I'm trying to open a window that has both an image and buttons in it. But I can't seem to figure out how to add the button. The image displays great and the menu works fine, but no matter where I add the button (into the JLabel, JPanel, or JFrame), it doesn't ever show...
Main:
public static void main(String[] args) {
GUI myGUI = new GUI();
myGUI.show();
}
GUI class: openImage is called when using the menu. The image then displays, but no button.
private JFrame myFrame;
private JPanel myPanel;
private JLabel myLabel;
public GUI()
{
myFrame = new JFrame();
initializePanel();
}
public void show()
{
myFrame.setSize(600,600);
myFrame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
myFrame.addMouseListener(this);
setupMenu(myFrame);
myFrame.setVisible(true);
}
private void initializePanel()
{
myPanel = new JPanel();
myPanel.setPreferredSize(new Dimension(500,500));
//myPanel.setLayout(new BorderLayout());
}
private void openImage(String fileName)
{
try {
myImage = ImageIO.read(new File(fileName));
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
myLabel = getJLabel();
JButton button = new JButton("ButtonClick");
button.addActionListener(this);
myFrame.setContentPane(myLabel);
myPanel.add(button);
myFrame.getContentPane().add(myPanel);
myFrame.pack();
myFrame.setSize(600,600);
}
private void setupMenu(JFrame window) {
JMenuBar menubar = new JMenuBar();
JMenu file = new JMenu("File");
JMenuItem open = new JMenuItem("Open");
open.addActionListener(this);
file.add(open);
menubar.add(file);
window.setJMenuBar(menubar);
}
Your main issue is your setting the contentPane to be a JLabel -- don't do this! The contentPane needs to be opaque, needs to be built to be easily used as a Container and in your case, really should be a JPanel. JLabel I believe uses a null layout so it's no surprise that your code shows no button. If you want to show a background image, make have myPanel constructed from an anonymous class that extends JPanel, override the paintComponent method in this class (calling super.paintComonent first in the method), and draw the image in this method. Then you can add components to the contentPane which will now use a FlowLayout (the default for a JPanel) and it will be opaque by default.
Also, if your goal is to swap items displayed in your GUI, use a CardLayout to do the swapping for you as this layout makes swapping components a breeze.
really don't know, depends of method(s) how you are added picture to the JLabel, JPanel, or JFrame, but maybe for simle Container that contains a few, only one-two JComponents is there crazy idea, without side effects, with idea to display picture and to add there JButton:
JLabel is very similair JComponent to the JPanel, and is by default translucent and very simple implements Icon/ImageIcon, then you'll only to call myLabel.setIcon(myPicture)
to the all of JComponents you are/could be able to add another JComponent by using some of LayoutManager (Box, Flow, GridBagLayout)
You tried to set the label as the content pane and then tried to add the panel to that image which doesn't make sanse at all.
Change it so you add the label to the panel and have the panel as content pane:
Like this:
You have this line which is the problem. It doesn't make much sense:
myFrame.setContentPane(myLabel);
Try instead:
myFrame.getContentPane().add(myLabel);
Related
I am almost certain this question was asked before here: Java Swing: How to change GUI dynamically , but I seem to just have some fundamental misunderstanding in how it works.
import javax.swing.*;
import javax.swing.event.*;
import java.awt.*;
import java.awt.event.*;
public class JTest extends JFrame
{
public static void main(String[] args)
{
JTest t = new JTest();
}
Container pane;
public JTest()
{
setSize(500,500);
setTitle("JTest");
setDefaultCloseOperation(EXIT_ON_CLOSE);
pane = getContentPane();
pane.setLayout(new GridLayout(1,2));
JButton old = new JButton("old");
old.addActionListener(new OldButton());
pane.add(old);
JScrollPane scroll = new JScrollPane(new JTextArea(50,20));
pane.add(scroll);
setVisible(true);
}
private class OldButton implements ActionListener
{
public void actionPerformed(ActionEvent e)
{
pane.setLayout(new GridLayout(1,2));
JButton old = new JButton("new");
old.addActionListener(new NewButton());
pane.add(old);
JScrollPane scroll = new JScrollPane(new JTextArea(50,20));
pane.add(scroll);
pane.validate();
}
}
private class NewButton implements ActionListener
{
public void actionPerformed(ActionEvent e)
{
pane.setLayout(new GridLayout(1,2));
JButton old = new JButton("old");
old.addActionListener(new OldButton());
pane.add(old);
JScrollPane scroll = new JScrollPane(new JTextArea(50,20));
pane.add(scroll);
pane.validate();
}
}
}
This code should replace the preexisting layout with a new one anytime the button in the corner is pressed, but instead, it just adds the new layout to the frame. Can someone tell me what I'm doing wrong?
EDIT:
Adding some information. A picture for reference:
I'm making a set of components like this inside the scroll pane. whenever I press the "Make new field" button, I want it to add a "field" (the name of the field followed by a textarea or some such) to the set in that scrollpane. This means changing the layout of the area inside the scrollpane to include the new field.
OK -- so it looks like what you want to do (and please correct me if I'm wrong) is to add a new component to a JPanel that is displayed within a JScrollPane. If so, then you do not want to change or swap layouts, and you certainly don't want to keep adding new JScrollPanes. Instead consider doing:
Create one JScrollPane and add to your GUI. Don't re-add this as you'll only need one.
add a JPanel to the JScrollPane's viewport that uses a layout that allows multiple components to be easily added to it. Perhaps a GridLayout or a BoxLayout, depending on what you need.
Also consider not adding the above JPanel directly to the viewport but rather adding it to another JPanel, one that uses BorderLayout, adding the first JPanel to the BorderLayout-using JPanel's BorderLayout.PAGE_START position, and then add this to the JScrollPane's viewport. This way the first JPanel won't stretch to fill the viewport initially.
Then in your button's ActionListener, add your components to the first JPanel by calling .add(...) on it, and then call revalidate() and repaint() on that first JPanel to layout the newly added components and repaint the JPanel and its contents.
Ok, so it turns out this wasn't a layout problem at all. I had failed to realize that setting a new layout doesn't cause the previous layout's components to disappear, you have to remove them before adding the new components. That's why I was getting duplication.
Thanks for pointing me in the right direction, though.
public class Create_JFrame extends JFrame{
public Create_JFrame(){
//Create a Frame
JFrame Frame = new JFrame("Bla-Bla");
JPanel Panel_1 = new JPanel();
JPanel Panel_2 = new JPanel();
JButton Option_1 = new JButton("Option-1");
//Layout management for Panels
Frame.getContentPane().add(BorderLayout.WEST, Panel_1);
//Add button to Panel
Panel_1.add(Option_1);
//Registering Listeners for all my buttons
Option_1.addActionListener(new ListenerForRadioButton(Panel_2));
//Make the frame visible
Frame.setSize(500, 300);
Frame.setVisible(true);
}//end of Main
}//end of Class
public class ListenerForRadioButton implements ActionListener{
JPanel Panel_2;
JButton browse = new JButton("Browse");
//Constructor, will be used to get parameters from Parent methods
public ListenerForRadioButton(JPanel Panel){
Panel_2 = Panel;
}
//Overridden function, will be used for calling my 'core code' when user clicks on button.
public void actionPerformed(ActionEvent event){
Panel_2.add(browse);
System.out.println("My listener is called");
}//end of method
}//end of class
Problem Statement:
I have 2 JPanel components in a a given JFrame. Panel_1 is having a Option_1 JButton. When user clicks on that I am expecting my code to add a JButton 'browse' in Panel_2 at runtime.
Runtime Output:
System is not adding any JButton in Panel_2. However, I see my debug message in output, indicating that system was successful in identifying user's click action on 'option-1'.
Question:
Why is JPanel not adding any component at Runtime?
Panel_2.add(browse);
Panel_2.revalidate();
adding a 'revalidate' will solve the problem.
There are some reasons. but:
usually it's because of using unsuitable LayoutManager.
sometimes it's because of adding the JPanel to it's root component in worng way. which any operation (add, remove,...) works but is not visible.
you must refresh the view when you make some changes on it, like adding or removing components to/from it.
try to use Panel_2.revalidate() to refresh.
if it doesn't work properly use it with Panel_2.repaint() method.
see Java Swing revalidate() vs repaint()
see Difference between validate(), revalidate() and invalidate() in Swing GUI
using setSize twice for your jframe is another way.
Frame.setSize(498, 300); then Frame.setSize(500, 300);
With NetBeans (Java), I am having problems in JLabel. I have assigned an image as the icon of that JLabel.
Problem - 1st:
I want to display some text (e.g - logout) below that icon (image). How to do this?
Problem - 2nd:
I want to display some text when mouse is rolled over that JLabel. What should I do?
So , please guys tell me how to these things by writing code.
I recommend reading the basic Oracle tutorials which describe in detail how to accomplish this. You can use a MouseMotionListener to determine when the mouse is rolled over the JLabel, and you can position the JLabel text underneath the Icon of the JLabel by setting its vertical text position as described in the JLabel Tutorial. This should have all been found with a simple internet search of your questions, something that your question suggests was not done (and should have been) before asking
1.
Create a JPanel that contains two JLabels. This way you can control the layout of the internal components.
I used BoxLayout with the parameter BoxLayout.Y_AXIS to get the label below the icon.
2.
Add a MouseListener using the method component.addMouseListener(new MouseAdapter() { ... });, you'll need to create a MouseAdapter and implement any methods you need (click here).
Here is a working example for you buddy... Adapt this however you need to.
Note: You'll need to change the file-path of the ImageIcon()
public static void main(String[] args) {
JFrame frame = new JFrame();
JPanel container = new JPanel();
JPanel iconLabelPanel = new JPanel();
String TEXT_FIELD_TEXT = "Hover over the logout label.";
JLabel icon = new JLabel(new ImageIcon("C:\\Users\\Gary\\Google Drive\\Pictures\\puush\\ss (2015-02-19 at 06.00.00).png"));
JLabel label = new JLabel("Logout!");
JTextField textField = new JTextField(TEXT_FIELD_TEXT);
//Add a mouse motion listener for the JLabel
label.addMouseListener(new MouseAdapter() {
#Override
public void mouseEntered(MouseEvent e) {
//Set text of another component
textField.setText("You're over Logout!");
}
#Override
public void mouseExited(MouseEvent e) {
//Set text of another component
textField.setText(TEXT_FIELD_TEXT);
}
});
//Add components and set parameters for iconLabelPanel
iconLabelPanel.setLayout(new BoxLayout(iconLabelPanel, BoxLayout.PAGE_AXIS));
iconLabelPanel.add(icon);
iconLabelPanel.add(label);
//Add components and set parameters for container
container.setLayout(new BoxLayout(container, BoxLayout.PAGE_AXIS));
container.add(iconLabelPanel);
container.add(textField);
//Set parameters for frame
frame.add(container);
frame.setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
frame.setLocationRelativeTo(null);
frame.setSize(400, 400);
frame.setVisible(true);
}
I am currently learning Java, and I am stuck with something at the moment.
I was looking for a way to add an image to my JFrame.
I found this on the internet:
ImageIcon image = new ImageIcon("path & name & extension");
JLabel imageLabel = new JLabel(image);
And after implementing it to my own code, it looks like this (this is only the relevant part):
class Game1 extends JFrame
{
public static Display f = new Display();
public Game1()
{
Game1.f.setSize(1000, 750);
Game1.f.setResizable(false);
Game1.f.setVisible(true);
Game1.f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
Game1.f.setTitle("Online First Person Shooter");
ImageIcon image = new ImageIcon("C:\\Users\\Meneer\\Pictures\\image.png");
JLabel imageLabel = new JLabel(image);
add(imageLabel);
}
}
class Display extends JFrame
{
}
When running this code, it doesn't give me any errors, but it also doesn't show the picture. I saw some questions and people having the same problem, but their code was completely different from mine, they used other ways to display the image.
You don't need to use another JFrame instance inside the Game JFrame:
Calling setVisible(flag) from the constructor is not preferable. Rather initialize your JFrame from outside and put your setVisible(true) inside event dispatch thread to maintain Swing's GUI rendering rules using SwingUtilities.invokeLater(Runnable)
Do not give size hint by setSize(Dimension) of the JFrame. Rather use proper layout with your component, call pack() after adding all of your relevant component to the JFrame.
Try using JScrollPane with JLabel for a better user experience with image larger than the label's size can be.
All of the above description is made in the following example:
class Game1 extends JFrame
{
public Game1()
{
// setSize(1000, 750); <---- do not do it
// setResizable(false); <----- do not do it either, unless any good reason
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
setTitle("Online First Person Shooter");
ImageIcon image = new ImageIcon("C:\\Users\\Meneer\\Pictures\\image.png");
JLabel label = new JLabel(image);
JScrollPane scrollPane = new JScrollPane(label);
scrollPane.setHorizontalScrollBarPolicy(JScrollPane.HORIZONTAL_SCROLLBAR_AS_NEEDED);
scrollPane.setVerticalScrollBarPolicy(JScrollPane.VERTICAL_SCROLLBAR_AS_NEEDED);
add(scrollPane, BorderLayout.CENTER);
pack();
}
public static void main(String[] args)
{
SwingUtilities.invokeLater(new Runnable() {
#Override
public void run() {
new Game1().setVisible(true);
}
});
}
}
do this after creating Jlabel
imageLabel.setBounds(10, 10, 400, 400);
imageLabel.setVisible(true);
also set the layout to JFrame
Game.f.setLayout(new FlowLayout);
You are adding the label to the wrong JFrame. Also, move the setVisible() to the end.
import javax.swing.*;
class Game1 extends JFrame
{
public static Display f = new Display();
public Game1()
{
// ....
Game1.f.add(imageLabel);
Game1.f.setVisible(true);
}
}
Also try to use image from resources, and not from hardcoded path from your PC
You can look in here, where sombody asked similar question about images in Jframe:
How to add an ImageIcon to a JFrame?
Your problem in next you add your JLabel to Game1 but you display another Frame(Display f). Change add(imageLabel); to Game1.f.add(imageLabel);.
Recommendations:
1)according to your problem: Game1 extends JFrame seems that Display is also a frame, use only one frame to display content.
2) use pack() method instead of setSize(1000, 750);
3)call setVisible(true); at the end of construction.
4)use LayoutManager to layout components.
I'm writing a simple java game and I'm facing this problem:
My different layouts are in different JPanels (1 JPanel for the welcoming page, where I have to press 'start game' and another one with the actuall functionallity)
I start the game from a JFrame
import javax.swing.JFrame;
public class RType extends JFrame {
public RType() {
add(new Welcome());//first panel
add(new Board());//panel with the game
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
setSize(100, 100);
setResizable(false);
setVisible(true);
}
public static void main(String[] args) {
new RType();
}
}
obviuosly, this launches the second panel right after the first, and I cant see the first one.
I've tried some stuff, trying to invoke the second panel in the main method, when the first panel is clicked that way:
RType rt=new RType();
rt.add(new Board()); //in this case add(new Board()); is removed from constructor
but it's doing nothing.
how can I solve it?
As #nachokk has said, you should be using a CardLayout instead. It lets you do things like tabs in a browser, but you don't need to make the tabs visible for your game if you don't want to. You make your welcome "card" visible at first, then when the user clicks you switch to the Board "card".
I don't recommend to add directly to the JFrame components, instead use another container as JPanel . JFrame default layout is BorderLayout, when you add in the way you are adding it always put in the center.
Make something like this:
JFrame frame = new JFrame();
JPanel mainPanel = new JPanel();
mainPanel.setLayout(new CardLayout());
mainPanel.add(new Welcome(), "Welcome");
mainPanel.add(new Board(),"Board");
frame.add(mainPanel);
Here is a tutorial How to use CardLayout
on first panel of welcome add a button, and apply actionperformed like
JButton myButton = new JButton("Add Component ");
myButton.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent e) {
frame.remove(welcome);
frame.add(Board, BorderLayout.CENTER);
frame.revalidate();
frame.repaint();
}
});
By default, both panels will fill up the entire Frame's area. To fix this, you will need to use another layout, such as a GridLayout to structure the areas in which the panels will take up the Frame's area.
You can also go with no layout to hard code the pixel values of where you want the panels to fit in your frame.
EDIT: Based on what you're looking to do, the CardLayout is probably what you'll want to use for your Frame's layout.