRaster();
DataBuffer buffer = raster.getDataBuffer();
return (DataBufferInt) buffer;
}
#Override
public void windowOpened(WindowEvent arg0) {
try {
customSetIconImages(Arrays.asList(i24));
} catch (Exception e) {
System.err.println(e.getClass().getName()+" "+e.getMessage());
}
}
#Override
public void windowActivated(WindowEvent arg0) {
}
#Override
public void windowClosed(WindowEvent arg0) {
}
#Override
public void windowClosing(WindowEvent arg0) {
dispose();
}
#Override
public void windowDeactivated(WindowEvent arg0) {
}
#Override
public void windowDeiconified(WindowEvent arg0) {
}
#Override
public void windowIconified(WindowEvent arg0) {
}
public static void main(String args[]) throws Exception {
MyFrame fr = new MyFrame();
}
}
As #df778899 said, inside sun.awt.windows.WWindowPeer there are four private native methods which you can call t determine system icons size. You can combine the information returned by these methods with your own version getScaledIconImage() that performs unaliasing or not as yoou wish.
Last, note that this is a very dirty hack just for getting an unaliased icon. I've only tested in in Java 8 and Windows 10. And there are high chances that it doesn't work in newer versions of Java.
This won't be the answer you're hoping for, but this looks like a problem at the JDK level.
The window icons are handled by the sun.awt.windows.WWindowPeer class, which in turn makes a few native method calls, but there is enough to see in the source for this to point to the problem. Please read the important bit here.
Essentially, regardless of how many icon image sizes are provided, it will only pick out two sizes - for the WWindowPeer.getSysIconWidth() and getSysSmIconWidth() - to pass into the native setIconImagesData() method.
The getSysIconWidth() and getSysSmIconWidth() methods are also native, but it is possible to directly check their return values:
JFrame frame = new JFrame();
runOnPeer(frame, "getSysIconWidth");
runOnPeer(frame, "getSysIconHeight");
runOnPeer(frame, "getSysSmIconWidth");
runOnPeer(frame, "getSysSmIconHeight");
private void runOnPeer(JFrame frame, String methodName) {
//JDK8 style
//ComponentPeer peer = frame.getPeer();
//JDK11 style
Field peerField = Component.class.getDeclaredField("peer");
peerField.setAccessible(true);
Object peer = peerField.get(frame);
Method method = Class.forName("sun.awt.windows.WWindowPeer")
.getDeclaredMethod(methodName);
method.setAccessible(true);
System.out.println(methodName + "()=" + method.invoke(peer));
}
... which returns this on Windows 10 ...
getSysIconWidth()=32
getSysIconHeight()=32
getSysSmIconWidth()=16
getSysSmIconHeight()=16
As you say, clearly one of these image sizes is then being scaled for the taskbar.

Evaluate bounds of a Path (created only with a String)

I would like to draw a String with Path and center it inside a Rectangle.
The problem is that I don't know how to evaluate the size/bounds of the path.
I have tried to use the corresponding size of the the same String drawn in a normal way (gc.drawString...) and after using gc.textExtent(String), but apparently the two size are different so the result is not ok....
Do you have any idea how to evaluate the size of the path in order to draw it centered in a rectangle?
The problem is that drawing a string with path is bigger that drawing a string in the normal way. You can verify it with this simple code.
import org.eclipse.swt.SWT;
import org.eclipse.swt.SWTException;
import org.eclipse.swt.graphics.Color;
import org.eclipse.swt.graphics.Font;
import org.eclipse.swt.graphics.GC;
import org.eclipse.swt.graphics.Path;
import org.eclipse.swt.widgets.Display;
import org.eclipse.swt.widgets.Event;
import org.eclipse.swt.widgets.Listener;
import org.eclipse.swt.widgets.Shell;
public class ShapeText
{
static Path path=null;
public static void main(String[] args)
{
final Display display = new Display();
Font font = new Font(display, "Times", 50, SWT.BOLD);
final Color blue = display.getSystemColor(SWT.COLOR_BLUE);
final Color red = display.getSystemColor(SWT.COLOR_RED);
try {
} catch (SWTException e) {
System.out.println(e.getMessage());
display.dispose();
return;
}
Shell shell = new Shell(display);
shell.addListener(SWT.Paint, new Listener()
{
public void handleEvent(Event e)
{
path = new Path(display);
e.gc.setFont(font);
path.addString("Path is different", 0, 0, font);
GC gc = e.gc;
gc.setAntialias(SWT.ON);
gc.setTextAntialias(SWT.ON);
gc.setForeground(blue);
gc.setBackground(blue);
//gc.fillPath(path);
gc.drawPath(path);
gc.setForeground(red);
gc.drawString("Path is different", 0, 0,true);
}
});
shell.setSize(530,120);
shell.open();
while (!shell.isDisposed()) {
if (!display.readAndDispatch())
display.sleep();
}
path.dispose();
font.dispose();
display.dispose();
}
}
This is the result:
As you can see the String drawn with Path (in blue) is longer than the other (in red)...

SWT set shell size to span multiple monitors

I'm tasked to open a SWT shell so it spans multiple monitors.
So I'm relying on shell.setLocation(x, y) to open the shell in the specified location and shell.setSize(width, height) to set the dimension.
If I'm using a width larger than a single monitor (e.g. 3840 for two monitors) somehow the shell is adjusted to fit exactly one monitor (that's 1920).
Happens on Windows and Linux.
Minimal example:
public class ShellSample {
public static void main(final String[] args) {
final Display display = new Display();
final Shell shell = new Shell(display, SWT.NO_TRIM);
final Window win = new ApplicationWindow(shell) {
#Override
protected void configureShell(final Shell shell) {
shell.setLocation(0, 0);
shell.setSize(3840, 100);
}
};
win.open();
while (!shell.isDisposed()) {
if (!display.readAndDispatch()) {
display.sleep();
}
}
shell.dispose();
display.dispose();
}
}
Stupid me.
Actually, I was not resizing a SWT shell, but an JFace window.
So the solution was to override the constrainShellSize method...

Setting size of inner region of Java SWT shell window

In a Java SWT shell window, how do I set its inner size than its whole window frame size?
For instance, if I use shell.setSize(300, 250) this would make the whole window appearing as exactly 300x250. This 300x250 includes the size of the window frame.
How can I set the inner size, that is the content display region of the shell window to 300x250 instead? That's this 300x250 excludes the width of the window frame.
I tried to minus some offset values but the thing is different Operating Systems have different window frame sizes. So having a constant offset would not be accurate.
Thanks.
From your question what I understood is that you want to set the dimension of the Client Area. And in SWT lingo it is defined as a rectangle which describes the area of the receiver which is capable of displaying data (that is, not covered by the "trimmings").
You cannot directly set the dimension of Client Area because there is no API for it. Although you can achieve this by a little hack. In the below sample code I want my client area to be 300 by 250. To achieve this I have used the shell.addShellListener() event listener. When the shell is completely active (see the public void shellActivated(ShellEvent e)) then I calculate the different margins and again set the size of my shell. The calculation and resetting of the shell size gives me the desired shell size.
>>Code:
import org.eclipse.swt.SWT;
import org.eclipse.swt.events.ShellEvent;
import org.eclipse.swt.events.ShellListener;
import org.eclipse.swt.layout.GridData;
import org.eclipse.swt.layout.GridLayout;
import org.eclipse.swt.widgets.Display;
import org.eclipse.swt.widgets.Menu;
import org.eclipse.swt.widgets.Shell;
public class MenuTest {
public static void main (String [] args)
{
Display display = new Display ();
final Shell shell = new Shell (display);
GridLayout layout = new GridLayout();
layout.marginHeight = 0;
layout.marginWidth = 0;
layout.horizontalSpacing = 0;
layout.verticalSpacing = 0;
layout.numColumns = 1;
shell.setLayout(layout);
shell.setLayoutData(new GridData(SWT.FILL, SWT.FILL, true,true));
final Menu bar = new Menu (shell, SWT.BAR);
shell.setMenuBar (bar);
shell.addShellListener(new ShellListener() {
public void shellIconified(ShellEvent e) {
}
public void shellDeiconified(ShellEvent e) {
}
public void shellDeactivated(ShellEvent e) {
}
public void shellClosed(ShellEvent e) {
System.out.println("Client Area: " + shell.getClientArea());
}
public void shellActivated(ShellEvent e) {
int frameX = shell.getSize().x - shell.getClientArea().width;
int frameY = shell.getSize().y - shell.getClientArea().height;
shell.setSize(300 + frameX, 250 + frameY);
}
});
shell.open ();
while (!shell.isDisposed()) {
if (!display.readAndDispatch ()) display.sleep ();
}
display.dispose ();
}
}
If I get you right you should set the size of the inner component to the needed size and use the method pack() (of the frame).
import org.eclipse.swt.SWT;
import org.eclipse.swt.graphics.*;
import org.eclipse.swt.widgets.*;
public class SWTClientAreaTest
{
Display display;
Shell shell;
final int DESIRED_CLIENT_AREA_WIDTH = 300;
final int DESIRED_CLIENT_AREA_HEIGHT = 200;
void render()
{
display = Display.getDefault();
shell = new Shell(display, SWT.SHELL_TRIM | SWT.CENTER);
Point shell_size = shell.getSize();
Rectangle client_area = shell.getClientArea();
shell.setSize
(
DESIRED_CLIENT_AREA_WIDTH + shell_size.x - client_area.width,
DESIRED_CLIENT_AREA_HEIGHT + shell_size.y - client_area.height
);
shell.open();
while (!shell.isDisposed())
{
if (!display.readAndDispatch())
{
display.sleep();
}
}
display.dispose();
}
public static void main(String[] args)
{
SWTClientAreaTest appl = new SWTClientAreaTest();
appl.render();
}
}
Use computeTrim to calculate the bounds that are necessary to display a given client area. The method returns a rectangle that describes the bounds that are needed to provide room for the client area specified in the arguments.
In this example the size of the shell is set so that it is capable to display a client area of 100 x 200 (width x height):
Rectangle bounds = shell.computeTrim(0, 0, 100, 200);
shell.setSize(bounds.width, bounds.height);
This article describes the terms used by SWT for widget dimensions:
https://www.eclipse.org/articles/Article-Understanding-Layouts/Understanding-Layouts.htm

how to obtain mouse click coordinates outside my window in Java

I need to implement a class, using Swing, which can obtain the mouse coordinates when the user clicks anywhere on the screen. if I wanted to obtain the mouse coordinates inside my own window, I'd use a MouseListener, but I want it to work even when the user clicks outside my program.
I want my class to behave just like KColorChooser: the user clicks on the drop button and he can click anywhere on the screen to obtain the color of that spot. but I don't know if that's possible using pure Java.
It is possible though limited:
Add an AWTEventListener for focus events. As long as your app has focus before the button is clicked you'll receive a focus lost event. Then query for the pointer position.
The limitation is that, of course, your app loses focus. So depending on what you are ultimately trying to achieve this might not be useful.
If you don't want to lose focus then you will have to temporarily take a screenshot of the whole screen and display that in a screen filling window which listens for a mouse click as usual.
Proof of first method:
import java.awt.AWTEvent;
import java.awt.MouseInfo;
import java.awt.Toolkit;
import java.awt.event.AWTEventListener;
import javax.swing.JFrame;
public class Application1 {
public static void main(String[] args) {
Toolkit.getDefaultToolkit().addAWTEventListener(
new Listener(), AWTEvent.MOUSE_EVENT_MASK | AWTEvent.FOCUS_EVENT_MASK);
JFrame frame = new JFrame();
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setVisible(true);
}
private static class Listener implements AWTEventListener {
public void eventDispatched(AWTEvent event) {
System.out.print(MouseInfo.getPointerInfo().getLocation() + " | ");
System.out.println(event);
}
}
}
Clicking outside of the app produced:
java.awt.Point[x=198,y=59] | java.awt.event.MouseEvent[MOUSE_EXITED, ...
java.awt.Point[x=976,y=503] | java.awt.FocusEvent[FOCUS_LOST, ...
The second point is outside of the app.
Forget about GlassPane, there's another 100% native Java way to do it that works both on OS X and on Windows.
Java has always supported translucency for its windows on OS X and Java now supports translucency for its windows on Windows too (since Java 1.6.0_10 or so, needs to be checked).
So the trick is: upon clicking on the "pick a color" tool, you create a nearly transparent borderless Java window covering the entire screen. You set its alpha to 10 (alpha goes from 0 to 255). That alpha is so low the user won't notice that there's a very thin "nearly transparent but only very very very translucent" borderless window covering the entire screen.
Now when the user clicks on your "alpha set to 10 translucent borderless window" covering the entire screen, you get your (x,y).
Discard the borderless Java window.
Use Robot's getRgb(x,y) and you're done.
Why set the alpha to 10 and not 0? Because otherwise clicks aren't intercepted by Java but go directly to the OS (at least that's how it works for a fact on OS X). There's a treshold and I know it's not set at '1', nor '2', it's around 10 or so.
EDIT I just realized you know need to pick several colors, this is trickier but can still be done using 100% Java. Either you can live with "slightly off" colors (affected by the "nearly transparent" 'invisible' layer) or upon getting a click you must remove the layer, get the correct pixel color, and put again a "nearly transparent" layer. Now of course that is one heck of a hack but it can be done in 100% Java.
Use
import java.awt.MouseInfo;
import java.awt.Point;
import java.awt.PointerInfo;
PointerInfo inf = MouseInfo.getPointerInfo();
Point p = inf.getLocation();
p.x and p.y will give you co-ordinates outside your window.
I don't know if that's possible using
pure Java.
Its not possible using pure Java, since Java is only aware of MouseEvents on Windows belonging to Java.
These events are directed to the window which has the focus, from all events on the desktop you can only get the mouse position.
As already shown by Keilly it's only possible to get the mouse postion.
You need to include a native lib
I haven't tried this myself, but maybe you could create a full-screen, transparent panel/frame/etc, and add a MouseListener to that.
It is possible with a little trick. Should be 100% cross-platform (tested on Linux & Windows). Basically, you create a small JWindow, make it "alwaysOnTop" and move it around with the mouse using a timer.
For details, see my answer here.
The location (x,y) and the time interval
(d) between each click is supplied thru command line arguments. Here is the
program
import java.awt.* ;
import java.util.* ;
public final class ClickMouse extends TimerTask {
public static int x, y, d ;
public static void main(String[] args) {
TimerTask clikMouse = new ClickMouse();
Timer t = new Timer();
/*
x = Integer.parseInt(args[0]) ;
y = Integer.parseInt(args[1]) ;
d = Integer.parseInt(ares[2]) ;
*/
x = 500;
y = 200;
d = 5;
t.schedule(clikMouse,1000,d*1000);
}
public void run() {
try
{
Robot bot = new Robot();
bot.mouseMove(x,y);
bot.mousePress(java.awt.event.InputEvent.BUTTON1_MASK );
bot.mouseRelease(java.awt.event.InputEvent.BUTTON1_MASK);
}
catch (Exception e)
{
System.out.println("Exception occured :" + e.getMessage());
}
}
}
https://github.com/kwhat/jnativehook JNativeHook: Global keyboard and mouse listeners for Java.
I don't have enough rep yet to leave comments, but here are my comments on the other techniques:
Use a native lib: will work, but has obvious distribution limitations
Use GlassPane to fill entire screen: GlassPanes must be contained within a Window.
Create a Window containing a picture of the desktop and fill the entire screen: Will work, but it will suddenly make the desktop static. The cursor will no longer change, any animations or video in other windows or desktop will become eerily static.
Alternative solution:
A refinement of the screen filling window, if you are using Java 6u10 or later is to make the window completely transparent. Put this window in front of all others and listen for mouse clicks. It still has shortcomings, such as no cursor changes, but it depends on what you want to do.
Based on SyntaxT3rr0r's answer I created a sample color picker in groovy which shows how it can work.
import java.awt.*
import java.awt.datatransfer.*
//import com.sun.awt.AWTUtilities;
import javax.swing.WindowConstants as WC;
import javax.swing.SwingConstants as SWC
import groovy.swing.SwingBuilder
class ColorPicker {
SwingBuilder swb = new SwingBuilder()
def window;
def overlayWindow
def mainPanel;
def mainLabel;
def menu;
def transparent = new Color(0, 0, 0, 0);
def nearlyTransparent = new Color(0, 0, 0, 26);
Color color = new Color(150, 150, 255);
def colorHex = { col ->
col = col?: color;
"#"+Integer.toHexString(col.getRGB())[2..-1]
}
def getTextColor = { baseColor ->
baseColor = baseColor?: color;
(baseColor.red*1.5 + baseColor.green*1.5 + baseColor.blue > 400) ? Color.BLACK : Color.WHITE;
}
def setDisplayColor = {newColor ->
mainPanel.background = newColor
mainLabel.foreground = getTextColor(newColor)
mainLabel.text = colorHex(newColor)
}
def show(){
menu = swb.popupMenu { // invoker: mainPanel
menuItem(text: "Pick Color", actionPerformed: capturePixelColor)
menuItem(text: "Copy to Clipboard", actionPerformed: {
Clipboard clipboard = Toolkit.getDefaultToolkit().getSystemClipboard();
clipboard.setContents(new StringSelection(colorHex()), null);
})
separator()
menuItem(text: "Close", actionPerformed: {dispose()})
}
window = swb.frame(
title: "Color Picker",
location:[50,50],
size:[60, 60],
resizable: false,
undecorated: true,
alwaysOnTop: true,
defaultCloseOperation:WC.EXIT_ON_CLOSE
){
def textColor = getTextColor()
mainPanel = panel( constraints: BorderLayout.CENTER,
border: lineBorder(color: Color.BLACK),
componentPopupMenu: menu){
borderLayout()
mainLabel = label(text: "--",
constraints: BorderLayout.CENTER,
horizontalAlignment: SWC.CENTER)
}
}
setDisplayColor(color);
window.show();
}
def capturePixelColor = {
def screenSize = Toolkit.getDefaultToolkit().screenSize
overlayWindow = swb.frame(
location:[0,0],
size: screenSize,
resizable: false,
undecorated: true,
alwaysOnTop: true,
defaultCloseOperation:WC.DISPOSE_ON_CLOSE,
show: true,
background: nearlyTransparent, // AWTUtilities.setWindowOpacity(overlayWindow, 0.1f);
cursor: Cursor.CROSSHAIR_CURSOR,
mouseClicked: {event ->
int x = event.getXOnScreen() // or maybe getX() is enough
int y = event.getYOnScreen()
overlayWindow.dispose()
overlayWindow = null
color = new Robot().getPixelColor(x, y)
setDisplayColor(color)
}
)
}
public static void main(String...args){
println "Welcome to ColorPicker"
def picker = new ColorPicker()
picker.show()
}
}
Look, I understand I am 7 years late...
This is a re-make of Keilly's answer, which allows to get when the mouse button is clicked, anywhere. The main problem is that fullscreen games are always unfocused, and it becomes annoying to handle.
Here is the code:
import java.awt.AWTEvent;
import java.awt.MouseInfo;
import java.awt.Point;
import java.awt.Toolkit;
import java.awt.event.AWTEventListener;
import javax.swing.JFrame;
public class Main {
public static JFrame frame = new JFrame();
public static void main(String[] args) {
Toolkit.getDefaultToolkit().addAWTEventListener(
new Listener(), AWTEvent.MOUSE_EVENT_MASK | AWTEvent.FOCUS_EVENT_MASK);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setVisible(true);
frame.setAlwaysOnTop(true);
frame.setLocation(1, 1);
}
private static class Listener implements AWTEventListener {
public void eventDispatched(AWTEvent event) {
// We do not want the event to show twice,
// as it shows for focusing and unfocusing
if(event.getID() == 1004) {
Point p = MouseInfo.getPointerInfo().getLocation();
System.out.println("Mouse Clicked at " + p.x + ", " + p.y);
}
// The frame was just unfocused! To make
// sure we get the next mouse click, we
// need to focus it again!
frame.setVisible(true);
}
}
}

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