Sleeping in a SwingWorker? - java

I need to feed test data to a Swing interval over a time period. The data set is long to parse, so I'm using a SwingWorker to parse it in the background. When it comes to feeding the data to the GUI (say, one item per second), I could start a Timer from the SwingWorker, but this seems overkill. Any reasons not to sleep from within the SwingWorker itself?
Cheers

Since SwingWorker doesn't run on the EDT, sleeping within is perfectly fine.
SwingWorker is designed for situations
where you need to have a long running
task run in a background thread and
provide updates to the UI either when
done, or while processing.
In my opinion, a Timer in addition to a SwingWorker would be overkill. Instead, just publish the parsed test data whenever possible, even at irregular intervals.

While you make the SwingWorker sleep it will not be loading data. If that is desired then this approach is fine.
If you want to keep loading the data and just pace the feeding to the GUI then it seems like a better design would be to start a Timer in the GUI that would check and pull new data from the worker at an interval, instead of the worker having to make invokeLater calls back to the GUI.

Related

Correct design to prevent blackscreen issue in JFrame

In my application I have a main frame window GUI, that launches a task in an executor service.
The submitted task generates output and stores in a file on Disk.
As soon as the o/p is generated GUI (observer) is informed of the o/p generated.
Here the problem is I am keeping a wait loop inside the main frame and as soon as a notification is received, the main panel is repainted on the main frame.
For small tasks this works fine, but as the size of the threaded task increases. The wait loop time increases and the GUI main window turns black till computations are done.
Can you please help me in correcting the design. Also How can a SwingWorker thread help in this case.
The wait loop time increases and the GUI main window turns black till computations are done.
Then you long running task is executing on the Event Dispatch Thread (EDT) which prevents the GUI from repainting itself. You need to execute the long running task in a separate Thread. A SwingWorker is a separate Thread which has an API that also allows you to execute code on the EDT as required, for example when the code finishes executing or when you have intermediate results.
Read the section from the Swing tutorial on Concurrency for more information. You can always search the forums for example of using a SwingWorker.
1)
Wait loops are the bane of all that is GUI. They are OK in other threads you have spawned, tricky in Executors (as they sometimes have limits on number of Threads, depending on which you use), and are completely out of the question on the EDT. That is the reason for your "blackscreen"
2)
Instead of using a custom (I assume it's custom) signal protocol and a wait loop, you could use one of the utility classes in Swing. For example, SwingUtilities has a couple of nice methods - invokeLater and invokeAndWait that take a Runnable and execute it on the EDT as soon as they can. Using this instead of the signal you have will allow you to not block the EDT and make your GUI responsive.
3)
If you really want to use a SwingWorkeryou may want to look through the documentation for it. It is essentially a way to do background tasks and report progress or completion/result to the EDT. Currently it uses an ExecutorService with 2 background threads, so having a lot of long running tasks on them is not a good idea (they will block each other). When creating a SwingWorker you would specify the method to be ran in the background, the method to be ran on the EDT when intermediate results are available, and the method to be ran on the EDT when you're finished either successfully or in error.
4)
This does not pertain to the question at hand, but if you ever get into a situation where you need a wait loop in the EDT and cannot avoid it using another design or technique, you can always switch to using a Timer. It can be setup to be called every x milliseconds without blocking the EDT and turned off once you are satisfied with some condition.

Swing timers and time consuming task

I´m developing a Swing application. I need to run some tasks in background that, as a result, need to display messages on the TrayIcon. Those tasks must execute repeatedly, after some fixed delay, so i research and found Swing Timers as a good option. However, at the same time those tasks can be time consuming, and i don´t want that the GUI freezes or something like that (so, in order to fullfill this last requiriment i should go with Worker Threads instead). The thing is that worker threads don´t allow me to execute this tasks with some fixed delay and "forever".
I don´t know how to solve this, so any help would be appreciated :)
Have the actionPerformed of the Timer create a SwingWorker for the actual work.
you needn't create any extra multithreading support. timers create a new thread for running the commands in actionPerformed. alternatively you may also use 'java.util.Timer' as your timer. it is easier than swing and it also creates automatic threads each time you run.
import java.util.*;
after this you may add
Timer t=new Timer();
t.scheduleAtFixedRate(new TimerTask(){
void run(){
// your codes to perform
}, /*time in miliseconds*/);
this may solve your problem
You can create your task queue.
Create a Timer, that will shedule your task to some executor. (like ThreadPoolExecutor). At any delay, periodically, an so on.
Register a listener to task completion.
Executor will work with task on background.
When task is ready, notify main application via callback.
Do not work with simple threads. Java has a lot of concurent machanics, like Future and Executors.

How to utilize SwingWorker and/or Timer?

I have been working on a program and am currently trying to resolve an issue. The program's purpose is to read through records from a database, pull information upon a certain trigger, and then display that information the GUI. The problem here is getting that data from the database to appear in the GUI, allow for some time for it to be represented on the screen, and then do the same for the next one and loop through.
I can get the data and put it on screen in the GUI, but my problem lies within allowing for that pause.
I have tried Thread.sleep but I have read that it is discouraged to do so.
What seems to be recommended is utilizing SwingWorker and/or Timer. I have spent a good amount of time studying these two but I am having difficulty fully understanding it and being able to apply it to my program. Given my problem and my program's purpose, can anyone help explain the significance of SwingWorker and Timer?
Timer executes in the EDT and the SwingWorker makes work in another threads. I really like this example Swing Worker example
Note that the Swing timer's task is performed in the event dispatch
thread. This means that the task can safely manipulate components, but
it also means that the task should execute quickly. If the task might
take a while to execute, then consider using a SwingWorker instead of
or in addition to the timer.
Caveats:
All interactions with the UI, updates, creates, should be done from within the context of the Event Dispatching Thread.
javax.swing.Timer
The Swing Timer is a special timer that allows you to setup a periodical callback that is guaranteed to execute within the context of the EDT
SwingWorker
SwingWorker is solution desinged to make a UI developers life easier by providing the mechanisms for running code in the background while providing easy (at least easier) mechanisms for synchronizing updates to the UI within the EDT.
For your problem, I would recommend the use of the SwingWorker, as you can pause in the background without effecting the UI's responsiveness
SwingWorker worker = new SwingWorker<Object, Object> {
public void doInBackground() throws Exception {
while (!loadingDone) {
Object data = loadMoreData();
publish(data);
}
// This only matter if you actually care about the result
// of what has being processed here...
return null;
}
public void process(List<Object> chunks) {
// Now in the UI...
}
}
Check out...
SwingWorker JavaDocs
Worker Threads and SwingWorker
For more details...

Issues with Swing timers

I have 3 timers running on my application which takes care of different action. Timer 1 will deals with automatic logout of the application, timer 2 deals with updating a table, timer 3 deals with updating the color of swing buttons. First timer uses the calculation based on the variables and its values, second and third timers works out of MYSQL queries.
Now when i run this application on an average performance machine the application is not moving .I need to wait for few seconds to a normal click to happen or a window to open. Is it something to do with the timers ? If yes do I have any alternative suggestions to get rid of this timer problem?
It could well be the timers, if they are performing considerable work when fired. It's not usually a good idea to use swing timers for long-running tasks, since they will block the EDT and freeze the UI.
Here are some suggestions to avoid this:
Use a java.util.Timer rather than the swing timer. This will run the database code on a background thread, avoiding blocking the event queue.
Continue to use the swing timer, but have the timer action simply start a SwingWorker to perform the task. This gives the benefit of background processing with the ability to post updates to your UI, if it's a operation that takes more than a second or so to execute.
The problem isn't how many timers you have, but how long each timer takes to do it's work, since the timer's actionPerformed method is run on the swing event thread, meaning that while a timer is doing it's thing, no UI updates can happen.
That should not be related to the Swing timers, that is something else in your code. You need to debug the application to see what is causing the delay.
From what I remember, swing timers fire events on the same thread used for rendering, so you dont tend to get exceptions due to incorrect thread interractions - I have used them in the past for animations without issue - I suspect the answer lies elsewhere in your code. Have you tried profiling the code at the point where you are having an issue?
Is it OK if I run 5 timers at the same time?
All instances of javax.swing.Timer "perform their waiting using a single, shared thread." The limit occurs when the tread becomes saturated. As a practical matter, each Timer may have multiple listeners, but "the handlers must execute quickly to keep the GUI responsive."

Thread.sleep(xx) but the whole program sleeps?

Hey.. i have a program that check-in some people.. if they have a dept, the prog will show a panel with a list..
so i wanna to set the panel not visible after a few seconds.. how could i do that?
I created a new Thread (FadeThread) and started it in the view, but now, when i write
Thread.sleep(5000)
the whole program sleeps for this 5seconds,.. i only want to wait in the background for 5seconds and set the panel visible(false) but the whole UI and the program sleeps..
Thanks...
Thread.sleep() will suspend the current thread, which I presume is the event dispatcher thread in your case. If you do it in a background thread, it should work, although if you accidentally call run() instead of start(), it won't.
To execute code with a set delay, you'll have to use the Timer class. Much cleaner and you don't have to worry about accidentally creating too many threads, not exiting a thread properly and so on.
You are causing the Event Dispatch Thread to sleep so the GUI can't react to events.
Read the section from the Swing tutorial on Concurrency for more information and a potential solution.
Assuming you're using Swing, have a look at the SwingWorker class. You can create a process that will block for 5 seconds and then hide the panel in a thread-safe manner.
Alternatively you could used a ScheduledExecutor as long as you make sure you run it on the EDT using invokeLater().

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