keyReleases are simulating keyPresses in Linux (java Swing GUI) - java

I have a kiosk GUI application I'm working on and it requires me to block users from being able to Alt-Tab out of the fullscreen window. I posted a question about this a while back and a member helped me with some code, which worked perfectly under a Windows environment.
Here it is:
public class TabStopper implements Runnable {
private boolean isWorking = false;
private MenuFrame parent;
public TabStopper(MenuFrame parent) {
this.parent = parent;
new Thread(this, "TabStopper").start();
}
public void run() {
this.isWorking = true;
Robot robot;
try {
robot = new Robot();
while (isWorking) {
robot.keyRelease(KeyEvent.VK_ALT);
robot.keyRelease(KeyEvent.VK_TAB);
parent.requestFocus();
Thread.sleep(10);
}
} catch (Exception e) {
e.printStackTrace();
}
}
public void stop() {
this.isWorking = false;
}
public boolean isWorking() {
return this.isWorking;
}
}
However, I need this to be able to work in Linux as well. I made an executable jar from the source and brought it into Linux. Everything worked except the Alt and Tab keys were being constantly pressed. The buttons on my GUI were constantly being cycled and I was able to open a terminal (I set a backdoor in the application during testing in case something like this happens) which wouldn't let me type anything because Tab lists all the files in the current directory.
Could anyone tell me if there would be a fix that would work in both Linux and Windows environments. However, if I had to choose, I would go for Linux.
EDIT: I can also confirm that the Alt key is being "pressed". What's with this weird behaviour?

Forget grabbing Alt+Tab with hacks like this. It is a bad hack and it is error-prone. There are also so many other hotkey combinations.
For linux you have two options:
Use a minimal window manager or no window manager at all. For example, with fluxbox you can remove all key bindings alltogether and you can also make your application maximise by default, etc. You can empty the desktop menus such that the user gains no control even when your application crashes. This is a clean solution that really solves your problem instead of some parts of it. There are many ways to fiddle with the system other than Alt+Tab.
Grab input controls completely. This is what games do. For example libSDL does it for you and there are java wrappers for the functionality as well. This should also work as expected, except you use a window manager that does not allow input control grabbing per default (I don't know of any).

Related

How to force ImageJ to close all its windows without close event error?

I am writing a Java application for image analysis which at one point opens ImageJ with
ImageJ ij = new ImageJ();
and also opens a Windows containing an ImagePlus.
Now, whenever one closes ImageJ first, the ImagePlus will not close when pushing the close button. The other way around works, however in both cases an exception is thrown after closing ImageJ:
java.lang.reflect.InvocationTargetException
at java.awt.EventQueue.invokeAndWait(EventQueue.java:1288)
at java.awt.Window.doDispose(Window.java:1209)
at java.awt.Window.dispose(Window.java:1147)
at ij.ImageJ.run(ImageJ.java:784)
at java.lang.Thread.run(Thread.java:745)
Caused by: java.lang.IllegalArgumentException: null source
at java.util.EventObject.<init>(EventObject.java:56)
at java.awt.AWTEvent.<init>(AWTEvent.java:337)
at java.awt.event.InvocationEvent.<init>(InvocationEvent.java:285)
at java.awt.event.InvocationEvent.<init>(InvocationEvent.java:174)
at sun.awt.X11.XBaseMenuWindow.dispose(XBaseMenuWindow.java:907)
...
I don't know whether it is related as it happens in both cases.
Any suggestions on how to force ImageJ to close all its windows?
The exception
This happens when using OpenJDK 7 on Linux. The exception is fixed in Java 8.
Also: note that that exception is not the actual cause of the quitting issue you are seeing.
The disposal problem
ImageJ 1.x's application disposal is a convoluted mess. (See this news post for some technical discussion.) It was really intended primarily to run as a standalone application, and is mostly tested with the exitWhenQuitting flag set to true such that the JVM shuts down upon closure of the main window. So it is not surprising that using ImageJ in a different fashion results in hanging image windows.
I have tested various workarounds—e.g.:
ij.addWindowListener(new WindowAdapter() {
#Override
public void windowClosing(final WindowEvent e) {
// dispose all image windows
for (final int id : WindowManager.getIDList()) {
final ImagePlus imp = WindowManager.getImage(id);
if (imp == null) continue;
final ImageWindow win = imp.getWindow();
if (win != null) win.dispose();
}
// dispose all other ImageJ windows
for (final Window w : WindowManager.getAllNonImageWindows()) {
w.dispose();
}
}
});
But none of them work as one might hope. It cost me weeks of development and experimentation to make quitting work as we wanted in ImageJ2, according to the news posted linked above.
Here is some code using ImageJ2 that almost behaves the way you want:
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.WindowConstants;
import net.imagej.ImageJ;
public class IJDispose {
public static void main(final String... args) {
final ImageJ ij = new ImageJ();
ij.ui().showUI();
final JFrame frame = new JFrame("Hello");
final JButton b = new JButton("Close ImageJ");
b.addActionListener(new ActionListener() {
#Override
public void actionPerformed(final ActionEvent e) {
ij.getContext().dispose();
}
});
frame.getContentPane().add(b);
frame.setDefaultCloseOperation(WindowConstants.DISPOSE_ON_CLOSE);
frame.pack();
frame.setVisible(true);
}
}
After launching it, press Shift+B to open the Blobs sample image. Then click the "Close ImageJ" button from the non-ImageJ frame. You'll see that the ImageJ main window and the image window dispose as desired (using this code from ImageJ Legacy).
However, there are (at least) three problems:
This example does not hook up the ij.getContext().dispose() call to the actual ImageJ1 UI window closing event. And doing that would not be trivial (I say without having dug deeply in this code recently).
After disposing ImageJ, as well as the extra JFrame, the JVM is supposed to shut down. We put a lot of effort into making it do so, actually. But it actually doesn't with the current version of ImageJ, presumably due to some undisposed resource(s) somewhere. This is a bug.
Clicking the X on the main ImageJ window shuts down the entire JVM, because ImageJ1's exitWhenQuitting flag gets set to true. You could toggle it back to false yourself, but this is actually tricky due to class loading issues relating to the fact that ImageJ2 patches ImageJ1 at runtime using Javassist.
The next question is: How badly do you really need this to work?

UISpec4J and external application

I am trying to launch an external application for testing using UISpec4J.
Here are the questions and their answers I referred so far:
How to automate a swing java web start application which runs clicking a link into a web application, which is automated with Selenium WebDriver?
Getting all windows using UISpec4J
UISpec4J Capturing modal dialog, before the trigger finish
my.exe referred below is a Java application wrapped in exe using some tool. Internally it uses the jars and is Java GUI application.
This executable launches a splash screen first, then a dialog to choose where you want to connect to and after that main window is shown. Unless I can automate where I can connect to I won't get main window.
Based on these questions I have come up with following code fragments:
this.setAdapter(new UISpecAdapter() {
#Override
public Window getMainWindow() {
return WindowInterceptor.run(new Trigger() {
#Override
public void run() throws Exception {
// running jnlp by netx launcher
Runtime.getRuntime().exec("C:\\my.exe");
Thread.sleep(10000);
}
});
}
});
In the approach above I simple get "No window was shown" error.
this.setAdapter(new UISpecAdapter() {
#Override
public Window getMainWindow() {
final Window[] result = new Window[1];
WindowInterceptor
.init(new Trigger() {
#Override
public void run() throws Exception {
Runtime.getRuntime().exec("C:\\my.exe");
//Thread.sleep(10000);
}
})
//.processTransientWindow()
.process(new WindowHandler() {
public Trigger process(Window window) throws Exception {
result[0] = window;
return Trigger.DO_NOTHING;
}
})
.run();
return result[0];
}
});
In the second approach above, I still get "No window shown" error AND control never reaches to overriden "process" method.
I referred to http://www.uispec4j.org/reports/apidocs/org/uispec4j/interception/WindowInterceptor.html and recommended approach is to use init to capture modal dialog is init\process sequence.
To capture non-modal it is recommended that we should use following:
Window window = WindowInterceptor.run(panel.getButton("open").triggerClick());
But I have NO idea where and how I am supposed to call it..
From the first question I referred, mentioned above, we should be able to do that because the answer to it mentions launching jnlp application which is external application.
I tried with jre 6 update 0 and I can at least run test. In java update 37, from the third question I referred above, I get abstract method not implemented error.
What am I doing wrong? Any idea?
I am using latest UISpec4J package - version 2.4.
Thanks in advance,
-Neel.
I'm very new to UISpec4J but I'm guessing it needs to run in the same JVM in order to intercept and interact with the GUI components. When you start the exe file with exec, it will create a new process and a new, separate JVM. That'll not work, if I understand UISpec4J correctly.
Regarding the non-modal example, the documentation says "You would retrieve the window from within the test...", so in a setup method or in a test should work.

JFileChooser in LibGDX

I'm trying to use Javas JFileChooser in my LibGDX scene2d project, but as soon as I launch JFileChooser my program freezes.
Here is the code I use to launch file chooser:
private String getPath(){
String path = "";
fc.setFileSelectionMode(JFileChooser.DIRECTORIES_ONLY);
int returnVal = fc.showOpenDialog(null);
if (returnVal == JFileChooser.APPROVE_OPTION) {
file = fc.getSelectedFile();
try {
path = file.getAbsolutePath();
} catch (Exception ex) {
System.out.println("problem accessing file" + file.getAbsolutePath() + "\n" + ex.getMessage());
}
} else {
System.out.println("File access cancelled by user.");
}
return path;
}
is it swing and libgdx compability problem or is there something I am missing? Same code works perfectly with nativa java projects.
Except instead of: fc.showOpenDialog(null);
I use: fc.showOpenDialog(button); // button is the JButton that triggers the event.
any idea what am I doing wrong?
EDIT: I don't really mind if it wont work on other platforms than Windows.
BUT if I choose to go with cross platform solution, and use LibGDX's method, do I have to create file chooser class with UI from scratch all by myself?
Ok based on your comments from the answer above I get a sense that what you are trying to do is invoke a swing window INSIDE your LibGDX game window, which is an open GL rendering scene.
Let me stop you right there. The swing toolkit invokes its own rendering engine, because it's not intended for this purpose at all - it's intended for desktop applications. So when you instantiate the dialogue, all sorts of other oracle java stuff gets instantiated along with it, like the Graphics2D class. You can't just add this class to a scene2D stage and expect that it draws. They don't implement the same interfaces or inherit from the same base classes. The draw(Graphics2D graphics) method that your JFileChooser implements is not the same as whatever draw(SomeClass foo) method that your libGDX classes implement.
So if you want to make a file chooser window, you need to start looking at the libGDX widget libraries. There might be something that someone has put together already, but my approach for my next libGDX project is going to be to extend these classes for my own UI libraries. I don't know what your project is, or what your timeline is like, but it's certainly a better approach then trying to adapt the swing toolkit to render in an OpenGL rendering scene.
edit
After some quick reading, I'm going to go one further and hazard a guess that the way the swing toolkit gets rendered is entirely dependent on the implementation of the JVM for a specific platform. Now this is where my CS knowledge starts to be a little limited, but I would hazard another guess that this is way way different than the LWJGL implementation of OpenGl by way of using Java wrappers for C libraries.
Personally I dislike the existing FileChooser UIs inside LibGDX. So I created a solution which works using the JFileChooser. Here is some quick and dirty code:
new Thread(new Runnable() {
#Override
public void run() {
JFileChooser chooser = new JFileChooser();
JFrame f = new JFrame();
f.setVisible(true);
f.toFront();
f.setVisible(false);
int res = chooser.showSaveDialog(f);
f.dispose();
if (res == JFileChooser.APPROVE_OPTION) {
//Do some stuff
}
}
}).start();
This will open the FileChooser in front of the LibGDX window without blocking the main Thread. Just tested this on Windows 7, 8, 10 and it only works in window mode ofc.
Coming late to the party but if the point of the question is to invoke a "native" ie. non-gdx file chooser from a libgdx project I made a library to do so here: https://github.com/spookygames/gdx-nativefilechooser.
Example from the readme:
// Configure
NativeFileChooserConfiguration conf = new NativeFileChooserConfiguration();
// Starting from user's dir
conf.directory = Gdx.files.absolute(System.getProperty("user.home"));
// Filter out all files which do not have the .ogg extension and are not of an audio MIME type - belt and braces
conf.mimeFilter = "audio/*";
conf.nameFilter = new FilenameFilter() {
#Override
public boolean accept(File dir, String name) {
return name.endsWith("ogg");
}
};
// Add a nice title
conf.title = "Choose audio file";
fileChooser.chooseFile(conf, new NativeFileChooserCallback() {
#Override
public void onFileChosen(FileHandle file) {
// Do stuff with file, yay!
}
#Override
public void onCancellation() {
// Warn user how rude it can be to cancel developer's effort
}
#Override
public void onError(Exception exception) {
// Handle error (hint: use exception type)
}
});
On the desktop, this example will currently launch an AWT FileDialog (not exactly what is asked) yet a Swing version is currently on the master branch and should be incorporated to the next version of the lib.

JOGL javaw.exe remains running after application is closed

I have a simple java application that uses JOGL. When I run it from eclipse, and then close the application window, javaw.exe remains running. Here is the the relevant code:
public class App {
private Display mDisplay;
private Shell mShell;
private GL4 mGl;
private int mProgramId;
private int mVsId;
private int mFsId;
// ...
public void start() {
if (!initialize()) {
return;
}
while (!mShell.isDisposed()) {
if (!mDisplay.readAndDispatch()) {
mDisplay.sleep();
}
}
destroy();
}
private void initialize() {
mDisplay = new Display();
mShell = new Shell(mDisplay);
// some SWT and opengl initialization code, which is irrelevant for this issue
// (at least I think so)
// getting GLProfile, GLContext, GL4 etc.
final String vsText = ResourceManager.getShaderText(vsPath);
final String fsText = ResourceManager.getShaderText(fsPath);
mVsId = mGl.glCreateShader(GL4.GL_VERTEX_SHADER);
mFsId = mGl.glCreateShader(GL4.GL_FRAGMENT_SHADER);
mGl.glShaderSource(mVsId, 1, new String[] { vsText }, null, 0);
mGl.glCompileShader(mVsId);
mGl.glShaderSource(mFsId, 1, new String[] { fsText }, null, 0);
mGl.glCompileShader(mFsId);
mProgramId = mGl.glCreateProgram();
mGl.glAttachShader(mProgramId, mFsId);
mGl.glAttachShader(mProgramId, mVsId);
// bind a constant attribute location for positions of vertices
mGl.glBindAttribLocation(mProgramId, 0, "in_Position");
// bind another constant attribute location, this time for color
mGl.glBindAttribLocation(mProgramId, 1, "in_Color");
mGl.glLinkProgram(mProgramId);
// here error code is 0x0 (no error)
int error = mGl.glGetError();
mShell.open();
return true;
}
private void destroy() {
// here error code is 0x502 (GL_INVALID_OPERATION)
int error = mGl.glGetError();
mGl.glDetachShader(mProgramId, mFsId);
mGl.glDetachShader(mProgramId, mVsId);
mGl.glDeleteShader(mFsId);
mGl.glDeleteShader(mVsId);
mGl.glDeleteProgram(mProgramId);
mDisplay.dispose();
}
}
I commented out all rendering code and most other opengl/JOGL related calls (besides getting GLProfile, GLContext, GL4 and everything listed in this sample) and this problem persists.
Generally, the application works fine, shaders compile and link without problem (I used validation which I didn't display in this sample) and it displays what it needs to. The only problem is that javaw.exe remains running after I close the application window (by pressing the x in the corner of the window).
This issue is removed only if I comment out mGl.glCompileShader(mVsId); and subsequent lines. If I leave this line, javaw.exe will remain running, so I guess the problem is related to shader initialization/destruction code.
Also, glGetError() returns 0 (no error) at the end of initialize() and 0x502 (GL_INVALID_OPERATION) at the beginning of destroy(). There is only the main loop in between and no opengl calls that I know of, since, for testing, I commented out all rendering code.
Any ideas?
Edit 2012-10-03:
I still don't know what the problem is, but since I updated my graphic card drivers, 'javaw.exe' terminates as it should after application is closed. I have AMD Radeon HD 6870. My current driver version is 8.982 from 2012-07-27, and I can't remember what the last version was, but I believe it was from january 2011 or so.
However, glGetError() still returns 0x502 at the beginning of destroy, so I guess there is still something wrong.
Assuming you use JOGL from jogamp.org, pls use either our SWT GLCanvas
or our NEWTCanvasSWT.
The latter is preferred due to custom GLCapabilities, pls check API doc.
This given plus you are doing everything SWT related on the SWT thread (read
linked unit tests), IMHO it should work - at least our unit tests.
Since you mentioned after an update (GPU/driver) your troubles ceased to exist,
it might have been a driver problem.
Now to your GL error. Trace GL errors can be simply done by setting the system property 'jogl.debug.DebugGL', i.e. on the commandline "-Djogl.debug.DebugGL".
This will install the debug pipeline for your GL object automatically and checks for GL error, which will throw an GLException if appear.
You can also trace via the property 'jogl.debug.TraceGL'.
I don't know if this is relevant or not, but may help someone I guess so I'm gonna share it here. Keep in mind I'm just a hobbyist getting started in Java SWT.
I made a simple application in Eclipse IDE using the Java SWT library. I made a ''Quit'' button in my main Window shell that when pushed calls this :
quitBtn.addSelectionListener(new SelectionAdapter() {
#Override
public void widgetSelected(SelectionEvent e) {
shell.getDisplay().dispose();
System.exit(0);
}
});
After exporting the .jar file to Desktop, I converted it to a .exe file with LaunchJ4 wrapper and check the "Allow only a single instance of the application" in the Single instance tab using the singleR3XPlayer mutex.
When I would close the .exe file with the "Quit" button, everything was fine and the javaw.exe would terminates. But when I closed the shell with the X button on the top-right window, javaw.exe would remains running. I figured that out when I tried to delete the .exe file (Windows "Used file, still open in Java(TM) Platform SE binary, close the file and retry" type of error pop-up) and as I couldn't open another instance of the file after closing it with the X button (because of the Single instance mutex). Also, multiple instances of javaw.exe would remains running if I would execute a few of the .jar file (even after closing them, but only with the X and not the "Quit" button).
I figured out closing the window with the X button would only dispose of the shell and not exit the program. But pressing the "Quit" button would because it called System.exit(0). So I did this :
// SWT Event Loop
while (!shell.isDisposed()) {
if (!display.readAndDispatch())
display.sleep();
}
// To make sure javaw.exe terminates when Window is closed
if (shell.isDisposed()) {
System.exit(0);
}
Hence, after my SWT Event loop is done (shell.isDisposed() == true), I made sure System.exit(0) would be called. This way, javaw.exe is terminated either way.
I don't know how SWT works and I don't know if that's the proper way to do it but it ensures javaw.exe is terminated once the application closes.
Hope that helps.

How do I setup up JFileChooser for single click behavior in java Swing?

How do I change the JFileChooser behavior from double-click selection to single-click selection mode?
I'm developing an application to run with either a single-click interface (nothing requires a double-click, just like the KDE interface mode) or a double-click interface (the default Windows interface mode or the regular GNOME interface mode). I want the Java application to behave just like the rest of the system to respect the user current configuration and environment.
The ideal solution should be to set up a configuration value somewhere in the JFileChooser class to have it work either under single-click ordouble-click mode.
Since it seems there is no such a configuration, here is an approximate solution based on Richie_W's idea. I had to extend it a bit in order to allow the user to navigate in many directories and also to avoid reentrant events that get fired when setting the selection. However, as Oscar pointed out, it is not possible to navigate using the keyboard (it always chooses whatever is under focus). If you don't use the keyboard, it works.
JFileChooser _fileChooser=new JFileChooser();
if (ConfigurationManager.isSingleClickDesired()) {
//We will be interested in files only, but we need to allow it to choose both
_fileChooser.setFileSelectionMode(JFileChooser.FILES_AND_DIRECTORIES);
_fileChooser.addPropertyChangeListener(new PropertyChangeListener() {
//To prevent reentry
private boolean handlingEvent=false;
public void propertyChange(PropertyChangeEvent e) {
//Prevent reentry
if (handlingEvent)
return;
else
//Mark it as handling the event
handlingEvent=true;
String propertyName = e.getPropertyName();
//We are interested in both event types
if(propertyName.equals(JFileChooser.SELECTED_FILE_CHANGED_PROPERTY) ||
propertyName.equals(JFileChooser.DIRECTORY_CHANGED_PROPERTY)){
File selectedFile = (File) e.getNewValue();
if (selectedFile!=null) {
if (selectedFile.isDirectory()) {
//Allow the user to navigate directories with single click
_fileChooser.setCurrentDirectory(selectedFile);
} else {
_fileChooser.setSelectedFile(selectedFile);
if (_fileChooser.getSelectedFile()!=null)
//Accept it
_fileChooser.approveSelection();
}
}
}
//Allow new events to be processed now
handlingEvent=false;
}
});
}
Ps->Sorry for not great looking code format, but StackoverFlow has broken Firefox and Iceweasel code format support under KDE and Gnome.

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