java.net.ConnectException: /192.168.1.106:8002 - Connection refused ( Android Exception ) - java

I am facing this current problem now.
I am able to send command to the device and receive response from the device from android emulator to the socket.
But, when I install the same application on tablet, there is a problem. The first time I send command to check status that device is connected or not, it send me the response that device is connected but when I send command second time it throws the following exception:
java.net.ConnectException: /192.168.1.106:8002 - Connection refused.
This is the code that does the request:
public static String sendRequestandResponse(final String host,final int port,
final String command,
final int timeoutInMillis,final int responseLength) throws UnknownHostException,NetworkSettingException
{
if (host == null)
{
throw new NullPointerException("host is null"); //NOPMD
}
Socket clientSocket=null;
try {
/**
* Creating socket connection with IP address and port number to send Command
*/
try{
clientSocket = new Socket();
SocketAddress remoteAdr = new InetSocketAddress(host, port);
clientSocket.connect(remoteAdr, 1000);
clientSocket.setSoTimeout(timeoutInMillis);
}catch (Exception e) {
e.printStackTrace();
throw new NetworkSettingException(e.getMessage());
}
final PrintWriter outPutStream = new PrintWriter(new OutputStreamWriter(clientSocket.getOutputStream(), CHARSET));
try
{
outPutStream.print(command);
outPutStream.flush();
BufferedReader responseString = new BufferedReader(new InputStreamReader(clientSocket.getInputStream(), CHARSET));
response = new StringBuilder();
try
{
int pos = 0;
while (true)
{
pos++;
System.out.println(pos);
int i=responseString.read();
byte[] resp={(byte)i};
System.out.println(new String(resp));
response.append(new String(resp));
if(pos>=responseLength){
{
clientSocket.shutdownInput();
clientSocket.shutdownOutput();
clientSocket.close();
Log.d("ConnectionSocket", "Socket closed with break");
break;
}
}
}
}catch (Exception e) {
e.printStackTrace();
}
finally
{
responseString.close();
}
}
finally
{
outPutStream.close();
}
}
catch(IOException ex){
}
catch(NullPointerException ex){ //NOPMD
}
finally
{
try {
clientSocket.shutdownInput();
clientSocket.shutdownOutput();
clientSocket.close();
} catch (NullPointerException ex) { //NOPMD
} catch (IOException ex) {
}
}
return response.toString();
}
I think it doesnt close the socket first time, so second time it refuse the connection.
The same code works on emulator though.

You will get the Connection Refused only when the server is not accepting the connection.
Mostly, the Problem is the Firewall which blocks the any untrusted incoming connection.
My application shows this message mostly when the server has a firewall which block it.
So u can add the Exception list in Firewall for your application.

Related

java - Unable to run programs utilising sockets (Unable to connect and listen failed)

I have two classes - Provider and Requester:
Provider
import java.io.*;
import java.net.*;
public class Provider {
ServerSocket providerSocket;
Socket connection = null;
ObjectOutputStream out;
ObjectInputStream in;
String message;
Provider() {
}
void run() {
try {
// 1. creating a server socket
providerSocket = new ServerSocket(2004, 10);
// 2. Wait for connection
System.out.println("Waiting for connection");
connection = providerSocket.accept();
System.out.println(
"Connection received from " + connection.getInetAddress().getHostName());
// 3. get Input and Output streams
out = new ObjectOutputStream(connection.getOutputStream());
out.flush();
in = new ObjectInputStream(connection.getInputStream());
sendMessage("Connection successful");
// 4. The two parts communicate via the input and output streams
do {
try {
sendMessage(
"Please enter the phrase you wish to echo or the word FINISHED to exit");
message = (String) in.readObject();
sendMessage(message);
} catch (ClassNotFoundException classnot) {
System.err.println("Data received in unknown format");
}
} while (!message.equals("FINISHED"));
} catch (IOException ioException) {
ioException.printStackTrace();
} finally {
// 4: Closing connection
try {
in.close();
out.close();
providerSocket.close();
} catch (IOException ioException) {
ioException.printStackTrace();
}
}
}
void sendMessage(String msg) {
try {
out.writeObject(msg);
out.flush();
System.out.println("server>" + msg);
} catch (IOException ioException) {
ioException.printStackTrace();
}
}
public static void main(String args[]) {
Provider server = new Provider();
while (true) {
server.run();
}
}
}
Requester
import java.io.*;
import java.net.*;
import java.util.Scanner;
public class Requester {
Socket requestSocket;
ObjectOutputStream out;
ObjectInputStream in;
String message;
Scanner input;
Requester() {
input = new Scanner(System.in);
}
void run() {
try {
// 1. creating a socket to connect to the server
requestSocket = new Socket("127.0.0.1", 2004);
System.out.println("Connected to localhost in port 2004");
// 2. get Input and Output streams
out = new ObjectOutputStream(requestSocket.getOutputStream());
out.flush();
in = new ObjectInputStream(requestSocket.getInputStream());
// 3: Communicating with the server
try {
message = (String) in.readObject();
System.out.println("server>" + message);
} catch (ClassNotFoundException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
do {
try {
message = (String) in.readObject();
System.out.println(message);
message = input.nextLine();
sendMessage(message);
message = (String) in.readObject();
} catch (ClassNotFoundException classNot) {
System.err.println("data received in unknown format");
}
} while (!message.equals("FINISHED"));
} catch (UnknownHostException unknownHost) {
System.err.println("You are trying to connect to an unknown host!");
} catch (IOException ioException) {
ioException.printStackTrace();
} finally {
// 4: Closing connection
try {
in.close();
out.close();
requestSocket.close();
} catch (IOException ioException) {
ioException.printStackTrace();
}
}
}
void sendMessage(String msg) {
try {
out.writeObject(msg);
out.flush();
System.out.println("client>" + msg);
} catch (IOException ioException) {
ioException.printStackTrace();
}
}
public static void main(String args[]) {
Requester client = new Requester();
client.run();
}
}
The programs are basically meant to communicate with each other. The idea is that they each 'connect' with each other via sockets and the user should be able to enter something in the console window of Provider and have it echoed back onto the console of Requester. However, I am getting the following errors:
Provider
java.net.SocketException: Permission denied: listen failed
Requester
java.net.ConnectException: Connection refused: connect
(I can provide the rest of the errors if it would help in fixing the issue).
I have tried having the classes in the same project folder, in separate folders, and in different workspaces. I have also tried using Eclipse EE (Neon) and the SE (Oxygen). Recently, I have been having problems with ports and sockets (most notably with Tomcat and encountering the 'Cannot find free socket for debugger' in Eclipse). Would that have something to do with me being unable to run these programs?
Check your firewall settings. I was having similar problems when trying to use sockets. Make sure any relevant resources aren't blocked.
You might also want to run the command:
netstat -ano | findstr :2004
to check if that port is mistakenly in use already.

Java Proxy Socket not connecting to client

I will post my code below, a little background.
I am trying to connect to a gameserver on port 9339. my local port changes each time. The aim is to pass the packets through the proxy and display the info in the command line.
The client connects to the remote host using bluestacks which is running the game.
Code:
import java.io.*;
import java.net.*;
public class proxy {
public static void main(String[] args) throws IOException {
try {
String host = "gamea.clashofclans.com";
int remoteport = 9339;
ServerSocket ss = new ServerSocket(0);
int localport = ss.getLocalPort();
ss.setReuseAddress(true);
// Print a start-up message
System.out.println("Starting proxy for " + host + ":" + remoteport
+ " on port " + localport);
// And start running the server
runServer(host, remoteport, localport,ss); // never returns
System.out.println("Started proxy!");
} catch (Exception e) {
System.err.println(e);
}
}
/**
* runs a single-threaded proxy server on
* the specified local port. It never returns.
*/
public static void runServer(String host, int remoteport, int localport, ServerSocket ss)
throws IOException {
final byte[] request = new byte[2048];
byte[] reply = new byte[4096];
while (true) {
Socket client = null, server = null;
try {
// Wait for a connection on the local port
client = ss.accept();
System.out.println("Client Accepted!");
final InputStream streamFromClient = client.getInputStream();
final OutputStream streamToClient = client.getOutputStream();
// Make a connection to the real server.
// If we cannot connect to the server, send an error to the
// client, disconnect, and continue waiting for connections.
try {
server = new Socket(host, remoteport);
System.out.println("Client connected to server.");
} catch (IOException e) {
PrintWriter out = new PrintWriter(streamToClient);
out.print("Proxy server cannot connect to " + host + ":"
+ remoteport + ":\n" + e + "\n");
out.flush();
client.close();
System.out.println("Client disconnected");
continue;
}
// Get server streams.
final InputStream streamFromServer = server.getInputStream();
final OutputStream streamToServer = server.getOutputStream();
// a thread to read the client's requests and pass them
// to the server. A separate thread for asynchronous.
Thread t = new Thread() {
public void run() {
int bytesRead;
try {
while ((bytesRead = streamFromClient.read(request)) != -1) {
streamToServer.write(request, 0, bytesRead);
streamToServer.flush();
}
} catch (IOException e) {
}
// the client closed the connection to us, so close our
// connection to the server.
try {
streamToServer.close();
} catch (IOException e) {
}
}
};
// Start the client-to-server request thread running
t.start();
// Read the server's responses
// and pass them back to the client.
int bytesRead;
try {
while ((bytesRead = streamFromServer.read(reply)) != -1) {
streamToClient.write(reply, 0, bytesRead);
streamToClient.flush();
}
} catch (IOException e) {
}
// The server closed its connection to us, so we close our
// connection to our client.
streamToClient.close();
} catch (IOException e) {
System.err.println(e);
} finally {
try {
if (server != null)
server.close();
if (client != null)
client.close();
} catch (IOException e) {
}
}
}
}
}
Basically the last thing that is printed out is "Starting proxy for gamea.clashofclans.com:9339 on port (whatever it chose).
Hopefully someone can help me.
I have this problem too, I don`t have enough time to correct this but i think using thread is that is why all mistake.
check your proxy for working on browser setting( May be proxy had problem)
If not,
I suggest to don`t use thread. maybe mutual exclusion occurs.
Your code is correct.It is working fine so you don't need any fix. What is happening is , your serverSocket in your proxy class is waiting for client to connect. that's why it is not going forward. What you need to do is, create a client and connect to it.
follow the step :
run your proxy.
then run your client
for the client, you can use this code,
public static void main(String[] args) throws IOException {
try {
int remoteport = 9339;
String host="127.0.0.1";
makeConnection(host, remoteport);
System.out.println("connection successful!");
} catch (Exception e) {
System.err.println(e);
}
}
public static void makeConnection(String host, int remoteport) throws IOException {
while (true) {
Socket client = null;
try {
client = new Socket(host, remoteport);
System.out.println("Client connected to server.");
break;
} catch (IOException e) {
System.err.println(e);
} finally {
if (client != null)
client.close();
if (client != null)
client.close();
}
}
}

Socket closed before able to read from ObjectInputStream(BufferedInputStream(Socket.getInputStream))

I have written a small Client/Server Program which already worked once but after adding Threads and some real input Data to it, i always get a closed Socket before being able to read the Object (the String). The Program always Prints "Client has already closed Connection!" from Function handleConnection in the ProcessDataThread.
ClientCode:
synchronized private static void sendToServer(){
Socket clientSocket = null;
BufferedOutputStream socketOut = null;
ObjectOutputStream out = null;
try{
String xmlToSend = "<startTag>\n<someOtherTag id=\"5555\">\n12345\n</someOtherTag>\n</startTag>\n";
Log.d(TAG, "Trying to send the following to the Server:" + xmlToSend);
//TODO load these from file
clientSocket = new Socket( "10.0.2.2", 7777);
socketOut = new BufferedOutputStream(clientSocket.getOutputStream());
out = new ObjectOutputStream(socketOut);
out.writeObject(xmlToSend);
out.flush();
}catch(Exception ex){
Log.e(TAG, "Could not write File to Server.", ex);
}
finally{
try{
if(clientSocket != null){
clientSocket.close();
}
if(out != null){
out.close();
}
}catch(IOException ex){
Log.e(TAG, "Could not close Socket.");
}
}
}
ServerCode:
ReceiverThread:
public void run()
{
try {
ServerSocket server = new ServerSocket(port);
//Only block for 10 Seconds and try again
server.setSoTimeout(10000);
while(!server.isClosed() && !stopped){
//Run
Socket client = null;
try
{
client = server.accept();
System.out.println("Accepted ClientConnection from " + client.getRemoteSocketAddress());
new ProcessDataThread(client).start();
}
catch( SocketTimeoutException tx){
//nothing
}
catch ( IOException e ) {
e.printStackTrace();
}
finally {
if ( client != null )
try { client.close(); } catch ( IOException e ) { e.printStackTrace(); }
}
}
} catch (IOException e) {
e.printStackTrace();
}
}
ProcessDataThread:
public class ProcessDataThread extends Thread {
Socket client;
public ProcessDataThread(Socket sock) {
// xmlToProcess = xmlString;
this.client = sock;
}
private String handleConnection() {
BufferedInputStream socketIn = null;
ObjectInputStream in = null;
String xmlToProcess = null;
try {
if(!client.isClosed()){
System.out.println("Trying to read from Stream;");
socketIn = new BufferedInputStream(client.getInputStream());
in = new ObjectInputStream(socketIn);
Object xmlString = in.readObject();
System.out.println("Read some Object from Stream:" + xmlString.toString());
if (xmlString instanceof String) {
xmlToProcess = (String) xmlString;
System.out.println("Received the following XML:\n" + xmlToProcess);
}
}else{
System.out.println("Client has already closed Connection!");
}
} catch (ClassNotFoundException e) {
e.printStackTrace();
} catch (EOFException e) {
e.printStackTrace();
} catch (IOException e) {
e.printStackTrace();
} finally {
try {
if (socketIn != null) {
socketIn.close();
}
if(client != null){
client.close();
}
} catch (IOException ioex) {
ioex.printStackTrace();
}
}
return xmlToProcess;
}
#Override
public void run() {
String xmlToProcess = handleConnection();
if (xmlToProcess == null || xmlToProcess.isEmpty()) {
// Es konnte kein String vom Client gelesen werden.
return;
}
System.out.println(xmlToProcess);
}
}
I made some changes with jboi's Suggestions. This is what i got now. The error stays the same. I don't even get to reading the Stream in the Server because client.getClosed()
is always true!
In the Client Code:
clientSocket = new Socket( "10.0.2.2", 7777);
clientSocket.setTcpNoDelay(true);
socketOut = new BufferedOutputStream(clientSocket.getOutputStream());
out = new ObjectOutputStream(socketOut);
out.writeObject(xmlToSend);
out.flush();
socketOut.flush();
//Close Output on Socket to signalize the Server that we finished writing!
clientSocket.shutdownOutput();
in = clientSocket.getInputStream();
byte[] receivedData = new byte[8192];
while(in.read(receivedData) != -1) {
//Wait for the Server to Close the Connection
}
In the Server Code
socketIn = new BufferedInputStream(client.getInputStream());
in = new ObjectInputStream(socketIn);
Object xmlString = in.readObject();
System.out.println("Read some Object from Stream:" + xmlString.toString());
if (xmlString instanceof String) {
xmlToProcess = (String) xmlString;
System.out.println("Received the following XML:\n" + xmlToProcess);
}
out = client.getOutputStream();
out.write(1);
//Signalize the Client that we have read everything
client.shutdownOutput();
It is very probable that your client has closed the socket in the finally block before the server was able to read the data.
In your clients finally block you should use socket.shutdownOutput, then read on the client all incoming data till EOF and then close the socket.
On your server you read till EOF and then send an object as kind of acknowledge, e.g. Number of bytes in the message. You also end the send with socket.shutdownOutput() as you've done at the client. This puts again an EOF at the end of the data. This EOF is received by the client and it will finally close the socket.
The issue seems to be the client and server are unable to identify each others state:
Client sending data to server, where server has closed the connection
Server sending/reading data to client , where client has closed the connection
Either are unable to coordinate with each other, solutions could be to establish a proper state machine. Some examples in Google if you search for (client and server state machine) gives mathematically definite state machine examples for your application: hope this comment helps.
Hence it's not useful to look into this problem in solution perspective and probably start using protocols in place like : telnet etc .
Ok now i'm feeling stupid.
I closed the Socket inside the Server Code myself.
After accepting a connection the following is executed inside the finally Block:
try {
client.close();
} catch (IOException e) {
e.printStackTrace();
}
The reason that there is this finally Block was because i didn't use Threads before so the ReceiverThread also did handle the Connection and therefore close the socket after using it.
I then moved the code to the new Thread and forgot to remove that finally block!
You can't use a buffered input stream and another kind of stream on the same socket. The buffered stream will steal data from the other one. Make up your mind. The ObjectInputStream will do everything you need. Just use that.
EDIT Re your edit, 'socket closed' means that you closed your socket and then continued to use it.

Java TCP Server doesn't accept client request after receiving 16384 bytes MAC OS

I'm conducting an experiment to see how long it takes the TCP in java. First I start the server. Then call the function client_tcp many times, more than 50000 times. And measure the time it takes to connect, and send and receive 1 byte. When the server get more than 16384 requests (sometimes varies), the client can't connect to the server.
I don't know if it is because of the receive buffer size in the server socket. In my case, ss.getReceiveBufferSize() = 131072.
Here is the code:
public synchronized void server_tcp(int port) {
ServerSocket ss;
Socket so;
InputStream is;
OutputStream os;
try {
ss = new ServerSocket(port);
} catch (Exception e) {
System.out.println("Unable to connect to port " + port +
" TCP socket.");
return;
}
while (true) {
try {
so = ss.accept();
is = so.getInputStream();
os = so.getOutputStream();
int ch = is.read();
os.write(65);
so.close();
} catch (IOException e) {
System.out.println("Something went wrong.");
} catch (InterruptedException e) {
System.out.println("Bye.");
}
}
}
public void client_tcp(String host, int port) {
Socket so = null;
InputStream is = null;
OutputStream os = null;
try {
so = new Socket(host, port);
} catch (UnknownHostException e) {
System.err.println("Error Host not found.");
return;
} catch (IOException e) {
Syste.err.println("Error Creating socket.");
return;
}
try {
os = so.getOutputStream();
is = so.getInputStream();
os.write(65);
is.read();
os.close();
is.close();
so.close();
} catch (IOException e) {
System.err.println("Error.");
return;
}
}
What's wrong?
Thank you.
You are creating a massive number of sockets almost at once and the OS is not having time enough to release them. You could add a tiny delay (to be experimentally tuned) to the loop that invokes the client_tcp() method.
for(int i=0; i<50000; i++) {
new SocketReuse().client_tcp("127.0.0.1", 4444);
Thread.sleep(2); // 2 milliseconds delay
}

Getting Null String when reading from a socket

I am trying to write a client-server system using Sockets in java, however I cannot seem to read data sent from the server to the client.
Here is the code for the client:
public class ClientSocket
{
Socket clientSocket = null;
PrintWriter out = null;
BufferedReader in = null;
// establish a connection to All Care's server application through socket 4444 (adjust localhost to reflect the IP address that the server
// is being run from)
public ClientSocket()
{
try
{
clientSocket = new Socket("localhost", 4445);
out = new PrintWriter(clientSocket.getOutputStream());
in = new BufferedReader(new InputStreamReader(clientSocket.getInputStream()));
}
catch (IOException e)
{
System.out.println("Could not connect to All Care Server Application");
}
}
public void closeClientSocket()
{
try
{
clientSocket.close();
}
catch (IOException e)
{
System.out.println("Could not close connection to All Care Server Application");
}
}
public String getMessageFromServer()
{
try
{
String input = in.readLine();
return input;
}
catch (IOException e)
{
System.out.println("Could not read message from server");
}
return "No Data";
}
public void sendMessageToServer(String message)
{
out.write(message);
}
}
And here is the Server code:
public class ArFileServer {
public static void main(String[] args)
{
ServerSocket serverSocket = null;
boolean listening = true;
try
{
serverSocket = new ServerSocket(4445);
// infinite loop to continually listen for connection requests made by clients
while (listening)
{
new ClientConnection(serverSocket.accept()).start();
if (serverSocket != null)
{
System.out.println("Connection to client established");
}
}
serverSocket.close();
}
catch (IOException e)
{
System.out.println("Error could not create socket connection to port");
}
}
}
public class ClientConnection extends Thread
{
private Socket socket = null;
public ClientConnection(Socket socket)
{
super("ClientConnection");
this.socket = socket;
}
// the thread that runs after a connection to the server has been accepted
#Override
public void run()
{
try
{
PrintWriter out = new PrintWriter(socket.getOutputStream());
BufferedReader in = new BufferedReader(new InputStreamReader(socket.getInputStream()));
sendMessagetoClient(out, "CONNECTION SUCCESS");
// check login credentials sent from client to the server
// if valid send back their encrypted password, otherwise output a login error message
// wait for user input and then do various processes based on their requests
in.close();
out.close();
socket.close();
}
catch (IOException e)
{
System.out.println("Client socket connection error");
}
}
// sends a message to the client
void sendMessagetoClient(PrintWriter out, String message)
{
out.write(message);
}
// listens for a message from the client
String getMessageFromClient(BufferedReader in)
{
try
{
String input = in.readLine();
return input;
}
catch (IOException e)
{
System.out.println("Could not read message from client");
}
return "No Data";
}
And here is the line of code im using to see if the data is being sent.
System.out.println(clientSocket.getMessageFromServer());
In your sendMessageToClient() method, you need to flush:
void sendMessagetoClient(PrintWriter out, String message)
{
out.write(message);
out.flush();
}
Or, when you create the PrintWriter, use the constructor with autoflush:
PrintWriter out = new PrintWriter(socket.getOutputStream(),true);
And when you write, instead of out.write(message) use printf() or println().
There are several problems here.
You are reading lines but you aren't writing lines.
You aren't checking the result of readLine() for null, which means the peer has closed the connection, which means you must do likewise.
You aren't flushing the PrintWriter after you write.
You are closing things in the wrong order. You must close the output writer/stream you have attached to the socket. Doing that flushes it and then closes the input stream/reader and the socket. Doing this in the wrong order loses the flush. Once you've closed the output you don't need the other two closes.
You are using PrintWriter, which swallows exceptions, across a network, where you need to know about exceptions and errors in communication, and you aren't checking for errors either. Use a BufferedWriter.
in the clint code you are not connecting with server socket.
for clint socket connection
socket soc= new socket ("server host ip",port);

Categories