How do you #include files in Java? - java

Coming from a C++ environment I got used to splitting up many of the functions that I needed into an funcs.h file and then do #include "funcs.h" and then adding the functions prototypes into the main .cpp file.
Now I am starting to work with Java (mainly with Minecraft ModloeaderMp), and I already made a funcs.java file where there are some premade functions (e.g., some functions for file copying, giving stacks of items, etc.). Since I am already using the statement Public class mod_mine extends BaseModMp, is there a way I can import the functions or do I can I just do another Public class mod_mine extends funcs?

You don't #include in Java; you import package.Class. Since Java 6 (or was it 5?), you can also import static package.Class.staticMethodOfClass, which would achieve some forms of what you're trying to do.
Also, as #duffymo noted, import only saves you from systematically prefixing the imported class names with the package name, or the imported static method names with the package and class name. The actual #include semantics doesn't exist in Java - at all.
That said, having a "funcs.java" file seems to me like you are starting to dip your toes into some anti-patterns... And you should stay away from these.

There's no #include in Java.
I would not like a design that had a funcs.java that stored all the variables. Objects are state and behavior encapsulated into a single component. You aren't designing in an object-oriented way if you do that.
Good names matter. A class named Stuff that extends Stuff2 had better just be a poor example.
That's not good Java. I wouldn't consider it to be good C++, either.

It sounds like you're putting all your methods in the same class. You should separate them:
Utility classes
These should contain static methods that do things like get the contents of a file, show a dialog screen, or add two numbers together. They don't really belong in an object class, they don't require instances, and they're used widely throughout the program. See java.lang.Math for a good example of this.
Constant class or configuration files
This can be a Constants class that contains static final members, like PI = 3.1415. You can access them using Constants.PI.
Or, you can use configuration files and load them into Configuration and access the configuration variables with something like config.get("database").
Other
If your code doesn't fit into any of these, you will want to put it into some class such that your code fits object-oriented programming concepts. From your question, it sounds like you'll want to read up on this. I would first read Head First Java, then maybe some other books on object-oriented programming in Java. After that, I'd look at some design patterns.

Java is an object-oriented programming language, and there is a reason for it.
There isn't any #include in Java, although you can import classes from other packages.
Making separate class, func.java, to store variables might not be a good idea, until or unless all of them are constants.
By extending some class, you can reuse the function. But does extending class pass the is a test? If not that, this might be a bad idea.
If moving from C++, going through some good book, for example, Head First Java might help a lot.

There isn't any #include in Java. You can use the import statement to make classes and interfaces available in your file.

You can run the C preprocessor on a Java file, ensuring you use the -P flag to disable line annotations. A quick Google search confirms that this has been attempted at least twice, and is even used in the popular fastutil library:
Using C style macros in Java
https://lyubomyr-shaydariv.github.io/posts/2016-09-06-fun-with-java-and-c-preprocessor/
This works for all directives (#include, #define, #ifdef, and so forth) and is both syntactically and semantically identical to the equivalent statements in C/C++.

Actually... There is a way to have the same semantics as in C's #include (the keyword was later borrowed by C++ for the sake of looking fancy...). It's just not defined with the same words, but it does exactly what you are looking for.
First, let's see what you do with #include in C++ to understand the question:
include #defines,
"forward" function definitions (their "body" being defined elsewhere, in a class implementation, if you remember Turbo Pascal, you get my point),
define structures,
and that's pretty much it.
For the structure definitions, there isn't any point. That's old-school C: in C++ you don't define struct {} anymore for ages; you define class structures with properties and accessor methods. It's the same in Java: no typedef struct {} here either.
For this, you have the "interface" declaration (see Interfaces (The Java™ Tutorials > Learning the Java Language > Interfaces and Inheritance)):
It does exactly what you're looking for:
public interface MyDefines {
final CHAR_SPACE : ' '; // ugly #define
int detectSpace(FileInputStream fis); // function declaration
// and so on
}
Then, to use:
public class MyClass extends MyAncestor implements MyDefines {
...
// implementation of detectSpace()
int detectSpace(FileInputStream fis) {
int ret = 0;
char Car;
if((Car = fis.read()) != -1) && (Car == CHAR_SPACE)) ret++;
...
}
Read the link given above; it's full of useful cases.

Related

Sharing defines or enums between C++ and Java

Starting to digg into java, coming from c++. I am calling some functions in java from c++ (qt / Android). I miss a way to predefine some tags shareable between both languages avoiding having to define them twice or using strings.
Something like
define OPERATION_START 0X01
in c that would be compilable/readable in java.
Does something like this exists or you know some trick to achieve it?
Edit: How about something like this:
A java file stuff.java with
public enum Stuff{
Table, Apple, Beach, Eye };
and in Cpp+
'#define public
'#include "stuff.java"
'#undef public
Would that work? java would enumerate from 0 as does c, right?
You need something that can read one of the definitions and export the other.
There are a bunch of things that can do this.
Two that I know of are:
SWIG and protocol buffers.
SWIG will read the C++ declarations and generate code with the same things in other languages.
Protocol buffers will read some proprietary declaration and generate code for all the languages you need.
There are probably others as well, and I don't know of anything that is lighter weight than those. BTW, those are also good for defining more complex structures that you want to pass between C++ and java (and other languages).
You could model the shared definitions/enumerations in UML or maybe a DSL and use code generation from there to create matching definitions in Java and C++.
Or you could probably also define them in Java classes and build a generator which uses reflection to generate matching C++ headers from that.

why do we declare public classes in individual files?

I am new to Java programming, i created one class with name as Demo and saved as sample.java while compile this java program it giving compilation error as below
public class Demo {
public static void main(String[] args) {
System.out.println("This is year");
}
}
sample.java:3: class Demo is public, should be declared in a file named Demo .java
why do we declare public classes in individual files......
Thanks
Mukthyar
Because that's what the Java specification requires (or at least, it allows implementations to require this; see Jon's comment below).
As to "why", I can only hypothesise. But it's evident that the designers of Java were very keen on clear coding conventions, etc. One public class per source file means there's no ambiguity about where to find something.
(If there's a technical reason, I'm not aware of it.)
#Oli Charlesworth is right: this is required by Java language specification. You can probably ask why do they require this? The possible answer is to make things clear. Class is atomic unit by definition. You can replace class by its other version and if the public interface was not changed everything will continue working.
So, Java language designers decided to force us to store each classes in separate files.
They just did some exception for non-public classes. Several non-public classes can be saved in one file. I think that the reason is that non-public class is a kind of gory details of the implementation that can be changed at any time by author. Since class is non-public these changes should not affect any API user.
But I strongly recommend you to save every class (even if it is not public) in separate file. This improves code readability and in the end of the day its quality.
TL;DR : To reduce the conceptual complexity of the software.
If you have many public classes hidden in files that have unrelated names makes it much more harder to see the conceptual structure of the programm just by looking at the package structure.
#because the java spec says so - I think the real question is the reasoning behind the spec
It's to stop people cluttering up files with hundreds of classes in non orthogonally named files. The namespacepart/namespacepart/namespacepart/classname structure is there to provide a standard and sustainable structure.

In Java, can we divide a class into multiple files

Any possibility to divide a class into multiple physical files using Java?
No, the whole of a class has to be in a single file in Java.
If you're thinking of C#'s "partial types" feature, there's no equivalent in Java. (If you weren't thinking of C#, ignore this :)
Yes You Can!
For the sake of completion:
Since Java 8, you have the concept of default methods.
you can split up your class into multiple files/subclasses by gently abusing interfaces
observe:
MyClassPartA.java
interface MyClassPartA{
public default int myMethodA(){return 1;}
}
MyClassPartB.java
interface MyClassPartB{
public default String myMethodB(){return "B";}
}
and combine them:
MyClass.java
public class MyClass implements MyClassPartA, MyClassPartB{}
and use them:
MyClass myClass = new MyClass();
System.out.println(myClass.myMethodA());
System.out.println(myClass.myMethodB());
You can even pass variables between classes/files with abstract getters and setters that you will need to realize/override in the main class, or a superclass of that however.
This might be a good idea if the class is really so large such that the implemented concepts are not easy to grasp. I see two different ways to do this:
Use inheritance: Move general concepts of the class to a base class and derive a specialized class from it.
Use aggregation: Move parts of your class to a separate class and establish a relationship to the second class using a reference.
As previously mentioned, there is no concept like partial classes in Java, so you really have to use these OOP mechanisms.
Using just javac, this is not possible. You could of course combine multiple files into a single .java file as part of your build process, and invoke javac afterwards, but that would be cumbersome on so many levels that it is unlikely to be useful.
Maybe you could explain your problem, then we can help better.
If you feel your .java files are too large, you should probably consider refactoring.
Of course it is possible, but I don't think it's useful at all.
To start off, divide isn't really the question I guess, you just compile the file and split it up whichever way you want.
Now to put them back together all you need to do is to write a custom class loader which loads all the pieces, combines them into a single byte array, then calls defineClass().
Like I said, it does look pretty pointless and is probably not what you want and definitely not what you need, but it is technically possible.
(I did something similar once as a joking way of obfuscating code: bytes of the class file were scattered in constants of all the other classes in the application. It was fun, I have to admit.)
No, in Java this can not be done.
No you can't. If your class is too big than you should split it into two or more.

Where to put potentially re-useable helper functions?

This is language agnostic, but I'm working with Java currently.
I have a class Odp that does stuff. It has two private helper methods, one of which determines the max value in an int[][], and the other returns the occurrences of a character in a String.
These aren't directly related to the task at hand, and seem like they could be reused in future projects. Where is the best place to put this code?
Make it public -- bad, because Odp's functionality is not directly related, and these private methods are an implementation detail that don't need to be in the public interface.
Move them to a different class -- but what would this class be called? MiscFunctionsWithNoOtherHome? There's no unifying theme to them.
Leave it private and copy/paste into other classes if necessary -- BAD
What else could I do?
Here's one solution:
Move the method that determines te max value in a two-dimensional int array to a public class called IntUtils and put the class to a util package.
Put the method that returns the occurrences of a character in a String to a puclic class called StringUtils and put the class to a util package.
There's nothing particularly bad about writing static helper classes in Java. But make sure that you don't reinvent the wheel; the methods that you just described might already be in some OS library, like Jakarta Commons.
Wait until you need it!
Your classes wil be better for it, as you have no idea for now how your exact future needs will be.
When you are ready, in Eclipse "Extract Method".
EDIT: I have found that test driven development give code that is easier to reuse because you think of the API up front.
A lot of people create a Utility class with a lot of such methods declared as static. Some people don't like this approach but I think it strikes a balance between design, code reuse, and practicality.
If it were me, I'd either:
create one or more Helper classes that contained the methods as static publics, naming them as precisely as possible, or
if these methods are all going to be used by classes of basically the same type, I'd create an abstract base class that includes these as protected methods.
Most of the time I end up going with 1, although the helper methods I write are usually a little more specific than the ones you've mentioned, so it's easier to come up with a class name.
I not know what the other languages do but I have the voice of experience in Java on this: Just move to the end-brace of your class and write what you need ( or nested class if you prefer as that is accepted canonical convention in Java )
Move the file scope class ( default access class right there in the file ) to it's own compilation unit ( public class in it's own file ) when the compiler moans about it.
See other's comments about nested classes of same name if differing classes have the same functionality in nested class of same name. What will happen on larger code bases is the two will diverge over time and create maintainability issues that yield to Java's Name of class as type of class typing convention that forces you to resolve the issue somehow.
What else could I do?
Be careful not to yield to beginner impulses on this. Your 1-2 punch nails it, resist temptation.
In my experience, most large projects will have some files for "general" functions, which are usually all sorts of helper functions like this one which don't have any builtin language library.
In your case, I'd create a new folder (new package for Java) called "General", then create a file to group together functions (for Java, this will just be a class with lots of static members).
For example, in your case, I'd have something like: General/ArrayUtils.java, and in that I'd throw your function and any other function you need.
Don't worry that for now this is making a new class (and package) for only one function. Like you said in the question, this will be something you'll use for the next project, and the next. Over time, this "General" package will start to grow all sorts of really great helper classes, like MathUtils, StringUtils, etc. which you can easily copy to every project you work on.
You should avoid helper classes if you can, since it creates redundant dependencies. Instead, if the classes using the helper methods are of the same type (as kbrasee wrote), create an abstract superclass containing the methods.
If you do choose to make a separate class do consider making it package local, or at least the methods, since it may not make sense for smaller projects. If your helper methods are something you will use between projects, then a library-like approach is the nicest to code in, as mentioned by Edan Maor.
You could make a separate project called utils or something, where you add the classes needed, and attach them as a library to the project you are working on. Then you can easily make inter-project library updates/fixes by one modification. You could make a package for these tools, even though they may not be that unified (java.util anyone?).
Option 2 is probably your best bet in Java, despite being unsatisfying. Java is unsatisfying, so no surprise there.
Another option might be to use the C Preprocessor as a part of your build process. You could put some private static functions into file with no class, and then include that file somewhere inside a class you want to use it in. This may have an effect on the size of your class files if you go overboard with it, of course.

Is there a Java equivalent or methodology for the typedef keyword in C++?

Coming from a C and C++ background, I found judicious use of typedef to be incredibly helpful. Do you know of a way to achieve similar functionality in Java, whether that be a Java mechanism, pattern, or some other effective way you have used?
Java has primitive types, objects and arrays and that's it. No typedefs.
If this is what you mean, you can simply extend the class you would like to typedef, e.g.:
public class MyMap extends HashMap<String, String> {}
There is no typedef in java as of 1.6, what you can do is make a wrapper class for what you want since you can't subclass final classes (Integer, Double, etc)
As others have mentioned before,
There is no typedef mechanism in Java.
I also do not support "fake classes" in general, but there should not be a general strict rule of thumb here:
If your code for example uses over and over and over a "generic based type" for example:
Map<String, List<Integer>>
You should definitely consider having a subclass for that purpose.
Another approach one can consider, is for example to have in your code a deceleration like:
//#Alias Map<String, List<Integer>> NameToNumbers;
And then use in your code NameToNumbers and have a pre compiler task (ANT/Gradle/Maven) to process and generate relevant java code.
I know that to some of the readers of this answer this might sound strange, but this is how many frameworks implemented "annotations" prior to JDK 5, this is what project lombok is doing and other frameworks.
Really, the only use of typedef that carries over to Javaland is aliasing- that is, giving the same class multiple names. That is, you've got a class "A" and you want "B" to refer to the same thing. In C++, you'd be doing "typedef B A;"
Unfortunately, they just don't support it. However, if you control all the types involved you CAN pull a nasty hack at the library level- you either extend B from A or have B implement A.
Perhaps this could be another possible replace :
#Data
public class MyMap {
#Delegate //lombok
private HashMap<String, String> value;
}
As noted in other answers, you should avoid the pseudo-typedef antipattern. However, typedefs are still useful even if that is not the way to achieve them. You want to distinguish between different abstract types that have the same Java representation. You don't want to mix up strings that are passwords with those that are street addresses, or integers that represent an offset with those with those that represent an absolute value.
The Checker Framework enables you to define a typedef in a backward-compatible way. I works even for primitive classes such as int and final classes such as String. It has no run-time overhead and does not break equality tests.
Section Type aliases and typedefs in the Checker Framework manual describes several ways to create typedefs, depending on your needs.
Kotlin supports type aliases https://kotlinlang.org/docs/reference/type-aliases.html. You can rename types and function types.
In some cases, a binding annotation may be just what you're looking for:
https://github.com/google/guice/wiki/BindingAnnotations
Or if you don't want to depend on Guice, just a regular annotation might do.
You could use an Enum, although that's semantically a bit different than a typedef in that it only allows a restricted set of values. Another possible solution is a named wrapper class, e.g.
public class Apple {
public Apple(Integer i){this.i=i; }
}
but that seems way more clunky, especially given that it's not clear from the code that the class has no other function than as an alias.
Typedef allows items to be implicitly assigned to types they are not. Some people try to get around this with extensions; read here at IBM for an explanation of why this is a bad idea.
Edit: While strong type inference is a useful thing, I don't think (and hope we won't) see typedef rearing it's ugly head in managed languages (ever?).
Edit 2: In C#, you can use a using statement like this at the top of a source file. It's used so you don't have to do the second item shown. The only time you see the name change is when a scope introduces a name collision between two types. The renaming is limited to one file, outside of which every variable/parameter type which used it is known by its full name.
using Path = System.IO.Path;
using System.IO;
There is no need for typedef in Java. Everything is an Object except for the primitives. There are no pointers, only references. The scenarios where you normally would use typedefs are instances in which you create objects instead.

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