Java Memory Usage / Thread Pool Performance Problem - java

These things obviously require close inspection and availability of code to thoroughly analyze and give good suggestions. Nevertheless, that is not always possible and I hope it may be possible to provide me with good tips based on the information I provide below.
I have a server application that uses a listener thread to listen for incoming data. The incoming data is interpreted into application specific messages and these messages then give rise to events.
Up to that point I don't really have any control over how things are done.
Because this is a legacy application, these events were previously taken care of by that same listener thread (largely a single-threaded application). The events are sent to a blackbox and out comes a result that should be written to disk.
To improve throughput, I wanted to employ a threadpool to take care of the events. The idea being that the listener thread could just spawn new tasks every time an event is created and the threads would take care of the blackbox invocation. Finally, I have a background thread performing the writing to disk.
With just the previous setup and the background writer, everything works OK and the throughput is ~1.6 times more than previously.
When I add the thread pool however performance degrades. At the start, everything seems to run smoothly but then after awhile everything is very slow and finally I get OutOfMemoryExceptions. The weird thing is that when I print the number of active threads each time a task is added to the pool (along with info on how many tasks are queued and so on) it looks as if the thread pool has no problem keeping up with the producer (the listener thread).
Using top -H to check for CPU usage, it's quite evenly spread out at the outset, but at the end the worker threads are barely ever active and only the listener thread is active. Yet it doesn't seem to be submitting more tasks...
Can anyone hypothesize a reason for these symptoms? Do you think it's more likely that there's something in the legacy code (that I have no control over) that just goes bad when multiple threads are added? The out of memory issue should be because some queue somewhere grows too large but since the threadpool almost never contains queued tasks it can't be that.
Any ideas are welcome. Especially ideas of how to more efficiently diagnose a situation like this. How can I get a better profile on what my threads are doing etc.
Thanks.

Slowing down then out of memory implies a memory leak.
So I would start by using some Java memory analyzer tools to identify if there is a leak and what is being leaked. Sometimes you get lucky and the leaked object is well-known and it becomes pretty clear who is hanging on to things that they should not.

Thank you for the answers. I read up on Java VisualVM and used that as a tool. The results and conclusions are detailed below. Hopefully the pictures will work long enough.
I first ran the program and created some heap dumps thinking I could just analyze the dumps and see what was taking up all the memory. This would probably have worked except the dump file got so large and my workstation was of limited use in trying to access it. After waiting two hours for one operation, I realized I couldn't do this.
So my next option was something I, stupidly enough, hadn't thought about. I could just reduce the number of messages sent to the application, and the trend of increasing memory usage should still be there. Also, the dump file will be smaller and faster to analyze.
It turns out that when sending messages at a slower rate, no out of memory issue occured! A graph of the memory usage can be seen below.
The peaks are results of cumulative memory allocations and the troughs that follow are after the garbage collector has run. Although the amount of memory usage certainly is quite alarming and there are probably issues there, no long term trend of memory leakage can be observed.
I started to incrementally increase the rate of messages sent per second to see where the application hits the wall. The image below shows a very different scenario then the previous one...
Because this happens when the rate of messages sent are increased, my guess is that my freeing up the listener thread results in it being able to accept a lot of messages very quickly and this causes more and more allocations. The garbage collector doesn't run and the memory usage hits a wall.
There's of course more to this issue but given what I have found out today I have a fairly good idea of where to go from here. Of course, any additional suggestions/comments are welcome.
This questions should probably be recategorized as dealing with memory usage rather than threadpools... The threadpool wasn't the problem at all.

I agree with #djna.
Thread Pool of java concurrency package works. It does not create threads if it does not need them. You see that number of threads is as expected. This means that probably something in your legacy code is not ready for multithreading. For example some code fragment is not synchronized. As a result some element is not removed from collection. Or some additional elements are stored in collection. So, the memory usage is growing.
BTW I did not understand exactly which part of the application uses threadpool now. Did you have one thread that processes events and now you have several threads that do this? Have you probably changed the inter-thread communication mechanism? Added queues? This may be yet another direction of your investigation.
Good luck!

As mentioned by djna, it's likely some type of memory leak. My guess would be that you're keeping a reference to the request around somewhere:
In the dispatcher thread that's queuing the requests
In the threads that deal with the requests
In the black box that's handling the requests
In the writer thread that writes to disk.
Since you said everything works find before you add the thread pool into the mix, my guess would be that the threads in the pool are keeping a reference to the request somewhere. Th idea being that, without the threadpool, you aren't reusing threads so the information goes away.
As recommended by djna, you can use a Java memory analyzer to help figure out where the data is stacking up.

Related

Measure context switching in java

I have a java system doing lot of i/o operations.
I do understand that non CPU bound tasks can benefit from # of threads more than #CPUs.
As I/O operations time is non deterministic(I don't know how many threads I should initialize in pool). I want to measure the context switching happening due to number of threads I initialized in my java program.
Finally as result of that context switching overhead I want to tune the size of thread pool.
There are two options here:
you engage in "real" profiling. Meaning: you learn about tools that help you monitoring such aspects of your application. See here for starters; or there for a broader variety of tools.
you simply experiment. Setup your pool size to 100, 500, 1000. And see what happens. You see, when you have good insight on the clients using your system, it might sufficient to just tune that parameter and see how/if it affects your users.
Obviously, option 1 results in better understanding - but it also requires more work.
You can use good profiling tools like appdynamics to measure how much time of your program is spending in the IO and CPU wait and get lots of interesting insights about your program and accordingly optimize your code.
Once you get insights about your code, then you can gradually test with different size of thread pool and see the effect in Appdynamics and choose the best size, which gives you best performance.
Note:- Appdynamics provides free trial version and comes as a SAAS. I've used it multiple times and likes it a lot.

JAVA Multi-Threading, Memory Leak, Garbage Collector

I'm a bit of a novice when it comes to JAVA applications, but have been involved in developing a fairly complex JAVA(8) app that requires multi-threading. Myself and another developer have kept running into a problem where the app keeps running out of memory after running for a while.
At first we gave the application 64GB of memory, but after a few hours it'd run out of memory, crash and restart. Only to keep doing it over and over. Context; The application takes messages from a messaging system (ActiveMQ) and from the message's meta has to build an XML file by calling various data sources for values. There could be literally millions of messages that need to be processed, so we developed a multi-threading system, each thread deal with a message - and gave the application 40 threads.
However, as it keeps taking messages the overall memory consumption goes up and up over time. I feel like the garbage collector isn't being utilized by us correctly?
So at the moment we have one parent thread:
(new Thread(new ReportMessageConsumer(config, ""))).start();
Then within the ReportMessageConsumer we have X number of threads setup, so this would be 40 in our current setup. So this would be all under this one group. Once the XML has been built and the threads done with how do we effectively kill the thread and enforce the Garbage collector to free that memory, so that we can then create a new clean thread to pick up another message?
I feel like the garbage collector isn't being utilized by us correctly?
That is not the problem. The best thing you can do is to let the GC do its thing without any interference. Don't try to force the GC to run. It is rarely helpful, and often bad for performance.
The real problem is that you have a memory leak. It may be happening because you are getting more and more threads ... or it may be something else.
I would recommend the following:
Rewrite you code so that it uses a ExecutorService to manage a bounded pool of threads, and a queue of tasks to be run on those threads. Look at the javadocs for a simple example.
Using a thread pool is likely to improve your application's overall performance. Creating a thread (i.e. Thread.start()) is rather expensive in Java.
(And don't shut down the pool as a way to ensure that a batch of work has completed. That is bad for performance. The simple way to do that is to submit the batch using invokeAll; see ExecutorService, how to wait for all tasks to finish.)
If that doesn't cure your leak, then use a memory profiling tool to find out how / why your application is leaking memory. There are lots of StackOverflow Q&A's on how to do this. For example:
How to find a Java Memory Leak
How to find memory leak in java using JProfiler?
How to find memory leaks using visualvm

How can I limit the performance of sandboxed Java code?

I'm working on a multi-user Java webapp, where it is possible for clients to use the webapp API to do potentially naughty things, by passing code which will execute on our server in a sandbox.
For example, it is possible for a client to write a tight while(true) loop that impacts the performance of other clients.
Can you guys think of ways to limit the damage caused by these sorts of behaviors to other clients' performance?
We are using Glassfish for our application server.
The halting problem show that there is no way that a computer can reliably identify code that will not terminate.
The only way to do this reliably is to execute your code in a separate JVM which you then ask the operating system to shut down when it times out. A JVM not timing out can process more tasks so you can just reuse it.
One more idea would be byte-code instrumentation. Before you load the code sent by your client, manipulate it so it adds a short sleep in every loop and for every method call (or method entry).
This avoids clients clogging a whole CPU until they are done. Of course, they still block a Thread object (which takes some memory), and the slowing down is for every client, not only the malicious ones. Maybe make the first some tries free, then scale the waiting time up with each try (and set it down again if the thread has to wait for other reasons).
Modern day app servers use Thread Pooling for better performance. The problem is that one bad apple can spoil the bunch. What you need is an app server with one thread or maybe process per request. Of course there are going to be trade offs. but the OS will handle making sure that processing time gets allocated evenly.
NOTE: After researching a little more what you need is an engine that will create another process per request. If not a user can either cripple you servlet engine by having servlets with infinite loops and then posting multiple requests. Or he could simply do a System.exit in his code and bring everybody down.
You could use a parent thread to launch each request in a separate thread as suggested already, but then monitor the CPU time used by the threads using the ThreadMXBean class. You could then have the parent thread kill any threads that are misbehaving. This is if, of course, you can establish some kind of reasonable criteria for how much CPU time a thread should or should not be using. Maybe the rule could be that a certain initial amount of time plus a certain additional amount per second of wall clock time is OK?
I would make these client request threads have lower priority than the thread responsible for monitoring them.

Why is my multithreaded Java program not maxing out all my cores on my machine?

I have a program that starts up and creates an in-memory data model and then creates a (command-line-specified) number of threads to run several string checking algorithms against an input set and that data model. The work is divided amongst the threads along the input set of strings, and then each thread iterates the same in-memory data model instance (which is never updated again, so there are no synchronization issues).
I'm running this on a Windows 2003 64-bit server with 2 quadcore processors, and from looking at Windows task Manager they aren't being maxed-out, (nor are they looking like they are being particularly taxed) when I run with 10 threads. Is this normal behaviour?
It appears that 7 threads all complete a similar amount of work in a similar amount of time, so would you recommend running with 7 threads instead?
Should I run it with more threads?...Although I assume this could be detrimental as the JVM will do more context switching between the threads.
Alternatively, should I run it with fewer threads?
Alternatively, what would be the best tool I could use to measure this?...Would a profiling tool help me out here - indeed, is one of the several profilers better at detecting bottlenecks (assuming I have one here) than the rest?
Note, the server is also running SQL Server 2005 (this may or may not be relevant), but nothing much is happening on that database when I am running my program.
Note also, the threads are only doing string matching, they aren't doing any I/O or database work or anything else they may need to wait on.
My guess would be that your app is bottlenecked on memory access, i.e. your CPU cores spend most of the time waiting for data to be read from main memory. I'm not sure how well profilers can diagnose this kind of problem (the profiler itself could influence the behaviour considerably). You could verify the guess by having your code repeat the operations it does many times on a very small data set.
If this guess is correct, the only thing you can do (other than getting a server with more memory bandwidth) is to try and increase the locality of your memory access to make better use of caches; but depending on the details of the application that may not be possible. Using more threads may in fact lead to worse performance because of cores sharing cache memory.
Without seeing the actual code, it's hard to give proper advice. But do make sure that the threads aren't locking on shared resources, since that would naturally prevent them all from working as efficiently as possible. Also, when you say they aren't doing any io, are they not reading an input or writing an output either? this could also be a bottleneck.
With regards to cpu intensive threads, it is normally not beneficial to run more threads than you have actual cores, but in an uncontrolled environment like this with other big apps running at the same time, you are probably better off simply testing your way to the optimal number of threads.

Parallelization: What causes Java threads to block other than synchronization & I/O?

Short version is in the title.
Long version:
I am working on a program for scientific optimization using Java. The workload of the program can be divided into parallel and serial phases -- parallel phases meaning that highly parallelizable work is being performed. To speed up the program (it runs for hours/days) I create a number of threads equal to the number of CPU cores on the machine I'm using -- typically 4 or 8 -- and divide the work between them. I then start these threads and join() them before proceeding to a serial phase.
So far so good. What's bothering me is that the CPU utilization and speedup of the parallel phases is nowhere near the "theoretical maximum" -- e.g. if I have 4 cores, I expect to see somewhere between 350-400% "utilization" (as reported by top) but instead it bounces around between 180 and about 310. Using only a single thread, I get 100% CPU utilization.
The only reasons I know of for threads not to run at full speed are:
-blocking due to I/O
-blocking due to synchronization
No I/O whatsoever is going on in my parallel threads, nor any synchronization -- the only data structures shared by the threads are read-only, and are either basic types or (non-concurrent) collections. So I'm looking for other explanations. One possibility would be that several threads are repeatedly blocking for garbage collection, but that would only seem to make sense in a situation with memory pressure, and I am allocating well above the required maximum heap space.
Any suggestions would be appreciated.
Update: Just in case anyone is curious, after some more investigation I tweaked the code for general performance and am seeing better utilization, even though nothing I changed has to do with synchronization. However, some of the changes should have resulted in fewer new heap allocations in particular I got rid of some use of iterators and termporary boxed numbers (The CERN "Colt" library for high-performance Java computing was useful here: it provides collections like IntArrayList, DoubleArrayList etc for basic types.). So I think garbage collection was probably the culprit.
All graphics operations run on a single thread in swing. If they are rendering to the screen they will effectively be contending for access to this thread.
If you are running on Windows, all graphics operations run on a single thread no matter what. Other operating systems have similar limitations.
It's actually fairly difficult to get the proper granularity of threaded workers sometimes, and sometimes it's easy to make them too big or too small, which will typically give you less than 100% usage of all cores.
If you're not rendering much gui, the most likely culprit is that you're contending more than you think for some shared resource. This is easily seen with profiler tools like jprofiler. Some VM's like bea's jrockit can even tell you this straight out of the box.
This is one of those places where you dont want to act on guesswork. Get a profiler!
First of all, GC will not happen only "in situation with memory pressure", but at any time the JVM sees fit (unpredictable, as far as I know).
Second, if your threads allocate memory in the heap (you mention they use Collections so I guess they do assign memory in the heap), you can never be sure if this memory is currently in RAM or on a Virtual Memory page (the OS decides), and thus access to "memory" may generate blocking I/O access!
Finally, as suggested in a prior answer, you may find it useful to check what happens by using a profiler (or even JMX monitoring might give some hints there).
I believe it will be difficult to get further hints on your problem unless you provide more concrete (code) information.
Firstly, I assume you're not doing any other significant work on the box. If you are, that's clearly going to mess with things.
It does sound very odd if you're really not sharing anything. Can you give us more idea of what the code is really doing?
What happens if you run n copies of the program as different Java processes, with each only using a single thread? If that uses each CPU completely, then at least we know that it can't be a problem with the OS. Speaking of the OS, which one is this running on, and which JVM? If you can try different JVMs and different OSes, the results might give you a hint as to what's wrong.
Also an important point: Which Hardware do you use?
E.g. 4-8 Cores could mean you work on one of Suns Niagara CPUs. And despite having 4-8 Cores they have less FPUs. When computing scientific stuff it could happen, that the FPU is the bottleneck.
You try to use the full CPU capability for your calculations but the OS itself uses resources as well. So be aware that the OS will block some of your execution in order to satisfy its needs.
You are doing synchronization at some level.
Perhaps only in the memory allocation system, including garbage collection. While the JVM vendor has worked to keep blocking in these areas to a minimum, they can't reduce it to zero. Perhaps something about your application is pushing at a weak point in this area.
The accepted wisdom is "don't build your own memory reclaiming pool, let the GC work for you". This is true most of the time but not in at least one piece of code I maintain (proven with profiling). Perhaps you need to rework your Object allocation in some major way.
Try the latency analyzer that comes with JRockit Mission Control. It will show you what the CPU is doing when it's not doing anything, if the application is waiting for file I/O, TLA-fetches, object allocations, thread suspension, JVM-locks, gc-pauses etc. You can also see transitions, e.g. when one thread wakes up another. The overhead is negligible, 1% or so.
See this blog for more info. The tool is free to use for development and you can download it here

Categories