Are there any side effect of using to many static function? - java

Currently i`m interesting in play framework because this framework promise faster development.
When i see the code, there are so many static code. even the controller declared as static function. Thus all the code that called inside static function must be static right?
My question is, is this approach is right? are there any side effect of using to many static function?

This question has been asked in a similar way previously. The simple answer is that Play uses statics where it is sensible.
The HTTP model is not an OO model. HTTP requests themselves are stateless, and therefore, static methods allow access to controllers as functional requests from client code.
The Model classes on the other hand are pure OO, and as a result are not static heavy.
Some of the utility methods, such as findAll or findById are static, but these again are not statefull, and are utility methods on the class. I would expect this in a standard OO model anyway.
Therefore, I don't think there is any risk in doing things in the way Play expects. It may look odd, because it challenges the norm, but it does so for sound reasons.

Couple of things about static methods in an object oriented language: Let me try to explain the problems if you choose to have all static methods.
Using all static functions may not be idiomatic in an Object oriented language.
You cannot override static functions in a subclass. Therefore you lose the ability to do runtime polymorphism by overriding.
The variables that you define all become class variables automatically (since all your methods are static), so essentially you do not have any state associated with the instance.
Static methods are difficult to Mock. You might need frameworks like PowerMock to do the mocking for you. So testing becomes difficult.
Design becomes a bit complex as you won't be able to create immutable classes as you really only have the class and no instance. So designing thread-safe classes becomes difficult.

To elaborate on my comment.
static methods can call non-static methods provided you have an instance of something.
class A {
public void nonStaticMethod() { }
public static void staticMethod(String text) {
// calls non-static method on text
text.length();
// calls non-static method on new Object
new Object().hashCode();
// calls non static method on a instance of A
new A().nonStaticMethod();
}
}

Yes there is a side effect of using too many static functions or variables. You should avoid unnecessary static declarations.
Because static members always creates a memory space once the class is loaded in the JRE. Even if you don't create the object of the class it will occupy the memory.

Related

Static method in Java - Best Practice?

I'm wondering, that using static method, like in example below, is good or bad behavior. Let me know, what you think :)
class SomeClass{
static String appendString(String text){
return text + "a";
}
}
This is pure example, but I'm using this kind of method a lot. Always I'm passing all required params, never use any content in method class.
In general as far as the result of the static method call, does not have any side effects, there is no issues with this approach.
Although, there is one gotcha that you have to have in mind. Unit testing of classes calling your static methods. If you use actual object you can use test double and simulate (mock) behavior, which is not possible when referencing static methods.
I like to use static methods for functions that are re-used a lot in my projects.
So, in my opinion, if this method is going to be used in a lot of different classes, then make it static.
It depends on the content of your method. Based on your example, I would say using the static identifier for the appendString method is valid. In general any method that does not require instance members of objects to be constructed yet can be static. If you are just doing manipulation on some value/data passed in (e.g., converting degrees to radians) than that's perfectly ok.

Designing implementation code: static or dynamic?

When designing test or implementation code for my Classes, I like to split the code into methods for readability and functionality. However, given that main() is static, that makes passing data and control back and forth from a static method to non-static method a pain.
What I thought of doing is either leaving main() blank with one method call to my actual implementation Class (which the code is non-static),
or making everything in my implementation Class private static
Are there any problems with either? I'm leaning towards making everything private static.
making everything in my implementation Class private static
This is contradicting the OOP way, if your project needs only funcions and procedures and does not rely on objects and messages, it is a clear indication that something in your design is very wrong when it comes to Object Oriented Programming.
Having static methods is bad when it comes to OOP design becasue it does not allow you to override them and use the important dynamic dispatch property, and it allows much less reusability of your code.
Your way of thinking seems to be of an imperative language programmer (C?), if you truly want to be a better java programmer, you should utilize a better OOP design. Make sure you have classes that interact with each other and send messages (invoke methods) on each other in an orginized way.
Try and see OOP tutorials, try to think how you can make your project more object oriented. It might be hard and seems redundant at first, but once you get used to it - you will be able to unlock one of java's most important aspects - being OOP language, and you won't "program C in java".
You could try calling non static method something like below:
public static void main(..) {
..
MyClass clazz = new ...;//create object
clazz.myMethod();//call method on object itself rather than making all methods static.
}
I understand your doubts about the mix-up and I used in the past this pattern to avoid static methods at all and reduce complexity of used language features.
public class Main {
public static void main(String[] args) {
new Main().m(args);
}
}
But in Java static methods are an important design element (Java: when to use static methods). And you will find static methods all around in the API's. So you should use them as expected too.

If a class has no state, should all the methods be static?

Lets say I have a Helper class like with a few methods
public class SomeClassesHelperClass(){
public List removeDuplicatesFromTheGivenList(List someList){
// code here
}
public int returnNumberOfObjectsThatHaveSomeSpecialState(List someList){
// code here
}
}
What are the advantages / disadvantages of making the methods in this class static? Which is the better practice?
If your class provides only utility methods (like yours), I believe it's better to:
make the class final (there's no point to extend it)
define а private constructor to avoid any attempt to create an instance of the class
make all the methods static.
If you decide to make all the methods static then you need to be aware of the impact that that will have on your ability to test other classes that depend up on it.
It severely limits your options for mocking ( or at least makes it more painful )
I don't think there is a right answer to our question - it depends on what the methods do. For example, it's easy to envisage a stateless data access object - if you make all its methods static then you are building a dependency on the data source in to your test cycle, or making your mocking code much uglier
Make them static when they use no state from an object. Most of it are helper classes like Math. http://docs.oracle.com/javase/6/docs/api/java/lang/Math.html

In Java, is there any disadvantage to static methods on a class?

Lets assume that a rule (or rule of thumb, anyway), has been imposed in my coding environment that any method on a class that doesn't use, modify, or otherwise need any instance variables to do its work, be made static. Is there any inherent compile time, runtime, or any other disadvantage to doing this?
(edited for further clarifications)
I know the question was somewhat open ended and vague so I apologize for that. My intent in asking was in the context of mostly "helper" methods. Utility classes (with private CTORs so they can't be instantiated) as holders for static methods we already do. My question here was more in line of these little methods that HELP OUT the main class API.
I might have 4 or 5 main API/instance methods on a class that do the real work, but in the course of doing so they share some common functionality that might only be working on the input parameters to the API method, and not internal state. THESE are the code sections I typically pull out into their own helper methods, and if they don't need to access the class' state, make them static.
My question was thus, is this inherently a bad idea, and if so, why? (Or why not?)
In my opinion, there are four reasons to avoid static methods in Java. This is not to say that static methods are never applicable, only to say that they should generally be avoided.
As others have pointed out, static methods cannot be mocked out in a unit test. If a class is depending on, say, DatabaseUtils.createConnection(), then that dependent class, and any classes that depend on it, will be almost impossible to test without actually having a database or some sort of "testing" flag in DatabaseUtils. In the latter case, it sounds like you actually have two implementations of a DatabaseConnectionProvider interface -- see the next point.
If you have a static method, its behavior applies to all classes, everywhere. The only way to alter its behavior conditionally is to pass in a flag as a parameter to the method or set a static flag somewhere. The problem with the first approach is that it changes the signature for every caller, and quickly becomes cumbersome as more and more flags are added. The problem with the second approach is that you end up with code like this all over the place:
boolean oldFlag = MyUtils.getFlag();
MyUtils.someMethod();
MyUtils.setFlag( oldFlag );
One example of a common library that has run into this problem is Apache Commons Lang: see StringUtilsBean and so forth.
Objects are loaded once per ClassLoader, which means that you could actually have multiple copies of your static methods and static variables around unwittingly, which can cause problems. This usually doesn't matter as much with instance methods, because the objects are ephemeral.
If you have static methods that reference static variables, those stay around for the life of the classloader and never get garbage collected. If these accumulate information (e.g. caches) and you are not careful, you can run into "memory leaks" in your application. If you use instance methods instead, the objects tend to be shorter-lived and so are garbage-collected after a while. Of course, you can still get into memory leaks with instance methods too! But it's less of a problem.
Hope that helps!
The main disadvantage is that you cannot swap, override or choose method implementations at runtime.
The performance advantage is likely negligible. Use static methods for anything that's not state dependent. This clarifies the code, as you can immediately see with a static method call that there's no instance state involved.
Disadvantage -> Static
Members are part of class and thus remain in memory till application terminates.and can't be ever garbage collected. Using excess of static members sometime predicts that you fail to design your product and trying to cop of with static /procedural programming. It denotes that object oriented design is compromised.This can result in memory over flow.
I really like this question as this has been a point I have been debating for last 4 years in my professional life. Static method make a lot of sense for classes which are not carrying any state. But lately I have been revised my though somewhat.
Utility classes having static methods is a good idea.
Service classes carrying business logic can be stateless in many cases. Initially I always added static methods in them, but then when I gained more familiarity with Spring framework (and some more general reading), I realized these methods become untestable as an independent unit as u cannot inject mock services easily into this class. E.g. A static method calling another static method in another class, there is no way JUnit test can short circuit tis path by injecting a dummy implementation at run time.
So I kind of settled to the thought that having utility static methods which do not need to call other classes or methods pretty much can be static. But service classes in general should be non static. This allows you to leverage OOPs features like overriding.
Also having a singleton instance class helps us to make a class pretty much like a static class still use OOPs concepts.
It's all a question of context. Some people have already given examples where static is absolutely preferable, such as when writing utility functions with no conceivable state. For example, if you are writing a collection of different sort algorithms to be used on arrays, making your method anything but static just confuses the situation. Any programmer reading your code would have to ask, why did you NOT make it static, and would have to look to see if you are doing something stateful to the object.
public class Sorting {
public static void quiksort(int [] array) {}
public static void heapsort(int[] array) { }
}
Having said that, there are many people who write code of some kind, and insist that they have some special one-off code, only to find later that it isn't so. For example, you want to calculate statistics on a variable. So you write:
public class Stats {
public static void printStats(float[] data) { }
}
The first element of bad design here is that the programmer intends to just print out the results, rather than generically use them. Embedding I/O in computation is terrible for reuse. However, the next problem is that this general purpose routine should be computing max, min, mean, variance, etc. and storing it somewhere. Where? In the state of an object. If it were really a one-off, you could make it static, but of course, you are going to find that you want to compute the mean of two different things, and then it's awfully nice if you can just instantiate the object multiple times.
public class Stats {
private double min,max,mean,var;
public void compute(float data[]) { ... }
public double getMin() { return min; }
public double
}
The knee jerk reaction against static is often the reaction of programmers to the stupidity of doing this sort of thing statically, since it's easier to just say never do that than actually explain which cases are ok, and which are stupid.
Note that in this case, I am actually using the object as a kind of special-purpose pass by reference, because Java is so obnoxious in that regard. In C++, this sort of thing could have been a function, with whatever state passed as references. But even in C++, the same rules apply, it's just that Java forces us to use objects more because of the lack of pass by reference.
As far as performance goes, the biggest performance increase of switching from a regular method is actually avoiding the dynamic polymorphic check which is the default in java, and which in C++ is specified manually with virtual.
When I tried last there was a 3:1 advantage of calling a final method over a regular method, but no discernible for calling static functions over final.
Note that if you call one method from another, the JIT is often smart enough to inline the code, in which case there is no call at all, which is why making any statement about exactly how much you save is extremely dangerous. All you can say is that when the compiler has to call a function, it can't hurt if it can call one like static or final which requires less computation.
The main problem you may face is, you won't be able to provide a new implementation if needed.
If you still have doubts ( whether your implementation may change in the future or not ) you can always use a private instance underneath with the actual implementation:
class StringUtil {
private static StringUtil impl = new DefaultStringUtil();
public static String nullOrValue( String s ) {
return impl.doNullOrValue();
}
... rest omitted
}
If for "some" reason, you need to change the implementation class you may offer:
class StringUtil {
private static StringUtil impl = new ExoticStringUtil();
public static String nullOrValue( String s ) {
return impl.doNullOrValue(s);
}
... rest omitted
}
But may be excessive in some circumstances.
No, actually the reason for that advice is that it provides a performance advantage. Static methods can be called with less overhead so any method that doesn't need a reference to this ought to be made static.
No there is no disadvantages, rather when you are not accessing any instance members in the method then there is no meaning of having it as an instance method. It is good programming skill to have it as a static method.
and adding to that you don't have to create any instances to access these methods and thus saving a memory and garbage collecting time.
In order to call the static methods you don't need to create class objects. The method is available immediately.
Assuming the class is already loaded. Otherwise there's a bit of a wait. :-)
I think of static as a good way to separate the functional code from procedural/state-setting code. The functional code typically needs no extension and changes only when there are bugs.
There's also the use of static as an access-control mechanism--such as with singletons.
One disadvantage is if your static methods are general and distributed in different classes as far as usage is concerned. You might consider putting all static methods that are general in a utility class.
There shouldn't be any disadvantages--there may even be a slight advantage in performance (although it wouldn't be measurable) since the dynamic lookup can be avoided.
It's nice to tag functions as functions instead of having them look like Methods--(and static "Methods" ARE functions, not methods--that's actually by definition).
In general a static method is a bad OO code smell--it probably means that your OO model isn't fully integrated. This happens all the time with libraries that can't know about the code that will be using it, but in integrated non-library code static methods should be examined to evaluate which of it's parameters it's most closely associated with--there is a good chance it should be a member of that class.
If a static method just takes native values, then you're probably missing a handful of classes; you should also keep passing native variables or library objects (like collections) to a minimum--instead containing them in classes with business logic.
I guess what I'm saying is that if this is really an issue, you might want to re-examine your modeling practices--statics should be so rare that this isn't even an issue.
As others have said, it provides a slight performance advantage and is good programming practice. The only exception is when the method needs to be an instance method for overriding purposes, but those are usually easily recognised. For example if a class provides default behaviour of an instance method, that happens not to need instance variables, that clearly can't be made static.
In general:
You should be writing your software to take advantage of interfaces and not implementations. Who's to say that "now" you won't use some instance variable, but in the future you will? An example of coding to interfaces...
ArrayList badList = new ArrayList(); //bad
List goodList = new ArrayList(); //good
You should be allowed to swap implementations, especially for mocking & testing. Spring dependency injection is pretty nice in this respect. Just inject the implementation from Spring and bingo you have pretty much a "static" (well, singleton) method...
Now, those types of APIs that are purely "utility" in purpose (i.e., Apache Commons Lang) are the exception here because I believe that most (if not all) of the implementations are static. In this situation, what are the odds that you will want to ever swap Apache Commons out for another API?
Specifically:
How would you elegantly handle the "staticness" of your implementation when you're targeting, say, a Websphere vs. Tomcat deployment? I'm sure there would be an instance (no pun intended) of when your implementation would differ between the two...and relying on a static method in one of those specific implementations might be dangerous...

Using private static methods [duplicate]

This question already has answers here:
Should private helper methods be static if they can be static
(20 answers)
Closed 9 years ago.
What do you think about using private static methods?
Personally, I prefer using a static private method to non-static as long as it does not require access to any instance fields.
But I heard that this practice violates OOP principles.
Edit: I am wondering from style prospective of view, not performance.
A private static method by itself does not violate OOP per se, but when you have a lot of these methods on a class that don't need (and cannot*) access instance fields, you are not programming in an OO way, because "object" implies state + operations on that state defined together. Why are you putting these methods on that class, if they don't need any state?
(*) = In principle, due to the class level visibility in Java, a static method on a class has access to instance fields of an object of that class, for example:
class Test
{
int field = 123;
private static void accessInstance(Test test)
{
System.out.println(test.field);
}
}
You need to pass in the reference to an instance (this pointer) yourself of course, but then you are essentially mimicking instance methods. Just mentioning this for completeness.
As mentioned above, private static methods are often useful for organizing re-used logic and reducing/eliminating repeated code. I'm surprised that I haven't noticed any mention of performance in this discussion. From Renaud Waldura's 'The Final Word on Final':
(Note, private static methods are implicitly final)
"Since a final method is only implemented in the declaring class, there is no need to dynamically dispatch a call to a final method, and static invocation can be used instead. The compiler can emit a direct call to the method, bypassing entirely the usual virtual method invocation procedure. Because of this, final methods are also candidates for inlining by a Just-In-Time compiler or a similar optimization tool. (Remember, private/static methods are already final, therefore always considered for this optimization.)"
Check out the whole paper: http://renaud.waldura.com/doc/java/final-keyword.shtml
private or public doesn't make a difference - static methods are OK, but if you find you're using them all the time (and of course instance methods that don't access any instance fields are basically static methods for this purpose), then you probably need to rethink the design. It's not always possible, but most of the time methods should reside with the data they operate on - that's the basic idea of OOP.
I don't necessarily see any real problem with what you are doing, but my first question would be if the method doesn't require access to any instance fields, then what is it doing in that class in the first place?
It's a matter of taste, but I make methods that don't react to a state within the object static. This way I don't have to rewrite code if a static function needs similar functionality. A sorting function would be a good example of such a case.
I tend not to use private static methods. I do use public static methods and group them into Util classes to promote reuse.
Private static methods can for example operate on private static members of their class. This can be utilized to encapsulate and unify certain class specific operations.
The major drawback of using static methods is in my opinion the fact that one throws away the possibility to override. Since classes in Java are not like, let's say, classes in Smalltalk, you can not override static methods.
Since your question relates to private static methods, overriding is out of option anyway.
I tend to use static methods only in case of utility classes (like java.lang.Math) or patterns like the Singleton pattern. All of these require a higher visibility than private, because they represent services provided by their class to others.
Final thought: If you have one or more private static methods, think about extracting them to a dedicated utility class and making them public. Even better, make them instance methods and use the Singleton pattern.

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