Network path of a file/directory using Java - java

How to get the network path of a file or directory on a windows pc using java? Usually we can see it in shared folder's properties on windows. As shown below.....

Using Java you can pass net SHARE command in exec method of Runtime class and then parse the outputstream from the Process class to get the corresponding Network Path of your directory. The output of net SHARE directory_name command is as follows:
Share name Share
Path C:\Share
Remark
Maximum users No limit
Users
Caching Manual caching of documents
Permission user, FULL
You need to get the value of the Path key from the above output. Following is the pseudo-code of how you can achieve this:
Process process = Runtime.getRuntime().exec("net SHARE directory_name");
BufferedReader reader = new BufferedReader(new InputStreamReader(process.getInputStream()));
StringWriter writer = new StringWriter();
String line;
while (null != (line = reader.readLine())) {
writer.write(line);
}
System.out.println(writer.toString());

The API to call is WNetEnumResource. You need to use JNI to call Windows APIs. An example can be found at http://public.m-plify.net/sourcecode/.

Related

Android: copy a file to another package as root

I'm facing an issue while writing an app I need for personal use, and I can't find a solution to it.
I need to take a copy of a binary file from an other application, and after some time I need to restore it. The file is taken from /data/data/app.package/files/, so I should not be able to read/write it without root.
I was able to copy the file to an other location using a file explorer, however I'm not able to copy it back with root shell. If I use a file explorer, the file is read again by the app... if I use my code, the original app says that there is data corruption
I've tried several approaches:
cp [origin] [destination] -> file created, but unable to read.
cp -p [origin] [destination] -> now the permissions seems valid, however it still does not work
cat [origin] > [destination] , and after I manually did chown to set the user and group to the correct one (instead of root) -> still no luck
(taken from here: Copy files to another package folder (root, su) )
All of them used this code:
Process suProcess = Runtime.getRuntime().exec("su");
DataOutputStream os = new DataOutputStream(suProcess.getOutputStream());
BufferedReader stdInput = new BufferedReader(new
InputStreamReader(suProcess.getInputStream()));
for(String command: inputCommands){
Log.d("ROOT","Writing: " + command);
os.writeBytes(command+"\n");
}
os.writeBytes("exit\n");
os.flush();
int suProcessRetval = suProcess.waitFor();
/* This part is usually outside the method,
I copied it here to show how I access the output.
String aLine = null;
while ((aLine = stdInput.readLine() )!= null){
Log.d("ROOT", aLine);
}
*/
os.close();
is there a way to do it? or maybe any ideas that could help me investigating on this?
Thank you!

Calling Python from Java (Tomcat6) as sub-process

I am trying to call a python script from a java/tomcat6 webapp. I am currently using the following code:
Process p = Runtime.getRuntime().exec("python <file.py>");
InputStream in = p.getInputStream();
InputStreamReader isr = new InputStreamReader(in);
BufferedReader b = new BufferedReader(isr);
logger.info("PYTHON OUTPUT");
String line = null;
while ( (line = b.readLine()) != null){
logger.info(line);
}
p.waitFor();
logger.info("COMPLETE PYTHON OUTPUT");
logger.info("EXIT VALUE: "+p.exitValue());
I can't really see any output in the catalinia.out file from the python script and using an adapter library like jython is not possible as the script relies on several machine learning libraries that need python's Numpy module to work.
Help?
The explanation is probably one (or more) of following:
The command is failing and writing error messages to its "stderr" fd ... which you are not looking at.
The command is failing to launch because the command name is incorrect; e.g. it can't be found on $PATH.
The command is trying to read from its stdin fd ... but you haven't provided any input (yet).
It could be a problem with command-line splitting; e.g if you are using pathnames with embedded spaces, or other things that would normally be handled by the shell.
Also, since this is python, this could be a problem with python-specific environment variables, the current directory and/or the effective user that is executing the command.
How to proceed:
Determine if the python command is actually starting. For instance. "hack" the "" to write something to a temporary file on startup.
Change to using ProcessBuilder to create the Process object. This will give you more control over the streams and how they are handled.
Find out what is going to the child processes "stderr". (ProcessBuilder allows you to redirect it to "stdout" ...)

java servlet, run exe file in a server to the client

I have a java servlet running in a server, plus an 'exe file' located in the same server,
i want , in respond to the client passed parameters to the servlet , to run the exe file located on the server and show it to the client , even a screen shot,,
any ideas??!! please help
You can use Process and Runtime classes
Eg :
Runtime r = Runtime.getRuntime();
Process p = r.getRuntime().exec("C:\\newfolder\\run.exe");
For taking screenshot refer to how to take sc in java
This way you can save the image and then send this image to user.
For sending image to client refer to how to send file from sever to client
these are.the pieces , you need to put them together
UPDATE 1 : to kill the exe you can use p.destroy() ( not a good implementation though, as it forcefully kills the process)
UPDATE2 : to check if the process( which is executing your exe) hence to check if the exe is running or not, you can refer to how to check if a process is running
You can run an external command in Java by the following code:
Process p = Runtime.getRuntime().exec("your_external_program_here");
You can pass in parameters as well, simply amend the above line to include what parameters you want to pass into the program.
To retrieve the 'output' of the process you need to get the input stream for the process:
InputStream output = p.getInputStream();
Note the input stream is the piped output of the process. You can then view the contents (advisable to use a buffered reader) like this:
String line;
BufferedReader reader = new BufferedReader(new InputStreamReader(output));
while ((line = reader.readLine()) != null) { ... }
Or alternatively you can look at ProcessBuilder which is easier to use :)

How can i run a .jar file in java

I'm making an update function for my project, it's working great, until i want it to restart, basically I download the new file and replace it with the old one, and then i want to run it again, now for some reason it doesn't wna run, and i don't get any error...
Here is the complete update class:
http://dl.dropbox.com/u/38414202/Update.txt
Here is the method i'm using to run my .jar file:
String currDir = new File("(CoN).jar").getAbsolutePath();
Process runManager = Runtime.getRuntime().exec("java -jar " + currDir);
It's not clear to me, why do you need to run the jar with a call to exec() . Given that you need to run the code in the .jar file from a Java program, you could simply run the main() method as defined in the jar's manifest, and capture its output - wherever that is.
Using exec() is OK when you need to call a program from the underlying operating system, but there are easier ways to do this if both the caller and the callee are Java programs.
Now, if your jar is gonna change dynamically and you need to update your program according to a new jar, there are mechanisms for reloading its contents, for instance take a look ath this other post.
The JavaDocs for the Process class specifically point out that if you don't capture the output stream of the Process and promptly read it that the process could halt. If this is the case, then you wouldn't see the process that you started run.
I think you have to capture the stream like this :
BufferedReader stdInput = new BufferedReader(new InputStreamReader(runManager.getInputStream()),8*1024);
BufferedReader stdError = new BufferedReader(new InputStreamReader(runManager.getErrorStream()));
// read the output from the command
String s = null;
System.out.println("Here is the standard output of the command:\n");
while ((s = stdInput.readLine()) != null) {
System.out.println(s);
}
The exec function doesn't automatically lookup into the PATH to start a process, so you have to pass the complete path for the java binary.
You can do that by using the java.home system property, see this answer: ProcessBuilder - Start another process / JVM - HowTo?
No one here seemed to help me, so I went to ask my friend and I had it almost right. It abiously required the string to be an array.
solution:
String[] cmd = {"java", "-jar", currDir};
try {
Runtime.getRuntime().exec(cmd);
} catch (IOException e1) {
e1.printStackTrace();
}

Hosting an executable within Android application

I am working on an Android application that depends on an ELF binary:
our Java code interacts with this binary to get things done. This
runtime needs to be started and terminated on Application startup and
application exit / on demand.
Questions:
I am assuming that we will be able to execute this binary using the
Runtime.exec() API. Is there any constraints as to where I
need to be putting my library in the folder structure? How would the system runtime locate this executable? Is there some sort of class path setting?
Since the application has dependencies on this Runtime, I was
thinking of wrapping it around a service so that it can be started or
stopped as required. What is the best way to handle such executables
in Android project?
What are other alternatives, assuming that I do not have source code for this executable?
Please advice.
Thanks.
1) No, there should be no constrains, besides those that access system files and thus require root. The best place would be straight to /data/data/[your_package_name] to avoid polluting elsewhere.
2) A very thorough discussion about compiling against native libraries can be found here: http://www.aton.com/android-native-libraries-for-java-applications/ . Another option is a cross-compiler for arm (here is the one used to compile the kernel, it's free: http://www.codesourcery.com/sgpp/lite/arm ). If you plan to maintain a service that executes your cammand, be warned that services can be stopped and restarted by android at any moment.
3) Now, if you don't have the source code, I hope that your file is at least compiled as an arm executable. If not, I don't see how you could even run it.
You will execute the file by running the following commands in your java class:
String myExec = "/data/data/APPNAME/FILENAME";
Process process = Runtime.getRuntime().exec(myExec);
DataOutputStream os = new DataOutputStream(process.getOutputStream());
DataInputStream osRes = new DataInputStream(process.getInputStream());
I know nothing about your executable, so you may or may not need to actually get the inputStream and outputStream.
I am assuming that running adb to push the binary file is out of the question, so
I was looking for a neat way to package it. I found a great post about including an executable in your app. Check it out here:
http://gimite.net/en/index.php?Run%20native%20executable%20in%20Android%20App
The important part is this one (emphasis mine):
From Android Java app, using assets folder
Include the binary in the assets folder.
Use getAssets().open(FILENAME) to get an InputStream.
Write it to /data/data/APPNAME (e.g. /data/data/net.gimite.nativeexe), where your application has access to write files and make it executable.
Run /system/bin/chmod 744 /data/data/APPNAME/FILENAME using the code above.
Run your executable using the code above.
The post uses the assets folder, insted of the raw folder that android suggests for static files:
Tip: If you want to save a static file in your application at compile time, save the file in your project res/raw/ directory. You can open it with openRawResource(), passing the R.raw. resource ID. This method returns an InputStream that you can use to read the file (but you cannot write to the original file).
To access the data folder, you can follow the instructions here:
http://developer.android.com/guide/topics/data/data-storage.html#filesInternal
Also, there's the File#setExecutable(boolean); method that should works instead of the shell command.
So, putting everything together, I would try:
InputStream ins = context.getResources().openRawResource (R.raw.FILENAME)
byte[] buffer = new byte[ins.available()];
ins.read(buffer);
ins.close();
FileOutputStream fos = context.openFileOutput(FILENAME, Context.MODE_PRIVATE);
fos.write(buffer);
fos.close();
File file = context.getFileStreamPath (FILENAME);
file.setExecutable(true);
Of course, all this should be done only once after installation. You can have a quick check inside onCreate() or whatever that checks for the presence of the file and executes all this commands if the file is not there.
Let me know if it works. Good luck!
Here is a complete guide for how to package and run the executable. I based it on what I found here and other links, as well as my own trial and error.
1.) In your SDK project, put the executable file in your /assets folder
2.) Programmatically get the String of that files directory (/data/data/your_app_name/files) like this
String appFileDirectory = getFilesDir().getPath();
String executableFilePath = appFileDirectory + "/executable_file";
3.) In your app's project Java code: copy the executable file from /assets folder into your app's "files" subfolder (usually /data/data/your_app_name/files) with a function like this:
private void copyAssets(String filename) {
AssetManager assetManager = getAssets();
InputStream in = null;
OutputStream out = null;
Log.d(TAG, "Attempting to copy this file: " + filename); // + " to: " + assetCopyDestination);
try {
in = assetManager.open(filename);
Log.d(TAG, "outDir: " + appFileDirectory);
File outFile = new File(appFileDirectory, filename);
out = new FileOutputStream(outFile);
copyFile(in, out);
in.close();
in = null;
out.flush();
out.close();
out = null;
} catch(IOException e) {
Log.e(TAG, "Failed to copy asset file: " + filename, e);
}
Log.d(TAG, "Copy success: " + filename);
}
4.) Change the file permissions on executable_file to actually make it executable. Do it with Java calls:
File execFile = new File(executableFilePath);
execFile.setExecutable(true);
5.) Execute the file like this:
Process process = Runtime.getRuntime().exec(executableFilePath);
Note that any files referred to here (such as input and output files) must have their full path Strings constructed. This is because this is a separate spawned process and it has no concept of what the "pwd" is.
If you want to read the command's stdout you can do this, but so far it's only working for me for system commands (like "ls"), not the executable file:
BufferedReader reader = new BufferedReader(
new InputStreamReader(process.getInputStream()));
int read;
char[] buffer = new char[4096];
StringBuffer output = new StringBuffer();
while ((read = reader.read(buffer)) > 0) {
output.append(buffer, 0, read);
}
reader.close();
process.waitFor();
Log.d(TAG, "output: " + output.toString());
For executing binary file starting from Android 10 it's only possible from read-only folder. It means that you should pack binary with your app. Android doc
Put android:extractNativeLibs="true" into AndroidManifest;
Put your binary to src/main/resources/lib/* directory, where * – stands for architecture of CPU, for instance armeabi-v7a;
Use code like this for executing:
private fun exec(command: String, params: String): String {
try {
val process = ProcessBuilder()
.directory(File(filesDir.parentFile!!, "lib"))
.command(command, params)
.redirectErrorStream(true)
.start()
val reader = BufferedReader(
InputStreamReader(process.inputStream)
)
val text = reader.readText()
reader.close()
process.waitFor()
return text
} catch (e: Exception) {
return e.message ?: "IOException"
}
}
Here is discussion with answer from android team on reddit.
I've done something like this using the NDK. My strategy was to recompile the program using the NDK and write some wrapper JNI code that called into the program's main function.
I'm not sure what the lifecycle of NDK code is like. Even services that are intended to be long-running can be started and stopped by the system when convenient. You would probably have to shutdown your NDK thread and restart it when necessary.

Categories