There is a possibility to use C# library with Mono for Android from Java code?
It's possible to do it from Objective-C to C# (MonoTouch) with the "--xcode" flag in the mtouch command. But there is an equivalent in Mono for Android?
And there is a reasons to do it?
thanks!
Gwennin
[Is it possible to] use C# library with Mono for Android from Java code?
Yes. Every Java.Lang.Object subclass has an Android Callable Wrapper generated at build time. The Android Callable Wrapper is present to allow Java code to call into managed code (e.g. so that when you override Activity.OnCreate() Android can actually invoke the managed override.
However, there are a few limitations; in particular, the only methods that are declared in the Android Callable Wrapper are overridden methods and methods coming from implemented interfaces. This complicates the Java->C# scenario.
[Is there] a reason to do it?
Yes. There are a number of circumstances in which you currently can't use C#, e.g. using types that are outside of android.jar (e.g. the Maps API). (There is Android.Runtime.JNIEnv, but that doesn't work with subclassing scenarios.) As such, the easiest way to make use of the Java APIs is to write some of the code in Java, then integrate the Java and managed code via a variety of mechanisms, including separate activities (using Activity.startActivity() to launch a managed activity from Java), JNIEnv, services, etc.
Related
Situation
Hi, I have 2 problems.
The situation is that I'm writing a Java API for Windows that also provides tools for injecting code into a process and then manipulate the target. I have already implemented the injection-part, for example injecting a jar into another jar. At this point my jar gets called (while the target already is at runtime) and starts in a complete static context.
Goals & problems
From here I have two goals:
I'd like to interact with the targets objects, thus I need references. For many objects this is already possible because they provide static access to their instances. For example awt.Frames#getFrames() provides access to all created Frame objects. But it would be awesome if there is a possibility to get access to arbitrary objects on the heap. Something like 'Heap#getAllObjectInstances()'.
Given an object instance, I'd like to hook up onto arbitrary functions of this object. For example whenever BufferStrategy#show() gets called, I want it to call another method first.
So I summarize the problems as follows:
How to get arbitrary object references from a static context?
How to hook up onto arbitrary functions?
Remarks
What I've done so far, remarks and ideas:
The JDI (Java Debugger Interface) provides such a method via VirtualMachine#allClasses() -> ReferenceType#instances(0). But the JDI needs the target JVM to be started with additional debug parameter which is no option for me. One could go down to low-level and analyze the heap with memory tools, but I hope someone knows a more high-level approach. Using the Windows API would be an option for me as I'm familiar with JNA/JNI, but I don't know such a tool.
The last resort would be to use IAT hooking with C-Code, a very low-level approach, I'd like to avoid this. As I can assume having a object reference at this point, maybe does the Reflection API provide a method to change an objects method? Or at least simply provide a hooking mechanism?
Be aware that changing the targeted code certainly is no option for me. And that it is already at runtime, thus ByteCode-Manipulation could also be an option.
Scenario
A scenario where this would come in handy:
The target is a game, deployed as jar. It renders with a Double-Buffer-Strategy, using the BufferStrategy class. It displays the image with BufferStrategy#show(). We inject our jar inside the game and like to draw an overlay with additional information. For this we get an reference to the used BufferStrategy and hook up onto its show-method. So that it calls our drawOverlay-method everytime it gets called, then we pass back to the original show-method.
What you need is JVMTI agent - a native library that makes use of JVM Tool Interface.
Agents can be attached dynamically to a running VM using the Attach API.
See VirtualMachine.loadAgentPath.
To get all instances of a given class use JVMTI IterateOverInstancesOfClass function.
See the related question for details.
To intercept a method of a foreign class you'll need JVMTI RetransformClasses API. The same can be also achieved by using Java-level instrumentation API, see Instrumentation.retransformClasses.
For the example of JVMTI-level method interception refer to demo/jvmti/mtrace from Oracle JDK demos and samples package.
Java-level instrumentation will be easier with bytecode manipulation libraries like Byte Buddy.
For example, the Spring AOP framework for Java offers functionality to provide an interceptor to intercept some processes, for example, when a method is executed - Spring AOP can hijack the executing method, and add extra functionality before or after the method execution.
I want to know if there is something similar to that in Dart. Can you in Dart, for instance, intercept accesses and mutations to a variable? I was not able to find something along those lines in the Dart documentation.
Thank you
You can not do that at runtime for now. You could perhaps do something like this once mirror builders has landed. From Reflection in Dart with Mirrors: An Introduction
We’d like to support more powerful reflective features in the future. These would include mirror builders, designed to allow programs to extend and modify themselves, and a mirror-based debugging API as well.
However you can do that at built-time either in a pre-processor (like a build.dart) or with a pub transformer. You also use the analyzer package to get the AST if you need it. This can be seen like APT in Java.
I am writing an application in Qt that I want to extend with plugins.
My application also has a library that the plugins will use. So, I need a 2 way communication. Basically, the plugins can call the library, and my application which loads the plugins will call them.
Right now, I have my library written in C++, so it has some classes. The plugins can include the header files, link to it and use it. I also have a header file with my interface, which is abstract base class that the plugins must have implemented. They should also export a function that will return a pointer to that class, and uses C linkage.
Up to this point I believe that everything is clear, a standard plugin interface. However, there are 3 main problems, or subtasks:
How to use the library from other languages?
I tried this with Python only. I used SIP to generate a Python component that I successfully imported in a test.py file, and called functions from a class in the library. I haven't tried with any other language.
How to generate the appropriate declaration, or stub, for my abstract class in other languages? Since the plugins must implement this class, I should be able to somehow generate an equivalent to a header in the other languages, like .py files for Python, .class files for Java, etc.
I didn't try this yet, but I suppose there are generators for other languages.
How am I going to make instances of the objects in the plugins? If I got to this point the class would be implemented in the plugins. Now I will need to call the function that returns the instance of the implemented abstract class, and get a pointer to it.
Based on my research, in order to make this work I will have to get a handle to the Python interpreter, JVM, etc., and then communicate with the plugin from there.
It doesn't look too complex, but when I started my research even for the simplest case it took a good amount of work. And I successfully got only to the 1st point, and only in Python. That made me wonder if I am taking the right approach? What are your thoughts on this.. maybe I should not have used Qt in my library and the abstract base class, but only pure C++. It could probably make the things a bit easier. Or maybe I should have used only C in my library, and make the plugins return a C struct instead of a class. That I believe would make the things much easier, since calling the library would be a trivial thing. And I believe the implementation of a C struct would be much easier that implementing C++ class, and even easier that implementing a C++ class that uses Qt objects.
Please point me to the right direction, and share your expertise on this. Also, if you know of any book on the subject, I'd be more than happy to purchase it. Or some links that deal with this would do.
C++ mangles its symbols, and has special magic to define classes, which is sort of hacked on top of standard (C) object files. You don't want your files from other languages to understand that magic. So I would certainly follow your own suggestion, to do everything in pure C.
However, that doesn't mean you can't use C++. Only the interface has to be C, not the implementation. Or more strictly speaking, the object file that is produced must not use special features that other languages don't use.
While it is possible for a plugin to link to your program and thus use functions from it, I personally find it more readable (and thus maintainable) to call a plugin function after loading it, passing an array of function pointers which can be used by the plugin.
Every language has support for opening shared object (SO or DLL) files. Use that.
Your interface will consist of functions which have several arguments and return types, which probably have special needs in how they are passed in or retrieved. There probably are automated systems for this, but personally I would just write the interface file by hand. The most important is that you properly document the interface, so people can use any language they want, as long as they know how to load object files from their language.
Different languages have very different ways of storing objects. I would recommend to make the creator of the data also the owner of the memory. So if your program has a class with a constructor (which is wrapped in C functions for the plugin interface), the class is the one creating the data, and your program, not the plugin, should own it. This means that the plugin will need to notify your program when it's done with it and at that point your program can destroy it (unless it is still needed, of course). In languages which support it, such as Python and C++, this can be done automatically when their interface object is destroyed. (I'm assuming here that the plugin will create an object for the purpose of communicating with the actual object; this object behaves like the real object, but in the target language instead of C.)
Keep any libraries (such as Qt) out of the interface. You can allow functions like "Put resource #x at this position on the screen", but not "Put this Qt object at this position on the screen". The reason is that when you require the plugin to pass Qt objects around, they will need to understand Qt, which makes it a lot harder to write a plugin.
If plugins are completely trusted, you can allow them to pass (opaque) pointers to those objects, but for the interface that isn't any different from using other number types. Just don't require them to do things with the objects, other than calling functions in your program.
Is there a way to implement interface which doesn't exist in Android SDK version that I'm using for development but exists in later Android versions through reflection or somehow else?
I need to implement interface "WebViewClassic.TitleBarDelegate" which (as well as class WebViewClassic) appeared in API-16, but don't exist in earlier API's.
How can it be done without upgrading development to API-16?
It must be implemented by my custom class derivative from WebView, because WebView implementation invokes methods of this interface.
So alternatively maybe some trick can be made to substitute one method to another in runtime at the moment of invocation?
Or maybe finally appeared some means to make releases for different API versions in one package?
Any suggestions would be great.
Maybe you can take relevant files from the Android Sources and put them into your project? I've seen this for some classes when someone needed to tweak those classes a little. Not sure about your case though.
We have a big Java application under Android ("big" just means it's too much work to translate the application). We must access to an engine written in .Net (this engine is also too "big" ...). This engine is only calculation.
We therefore seek a solution with monodroid. Our main problem is interop betwen monodroid and Java. At this time, we get :
call a Java function in a .jar library from a Mono application
But we can not call and start a Java activity. Is it possible ?
The second problem is that we do not know how to communicate from Java to Mono. Is it also possible?
There are several ways to call integrate Java and managed code, depending on what exactly you want to do.
Java to Managed
If you need to call some managed method, you may be able to use Android Callable Wrappers, which are generated for every Java.Lang.Object subclass. However, there are a number of limitations, so that may not be ideal.
If you need to create an Activity, you can use Context.startActivity(), the same as you would in Java. You can view the generated obj\Debug\android\AndroidManifest.xml to determine the appropriate class name to use, or you can use e.g. ActivityAttribute.Name to manually control the Java-side name. (Using ActivityAttribute.Name is not recommended, as it slows down type loading.)
The same is true for Services: use Context.startContext() and continue on your merry way.
If you need to share data, the easiest way would be to use a ContentProvider. ContentProviders are usually intended for cross-process data sharing, but they should be usable intra-process as well, when you need to share data between Java & managed code and you hit the limitations of Android Callable Wrappers.
Managed to Java
By and large, calling Java code from C# is the mirror of Java code calling C#: you can use e.g. Context.StartActivity() to start a Java activity, use a Java-side ContentProvider through the the Context.ContentResolver property, etc.
An example of starting a Java activity from managed code is the GoogleMaps sample, in which Context.StartActivity() is used to launch the included Java activity.
You can also use Java Native Interface (JNI) support to create Java instances from managed code and invoke methods on those instances. This is painful and brittle, but it works and allows invoking APIs that aren't otherwise exposed.
You can easily call Java activity from native code like this:
var intent = new Intent().SetClassName(this,"com.myapp.java.JavaActivity");
StartActivity(intent);
As I understood from this article you can invoke native code from Java via ACW, but I think that it's too difficult